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- var gulp = require('gulp'),
- uglify = require('gulp-uglify'),
- rename = require('gulp-rename'),
- concat = require('gulp-concat'),
- clean = require('gulp-clean'),
- typescript = require('gulp-tsc'),
- shaders = require('./gulp-shaders')
- gulpFilter = require('gulp-filter');
- /**
- * Concat all fx files into one js file.
- */
- gulp.task('shaders', function() {
- return gulp.src(['../../Babylon/Shaders/*.fx'])
- .pipe(shaders('shaders.js'))
- .pipe(gulp.dest('build/'))
- });
- /**
- * Compile typescript files to their js respective files
- */
- gulp.task('typescript-to-js', function() {
- //Compile all ts file into their respective js file.
- return gulp.src(['../../Babylon/**/*.ts'])
- .pipe(typescript({ target: 'ES5', sourcemap: true }))
- .pipe(gulp.dest('../../Babylon/'));
- });
- /**
- * Compile the declaration file babylon.d.ts
- */
- gulp.task('typescript-declaration', function() {
- var declarationFilter = gulpFilter('**/*.d.ts');
- return gulp.src(['../../Babylon/**/*.ts'])
- .pipe(typescript({ target: 'ES5', declaration: true, out: 'tmp.js' }))
- .pipe(declarationFilter)
- .pipe(rename('babylon.d.ts'))
- .pipe(gulp.dest('build/'));
- });
- /**
- * Concat all js files in order into one big js file and minify it.
- * The list is based on https://github.com/BabylonJS/Babylon.js/wiki/Creating-the-minified-version
- * Do not hesistate to update it if you need to add your own files.
- */
- gulp.task('scripts', ['shaders'] ,function() {
- return gulp.src([
- '../../Babylon/Math/babylon.math.js',
- '../../Babylon/Tools/babylon.database.js',
- '../../Babylon/Tools/babylon.tools.tga.js',
- '../../Babylon/Tools/babylon.tools.dds.js',
- '../../Babylon/Tools/babylon.smartArray.js',
- '../../Babylon/Tools/babylon.tools.js',
- '../../Babylon/babylon.engine.js',
- '../../Babylon/babylon.node.js',
- '../../Babylon/Tools/babylon.filesInput.js',
- '../../Babylon/Collisions/babylon.pickingInfo.js',
- '../../Babylon/Culling/babylon.boundingSphere.js',
- '../../Babylon/Culling/babylon.boundingBox.js',
- '../../Babylon/Culling/babylon.boundingInfo.js',
- '../../Babylon/Mesh/babylon.abstractMesh.js',
- '../../Babylon/Lights/babylon.light.js',
- '../../Babylon/Lights/babylon.pointLight.js',
- '../../Babylon/Lights/babylon.spotLight.js',
- '../../Babylon/Lights/babylon.hemisphericLight.js',
- '../../Babylon/Lights/babylon.directionalLight.js',
- '../../Babylon/Lights/Shadows/babylon.shadowGenerator.js',
- '../../Babylon/Collisions/babylon.collider.js',
- '../../Babylon/Cameras/Controllers/babylon.inputController.js',
- '../../Babylon/Cameras/babylon.camera.js',
- '../../Babylon/Cameras/babylon.freeCamera.js',
- '../../Babylon/Cameras/babylon.touchCamera.js',
- '../../Babylon/Cameras/babylon.arcRotateCamera.js',
- '../../Babylon/Cameras/babylon.deviceOrientationCamera.js',
- '../../Babylon/Rendering/babylon.renderingManager.js',
- '../../Babylon/Rendering/babylon.renderingGroup.js',
- '../../Babylon/babylon.scene.js',
- '../../Babylon/Mesh/babylon.vertexBuffer.js',
- '../../Babylon/Mesh/babylon.InstancedMesh.js',
- '../../Babylon/Mesh/babylon.mesh.js',
- '../../Babylon/Mesh/babylon.subMesh.js',
- '../../Babylon/Materials/textures/babylon.baseTexture.js',
- '../../Babylon/Materials/textures/babylon.texture.js',
- '../../Babylon/Materials/textures/babylon.cubeTexture.js',
- '../../Babylon/Materials/textures/babylon.renderTargetTexture.js',
- '../../Babylon/Materials/textures/babylon.mirrorTexture.js',
- '../../Babylon/Materials/textures/babylon.dynamicTexture.js',
- '../../Babylon/Materials/textures/babylon.videoTexture.js',
- '../../Babylon/Materials/babylon.effect.js',
- 'build/shaders.js',
- '../../Babylon/Materials/babylon.material.js',
- '../../Babylon/Materials/babylon.standardMaterial.js',
- '../../Babylon/Materials/babylon.multiMaterial.js',
- '../../Babylon/Loading/babylon.sceneLoader.js',
- '../../Babylon/Loading/Plugins/babylon.babylonFileLoader.js',
- '../../Babylon/Sprites/babylon.spriteManager.js',
- '../../Babylon/Sprites/babylon.sprite.js',
- '../../Babylon/Layer/babylon.layer.js',
- '../../Babylon/Particles/babylon.particle.js',
- '../../Babylon/Particles/babylon.particleSystem.js',
- '../../Babylon/Animations/babylon.animation.js',
- '../../Babylon/Animations/babylon.animatable.js',
- '../../Babylon/Culling/Octrees/babylon.octree.js',
- '../../Babylon/Culling/Octrees/babylon.octreeBlock.js',
- '../../Babylon/Bones/babylon.bone.js',
- '../../Babylon/Bones/babylon.skeleton.js',
- '../../Babylon/Bones/babylon.skeleton.js',
- '../../Babylon/PostProcess/babylon.postProcess.js',
- '../../Babylon/PostProcess/babylon.postProcessManager.js',
- '../../Babylon/PostProcess/babylon.passPostProcess.js',
- '../../Babylon/PostProcess/babylon.blurPostProcess.js',
- '../../Babylon/PostProcess/babylon.refractionPostProcess.js',
- '../../Babylon/PostProcess/babylon.blackAndWhitePostProcess.js',
- '../../Babylon/PostProcess/babylon.convolutionPostProcess.js',
- '../../Babylon/PostProcess/babylon.filterPostProcess.js',
- '../../Babylon/PostProcess/babylon.fxaaPostProcess.js',
- '../../Babylon/LensFlare/babylon.lensFlare.js',
- '../../Babylon/LensFlare/babylon.lensFlareSystem.js',
- '../../Babylon/Physics/Plugins/babylon.cannonJSPlugin.js',
- '../../Babylon/Physics/babylon.physicsEngine.js',
- '../../Babylon/Tools/babylon.sceneSerializer.js',
- '../../Babylon/Mesh/babylon.csg.js',
- '../../Babylon/PostProcess/babylon.oculusDistortionCorrectionPostProcess.js',
- '../../Babylon/Tools/babylon.virtualJoystick.js',
- '../../Babylon/Cameras/Controllers/babylon.oculusController.js',
- '../../Babylon/Cameras/babylon.oculusOrientedCamera.js',
- '../../Babylon/Cameras/babylon.virtualJoysticksCamera.js',
- '../../Babylon/Cameras/Controllers/babylon.keyboardMoveController.js',
- '../../Babylon/Cameras/Controllers/babylon.inputCollisionFilter.js',
- '../../Babylon/Cameras/Controllers/babylon.gravityInputController.js',
- '../../Babylon/Cameras/Controllers/babylon.globalAxisFactorsFilter.js',
- '../../Babylon/Materials/babylon.shaderMaterial.js',
- '../../Babylon/Mesh/babylon.mesh.vertexData.js',
- '../../Babylon/Cameras/babylon.anaglyphCamera.js',
- '../../Babylon/PostProcess/babylon.anaglyphPostProcess.js',
- '../../Babylon/Tools/babylon.tags.js',
- '../../Babylon/Tools/babylon.andOrNotEvaluator.js',
- '../../Babylon/PostProcess/RenderPipeline/babylon.postProcessRenderPass.js',
- '../../Babylon/PostProcess/RenderPipeline/babylon.postProcessRenderEffect.js',
- '../../Babylon/PostProcess/RenderPipeline/babylon.postProcessRenderPipeline.js',
- '../../Babylon/PostProcess/RenderPipeline/babylon.postProcessRenderPipelineManager.js',
- '../../Babylon/PostProcess/babylon.displayPassPostProcess.js',
- '../../Babylon/Rendering/babylon.boundingBoxRenderer.js',
- '../../Babylon/Actions/babylon.condition.js',
- '../../Babylon/Actions/babylon.action.js',
- '../../Babylon/Actions/babylon.actionManager.js',
- '../../Babylon/Actions/babylon.interpolateValueAction.js',
- '../../Babylon/Actions/babylon.directActions.js',
- '../../Babylon/Mesh/babylon.geometry.js',
- ])
- .pipe(concat('babylon.js'))
- .pipe(gulp.dest('build/'))
- .pipe(rename({suffix: '.min'}))
- //.pipe(uglify({ outSourceMap: true })) //waiting for https://github.com/gulpjs/gulp/issues/356
- .pipe(uglify())
- .pipe(gulp.dest('build/'))
- });
- /**
- * Clean temporary files
- * Called after the task scripts
- */
- gulp.task('clean', ['scripts'], function() {
- return gulp.src(['build/shaders.js'], {read: false})
- .pipe(clean());
- });
- /**
- * The defaut task, call the tasks: shaders, scripts, clean
- */
- gulp.task('default', function() {
- gulp.start('shaders','scripts', 'clean');
- });
- /**
- * The defaut typescript task, call the tasks: shaders, scripts, clean AFTER the task typescript-to-js
- */
- gulp.task('typescript', ['typescript-to-js', 'typescript-declaration'], function() {
- gulp.start('shaders','scripts', 'clean');
- });
- /**
- * Watch task, will call the default task if a js file is updated.
- */
- gulp.task('watch', function() {
- gulp.watch('src/**/*.js', ['default']);
- });
- /**
- * Watch typescript task, will call the default typescript task if a typescript file is updated.
- */
- gulp.task('watch-typescript', function() {
- gulp.watch('src/**/*.ts', ['typescript']);
- });
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