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- var globals = {};
- var createScene = function()
- {
- // This creates a basic Babylon Scene object (non-mesh)
- var scene = new BABYLON.Scene(engine);
- // This creates and positions a free camera (non-mesh)
- var camera = new BABYLON.FreeCamera("camera1", new BABYLON.Vector3(0, 5, -5), scene);
- // This targets the camera to scene origin
- camera.setTarget(BABYLON.Vector3.Zero());
- // This attaches the camera to the canvas
- camera.attachControl(canvas, true);
- // This creates a light, aiming 0,1,0 - to the sky (non-mesh)
- var light = new BABYLON.HemisphericLight("light1", new BABYLON.Vector3(0, 1, 0), scene);
- // Default intensity is 1. Let's dim the light a small amount
- light.intensity = 0.7;
- var material0 = new BABYLON.StandardMaterial("mat0", scene);
- material0.diffuseColor = new BABYLON.Color3(1, 0, 0);
- //material0.bumpTexture = new BABYLON.Texture("normalMap.jpg", scene);
-
- var material1 = new BABYLON.StandardMaterial("mat1", scene);
- material1.diffuseColor = new BABYLON.Color3(0, 0, 1);
-
- var material2 = new BABYLON.StandardMaterial("mat2", scene);
- material2.emissiveColor = new BABYLON.Color3(0.4, 0, 0.4);
- var multimat = new BABYLON.MultiMaterial("multi", scene);
- multimat.subMaterials.push(material0);
- multimat.subMaterials.push(material1);
- multimat.subMaterials.push(material2);
- globals.multimat = multimat;
- var sphere = BABYLON.Mesh.CreateSphere("Sphere0", 16, 3, scene);
- sphere.material = multimat;
- sphere.subMeshes = [];
- var verticesCount = sphere.getTotalVertices();
- sphere.subMeshes.push(new BABYLON.SubMesh(0, 0, verticesCount, 0, 900, sphere));
- sphere.subMeshes.push(new BABYLON.SubMesh(1, 0, verticesCount, 900, 900, sphere));
- sphere.subMeshes.push(new BABYLON.SubMesh(2, 0, verticesCount, 1800, 2088, sphere));
- // material0.diffuseTexture = new BABYLON.Texture("/assets/textures/leopard_fur.jpg", scene, true, true, BABYLON.Texture.BILINEAR_SAMPLINGMODE);
- scene.actionManager = new BABYLON.ActionManager(scene);
- scene.actionManager.registerAction(new BABYLON.ExecuteCodeAction(BABYLON.ActionManager.OnKeyUpTrigger, function (evt) {
- if (evt.sourceEvent.key == "t")
- {
- globals.multimat.subMaterials[0].diffuseColor = new BABYLON.Color3(1, 1, 1);
- globals.multimat.subMaterials[0].diffuseTexture = new BABYLON.Texture("/assets/textures/leopard_fur.jpg", scene, true, true, BABYLON.Texture.BILINEAR_SAMPLINGMODE);
- }
- else if (evt.sourceEvent.key == "m")
- {
- var material0 = new BABYLON.StandardMaterial("mat0", scene);
- material0.diffuseColor = new BABYLON.Color3(0, 1, 0);
- material0.diffuseTexture = new BABYLON.Texture("/assets/textures/leopard_fur.jpg", scene, true, true, BABYLON.Texture.BILINEAR_SAMPLINGMODE);
- globals.multimat.subMaterials[0] = material0;
- }
- }));
- return scene;
- };
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