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- import { Nullable } from "../types";
- import { Logger } from "../Misc/logger";
- import { Camera } from "../Cameras/camera";
- import { Effect } from "../Materials/effect";
- import { PostProcess, PostProcessOptions } from "./postProcess";
- import { Constants } from "../Engines/constants";
- import { GeometryBufferRenderer } from "../Rendering/geometryBufferRenderer";
- import '../Rendering/geometryBufferRendererSceneComponent';
- import "../Shaders/screenSpaceCurvature.fragment";
- import { EngineStore } from '../Engines/engineStore';
- import { _TypeStore } from '../Misc/typeStore';
- import { serialize, SerializationHelper } from '../Misc/decorators';
- declare type Engine = import("../Engines/engine").Engine;
- declare type Scene = import("../scene").Scene;
- /**
- * The Screen Space curvature effect can help highlighting ridge and valley of a model.
- */
- export class ScreenSpaceCurvaturePostProcess extends PostProcess {
- /**
- * Defines how much ridge the curvature effect displays.
- */
- @serialize()
- public ridge: number = 1;
- /**
- * Defines how much valley the curvature effect displays.
- */
- @serialize()
- public valley: number = 1;
- private _geometryBufferRenderer: Nullable<GeometryBufferRenderer>;
- /**
- * Gets a string identifying the name of the class
- * @returns "ScreenSpaceCurvaturePostProcess" string
- */
- public getClassName(): string {
- return "ScreenSpaceCurvaturePostProcess";
- }
- /**
- * Creates a new instance ScreenSpaceCurvaturePostProcess
- * @param name The name of the effect.
- * @param scene The scene containing the objects to blur according to their velocity.
- * @param options The required width/height ratio to downsize to before computing the render pass.
- * @param camera The camera to apply the render pass to.
- * @param samplingMode The sampling mode to be used when computing the pass. (default: 0)
- * @param engine The engine which the post process will be applied. (default: current engine)
- * @param reusable If the post process can be reused on the same frame. (default: false)
- * @param textureType Type of textures used when performing the post process. (default: 0)
- * @param blockCompilation If compilation of the shader should not be done in the constructor. The updateEffect method can be used to compile the shader at a later time. (default: false)
- */
- constructor(name: string, scene: Scene, options: number | PostProcessOptions, camera: Nullable<Camera>, samplingMode?: number, engine?: Engine, reusable?: boolean, textureType: number = Constants.TEXTURETYPE_UNSIGNED_INT, blockCompilation = false) {
- super(name, "screenSpaceCurvature", ["curvature_ridge", "curvature_valley"], ["textureSampler", "normalSampler"], options, camera, samplingMode, engine, reusable, undefined, textureType, undefined, null, blockCompilation);
- this._geometryBufferRenderer = scene.enableGeometryBufferRenderer();
- if (!this._geometryBufferRenderer) {
- // Geometry buffer renderer is not supported. So, work as a passthrough.
- Logger.Error("Multiple Render Target support needed for screen space curvature post process. Please use IsSupported test first.");
- } else {
- // Geometry buffer renderer is supported.
- this.onApply = (effect: Effect) => {
- effect.setFloat("curvature_ridge", 0.5 / Math.max(this.ridge * this.ridge, 1e-4));
- effect.setFloat("curvature_valley", 0.7 / Math.max(this.valley * this.valley, 1e-4));
- const normalTexture = this._geometryBufferRenderer!.getGBuffer().textures[1];
- effect.setTexture("normalSampler", normalTexture);
- };
- }
- }
- /**
- * Support test.
- */
- public static get IsSupported(): boolean {
- var engine = EngineStore.LastCreatedEngine;
- if (!engine) {
- return false;
- }
- return engine.webGLVersion > 1 || engine.getCaps().drawBuffersExtension;
- }
- /** @hidden */
- public static _Parse(parsedPostProcess: any, targetCamera: Camera, scene: Scene, rootUrl: string) {
- return SerializationHelper.Parse(() => {
- return new ScreenSpaceCurvaturePostProcess(
- parsedPostProcess.name, scene,
- parsedPostProcess.options, targetCamera,
- parsedPostProcess.renderTargetSamplingMode,
- scene.getEngine(), parsedPostProcess.textureType, parsedPostProcess.reusable);
- }, parsedPostProcess, scene, rootUrl);
- }
- }
- _TypeStore.RegisteredTypes["BABYLON.ScreenSpaceCurvaturePostProcess"] = ScreenSpaceCurvaturePostProcess;
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