index.js 7.9 KB

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  1. /// <reference path="../../dist/preview release/babylon.d.ts"/>
  2. /// <reference path="../../dist/preview release/canvas2D/babylon.canvas2D.d.ts"/>
  3. var Test = (function () {
  4. function Test(canvasId) {
  5. var _this = this;
  6. var canvas = document.getElementById(canvasId);
  7. this.engine = new BABYLON.Engine(canvas, true);
  8. BABYLONDEVTOOLS.Loader.debugShortcut(this.engine);
  9. this.scene = null;
  10. window.addEventListener("resize", function () {
  11. _this.engine.resize();
  12. });
  13. this._run();
  14. }
  15. Test.prototype._run = function () {
  16. var _this = this;
  17. this._initScene();
  18. // BABYLON.DebugLayer.InspectorURL = 'http://localhost:1338/dist/preview release/inspector/babylon.inspector.js';
  19. this.scene.debugLayer.show(true);
  20. this.scene.executeWhenReady(function () {
  21. _this._initGame();
  22. _this.engine.runRenderLoop(function () {
  23. _this.scene.render();
  24. });
  25. });
  26. };
  27. Test.prototype._initScene = function () {
  28. var scene = new BABYLON.Scene(this.engine);
  29. var camera = new BABYLON.ArcRotateCamera("Camera", -Math.PI / 4, Math.PI / 2.5, 200, BABYLON.Vector3.Zero(), scene);
  30. camera.attachControl(this.engine.getRenderingCanvas(), true);
  31. camera.minZ = 0.1;
  32. // Lights
  33. var light0 = new BABYLON.PointLight("Omni0", new BABYLON.Vector3(0, 10, 0), scene);
  34. var light1 = new BABYLON.PointLight("Omni1", new BABYLON.Vector3(0, -10, 0), scene);
  35. var light2 = new BABYLON.PointLight("Omni2", new BABYLON.Vector3(10, 0, 0), scene);
  36. var light3 = new BABYLON.DirectionalLight("Dir0", new BABYLON.Vector3(1, -1, 0), scene);
  37. var material = new BABYLON.StandardMaterial("kosh", scene);
  38. var sphere = BABYLON.Mesh.CreateSphere("Sphere", 16, 3, scene);
  39. // Creating light sphere
  40. var lightSphere0 = BABYLON.Mesh.CreateSphere("Sphere0", 16, 0.5, scene);
  41. var lightSphere1 = BABYLON.Mesh.CreateSphere("Sphere1", 16, 0.5, scene);
  42. var lightSphere2 = BABYLON.Mesh.CreateSphere("Sphere2", 16, 0.5, scene);
  43. lightSphere0.material = new BABYLON.StandardMaterial("red", scene);
  44. lightSphere0.material.diffuseColor = new BABYLON.Color3(0, 0, 0);
  45. lightSphere0.material.specularColor = new BABYLON.Color3(0, 0, 0);
  46. lightSphere0.material.emissiveColor = new BABYLON.Color3(1, 0, 0);
  47. lightSphere1.material = new BABYLON.StandardMaterial("green", scene);
  48. lightSphere1.material.diffuseColor = new BABYLON.Color3(0, 0, 0);
  49. lightSphere1.material.specularColor = new BABYLON.Color3(0, 0, 0);
  50. lightSphere1.material.emissiveColor = new BABYLON.Color3(0, 1, 0);
  51. lightSphere2.material = new BABYLON.StandardMaterial("blue", scene);
  52. lightSphere2.material.diffuseColor = new BABYLON.Color3(0, 0, 0);
  53. lightSphere2.material.specularColor = new BABYLON.Color3(0, 0, 0);
  54. lightSphere2.material.emissiveColor = new BABYLON.Color3(0, 0, 1);
  55. // Sphere material
  56. material.diffuseColor = new BABYLON.Color3(1, 1, 1);
  57. sphere.material = material;
  58. // Lights colors
  59. light0.diffuse = new BABYLON.Color3(1, 0, 0);
  60. light0.specular = new BABYLON.Color3(1, 0, 0);
  61. light1.diffuse = new BABYLON.Color3(0, 1, 0);
  62. light1.specular = new BABYLON.Color3(0, 1, 0);
  63. light2.diffuse = new BABYLON.Color3(0, 0, 1);
  64. light2.specular = new BABYLON.Color3(0, 0, 1);
  65. light3.diffuse = new BABYLON.Color3(1, 1, 1);
  66. light3.specular = new BABYLON.Color3(1, 1, 1);
  67. BABYLON.Effect.ShadersStore["customVertexShader"] = 'precision highp float;attribute vec3 position;attribute vec2 uv;uniform mat4 worldViewProjection;varying vec2 vUV;varying vec3 vPos;void main(){gl_Position=worldViewProjection*vec4(position,1.),vPos=gl_Position.xyz;if(position.x >2.0) {gl_Position.x = 2.0;} else { gl_Position.y = 1.0;}}';
  68. BABYLON.Effect.ShadersStore["customFragmentShader"] = 'precision highp float;varying vec3 vPos;uniform vec3 color;void main(){gl_FragColor=vec4(mix(color,vPos,.05),1.);}';
  69. var shaderMaterial = new BABYLON.ShaderMaterial("shader", scene, {
  70. vertex: "custom",
  71. fragment: "custom",
  72. }, {
  73. attributes: ["position", "normal", "uv"],
  74. uniforms: ["world", "worldView", "worldViewProjection", "view", "projection"]
  75. });
  76. sphere.material = shaderMaterial;
  77. // Animations
  78. var alpha = 0;
  79. scene.beforeRender = function () {
  80. light0.position = new BABYLON.Vector3(10 * Math.sin(alpha), 0, 10 * Math.cos(alpha));
  81. light1.position = new BABYLON.Vector3(10 * Math.sin(alpha), 0, -10 * Math.cos(alpha));
  82. light2.position = new BABYLON.Vector3(10 * Math.cos(alpha), 0, 10 * Math.sin(alpha));
  83. lightSphere0.position = light0.position;
  84. lightSphere1.position = light1.position;
  85. lightSphere2.position = light2.position;
  86. alpha += 0.01;
  87. };
  88. this.scene = scene;
  89. };
  90. Test.prototype._initGame = function () {
  91. this._createCanvas();
  92. };
  93. /**
  94. * Create the canvas2D
  95. */
  96. Test.prototype._createCanvas = function () {
  97. var canvas = new BABYLON.ScreenSpaceCanvas2D(this.scene, {
  98. id: "Hello world SC",
  99. size: new BABYLON.Size(300, 100),
  100. backgroundFill: "#4040408F",
  101. backgroundRoundRadius: 50,
  102. children: [
  103. new BABYLON.Text2D("Hello World!", {
  104. id: "text",
  105. marginAlignment: "h: center, v:center",
  106. fontName: "20pt Arial",
  107. })
  108. ]
  109. });
  110. var infoCanvas = new BABYLON.ScreenSpaceCanvas2D(this.scene, { id: "PINK CUBE SC", size: new BABYLON.Size(500, 500) });
  111. var text2 = new BABYLON.Text2D("UnbindTime", { parent: infoCanvas, id: "Text", marginAlignment: "h: left, v: bottom", fontName: "10pt Arial" });
  112. canvas = new BABYLON.WorldSpaceCanvas2D(this.scene, new BABYLON.Size(150, 150), {
  113. id: "WorldSpaceCanvas",
  114. worldPosition: new BABYLON.Vector3(0, 0, 0),
  115. worldRotation: BABYLON.Quaternion.RotationYawPitchRoll(Math.PI / 4, Math.PI / 4, 0),
  116. enableInteraction: true,
  117. backgroundFill: "#C0C0C040",
  118. backgroundRoundRadius: 20,
  119. children: [
  120. new BABYLON.Text2D("World Space Canvas", { fontName: "8pt Arial", marginAlignment: "h: center, v: bottom", fontSuperSample: true })
  121. ]
  122. });
  123. var rect = new BABYLON.Rectangle2D({ parent: canvas, x: 45, y: 45, width: 30, height: 30, fill: null, border: BABYLON.Canvas2D.GetGradientColorBrush(new BABYLON.Color4(0.9, 0.3, 0.9, 1), new BABYLON.Color4(1.0, 1.0, 1.0, 1)), borderThickness: 2 });
  124. var buttonRect = new BABYLON.Rectangle2D({ parent: canvas, id: "button", x: 12, y: 12, width: 50, height: 15, fill: "#40C040FF", roundRadius: 2, children: [new BABYLON.Text2D("Click Me!", { fontName: "8pt Arial", marginAlignment: "h: center, v: center", fontSuperSample: true })] });
  125. var button2Rect = new BABYLON.Rectangle2D({ parent: canvas, id: "button2", x: 70, y: 12, width: 40, height: 15, fill: "#4040C0FF", roundRadius: 2, isVisible: false, children: [new BABYLON.Text2D("Great!", { fontName: "8pt Arial", marginAlignment: "h: center, v: center", fontSuperSample: true })] });
  126. ;
  127. buttonRect.pointerEventObservable.add(function (d, s) {
  128. button2Rect.levelVisible = !button2Rect.levelVisible;
  129. }, BABYLON.PrimitivePointerInfo.PointerUp);
  130. var insideRect = new BABYLON.Rectangle2D({ parent: rect, width: 10, height: 10, marginAlignment: "h: center, v: center", fill: "#0040F0FF" });
  131. insideRect.roundRadius = 2;
  132. };
  133. return Test;
  134. }());