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- (function webpackUniversalModuleDefinition(root, factory) {
- if(typeof exports === 'object' && typeof module === 'object')
- module.exports = factory(require("babylonjs"));
- else if(typeof define === 'function' && define.amd)
- define("babylonjs-procedural-textures", ["babylonjs"], factory);
- else if(typeof exports === 'object')
- exports["babylonjs-procedural-textures"] = factory(require("babylonjs"));
- else
- root["BABYLON"] = factory(root["BABYLON"]);
- })(window, function(__WEBPACK_EXTERNAL_MODULE_babylonjs__) {
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- /******/ return ns;
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- /******/ function getModuleExports() { return module; };
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- /******/ // Load entry module and return exports
- /******/ return __webpack_require__(__webpack_require__.s = "./legacy/legacy-fire.ts");
- /******/ })
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- /******/ ({
- /***/ "../Tools/Gulp/node_modules/webpack/buildin/global.js":
- /*!************************************************************!*\
- !*** ../Tools/Gulp/node_modules/webpack/buildin/global.js ***!
- \************************************************************/
- /*! no static exports found */
- /***/ (function(module, exports) {
- var g;
- // This works in non-strict mode
- g = (function() {
- return this;
- })();
- try {
- // This works if eval is allowed (see CSP)
- g = g || Function("return this")() || (1, eval)("this");
- } catch (e) {
- // This works if the window reference is available
- if (typeof window === "object") g = window;
- }
- // g can still be undefined, but nothing to do about it...
- // We return undefined, instead of nothing here, so it's
- // easier to handle this case. if(!global) { ...}
- module.exports = g;
- /***/ }),
- /***/ "./legacy/legacy-fire.ts":
- /*!*******************************!*\
- !*** ./legacy/legacy-fire.ts ***!
- \*******************************/
- /*! no static exports found */
- /***/ (function(module, exports, __webpack_require__) {
- "use strict";
- /* WEBPACK VAR INJECTION */(function(global) {
- function __export(m) {
- for (var p in m) if (!exports.hasOwnProperty(p)) exports[p] = m[p];
- }
- Object.defineProperty(exports, "__esModule", { value: true });
- var proceduralTexture = __webpack_require__(/*! ../src/fire */ "./src/fire/index.ts");
- /**
- * This is the entry point for the UMD module.
- * The entry point for a future ESM package should be index.ts
- */
- var globalObject = (typeof global !== 'undefined') ? global : ((typeof window !== 'undefined') ? window : undefined);
- if (typeof globalObject !== "undefined") {
- for (var key in proceduralTexture) {
- globalObject.BABYLON[key] = proceduralTexture[key];
- }
- }
- __export(__webpack_require__(/*! ../src/fire */ "./src/fire/index.ts"));
- /* WEBPACK VAR INJECTION */}.call(this, __webpack_require__(/*! ./../../Tools/Gulp/node_modules/webpack/buildin/global.js */ "../Tools/Gulp/node_modules/webpack/buildin/global.js")))
- /***/ }),
- /***/ "./src/fire/fireProceduralTexture.fragment.fx":
- /*!****************************************************!*\
- !*** ./src/fire/fireProceduralTexture.fragment.fx ***!
- \****************************************************/
- /*! no static exports found */
- /***/ (function(module, exports) {
- module.exports = "precision highp float;\nuniform float time;\nuniform vec3 c1;\nuniform vec3 c2;\nuniform vec3 c3;\nuniform vec3 c4;\nuniform vec3 c5;\nuniform vec3 c6;\nuniform vec2 speed;\nuniform float shift;\nuniform float alphaThreshold;\nvarying vec2 vUV;\nfloat rand(vec2 n) {\nreturn fract(cos(dot(n,vec2(12.9898,4.1414)))*43758.5453);\n}\nfloat noise(vec2 n) {\nconst vec2 d=vec2(0.0,1.0);\nvec2 b=floor(n),f=smoothstep(vec2(0.0),vec2(1.0),fract(n));\nreturn mix(mix(rand(b),rand(b+d.yx),f.x),mix(rand(b+d.xy),rand(b+d.yy),f.x),f.y);\n}\nfloat fbm(vec2 n) {\nfloat total=0.0,amplitude=1.0;\nfor (int i=0; i<4; i++) {\ntotal+=noise(n)*amplitude;\nn+=n;\namplitude*=0.5;\n}\nreturn total;\n}\nvoid main() {\nvec2 p=vUV*8.0;\nfloat q=fbm(p-time*0.1);\nvec2 r=vec2(fbm(p+q+time*speed.x-p.x-p.y),fbm(p+q-time*speed.y));\nvec3 c=mix(c1,c2,fbm(p+r))+mix(c3,c4,r.x)-mix(c5,c6,r.y);\nvec3 color=c*cos(shift*vUV.y);\nfloat luminance=dot(color.rgb,vec3(0.3,0.59,0.11));\ngl_FragColor=vec4(color,luminance*alphaThreshold+(1.0-alphaThreshold));\n}"
- /***/ }),
- /***/ "./src/fire/fireProceduralTexture.ts":
- /*!*******************************************!*\
- !*** ./src/fire/fireProceduralTexture.ts ***!
- \*******************************************/
- /*! no static exports found */
- /***/ (function(module, exports, __webpack_require__) {
- "use strict";
- var __extends = (this && this.__extends) || (function () {
- var extendStatics = function (d, b) {
- extendStatics = Object.setPrototypeOf ||
- ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||
- function (d, b) { for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p]; };
- return extendStatics(d, b);
- }
- return function (d, b) {
- extendStatics(d, b);
- function __() { this.constructor = d; }
- d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());
- };
- })();
- var __decorate = (this && this.__decorate) || function (decorators, target, key, desc) {
- var c = arguments.length, r = c < 3 ? target : desc === null ? desc = Object.getOwnPropertyDescriptor(target, key) : desc, d;
- if (typeof Reflect === "object" && typeof Reflect.decorate === "function") r = Reflect.decorate(decorators, target, key, desc);
- else for (var i = decorators.length - 1; i >= 0; i--) if (d = decorators[i]) r = (c < 3 ? d(r) : c > 3 ? d(target, key, r) : d(target, key)) || r;
- return c > 3 && r && Object.defineProperty(target, key, r), r;
- };
- Object.defineProperty(exports, "__esModule", { value: true });
- var babylonjs_1 = __webpack_require__(/*! babylonjs */ "babylonjs");
- babylonjs_1.Effect.ShadersStore["fireProceduralTexturePixelShader"] = __webpack_require__(/*! ./fireProceduralTexture.fragment.fx */ "./src/fire/fireProceduralTexture.fragment.fx");
- var FireProceduralTexture = /** @class */ (function (_super) {
- __extends(FireProceduralTexture, _super);
- function FireProceduralTexture(name, size, scene, fallbackTexture, generateMipMaps) {
- var _this = _super.call(this, name, size, "fireProceduralTexture", scene, fallbackTexture, generateMipMaps) || this;
- _this._time = 0.0;
- _this._speed = new babylonjs_1.Vector2(0.5, 0.3);
- _this._autoGenerateTime = true;
- _this._alphaThreshold = 0.5;
- _this._fireColors = FireProceduralTexture.RedFireColors;
- _this.updateShaderUniforms();
- return _this;
- }
- FireProceduralTexture.prototype.updateShaderUniforms = function () {
- this.setFloat("time", this._time);
- this.setVector2("speed", this._speed);
- this.setColor3("c1", this._fireColors[0]);
- this.setColor3("c2", this._fireColors[1]);
- this.setColor3("c3", this._fireColors[2]);
- this.setColor3("c4", this._fireColors[3]);
- this.setColor3("c5", this._fireColors[4]);
- this.setColor3("c6", this._fireColors[5]);
- this.setFloat("alphaThreshold", this._alphaThreshold);
- };
- FireProceduralTexture.prototype.render = function (useCameraPostProcess) {
- var scene = this.getScene();
- if (this._autoGenerateTime && scene) {
- this._time += scene.getAnimationRatio() * 0.03;
- this.updateShaderUniforms();
- }
- _super.prototype.render.call(this, useCameraPostProcess);
- };
- Object.defineProperty(FireProceduralTexture, "PurpleFireColors", {
- get: function () {
- return [
- new babylonjs_1.Color3(0.5, 0.0, 1.0),
- new babylonjs_1.Color3(0.9, 0.0, 1.0),
- new babylonjs_1.Color3(0.2, 0.0, 1.0),
- new babylonjs_1.Color3(1.0, 0.9, 1.0),
- new babylonjs_1.Color3(0.1, 0.1, 1.0),
- new babylonjs_1.Color3(0.9, 0.9, 1.0)
- ];
- },
- enumerable: true,
- configurable: true
- });
- Object.defineProperty(FireProceduralTexture, "GreenFireColors", {
- get: function () {
- return [
- new babylonjs_1.Color3(0.5, 1.0, 0.0),
- new babylonjs_1.Color3(0.5, 1.0, 0.0),
- new babylonjs_1.Color3(0.3, 0.4, 0.0),
- new babylonjs_1.Color3(0.5, 1.0, 0.0),
- new babylonjs_1.Color3(0.2, 0.0, 0.0),
- new babylonjs_1.Color3(0.5, 1.0, 0.0)
- ];
- },
- enumerable: true,
- configurable: true
- });
- Object.defineProperty(FireProceduralTexture, "RedFireColors", {
- get: function () {
- return [
- new babylonjs_1.Color3(0.5, 0.0, 0.1),
- new babylonjs_1.Color3(0.9, 0.0, 0.0),
- new babylonjs_1.Color3(0.2, 0.0, 0.0),
- new babylonjs_1.Color3(1.0, 0.9, 0.0),
- new babylonjs_1.Color3(0.1, 0.1, 0.1),
- new babylonjs_1.Color3(0.9, 0.9, 0.9)
- ];
- },
- enumerable: true,
- configurable: true
- });
- Object.defineProperty(FireProceduralTexture, "BlueFireColors", {
- get: function () {
- return [
- new babylonjs_1.Color3(0.1, 0.0, 0.5),
- new babylonjs_1.Color3(0.0, 0.0, 0.5),
- new babylonjs_1.Color3(0.1, 0.0, 0.2),
- new babylonjs_1.Color3(0.0, 0.0, 1.0),
- new babylonjs_1.Color3(0.1, 0.2, 0.3),
- new babylonjs_1.Color3(0.0, 0.2, 0.9)
- ];
- },
- enumerable: true,
- configurable: true
- });
- Object.defineProperty(FireProceduralTexture.prototype, "autoGenerateTime", {
- get: function () {
- return this._autoGenerateTime;
- },
- set: function (value) {
- this._autoGenerateTime = value;
- },
- enumerable: true,
- configurable: true
- });
- Object.defineProperty(FireProceduralTexture.prototype, "fireColors", {
- get: function () {
- return this._fireColors;
- },
- set: function (value) {
- this._fireColors = value;
- this.updateShaderUniforms();
- },
- enumerable: true,
- configurable: true
- });
- Object.defineProperty(FireProceduralTexture.prototype, "time", {
- get: function () {
- return this._time;
- },
- set: function (value) {
- this._time = value;
- this.updateShaderUniforms();
- },
- enumerable: true,
- configurable: true
- });
- Object.defineProperty(FireProceduralTexture.prototype, "speed", {
- get: function () {
- return this._speed;
- },
- set: function (value) {
- this._speed = value;
- this.updateShaderUniforms();
- },
- enumerable: true,
- configurable: true
- });
- Object.defineProperty(FireProceduralTexture.prototype, "alphaThreshold", {
- get: function () {
- return this._alphaThreshold;
- },
- set: function (value) {
- this._alphaThreshold = value;
- this.updateShaderUniforms();
- },
- enumerable: true,
- configurable: true
- });
- /**
- * Serializes this fire procedural texture
- * @returns a serialized fire procedural texture object
- */
- FireProceduralTexture.prototype.serialize = function () {
- var serializationObject = babylonjs_1.SerializationHelper.Serialize(this, _super.prototype.serialize.call(this));
- serializationObject.customType = "BABYLON.FireProceduralTexture";
- serializationObject.fireColors = [];
- for (var i = 0; i < this._fireColors.length; i++) {
- serializationObject.fireColors.push(this._fireColors[i].asArray());
- }
- return serializationObject;
- };
- /**
- * Creates a Fire Procedural Texture from parsed fire procedural texture data
- * @param parsedTexture defines parsed texture data
- * @param scene defines the current scene
- * @param rootUrl defines the root URL containing fire procedural texture information
- * @returns a parsed Fire Procedural Texture
- */
- FireProceduralTexture.Parse = function (parsedTexture, scene, rootUrl) {
- var texture = babylonjs_1.SerializationHelper.Parse(function () { return new FireProceduralTexture(parsedTexture.name, parsedTexture._size, scene, undefined, parsedTexture._generateMipMaps); }, parsedTexture, scene, rootUrl);
- var colors = [];
- for (var i = 0; i < parsedTexture.fireColors.length; i++) {
- colors.push(babylonjs_1.Color3.FromArray(parsedTexture.fireColors[i]));
- }
- texture.fireColors = colors;
- return texture;
- };
- __decorate([
- babylonjs_1.serialize()
- ], FireProceduralTexture.prototype, "autoGenerateTime", null);
- __decorate([
- babylonjs_1.serialize()
- ], FireProceduralTexture.prototype, "time", null);
- __decorate([
- babylonjs_1.serializeAsVector2()
- ], FireProceduralTexture.prototype, "speed", null);
- __decorate([
- babylonjs_1.serialize()
- ], FireProceduralTexture.prototype, "alphaThreshold", null);
- return FireProceduralTexture;
- }(babylonjs_1.ProceduralTexture));
- exports.FireProceduralTexture = FireProceduralTexture;
- /***/ }),
- /***/ "./src/fire/index.ts":
- /*!***************************!*\
- !*** ./src/fire/index.ts ***!
- \***************************/
- /*! no static exports found */
- /***/ (function(module, exports, __webpack_require__) {
- "use strict";
- function __export(m) {
- for (var p in m) if (!exports.hasOwnProperty(p)) exports[p] = m[p];
- }
- Object.defineProperty(exports, "__esModule", { value: true });
- __export(__webpack_require__(/*! ./fireProceduralTexture */ "./src/fire/fireProceduralTexture.ts"));
- /***/ }),
- /***/ "babylonjs":
- /*!****************************************************************************************************!*\
- !*** external {"root":"BABYLON","commonjs":"babylonjs","commonjs2":"babylonjs","amd":"babylonjs"} ***!
- \****************************************************************************************************/
- /*! no static exports found */
- /***/ (function(module, exports) {
- module.exports = __WEBPACK_EXTERNAL_MODULE_babylonjs__;
- /***/ })
- /******/ });
- });
- //# sourceMappingURL=babylon.fireProceduralTexture.js.map
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