VideoTexture.CreateFromWebCam
to generate video texture using WebRTC. Demo - (Sebastien Vandenberghe)(https://github.com/sebavanmicrosoft) / (deltakosh)HolographicCamera
to support rendering on Windows Holographic. - (sebavan)Light.customProjectionMatrixBuilder
to allow developers to define their own projection matrix for shadows (deltakosh)set()
function to all basic types (deltakosh)HDRCubeTextureAssetTask
to AssetManager (deltakosh)VertexBuffer.updatable
is now serialized (deltakosh)Mesh.applyDisplacementMap
now accepts uvScale and uvOffset parameter (deltakosh)Effect.getVertexShaderSource()
and Effect.getFragmentShaderSource()
now returns the effective shader code (including evaluation of #define) (deltakosh)getHeightAtCoordinates()
, getNormalAtCoordinates()
and getNormalAtCoordinatesToRef()
can now work with rotated grounds (jerome)GroundMesh
, facetData
and SolidParticleSystem
improvement in normal computations (jerome)AbstractMesh.addRotation()
(jerome)Quaternion.RotationQuaternionFromAxis()
and Quaternion.RotationQuaternionFromAxisToRef()
(jerome, thanks to abow)Curve3.CreateCatmullRomSpline()
(jerome and BitOfGold)colorFilter
to CreateGroundFromHeightMap()
(jerome)Vector3.RotationFromAxisToRef()
(jerome, thanks to abow)mesh.markVerticesDataAsUpdatable()
to allow a specific vertexbuffer to become updatable (deltakosh)positionFunction
in addShape()
(jerome)setParticles(start, end)
(jerome)abstractMesh.ts
documented (jerome)mesh.ts
documented (jerome)groundMesh.ts
documented (jerome)instancedMesh.ts
documented (jerome)lineMesh.ts
documented (jerome)vertexData.ts
documented (jerome)subMesh.ts
documented (jerome)vertexBuffer.ts
documented (jerome)math.ts
documented (jerome)light.ts
documented (jerome)directionalLight.ts
documented (jerome)hemisphericLight.ts
documented (jerome)pointLight.ts
documented (jerome)spotLight.ts
documented (jerome)shadowGenerator.ts
documented (jerome)