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- module BABYLON {
- export class FilesInput {
- private engine: BABYLON.Engine;
- private currentScene: BABYLON.Scene;
- private canvas: HTMLCanvasElement;
- private sceneLoadedCallback;
- private progressCallback;
- private additionnalRenderLoopLogicCallback;
- private textureLoadingCallback;
- private startingProcessingFilesCallback;
- private elementToMonitor: HTMLElement;
- public static FilesTextures: any[] = new Array();
- public static FilesToLoad: any[] = new Array();
- /// Register to core BabylonJS object: engine, scene, rendering canvas, callback function when the scene will be loaded,
- /// loading progress callback and optionnal addionnal logic to call in the rendering loop
- constructor(p_engine: BABYLON.Engine, p_scene: BABYLON.Scene, p_canvas: HTMLCanvasElement, p_sceneLoadedCallback,
- p_progressCallback, p_additionnalRenderLoopLogicCallback, p_textureLoadingCallback, p_startingProcessingFilesCallback) {
- this.engine = p_engine;
- this.canvas = p_canvas;
- this.currentScene = p_scene;
- this.sceneLoadedCallback = p_sceneLoadedCallback;
- this.progressCallback = p_progressCallback;
- this.additionnalRenderLoopLogicCallback = p_additionnalRenderLoopLogicCallback;
- this.textureLoadingCallback = p_textureLoadingCallback;
- this.startingProcessingFilesCallback = p_startingProcessingFilesCallback;
- }
- public monitorElementForDragNDrop(p_elementToMonitor: HTMLElement): void {
- if (p_elementToMonitor) {
- this.elementToMonitor = p_elementToMonitor;
- this.elementToMonitor.addEventListener("dragenter", (e) => { this.drag(e); }, false);
- this.elementToMonitor.addEventListener("dragover", (e) => { this.drag(e); }, false);
- this.elementToMonitor.addEventListener("drop", (e) => { this.drop(e); }, false);
- }
- }
- private renderFunction(): void {
- if (this.additionnalRenderLoopLogicCallback) {
- this.additionnalRenderLoopLogicCallback();
- }
- if (this.currentScene) {
- if (this.textureLoadingCallback) {
- var remaining = this.currentScene.getWaitingItemsCount();
- if (remaining > 0) {
- this.textureLoadingCallback(remaining);
- }
- }
- this.currentScene.render();
- }
- }
- private drag(e): void {
- e.stopPropagation();
- e.preventDefault();
- }
- private drop(eventDrop): void {
- eventDrop.stopPropagation();
- eventDrop.preventDefault();
- this.loadFiles(eventDrop);
- }
- private loadFiles(event): void {
- var that = this;
- if (this.startingProcessingFilesCallback) this.startingProcessingFilesCallback();
- var sceneFileToLoad: File;
- var filesToLoad: File[];
- // Handling data transfer via drag'n'drop
- if (event && event.dataTransfer && event.dataTransfer.files) {
- filesToLoad = event.dataTransfer.files;
- }
- // Handling files from input files
- if (event && event.target && event.target.files) {
- filesToLoad = event.target.files;
- }
- if (filesToLoad && filesToLoad.length > 0) {
- for (var i = 0; i < filesToLoad.length; i++) {
- switch (filesToLoad[i].type) {
- case "image/jpeg":
- case "image/png":
- BABYLON.FilesInput.FilesTextures[filesToLoad[i].name] = filesToLoad[i];
- break;
- case "image/targa":
- case "image/vnd.ms-dds":
- case "audio/wav":
- case "audio/x-wav":
- case "audio/mp3":
- case "audio/mpeg":
- case "audio/mpeg3":
- case "audio/x-mpeg-3":
- case "audio/ogg":
- BABYLON.FilesInput.FilesToLoad[filesToLoad[i].name] = filesToLoad[i];
- break;
- default:
- if (filesToLoad[i].name.indexOf(".babylon") !== -1 && filesToLoad[i].name.indexOf(".manifest") === -1
- && filesToLoad[i].name.indexOf(".incremental") === -1 && filesToLoad[i].name.indexOf(".babylonmeshdata") === -1
- && filesToLoad[i].name.indexOf(".babylongeometrydata") === -1) {
- sceneFileToLoad = filesToLoad[i];
- }
- break;
- }
- }
- // If a ".babylon" file has been provided
- if (sceneFileToLoad) {
- if (this.currentScene) {
- this.engine.stopRenderLoop();
- this.currentScene.dispose();
- }
- BABYLON.SceneLoader.Load("file:", sceneFileToLoad, this.engine, (newScene) => {
- that.currentScene = newScene;
- // Wait for textures and shaders to be ready
- that.currentScene.executeWhenReady(() => {
- // Attach camera to canvas inputs
- if (that.currentScene.activeCamera) {
- that.currentScene.activeCamera.attachControl(that.canvas);
- }
- if (that.sceneLoadedCallback) {
- that.sceneLoadedCallback(sceneFileToLoad, that.currentScene);
- }
- that.engine.runRenderLoop(() => { that.renderFunction(); });
- });
- }, progress => {
- if (this.progressCallback) {
- this.progressCallback(progress);
- }
- });
- }
- else {
- BABYLON.Tools.Error("Please provide a valid .babylon file.");
- }
- }
- }
- }
- }
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