babylon.marbleProceduralTexture.min.js 15 KB

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  1. (function webpackUniversalModuleDefinition(root, factory) {
  2. if(typeof exports === 'object' && typeof module === 'object')
  3. module.exports = factory(require("babylonjs"));
  4. else if(typeof define === 'function' && define.amd)
  5. define("babylonjs-procedural-textures", ["babylonjs"], factory);
  6. else if(typeof exports === 'object')
  7. exports["babylonjs-procedural-textures"] = factory(require("babylonjs"));
  8. else
  9. root["BABYLON"] = factory(root["BABYLON"]);
  10. })(window, function(__WEBPACK_EXTERNAL_MODULE_babylonjs__) {
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  90. /******/ __webpack_require__.p = "";
  91. /******/
  92. /******/
  93. /******/ // Load entry module and return exports
  94. /******/ return __webpack_require__(__webpack_require__.s = "./legacy/legacy-marble.ts");
  95. /******/ })
  96. /************************************************************************/
  97. /******/ ({
  98. /***/ "../Tools/Gulp/node_modules/webpack/buildin/global.js":
  99. /*!************************************************************!*\
  100. !*** ../Tools/Gulp/node_modules/webpack/buildin/global.js ***!
  101. \************************************************************/
  102. /*! no static exports found */
  103. /***/ (function(module, exports) {
  104. var g;
  105. // This works in non-strict mode
  106. g = (function() {
  107. return this;
  108. })();
  109. try {
  110. // This works if eval is allowed (see CSP)
  111. g = g || Function("return this")() || (1, eval)("this");
  112. } catch (e) {
  113. // This works if the window reference is available
  114. if (typeof window === "object") g = window;
  115. }
  116. // g can still be undefined, but nothing to do about it...
  117. // We return undefined, instead of nothing here, so it's
  118. // easier to handle this case. if(!global) { ...}
  119. module.exports = g;
  120. /***/ }),
  121. /***/ "./legacy/legacy-marble.ts":
  122. /*!*********************************!*\
  123. !*** ./legacy/legacy-marble.ts ***!
  124. \*********************************/
  125. /*! no static exports found */
  126. /***/ (function(module, exports, __webpack_require__) {
  127. "use strict";
  128. /* WEBPACK VAR INJECTION */(function(global) {
  129. function __export(m) {
  130. for (var p in m) if (!exports.hasOwnProperty(p)) exports[p] = m[p];
  131. }
  132. Object.defineProperty(exports, "__esModule", { value: true });
  133. var proceduralTexture = __webpack_require__(/*! ../src/marble */ "./src/marble/index.ts");
  134. /**
  135. * This is the entry point for the UMD module.
  136. * The entry point for a future ESM package should be index.ts
  137. */
  138. var globalObject = (typeof global !== 'undefined') ? global : ((typeof window !== 'undefined') ? window : undefined);
  139. if (typeof globalObject !== "undefined") {
  140. for (var key in proceduralTexture) {
  141. globalObject.BABYLON[key] = proceduralTexture[key];
  142. }
  143. }
  144. __export(__webpack_require__(/*! ../src/marble */ "./src/marble/index.ts"));
  145. /* WEBPACK VAR INJECTION */}.call(this, __webpack_require__(/*! ./../../Tools/Gulp/node_modules/webpack/buildin/global.js */ "../Tools/Gulp/node_modules/webpack/buildin/global.js")))
  146. /***/ }),
  147. /***/ "./src/marble/index.ts":
  148. /*!*****************************!*\
  149. !*** ./src/marble/index.ts ***!
  150. \*****************************/
  151. /*! no static exports found */
  152. /***/ (function(module, exports, __webpack_require__) {
  153. "use strict";
  154. function __export(m) {
  155. for (var p in m) if (!exports.hasOwnProperty(p)) exports[p] = m[p];
  156. }
  157. Object.defineProperty(exports, "__esModule", { value: true });
  158. __export(__webpack_require__(/*! ./marbleProceduralTexture */ "./src/marble/marbleProceduralTexture.ts"));
  159. /***/ }),
  160. /***/ "./src/marble/marbleProceduralTexture.fragment.fx":
  161. /*!********************************************************!*\
  162. !*** ./src/marble/marbleProceduralTexture.fragment.fx ***!
  163. \********************************************************/
  164. /*! no static exports found */
  165. /***/ (function(module, exports) {
  166. module.exports = "precision highp float;\nvarying vec2 vPosition;\nvarying vec2 vUV;\nuniform float numberOfTilesHeight;\nuniform float numberOfTilesWidth;\nuniform float amplitude;\nuniform vec3 marbleColor;\nuniform vec3 jointColor;\nconst vec3 tileSize=vec3(1.1,1.0,1.1);\nconst vec3 tilePct=vec3(0.98,1.0,0.98);\nfloat rand(vec2 n) {\nreturn fract(cos(dot(n,vec2(12.9898,4.1414)))*43758.5453);\n}\nfloat noise(vec2 n) {\nconst vec2 d=vec2(0.0,1.0);\nvec2 b=floor(n),f=smoothstep(vec2(0.0),vec2(1.0),fract(n));\nreturn mix(mix(rand(b),rand(b+d.yx),f.x),mix(rand(b+d.xy),rand(b+d.yy),f.x),f.y);\n}\nfloat turbulence(vec2 P)\n{\nfloat val=0.0;\nfloat freq=1.0;\nfor (int i=0; i<4; i++)\n{\nval+=abs(noise(P*freq)/freq);\nfreq*=2.07;\n}\nreturn val;\n}\nfloat roundF(float number){\nreturn sign(number)*floor(abs(number)+0.5);\n}\nvec3 marble_color(float x)\n{\nvec3 col;\nx=0.5*(x+1.);\nx=sqrt(x); \nx=sqrt(x);\nx=sqrt(x);\ncol=vec3(.2+.75*x); \ncol.b*=0.95; \nreturn col;\n}\nvoid main()\n{\nfloat brickW=1.0/numberOfTilesWidth;\nfloat brickH=1.0/numberOfTilesHeight;\nfloat jointWPercentage=0.01;\nfloat jointHPercentage=0.01;\nvec3 color=marbleColor;\nfloat yi=vUV.y/brickH;\nfloat nyi=roundF(yi);\nfloat xi=vUV.x/brickW;\nif (mod(floor(yi),2.0) == 0.0){\nxi=xi-0.5;\n}\nfloat nxi=roundF(xi);\nvec2 brickvUV=vec2((xi-floor(xi))/brickH,(yi-floor(yi))/brickW);\nif (yi<nyi+jointHPercentage && yi>nyi-jointHPercentage){\ncolor=mix(jointColor,vec3(0.37,0.25,0.25),(yi-nyi)/jointHPercentage+0.2);\n}\nelse if (xi<nxi+jointWPercentage && xi>nxi-jointWPercentage){\ncolor=mix(jointColor,vec3(0.44,0.44,0.44),(xi-nxi)/jointWPercentage+0.2);\n}\nelse {\nfloat t=6.28*brickvUV.x/(tileSize.x+noise(vec2(vUV)*6.0));\nt+=amplitude*turbulence(brickvUV.xy);\nt=sin(t);\ncolor=marble_color(t);\n}\ngl_FragColor=vec4(color,0.0);\n}"
  167. /***/ }),
  168. /***/ "./src/marble/marbleProceduralTexture.ts":
  169. /*!***********************************************!*\
  170. !*** ./src/marble/marbleProceduralTexture.ts ***!
  171. \***********************************************/
  172. /*! no static exports found */
  173. /***/ (function(module, exports, __webpack_require__) {
  174. "use strict";
  175. var __extends = (this && this.__extends) || (function () {
  176. var extendStatics = function (d, b) {
  177. extendStatics = Object.setPrototypeOf ||
  178. ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||
  179. function (d, b) { for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p]; };
  180. return extendStatics(d, b);
  181. }
  182. return function (d, b) {
  183. extendStatics(d, b);
  184. function __() { this.constructor = d; }
  185. d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());
  186. };
  187. })();
  188. var __decorate = (this && this.__decorate) || function (decorators, target, key, desc) {
  189. var c = arguments.length, r = c < 3 ? target : desc === null ? desc = Object.getOwnPropertyDescriptor(target, key) : desc, d;
  190. if (typeof Reflect === "object" && typeof Reflect.decorate === "function") r = Reflect.decorate(decorators, target, key, desc);
  191. else for (var i = decorators.length - 1; i >= 0; i--) if (d = decorators[i]) r = (c < 3 ? d(r) : c > 3 ? d(target, key, r) : d(target, key)) || r;
  192. return c > 3 && r && Object.defineProperty(target, key, r), r;
  193. };
  194. Object.defineProperty(exports, "__esModule", { value: true });
  195. var babylonjs_1 = __webpack_require__(/*! babylonjs */ "babylonjs");
  196. babylonjs_1.Effect.ShadersStore["marbleProceduralTexturePixelShader"] = __webpack_require__(/*! ./marbleProceduralTexture.fragment.fx */ "./src/marble/marbleProceduralTexture.fragment.fx");
  197. var MarbleProceduralTexture = /** @class */ (function (_super) {
  198. __extends(MarbleProceduralTexture, _super);
  199. function MarbleProceduralTexture(name, size, scene, fallbackTexture, generateMipMaps) {
  200. var _this = _super.call(this, name, size, "marbleProceduralTexture", scene, fallbackTexture, generateMipMaps) || this;
  201. _this._numberOfTilesHeight = 3;
  202. _this._numberOfTilesWidth = 3;
  203. _this._amplitude = 9.0;
  204. _this._jointColor = new babylonjs_1.Color3(0.72, 0.72, 0.72);
  205. _this.updateShaderUniforms();
  206. return _this;
  207. }
  208. MarbleProceduralTexture.prototype.updateShaderUniforms = function () {
  209. this.setFloat("numberOfTilesHeight", this._numberOfTilesHeight);
  210. this.setFloat("numberOfTilesWidth", this._numberOfTilesWidth);
  211. this.setFloat("amplitude", this._amplitude);
  212. this.setColor3("jointColor", this._jointColor);
  213. };
  214. Object.defineProperty(MarbleProceduralTexture.prototype, "numberOfTilesHeight", {
  215. get: function () {
  216. return this._numberOfTilesHeight;
  217. },
  218. set: function (value) {
  219. this._numberOfTilesHeight = value;
  220. this.updateShaderUniforms();
  221. },
  222. enumerable: true,
  223. configurable: true
  224. });
  225. Object.defineProperty(MarbleProceduralTexture.prototype, "amplitude", {
  226. get: function () {
  227. return this._amplitude;
  228. },
  229. set: function (value) {
  230. this._amplitude = value;
  231. this.updateShaderUniforms();
  232. },
  233. enumerable: true,
  234. configurable: true
  235. });
  236. Object.defineProperty(MarbleProceduralTexture.prototype, "numberOfTilesWidth", {
  237. get: function () {
  238. return this._numberOfTilesWidth;
  239. },
  240. set: function (value) {
  241. this._numberOfTilesWidth = value;
  242. this.updateShaderUniforms();
  243. },
  244. enumerable: true,
  245. configurable: true
  246. });
  247. Object.defineProperty(MarbleProceduralTexture.prototype, "jointColor", {
  248. get: function () {
  249. return this._jointColor;
  250. },
  251. set: function (value) {
  252. this._jointColor = value;
  253. this.updateShaderUniforms();
  254. },
  255. enumerable: true,
  256. configurable: true
  257. });
  258. /**
  259. * Serializes this marble procedural texture
  260. * @returns a serialized marble procedural texture object
  261. */
  262. MarbleProceduralTexture.prototype.serialize = function () {
  263. var serializationObject = babylonjs_1.SerializationHelper.Serialize(this, _super.prototype.serialize.call(this));
  264. serializationObject.customType = "BABYLON.MarbleProceduralTexture";
  265. return serializationObject;
  266. };
  267. /**
  268. * Creates a Marble Procedural Texture from parsed marble procedural texture data
  269. * @param parsedTexture defines parsed texture data
  270. * @param scene defines the current scene
  271. * @param rootUrl defines the root URL containing marble procedural texture information
  272. * @returns a parsed Marble Procedural Texture
  273. */
  274. MarbleProceduralTexture.Parse = function (parsedTexture, scene, rootUrl) {
  275. var texture = babylonjs_1.SerializationHelper.Parse(function () { return new MarbleProceduralTexture(parsedTexture.name, parsedTexture._size, scene, undefined, parsedTexture._generateMipMaps); }, parsedTexture, scene, rootUrl);
  276. return texture;
  277. };
  278. __decorate([
  279. babylonjs_1.serialize()
  280. ], MarbleProceduralTexture.prototype, "numberOfTilesHeight", null);
  281. __decorate([
  282. babylonjs_1.serialize()
  283. ], MarbleProceduralTexture.prototype, "amplitude", null);
  284. __decorate([
  285. babylonjs_1.serialize()
  286. ], MarbleProceduralTexture.prototype, "numberOfTilesWidth", null);
  287. __decorate([
  288. babylonjs_1.serialize()
  289. ], MarbleProceduralTexture.prototype, "jointColor", null);
  290. return MarbleProceduralTexture;
  291. }(babylonjs_1.ProceduralTexture));
  292. exports.MarbleProceduralTexture = MarbleProceduralTexture;
  293. /***/ }),
  294. /***/ "babylonjs":
  295. /*!****************************************************************************************************!*\
  296. !*** external {"root":"BABYLON","commonjs":"babylonjs","commonjs2":"babylonjs","amd":"babylonjs"} ***!
  297. \****************************************************************************************************/
  298. /*! no static exports found */
  299. /***/ (function(module, exports) {
  300. module.exports = __WEBPACK_EXTERNAL_MODULE_babylonjs__;
  301. /***/ })
  302. /******/ });
  303. });
  304. //# sourceMappingURL=babylon.marbleProceduralTexture.min.js.map