babylonFileLoader.ts 40 KB

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  1. import { Logger } from "../../Misc/logger";
  2. import { Nullable } from "../../types";
  3. import { Camera } from "../../Cameras/camera";
  4. import { Scene } from "../../scene";
  5. import { Vector3 } from "../../Maths/math.vector";
  6. import { Color3, Color4 } from "../../Maths/math.color";
  7. import { Mesh } from "../../Meshes/mesh";
  8. import { AbstractMesh } from "../../Meshes/abstractMesh";
  9. import { Geometry } from "../../Meshes/geometry";
  10. import { TransformNode } from "../../Meshes/transformNode";
  11. import { Material } from "../../Materials/material";
  12. import { MultiMaterial } from "../../Materials/multiMaterial";
  13. import { CubeTexture } from "../../Materials/Textures/cubeTexture";
  14. import { HDRCubeTexture } from "../../Materials/Textures/hdrCubeTexture";
  15. import { AnimationGroup } from "../../Animations/animationGroup";
  16. import { Light } from "../../Lights/light";
  17. import { SceneComponentConstants } from "../../sceneComponent";
  18. import { SceneLoader } from "../../Loading/sceneLoader";
  19. import { AbstractScene } from "../../abstractScene";
  20. import { AssetContainer } from "../../assetContainer";
  21. import { ActionManager } from "../../Actions/actionManager";
  22. import { IParticleSystem } from "../../Particles/IParticleSystem";
  23. import { Skeleton } from "../../Bones/skeleton";
  24. import { MorphTargetManager } from "../../Morph/morphTargetManager";
  25. import { CannonJSPlugin } from "../../Physics/Plugins/cannonJSPlugin";
  26. import { OimoJSPlugin } from "../../Physics/Plugins/oimoJSPlugin";
  27. import { AmmoJSPlugin } from "../../Physics/Plugins/ammoJSPlugin";
  28. import { ReflectionProbe } from "../../Probes/reflectionProbe";
  29. import { _TypeStore } from '../../Misc/typeStore';
  30. import { Tools } from '../../Misc/tools';
  31. import { StringTools } from '../../Misc/stringTools';
  32. import { PostProcess } from '../../PostProcesses/postProcess';
  33. /** @hidden */
  34. export var _BabylonLoaderRegistered = true;
  35. /**
  36. * Helps setting up some configuration for the babylon file loader.
  37. */
  38. export class BabylonFileLoaderConfiguration {
  39. /**
  40. * The loader does not allow injecting custom physix engine into the plugins.
  41. * Unfortunately in ES6, we need to manually inject them into the plugin.
  42. * So you could set this variable to your engine import to make it work.
  43. */
  44. public static LoaderInjectedPhysicsEngine: any = undefined;
  45. }
  46. var parseMaterialById = (id: string, parsedData: any, scene: Scene, rootUrl: string) => {
  47. for (var index = 0, cache = parsedData.materials.length; index < cache; index++) {
  48. var parsedMaterial = parsedData.materials[index];
  49. if (parsedMaterial.id === id) {
  50. return Material.Parse(parsedMaterial, scene, rootUrl);
  51. }
  52. }
  53. return null;
  54. };
  55. var isDescendantOf = (mesh: any, names: Array<any>, hierarchyIds: Array<number>) => {
  56. for (var i in names) {
  57. if (mesh.name === names[i]) {
  58. hierarchyIds.push(mesh.id);
  59. return true;
  60. }
  61. }
  62. if (mesh.parentId && hierarchyIds.indexOf(mesh.parentId) !== -1) {
  63. hierarchyIds.push(mesh.id);
  64. return true;
  65. }
  66. return false;
  67. };
  68. var logOperation = (operation: string, producer: { file: string, name: string, version: string, exporter_version: string }) => {
  69. return operation + " of " + (producer ? producer.file + " from " + producer.name + " version: " + producer.version + ", exporter version: " + producer.exporter_version : "unknown");
  70. };
  71. var loadDetailLevels = (scene: Scene, mesh: AbstractMesh) => {
  72. const mastermesh: Mesh = mesh as Mesh;
  73. // Every value specified in the ids array of the lod data points to another mesh which should be used as the lower LOD level.
  74. // The distances (or coverages) array values specified are used along with the lod mesh ids as a hint to determine the switching threshold for the various LODs.
  75. if (mesh._waitingData.lods) {
  76. if (mesh._waitingData.lods.ids && mesh._waitingData.lods.ids.length > 0) {
  77. const lodmeshes: string[] = mesh._waitingData.lods.ids;
  78. const wasenabled: boolean = mastermesh.isEnabled(false);
  79. if (mesh._waitingData.lods.distances) {
  80. const distances: number[] = mesh._waitingData.lods.distances;
  81. if (distances.length >= lodmeshes.length) {
  82. const culling: number = (distances.length > lodmeshes.length) ? distances[distances.length - 1] : 0;
  83. mastermesh.setEnabled(false);
  84. for (let index = 0; index < lodmeshes.length; index++) {
  85. const lodid: string = lodmeshes[index];
  86. const lodmesh: Mesh = scene.getMeshByID(lodid) as Mesh;
  87. if (lodmesh != null) {
  88. mastermesh.addLODLevel(distances[index], lodmesh);
  89. }
  90. }
  91. if (culling > 0) {
  92. mastermesh.addLODLevel(culling, null);
  93. }
  94. if (wasenabled === true) {
  95. mastermesh.setEnabled(true);
  96. }
  97. } else {
  98. Tools.Warn("Invalid level of detail distances for " + mesh.name);
  99. }
  100. }
  101. }
  102. mesh._waitingData.lods = null;
  103. }
  104. };
  105. var loadAssetContainer = (scene: Scene, data: string, rootUrl: string, onError?: (message: string, exception?: any) => void, addToScene = false): AssetContainer => {
  106. var container = new AssetContainer(scene);
  107. // Entire method running in try block, so ALWAYS logs as far as it got, only actually writes details
  108. // when SceneLoader.debugLogging = true (default), or exception encountered.
  109. // Everything stored in var log instead of writing separate lines to support only writing in exception,
  110. // and avoid problems with multiple concurrent .babylon loads.
  111. var log = "importScene has failed JSON parse";
  112. try {
  113. var parsedData = JSON.parse(data);
  114. log = "";
  115. var fullDetails = SceneLoader.loggingLevel === SceneLoader.DETAILED_LOGGING;
  116. var index: number;
  117. var cache: number;
  118. // Environment texture
  119. if (parsedData.environmentTexture !== undefined && parsedData.environmentTexture !== null) {
  120. // PBR needed for both HDR texture (gamma space) & a sky box
  121. var isPBR = parsedData.isPBR !== undefined ? parsedData.isPBR : true;
  122. if (parsedData.environmentTextureType && parsedData.environmentTextureType === "BABYLON.HDRCubeTexture") {
  123. var hdrSize: number = (parsedData.environmentTextureSize) ? parsedData.environmentTextureSize : 128;
  124. var hdrTexture = new HDRCubeTexture((parsedData.environmentTexture.match(/https?:\/\//g) ? "" : rootUrl) + parsedData.environmentTexture, scene, hdrSize, true, !isPBR);
  125. if (parsedData.environmentTextureRotationY) {
  126. hdrTexture.rotationY = parsedData.environmentTextureRotationY;
  127. }
  128. scene.environmentTexture = hdrTexture;
  129. } else {
  130. if (StringTools.EndsWith(parsedData.environmentTexture, ".env")) {
  131. var compressedTexture = new CubeTexture((parsedData.environmentTexture.match(/https?:\/\//g) ? "" : rootUrl) + parsedData.environmentTexture, scene);
  132. if (parsedData.environmentTextureRotationY) {
  133. compressedTexture.rotationY = parsedData.environmentTextureRotationY;
  134. }
  135. scene.environmentTexture = compressedTexture;
  136. } else {
  137. var cubeTexture = CubeTexture.CreateFromPrefilteredData((parsedData.environmentTexture.match(/https?:\/\//g) ? "" : rootUrl) + parsedData.environmentTexture, scene);
  138. if (parsedData.environmentTextureRotationY) {
  139. cubeTexture.rotationY = parsedData.environmentTextureRotationY;
  140. }
  141. scene.environmentTexture = cubeTexture;
  142. }
  143. }
  144. if (parsedData.createDefaultSkybox === true) {
  145. var skyboxScale = (scene.activeCamera !== undefined && scene.activeCamera !== null) ? (scene.activeCamera.maxZ - scene.activeCamera.minZ) / 2 : 1000;
  146. var skyboxBlurLevel = parsedData.skyboxBlurLevel || 0;
  147. scene.createDefaultSkybox(scene.environmentTexture, isPBR, skyboxScale, skyboxBlurLevel);
  148. }
  149. container.environmentTexture = scene.environmentTexture;
  150. }
  151. // Environment Intensity
  152. if (parsedData.environmentIntensity !== undefined && parsedData.environmentIntensity !== null) {
  153. scene.environmentIntensity = parsedData.environmentIntensity;
  154. }
  155. // Lights
  156. if (parsedData.lights !== undefined && parsedData.lights !== null) {
  157. for (index = 0, cache = parsedData.lights.length; index < cache; index++) {
  158. var parsedLight = parsedData.lights[index];
  159. var light = Light.Parse(parsedLight, scene);
  160. if (light) {
  161. container.lights.push(light);
  162. log += (index === 0 ? "\n\tLights:" : "");
  163. log += "\n\t\t" + light.toString(fullDetails);
  164. }
  165. }
  166. }
  167. // Reflection probes
  168. if (parsedData.reflectionProbes !== undefined && parsedData.reflectionProbes !== null) {
  169. for (index = 0, cache = parsedData.reflectionProbes.length; index < cache; index++) {
  170. var parsedReflectionProbe = parsedData.reflectionProbes[index];
  171. var reflectionProbe = ReflectionProbe.Parse(parsedReflectionProbe, scene, rootUrl);
  172. if (reflectionProbe) {
  173. container.reflectionProbes.push(reflectionProbe);
  174. log += (index === 0 ? "\n\tReflection Probes:" : "");
  175. log += "\n\t\t" + reflectionProbe.toString(fullDetails);
  176. }
  177. }
  178. }
  179. // Animations
  180. if (parsedData.animations !== undefined && parsedData.animations !== null) {
  181. for (index = 0, cache = parsedData.animations.length; index < cache; index++) {
  182. var parsedAnimation = parsedData.animations[index];
  183. const internalClass = _TypeStore.GetClass("BABYLON.Animation");
  184. if (internalClass) {
  185. let animation = internalClass.Parse(parsedAnimation);
  186. scene.animations.push(animation);
  187. container.animations.push(animation);
  188. log += (index === 0 ? "\n\tAnimations:" : "");
  189. log += "\n\t\t" + animation.toString(fullDetails);
  190. }
  191. }
  192. }
  193. // Materials
  194. if (parsedData.materials !== undefined && parsedData.materials !== null) {
  195. for (index = 0, cache = parsedData.materials.length; index < cache; index++) {
  196. var parsedMaterial = parsedData.materials[index];
  197. var mat = Material.Parse(parsedMaterial, scene, rootUrl);
  198. if (mat) {
  199. container.materials.push(mat);
  200. log += (index === 0 ? "\n\tMaterials:" : "");
  201. log += "\n\t\t" + mat.toString(fullDetails);
  202. // Textures
  203. var textures = mat.getActiveTextures();
  204. textures.forEach((t) => {
  205. if (container.textures.indexOf(t) == -1) {
  206. container.textures.push(t);
  207. }
  208. });
  209. }
  210. }
  211. }
  212. if (parsedData.multiMaterials !== undefined && parsedData.multiMaterials !== null) {
  213. for (index = 0, cache = parsedData.multiMaterials.length; index < cache; index++) {
  214. var parsedMultiMaterial = parsedData.multiMaterials[index];
  215. var mmat = MultiMaterial.ParseMultiMaterial(parsedMultiMaterial, scene);
  216. container.multiMaterials.push(mmat);
  217. log += (index === 0 ? "\n\tMultiMaterials:" : "");
  218. log += "\n\t\t" + mmat.toString(fullDetails);
  219. // Textures
  220. var textures = mmat.getActiveTextures();
  221. textures.forEach((t) => {
  222. if (container.textures.indexOf(t) == -1) {
  223. container.textures.push(t);
  224. }
  225. });
  226. }
  227. }
  228. // Morph targets
  229. if (parsedData.morphTargetManagers !== undefined && parsedData.morphTargetManagers !== null) {
  230. for (var managerData of parsedData.morphTargetManagers) {
  231. container.morphTargetManagers.push(MorphTargetManager.Parse(managerData, scene));
  232. }
  233. }
  234. // Skeletons
  235. if (parsedData.skeletons !== undefined && parsedData.skeletons !== null) {
  236. for (index = 0, cache = parsedData.skeletons.length; index < cache; index++) {
  237. var parsedSkeleton = parsedData.skeletons[index];
  238. var skeleton = Skeleton.Parse(parsedSkeleton, scene);
  239. container.skeletons.push(skeleton);
  240. log += (index === 0 ? "\n\tSkeletons:" : "");
  241. log += "\n\t\t" + skeleton.toString(fullDetails);
  242. }
  243. }
  244. // Geometries
  245. var geometries = parsedData.geometries;
  246. if (geometries !== undefined && geometries !== null) {
  247. var addedGeometry = new Array<Nullable<Geometry>>();
  248. // VertexData
  249. var vertexData = geometries.vertexData;
  250. if (vertexData !== undefined && vertexData !== null) {
  251. for (index = 0, cache = vertexData.length; index < cache; index++) {
  252. var parsedVertexData = vertexData[index];
  253. addedGeometry.push(Geometry.Parse(parsedVertexData, scene, rootUrl));
  254. }
  255. }
  256. addedGeometry.forEach((g) => {
  257. if (g) {
  258. container.geometries.push(g);
  259. }
  260. });
  261. }
  262. // Transform nodes
  263. if (parsedData.transformNodes !== undefined && parsedData.transformNodes !== null) {
  264. for (index = 0, cache = parsedData.transformNodes.length; index < cache; index++) {
  265. var parsedTransformNode = parsedData.transformNodes[index];
  266. var node = TransformNode.Parse(parsedTransformNode, scene, rootUrl);
  267. container.transformNodes.push(node);
  268. }
  269. }
  270. // Meshes
  271. if (parsedData.meshes !== undefined && parsedData.meshes !== null) {
  272. for (index = 0, cache = parsedData.meshes.length; index < cache; index++) {
  273. var parsedMesh = parsedData.meshes[index];
  274. var mesh = <AbstractMesh>Mesh.Parse(parsedMesh, scene, rootUrl);
  275. container.meshes.push(mesh);
  276. log += (index === 0 ? "\n\tMeshes:" : "");
  277. log += "\n\t\t" + mesh.toString(fullDetails);
  278. }
  279. }
  280. // Cameras
  281. if (parsedData.cameras !== undefined && parsedData.cameras !== null) {
  282. for (index = 0, cache = parsedData.cameras.length; index < cache; index++) {
  283. var parsedCamera = parsedData.cameras[index];
  284. var camera = Camera.Parse(parsedCamera, scene);
  285. container.cameras.push(camera);
  286. log += (index === 0 ? "\n\tCameras:" : "");
  287. log += "\n\t\t" + camera.toString(fullDetails);
  288. }
  289. }
  290. // Postprocesses
  291. if (parsedData.postProcesses !== undefined && parsedData.postProcesses !== null) {
  292. for (index = 0, cache = parsedData.postProcesses.length; index < cache; index++) {
  293. var parsedPostProcess = parsedData.postProcesses[index];
  294. var postProcess = PostProcess.Parse(parsedPostProcess, scene, rootUrl);
  295. if (postProcess) {
  296. container.postProcesses.push(postProcess);
  297. log += (index === 0 ? "\n\Postprocesses:" : "");
  298. log += "\n\t\t" + postProcess.toString();
  299. }
  300. }
  301. }
  302. // Animation Groups
  303. if (parsedData.animationGroups !== undefined && parsedData.animationGroups !== null) {
  304. for (index = 0, cache = parsedData.animationGroups.length; index < cache; index++) {
  305. var parsedAnimationGroup = parsedData.animationGroups[index];
  306. var animationGroup = AnimationGroup.Parse(parsedAnimationGroup, scene);
  307. container.animationGroups.push(animationGroup);
  308. log += (index === 0 ? "\n\tAnimationGroups:" : "");
  309. log += "\n\t\t" + animationGroup.toString(fullDetails);
  310. }
  311. }
  312. // Browsing all the graph to connect the dots
  313. for (index = 0, cache = scene.cameras.length; index < cache; index++) {
  314. var camera = scene.cameras[index];
  315. if (camera._waitingParentId) {
  316. camera.parent = scene.getLastEntryByID(camera._waitingParentId);
  317. camera._waitingParentId = null;
  318. }
  319. }
  320. for (index = 0, cache = scene.lights.length; index < cache; index++) {
  321. let light = scene.lights[index];
  322. if (light && light._waitingParentId) {
  323. light.parent = scene.getLastEntryByID(light._waitingParentId);
  324. light._waitingParentId = null;
  325. }
  326. }
  327. // Connect parents & children and parse actions and lods
  328. for (index = 0, cache = scene.transformNodes.length; index < cache; index++) {
  329. var transformNode = scene.transformNodes[index];
  330. if (transformNode._waitingParentId) {
  331. transformNode.parent = scene.getLastEntryByID(transformNode._waitingParentId);
  332. transformNode._waitingParentId = null;
  333. }
  334. }
  335. for (index = 0, cache = scene.meshes.length; index < cache; index++) {
  336. var mesh = scene.meshes[index];
  337. if (mesh._waitingParentId) {
  338. mesh.parent = scene.getLastEntryByID(mesh._waitingParentId);
  339. mesh._waitingParentId = null;
  340. }
  341. if (mesh._waitingData.lods) {
  342. loadDetailLevels(scene, mesh);
  343. }
  344. }
  345. // link skeleton transform nodes
  346. for (index = 0, cache = scene.skeletons.length; index < cache; index++) {
  347. var skeleton = scene.skeletons[index];
  348. if (skeleton._hasWaitingData) {
  349. if (skeleton.bones != null) {
  350. skeleton.bones.forEach((bone) => {
  351. if (bone._waitingTransformNodeId) {
  352. var linkTransformNode = scene.getLastEntryByID(bone._waitingTransformNodeId) as TransformNode;
  353. if (linkTransformNode) {
  354. bone.linkTransformNode(linkTransformNode);
  355. }
  356. bone._waitingTransformNodeId = null;
  357. }
  358. });
  359. }
  360. if (skeleton._waitingOverrideMeshId) {
  361. skeleton.overrideMesh = scene.getMeshByID(skeleton._waitingOverrideMeshId);
  362. skeleton._waitingOverrideMeshId = null;
  363. }
  364. skeleton._hasWaitingData = null;
  365. }
  366. }
  367. // freeze world matrix application
  368. for (index = 0, cache = scene.meshes.length; index < cache; index++) {
  369. var currentMesh = scene.meshes[index];
  370. if (currentMesh._waitingData.freezeWorldMatrix) {
  371. currentMesh.freezeWorldMatrix();
  372. currentMesh._waitingData.freezeWorldMatrix = null;
  373. } else {
  374. currentMesh.computeWorldMatrix(true);
  375. }
  376. }
  377. // Lights exclusions / inclusions
  378. for (index = 0, cache = scene.lights.length; index < cache; index++) {
  379. let light = scene.lights[index];
  380. // Excluded check
  381. if (light._excludedMeshesIds.length > 0) {
  382. for (var excludedIndex = 0; excludedIndex < light._excludedMeshesIds.length; excludedIndex++) {
  383. var excludedMesh = scene.getMeshByID(light._excludedMeshesIds[excludedIndex]);
  384. if (excludedMesh) {
  385. light.excludedMeshes.push(excludedMesh);
  386. }
  387. }
  388. light._excludedMeshesIds = [];
  389. }
  390. // Included check
  391. if (light._includedOnlyMeshesIds.length > 0) {
  392. for (var includedOnlyIndex = 0; includedOnlyIndex < light._includedOnlyMeshesIds.length; includedOnlyIndex++) {
  393. var includedOnlyMesh = scene.getMeshByID(light._includedOnlyMeshesIds[includedOnlyIndex]);
  394. if (includedOnlyMesh) {
  395. light.includedOnlyMeshes.push(includedOnlyMesh);
  396. }
  397. }
  398. light._includedOnlyMeshesIds = [];
  399. }
  400. }
  401. AbstractScene.Parse(parsedData, scene, container, rootUrl);
  402. // Actions (scene) Done last as it can access other objects.
  403. for (index = 0, cache = scene.meshes.length; index < cache; index++) {
  404. var mesh = scene.meshes[index];
  405. if (mesh._waitingData.actions) {
  406. ActionManager.Parse(mesh._waitingData.actions, mesh, scene);
  407. mesh._waitingData.actions = null;
  408. }
  409. }
  410. if (parsedData.actions !== undefined && parsedData.actions !== null) {
  411. ActionManager.Parse(parsedData.actions, null, scene);
  412. }
  413. } catch (err) {
  414. let msg = logOperation("loadAssets", parsedData ? parsedData.producer : "Unknown") + log;
  415. if (onError) {
  416. onError(msg, err);
  417. } else {
  418. Logger.Log(msg);
  419. throw err;
  420. }
  421. } finally {
  422. if (!addToScene) {
  423. container.removeAllFromScene();
  424. }
  425. if (log !== null && SceneLoader.loggingLevel !== SceneLoader.NO_LOGGING) {
  426. Logger.Log(logOperation("loadAssets", parsedData ? parsedData.producer : "Unknown") + (SceneLoader.loggingLevel !== SceneLoader.MINIMAL_LOGGING ? log : ""));
  427. }
  428. }
  429. return container;
  430. };
  431. SceneLoader.RegisterPlugin({
  432. name: "babylon.js",
  433. extensions: ".babylon",
  434. canDirectLoad: (data: string) => {
  435. if (data.indexOf("babylon") !== -1) { // We consider that the producer string is filled
  436. return true;
  437. }
  438. return false;
  439. },
  440. importMesh: (meshesNames: any, scene: Scene, data: any, rootUrl: string, meshes: AbstractMesh[], particleSystems: IParticleSystem[], skeletons: Skeleton[], onError?: (message: string, exception?: any) => void): boolean => {
  441. // Entire method running in try block, so ALWAYS logs as far as it got, only actually writes details
  442. // when SceneLoader.debugLogging = true (default), or exception encountered.
  443. // Everything stored in var log instead of writing separate lines to support only writing in exception,
  444. // and avoid problems with multiple concurrent .babylon loads.
  445. var log = "importMesh has failed JSON parse";
  446. try {
  447. var parsedData = JSON.parse(data);
  448. log = "";
  449. var fullDetails = SceneLoader.loggingLevel === SceneLoader.DETAILED_LOGGING;
  450. if (!meshesNames) {
  451. meshesNames = null;
  452. } else if (!Array.isArray(meshesNames)) {
  453. meshesNames = [meshesNames];
  454. }
  455. var hierarchyIds = new Array<number>();
  456. if (parsedData.meshes !== undefined && parsedData.meshes !== null) {
  457. var loadedSkeletonsIds = [];
  458. var loadedMaterialsIds = [];
  459. var index: number;
  460. var cache: number;
  461. for (index = 0, cache = parsedData.meshes.length; index < cache; index++) {
  462. var parsedMesh = parsedData.meshes[index];
  463. if (meshesNames === null || isDescendantOf(parsedMesh, meshesNames, hierarchyIds)) {
  464. if (meshesNames !== null) {
  465. // Remove found mesh name from list.
  466. delete meshesNames[meshesNames.indexOf(parsedMesh.name)];
  467. }
  468. //Geometry?
  469. if (parsedMesh.geometryId !== undefined && parsedMesh.geometryId !== null) {
  470. //does the file contain geometries?
  471. if (parsedData.geometries !== undefined && parsedData.geometries !== null) {
  472. //find the correct geometry and add it to the scene
  473. var found: boolean = false;
  474. ["boxes", "spheres", "cylinders", "toruses", "grounds", "planes", "torusKnots", "vertexData"].forEach((geometryType: string) => {
  475. if (found === true || !parsedData.geometries[geometryType] || !(Array.isArray(parsedData.geometries[geometryType]))) {
  476. return;
  477. } else {
  478. parsedData.geometries[geometryType].forEach((parsedGeometryData: any) => {
  479. if (parsedGeometryData.id === parsedMesh.geometryId) {
  480. switch (geometryType) {
  481. case "vertexData":
  482. Geometry.Parse(parsedGeometryData, scene, rootUrl);
  483. break;
  484. }
  485. found = true;
  486. }
  487. });
  488. }
  489. });
  490. if (found === false) {
  491. Logger.Warn("Geometry not found for mesh " + parsedMesh.id);
  492. }
  493. }
  494. }
  495. // Material ?
  496. if (parsedMesh.materialId) {
  497. var materialFound = (loadedMaterialsIds.indexOf(parsedMesh.materialId) !== -1);
  498. if (materialFound === false && parsedData.multiMaterials !== undefined && parsedData.multiMaterials !== null) {
  499. for (var multimatIndex = 0, multimatCache = parsedData.multiMaterials.length; multimatIndex < multimatCache; multimatIndex++) {
  500. var parsedMultiMaterial = parsedData.multiMaterials[multimatIndex];
  501. if (parsedMultiMaterial.id === parsedMesh.materialId) {
  502. for (var matIndex = 0, matCache = parsedMultiMaterial.materials.length; matIndex < matCache; matIndex++) {
  503. var subMatId = parsedMultiMaterial.materials[matIndex];
  504. loadedMaterialsIds.push(subMatId);
  505. var mat = parseMaterialById(subMatId, parsedData, scene, rootUrl);
  506. if (mat) {
  507. log += "\n\tMaterial " + mat.toString(fullDetails);
  508. }
  509. }
  510. loadedMaterialsIds.push(parsedMultiMaterial.id);
  511. var mmat = MultiMaterial.ParseMultiMaterial(parsedMultiMaterial, scene);
  512. if (mmat) {
  513. materialFound = true;
  514. log += "\n\tMulti-Material " + mmat.toString(fullDetails);
  515. }
  516. break;
  517. }
  518. }
  519. }
  520. if (materialFound === false) {
  521. loadedMaterialsIds.push(parsedMesh.materialId);
  522. var mat = parseMaterialById(parsedMesh.materialId, parsedData, scene, rootUrl);
  523. if (!mat) {
  524. Logger.Warn("Material not found for mesh " + parsedMesh.id);
  525. } else {
  526. log += "\n\tMaterial " + mat.toString(fullDetails);
  527. }
  528. }
  529. }
  530. // Skeleton ?
  531. if (parsedMesh.skeletonId > -1 && parsedData.skeletons !== undefined && parsedData.skeletons !== null) {
  532. var skeletonAlreadyLoaded = (loadedSkeletonsIds.indexOf(parsedMesh.skeletonId) > -1);
  533. if (skeletonAlreadyLoaded === false) {
  534. for (var skeletonIndex = 0, skeletonCache = parsedData.skeletons.length; skeletonIndex < skeletonCache; skeletonIndex++) {
  535. var parsedSkeleton = parsedData.skeletons[skeletonIndex];
  536. if (parsedSkeleton.id === parsedMesh.skeletonId) {
  537. var skeleton = Skeleton.Parse(parsedSkeleton, scene);
  538. skeletons.push(skeleton);
  539. loadedSkeletonsIds.push(parsedSkeleton.id);
  540. log += "\n\tSkeleton " + skeleton.toString(fullDetails);
  541. }
  542. }
  543. }
  544. }
  545. // Morph targets ?
  546. if (parsedData.morphTargetManagers !== undefined && parsedData.morphTargetManagers !== null) {
  547. for (var managerData of parsedData.morphTargetManagers) {
  548. MorphTargetManager.Parse(managerData, scene);
  549. }
  550. }
  551. var mesh = Mesh.Parse(parsedMesh, scene, rootUrl);
  552. meshes.push(mesh);
  553. log += "\n\tMesh " + mesh.toString(fullDetails);
  554. }
  555. }
  556. // Connecting parents and lods
  557. var currentMesh: AbstractMesh;
  558. for (index = 0, cache = scene.meshes.length; index < cache; index++) {
  559. currentMesh = scene.meshes[index];
  560. if (currentMesh._waitingParentId) {
  561. currentMesh.parent = scene.getLastEntryByID(currentMesh._waitingParentId);
  562. currentMesh._waitingParentId = null;
  563. }
  564. if (currentMesh._waitingData.lods) {
  565. loadDetailLevels(scene, currentMesh);
  566. }
  567. }
  568. // link skeleton transform nodes
  569. for (index = 0, cache = scene.skeletons.length; index < cache; index++) {
  570. var skeleton = scene.skeletons[index];
  571. if (skeleton._hasWaitingData) {
  572. if (skeleton.bones != null) {
  573. skeleton.bones.forEach((bone) => {
  574. if (bone._waitingTransformNodeId) {
  575. var linkTransformNode = scene.getLastEntryByID(bone._waitingTransformNodeId) as TransformNode;
  576. if (linkTransformNode) {
  577. bone.linkTransformNode(linkTransformNode);
  578. }
  579. bone._waitingTransformNodeId = null;
  580. }
  581. });
  582. }
  583. if (skeleton._waitingOverrideMeshId) {
  584. skeleton.overrideMesh = scene.getMeshByID(skeleton._waitingOverrideMeshId);
  585. skeleton._waitingOverrideMeshId = null;
  586. }
  587. skeleton._hasWaitingData = null;
  588. }
  589. }
  590. // freeze and compute world matrix application
  591. for (index = 0, cache = scene.meshes.length; index < cache; index++) {
  592. currentMesh = scene.meshes[index];
  593. if (currentMesh._waitingData.freezeWorldMatrix) {
  594. currentMesh.freezeWorldMatrix();
  595. currentMesh._waitingData.freezeWorldMatrix = null;
  596. } else {
  597. currentMesh.computeWorldMatrix(true);
  598. }
  599. }
  600. }
  601. // Particles
  602. if (parsedData.particleSystems !== undefined && parsedData.particleSystems !== null) {
  603. let parser = AbstractScene.GetIndividualParser(SceneComponentConstants.NAME_PARTICLESYSTEM);
  604. if (parser) {
  605. for (index = 0, cache = parsedData.particleSystems.length; index < cache; index++) {
  606. var parsedParticleSystem = parsedData.particleSystems[index];
  607. if (hierarchyIds.indexOf(parsedParticleSystem.emitterId) !== -1) {
  608. particleSystems.push(parser(parsedParticleSystem, scene, rootUrl));
  609. }
  610. }
  611. }
  612. }
  613. return true;
  614. } catch (err) {
  615. let msg = logOperation("importMesh", parsedData ? parsedData.producer : "Unknown") + log;
  616. if (onError) {
  617. onError(msg, err);
  618. } else {
  619. Logger.Log(msg);
  620. throw err;
  621. }
  622. } finally {
  623. if (log !== null && SceneLoader.loggingLevel !== SceneLoader.NO_LOGGING) {
  624. Logger.Log(logOperation("importMesh", parsedData ? parsedData.producer : "Unknown") + (SceneLoader.loggingLevel !== SceneLoader.MINIMAL_LOGGING ? log : ""));
  625. }
  626. }
  627. return false;
  628. },
  629. load: (scene: Scene, data: string, rootUrl: string, onError?: (message: string, exception?: any) => void): boolean => {
  630. // Entire method running in try block, so ALWAYS logs as far as it got, only actually writes details
  631. // when SceneLoader.debugLogging = true (default), or exception encountered.
  632. // Everything stored in var log instead of writing separate lines to support only writing in exception,
  633. // and avoid problems with multiple concurrent .babylon loads.
  634. var log = "importScene has failed JSON parse";
  635. try {
  636. var parsedData = JSON.parse(data);
  637. log = "";
  638. // Scene
  639. if (parsedData.useDelayedTextureLoading !== undefined && parsedData.useDelayedTextureLoading !== null) {
  640. scene.useDelayedTextureLoading = parsedData.useDelayedTextureLoading && !SceneLoader.ForceFullSceneLoadingForIncremental;
  641. }
  642. if (parsedData.autoClear !== undefined && parsedData.autoClear !== null) {
  643. scene.autoClear = parsedData.autoClear;
  644. }
  645. if (parsedData.clearColor !== undefined && parsedData.clearColor !== null) {
  646. scene.clearColor = Color4.FromArray(parsedData.clearColor);
  647. }
  648. if (parsedData.ambientColor !== undefined && parsedData.ambientColor !== null) {
  649. scene.ambientColor = Color3.FromArray(parsedData.ambientColor);
  650. }
  651. if (parsedData.gravity !== undefined && parsedData.gravity !== null) {
  652. scene.gravity = Vector3.FromArray(parsedData.gravity);
  653. }
  654. // Fog
  655. if (parsedData.fogMode && parsedData.fogMode !== 0) {
  656. scene.fogMode = parsedData.fogMode;
  657. scene.fogColor = Color3.FromArray(parsedData.fogColor);
  658. scene.fogStart = parsedData.fogStart;
  659. scene.fogEnd = parsedData.fogEnd;
  660. scene.fogDensity = parsedData.fogDensity;
  661. log += "\tFog mode for scene: ";
  662. switch (scene.fogMode) {
  663. // getters not compiling, so using hardcoded
  664. case 1: log += "exp\n"; break;
  665. case 2: log += "exp2\n"; break;
  666. case 3: log += "linear\n"; break;
  667. }
  668. }
  669. //Physics
  670. if (parsedData.physicsEnabled) {
  671. var physicsPlugin;
  672. if (parsedData.physicsEngine === "cannon") {
  673. physicsPlugin = new CannonJSPlugin(undefined, undefined, BabylonFileLoaderConfiguration.LoaderInjectedPhysicsEngine);
  674. } else if (parsedData.physicsEngine === "oimo") {
  675. physicsPlugin = new OimoJSPlugin(undefined, BabylonFileLoaderConfiguration.LoaderInjectedPhysicsEngine);
  676. } else if (parsedData.physicsEngine === "ammo") {
  677. physicsPlugin = new AmmoJSPlugin(undefined, BabylonFileLoaderConfiguration.LoaderInjectedPhysicsEngine, undefined);
  678. }
  679. log = "\tPhysics engine " + (parsedData.physicsEngine ? parsedData.physicsEngine : "oimo") + " enabled\n";
  680. //else - default engine, which is currently oimo
  681. var physicsGravity = parsedData.physicsGravity ? Vector3.FromArray(parsedData.physicsGravity) : null;
  682. scene.enablePhysics(physicsGravity, physicsPlugin);
  683. }
  684. // Metadata
  685. if (parsedData.metadata !== undefined && parsedData.metadata !== null) {
  686. scene.metadata = parsedData.metadata;
  687. }
  688. //collisions, if defined. otherwise, default is true
  689. if (parsedData.collisionsEnabled !== undefined && parsedData.collisionsEnabled !== null) {
  690. scene.collisionsEnabled = parsedData.collisionsEnabled;
  691. }
  692. var container = loadAssetContainer(scene, data, rootUrl, onError, true);
  693. if (!container) {
  694. return false;
  695. }
  696. if (parsedData.autoAnimate) {
  697. scene.beginAnimation(scene, parsedData.autoAnimateFrom, parsedData.autoAnimateTo, parsedData.autoAnimateLoop, parsedData.autoAnimateSpeed || 1.0);
  698. }
  699. if (parsedData.activeCameraID !== undefined && parsedData.activeCameraID !== null) {
  700. scene.setActiveCameraByID(parsedData.activeCameraID);
  701. }
  702. // Finish
  703. return true;
  704. } catch (err) {
  705. let msg = logOperation("importScene", parsedData ? parsedData.producer : "Unknown") + log;
  706. if (onError) {
  707. onError(msg, err);
  708. } else {
  709. Logger.Log(msg);
  710. throw err;
  711. }
  712. } finally {
  713. if (log !== null && SceneLoader.loggingLevel !== SceneLoader.NO_LOGGING) {
  714. Logger.Log(logOperation("importScene", parsedData ? parsedData.producer : "Unknown") + (SceneLoader.loggingLevel !== SceneLoader.MINIMAL_LOGGING ? log : ""));
  715. }
  716. }
  717. return false;
  718. },
  719. loadAssetContainer: (scene: Scene, data: string, rootUrl: string, onError?: (message: string, exception?: any) => void): AssetContainer => {
  720. var container = loadAssetContainer(scene, data, rootUrl, onError);
  721. return container;
  722. }
  723. });