gulpfile.js 8.5 KB

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  1. var gulp = require('gulp'),
  2. uglify = require('gulp-uglify'),
  3. rename = require('gulp-rename'),
  4. concat = require('gulp-concat'),
  5. clean = require('gulp-clean'),
  6. typescript = require('gulp-tsc'),
  7. shaders = require('./gulp-shaders')
  8. gulpFilter = require('gulp-filter');
  9. /**
  10. * Concat all fx files into one js file.
  11. */
  12. gulp.task('shaders', function() {
  13. return gulp.src(['../../Babylon/Shaders/*.fx'])
  14. .pipe(shaders('shaders.js'))
  15. .pipe(gulp.dest('build/'))
  16. });
  17. /**
  18. * Compile typescript files to their js respective files
  19. */
  20. gulp.task('typescript-to-js', function() {
  21. //Compile all ts file into their respective js file.
  22. return gulp.src(['../../Babylon/**/*.ts'])
  23. .pipe(typescript({ target: 'ES5', sourcemap: true }))
  24. .pipe(gulp.dest('../../Babylon/'));
  25. });
  26. /**
  27. * Compile the declaration file babylon.d.ts
  28. */
  29. gulp.task('typescript-declaration', function() {
  30. var declarationFilter = gulpFilter('**/*.d.ts');
  31. return gulp.src(['../../Babylon/**/*.ts'])
  32. .pipe(typescript({ target: 'ES5', declaration: true, out: 'tmp.js' }))
  33. .pipe(declarationFilter)
  34. .pipe(rename('babylon.d.ts'))
  35. .pipe(gulp.dest('build/'));
  36. });
  37. /**
  38. * Concat all js files in order into one big js file and minify it.
  39. * The list is based on https://github.com/BabylonJS/Babylon.js/wiki/Creating-the-minified-version
  40. * Do not hesistate to update it if you need to add your own files.
  41. */
  42. gulp.task('scripts', ['shaders'] ,function() {
  43. return gulp.src([
  44. '../../Babylon/Math/babylon.math.js',
  45. '../../Babylon/Tools/babylon.database.js',
  46. '../../Babylon/Tools/babylon.tools.tga.js',
  47. '../../Babylon/Tools/babylon.tools.dds.js',
  48. '../../Babylon/Tools/babylon.smartArray.js',
  49. '../../Babylon/Tools/babylon.tools.js',
  50. '../../Babylon/babylon.engine.js',
  51. '../../Babylon/babylon.node.js',
  52. '../../Babylon/Tools/babylon.filesInput.js',
  53. '../../Babylon/Collisions/babylon.pickingInfo.js',
  54. '../../Babylon/Culling/babylon.boundingSphere.js',
  55. '../../Babylon/Culling/babylon.boundingBox.js',
  56. '../../Babylon/Culling/babylon.boundingInfo.js',
  57. '../../Babylon/Mesh/babylon.abstractMesh.js',
  58. '../../Babylon/Lights/babylon.light.js',
  59. '../../Babylon/Lights/babylon.pointLight.js',
  60. '../../Babylon/Lights/babylon.spotLight.js',
  61. '../../Babylon/Lights/babylon.hemisphericLight.js',
  62. '../../Babylon/Lights/babylon.directionalLight.js',
  63. '../../Babylon/Lights/Shadows/babylon.shadowGenerator.js',
  64. '../../Babylon/Collisions/babylon.collider.js',
  65. '../../Babylon/Cameras/Controllers/babylon.inputController.js',
  66. '../../Babylon/Cameras/babylon.camera.js',
  67. '../../Babylon/Cameras/babylon.freeCamera.js',
  68. '../../Babylon/Cameras/babylon.touchCamera.js',
  69. '../../Babylon/Cameras/babylon.arcRotateCamera.js',
  70. '../../Babylon/Cameras/babylon.deviceOrientationCamera.js',
  71. '../../Babylon/Rendering/babylon.renderingManager.js',
  72. '../../Babylon/Rendering/babylon.renderingGroup.js',
  73. '../../Babylon/babylon.scene.js',
  74. '../../Babylon/Mesh/babylon.vertexBuffer.js',
  75. '../../Babylon/Mesh/babylon.InstancedMesh.js',
  76. '../../Babylon/Mesh/babylon.mesh.js',
  77. '../../Babylon/Mesh/babylon.subMesh.js',
  78. '../../Babylon/Materials/textures/babylon.baseTexture.js',
  79. '../../Babylon/Materials/textures/babylon.texture.js',
  80. '../../Babylon/Materials/textures/babylon.cubeTexture.js',
  81. '../../Babylon/Materials/textures/babylon.renderTargetTexture.js',
  82. '../../Babylon/Materials/textures/babylon.mirrorTexture.js',
  83. '../../Babylon/Materials/textures/babylon.dynamicTexture.js',
  84. '../../Babylon/Materials/textures/babylon.videoTexture.js',
  85. '../../Babylon/Materials/babylon.effect.js',
  86. 'build/shaders.js',
  87. '../../Babylon/Materials/babylon.material.js',
  88. '../../Babylon/Materials/babylon.standardMaterial.js',
  89. '../../Babylon/Materials/babylon.multiMaterial.js',
  90. '../../Babylon/Loading/babylon.sceneLoader.js',
  91. '../../Babylon/Loading/Plugins/babylon.babylonFileLoader.js',
  92. '../../Babylon/Sprites/babylon.spriteManager.js',
  93. '../../Babylon/Sprites/babylon.sprite.js',
  94. '../../Babylon/Layer/babylon.layer.js',
  95. '../../Babylon/Particles/babylon.particle.js',
  96. '../../Babylon/Particles/babylon.particleSystem.js',
  97. '../../Babylon/Animations/babylon.animation.js',
  98. '../../Babylon/Animations/babylon.animatable.js',
  99. '../../Babylon/Culling/Octrees/babylon.octree.js',
  100. '../../Babylon/Culling/Octrees/babylon.octreeBlock.js',
  101. '../../Babylon/Bones/babylon.bone.js',
  102. '../../Babylon/Bones/babylon.skeleton.js',
  103. '../../Babylon/Bones/babylon.skeleton.js',
  104. '../../Babylon/PostProcess/babylon.postProcess.js',
  105. '../../Babylon/PostProcess/babylon.postProcessManager.js',
  106. '../../Babylon/PostProcess/babylon.passPostProcess.js',
  107. '../../Babylon/PostProcess/babylon.blurPostProcess.js',
  108. '../../Babylon/PostProcess/babylon.refractionPostProcess.js',
  109. '../../Babylon/PostProcess/babylon.blackAndWhitePostProcess.js',
  110. '../../Babylon/PostProcess/babylon.convolutionPostProcess.js',
  111. '../../Babylon/PostProcess/babylon.filterPostProcess.js',
  112. '../../Babylon/PostProcess/babylon.fxaaPostProcess.js',
  113. '../../Babylon/LensFlare/babylon.lensFlare.js',
  114. '../../Babylon/LensFlare/babylon.lensFlareSystem.js',
  115. '../../Babylon/Physics/Plugins/babylon.cannonJSPlugin.js',
  116. '../../Babylon/Physics/babylon.physicsEngine.js',
  117. '../../Babylon/Tools/babylon.sceneSerializer.js',
  118. '../../Babylon/Mesh/babylon.csg.js',
  119. '../../Babylon/PostProcess/babylon.oculusDistortionCorrectionPostProcess.js',
  120. '../../Babylon/Tools/babylon.virtualJoystick.js',
  121. '../../Babylon/Cameras/Controllers/babylon.oculusController.js',
  122. '../../Babylon/Cameras/babylon.oculusOrientedCamera.js',
  123. '../../Babylon/Cameras/babylon.virtualJoysticksCamera.js',
  124. '../../Babylon/Cameras/Controllers/babylon.keyboardMoveController.js',
  125. '../../Babylon/Cameras/Controllers/babylon.inputCollisionFilter.js',
  126. '../../Babylon/Cameras/Controllers/babylon.gravityInputController.js',
  127. '../../Babylon/Cameras/Controllers/babylon.globalAxisFactorsFilter.js',
  128. '../../Babylon/Materials/babylon.shaderMaterial.js',
  129. '../../Babylon/Mesh/babylon.mesh.vertexData.js',
  130. '../../Babylon/Cameras/babylon.anaglyphCamera.js',
  131. '../../Babylon/PostProcess/babylon.anaglyphPostProcess.js',
  132. '../../Babylon/Tools/babylon.tags.js',
  133. '../../Babylon/Tools/babylon.andOrNotEvaluator.js',
  134. '../../Babylon/PostProcess/RenderPipeline/babylon.postProcessRenderPass.js',
  135. '../../Babylon/PostProcess/RenderPipeline/babylon.postProcessRenderEffect.js',
  136. '../../Babylon/PostProcess/RenderPipeline/babylon.postProcessRenderPipeline.js',
  137. '../../Babylon/PostProcess/RenderPipeline/babylon.postProcessRenderPipelineManager.js',
  138. '../../Babylon/PostProcess/babylon.displayPassPostProcess.js',
  139. '../../Babylon/Rendering/babylon.boundingBoxRenderer.js',
  140. '../../Babylon/Actions/babylon.condition.js',
  141. '../../Babylon/Actions/babylon.action.js',
  142. '../../Babylon/Actions/babylon.actionManager.js',
  143. '../../Babylon/Actions/babylon.interpolateValueAction.js',
  144. '../../Babylon/Actions/babylon.directActions.js',
  145. '../../Babylon/Mesh/babylon.geometry.js',
  146. ])
  147. .pipe(concat('babylon.js'))
  148. .pipe(gulp.dest('build/'))
  149. .pipe(rename({suffix: '.min'}))
  150. //.pipe(uglify({ outSourceMap: true })) //waiting for https://github.com/gulpjs/gulp/issues/356
  151. .pipe(uglify())
  152. .pipe(gulp.dest('build/'))
  153. });
  154. /**
  155. * Clean temporary files
  156. * Called after the task scripts
  157. */
  158. gulp.task('clean', ['scripts'], function() {
  159. return gulp.src(['build/shaders.js'], {read: false})
  160. .pipe(clean());
  161. });
  162. /**
  163. * The defaut task, call the tasks: shaders, scripts, clean
  164. */
  165. gulp.task('default', function() {
  166. gulp.start('shaders','scripts', 'clean');
  167. });
  168. /**
  169. * The defaut typescript task, call the tasks: shaders, scripts, clean AFTER the task typescript-to-js
  170. */
  171. gulp.task('typescript', ['typescript-to-js', 'typescript-declaration'], function() {
  172. gulp.start('shaders','scripts', 'clean');
  173. });
  174. /**
  175. * Watch task, will call the default task if a js file is updated.
  176. */
  177. gulp.task('watch', function() {
  178. gulp.watch('src/**/*.js', ['default']);
  179. });
  180. /**
  181. * Watch typescript task, will call the default typescript task if a typescript file is updated.
  182. */
  183. gulp.task('watch-typescript', function() {
  184. gulp.watch('src/**/*.ts', ['typescript']);
  185. });