Без опису

sebavan f1a7e61168 Temp Build Fix 5 роки тому
.github f39328c441 Remove automerge 5 роки тому
.vscode 75347fb77a Add new color picker to nme 5 роки тому
Exporters 6c27d5c451 Moved Exporters to https://github.com/BabylonJS/Exporters 7 роки тому
Playground 526b2f67b1 Add detail map texture 5 роки тому
Tools 939c1b077b Let s try it 5 роки тому
Viewer 09725b14ef simplify code contributions by fully automating the dev setup with gitpod. 5 роки тому
assets 31c6b438cd Add a default texture in the CurrentScreenBlock 5 роки тому
dist 290230fa0c nightly 5 роки тому
gui 47400a54c5 Fix double tap in gui 3d 5 роки тому
inspector 0725e51c73 Comment 5 роки тому
loaders 52cafbea09 Fix #8320 5 роки тому
localDev f45f9664f9 Experimental support for KTX2 and KHR_texture_basisu 5 роки тому
materialsLibrary 8e39b7ae73 Add support for thin instances (WIP) 5 роки тому
nodeEditor c14710b86b Fix #8318 5 роки тому
postProcessLibrary 430b8a321e Updating vecotr/color references 5 роки тому
proceduralTexturesLibrary 430b8a321e Updating vecotr/color references 5 роки тому
sandbox 27cbe29535 Add hdr filtering to sandbox 5 роки тому
serializers 57a2f62986 NIT fix comment 5 роки тому
src 8fe67c11dc Fix part cloning 5 роки тому
tests 64de3a1702 remove console.log 5 роки тому
.gitattributes e46bb580f5 Ignore whitespace and new lines from windows OS 9 роки тому
.gitignore 57bc4459ed Try to fix CD 5 роки тому
.gitpod.Dockerfile 09725b14ef simplify code contributions by fully automating the dev setup with gitpod. 5 роки тому
.gitpod.yml 09725b14ef simplify code contributions by fully automating the dev setup with gitpod. 5 роки тому
.mergify.yml 67c118f200 Moved where it should be 5 роки тому
.travis.yml 21b5453dd7 Test 6 роки тому
CNAME f62df4b004 Create CNAME 7 роки тому
CNAME.txt 9c629d12f2 Wrong move 5 роки тому
azure-pipelines-cd.yml 056270c7b3 Update azure-pipelines-cd.yml for Azure Pipelines 5 роки тому
azure-pipelines.yml f1a7e61168 Temp Build Fix 5 роки тому
bower.json 3b9fc842bd Starting blocks for nodeEditor 6 роки тому
contributing.md 94a0ec1f9d Fix gitpod link in contributing.md. 5 роки тому
license.md 4f44f2ce56 Moved license to a separate file 8 роки тому
package.json d4f5b645b0 4.2.0-alpha.18 5 роки тому
readme-es6.md f0730961c8 Break Down Mesh Builder Dependency 6 роки тому
readme.md 32a40a8f1d Update readme.md 5 роки тому
tsconfigRules.json fd23037057 Move manual tsc to prevent issues 6 роки тому
tslint.json 1a920cbb83 Full build 7 роки тому

readme-es6.md

Babylon.js

Getting started? Play directly with the Babylon.js API using our playground. It also contains a lot of samples to learn how to use it.

npm version Build Status Average time to resolve an issue Percentage of issues still open Build Size Twitter

Any questions? Here is our official forum.

CDN

To look into our CDN bundled distribution, you can refer to the package babylonjs

npm

BabylonJS and its modules are published on npm as esNext modules with full typing support. To install, use:

npm install @babylonjs/core --save

This will allow you to import BabylonJS entirely using:

import * as BABYLON from '@babylonjs/core/Legacy/legacy';

or individual classes to benefit from enhanced tree shaking using :

import { Scene } from '@babylonjs/core/scene';
import { Engine } from '@babylonjs/core/Engines/engine';

To add a module, install the respective package. A list of extra packages and their installation instructions can be found on the babylonjs user on npm scoped on @babylonjs.

Usage

See our ES6 dedicated documentation:

import { Engine } from "@babylonjs/core/Engines/engine";
import { Scene } from "@babylonjs/core/scene";
import { Vector3 } from "@babylonjs/core/Maths/math";
import { FreeCamera } from "@babylonjs/core/Cameras/freeCamera";
import { HemisphericLight } from "@babylonjs/core/Lights/hemisphericLight";
import { Mesh } from "@babylonjs/core/Meshes/mesh";

// Side-effects only imports allowing the standard material to be used as default.
import "@babylonjs/core/Materials/standardMaterial";
// Side-effects only imports allowing Mesh to create default shapes (to enhance tree shaking, the construction methods on mesh are not available if the meshbuilder has not been imported).
import "@babylonjs/core/Meshes/Builders/sphereBuilder";
import "@babylonjs/core/Meshes/Builders/boxBuilder";

const canvas = document.getElementById("renderCanvas") as HTMLCanvasElement;
const engine = new Engine(canvas);
var scene = new Scene(engine);

// This creates and positions a free camera (non-mesh)
var camera = new FreeCamera("camera1", new Vector3(0, 5, -10), scene);

// This targets the camera to scene origin
camera.setTarget(Vector3.Zero());

// This attaches the camera to the canvas
camera.attachControl(canvas, true);

// This creates a light, aiming 0,1,0 - to the sky (non-mesh)
var light = new HemisphericLight("light1", new Vector3(0, 1, 0), scene);

// Default intensity is 1. Let's dim the light a small amount
light.intensity = 0.7;

// Our built-in 'sphere' shape. Params: name, subdivs, size, scene
var sphere = Mesh.CreateSphere("sphere1", 16, 2, scene);

// Move the sphere upward 1/2 its height
sphere.position.y = 2;

// Our built-in 'ground' shape. Params: name, width, depth, subdivs, scene
Mesh.CreateGround("ground1", 6, 6, 2, scene);

engine.runRenderLoop(() => {
    scene.render();
});

Preview release

Preview version of 4.0 can be found here. If you want to contribute, please read our contribution guidelines first.

Documentation

Contributing

Please see the Contributing Guidelines

Useful links

  • Official web site: www.babylonjs.com
  • Online playground to learn by experimentating
  • Online sandbox where you can test your .babylon and glTF scenes with a simple drag'n'drop
  • Online shader creation tool where you can learn how to create GLSL shaders
  • 3DS Max exporter can be used to generate a .babylon file from 3DS Max
  • Maya exporter can be used to generate a .babylon file from 3DS Max
  • Blender exporter can be used to generate a .babylon file from Blender 3d
  • Unity 5 (deprecated) exporter can be used to export your geometries from Unity 5 scene editor(animations are supported)
  • glTF Tools by KhronosGroup

Features

To get a complete list of supported features, please visit our website.

Build

Babylon.js is automatically built using Gulp. For further instructions see the readme at /Tools/Gulp.