babylon.brickProceduralTexture.js 15 KB

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  1. (function webpackUniversalModuleDefinition(root, factory) {
  2. if(typeof exports === 'object' && typeof module === 'object')
  3. module.exports = factory(require("babylonjs"));
  4. else if(typeof define === 'function' && define.amd)
  5. define("babylonjs-procedural-textures", ["babylonjs"], factory);
  6. else if(typeof exports === 'object')
  7. exports["babylonjs-procedural-textures"] = factory(require("babylonjs"));
  8. else
  9. root["BABYLON"] = factory(root["BABYLON"]);
  10. })(window, function(__WEBPACK_EXTERNAL_MODULE_babylonjs__) {
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  91. /******/
  92. /******/
  93. /******/ // Load entry module and return exports
  94. /******/ return __webpack_require__(__webpack_require__.s = "./legacy/legacy-brick.ts");
  95. /******/ })
  96. /************************************************************************/
  97. /******/ ({
  98. /***/ "../Tools/Gulp/node_modules/webpack/buildin/global.js":
  99. /*!************************************************************!*\
  100. !*** ../Tools/Gulp/node_modules/webpack/buildin/global.js ***!
  101. \************************************************************/
  102. /*! no static exports found */
  103. /***/ (function(module, exports) {
  104. var g;
  105. // This works in non-strict mode
  106. g = (function() {
  107. return this;
  108. })();
  109. try {
  110. // This works if eval is allowed (see CSP)
  111. g = g || Function("return this")() || (1, eval)("this");
  112. } catch (e) {
  113. // This works if the window reference is available
  114. if (typeof window === "object") g = window;
  115. }
  116. // g can still be undefined, but nothing to do about it...
  117. // We return undefined, instead of nothing here, so it's
  118. // easier to handle this case. if(!global) { ...}
  119. module.exports = g;
  120. /***/ }),
  121. /***/ "./legacy/legacy-brick.ts":
  122. /*!********************************!*\
  123. !*** ./legacy/legacy-brick.ts ***!
  124. \********************************/
  125. /*! no static exports found */
  126. /***/ (function(module, exports, __webpack_require__) {
  127. "use strict";
  128. /* WEBPACK VAR INJECTION */(function(global) {
  129. function __export(m) {
  130. for (var p in m) if (!exports.hasOwnProperty(p)) exports[p] = m[p];
  131. }
  132. Object.defineProperty(exports, "__esModule", { value: true });
  133. var proceduralTexture = __webpack_require__(/*! ../src/brick/index */ "./src/brick/index.ts");
  134. /**
  135. * This is the entry point for the UMD module.
  136. * The entry point for a future ESM package should be index.ts
  137. */
  138. var globalObject = (typeof global !== 'undefined') ? global : ((typeof window !== 'undefined') ? window : undefined);
  139. if (typeof globalObject !== "undefined") {
  140. for (var key in proceduralTexture) {
  141. globalObject.BABYLON[key] = proceduralTexture[key];
  142. }
  143. }
  144. __export(__webpack_require__(/*! ../src/brick/index */ "./src/brick/index.ts"));
  145. /* WEBPACK VAR INJECTION */}.call(this, __webpack_require__(/*! ./../../Tools/Gulp/node_modules/webpack/buildin/global.js */ "../Tools/Gulp/node_modules/webpack/buildin/global.js")))
  146. /***/ }),
  147. /***/ "./src/brick/brickProceduralTexture.fragment.fx":
  148. /*!******************************************************!*\
  149. !*** ./src/brick/brickProceduralTexture.fragment.fx ***!
  150. \******************************************************/
  151. /*! no static exports found */
  152. /***/ (function(module, exports) {
  153. module.exports = "precision highp float;\nvarying vec2 vPosition;\nvarying vec2 vUV;\nuniform float numberOfBricksHeight;\nuniform float numberOfBricksWidth;\nuniform vec3 brickColor;\nuniform vec3 jointColor;\nfloat rand(vec2 n) {\nreturn fract(cos(dot(n,vec2(12.9898,4.1414)))*43758.5453);\n}\nfloat noise(vec2 n) {\nconst vec2 d=vec2(0.0,1.0);\nvec2 b=floor(n),f=smoothstep(vec2(0.0),vec2(1.0),fract(n));\nreturn mix(mix(rand(b),rand(b+d.yx),f.x),mix(rand(b+d.xy),rand(b+d.yy),f.x),f.y);\n}\nfloat fbm(vec2 n) {\nfloat total=0.0,amplitude=1.0;\nfor (int i=0; i<4; i++) {\ntotal+=noise(n)*amplitude;\nn+=n;\namplitude*=0.5;\n}\nreturn total;\n}\nfloat roundF(float number){\nreturn sign(number)*floor(abs(number)+0.5);\n}\nvoid main(void)\n{\nfloat brickW=1.0/numberOfBricksWidth;\nfloat brickH=1.0/numberOfBricksHeight;\nfloat jointWPercentage=0.01;\nfloat jointHPercentage=0.05;\nvec3 color=brickColor;\nfloat yi=vUV.y/brickH;\nfloat nyi=roundF(yi);\nfloat xi=vUV.x/brickW;\nif (mod(floor(yi),2.0) == 0.0){\nxi=xi-0.5;\n}\nfloat nxi=roundF(xi);\nvec2 brickvUV=vec2((xi-floor(xi))/brickH,(yi-floor(yi))/brickW);\nif (yi<nyi+jointHPercentage && yi>nyi-jointHPercentage){\ncolor=mix(jointColor,vec3(0.37,0.25,0.25),(yi-nyi)/jointHPercentage+0.2);\n}\nelse if (xi<nxi+jointWPercentage && xi>nxi-jointWPercentage){\ncolor=mix(jointColor,vec3(0.44,0.44,0.44),(xi-nxi)/jointWPercentage+0.2);\n}\nelse {\nfloat brickColorSwitch=mod(floor(yi)+floor(xi),3.0);\nif (brickColorSwitch == 0.0)\ncolor=mix(color,vec3(0.33,0.33,0.33),0.3);\nelse if (brickColorSwitch == 2.0)\ncolor=mix(color,vec3(0.11,0.11,0.11),0.3);\n}\ngl_FragColor=vec4(color,1.0);\n}"
  154. /***/ }),
  155. /***/ "./src/brick/brickProceduralTexture.ts":
  156. /*!*********************************************!*\
  157. !*** ./src/brick/brickProceduralTexture.ts ***!
  158. \*********************************************/
  159. /*! no static exports found */
  160. /***/ (function(module, exports, __webpack_require__) {
  161. "use strict";
  162. var __extends = (this && this.__extends) || (function () {
  163. var extendStatics = function (d, b) {
  164. extendStatics = Object.setPrototypeOf ||
  165. ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||
  166. function (d, b) { for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p]; };
  167. return extendStatics(d, b);
  168. }
  169. return function (d, b) {
  170. extendStatics(d, b);
  171. function __() { this.constructor = d; }
  172. d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());
  173. };
  174. })();
  175. var __decorate = (this && this.__decorate) || function (decorators, target, key, desc) {
  176. var c = arguments.length, r = c < 3 ? target : desc === null ? desc = Object.getOwnPropertyDescriptor(target, key) : desc, d;
  177. if (typeof Reflect === "object" && typeof Reflect.decorate === "function") r = Reflect.decorate(decorators, target, key, desc);
  178. else for (var i = decorators.length - 1; i >= 0; i--) if (d = decorators[i]) r = (c < 3 ? d(r) : c > 3 ? d(target, key, r) : d(target, key)) || r;
  179. return c > 3 && r && Object.defineProperty(target, key, r), r;
  180. };
  181. Object.defineProperty(exports, "__esModule", { value: true });
  182. var babylonjs_1 = __webpack_require__(/*! babylonjs */ "babylonjs");
  183. babylonjs_1.Effect.ShadersStore["brickProceduralTexturePixelShader"] = __webpack_require__(/*! ./brickProceduralTexture.fragment.fx */ "./src/brick/brickProceduralTexture.fragment.fx");
  184. var BrickProceduralTexture = /** @class */ (function (_super) {
  185. __extends(BrickProceduralTexture, _super);
  186. function BrickProceduralTexture(name, size, scene, fallbackTexture, generateMipMaps) {
  187. var _this = _super.call(this, name, size, "brickProceduralTexture", scene, fallbackTexture, generateMipMaps) || this;
  188. _this._numberOfBricksHeight = 15;
  189. _this._numberOfBricksWidth = 5;
  190. _this._jointColor = new babylonjs_1.Color3(0.72, 0.72, 0.72);
  191. _this._brickColor = new babylonjs_1.Color3(0.77, 0.47, 0.40);
  192. _this.updateShaderUniforms();
  193. return _this;
  194. }
  195. BrickProceduralTexture.prototype.updateShaderUniforms = function () {
  196. this.setFloat("numberOfBricksHeight", this._numberOfBricksHeight);
  197. this.setFloat("numberOfBricksWidth", this._numberOfBricksWidth);
  198. this.setColor3("brickColor", this._brickColor);
  199. this.setColor3("jointColor", this._jointColor);
  200. };
  201. Object.defineProperty(BrickProceduralTexture.prototype, "numberOfBricksHeight", {
  202. get: function () {
  203. return this._numberOfBricksHeight;
  204. },
  205. set: function (value) {
  206. this._numberOfBricksHeight = value;
  207. this.updateShaderUniforms();
  208. },
  209. enumerable: true,
  210. configurable: true
  211. });
  212. Object.defineProperty(BrickProceduralTexture.prototype, "numberOfBricksWidth", {
  213. get: function () {
  214. return this._numberOfBricksWidth;
  215. },
  216. set: function (value) {
  217. this._numberOfBricksWidth = value;
  218. this.updateShaderUniforms();
  219. },
  220. enumerable: true,
  221. configurable: true
  222. });
  223. Object.defineProperty(BrickProceduralTexture.prototype, "jointColor", {
  224. get: function () {
  225. return this._jointColor;
  226. },
  227. set: function (value) {
  228. this._jointColor = value;
  229. this.updateShaderUniforms();
  230. },
  231. enumerable: true,
  232. configurable: true
  233. });
  234. Object.defineProperty(BrickProceduralTexture.prototype, "brickColor", {
  235. get: function () {
  236. return this._brickColor;
  237. },
  238. set: function (value) {
  239. this._brickColor = value;
  240. this.updateShaderUniforms();
  241. },
  242. enumerable: true,
  243. configurable: true
  244. });
  245. /**
  246. * Serializes this brick procedural texture
  247. * @returns a serialized brick procedural texture object
  248. */
  249. BrickProceduralTexture.prototype.serialize = function () {
  250. var serializationObject = babylonjs_1.SerializationHelper.Serialize(this, _super.prototype.serialize.call(this));
  251. serializationObject.customType = "BABYLON.BrickProceduralTexture";
  252. return serializationObject;
  253. };
  254. /**
  255. * Creates a Brick Procedural Texture from parsed brick procedural texture data
  256. * @param parsedTexture defines parsed texture data
  257. * @param scene defines the current scene
  258. * @param rootUrl defines the root URL containing brick procedural texture information
  259. * @returns a parsed Brick Procedural Texture
  260. */
  261. BrickProceduralTexture.Parse = function (parsedTexture, scene, rootUrl) {
  262. var texture = babylonjs_1.SerializationHelper.Parse(function () { return new BrickProceduralTexture(parsedTexture.name, parsedTexture._size, scene, undefined, parsedTexture._generateMipMaps); }, parsedTexture, scene, rootUrl);
  263. return texture;
  264. };
  265. __decorate([
  266. babylonjs_1.serialize()
  267. ], BrickProceduralTexture.prototype, "numberOfBricksHeight", null);
  268. __decorate([
  269. babylonjs_1.serialize()
  270. ], BrickProceduralTexture.prototype, "numberOfBricksWidth", null);
  271. __decorate([
  272. babylonjs_1.serializeAsColor3()
  273. ], BrickProceduralTexture.prototype, "jointColor", null);
  274. __decorate([
  275. babylonjs_1.serializeAsColor3()
  276. ], BrickProceduralTexture.prototype, "brickColor", null);
  277. return BrickProceduralTexture;
  278. }(babylonjs_1.ProceduralTexture));
  279. exports.BrickProceduralTexture = BrickProceduralTexture;
  280. /***/ }),
  281. /***/ "./src/brick/index.ts":
  282. /*!****************************!*\
  283. !*** ./src/brick/index.ts ***!
  284. \****************************/
  285. /*! no static exports found */
  286. /***/ (function(module, exports, __webpack_require__) {
  287. "use strict";
  288. function __export(m) {
  289. for (var p in m) if (!exports.hasOwnProperty(p)) exports[p] = m[p];
  290. }
  291. Object.defineProperty(exports, "__esModule", { value: true });
  292. __export(__webpack_require__(/*! ./brickProceduralTexture */ "./src/brick/brickProceduralTexture.ts"));
  293. /***/ }),
  294. /***/ "babylonjs":
  295. /*!****************************************************************************************************!*\
  296. !*** external {"root":"BABYLON","commonjs":"babylonjs","commonjs2":"babylonjs","amd":"babylonjs"} ***!
  297. \****************************************************************************************************/
  298. /*! no static exports found */
  299. /***/ (function(module, exports) {
  300. module.exports = __WEBPACK_EXTERNAL_MODULE_babylonjs__;
  301. /***/ })
  302. /******/ });
  303. });
  304. //# sourceMappingURL=babylon.brickProceduralTexture.js.map