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- // <reference path="../../dist/preview release/babylon.d.ts"/>
- var createScene = function() {
- var scene = new BABYLON.Scene(engine);
- var camera = new BABYLON.ArcRotateCamera("Camera", 0, Math.PI / 2, 12, BABYLON.Vector3.Zero(), scene);
- camera.attachControl(canvas, true);
- return scene;
- };
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