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- if(typeof exports === 'object' && typeof module === 'object')
- module.exports = factory(require("babylonjs"));
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- /***/ "../Tools/Gulp/node_modules/webpack/buildin/global.js":
- /*!************************************************************!*\
- !*** ../Tools/Gulp/node_modules/webpack/buildin/global.js ***!
- \************************************************************/
- /*! no static exports found */
- /***/ (function(module, exports) {
- var g;
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- return this;
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- g = g || Function("return this")() || (1, eval)("this");
- } catch (e) {
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- if (typeof window === "object") g = window;
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- /***/ "./legacy/legacy-cloud.ts":
- /*!********************************!*\
- !*** ./legacy/legacy-cloud.ts ***!
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- /*! no static exports found */
- /***/ (function(module, exports, __webpack_require__) {
- "use strict";
- /* WEBPACK VAR INJECTION */(function(global) {
- function __export(m) {
- for (var p in m) if (!exports.hasOwnProperty(p)) exports[p] = m[p];
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- Object.defineProperty(exports, "__esModule", { value: true });
- var proceduralTexture = __webpack_require__(/*! ../src/cloud/index */ "./src/cloud/index.ts");
- /**
- * This is the entry point for the UMD module.
- * The entry point for a future ESM package should be index.ts
- */
- var globalObject = (typeof global !== 'undefined') ? global : ((typeof window !== 'undefined') ? window : undefined);
- if (typeof globalObject !== "undefined") {
- for (var key in proceduralTexture) {
- globalObject.BABYLON[key] = proceduralTexture[key];
- }
- }
- __export(__webpack_require__(/*! ../src/cloud/index */ "./src/cloud/index.ts"));
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- /***/ }),
- /***/ "./src/cloud/cloudProceduralTexture.fragment.fx":
- /*!******************************************************!*\
- !*** ./src/cloud/cloudProceduralTexture.fragment.fx ***!
- \******************************************************/
- /*! no static exports found */
- /***/ (function(module, exports) {
- module.exports = "precision highp float;\nvarying vec2 vUV;\nuniform vec4 skyColor;\nuniform vec4 cloudColor;\nfloat rand(vec2 n) {\nreturn fract(cos(dot(n,vec2(12.9898,4.1414)))*43758.5453);\n}\nfloat noise(vec2 n) {\nconst vec2 d=vec2(0.0,1.0);\nvec2 b=floor(n),f=smoothstep(vec2(0.0),vec2(1.0),fract(n));\nreturn mix(mix(rand(b),rand(b+d.yx),f.x),mix(rand(b+d.xy),rand(b+d.yy),f.x),f.y);\n}\nfloat fbm(vec2 n) {\nfloat total=0.0,amplitude=1.0;\nfor (int i=0; i<4; i++) {\ntotal+=noise(n)*amplitude;\nn+=n;\namplitude*=0.5;\n}\nreturn total;\n}\nvoid main() {\nvec2 p=vUV*12.0;\nvec4 c=mix(skyColor,cloudColor,fbm(p));\ngl_FragColor=c;\n}\n"
- /***/ }),
- /***/ "./src/cloud/cloudProceduralTexture.ts":
- /*!*********************************************!*\
- !*** ./src/cloud/cloudProceduralTexture.ts ***!
- \*********************************************/
- /*! no static exports found */
- /***/ (function(module, exports, __webpack_require__) {
- "use strict";
- var __extends = (this && this.__extends) || (function () {
- var extendStatics = function (d, b) {
- extendStatics = Object.setPrototypeOf ||
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- function (d, b) { for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p]; };
- return extendStatics(d, b);
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- return function (d, b) {
- extendStatics(d, b);
- function __() { this.constructor = d; }
- d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());
- };
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- var __decorate = (this && this.__decorate) || function (decorators, target, key, desc) {
- var c = arguments.length, r = c < 3 ? target : desc === null ? desc = Object.getOwnPropertyDescriptor(target, key) : desc, d;
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- else for (var i = decorators.length - 1; i >= 0; i--) if (d = decorators[i]) r = (c < 3 ? d(r) : c > 3 ? d(target, key, r) : d(target, key)) || r;
- return c > 3 && r && Object.defineProperty(target, key, r), r;
- };
- Object.defineProperty(exports, "__esModule", { value: true });
- var babylonjs_1 = __webpack_require__(/*! babylonjs */ "babylonjs");
- babylonjs_1.Effect.ShadersStore["cloudProceduralTexturePixelShader"] = __webpack_require__(/*! ./cloudProceduralTexture.fragment.fx */ "./src/cloud/cloudProceduralTexture.fragment.fx");
- var CloudProceduralTexture = /** @class */ (function (_super) {
- __extends(CloudProceduralTexture, _super);
- function CloudProceduralTexture(name, size, scene, fallbackTexture, generateMipMaps) {
- var _this = _super.call(this, name, size, "cloudProceduralTexture", scene, fallbackTexture, generateMipMaps) || this;
- _this._skyColor = new babylonjs_1.Color4(0.15, 0.68, 1.0, 1.0);
- _this._cloudColor = new babylonjs_1.Color4(1, 1, 1, 1.0);
- _this.updateShaderUniforms();
- return _this;
- }
- CloudProceduralTexture.prototype.updateShaderUniforms = function () {
- this.setColor4("skyColor", this._skyColor);
- this.setColor4("cloudColor", this._cloudColor);
- };
- Object.defineProperty(CloudProceduralTexture.prototype, "skyColor", {
- get: function () {
- return this._skyColor;
- },
- set: function (value) {
- this._skyColor = value;
- this.updateShaderUniforms();
- },
- enumerable: true,
- configurable: true
- });
- Object.defineProperty(CloudProceduralTexture.prototype, "cloudColor", {
- get: function () {
- return this._cloudColor;
- },
- set: function (value) {
- this._cloudColor = value;
- this.updateShaderUniforms();
- },
- enumerable: true,
- configurable: true
- });
- /**
- * Serializes this cloud procedural texture
- * @returns a serialized cloud procedural texture object
- */
- CloudProceduralTexture.prototype.serialize = function () {
- var serializationObject = babylonjs_1.SerializationHelper.Serialize(this, _super.prototype.serialize.call(this));
- serializationObject.customType = "BABYLON.CloudProceduralTexture";
- return serializationObject;
- };
- /**
- * Creates a Cloud Procedural Texture from parsed cloud procedural texture data
- * @param parsedTexture defines parsed texture data
- * @param scene defines the current scene
- * @param rootUrl defines the root URL containing cloud procedural texture information
- * @returns a parsed Cloud Procedural Texture
- */
- CloudProceduralTexture.Parse = function (parsedTexture, scene, rootUrl) {
- var texture = babylonjs_1.SerializationHelper.Parse(function () { return new CloudProceduralTexture(parsedTexture.name, parsedTexture._size, scene, undefined, parsedTexture._generateMipMaps); }, parsedTexture, scene, rootUrl);
- return texture;
- };
- __decorate([
- babylonjs_1.serializeAsColor4()
- ], CloudProceduralTexture.prototype, "skyColor", null);
- __decorate([
- babylonjs_1.serializeAsColor4()
- ], CloudProceduralTexture.prototype, "cloudColor", null);
- return CloudProceduralTexture;
- }(babylonjs_1.ProceduralTexture));
- exports.CloudProceduralTexture = CloudProceduralTexture;
- /***/ }),
- /***/ "./src/cloud/index.ts":
- /*!****************************!*\
- !*** ./src/cloud/index.ts ***!
- \****************************/
- /*! no static exports found */
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- for (var p in m) if (!exports.hasOwnProperty(p)) exports[p] = m[p];
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- __export(__webpack_require__(/*! ./cloudProceduralTexture */ "./src/cloud/cloudProceduralTexture.ts"));
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