Ei kuvausta

andi smithers f0223e2b06 update comments, cleaned up formating 7 vuotta sitten
.github 3b5fda7376 Better issue template 7 vuotta sitten
.vscode 8a15941265 fix viewer dev task 7 vuotta sitten
Exporters 6c27d5c451 Moved Exporters to https://github.com/BabylonJS/Exporters 7 vuotta sitten
Playground 90d7e7d831 Fix gui 3d pointerout bug 7 vuotta sitten
Tools 3fb0aee854 Merge pull request #5114 from bghgary/gltf-lights-fixes 7 vuotta sitten
Viewer eb32a3200b narrateErrorLoadingModel 7 vuotta sitten
assets 21d1a6ef5d Nightly 7 vuotta sitten
dist 2a4159be16 added delcaration in preview so that we could rebuild gltfloader 7 vuotta sitten
gui d56114629f Nightly 7 vuotta sitten
inspector 188b97823d sound tracks check 7 vuotta sitten
loaders 03c1dd5ecf Added renormalization of mesh. Added a call to this in gltfloader 7 vuotta sitten
localDev c85f454e71 Add support for glTF validation 7 vuotta sitten
materialsLibrary 0f3d34ef38 Nightly 7 vuotta sitten
postProcessLibrary 4314bc8644 Removed strict:true for now 7 vuotta sitten
proceduralTexturesLibrary 36d6a1c30b Fixing some serialization issues (fixed collisions with properties) 7 vuotta sitten
sandbox c85f454e71 Add support for glTF validation 7 vuotta sitten
serializers 852352a419 remove extra spaces 7 vuotta sitten
src f0223e2b06 update comments, cleaned up formating 7 vuotta sitten
tests 4578fa9ea9 Move glTF loader extensions into a more unique namespace 7 vuotta sitten
.gitattributes e46bb580f5 Ignore whitespace and new lines from windows OS 9 vuotta sitten
.gitignore 83cc2e2d51 fix split reference 7 vuotta sitten
.travis.yml d6b3c9410b node 8 instead of 6 7 vuotta sitten
CNAME f62df4b004 Create CNAME 7 vuotta sitten
bower.json 34ad342456 Update bower.json to latest version 8 vuotta sitten
contributing.md afcf13c2b2 Update contributing.md 7 vuotta sitten
favicon.ico 13ede5cad9 Browser stack readyness 7 vuotta sitten
license.md 4f44f2ce56 Moved license to a separate file 8 vuotta sitten
package.json 6970b2d2f5 3.3.0-rc.1 7 vuotta sitten
readme.md d97ce7a651 Improve writing style and formatting in README 7 vuotta sitten
tslint.json 9ce72698cb Linter 7 vuotta sitten
what's new.md a6c10234cb Update what's new.md 7 vuotta sitten

readme.md

Babylon.js

Getting started? Play directly with the Babylon.js API using our playground. It also contains a lot of samples to learn how to use it.

Build Status Average time to resolve an issue Percentage of issues still open

Any questions? Here is our official forum on www.html5gamedevs.com.

CDN

Additional references can be found on https://cdn.babylonjs.com/xxx where xxx is the folder structure you can find in the /dist folder like https://cdn.babylonjs.com/gui/babylon.gui.min.js

For the preview release, use the following URLs:

Additional references can be found on https://preview.babylonjs.com/xxx where xxx is the folder structure you can find in the /dist/preview release folder like https://preview.babylonjs.com/gui/babylon.gui.min.js

npm

BabylonJS and its modules are published on npm with full typing support. To install, use:

npm install babylonjs --save

This will allow you to import BabylonJS entirely using:

import * as BABYLON from 'babylonjs';

or individual classes using:

import { Scene, Engine } from 'babylonjs';

If using TypeScript, don't forget to add 'babylonjs' to 'types' in tsconfig.json:

    ...
    "types": [
        "babylonjs",
        "anotherAwesomeDependency"
    ],
    ...

To add a module, install the respective package. A list of extra packages and their installation instructions can be found on the babylonjs user on npm.

Usage

See Getting Started:

// Get the canvas DOM element
var canvas = document.getElementById('renderCanvas');
// Load the 3D engine
var engine = new BABYLON.Engine(canvas, true, {preserveDrawingBuffer: true, stencil: true});
// CreateScene function that creates and return the scene
var createScene = function(){
    // Create a basic BJS Scene object
    var scene = new BABYLON.Scene(engine);
    // Create a FreeCamera, and set its position to {x: 0, y: 5, z: -10}
    var camera = new BABYLON.FreeCamera('camera1', new BABYLON.Vector3(0, 5, -10), scene);
    // Target the camera to scene origin
    camera.setTarget(BABYLON.Vector3.Zero());
    // Attach the camera to the canvas
    camera.attachControl(canvas, false);
    // Create a basic light, aiming 0, 1, 0 - meaning, to the sky
    var light = new BABYLON.HemisphericLight('light1', new BABYLON.Vector3(0, 1, 0), scene);
    // Create a built-in "sphere" shape; its constructor takes 6 params: name, segment, diameter, scene, updatable, sideOrientation
    var sphere = BABYLON.Mesh.CreateSphere('sphere1', 16, 2, scene, false, BABYLON.Mesh.FRONTSIDE);
    // Move the sphere upward 1/2 of its height
    sphere.position.y = 1;
    // Create a built-in "ground" shape; its constructor takes 6 params : name, width, height, subdivision, scene, updatable
    var ground = BABYLON.Mesh.CreateGround('ground1', 6, 6, 2, scene, false);
    // Return the created scene
    return scene;
}
// call the createScene function
var scene = createScene();
// run the render loop
engine.runRenderLoop(function(){
    scene.render();
});
// the canvas/window resize event handler
window.addEventListener('resize', function(){
    engine.resize();
});

Preview release

Preview version of 3.3 can be found here. If you want to contribute, please read our contribution guidelines first.

Documentation

Useful links

  • Official web site: www.babylonjs.com
  • Online playground to learn by experimentating
  • Online sandbox where you can test your .babylon and glTF scenes with a simple drag'n'drop
  • Online shader creation tool where you can learn how to create GLSL shaders
  • 3DS Max exporter can be used to generate a .babylon file from 3DS Max
  • Maya exporter can be used to generate a .babylon file from 3DS Max
  • Blender exporter can be used to generate a .babylon file from Blender 3d
  • Unity 5 exporter can be used to export your geometries from Unity 5 scene editor(animations are supported)
  • glTF Tools by KhronosGroup

Features

To get a complete list of supported features, please visit our website.