babylonjs.materials.js 411 KB

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  1. (function webpackUniversalModuleDefinition(root, factory) {
  2. if(typeof exports === 'object' && typeof module === 'object')
  3. module.exports = factory(require("babylonjs"));
  4. else if(typeof define === 'function' && define.amd)
  5. define("babylonjs-materials", ["babylonjs"], factory);
  6. else if(typeof exports === 'object')
  7. exports["babylonjs-materials"] = factory(require("babylonjs"));
  8. else
  9. root["MATERIALS"] = factory(root["BABYLON"]);
  10. })((typeof self !== "undefined" ? self : typeof global !== "undefined" ? global : this), function(__WEBPACK_EXTERNAL_MODULE_babylonjs_Materials_effect__) {
  11. return /******/ (function(modules) { // webpackBootstrap
  12. /******/ // The module cache
  13. /******/ var installedModules = {};
  14. /******/
  15. /******/ // The require function
  16. /******/ function __webpack_require__(moduleId) {
  17. /******/
  18. /******/ // Check if module is in cache
  19. /******/ if(installedModules[moduleId]) {
  20. /******/ return installedModules[moduleId].exports;
  21. /******/ }
  22. /******/ // Create a new module (and put it into the cache)
  23. /******/ var module = installedModules[moduleId] = {
  24. /******/ i: moduleId,
  25. /******/ l: false,
  26. /******/ exports: {}
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  28. /******/
  29. /******/ // Execute the module function
  30. /******/ modules[moduleId].call(module.exports, module, module.exports, __webpack_require__);
  31. /******/
  32. /******/ // Flag the module as loaded
  33. /******/ module.l = true;
  34. /******/
  35. /******/ // Return the exports of the module
  36. /******/ return module.exports;
  37. /******/ }
  38. /******/
  39. /******/
  40. /******/ // expose the modules object (__webpack_modules__)
  41. /******/ __webpack_require__.m = modules;
  42. /******/
  43. /******/ // expose the module cache
  44. /******/ __webpack_require__.c = installedModules;
  45. /******/
  46. /******/ // define getter function for harmony exports
  47. /******/ __webpack_require__.d = function(exports, name, getter) {
  48. /******/ if(!__webpack_require__.o(exports, name)) {
  49. /******/ Object.defineProperty(exports, name, { enumerable: true, get: getter });
  50. /******/ }
  51. /******/ };
  52. /******/
  53. /******/ // define __esModule on exports
  54. /******/ __webpack_require__.r = function(exports) {
  55. /******/ if(typeof Symbol !== 'undefined' && Symbol.toStringTag) {
  56. /******/ Object.defineProperty(exports, Symbol.toStringTag, { value: 'Module' });
  57. /******/ }
  58. /******/ Object.defineProperty(exports, '__esModule', { value: true });
  59. /******/ };
  60. /******/
  61. /******/ // create a fake namespace object
  62. /******/ // mode & 1: value is a module id, require it
  63. /******/ // mode & 2: merge all properties of value into the ns
  64. /******/ // mode & 4: return value when already ns object
  65. /******/ // mode & 8|1: behave like require
  66. /******/ __webpack_require__.t = function(value, mode) {
  67. /******/ if(mode & 1) value = __webpack_require__(value);
  68. /******/ if(mode & 8) return value;
  69. /******/ if((mode & 4) && typeof value === 'object' && value && value.__esModule) return value;
  70. /******/ var ns = Object.create(null);
  71. /******/ __webpack_require__.r(ns);
  72. /******/ Object.defineProperty(ns, 'default', { enumerable: true, value: value });
  73. /******/ if(mode & 2 && typeof value != 'string') for(var key in value) __webpack_require__.d(ns, key, function(key) { return value[key]; }.bind(null, key));
  74. /******/ return ns;
  75. /******/ };
  76. /******/
  77. /******/ // getDefaultExport function for compatibility with non-harmony modules
  78. /******/ __webpack_require__.n = function(module) {
  79. /******/ var getter = module && module.__esModule ?
  80. /******/ function getDefault() { return module['default']; } :
  81. /******/ function getModuleExports() { return module; };
  82. /******/ __webpack_require__.d(getter, 'a', getter);
  83. /******/ return getter;
  84. /******/ };
  85. /******/
  86. /******/ // Object.prototype.hasOwnProperty.call
  87. /******/ __webpack_require__.o = function(object, property) { return Object.prototype.hasOwnProperty.call(object, property); };
  88. /******/
  89. /******/ // __webpack_public_path__
  90. /******/ __webpack_require__.p = "";
  91. /******/
  92. /******/
  93. /******/ // Load entry module and return exports
  94. /******/ return __webpack_require__(__webpack_require__.s = "./legacy/legacy.ts");
  95. /******/ })
  96. /************************************************************************/
  97. /******/ ({
  98. /***/ "../../node_modules/tslib/tslib.es6.js":
  99. /*!***********************************************************!*\
  100. !*** C:/Repos/Babylon.js/node_modules/tslib/tslib.es6.js ***!
  101. \***********************************************************/
  102. /*! exports provided: __extends, __assign, __rest, __decorate, __param, __metadata, __awaiter, __generator, __exportStar, __values, __read, __spread, __spreadArrays, __await, __asyncGenerator, __asyncDelegator, __asyncValues, __makeTemplateObject, __importStar, __importDefault */
  103. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  104. "use strict";
  105. __webpack_require__.r(__webpack_exports__);
  106. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__extends", function() { return __extends; });
  107. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__assign", function() { return __assign; });
  108. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__rest", function() { return __rest; });
  109. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__decorate", function() { return __decorate; });
  110. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__param", function() { return __param; });
  111. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__metadata", function() { return __metadata; });
  112. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__awaiter", function() { return __awaiter; });
  113. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__generator", function() { return __generator; });
  114. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__exportStar", function() { return __exportStar; });
  115. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__values", function() { return __values; });
  116. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__read", function() { return __read; });
  117. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__spread", function() { return __spread; });
  118. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__spreadArrays", function() { return __spreadArrays; });
  119. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__await", function() { return __await; });
  120. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__asyncGenerator", function() { return __asyncGenerator; });
  121. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__asyncDelegator", function() { return __asyncDelegator; });
  122. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__asyncValues", function() { return __asyncValues; });
  123. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__makeTemplateObject", function() { return __makeTemplateObject; });
  124. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__importStar", function() { return __importStar; });
  125. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__importDefault", function() { return __importDefault; });
  126. /*! *****************************************************************************
  127. Copyright (c) Microsoft Corporation. All rights reserved.
  128. Licensed under the Apache License, Version 2.0 (the "License"); you may not use
  129. this file except in compliance with the License. You may obtain a copy of the
  130. License at http://www.apache.org/licenses/LICENSE-2.0
  131. THIS CODE IS PROVIDED ON AN *AS IS* BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
  132. KIND, EITHER EXPRESS OR IMPLIED, INCLUDING WITHOUT LIMITATION ANY IMPLIED
  133. WARRANTIES OR CONDITIONS OF TITLE, FITNESS FOR A PARTICULAR PURPOSE,
  134. MERCHANTABLITY OR NON-INFRINGEMENT.
  135. See the Apache Version 2.0 License for specific language governing permissions
  136. and limitations under the License.
  137. ***************************************************************************** */
  138. /* global Reflect, Promise */
  139. var extendStatics = function(d, b) {
  140. extendStatics = Object.setPrototypeOf ||
  141. ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||
  142. function (d, b) { for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p]; };
  143. return extendStatics(d, b);
  144. };
  145. function __extends(d, b) {
  146. extendStatics(d, b);
  147. function __() { this.constructor = d; }
  148. d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());
  149. }
  150. var __assign = function() {
  151. __assign = Object.assign || function __assign(t) {
  152. for (var s, i = 1, n = arguments.length; i < n; i++) {
  153. s = arguments[i];
  154. for (var p in s) if (Object.prototype.hasOwnProperty.call(s, p)) t[p] = s[p];
  155. }
  156. return t;
  157. }
  158. return __assign.apply(this, arguments);
  159. }
  160. function __rest(s, e) {
  161. var t = {};
  162. for (var p in s) if (Object.prototype.hasOwnProperty.call(s, p) && e.indexOf(p) < 0)
  163. t[p] = s[p];
  164. if (s != null && typeof Object.getOwnPropertySymbols === "function")
  165. for (var i = 0, p = Object.getOwnPropertySymbols(s); i < p.length; i++) {
  166. if (e.indexOf(p[i]) < 0 && Object.prototype.propertyIsEnumerable.call(s, p[i]))
  167. t[p[i]] = s[p[i]];
  168. }
  169. return t;
  170. }
  171. function __decorate(decorators, target, key, desc) {
  172. var c = arguments.length, r = c < 3 ? target : desc === null ? desc = Object.getOwnPropertyDescriptor(target, key) : desc, d;
  173. if (typeof Reflect === "object" && typeof Reflect.decorate === "function") r = Reflect.decorate(decorators, target, key, desc);
  174. else for (var i = decorators.length - 1; i >= 0; i--) if (d = decorators[i]) r = (c < 3 ? d(r) : c > 3 ? d(target, key, r) : d(target, key)) || r;
  175. return c > 3 && r && Object.defineProperty(target, key, r), r;
  176. }
  177. function __param(paramIndex, decorator) {
  178. return function (target, key) { decorator(target, key, paramIndex); }
  179. }
  180. function __metadata(metadataKey, metadataValue) {
  181. if (typeof Reflect === "object" && typeof Reflect.metadata === "function") return Reflect.metadata(metadataKey, metadataValue);
  182. }
  183. function __awaiter(thisArg, _arguments, P, generator) {
  184. return new (P || (P = Promise))(function (resolve, reject) {
  185. function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } }
  186. function rejected(value) { try { step(generator["throw"](value)); } catch (e) { reject(e); } }
  187. function step(result) { result.done ? resolve(result.value) : new P(function (resolve) { resolve(result.value); }).then(fulfilled, rejected); }
  188. step((generator = generator.apply(thisArg, _arguments || [])).next());
  189. });
  190. }
  191. function __generator(thisArg, body) {
  192. var _ = { label: 0, sent: function() { if (t[0] & 1) throw t[1]; return t[1]; }, trys: [], ops: [] }, f, y, t, g;
  193. return g = { next: verb(0), "throw": verb(1), "return": verb(2) }, typeof Symbol === "function" && (g[Symbol.iterator] = function() { return this; }), g;
  194. function verb(n) { return function (v) { return step([n, v]); }; }
  195. function step(op) {
  196. if (f) throw new TypeError("Generator is already executing.");
  197. while (_) try {
  198. if (f = 1, y && (t = op[0] & 2 ? y["return"] : op[0] ? y["throw"] || ((t = y["return"]) && t.call(y), 0) : y.next) && !(t = t.call(y, op[1])).done) return t;
  199. if (y = 0, t) op = [op[0] & 2, t.value];
  200. switch (op[0]) {
  201. case 0: case 1: t = op; break;
  202. case 4: _.label++; return { value: op[1], done: false };
  203. case 5: _.label++; y = op[1]; op = [0]; continue;
  204. case 7: op = _.ops.pop(); _.trys.pop(); continue;
  205. default:
  206. if (!(t = _.trys, t = t.length > 0 && t[t.length - 1]) && (op[0] === 6 || op[0] === 2)) { _ = 0; continue; }
  207. if (op[0] === 3 && (!t || (op[1] > t[0] && op[1] < t[3]))) { _.label = op[1]; break; }
  208. if (op[0] === 6 && _.label < t[1]) { _.label = t[1]; t = op; break; }
  209. if (t && _.label < t[2]) { _.label = t[2]; _.ops.push(op); break; }
  210. if (t[2]) _.ops.pop();
  211. _.trys.pop(); continue;
  212. }
  213. op = body.call(thisArg, _);
  214. } catch (e) { op = [6, e]; y = 0; } finally { f = t = 0; }
  215. if (op[0] & 5) throw op[1]; return { value: op[0] ? op[1] : void 0, done: true };
  216. }
  217. }
  218. function __exportStar(m, exports) {
  219. for (var p in m) if (!exports.hasOwnProperty(p)) exports[p] = m[p];
  220. }
  221. function __values(o) {
  222. var m = typeof Symbol === "function" && o[Symbol.iterator], i = 0;
  223. if (m) return m.call(o);
  224. return {
  225. next: function () {
  226. if (o && i >= o.length) o = void 0;
  227. return { value: o && o[i++], done: !o };
  228. }
  229. };
  230. }
  231. function __read(o, n) {
  232. var m = typeof Symbol === "function" && o[Symbol.iterator];
  233. if (!m) return o;
  234. var i = m.call(o), r, ar = [], e;
  235. try {
  236. while ((n === void 0 || n-- > 0) && !(r = i.next()).done) ar.push(r.value);
  237. }
  238. catch (error) { e = { error: error }; }
  239. finally {
  240. try {
  241. if (r && !r.done && (m = i["return"])) m.call(i);
  242. }
  243. finally { if (e) throw e.error; }
  244. }
  245. return ar;
  246. }
  247. function __spread() {
  248. for (var ar = [], i = 0; i < arguments.length; i++)
  249. ar = ar.concat(__read(arguments[i]));
  250. return ar;
  251. }
  252. function __spreadArrays() {
  253. for (var s = 0, i = 0, il = arguments.length; i < il; i++) s += arguments[i].length;
  254. for (var r = Array(s), k = 0, i = 0; i < il; i++)
  255. for (var a = arguments[i], j = 0, jl = a.length; j < jl; j++, k++)
  256. r[k] = a[j];
  257. return r;
  258. };
  259. function __await(v) {
  260. return this instanceof __await ? (this.v = v, this) : new __await(v);
  261. }
  262. function __asyncGenerator(thisArg, _arguments, generator) {
  263. if (!Symbol.asyncIterator) throw new TypeError("Symbol.asyncIterator is not defined.");
  264. var g = generator.apply(thisArg, _arguments || []), i, q = [];
  265. return i = {}, verb("next"), verb("throw"), verb("return"), i[Symbol.asyncIterator] = function () { return this; }, i;
  266. function verb(n) { if (g[n]) i[n] = function (v) { return new Promise(function (a, b) { q.push([n, v, a, b]) > 1 || resume(n, v); }); }; }
  267. function resume(n, v) { try { step(g[n](v)); } catch (e) { settle(q[0][3], e); } }
  268. function step(r) { r.value instanceof __await ? Promise.resolve(r.value.v).then(fulfill, reject) : settle(q[0][2], r); }
  269. function fulfill(value) { resume("next", value); }
  270. function reject(value) { resume("throw", value); }
  271. function settle(f, v) { if (f(v), q.shift(), q.length) resume(q[0][0], q[0][1]); }
  272. }
  273. function __asyncDelegator(o) {
  274. var i, p;
  275. return i = {}, verb("next"), verb("throw", function (e) { throw e; }), verb("return"), i[Symbol.iterator] = function () { return this; }, i;
  276. function verb(n, f) { i[n] = o[n] ? function (v) { return (p = !p) ? { value: __await(o[n](v)), done: n === "return" } : f ? f(v) : v; } : f; }
  277. }
  278. function __asyncValues(o) {
  279. if (!Symbol.asyncIterator) throw new TypeError("Symbol.asyncIterator is not defined.");
  280. var m = o[Symbol.asyncIterator], i;
  281. return m ? m.call(o) : (o = typeof __values === "function" ? __values(o) : o[Symbol.iterator](), i = {}, verb("next"), verb("throw"), verb("return"), i[Symbol.asyncIterator] = function () { return this; }, i);
  282. function verb(n) { i[n] = o[n] && function (v) { return new Promise(function (resolve, reject) { v = o[n](v), settle(resolve, reject, v.done, v.value); }); }; }
  283. function settle(resolve, reject, d, v) { Promise.resolve(v).then(function(v) { resolve({ value: v, done: d }); }, reject); }
  284. }
  285. function __makeTemplateObject(cooked, raw) {
  286. if (Object.defineProperty) { Object.defineProperty(cooked, "raw", { value: raw }); } else { cooked.raw = raw; }
  287. return cooked;
  288. };
  289. function __importStar(mod) {
  290. if (mod && mod.__esModule) return mod;
  291. var result = {};
  292. if (mod != null) for (var k in mod) if (Object.hasOwnProperty.call(mod, k)) result[k] = mod[k];
  293. result.default = mod;
  294. return result;
  295. }
  296. function __importDefault(mod) {
  297. return (mod && mod.__esModule) ? mod : { default: mod };
  298. }
  299. /***/ }),
  300. /***/ "../../node_modules/webpack/buildin/global.js":
  301. /*!***********************************!*\
  302. !*** (webpack)/buildin/global.js ***!
  303. \***********************************/
  304. /*! no static exports found */
  305. /***/ (function(module, exports) {
  306. var g;
  307. // This works in non-strict mode
  308. g = (function() {
  309. return this;
  310. })();
  311. try {
  312. // This works if eval is allowed (see CSP)
  313. g = g || new Function("return this")();
  314. } catch (e) {
  315. // This works if the window reference is available
  316. if (typeof window === "object") g = window;
  317. }
  318. // g can still be undefined, but nothing to do about it...
  319. // We return undefined, instead of nothing here, so it's
  320. // easier to handle this case. if(!global) { ...}
  321. module.exports = g;
  322. /***/ }),
  323. /***/ "./cell/cell.fragment.ts":
  324. /*!*******************************!*\
  325. !*** ./cell/cell.fragment.ts ***!
  326. \*******************************/
  327. /*! exports provided: cellPixelShader */
  328. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  329. "use strict";
  330. __webpack_require__.r(__webpack_exports__);
  331. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "cellPixelShader", function() { return cellPixelShader; });
  332. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
  333. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
  334. var name = 'cellPixelShader';
  335. var shader = "precision highp float;\n\nuniform vec3 vEyePosition;\nuniform vec4 vDiffuseColor;\n\nvarying vec3 vPositionW;\n#ifdef NORMAL\nvarying vec3 vNormalW;\n#endif\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n\n#include<helperFunctions>\n\n#include<__decl__lightFragment>[0..maxSimultaneousLights]\n#include<lightsFragmentFunctions>\n#include<shadowsFragmentFunctions>\n\n#ifdef DIFFUSE\nvarying vec2 vDiffuseUV;\nuniform sampler2D diffuseSampler;\nuniform vec2 vDiffuseInfos;\n#endif\n#include<clipPlaneFragmentDeclaration>\n\n#include<fogFragmentDeclaration>\n\nvec3 computeCustomDiffuseLighting(lightingInfo info,vec3 diffuseBase,float shadow)\n{\ndiffuseBase=info.diffuse*shadow;\n#ifdef CELLBASIC\nfloat level=1.0;\nif (info.ndl<0.5)\nlevel=0.5;\ndiffuseBase.rgb*vec3(level,level,level);\n#else\nfloat ToonThresholds[4];\nToonThresholds[0]=0.95;\nToonThresholds[1]=0.5;\nToonThresholds[2]=0.2;\nToonThresholds[3]=0.03;\nfloat ToonBrightnessLevels[5];\nToonBrightnessLevels[0]=1.0;\nToonBrightnessLevels[1]=0.8;\nToonBrightnessLevels[2]=0.6;\nToonBrightnessLevels[3]=0.35;\nToonBrightnessLevels[4]=0.2;\nif (info.ndl>ToonThresholds[0])\n{\ndiffuseBase.rgb*=ToonBrightnessLevels[0];\n}\nelse if (info.ndl>ToonThresholds[1])\n{\ndiffuseBase.rgb*=ToonBrightnessLevels[1];\n}\nelse if (info.ndl>ToonThresholds[2])\n{\ndiffuseBase.rgb*=ToonBrightnessLevels[2];\n}\nelse if (info.ndl>ToonThresholds[3])\n{\ndiffuseBase.rgb*=ToonBrightnessLevels[3];\n}\nelse\n{\ndiffuseBase.rgb*=ToonBrightnessLevels[4];\n}\n#endif\nreturn max(diffuseBase,vec3(0.2));\n}\nvoid main(void)\n{\n#include<clipPlaneFragment>\nvec3 viewDirectionW=normalize(vEyePosition-vPositionW);\n\nvec4 baseColor=vec4(1.,1.,1.,1.);\nvec3 diffuseColor=vDiffuseColor.rgb;\n\nfloat alpha=vDiffuseColor.a;\n#ifdef DIFFUSE\nbaseColor=texture2D(diffuseSampler,vDiffuseUV);\n#ifdef ALPHATEST\nif (baseColor.a<0.4)\ndiscard;\n#endif\n#include<depthPrePass>\nbaseColor.rgb*=vDiffuseInfos.y;\n#endif\n#ifdef VERTEXCOLOR\nbaseColor.rgb*=vColor.rgb;\n#endif\n\n#ifdef NORMAL\nvec3 normalW=normalize(vNormalW);\n#else\nvec3 normalW=vec3(1.0,1.0,1.0);\n#endif\n\nlightingInfo info;\nvec3 diffuseBase=vec3(0.,0.,0.);\nfloat shadow=1.;\nfloat glossiness=0.;\n#ifdef SPECULARTERM\nvec3 specularBase=vec3(0.,0.,0.);\n#endif\n#include<lightFragment>[0..maxSimultaneousLights]\n#ifdef VERTEXALPHA\nalpha*=vColor.a;\n#endif\nvec3 finalDiffuse=clamp(diffuseBase*diffuseColor,0.0,1.0)*baseColor.rgb;\n\nvec4 color=vec4(finalDiffuse,alpha);\n#include<fogFragment>\ngl_FragColor=color;\n}";
  336. babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__["Effect"].ShadersStore[name] = shader;
  337. /** @hidden */
  338. var cellPixelShader = { name: name, shader: shader };
  339. /***/ }),
  340. /***/ "./cell/cell.vertex.ts":
  341. /*!*****************************!*\
  342. !*** ./cell/cell.vertex.ts ***!
  343. \*****************************/
  344. /*! exports provided: cellVertexShader */
  345. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  346. "use strict";
  347. __webpack_require__.r(__webpack_exports__);
  348. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "cellVertexShader", function() { return cellVertexShader; });
  349. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
  350. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
  351. var name = 'cellVertexShader';
  352. var shader = "precision highp float;\n\nattribute vec3 position;\n#ifdef NORMAL\nattribute vec3 normal;\n#endif\n#ifdef UV1\nattribute vec2 uv;\n#endif\n#ifdef UV2\nattribute vec2 uv2;\n#endif\n#ifdef VERTEXCOLOR\nattribute vec4 color;\n#endif\n#include<bonesDeclaration>\n\n#include<instancesDeclaration>\nuniform mat4 view;\nuniform mat4 viewProjection;\n#ifdef DIFFUSE\nvarying vec2 vDiffuseUV;\nuniform mat4 diffuseMatrix;\nuniform vec2 vDiffuseInfos;\n#endif\n#ifdef POINTSIZE\nuniform float pointSize;\n#endif\n\nvarying vec3 vPositionW;\n#ifdef NORMAL\nvarying vec3 vNormalW;\n#endif\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n#include<clipPlaneVertexDeclaration>\n#include<fogVertexDeclaration>\n#include<__decl__lightFragment>[0..maxSimultaneousLights]\nvoid main(void) {\n#include<instancesVertex>\n#include<bonesVertex>\ngl_Position=viewProjection*finalWorld*vec4(position,1.0);\nvec4 worldPos=finalWorld*vec4(position,1.0);\nvPositionW=vec3(worldPos);\n#ifdef NORMAL\nvNormalW=normalize(vec3(finalWorld*vec4(normal,0.0)));\n#endif\n\n#ifndef UV1\nvec2 uv=vec2(0.,0.);\n#endif\n#ifndef UV2\nvec2 uv2=vec2(0.,0.);\n#endif\n#ifdef DIFFUSE\nif (vDiffuseInfos.x == 0.)\n{\nvDiffuseUV=vec2(diffuseMatrix*vec4(uv,1.0,0.0));\n}\nelse\n{\nvDiffuseUV=vec2(diffuseMatrix*vec4(uv2,1.0,0.0));\n}\n#endif\n\n#include<clipPlaneVertex>\n\n#include<fogVertex>\n#include<shadowsVertex>[0..maxSimultaneousLights]\n\n#ifdef VERTEXCOLOR\nvColor=color;\n#endif\n\n#ifdef POINTSIZE\ngl_PointSize=pointSize;\n#endif\n}\n";
  353. babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__["Effect"].ShadersStore[name] = shader;
  354. /** @hidden */
  355. var cellVertexShader = { name: name, shader: shader };
  356. /***/ }),
  357. /***/ "./cell/cellMaterial.ts":
  358. /*!******************************!*\
  359. !*** ./cell/cellMaterial.ts ***!
  360. \******************************/
  361. /*! exports provided: CellMaterial */
  362. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  363. "use strict";
  364. __webpack_require__.r(__webpack_exports__);
  365. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "CellMaterial", function() { return CellMaterial; });
  366. /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
  367. /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Materials/effect");
  368. /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__);
  369. /* harmony import */ var _cell_fragment__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./cell.fragment */ "./cell/cell.fragment.ts");
  370. /* harmony import */ var _cell_vertex__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./cell.vertex */ "./cell/cell.vertex.ts");
  371. var CellMaterialDefines = /** @class */ (function (_super) {
  372. tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"](CellMaterialDefines, _super);
  373. function CellMaterialDefines() {
  374. var _this = _super.call(this) || this;
  375. _this.DIFFUSE = false;
  376. _this.CLIPPLANE = false;
  377. _this.CLIPPLANE2 = false;
  378. _this.CLIPPLANE3 = false;
  379. _this.CLIPPLANE4 = false;
  380. _this.ALPHATEST = false;
  381. _this.POINTSIZE = false;
  382. _this.FOG = false;
  383. _this.NORMAL = false;
  384. _this.UV1 = false;
  385. _this.UV2 = false;
  386. _this.VERTEXCOLOR = false;
  387. _this.VERTEXALPHA = false;
  388. _this.NUM_BONE_INFLUENCERS = 0;
  389. _this.BonesPerMesh = 0;
  390. _this.INSTANCES = false;
  391. _this.NDOTL = true;
  392. _this.CUSTOMUSERLIGHTING = true;
  393. _this.CELLBASIC = true;
  394. _this.DEPTHPREPASS = false;
  395. _this.rebuild();
  396. return _this;
  397. }
  398. return CellMaterialDefines;
  399. }(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialDefines"]));
  400. var CellMaterial = /** @class */ (function (_super) {
  401. tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"](CellMaterial, _super);
  402. function CellMaterial(name, scene) {
  403. var _this = _super.call(this, name, scene) || this;
  404. _this.diffuseColor = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"](1, 1, 1);
  405. _this._computeHighLevel = false;
  406. _this._disableLighting = false;
  407. _this._maxSimultaneousLights = 4;
  408. return _this;
  409. }
  410. CellMaterial.prototype.needAlphaBlending = function () {
  411. return (this.alpha < 1.0);
  412. };
  413. CellMaterial.prototype.needAlphaTesting = function () {
  414. return false;
  415. };
  416. CellMaterial.prototype.getAlphaTestTexture = function () {
  417. return null;
  418. };
  419. // Methods
  420. CellMaterial.prototype.isReadyForSubMesh = function (mesh, subMesh, useInstances) {
  421. if (this.isFrozen) {
  422. if (this._wasPreviouslyReady && subMesh.effect) {
  423. return true;
  424. }
  425. }
  426. if (!subMesh._materialDefines) {
  427. subMesh._materialDefines = new CellMaterialDefines();
  428. }
  429. var defines = subMesh._materialDefines;
  430. var scene = this.getScene();
  431. if (!this.checkReadyOnEveryCall && subMesh.effect) {
  432. if (this._renderId === scene.getRenderId()) {
  433. return true;
  434. }
  435. }
  436. var engine = scene.getEngine();
  437. // Textures
  438. if (defines._areTexturesDirty) {
  439. defines._needUVs = false;
  440. if (scene.texturesEnabled) {
  441. if (this._diffuseTexture && babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialFlags"].DiffuseTextureEnabled) {
  442. if (!this._diffuseTexture.isReady()) {
  443. return false;
  444. }
  445. else {
  446. defines._needUVs = true;
  447. defines.DIFFUSE = true;
  448. }
  449. }
  450. }
  451. }
  452. // High level
  453. defines.CELLBASIC = !this.computeHighLevel;
  454. // Misc.
  455. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForMisc(mesh, scene, false, this.pointsCloud, this.fogEnabled, this._shouldTurnAlphaTestOn(mesh), defines);
  456. // Lights
  457. defines._needNormals = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForLights(scene, mesh, defines, false, this._maxSimultaneousLights, this._disableLighting);
  458. // Values that need to be evaluated on every frame
  459. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForFrameBoundValues(scene, engine, defines, useInstances ? true : false);
  460. // Attribs
  461. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForAttributes(mesh, defines, true, true);
  462. // Get correct effect
  463. if (defines.isDirty) {
  464. defines.markAsProcessed();
  465. scene.resetCachedMaterial();
  466. // Fallbacks
  467. var fallbacks = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["EffectFallbacks"]();
  468. if (defines.FOG) {
  469. fallbacks.addFallback(1, "FOG");
  470. }
  471. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].HandleFallbacksForShadows(defines, fallbacks, this.maxSimultaneousLights);
  472. if (defines.NUM_BONE_INFLUENCERS > 0) {
  473. fallbacks.addCPUSkinningFallback(0, mesh);
  474. }
  475. //Attributes
  476. var attribs = [babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].PositionKind];
  477. if (defines.NORMAL) {
  478. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].NormalKind);
  479. }
  480. if (defines.UV1) {
  481. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].UVKind);
  482. }
  483. if (defines.UV2) {
  484. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].UV2Kind);
  485. }
  486. if (defines.VERTEXCOLOR) {
  487. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].ColorKind);
  488. }
  489. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareAttributesForBones(attribs, mesh, defines, fallbacks);
  490. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareAttributesForInstances(attribs, defines);
  491. var shaderName = "cell";
  492. var join = defines.toString();
  493. var uniforms = ["world", "view", "viewProjection", "vEyePosition", "vLightsType", "vDiffuseColor",
  494. "vFogInfos", "vFogColor", "pointSize",
  495. "vDiffuseInfos",
  496. "mBones",
  497. "vClipPlane", "vClipPlane2", "vClipPlane3", "vClipPlane4", "diffuseMatrix"
  498. ];
  499. var samplers = ["diffuseSampler"];
  500. var uniformBuffers = new Array();
  501. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareUniformsAndSamplersList({
  502. uniformsNames: uniforms,
  503. uniformBuffersNames: uniformBuffers,
  504. samplers: samplers,
  505. defines: defines,
  506. maxSimultaneousLights: this.maxSimultaneousLights
  507. });
  508. subMesh.setEffect(scene.getEngine().createEffect(shaderName, {
  509. attributes: attribs,
  510. uniformsNames: uniforms,
  511. uniformBuffersNames: uniformBuffers,
  512. samplers: samplers,
  513. defines: join,
  514. fallbacks: fallbacks,
  515. onCompiled: this.onCompiled,
  516. onError: this.onError,
  517. indexParameters: { maxSimultaneousLights: this.maxSimultaneousLights - 1 }
  518. }, engine), defines);
  519. }
  520. if (!subMesh.effect || !subMesh.effect.isReady()) {
  521. return false;
  522. }
  523. this._renderId = scene.getRenderId();
  524. this._wasPreviouslyReady = true;
  525. return true;
  526. };
  527. CellMaterial.prototype.bindForSubMesh = function (world, mesh, subMesh) {
  528. var scene = this.getScene();
  529. var defines = subMesh._materialDefines;
  530. if (!defines) {
  531. return;
  532. }
  533. var effect = subMesh.effect;
  534. if (!effect) {
  535. return;
  536. }
  537. this._activeEffect = effect;
  538. // Matrices
  539. this.bindOnlyWorldMatrix(world);
  540. this._activeEffect.setMatrix("viewProjection", scene.getTransformMatrix());
  541. // Bones
  542. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindBonesParameters(mesh, this._activeEffect);
  543. if (this._mustRebind(scene, effect)) {
  544. // Textures
  545. if (this._diffuseTexture && babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialFlags"].DiffuseTextureEnabled) {
  546. this._activeEffect.setTexture("diffuseSampler", this._diffuseTexture);
  547. this._activeEffect.setFloat2("vDiffuseInfos", this._diffuseTexture.coordinatesIndex, this._diffuseTexture.level);
  548. this._activeEffect.setMatrix("diffuseMatrix", this._diffuseTexture.getTextureMatrix());
  549. }
  550. // Clip plane
  551. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindClipPlane(this._activeEffect, scene);
  552. // Point size
  553. if (this.pointsCloud) {
  554. this._activeEffect.setFloat("pointSize", this.pointSize);
  555. }
  556. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindEyePosition(effect, scene);
  557. }
  558. this._activeEffect.setColor4("vDiffuseColor", this.diffuseColor, this.alpha * mesh.visibility);
  559. // Lights
  560. if (scene.lightsEnabled && !this.disableLighting) {
  561. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindLights(scene, mesh, this._activeEffect, defines, this._maxSimultaneousLights);
  562. }
  563. // View
  564. if (scene.fogEnabled && mesh.applyFog && scene.fogMode !== babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Scene"].FOGMODE_NONE) {
  565. this._activeEffect.setMatrix("view", scene.getViewMatrix());
  566. }
  567. // Fog
  568. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindFogParameters(scene, mesh, this._activeEffect);
  569. this._afterBind(mesh, this._activeEffect);
  570. };
  571. CellMaterial.prototype.getAnimatables = function () {
  572. var results = [];
  573. if (this._diffuseTexture && this._diffuseTexture.animations && this._diffuseTexture.animations.length > 0) {
  574. results.push(this._diffuseTexture);
  575. }
  576. return results;
  577. };
  578. CellMaterial.prototype.getActiveTextures = function () {
  579. var activeTextures = _super.prototype.getActiveTextures.call(this);
  580. if (this._diffuseTexture) {
  581. activeTextures.push(this._diffuseTexture);
  582. }
  583. return activeTextures;
  584. };
  585. CellMaterial.prototype.hasTexture = function (texture) {
  586. if (_super.prototype.hasTexture.call(this, texture)) {
  587. return true;
  588. }
  589. return this._diffuseTexture === texture;
  590. };
  591. CellMaterial.prototype.dispose = function (forceDisposeEffect) {
  592. if (this._diffuseTexture) {
  593. this._diffuseTexture.dispose();
  594. }
  595. _super.prototype.dispose.call(this, forceDisposeEffect);
  596. };
  597. CellMaterial.prototype.getClassName = function () {
  598. return "CellMaterial";
  599. };
  600. CellMaterial.prototype.clone = function (name) {
  601. var _this = this;
  602. return babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Clone(function () { return new CellMaterial(name, _this.getScene()); }, this);
  603. };
  604. CellMaterial.prototype.serialize = function () {
  605. var serializationObject = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Serialize(this);
  606. serializationObject.customType = "BABYLON.CellMaterial";
  607. return serializationObject;
  608. };
  609. // Statics
  610. CellMaterial.Parse = function (source, scene, rootUrl) {
  611. return babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Parse(function () { return new CellMaterial(source.name, scene); }, source, scene, rootUrl);
  612. };
  613. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  614. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("diffuseTexture")
  615. ], CellMaterial.prototype, "_diffuseTexture", void 0);
  616. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  617. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
  618. ], CellMaterial.prototype, "diffuseTexture", void 0);
  619. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  620. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsColor3"])("diffuse")
  621. ], CellMaterial.prototype, "diffuseColor", void 0);
  622. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  623. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])("computeHighLevel")
  624. ], CellMaterial.prototype, "_computeHighLevel", void 0);
  625. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  626. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
  627. ], CellMaterial.prototype, "computeHighLevel", void 0);
  628. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  629. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])("disableLighting")
  630. ], CellMaterial.prototype, "_disableLighting", void 0);
  631. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  632. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsLightsDirty")
  633. ], CellMaterial.prototype, "disableLighting", void 0);
  634. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  635. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])("maxSimultaneousLights")
  636. ], CellMaterial.prototype, "_maxSimultaneousLights", void 0);
  637. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  638. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsLightsDirty")
  639. ], CellMaterial.prototype, "maxSimultaneousLights", void 0);
  640. return CellMaterial;
  641. }(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["PushMaterial"]));
  642. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["_TypeStore"].RegisteredTypes["BABYLON.CellMaterial"] = CellMaterial;
  643. /***/ }),
  644. /***/ "./cell/index.ts":
  645. /*!***********************!*\
  646. !*** ./cell/index.ts ***!
  647. \***********************/
  648. /*! exports provided: CellMaterial */
  649. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  650. "use strict";
  651. __webpack_require__.r(__webpack_exports__);
  652. /* harmony import */ var _cellMaterial__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ./cellMaterial */ "./cell/cellMaterial.ts");
  653. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "CellMaterial", function() { return _cellMaterial__WEBPACK_IMPORTED_MODULE_0__["CellMaterial"]; });
  654. /***/ }),
  655. /***/ "./custom/customMaterial.ts":
  656. /*!**********************************!*\
  657. !*** ./custom/customMaterial.ts ***!
  658. \**********************************/
  659. /*! exports provided: CustomShaderStructure, ShaderSpecialParts, CustomMaterial */
  660. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  661. "use strict";
  662. __webpack_require__.r(__webpack_exports__);
  663. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "CustomShaderStructure", function() { return CustomShaderStructure; });
  664. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "ShaderSpecialParts", function() { return ShaderSpecialParts; });
  665. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "CustomMaterial", function() { return CustomMaterial; });
  666. /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
  667. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
  668. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_1__);
  669. var CustomShaderStructure = /** @class */ (function () {
  670. function CustomShaderStructure() {
  671. }
  672. return CustomShaderStructure;
  673. }());
  674. var ShaderSpecialParts = /** @class */ (function () {
  675. function ShaderSpecialParts() {
  676. }
  677. return ShaderSpecialParts;
  678. }());
  679. var CustomMaterial = /** @class */ (function (_super) {
  680. tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"](CustomMaterial, _super);
  681. function CustomMaterial(name, scene) {
  682. var _this = _super.call(this, name, scene) || this;
  683. _this.CustomParts = new ShaderSpecialParts();
  684. _this.customShaderNameResolve = _this.Builder;
  685. _this.FragmentShader = babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_1__["Effect"].ShadersStore["defaultPixelShader"];
  686. _this.VertexShader = babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_1__["Effect"].ShadersStore["defaultVertexShader"];
  687. return _this;
  688. }
  689. CustomMaterial.prototype.AttachAfterBind = function (mesh, effect) {
  690. for (var el in this._newUniformInstances) {
  691. var ea = el.toString().split('-');
  692. if (ea[0] == 'vec2') {
  693. effect.setVector2(ea[1], this._newUniformInstances[el]);
  694. }
  695. else if (ea[0] == 'vec3') {
  696. effect.setVector3(ea[1], this._newUniformInstances[el]);
  697. }
  698. else if (ea[0] == 'vec4') {
  699. effect.setVector4(ea[1], this._newUniformInstances[el]);
  700. }
  701. else if (ea[0] == 'mat4') {
  702. effect.setMatrix(ea[1], this._newUniformInstances[el]);
  703. }
  704. else if (ea[0] == 'float') {
  705. effect.setFloat(ea[1], this._newUniformInstances[el]);
  706. }
  707. }
  708. for (var el in this._newSamplerInstances) {
  709. var ea = el.toString().split('-');
  710. if (ea[0] == 'sampler2D' && this._newSamplerInstances[el].isReady && this._newSamplerInstances[el].isReady()) {
  711. effect.setTexture(ea[1], this._newSamplerInstances[el]);
  712. }
  713. }
  714. };
  715. CustomMaterial.prototype.ReviewUniform = function (name, arr) {
  716. if (name == "uniform") {
  717. for (var ind in this._newUniforms) {
  718. if (this._customUniform[ind].indexOf('sampler') == -1) {
  719. arr.push(this._newUniforms[ind]);
  720. }
  721. }
  722. }
  723. if (name == "sampler") {
  724. for (var ind in this._newUniforms) {
  725. if (this._customUniform[ind].indexOf('sampler') != -1) {
  726. arr.push(this._newUniforms[ind]);
  727. }
  728. }
  729. }
  730. return arr;
  731. };
  732. CustomMaterial.prototype.Builder = function (shaderName, uniforms, uniformBuffers, samplers, defines) {
  733. var _this = this;
  734. if (this._isCreatedShader) {
  735. return this._createdShaderName;
  736. }
  737. this._isCreatedShader = false;
  738. CustomMaterial.ShaderIndexer++;
  739. var name = "custom_" + CustomMaterial.ShaderIndexer;
  740. this.ReviewUniform("uniform", uniforms);
  741. this.ReviewUniform("sampler", samplers);
  742. var fn_afterBind = this._afterBind.bind(this);
  743. this._afterBind = function (m, e) {
  744. if (!e) {
  745. return;
  746. }
  747. _this.AttachAfterBind(m, e);
  748. try {
  749. fn_afterBind(m, e);
  750. }
  751. catch (e) { }
  752. };
  753. babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_1__["Effect"].ShadersStore[name + "VertexShader"] = this.VertexShader
  754. .replace('#define CUSTOM_VERTEX_BEGIN', (this.CustomParts.Vertex_Begin ? this.CustomParts.Vertex_Begin : ""))
  755. .replace('#define CUSTOM_VERTEX_DEFINITIONS', (this._customUniform ? this._customUniform.join("\n") : "") + (this.CustomParts.Vertex_Definitions ? this.CustomParts.Vertex_Definitions : ""))
  756. .replace('#define CUSTOM_VERTEX_MAIN_BEGIN', (this.CustomParts.Vertex_MainBegin ? this.CustomParts.Vertex_MainBegin : ""))
  757. .replace('#define CUSTOM_VERTEX_UPDATE_POSITION', (this.CustomParts.Vertex_Before_PositionUpdated ? this.CustomParts.Vertex_Before_PositionUpdated : ""))
  758. .replace('#define CUSTOM_VERTEX_UPDATE_NORMAL', (this.CustomParts.Vertex_Before_NormalUpdated ? this.CustomParts.Vertex_Before_NormalUpdated : ""))
  759. .replace('#define CUSTOM_VERTEX_MAIN_END', (this.CustomParts.Vertex_MainEnd ? this.CustomParts.Vertex_MainEnd : ""));
  760. babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_1__["Effect"].ShadersStore[name + "PixelShader"] = this.FragmentShader
  761. .replace('#define CUSTOM_FRAGMENT_BEGIN', (this.CustomParts.Fragment_Begin ? this.CustomParts.Fragment_Begin : ""))
  762. .replace('#define CUSTOM_FRAGMENT_MAIN_BEGIN', (this.CustomParts.Fragment_MainBegin ? this.CustomParts.Fragment_MainBegin : ""))
  763. .replace('#define CUSTOM_FRAGMENT_DEFINITIONS', (this._customUniform ? this._customUniform.join("\n") : "") + (this.CustomParts.Fragment_Definitions ? this.CustomParts.Fragment_Definitions : ""))
  764. .replace('#define CUSTOM_FRAGMENT_UPDATE_DIFFUSE', (this.CustomParts.Fragment_Custom_Diffuse ? this.CustomParts.Fragment_Custom_Diffuse : ""))
  765. .replace('#define CUSTOM_FRAGMENT_UPDATE_ALPHA', (this.CustomParts.Fragment_Custom_Alpha ? this.CustomParts.Fragment_Custom_Alpha : ""))
  766. .replace('#define CUSTOM_FRAGMENT_BEFORE_LIGHTS', (this.CustomParts.Fragment_Before_Lights ? this.CustomParts.Fragment_Before_Lights : ""))
  767. .replace('#define CUSTOM_FRAGMENT_BEFORE_FOG', (this.CustomParts.Fragment_Before_Fog ? this.CustomParts.Fragment_Before_Fog : ""))
  768. .replace('#define CUSTOM_FRAGMENT_BEFORE_FRAGCOLOR', (this.CustomParts.Fragment_Before_FragColor ? this.CustomParts.Fragment_Before_FragColor : ""));
  769. this._isCreatedShader = true;
  770. this._createdShaderName = name;
  771. return name;
  772. };
  773. CustomMaterial.prototype.AddUniform = function (name, kind, param) {
  774. if (!this._customUniform) {
  775. this._customUniform = new Array();
  776. this._newUniforms = new Array();
  777. this._newSamplerInstances = new Array();
  778. this._newUniformInstances = new Array();
  779. }
  780. if (param) {
  781. if (kind.indexOf("sampler") == -1) {
  782. this._newUniformInstances[kind + "-" + name] = param;
  783. }
  784. else {
  785. this._newUniformInstances[kind + "-" + name] = param;
  786. }
  787. }
  788. this._customUniform.push("uniform " + kind + " " + name + ";");
  789. this._newUniforms.push(name);
  790. return this;
  791. };
  792. CustomMaterial.prototype.Fragment_Begin = function (shaderPart) {
  793. this.CustomParts.Fragment_Begin = shaderPart;
  794. return this;
  795. };
  796. CustomMaterial.prototype.Fragment_Definitions = function (shaderPart) {
  797. this.CustomParts.Fragment_Definitions = shaderPart;
  798. return this;
  799. };
  800. CustomMaterial.prototype.Fragment_MainBegin = function (shaderPart) {
  801. this.CustomParts.Fragment_MainBegin = shaderPart;
  802. return this;
  803. };
  804. CustomMaterial.prototype.Fragment_Custom_Diffuse = function (shaderPart) {
  805. this.CustomParts.Fragment_Custom_Diffuse = shaderPart.replace("result", "diffuseColor");
  806. return this;
  807. };
  808. CustomMaterial.prototype.Fragment_Custom_Alpha = function (shaderPart) {
  809. this.CustomParts.Fragment_Custom_Alpha = shaderPart.replace("result", "alpha");
  810. return this;
  811. };
  812. CustomMaterial.prototype.Fragment_Before_Lights = function (shaderPart) {
  813. this.CustomParts.Fragment_Before_Lights = shaderPart;
  814. return this;
  815. };
  816. CustomMaterial.prototype.Fragment_Before_Fog = function (shaderPart) {
  817. this.CustomParts.Fragment_Before_Fog = shaderPart;
  818. return this;
  819. };
  820. CustomMaterial.prototype.Fragment_Before_FragColor = function (shaderPart) {
  821. this.CustomParts.Fragment_Before_FragColor = shaderPart.replace("result", "color");
  822. return this;
  823. };
  824. CustomMaterial.prototype.Vertex_Begin = function (shaderPart) {
  825. this.CustomParts.Vertex_Begin = shaderPart;
  826. return this;
  827. };
  828. CustomMaterial.prototype.Vertex_Definitions = function (shaderPart) {
  829. this.CustomParts.Vertex_Definitions = shaderPart;
  830. return this;
  831. };
  832. CustomMaterial.prototype.Vertex_MainBegin = function (shaderPart) {
  833. this.CustomParts.Vertex_MainBegin = shaderPart;
  834. return this;
  835. };
  836. CustomMaterial.prototype.Vertex_Before_PositionUpdated = function (shaderPart) {
  837. this.CustomParts.Vertex_Before_PositionUpdated = shaderPart.replace("result", "positionUpdated");
  838. return this;
  839. };
  840. CustomMaterial.prototype.Vertex_Before_NormalUpdated = function (shaderPart) {
  841. this.CustomParts.Vertex_Before_NormalUpdated = shaderPart.replace("result", "normalUpdated");
  842. return this;
  843. };
  844. CustomMaterial.prototype.Vertex_MainEnd = function (shaderPart) {
  845. this.CustomParts.Vertex_MainEnd = shaderPart;
  846. return this;
  847. };
  848. CustomMaterial.ShaderIndexer = 1;
  849. return CustomMaterial;
  850. }(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_1__["StandardMaterial"]));
  851. babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_1__["_TypeStore"].RegisteredTypes["BABYLON.CustomMaterial"] = CustomMaterial;
  852. /***/ }),
  853. /***/ "./custom/index.ts":
  854. /*!*************************!*\
  855. !*** ./custom/index.ts ***!
  856. \*************************/
  857. /*! exports provided: CustomShaderStructure, ShaderSpecialParts, CustomMaterial, ShaderAlebdoParts, PBRCustomMaterial */
  858. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  859. "use strict";
  860. __webpack_require__.r(__webpack_exports__);
  861. /* harmony import */ var _customMaterial__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ./customMaterial */ "./custom/customMaterial.ts");
  862. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "CustomShaderStructure", function() { return _customMaterial__WEBPACK_IMPORTED_MODULE_0__["CustomShaderStructure"]; });
  863. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "ShaderSpecialParts", function() { return _customMaterial__WEBPACK_IMPORTED_MODULE_0__["ShaderSpecialParts"]; });
  864. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "CustomMaterial", function() { return _customMaterial__WEBPACK_IMPORTED_MODULE_0__["CustomMaterial"]; });
  865. /* harmony import */ var _pbrCustomMaterial__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! ./pbrCustomMaterial */ "./custom/pbrCustomMaterial.ts");
  866. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "ShaderAlebdoParts", function() { return _pbrCustomMaterial__WEBPACK_IMPORTED_MODULE_1__["ShaderAlebdoParts"]; });
  867. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "PBRCustomMaterial", function() { return _pbrCustomMaterial__WEBPACK_IMPORTED_MODULE_1__["PBRCustomMaterial"]; });
  868. /***/ }),
  869. /***/ "./custom/pbrCustomMaterial.ts":
  870. /*!*************************************!*\
  871. !*** ./custom/pbrCustomMaterial.ts ***!
  872. \*************************************/
  873. /*! exports provided: ShaderAlebdoParts, PBRCustomMaterial */
  874. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  875. "use strict";
  876. __webpack_require__.r(__webpack_exports__);
  877. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "ShaderAlebdoParts", function() { return ShaderAlebdoParts; });
  878. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "PBRCustomMaterial", function() { return PBRCustomMaterial; });
  879. /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
  880. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
  881. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_1__);
  882. var ShaderAlebdoParts = /** @class */ (function () {
  883. function ShaderAlebdoParts() {
  884. }
  885. return ShaderAlebdoParts;
  886. }());
  887. var PBRCustomMaterial = /** @class */ (function (_super) {
  888. tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"](PBRCustomMaterial, _super);
  889. function PBRCustomMaterial(name, scene) {
  890. var _this = _super.call(this, name, scene) || this;
  891. _this.CustomParts = new ShaderAlebdoParts();
  892. _this.customShaderNameResolve = _this.Builder;
  893. _this.FragmentShader = babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_1__["Effect"].ShadersStore["pbrPixelShader"];
  894. _this.VertexShader = babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_1__["Effect"].ShadersStore["pbrVertexShader"];
  895. return _this;
  896. }
  897. PBRCustomMaterial.prototype.AttachAfterBind = function (mesh, effect) {
  898. for (var el in this._newUniformInstances) {
  899. var ea = el.toString().split('-');
  900. if (ea[0] == 'vec2') {
  901. effect.setVector2(ea[1], this._newUniformInstances[el]);
  902. }
  903. else if (ea[0] == 'vec3') {
  904. effect.setVector3(ea[1], this._newUniformInstances[el]);
  905. }
  906. else if (ea[0] == 'vec4') {
  907. effect.setVector4(ea[1], this._newUniformInstances[el]);
  908. }
  909. else if (ea[0] == 'mat4') {
  910. effect.setMatrix(ea[1], this._newUniformInstances[el]);
  911. }
  912. else if (ea[0] == 'float') {
  913. effect.setFloat(ea[1], this._newUniformInstances[el]);
  914. }
  915. }
  916. for (var el in this._newSamplerInstances) {
  917. var ea = el.toString().split('-');
  918. if (ea[0] == 'sampler2D' && this._newSamplerInstances[el].isReady && this._newSamplerInstances[el].isReady()) {
  919. effect.setTexture(ea[1], this._newSamplerInstances[el]);
  920. }
  921. }
  922. };
  923. PBRCustomMaterial.prototype.ReviewUniform = function (name, arr) {
  924. if (name == "uniform") {
  925. for (var ind in this._newUniforms) {
  926. if (this._customUniform[ind].indexOf('sampler') == -1) {
  927. arr.push(this._newUniforms[ind]);
  928. }
  929. }
  930. }
  931. if (name == "sampler") {
  932. for (var ind in this._newUniforms) {
  933. if (this._customUniform[ind].indexOf('sampler') != -1) {
  934. arr.push(this._newUniforms[ind]);
  935. }
  936. }
  937. }
  938. return arr;
  939. };
  940. PBRCustomMaterial.prototype.Builder = function (shaderName, uniforms, uniformBuffers, samplers, defines) {
  941. var _this = this;
  942. if (this._isCreatedShader) {
  943. return this._createdShaderName;
  944. }
  945. this._isCreatedShader = false;
  946. PBRCustomMaterial.ShaderIndexer++;
  947. var name = "custom_" + PBRCustomMaterial.ShaderIndexer;
  948. this.ReviewUniform("uniform", uniforms);
  949. this.ReviewUniform("sampler", samplers);
  950. var fn_afterBind = this._afterBind.bind(this);
  951. this._afterBind = function (m, e) {
  952. if (!e) {
  953. return;
  954. }
  955. _this.AttachAfterBind(m, e);
  956. try {
  957. fn_afterBind(m, e);
  958. }
  959. catch (e) { }
  960. };
  961. babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_1__["Effect"].ShadersStore[name + "VertexShader"] = this.VertexShader
  962. .replace('#define CUSTOM_VERTEX_BEGIN', (this.CustomParts.Vertex_Begin ? this.CustomParts.Vertex_Begin : ""))
  963. .replace('#define CUSTOM_VERTEX_DEFINITIONS', (this._customUniform ? this._customUniform.join("\n") : "") + (this.CustomParts.Vertex_Definitions ? this.CustomParts.Vertex_Definitions : ""))
  964. .replace('#define CUSTOM_VERTEX_MAIN_BEGIN', (this.CustomParts.Vertex_MainBegin ? this.CustomParts.Vertex_MainBegin : ""))
  965. .replace('#define CUSTOM_VERTEX_UPDATE_POSITION', (this.CustomParts.Vertex_Before_PositionUpdated ? this.CustomParts.Vertex_Before_PositionUpdated : ""))
  966. .replace('#define CUSTOM_VERTEX_UPDATE_NORMAL', (this.CustomParts.Vertex_Before_NormalUpdated ? this.CustomParts.Vertex_Before_NormalUpdated : ""))
  967. .replace('#define CUSTOM_VERTEX_MAIN_END', (this.CustomParts.Vertex_MainEnd ? this.CustomParts.Vertex_MainEnd : ""));
  968. babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_1__["Effect"].ShadersStore[name + "PixelShader"] = this.FragmentShader
  969. .replace('#define CUSTOM_FRAGMENT_BEGIN', (this.CustomParts.Fragment_Begin ? this.CustomParts.Fragment_Begin : ""))
  970. .replace('#define CUSTOM_FRAGMENT_MAIN_BEGIN', (this.CustomParts.Fragment_MainBegin ? this.CustomParts.Fragment_MainBegin : ""))
  971. .replace('#define CUSTOM_FRAGMENT_DEFINITIONS', (this._customUniform ? this._customUniform.join("\n") : "") + (this.CustomParts.Fragment_Definitions ? this.CustomParts.Fragment_Definitions : ""))
  972. .replace('#define CUSTOM_FRAGMENT_UPDATE_ALBEDO', (this.CustomParts.Fragment_Custom_Albedo ? this.CustomParts.Fragment_Custom_Albedo : ""))
  973. .replace('#define CUSTOM_FRAGMENT_UPDATE_ALPHA', (this.CustomParts.Fragment_Custom_Alpha ? this.CustomParts.Fragment_Custom_Alpha : ""))
  974. .replace('#define CUSTOM_FRAGMENT_BEFORE_LIGHTS', (this.CustomParts.Fragment_Before_Lights ? this.CustomParts.Fragment_Before_Lights : ""))
  975. .replace('#define CUSTOM_FRAGMENT_UPDATE_METALLICROUGHNESS', (this.CustomParts.Fragment_Custom_MetallicRoughness ? this.CustomParts.Fragment_Custom_MetallicRoughness : ""))
  976. .replace('#define CUSTOM_FRAGMENT_UPDATE_MICROSURFACE', (this.CustomParts.Fragment_Custom_MicroSurface ? this.CustomParts.Fragment_Custom_MicroSurface : ""))
  977. .replace('#define CUSTOM_FRAGMENT_BEFORE_FOG', (this.CustomParts.Fragment_Before_Fog ? this.CustomParts.Fragment_Before_Fog : ""))
  978. .replace('#define CUSTOM_FRAGMENT_BEFORE_FRAGCOLOR', (this.CustomParts.Fragment_Before_FragColor ? this.CustomParts.Fragment_Before_FragColor : ""));
  979. this._isCreatedShader = true;
  980. this._createdShaderName = name;
  981. return name;
  982. };
  983. PBRCustomMaterial.prototype.AddUniform = function (name, kind, param) {
  984. if (!this._customUniform) {
  985. this._customUniform = new Array();
  986. this._newUniforms = new Array();
  987. this._newSamplerInstances = new Array();
  988. this._newUniformInstances = new Array();
  989. }
  990. if (param) {
  991. if (kind.indexOf("sampler") == -1) {
  992. this._newUniformInstances[kind + "-" + name] = param;
  993. }
  994. else {
  995. this._newUniformInstances[kind + "-" + name] = param;
  996. }
  997. }
  998. this._customUniform.push("uniform " + kind + " " + name + ";");
  999. this._newUniforms.push(name);
  1000. return this;
  1001. };
  1002. PBRCustomMaterial.prototype.Fragment_Begin = function (shaderPart) {
  1003. this.CustomParts.Fragment_Begin = shaderPart;
  1004. return this;
  1005. };
  1006. PBRCustomMaterial.prototype.Fragment_Definitions = function (shaderPart) {
  1007. this.CustomParts.Fragment_Definitions = shaderPart;
  1008. return this;
  1009. };
  1010. PBRCustomMaterial.prototype.Fragment_MainBegin = function (shaderPart) {
  1011. this.CustomParts.Fragment_MainBegin = shaderPart;
  1012. return this;
  1013. };
  1014. PBRCustomMaterial.prototype.Fragment_Custom_Albedo = function (shaderPart) {
  1015. this.CustomParts.Fragment_Custom_Albedo = shaderPart.replace("result", "surfaceAlbedo");
  1016. return this;
  1017. };
  1018. PBRCustomMaterial.prototype.Fragment_Custom_Alpha = function (shaderPart) {
  1019. this.CustomParts.Fragment_Custom_Alpha = shaderPart.replace("result", "alpha");
  1020. return this;
  1021. };
  1022. PBRCustomMaterial.prototype.Fragment_Before_Lights = function (shaderPart) {
  1023. this.CustomParts.Fragment_Before_Lights = shaderPart;
  1024. return this;
  1025. };
  1026. PBRCustomMaterial.prototype.Fragment_Custom_MetallicRoughness = function (shaderPart) {
  1027. this.CustomParts.Fragment_Custom_MetallicRoughness = shaderPart;
  1028. return this;
  1029. };
  1030. PBRCustomMaterial.prototype.Fragment_Custom_MicroSurface = function (shaderPart) {
  1031. this.CustomParts.Fragment_Custom_MicroSurface = shaderPart;
  1032. return this;
  1033. };
  1034. PBRCustomMaterial.prototype.Fragment_Before_Fog = function (shaderPart) {
  1035. this.CustomParts.Fragment_Before_Fog = shaderPart;
  1036. return this;
  1037. };
  1038. PBRCustomMaterial.prototype.Fragment_Before_FragColor = function (shaderPart) {
  1039. this.CustomParts.Fragment_Before_FragColor = shaderPart.replace("result", "color");
  1040. return this;
  1041. };
  1042. PBRCustomMaterial.prototype.Vertex_Begin = function (shaderPart) {
  1043. this.CustomParts.Vertex_Begin = shaderPart;
  1044. return this;
  1045. };
  1046. PBRCustomMaterial.prototype.Vertex_Definitions = function (shaderPart) {
  1047. this.CustomParts.Vertex_Definitions = shaderPart;
  1048. return this;
  1049. };
  1050. PBRCustomMaterial.prototype.Vertex_MainBegin = function (shaderPart) {
  1051. this.CustomParts.Vertex_MainBegin = shaderPart;
  1052. return this;
  1053. };
  1054. PBRCustomMaterial.prototype.Vertex_Before_PositionUpdated = function (shaderPart) {
  1055. this.CustomParts.Vertex_Before_PositionUpdated = shaderPart.replace("result", "positionUpdated");
  1056. return this;
  1057. };
  1058. PBRCustomMaterial.prototype.Vertex_Before_NormalUpdated = function (shaderPart) {
  1059. this.CustomParts.Vertex_Before_NormalUpdated = shaderPart.replace("result", "normalUpdated");
  1060. return this;
  1061. };
  1062. PBRCustomMaterial.prototype.Vertex_MainEnd = function (shaderPart) {
  1063. this.CustomParts.Vertex_MainEnd = shaderPart;
  1064. return this;
  1065. };
  1066. PBRCustomMaterial.ShaderIndexer = 1;
  1067. return PBRCustomMaterial;
  1068. }(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_1__["PBRMaterial"]));
  1069. babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_1__["_TypeStore"].RegisteredTypes["BABYLON.PBRCustomMaterial"] = PBRCustomMaterial;
  1070. /***/ }),
  1071. /***/ "./fire/fire.fragment.ts":
  1072. /*!*******************************!*\
  1073. !*** ./fire/fire.fragment.ts ***!
  1074. \*******************************/
  1075. /*! exports provided: firePixelShader */
  1076. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  1077. "use strict";
  1078. __webpack_require__.r(__webpack_exports__);
  1079. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "firePixelShader", function() { return firePixelShader; });
  1080. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
  1081. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
  1082. var name = 'firePixelShader';
  1083. var shader = "precision highp float;\n\nuniform vec3 vEyePosition;\n\nvarying vec3 vPositionW;\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n\n#ifdef DIFFUSE\nvarying vec2 vDiffuseUV;\nuniform sampler2D diffuseSampler;\nuniform vec2 vDiffuseInfos;\n#endif\n\nuniform sampler2D distortionSampler;\nuniform sampler2D opacitySampler;\n#ifdef DIFFUSE\nvarying vec2 vDistortionCoords1;\nvarying vec2 vDistortionCoords2;\nvarying vec2 vDistortionCoords3;\n#endif\n#include<clipPlaneFragmentDeclaration>\n\n#include<fogFragmentDeclaration>\nvec4 bx2(vec4 x)\n{\nreturn vec4(2.0)*x-vec4(1.0);\n}\nvoid main(void) {\n\n#include<clipPlaneFragment>\nvec3 viewDirectionW=normalize(vEyePosition-vPositionW);\n\nvec4 baseColor=vec4(1.,1.,1.,1.);\n\nfloat alpha=1.0;\n#ifdef DIFFUSE\n\nconst float distortionAmount0=0.092;\nconst float distortionAmount1=0.092;\nconst float distortionAmount2=0.092;\nvec2 heightAttenuation=vec2(0.3,0.39);\nvec4 noise0=texture2D(distortionSampler,vDistortionCoords1);\nvec4 noise1=texture2D(distortionSampler,vDistortionCoords2);\nvec4 noise2=texture2D(distortionSampler,vDistortionCoords3);\nvec4 noiseSum=bx2(noise0)*distortionAmount0+bx2(noise1)*distortionAmount1+bx2(noise2)*distortionAmount2;\nvec4 perturbedBaseCoords=vec4(vDiffuseUV,0.0,1.0)+noiseSum*(vDiffuseUV.y*heightAttenuation.x+heightAttenuation.y);\nvec4 opacityColor=texture2D(opacitySampler,perturbedBaseCoords.xy);\n#ifdef ALPHATEST\nif (opacityColor.r<0.1)\ndiscard;\n#endif\n#include<depthPrePass>\nbaseColor=texture2D(diffuseSampler,perturbedBaseCoords.xy)*2.0;\nbaseColor*=opacityColor;\nbaseColor.rgb*=vDiffuseInfos.y;\n#endif\n#ifdef VERTEXCOLOR\nbaseColor.rgb*=vColor.rgb;\n#endif\n\nvec3 diffuseBase=vec3(1.0,1.0,1.0);\n#ifdef VERTEXALPHA\nalpha*=vColor.a;\n#endif\n\nvec4 color=vec4(baseColor.rgb,alpha);\n#include<fogFragment>\ngl_FragColor=color;\n}";
  1084. babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__["Effect"].ShadersStore[name] = shader;
  1085. /** @hidden */
  1086. var firePixelShader = { name: name, shader: shader };
  1087. /***/ }),
  1088. /***/ "./fire/fire.vertex.ts":
  1089. /*!*****************************!*\
  1090. !*** ./fire/fire.vertex.ts ***!
  1091. \*****************************/
  1092. /*! exports provided: fireVertexShader */
  1093. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  1094. "use strict";
  1095. __webpack_require__.r(__webpack_exports__);
  1096. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "fireVertexShader", function() { return fireVertexShader; });
  1097. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
  1098. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
  1099. var name = 'fireVertexShader';
  1100. var shader = "precision highp float;\n\nattribute vec3 position;\n#ifdef UV1\nattribute vec2 uv;\n#endif\n#ifdef UV2\nattribute vec2 uv2;\n#endif\n#ifdef VERTEXCOLOR\nattribute vec4 color;\n#endif\n#include<bonesDeclaration>\n\n#include<instancesDeclaration>\nuniform mat4 view;\nuniform mat4 viewProjection;\n#ifdef DIFFUSE\nvarying vec2 vDiffuseUV;\n#endif\n#ifdef POINTSIZE\nuniform float pointSize;\n#endif\n\nvarying vec3 vPositionW;\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n#include<clipPlaneVertexDeclaration>\n#include<fogVertexDeclaration>\n\nuniform float time;\nuniform float speed;\n#ifdef DIFFUSE\nvarying vec2 vDistortionCoords1;\nvarying vec2 vDistortionCoords2;\nvarying vec2 vDistortionCoords3;\n#endif\nvoid main(void) {\n#include<instancesVertex>\n#include<bonesVertex>\ngl_Position=viewProjection*finalWorld*vec4(position,1.0);\nvec4 worldPos=finalWorld*vec4(position,1.0);\nvPositionW=vec3(worldPos);\n\n#ifdef DIFFUSE\nvDiffuseUV=uv;\nvDiffuseUV.y-=0.2;\n#endif\n\n#include<clipPlaneVertex>\n\n#include<fogVertex>\n\n#ifdef VERTEXCOLOR\nvColor=color;\n#endif\n\n#ifdef POINTSIZE\ngl_PointSize=pointSize;\n#endif\n#ifdef DIFFUSE\n\nvec3 layerSpeed=vec3(-0.2,-0.52,-0.1)*speed;\nvDistortionCoords1.x=uv.x;\nvDistortionCoords1.y=uv.y+layerSpeed.x*time/1000.0;\nvDistortionCoords2.x=uv.x;\nvDistortionCoords2.y=uv.y+layerSpeed.y*time/1000.0;\nvDistortionCoords3.x=uv.x;\nvDistortionCoords3.y=uv.y+layerSpeed.z*time/1000.0;\n#endif\n}\n";
  1101. babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__["Effect"].ShadersStore[name] = shader;
  1102. /** @hidden */
  1103. var fireVertexShader = { name: name, shader: shader };
  1104. /***/ }),
  1105. /***/ "./fire/fireMaterial.ts":
  1106. /*!******************************!*\
  1107. !*** ./fire/fireMaterial.ts ***!
  1108. \******************************/
  1109. /*! exports provided: FireMaterial */
  1110. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  1111. "use strict";
  1112. __webpack_require__.r(__webpack_exports__);
  1113. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "FireMaterial", function() { return FireMaterial; });
  1114. /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
  1115. /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Materials/effect");
  1116. /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__);
  1117. /* harmony import */ var _fire_fragment__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./fire.fragment */ "./fire/fire.fragment.ts");
  1118. /* harmony import */ var _fire_vertex__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./fire.vertex */ "./fire/fire.vertex.ts");
  1119. var FireMaterialDefines = /** @class */ (function (_super) {
  1120. tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"](FireMaterialDefines, _super);
  1121. function FireMaterialDefines() {
  1122. var _this = _super.call(this) || this;
  1123. _this.DIFFUSE = false;
  1124. _this.CLIPPLANE = false;
  1125. _this.CLIPPLANE2 = false;
  1126. _this.CLIPPLANE3 = false;
  1127. _this.CLIPPLANE4 = false;
  1128. _this.ALPHATEST = false;
  1129. _this.DEPTHPREPASS = false;
  1130. _this.POINTSIZE = false;
  1131. _this.FOG = false;
  1132. _this.UV1 = false;
  1133. _this.VERTEXCOLOR = false;
  1134. _this.VERTEXALPHA = false;
  1135. _this.BonesPerMesh = 0;
  1136. _this.NUM_BONE_INFLUENCERS = 0;
  1137. _this.INSTANCES = false;
  1138. _this.rebuild();
  1139. return _this;
  1140. }
  1141. return FireMaterialDefines;
  1142. }(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialDefines"]));
  1143. var FireMaterial = /** @class */ (function (_super) {
  1144. tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"](FireMaterial, _super);
  1145. function FireMaterial(name, scene) {
  1146. var _this = _super.call(this, name, scene) || this;
  1147. _this.diffuseColor = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"](1, 1, 1);
  1148. _this.speed = 1.0;
  1149. _this._scaledDiffuse = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"]();
  1150. _this._lastTime = 0;
  1151. return _this;
  1152. }
  1153. FireMaterial.prototype.needAlphaBlending = function () {
  1154. return false;
  1155. };
  1156. FireMaterial.prototype.needAlphaTesting = function () {
  1157. return true;
  1158. };
  1159. FireMaterial.prototype.getAlphaTestTexture = function () {
  1160. return null;
  1161. };
  1162. // Methods
  1163. FireMaterial.prototype.isReadyForSubMesh = function (mesh, subMesh, useInstances) {
  1164. if (this.isFrozen) {
  1165. if (this._wasPreviouslyReady && subMesh.effect) {
  1166. return true;
  1167. }
  1168. }
  1169. if (!subMesh._materialDefines) {
  1170. subMesh._materialDefines = new FireMaterialDefines();
  1171. }
  1172. var defines = subMesh._materialDefines;
  1173. var scene = this.getScene();
  1174. if (!this.checkReadyOnEveryCall && subMesh.effect) {
  1175. if (this._renderId === scene.getRenderId()) {
  1176. return true;
  1177. }
  1178. }
  1179. var engine = scene.getEngine();
  1180. // Textures
  1181. if (defines._areTexturesDirty) {
  1182. defines._needUVs = false;
  1183. if (this._diffuseTexture && babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialFlags"].DiffuseTextureEnabled) {
  1184. if (!this._diffuseTexture.isReady()) {
  1185. return false;
  1186. }
  1187. else {
  1188. defines._needUVs = true;
  1189. defines.DIFFUSE = true;
  1190. }
  1191. }
  1192. }
  1193. defines.ALPHATEST = this._opacityTexture ? true : false;
  1194. // Misc.
  1195. if (defines._areMiscDirty) {
  1196. defines.POINTSIZE = (this.pointsCloud || scene.forcePointsCloud);
  1197. defines.FOG = (scene.fogEnabled && mesh.applyFog && scene.fogMode !== babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Scene"].FOGMODE_NONE && this.fogEnabled);
  1198. }
  1199. // Values that need to be evaluated on every frame
  1200. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForFrameBoundValues(scene, engine, defines, useInstances ? true : false);
  1201. // Attribs
  1202. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForAttributes(mesh, defines, false, true);
  1203. // Get correct effect
  1204. if (defines.isDirty) {
  1205. defines.markAsProcessed();
  1206. scene.resetCachedMaterial();
  1207. // Fallbacks
  1208. var fallbacks = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["EffectFallbacks"]();
  1209. if (defines.FOG) {
  1210. fallbacks.addFallback(1, "FOG");
  1211. }
  1212. if (defines.NUM_BONE_INFLUENCERS > 0) {
  1213. fallbacks.addCPUSkinningFallback(0, mesh);
  1214. }
  1215. //Attributes
  1216. var attribs = [babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].PositionKind];
  1217. if (defines.UV1) {
  1218. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].UVKind);
  1219. }
  1220. if (defines.VERTEXCOLOR) {
  1221. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].ColorKind);
  1222. }
  1223. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareAttributesForBones(attribs, mesh, defines, fallbacks);
  1224. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareAttributesForInstances(attribs, defines);
  1225. // Legacy browser patch
  1226. var shaderName = "fire";
  1227. var join = defines.toString();
  1228. subMesh.setEffect(scene.getEngine().createEffect(shaderName, {
  1229. attributes: attribs,
  1230. uniformsNames: ["world", "view", "viewProjection", "vEyePosition",
  1231. "vFogInfos", "vFogColor", "pointSize",
  1232. "vDiffuseInfos",
  1233. "mBones",
  1234. "vClipPlane", "vClipPlane2", "vClipPlane3", "vClipPlane4", "diffuseMatrix",
  1235. // Fire
  1236. "time", "speed"
  1237. ],
  1238. uniformBuffersNames: [],
  1239. samplers: ["diffuseSampler",
  1240. // Fire
  1241. "distortionSampler", "opacitySampler"
  1242. ],
  1243. defines: join,
  1244. fallbacks: fallbacks,
  1245. onCompiled: this.onCompiled,
  1246. onError: this.onError,
  1247. indexParameters: null,
  1248. maxSimultaneousLights: 4,
  1249. transformFeedbackVaryings: null
  1250. }, engine), defines);
  1251. }
  1252. if (!subMesh.effect || !subMesh.effect.isReady()) {
  1253. return false;
  1254. }
  1255. this._renderId = scene.getRenderId();
  1256. this._wasPreviouslyReady = true;
  1257. return true;
  1258. };
  1259. FireMaterial.prototype.bindForSubMesh = function (world, mesh, subMesh) {
  1260. var scene = this.getScene();
  1261. var defines = subMesh._materialDefines;
  1262. if (!defines) {
  1263. return;
  1264. }
  1265. var effect = subMesh.effect;
  1266. if (!effect) {
  1267. return;
  1268. }
  1269. this._activeEffect = effect;
  1270. // Matrices
  1271. this.bindOnlyWorldMatrix(world);
  1272. this._activeEffect.setMatrix("viewProjection", scene.getTransformMatrix());
  1273. // Bones
  1274. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindBonesParameters(mesh, this._activeEffect);
  1275. if (this._mustRebind(scene, effect)) {
  1276. // Textures
  1277. if (this._diffuseTexture && babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialFlags"].DiffuseTextureEnabled) {
  1278. this._activeEffect.setTexture("diffuseSampler", this._diffuseTexture);
  1279. this._activeEffect.setFloat2("vDiffuseInfos", this._diffuseTexture.coordinatesIndex, this._diffuseTexture.level);
  1280. this._activeEffect.setMatrix("diffuseMatrix", this._diffuseTexture.getTextureMatrix());
  1281. this._activeEffect.setTexture("distortionSampler", this._distortionTexture);
  1282. this._activeEffect.setTexture("opacitySampler", this._opacityTexture);
  1283. }
  1284. // Clip plane
  1285. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindClipPlane(this._activeEffect, scene);
  1286. // Point size
  1287. if (this.pointsCloud) {
  1288. this._activeEffect.setFloat("pointSize", this.pointSize);
  1289. }
  1290. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindEyePosition(effect, scene);
  1291. }
  1292. this._activeEffect.setColor4("vDiffuseColor", this._scaledDiffuse, this.alpha * mesh.visibility);
  1293. // View
  1294. if (scene.fogEnabled && mesh.applyFog && scene.fogMode !== babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Scene"].FOGMODE_NONE) {
  1295. this._activeEffect.setMatrix("view", scene.getViewMatrix());
  1296. }
  1297. // Fog
  1298. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindFogParameters(scene, mesh, this._activeEffect);
  1299. // Time
  1300. this._lastTime += scene.getEngine().getDeltaTime();
  1301. this._activeEffect.setFloat("time", this._lastTime);
  1302. // Speed
  1303. this._activeEffect.setFloat("speed", this.speed);
  1304. this._afterBind(mesh, this._activeEffect);
  1305. };
  1306. FireMaterial.prototype.getAnimatables = function () {
  1307. var results = [];
  1308. if (this._diffuseTexture && this._diffuseTexture.animations && this._diffuseTexture.animations.length > 0) {
  1309. results.push(this._diffuseTexture);
  1310. }
  1311. if (this._distortionTexture && this._distortionTexture.animations && this._distortionTexture.animations.length > 0) {
  1312. results.push(this._distortionTexture);
  1313. }
  1314. if (this._opacityTexture && this._opacityTexture.animations && this._opacityTexture.animations.length > 0) {
  1315. results.push(this._opacityTexture);
  1316. }
  1317. return results;
  1318. };
  1319. FireMaterial.prototype.getActiveTextures = function () {
  1320. var activeTextures = _super.prototype.getActiveTextures.call(this);
  1321. if (this._diffuseTexture) {
  1322. activeTextures.push(this._diffuseTexture);
  1323. }
  1324. if (this._distortionTexture) {
  1325. activeTextures.push(this._distortionTexture);
  1326. }
  1327. if (this._opacityTexture) {
  1328. activeTextures.push(this._opacityTexture);
  1329. }
  1330. return activeTextures;
  1331. };
  1332. FireMaterial.prototype.hasTexture = function (texture) {
  1333. if (_super.prototype.hasTexture.call(this, texture)) {
  1334. return true;
  1335. }
  1336. if (this._diffuseTexture === texture) {
  1337. return true;
  1338. }
  1339. if (this._distortionTexture === texture) {
  1340. return true;
  1341. }
  1342. if (this._opacityTexture === texture) {
  1343. return true;
  1344. }
  1345. return false;
  1346. };
  1347. FireMaterial.prototype.getClassName = function () {
  1348. return "FireMaterial";
  1349. };
  1350. FireMaterial.prototype.dispose = function (forceDisposeEffect) {
  1351. if (this._diffuseTexture) {
  1352. this._diffuseTexture.dispose();
  1353. }
  1354. if (this._distortionTexture) {
  1355. this._distortionTexture.dispose();
  1356. }
  1357. _super.prototype.dispose.call(this, forceDisposeEffect);
  1358. };
  1359. FireMaterial.prototype.clone = function (name) {
  1360. var _this = this;
  1361. return babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Clone(function () { return new FireMaterial(name, _this.getScene()); }, this);
  1362. };
  1363. FireMaterial.prototype.serialize = function () {
  1364. var serializationObject = _super.prototype.serialize.call(this);
  1365. serializationObject.customType = "BABYLON.FireMaterial";
  1366. serializationObject.diffuseColor = this.diffuseColor.asArray();
  1367. serializationObject.speed = this.speed;
  1368. if (this._diffuseTexture) {
  1369. serializationObject._diffuseTexture = this._diffuseTexture.serialize();
  1370. }
  1371. if (this._distortionTexture) {
  1372. serializationObject._distortionTexture = this._distortionTexture.serialize();
  1373. }
  1374. if (this._opacityTexture) {
  1375. serializationObject._opacityTexture = this._opacityTexture.serialize();
  1376. }
  1377. return serializationObject;
  1378. };
  1379. FireMaterial.Parse = function (source, scene, rootUrl) {
  1380. var material = new FireMaterial(source.name, scene);
  1381. material.diffuseColor = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"].FromArray(source.diffuseColor);
  1382. material.speed = source.speed;
  1383. material.alpha = source.alpha;
  1384. material.id = source.id;
  1385. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Tags"].AddTagsTo(material, source.tags);
  1386. material.backFaceCulling = source.backFaceCulling;
  1387. material.wireframe = source.wireframe;
  1388. if (source._diffuseTexture) {
  1389. material._diffuseTexture = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Texture"].Parse(source._diffuseTexture, scene, rootUrl);
  1390. }
  1391. if (source._distortionTexture) {
  1392. material._distortionTexture = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Texture"].Parse(source._distortionTexture, scene, rootUrl);
  1393. }
  1394. if (source._opacityTexture) {
  1395. material._opacityTexture = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Texture"].Parse(source._opacityTexture, scene, rootUrl);
  1396. }
  1397. if (source.checkReadyOnlyOnce) {
  1398. material.checkReadyOnlyOnce = source.checkReadyOnlyOnce;
  1399. }
  1400. return material;
  1401. };
  1402. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  1403. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("diffuseTexture")
  1404. ], FireMaterial.prototype, "_diffuseTexture", void 0);
  1405. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  1406. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
  1407. ], FireMaterial.prototype, "diffuseTexture", void 0);
  1408. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  1409. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("distortionTexture")
  1410. ], FireMaterial.prototype, "_distortionTexture", void 0);
  1411. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  1412. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
  1413. ], FireMaterial.prototype, "distortionTexture", void 0);
  1414. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  1415. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("opacityTexture")
  1416. ], FireMaterial.prototype, "_opacityTexture", void 0);
  1417. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  1418. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
  1419. ], FireMaterial.prototype, "opacityTexture", void 0);
  1420. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  1421. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsColor3"])("diffuse")
  1422. ], FireMaterial.prototype, "diffuseColor", void 0);
  1423. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  1424. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  1425. ], FireMaterial.prototype, "speed", void 0);
  1426. return FireMaterial;
  1427. }(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["PushMaterial"]));
  1428. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["_TypeStore"].RegisteredTypes["BABYLON.FireMaterial"] = FireMaterial;
  1429. /***/ }),
  1430. /***/ "./fire/index.ts":
  1431. /*!***********************!*\
  1432. !*** ./fire/index.ts ***!
  1433. \***********************/
  1434. /*! exports provided: FireMaterial */
  1435. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  1436. "use strict";
  1437. __webpack_require__.r(__webpack_exports__);
  1438. /* harmony import */ var _fireMaterial__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ./fireMaterial */ "./fire/fireMaterial.ts");
  1439. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "FireMaterial", function() { return _fireMaterial__WEBPACK_IMPORTED_MODULE_0__["FireMaterial"]; });
  1440. /***/ }),
  1441. /***/ "./fur/fur.fragment.ts":
  1442. /*!*****************************!*\
  1443. !*** ./fur/fur.fragment.ts ***!
  1444. \*****************************/
  1445. /*! exports provided: furPixelShader */
  1446. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  1447. "use strict";
  1448. __webpack_require__.r(__webpack_exports__);
  1449. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "furPixelShader", function() { return furPixelShader; });
  1450. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
  1451. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
  1452. var name = 'furPixelShader';
  1453. var shader = "precision highp float;\n\nuniform vec3 vEyePosition;\nuniform vec4 vDiffuseColor;\n\nuniform vec4 furColor;\nuniform float furLength;\nvarying vec3 vPositionW;\nvarying float vfur_length;\n#ifdef NORMAL\nvarying vec3 vNormalW;\n#endif\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n\n#include<helperFunctions>\n\n#include<__decl__lightFragment>[0..maxSimultaneousLights]\n\n#ifdef DIFFUSE\nvarying vec2 vDiffuseUV;\nuniform sampler2D diffuseSampler;\nuniform vec2 vDiffuseInfos;\n#endif\n\n#ifdef HIGHLEVEL\nuniform float furOffset;\nuniform float furOcclusion;\nuniform sampler2D furTexture;\nvarying vec2 vFurUV;\n#endif\n#include<lightsFragmentFunctions>\n#include<shadowsFragmentFunctions>\n#include<fogFragmentDeclaration>\n#include<clipPlaneFragmentDeclaration>\nfloat Rand(vec3 rv) {\nfloat x=dot(rv,vec3(12.9898,78.233,24.65487));\nreturn fract(sin(x)*43758.5453);\n}\nvoid main(void) {\n\n#include<clipPlaneFragment>\nvec3 viewDirectionW=normalize(vEyePosition-vPositionW);\n\nvec4 baseColor=furColor;\nvec3 diffuseColor=vDiffuseColor.rgb;\n\nfloat alpha=vDiffuseColor.a;\n#ifdef DIFFUSE\nbaseColor*=texture2D(diffuseSampler,vDiffuseUV);\n#ifdef ALPHATEST\nif (baseColor.a<0.4)\ndiscard;\n#endif\n#include<depthPrePass>\nbaseColor.rgb*=vDiffuseInfos.y;\n#endif\n#ifdef VERTEXCOLOR\nbaseColor.rgb*=vColor.rgb;\n#endif\n\n#ifdef NORMAL\nvec3 normalW=normalize(vNormalW);\n#else\nvec3 normalW=vec3(1.0,1.0,1.0);\n#endif\n#ifdef HIGHLEVEL\n\nvec4 furTextureColor=texture2D(furTexture,vec2(vFurUV.x,vFurUV.y));\nif (furTextureColor.a<=0.0 || furTextureColor.g<furOffset) {\ndiscard;\n}\nfloat occlusion=mix(0.0,furTextureColor.b*1.2,furOffset);\nbaseColor=vec4(baseColor.xyz*max(occlusion,furOcclusion),1.1-furOffset);\n#endif\n\nvec3 diffuseBase=vec3(0.,0.,0.);\nlightingInfo info;\nfloat shadow=1.;\nfloat glossiness=0.;\n#ifdef SPECULARTERM\nvec3 specularBase=vec3(0.,0.,0.);\n#endif\n#include<lightFragment>[0..maxSimultaneousLights]\n#ifdef VERTEXALPHA\nalpha*=vColor.a;\n#endif\nvec3 finalDiffuse=clamp(diffuseBase.rgb*baseColor.rgb,0.0,1.0);\n\n#ifdef HIGHLEVEL\nvec4 color=vec4(finalDiffuse,alpha);\n#else\nfloat r=vfur_length/furLength*0.5;\nvec4 color=vec4(finalDiffuse*(0.5+r),alpha);\n#endif\n#include<fogFragment>\ngl_FragColor=color;\n}";
  1454. babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__["Effect"].ShadersStore[name] = shader;
  1455. /** @hidden */
  1456. var furPixelShader = { name: name, shader: shader };
  1457. /***/ }),
  1458. /***/ "./fur/fur.vertex.ts":
  1459. /*!***************************!*\
  1460. !*** ./fur/fur.vertex.ts ***!
  1461. \***************************/
  1462. /*! exports provided: furVertexShader */
  1463. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  1464. "use strict";
  1465. __webpack_require__.r(__webpack_exports__);
  1466. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "furVertexShader", function() { return furVertexShader; });
  1467. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
  1468. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
  1469. var name = 'furVertexShader';
  1470. var shader = "precision highp float;\n\nattribute vec3 position;\nattribute vec3 normal;\n#ifdef UV1\nattribute vec2 uv;\n#endif\n#ifdef UV2\nattribute vec2 uv2;\n#endif\n#ifdef VERTEXCOLOR\nattribute vec4 color;\n#endif\n#include<bonesDeclaration>\n\nuniform float furLength;\nuniform float furAngle;\n#ifdef HIGHLEVEL\nuniform float furOffset;\nuniform vec3 furGravity;\nuniform float furTime;\nuniform float furSpacing;\nuniform float furDensity;\n#endif\n#ifdef HEIGHTMAP\nuniform sampler2D heightTexture;\n#endif\n#ifdef HIGHLEVEL\nvarying vec2 vFurUV;\n#endif\n#include<instancesDeclaration>\nuniform mat4 view;\nuniform mat4 viewProjection;\n#ifdef DIFFUSE\nvarying vec2 vDiffuseUV;\nuniform mat4 diffuseMatrix;\nuniform vec2 vDiffuseInfos;\n#endif\n#ifdef POINTSIZE\nuniform float pointSize;\n#endif\n\nvarying vec3 vPositionW;\n#ifdef NORMAL\nvarying vec3 vNormalW;\n#endif\nvarying float vfur_length;\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n#include<clipPlaneVertexDeclaration>\n#include<fogVertexDeclaration>\n#include<__decl__lightFragment>[0..maxSimultaneousLights]\nfloat Rand(vec3 rv) {\nfloat x=dot(rv,vec3(12.9898,78.233,24.65487));\nreturn fract(sin(x)*43758.5453);\n}\nvoid main(void) {\n#include<instancesVertex>\n#include<bonesVertex>\n\nfloat r=Rand(position);\n#ifdef HEIGHTMAP\n#if __VERSION__>100\nvfur_length=furLength*texture(heightTexture,uv).x;\n#else\nvfur_length=furLength*texture2D(heightTexture,uv).r;\n#endif\n#else\nvfur_length=(furLength*r);\n#endif\nvec3 tangent1=vec3(normal.y,-normal.x,0);\nvec3 tangent2=vec3(-normal.z,0,normal.x);\nr=Rand(tangent1*r);\nfloat J=(2.0+4.0*r);\nr=Rand(tangent2*r);\nfloat K=(2.0+2.0*r);\ntangent1=tangent1*J+tangent2*K;\ntangent1=normalize(tangent1);\nvec3 newPosition=position+normal*vfur_length*cos(furAngle)+tangent1*vfur_length*sin(furAngle);\n#ifdef HIGHLEVEL\n\nvec3 forceDirection=vec3(0.0,0.0,0.0);\nforceDirection.x=sin(furTime+position.x*0.05)*0.2;\nforceDirection.y=cos(furTime*0.7+position.y*0.04)*0.2;\nforceDirection.z=sin(furTime*0.7+position.z*0.04)*0.2;\nvec3 displacement=vec3(0.0,0.0,0.0);\ndisplacement=furGravity+forceDirection;\nfloat displacementFactor=pow(furOffset,3.0);\nvec3 aNormal=normal;\naNormal.xyz+=displacement*displacementFactor;\nnewPosition=vec3(newPosition.x,newPosition.y,newPosition.z)+(normalize(aNormal)*furOffset*furSpacing);\n#endif\n#ifdef NORMAL\nvNormalW=normalize(vec3(finalWorld*vec4(normal,0.0)));\n#endif\n\ngl_Position=viewProjection*finalWorld*vec4(newPosition,1.0);\nvec4 worldPos=finalWorld*vec4(newPosition,1.0);\nvPositionW=vec3(worldPos);\n\n#ifndef UV1\nvec2 uv=vec2(0.,0.);\n#endif\n#ifndef UV2\nvec2 uv2=vec2(0.,0.);\n#endif\n#ifdef DIFFUSE\nif (vDiffuseInfos.x == 0.)\n{\nvDiffuseUV=vec2(diffuseMatrix*vec4(uv,1.0,0.0));\n}\nelse\n{\nvDiffuseUV=vec2(diffuseMatrix*vec4(uv2,1.0,0.0));\n}\n#ifdef HIGHLEVEL\nvFurUV=vDiffuseUV*furDensity;\n#endif\n#else\n#ifdef HIGHLEVEL\nvFurUV=uv*furDensity;\n#endif\n#endif\n\n#include<clipPlaneVertex>\n\n#include<fogVertex>\n\n#include<shadowsVertex>[0..maxSimultaneousLights]\n\n#ifdef VERTEXCOLOR\nvColor=color;\n#endif\n\n#ifdef POINTSIZE\ngl_PointSize=pointSize;\n#endif\n}\n";
  1471. babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__["Effect"].ShadersStore[name] = shader;
  1472. /** @hidden */
  1473. var furVertexShader = { name: name, shader: shader };
  1474. /***/ }),
  1475. /***/ "./fur/furMaterial.ts":
  1476. /*!****************************!*\
  1477. !*** ./fur/furMaterial.ts ***!
  1478. \****************************/
  1479. /*! exports provided: FurMaterial */
  1480. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  1481. "use strict";
  1482. __webpack_require__.r(__webpack_exports__);
  1483. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "FurMaterial", function() { return FurMaterial; });
  1484. /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
  1485. /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Materials/effect");
  1486. /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__);
  1487. /* harmony import */ var _fur_fragment__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./fur.fragment */ "./fur/fur.fragment.ts");
  1488. /* harmony import */ var _fur_vertex__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./fur.vertex */ "./fur/fur.vertex.ts");
  1489. var FurMaterialDefines = /** @class */ (function (_super) {
  1490. tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"](FurMaterialDefines, _super);
  1491. function FurMaterialDefines() {
  1492. var _this = _super.call(this) || this;
  1493. _this.DIFFUSE = false;
  1494. _this.HEIGHTMAP = false;
  1495. _this.CLIPPLANE = false;
  1496. _this.CLIPPLANE2 = false;
  1497. _this.CLIPPLANE3 = false;
  1498. _this.CLIPPLANE4 = false;
  1499. _this.ALPHATEST = false;
  1500. _this.DEPTHPREPASS = false;
  1501. _this.POINTSIZE = false;
  1502. _this.FOG = false;
  1503. _this.NORMAL = false;
  1504. _this.UV1 = false;
  1505. _this.UV2 = false;
  1506. _this.VERTEXCOLOR = false;
  1507. _this.VERTEXALPHA = false;
  1508. _this.NUM_BONE_INFLUENCERS = 0;
  1509. _this.BonesPerMesh = 0;
  1510. _this.INSTANCES = false;
  1511. _this.HIGHLEVEL = false;
  1512. _this.rebuild();
  1513. return _this;
  1514. }
  1515. return FurMaterialDefines;
  1516. }(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialDefines"]));
  1517. var FurMaterial = /** @class */ (function (_super) {
  1518. tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"](FurMaterial, _super);
  1519. function FurMaterial(name, scene) {
  1520. var _this = _super.call(this, name, scene) || this;
  1521. _this.diffuseColor = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"](1, 1, 1);
  1522. _this.furLength = 1;
  1523. _this.furAngle = 0;
  1524. _this.furColor = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"](0.44, 0.21, 0.02);
  1525. _this.furOffset = 0.0;
  1526. _this.furSpacing = 12;
  1527. _this.furGravity = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Vector3"](0, 0, 0);
  1528. _this.furSpeed = 100;
  1529. _this.furDensity = 20;
  1530. _this.furOcclusion = 0.0;
  1531. _this._disableLighting = false;
  1532. _this._maxSimultaneousLights = 4;
  1533. _this.highLevelFur = true;
  1534. _this._furTime = 0;
  1535. return _this;
  1536. }
  1537. Object.defineProperty(FurMaterial.prototype, "furTime", {
  1538. get: function () {
  1539. return this._furTime;
  1540. },
  1541. set: function (furTime) {
  1542. this._furTime = furTime;
  1543. },
  1544. enumerable: true,
  1545. configurable: true
  1546. });
  1547. FurMaterial.prototype.needAlphaBlending = function () {
  1548. return (this.alpha < 1.0);
  1549. };
  1550. FurMaterial.prototype.needAlphaTesting = function () {
  1551. return false;
  1552. };
  1553. FurMaterial.prototype.getAlphaTestTexture = function () {
  1554. return null;
  1555. };
  1556. FurMaterial.prototype.updateFur = function () {
  1557. for (var i = 1; i < this._meshes.length; i++) {
  1558. var offsetFur = this._meshes[i].material;
  1559. offsetFur.furLength = this.furLength;
  1560. offsetFur.furAngle = this.furAngle;
  1561. offsetFur.furGravity = this.furGravity;
  1562. offsetFur.furSpacing = this.furSpacing;
  1563. offsetFur.furSpeed = this.furSpeed;
  1564. offsetFur.furColor = this.furColor;
  1565. offsetFur.diffuseTexture = this.diffuseTexture;
  1566. offsetFur.furTexture = this.furTexture;
  1567. offsetFur.highLevelFur = this.highLevelFur;
  1568. offsetFur.furTime = this.furTime;
  1569. offsetFur.furDensity = this.furDensity;
  1570. }
  1571. };
  1572. // Methods
  1573. FurMaterial.prototype.isReadyForSubMesh = function (mesh, subMesh, useInstances) {
  1574. if (this.isFrozen) {
  1575. if (this._wasPreviouslyReady && subMesh.effect) {
  1576. return true;
  1577. }
  1578. }
  1579. if (!subMesh._materialDefines) {
  1580. subMesh._materialDefines = new FurMaterialDefines();
  1581. }
  1582. var defines = subMesh._materialDefines;
  1583. var scene = this.getScene();
  1584. if (!this.checkReadyOnEveryCall && subMesh.effect) {
  1585. if (this._renderId === scene.getRenderId()) {
  1586. return true;
  1587. }
  1588. }
  1589. var engine = scene.getEngine();
  1590. // Textures
  1591. if (defines._areTexturesDirty) {
  1592. if (scene.texturesEnabled) {
  1593. if (this.diffuseTexture && babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialFlags"].DiffuseTextureEnabled) {
  1594. if (!this.diffuseTexture.isReady()) {
  1595. return false;
  1596. }
  1597. else {
  1598. defines._needUVs = true;
  1599. defines.DIFFUSE = true;
  1600. }
  1601. }
  1602. if (this.heightTexture && engine.getCaps().maxVertexTextureImageUnits) {
  1603. if (!this.heightTexture.isReady()) {
  1604. return false;
  1605. }
  1606. else {
  1607. defines._needUVs = true;
  1608. defines.HEIGHTMAP = true;
  1609. }
  1610. }
  1611. }
  1612. }
  1613. // High level
  1614. if (this.highLevelFur !== defines.HIGHLEVEL) {
  1615. defines.HIGHLEVEL = true;
  1616. defines.markAsUnprocessed();
  1617. }
  1618. // Misc.
  1619. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForMisc(mesh, scene, false, this.pointsCloud, this.fogEnabled, this._shouldTurnAlphaTestOn(mesh), defines);
  1620. // Lights
  1621. defines._needNormals = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForLights(scene, mesh, defines, false, this._maxSimultaneousLights, this._disableLighting);
  1622. // Values that need to be evaluated on every frame
  1623. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForFrameBoundValues(scene, engine, defines, useInstances ? true : false);
  1624. // Attribs
  1625. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForAttributes(mesh, defines, true, true);
  1626. // Get correct effect
  1627. if (defines.isDirty) {
  1628. defines.markAsProcessed();
  1629. scene.resetCachedMaterial();
  1630. // Fallbacks
  1631. var fallbacks = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["EffectFallbacks"]();
  1632. if (defines.FOG) {
  1633. fallbacks.addFallback(1, "FOG");
  1634. }
  1635. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].HandleFallbacksForShadows(defines, fallbacks, this.maxSimultaneousLights);
  1636. if (defines.NUM_BONE_INFLUENCERS > 0) {
  1637. fallbacks.addCPUSkinningFallback(0, mesh);
  1638. }
  1639. //Attributes
  1640. var attribs = [babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].PositionKind];
  1641. if (defines.NORMAL) {
  1642. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].NormalKind);
  1643. }
  1644. if (defines.UV1) {
  1645. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].UVKind);
  1646. }
  1647. if (defines.UV2) {
  1648. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].UV2Kind);
  1649. }
  1650. if (defines.VERTEXCOLOR) {
  1651. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].ColorKind);
  1652. }
  1653. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareAttributesForBones(attribs, mesh, defines, fallbacks);
  1654. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareAttributesForInstances(attribs, defines);
  1655. // Legacy browser patch
  1656. var shaderName = "fur";
  1657. var join = defines.toString();
  1658. var uniforms = ["world", "view", "viewProjection", "vEyePosition", "vLightsType", "vDiffuseColor",
  1659. "vFogInfos", "vFogColor", "pointSize",
  1660. "vDiffuseInfos",
  1661. "mBones",
  1662. "vClipPlane", "vClipPlane2", "vClipPlane3", "vClipPlane4", "diffuseMatrix",
  1663. "furLength", "furAngle", "furColor", "furOffset", "furGravity", "furTime", "furSpacing", "furDensity", "furOcclusion"
  1664. ];
  1665. var samplers = ["diffuseSampler",
  1666. "heightTexture", "furTexture"
  1667. ];
  1668. var uniformBuffers = new Array();
  1669. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareUniformsAndSamplersList({
  1670. uniformsNames: uniforms,
  1671. uniformBuffersNames: uniformBuffers,
  1672. samplers: samplers,
  1673. defines: defines,
  1674. maxSimultaneousLights: this.maxSimultaneousLights
  1675. });
  1676. subMesh.setEffect(scene.getEngine().createEffect(shaderName, {
  1677. attributes: attribs,
  1678. uniformsNames: uniforms,
  1679. uniformBuffersNames: uniformBuffers,
  1680. samplers: samplers,
  1681. defines: join,
  1682. fallbacks: fallbacks,
  1683. onCompiled: this.onCompiled,
  1684. onError: this.onError,
  1685. indexParameters: { maxSimultaneousLights: this.maxSimultaneousLights }
  1686. }, engine), defines);
  1687. }
  1688. if (!subMesh.effect || !subMesh.effect.isReady()) {
  1689. return false;
  1690. }
  1691. this._renderId = scene.getRenderId();
  1692. this._wasPreviouslyReady = true;
  1693. return true;
  1694. };
  1695. FurMaterial.prototype.bindForSubMesh = function (world, mesh, subMesh) {
  1696. var scene = this.getScene();
  1697. var defines = subMesh._materialDefines;
  1698. if (!defines) {
  1699. return;
  1700. }
  1701. var effect = subMesh.effect;
  1702. if (!effect) {
  1703. return;
  1704. }
  1705. this._activeEffect = effect;
  1706. // Matrices
  1707. this.bindOnlyWorldMatrix(world);
  1708. this._activeEffect.setMatrix("viewProjection", scene.getTransformMatrix());
  1709. // Bones
  1710. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindBonesParameters(mesh, this._activeEffect);
  1711. if (scene.getCachedMaterial() !== this) {
  1712. // Textures
  1713. if (this._diffuseTexture && babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialFlags"].DiffuseTextureEnabled) {
  1714. this._activeEffect.setTexture("diffuseSampler", this._diffuseTexture);
  1715. this._activeEffect.setFloat2("vDiffuseInfos", this._diffuseTexture.coordinatesIndex, this._diffuseTexture.level);
  1716. this._activeEffect.setMatrix("diffuseMatrix", this._diffuseTexture.getTextureMatrix());
  1717. }
  1718. if (this._heightTexture) {
  1719. this._activeEffect.setTexture("heightTexture", this._heightTexture);
  1720. }
  1721. // Clip plane
  1722. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindClipPlane(this._activeEffect, scene);
  1723. // Point size
  1724. if (this.pointsCloud) {
  1725. this._activeEffect.setFloat("pointSize", this.pointSize);
  1726. }
  1727. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindEyePosition(effect, scene);
  1728. }
  1729. this._activeEffect.setColor4("vDiffuseColor", this.diffuseColor, this.alpha * mesh.visibility);
  1730. if (scene.lightsEnabled && !this.disableLighting) {
  1731. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindLights(scene, mesh, this._activeEffect, defines, this.maxSimultaneousLights);
  1732. }
  1733. // View
  1734. if (scene.fogEnabled && mesh.applyFog && scene.fogMode !== babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Scene"].FOGMODE_NONE) {
  1735. this._activeEffect.setMatrix("view", scene.getViewMatrix());
  1736. }
  1737. // Fog
  1738. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindFogParameters(scene, mesh, this._activeEffect);
  1739. this._activeEffect.setFloat("furLength", this.furLength);
  1740. this._activeEffect.setFloat("furAngle", this.furAngle);
  1741. this._activeEffect.setColor4("furColor", this.furColor, 1.0);
  1742. if (this.highLevelFur) {
  1743. this._activeEffect.setVector3("furGravity", this.furGravity);
  1744. this._activeEffect.setFloat("furOffset", this.furOffset);
  1745. this._activeEffect.setFloat("furSpacing", this.furSpacing);
  1746. this._activeEffect.setFloat("furDensity", this.furDensity);
  1747. this._activeEffect.setFloat("furOcclusion", this.furOcclusion);
  1748. this._furTime += this.getScene().getEngine().getDeltaTime() / this.furSpeed;
  1749. this._activeEffect.setFloat("furTime", this._furTime);
  1750. this._activeEffect.setTexture("furTexture", this.furTexture);
  1751. }
  1752. this._afterBind(mesh, this._activeEffect);
  1753. };
  1754. FurMaterial.prototype.getAnimatables = function () {
  1755. var results = [];
  1756. if (this.diffuseTexture && this.diffuseTexture.animations && this.diffuseTexture.animations.length > 0) {
  1757. results.push(this.diffuseTexture);
  1758. }
  1759. if (this.heightTexture && this.heightTexture.animations && this.heightTexture.animations.length > 0) {
  1760. results.push(this.heightTexture);
  1761. }
  1762. return results;
  1763. };
  1764. FurMaterial.prototype.getActiveTextures = function () {
  1765. var activeTextures = _super.prototype.getActiveTextures.call(this);
  1766. if (this._diffuseTexture) {
  1767. activeTextures.push(this._diffuseTexture);
  1768. }
  1769. if (this._heightTexture) {
  1770. activeTextures.push(this._heightTexture);
  1771. }
  1772. return activeTextures;
  1773. };
  1774. FurMaterial.prototype.hasTexture = function (texture) {
  1775. if (_super.prototype.hasTexture.call(this, texture)) {
  1776. return true;
  1777. }
  1778. if (this.diffuseTexture === texture) {
  1779. return true;
  1780. }
  1781. if (this._heightTexture === texture) {
  1782. return true;
  1783. }
  1784. return false;
  1785. };
  1786. FurMaterial.prototype.dispose = function (forceDisposeEffect) {
  1787. if (this.diffuseTexture) {
  1788. this.diffuseTexture.dispose();
  1789. }
  1790. if (this._meshes) {
  1791. for (var i = 1; i < this._meshes.length; i++) {
  1792. var mat = this._meshes[i].material;
  1793. if (mat) {
  1794. mat.dispose(forceDisposeEffect);
  1795. }
  1796. this._meshes[i].dispose();
  1797. }
  1798. }
  1799. _super.prototype.dispose.call(this, forceDisposeEffect);
  1800. };
  1801. FurMaterial.prototype.clone = function (name) {
  1802. var _this = this;
  1803. return babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Clone(function () { return new FurMaterial(name, _this.getScene()); }, this);
  1804. };
  1805. FurMaterial.prototype.serialize = function () {
  1806. var serializationObject = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Serialize(this);
  1807. serializationObject.customType = "BABYLON.FurMaterial";
  1808. if (this._meshes) {
  1809. serializationObject.sourceMeshName = this._meshes[0].name;
  1810. serializationObject.quality = this._meshes.length;
  1811. }
  1812. return serializationObject;
  1813. };
  1814. FurMaterial.prototype.getClassName = function () {
  1815. return "FurMaterial";
  1816. };
  1817. // Statics
  1818. FurMaterial.Parse = function (source, scene, rootUrl) {
  1819. var material = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Parse(function () { return new FurMaterial(source.name, scene); }, source, scene, rootUrl);
  1820. if (source.sourceMeshName && material.highLevelFur) {
  1821. scene.executeWhenReady(function () {
  1822. var sourceMesh = scene.getMeshByName(source.sourceMeshName);
  1823. if (sourceMesh) {
  1824. var furTexture = FurMaterial.GenerateTexture("Fur Texture", scene);
  1825. material.furTexture = furTexture;
  1826. FurMaterial.FurifyMesh(sourceMesh, source.quality);
  1827. }
  1828. });
  1829. }
  1830. return material;
  1831. };
  1832. FurMaterial.GenerateTexture = function (name, scene) {
  1833. // Generate fur textures
  1834. var texture = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["DynamicTexture"]("FurTexture " + name, 256, scene, true);
  1835. var context = texture.getContext();
  1836. for (var i = 0; i < 20000; ++i) {
  1837. context.fillStyle = "rgba(255, " + Math.floor(Math.random() * 255) + ", " + Math.floor(Math.random() * 255) + ", 1)";
  1838. context.fillRect((Math.random() * texture.getSize().width), (Math.random() * texture.getSize().height), 2, 2);
  1839. }
  1840. texture.update(false);
  1841. texture.wrapU = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Texture"].WRAP_ADDRESSMODE;
  1842. texture.wrapV = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Texture"].WRAP_ADDRESSMODE;
  1843. return texture;
  1844. };
  1845. // Creates and returns an array of meshes used as shells for the Fur Material
  1846. // that can be disposed later in your code
  1847. // The quality is in interval [0, 100]
  1848. FurMaterial.FurifyMesh = function (sourceMesh, quality) {
  1849. var meshes = [sourceMesh];
  1850. var mat = sourceMesh.material;
  1851. var i;
  1852. if (!(mat instanceof FurMaterial)) {
  1853. throw "The material of the source mesh must be a Fur Material";
  1854. }
  1855. for (i = 1; i < quality; i++) {
  1856. var offsetFur = new FurMaterial(mat.name + i, sourceMesh.getScene());
  1857. sourceMesh.getScene().materials.pop();
  1858. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Tags"].EnableFor(offsetFur);
  1859. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Tags"].AddTagsTo(offsetFur, "furShellMaterial");
  1860. offsetFur.furLength = mat.furLength;
  1861. offsetFur.furAngle = mat.furAngle;
  1862. offsetFur.furGravity = mat.furGravity;
  1863. offsetFur.furSpacing = mat.furSpacing;
  1864. offsetFur.furSpeed = mat.furSpeed;
  1865. offsetFur.furColor = mat.furColor;
  1866. offsetFur.diffuseTexture = mat.diffuseTexture;
  1867. offsetFur.furOffset = i / quality;
  1868. offsetFur.furTexture = mat.furTexture;
  1869. offsetFur.highLevelFur = mat.highLevelFur;
  1870. offsetFur.furTime = mat.furTime;
  1871. offsetFur.furDensity = mat.furDensity;
  1872. var offsetMesh = sourceMesh.clone(sourceMesh.name + i);
  1873. offsetMesh.material = offsetFur;
  1874. offsetMesh.skeleton = sourceMesh.skeleton;
  1875. offsetMesh.position = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Vector3"].Zero();
  1876. meshes.push(offsetMesh);
  1877. }
  1878. for (i = 1; i < meshes.length; i++) {
  1879. meshes[i].parent = sourceMesh;
  1880. }
  1881. sourceMesh.material._meshes = meshes;
  1882. return meshes;
  1883. };
  1884. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  1885. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("diffuseTexture")
  1886. ], FurMaterial.prototype, "_diffuseTexture", void 0);
  1887. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  1888. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
  1889. ], FurMaterial.prototype, "diffuseTexture", void 0);
  1890. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  1891. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("heightTexture")
  1892. ], FurMaterial.prototype, "_heightTexture", void 0);
  1893. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  1894. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
  1895. ], FurMaterial.prototype, "heightTexture", void 0);
  1896. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  1897. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsColor3"])()
  1898. ], FurMaterial.prototype, "diffuseColor", void 0);
  1899. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  1900. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  1901. ], FurMaterial.prototype, "furLength", void 0);
  1902. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  1903. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  1904. ], FurMaterial.prototype, "furAngle", void 0);
  1905. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  1906. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsColor3"])()
  1907. ], FurMaterial.prototype, "furColor", void 0);
  1908. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  1909. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  1910. ], FurMaterial.prototype, "furOffset", void 0);
  1911. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  1912. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  1913. ], FurMaterial.prototype, "furSpacing", void 0);
  1914. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  1915. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsVector3"])()
  1916. ], FurMaterial.prototype, "furGravity", void 0);
  1917. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  1918. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  1919. ], FurMaterial.prototype, "furSpeed", void 0);
  1920. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  1921. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  1922. ], FurMaterial.prototype, "furDensity", void 0);
  1923. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  1924. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  1925. ], FurMaterial.prototype, "furOcclusion", void 0);
  1926. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  1927. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])("disableLighting")
  1928. ], FurMaterial.prototype, "_disableLighting", void 0);
  1929. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  1930. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsLightsDirty")
  1931. ], FurMaterial.prototype, "disableLighting", void 0);
  1932. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  1933. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])("maxSimultaneousLights")
  1934. ], FurMaterial.prototype, "_maxSimultaneousLights", void 0);
  1935. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  1936. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsLightsDirty")
  1937. ], FurMaterial.prototype, "maxSimultaneousLights", void 0);
  1938. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  1939. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  1940. ], FurMaterial.prototype, "highLevelFur", void 0);
  1941. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  1942. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  1943. ], FurMaterial.prototype, "furTime", null);
  1944. return FurMaterial;
  1945. }(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["PushMaterial"]));
  1946. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["_TypeStore"].RegisteredTypes["BABYLON.FurMaterial"] = FurMaterial;
  1947. /***/ }),
  1948. /***/ "./fur/index.ts":
  1949. /*!**********************!*\
  1950. !*** ./fur/index.ts ***!
  1951. \**********************/
  1952. /*! exports provided: FurMaterial */
  1953. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  1954. "use strict";
  1955. __webpack_require__.r(__webpack_exports__);
  1956. /* harmony import */ var _furMaterial__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ./furMaterial */ "./fur/furMaterial.ts");
  1957. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "FurMaterial", function() { return _furMaterial__WEBPACK_IMPORTED_MODULE_0__["FurMaterial"]; });
  1958. /***/ }),
  1959. /***/ "./gradient/gradient.fragment.ts":
  1960. /*!***************************************!*\
  1961. !*** ./gradient/gradient.fragment.ts ***!
  1962. \***************************************/
  1963. /*! exports provided: gradientPixelShader */
  1964. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  1965. "use strict";
  1966. __webpack_require__.r(__webpack_exports__);
  1967. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "gradientPixelShader", function() { return gradientPixelShader; });
  1968. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
  1969. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
  1970. var name = 'gradientPixelShader';
  1971. var shader = "precision highp float;\n\nuniform vec3 vEyePosition;\n\nuniform vec4 topColor;\nuniform vec4 bottomColor;\nuniform float offset;\nuniform float scale;\nuniform float smoothness;\n\nvarying vec3 vPositionW;\nvarying vec3 vPosition;\n#ifdef NORMAL\nvarying vec3 vNormalW;\n#endif\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n\n#include<helperFunctions>\n\n#include<__decl__lightFragment>[0]\n#include<__decl__lightFragment>[1]\n#include<__decl__lightFragment>[2]\n#include<__decl__lightFragment>[3]\n#include<lightsFragmentFunctions>\n#include<shadowsFragmentFunctions>\n#include<clipPlaneFragmentDeclaration>\n\n#include<fogFragmentDeclaration>\nvoid main(void) {\n#include<clipPlaneFragment>\nvec3 viewDirectionW=normalize(vEyePosition-vPositionW);\nfloat h=vPosition.y*scale+offset;\nfloat mysmoothness=clamp(smoothness,0.01,max(smoothness,10.));\nvec4 baseColor=mix(bottomColor,topColor,max(pow(max(h,0.0),mysmoothness),0.0));\n\nvec3 diffuseColor=baseColor.rgb;\n\nfloat alpha=baseColor.a;\n#ifdef ALPHATEST\nif (baseColor.a<0.4)\ndiscard;\n#endif\n#include<depthPrePass>\n#ifdef VERTEXCOLOR\nbaseColor.rgb*=vColor.rgb;\n#endif\n\n#ifdef NORMAL\nvec3 normalW=normalize(vNormalW);\n#else\nvec3 normalW=vec3(1.0,1.0,1.0);\n#endif\n\n#ifdef EMISSIVE\nvec3 diffuseBase=baseColor.rgb;\n#else\nvec3 diffuseBase=vec3(0.,0.,0.);\n#endif\nlightingInfo info;\nfloat shadow=1.;\nfloat glossiness=0.;\n#include<lightFragment>[0..maxSimultaneousLights]\n#ifdef VERTEXALPHA\nalpha*=vColor.a;\n#endif\nvec3 finalDiffuse=clamp(diffuseBase*diffuseColor,0.0,1.0)*baseColor.rgb;\n\nvec4 color=vec4(finalDiffuse,alpha);\n#include<fogFragment>\ngl_FragColor=color;\n}\n";
  1972. babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__["Effect"].ShadersStore[name] = shader;
  1973. /** @hidden */
  1974. var gradientPixelShader = { name: name, shader: shader };
  1975. /***/ }),
  1976. /***/ "./gradient/gradient.vertex.ts":
  1977. /*!*************************************!*\
  1978. !*** ./gradient/gradient.vertex.ts ***!
  1979. \*************************************/
  1980. /*! exports provided: gradientVertexShader */
  1981. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  1982. "use strict";
  1983. __webpack_require__.r(__webpack_exports__);
  1984. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "gradientVertexShader", function() { return gradientVertexShader; });
  1985. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
  1986. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
  1987. var name = 'gradientVertexShader';
  1988. var shader = "precision highp float;\n\nattribute vec3 position;\n#ifdef NORMAL\nattribute vec3 normal;\n#endif\n#ifdef UV1\nattribute vec2 uv;\n#endif\n#ifdef UV2\nattribute vec2 uv2;\n#endif\n#ifdef VERTEXCOLOR\nattribute vec4 color;\n#endif\n#include<bonesDeclaration>\n\n#include<instancesDeclaration>\nuniform mat4 view;\nuniform mat4 viewProjection;\n#ifdef POINTSIZE\nuniform float pointSize;\n#endif\n\nvarying vec3 vPositionW;\nvarying vec3 vPosition;\n#ifdef NORMAL\nvarying vec3 vNormalW;\n#endif\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n#include<clipPlaneVertexDeclaration>\n#include<fogVertexDeclaration>\n#include<__decl__lightFragment>[0..maxSimultaneousLights]\nvoid main(void) {\n#include<instancesVertex>\n#include<bonesVertex>\ngl_Position=viewProjection*finalWorld*vec4(position,1.0);\nvec4 worldPos=finalWorld*vec4(position,1.0);\nvPositionW=vec3(worldPos);\nvPosition=position;\n#ifdef NORMAL\nvNormalW=normalize(vec3(finalWorld*vec4(normal,0.0)));\n#endif\n\n#ifndef UV1\nvec2 uv=vec2(0.,0.);\n#endif\n#ifndef UV2\nvec2 uv2=vec2(0.,0.);\n#endif\n\n#include<clipPlaneVertex>\n\n#include<fogVertex>\n#include<shadowsVertex>[0..maxSimultaneousLights]\n\n#ifdef VERTEXCOLOR\nvColor=color;\n#endif\n\n#ifdef POINTSIZE\ngl_PointSize=pointSize;\n#endif\n}\n";
  1989. babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__["Effect"].ShadersStore[name] = shader;
  1990. /** @hidden */
  1991. var gradientVertexShader = { name: name, shader: shader };
  1992. /***/ }),
  1993. /***/ "./gradient/gradientMaterial.ts":
  1994. /*!**************************************!*\
  1995. !*** ./gradient/gradientMaterial.ts ***!
  1996. \**************************************/
  1997. /*! exports provided: GradientMaterial */
  1998. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  1999. "use strict";
  2000. __webpack_require__.r(__webpack_exports__);
  2001. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "GradientMaterial", function() { return GradientMaterial; });
  2002. /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
  2003. /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Materials/effect");
  2004. /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__);
  2005. /* harmony import */ var _gradient_fragment__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./gradient.fragment */ "./gradient/gradient.fragment.ts");
  2006. /* harmony import */ var _gradient_vertex__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./gradient.vertex */ "./gradient/gradient.vertex.ts");
  2007. var GradientMaterialDefines = /** @class */ (function (_super) {
  2008. tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"](GradientMaterialDefines, _super);
  2009. function GradientMaterialDefines() {
  2010. var _this = _super.call(this) || this;
  2011. _this.EMISSIVE = false;
  2012. _this.CLIPPLANE = false;
  2013. _this.CLIPPLANE2 = false;
  2014. _this.CLIPPLANE3 = false;
  2015. _this.CLIPPLANE4 = false;
  2016. _this.ALPHATEST = false;
  2017. _this.DEPTHPREPASS = false;
  2018. _this.POINTSIZE = false;
  2019. _this.FOG = false;
  2020. _this.NORMAL = false;
  2021. _this.UV1 = false;
  2022. _this.UV2 = false;
  2023. _this.VERTEXCOLOR = false;
  2024. _this.VERTEXALPHA = false;
  2025. _this.NUM_BONE_INFLUENCERS = 0;
  2026. _this.BonesPerMesh = 0;
  2027. _this.INSTANCES = false;
  2028. _this.rebuild();
  2029. return _this;
  2030. }
  2031. return GradientMaterialDefines;
  2032. }(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialDefines"]));
  2033. var GradientMaterial = /** @class */ (function (_super) {
  2034. tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"](GradientMaterial, _super);
  2035. function GradientMaterial(name, scene) {
  2036. var _this = _super.call(this, name, scene) || this;
  2037. _this._maxSimultaneousLights = 4;
  2038. // The gradient top color, red by default
  2039. _this.topColor = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"](1, 0, 0);
  2040. _this.topColorAlpha = 1.0;
  2041. // The gradient top color, blue by default
  2042. _this.bottomColor = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"](0, 0, 1);
  2043. _this.bottomColorAlpha = 1.0;
  2044. // Gradient offset
  2045. _this.offset = 0;
  2046. _this.scale = 1.0;
  2047. _this.smoothness = 1.0;
  2048. _this._disableLighting = false;
  2049. return _this;
  2050. }
  2051. GradientMaterial.prototype.needAlphaBlending = function () {
  2052. return (this.alpha < 1.0 || this.topColorAlpha < 1.0 || this.bottomColorAlpha < 1.0);
  2053. };
  2054. GradientMaterial.prototype.needAlphaTesting = function () {
  2055. return true;
  2056. };
  2057. GradientMaterial.prototype.getAlphaTestTexture = function () {
  2058. return null;
  2059. };
  2060. // Methods
  2061. GradientMaterial.prototype.isReadyForSubMesh = function (mesh, subMesh, useInstances) {
  2062. if (this.isFrozen) {
  2063. if (this._wasPreviouslyReady && subMesh.effect) {
  2064. return true;
  2065. }
  2066. }
  2067. if (!subMesh._materialDefines) {
  2068. subMesh._materialDefines = new GradientMaterialDefines();
  2069. }
  2070. var defines = subMesh._materialDefines;
  2071. var scene = this.getScene();
  2072. if (!this.checkReadyOnEveryCall && subMesh.effect) {
  2073. if (this._renderId === scene.getRenderId()) {
  2074. return true;
  2075. }
  2076. }
  2077. var engine = scene.getEngine();
  2078. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForFrameBoundValues(scene, engine, defines, useInstances ? true : false);
  2079. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForMisc(mesh, scene, false, this.pointsCloud, this.fogEnabled, this._shouldTurnAlphaTestOn(mesh), defines);
  2080. defines._needNormals = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForLights(scene, mesh, defines, false, this._maxSimultaneousLights, this._disableLighting);
  2081. defines.EMISSIVE = this._disableLighting;
  2082. // Attribs
  2083. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForAttributes(mesh, defines, false, true);
  2084. // Get correct effect
  2085. if (defines.isDirty) {
  2086. defines.markAsProcessed();
  2087. scene.resetCachedMaterial();
  2088. // Fallbacks
  2089. var fallbacks = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["EffectFallbacks"]();
  2090. if (defines.FOG) {
  2091. fallbacks.addFallback(1, "FOG");
  2092. }
  2093. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].HandleFallbacksForShadows(defines, fallbacks);
  2094. if (defines.NUM_BONE_INFLUENCERS > 0) {
  2095. fallbacks.addCPUSkinningFallback(0, mesh);
  2096. }
  2097. //Attributes
  2098. var attribs = [babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].PositionKind];
  2099. if (defines.NORMAL) {
  2100. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].NormalKind);
  2101. }
  2102. if (defines.UV1) {
  2103. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].UVKind);
  2104. }
  2105. if (defines.UV2) {
  2106. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].UV2Kind);
  2107. }
  2108. if (defines.VERTEXCOLOR) {
  2109. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].ColorKind);
  2110. }
  2111. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareAttributesForBones(attribs, mesh, defines, fallbacks);
  2112. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareAttributesForInstances(attribs, defines);
  2113. // Legacy browser patch
  2114. var shaderName = "gradient";
  2115. var join = defines.toString();
  2116. var uniforms = ["world", "view", "viewProjection", "vEyePosition", "vLightsType",
  2117. "vFogInfos", "vFogColor", "pointSize",
  2118. "mBones",
  2119. "vClipPlane", "vClipPlane2", "vClipPlane3", "vClipPlane4",
  2120. "topColor", "bottomColor", "offset", "smoothness", "scale"
  2121. ];
  2122. var samplers = [];
  2123. var uniformBuffers = new Array();
  2124. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareUniformsAndSamplersList({
  2125. uniformsNames: uniforms,
  2126. uniformBuffersNames: uniformBuffers,
  2127. samplers: samplers,
  2128. defines: defines,
  2129. maxSimultaneousLights: 4
  2130. });
  2131. subMesh.setEffect(scene.getEngine().createEffect(shaderName, {
  2132. attributes: attribs,
  2133. uniformsNames: uniforms,
  2134. uniformBuffersNames: uniformBuffers,
  2135. samplers: samplers,
  2136. defines: join,
  2137. fallbacks: fallbacks,
  2138. onCompiled: this.onCompiled,
  2139. onError: this.onError,
  2140. indexParameters: { maxSimultaneousLights: 4 }
  2141. }, engine), defines);
  2142. }
  2143. if (!subMesh.effect || !subMesh.effect.isReady()) {
  2144. return false;
  2145. }
  2146. this._renderId = scene.getRenderId();
  2147. this._wasPreviouslyReady = true;
  2148. return true;
  2149. };
  2150. GradientMaterial.prototype.bindForSubMesh = function (world, mesh, subMesh) {
  2151. var scene = this.getScene();
  2152. var defines = subMesh._materialDefines;
  2153. if (!defines) {
  2154. return;
  2155. }
  2156. var effect = subMesh.effect;
  2157. if (!effect) {
  2158. return;
  2159. }
  2160. this._activeEffect = effect;
  2161. // Matrices
  2162. this.bindOnlyWorldMatrix(world);
  2163. this._activeEffect.setMatrix("viewProjection", scene.getTransformMatrix());
  2164. // Bones
  2165. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindBonesParameters(mesh, effect);
  2166. if (this._mustRebind(scene, effect)) {
  2167. // Clip plane
  2168. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindClipPlane(effect, scene);
  2169. // Point size
  2170. if (this.pointsCloud) {
  2171. this._activeEffect.setFloat("pointSize", this.pointSize);
  2172. }
  2173. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindEyePosition(effect, scene);
  2174. }
  2175. if (scene.lightsEnabled && !this.disableLighting) {
  2176. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindLights(scene, mesh, this._activeEffect, defines, this.maxSimultaneousLights);
  2177. }
  2178. // View
  2179. if (scene.fogEnabled && mesh.applyFog && scene.fogMode !== babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Scene"].FOGMODE_NONE) {
  2180. this._activeEffect.setMatrix("view", scene.getViewMatrix());
  2181. }
  2182. // Fog
  2183. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindFogParameters(scene, mesh, this._activeEffect);
  2184. this._activeEffect.setColor4("topColor", this.topColor, this.topColorAlpha);
  2185. this._activeEffect.setColor4("bottomColor", this.bottomColor, this.bottomColorAlpha);
  2186. this._activeEffect.setFloat("offset", this.offset);
  2187. this._activeEffect.setFloat("scale", this.scale);
  2188. this._activeEffect.setFloat("smoothness", this.smoothness);
  2189. this._afterBind(mesh, this._activeEffect);
  2190. };
  2191. GradientMaterial.prototype.getAnimatables = function () {
  2192. return [];
  2193. };
  2194. GradientMaterial.prototype.dispose = function (forceDisposeEffect) {
  2195. _super.prototype.dispose.call(this, forceDisposeEffect);
  2196. };
  2197. GradientMaterial.prototype.clone = function (name) {
  2198. var _this = this;
  2199. return babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Clone(function () { return new GradientMaterial(name, _this.getScene()); }, this);
  2200. };
  2201. GradientMaterial.prototype.serialize = function () {
  2202. var serializationObject = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Serialize(this);
  2203. serializationObject.customType = "BABYLON.GradientMaterial";
  2204. return serializationObject;
  2205. };
  2206. GradientMaterial.prototype.getClassName = function () {
  2207. return "GradientMaterial";
  2208. };
  2209. // Statics
  2210. GradientMaterial.Parse = function (source, scene, rootUrl) {
  2211. return babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Parse(function () { return new GradientMaterial(source.name, scene); }, source, scene, rootUrl);
  2212. };
  2213. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  2214. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])("maxSimultaneousLights")
  2215. ], GradientMaterial.prototype, "_maxSimultaneousLights", void 0);
  2216. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  2217. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsLightsDirty")
  2218. ], GradientMaterial.prototype, "maxSimultaneousLights", void 0);
  2219. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  2220. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsColor3"])()
  2221. ], GradientMaterial.prototype, "topColor", void 0);
  2222. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  2223. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  2224. ], GradientMaterial.prototype, "topColorAlpha", void 0);
  2225. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  2226. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsColor3"])()
  2227. ], GradientMaterial.prototype, "bottomColor", void 0);
  2228. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  2229. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  2230. ], GradientMaterial.prototype, "bottomColorAlpha", void 0);
  2231. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  2232. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  2233. ], GradientMaterial.prototype, "offset", void 0);
  2234. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  2235. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  2236. ], GradientMaterial.prototype, "scale", void 0);
  2237. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  2238. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  2239. ], GradientMaterial.prototype, "smoothness", void 0);
  2240. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  2241. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])("disableLighting")
  2242. ], GradientMaterial.prototype, "_disableLighting", void 0);
  2243. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  2244. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsLightsDirty")
  2245. ], GradientMaterial.prototype, "disableLighting", void 0);
  2246. return GradientMaterial;
  2247. }(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["PushMaterial"]));
  2248. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["_TypeStore"].RegisteredTypes["BABYLON.GradientMaterial"] = GradientMaterial;
  2249. /***/ }),
  2250. /***/ "./gradient/index.ts":
  2251. /*!***************************!*\
  2252. !*** ./gradient/index.ts ***!
  2253. \***************************/
  2254. /*! exports provided: GradientMaterial */
  2255. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  2256. "use strict";
  2257. __webpack_require__.r(__webpack_exports__);
  2258. /* harmony import */ var _gradientMaterial__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ./gradientMaterial */ "./gradient/gradientMaterial.ts");
  2259. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "GradientMaterial", function() { return _gradientMaterial__WEBPACK_IMPORTED_MODULE_0__["GradientMaterial"]; });
  2260. /***/ }),
  2261. /***/ "./grid/grid.fragment.ts":
  2262. /*!*******************************!*\
  2263. !*** ./grid/grid.fragment.ts ***!
  2264. \*******************************/
  2265. /*! exports provided: gridPixelShader */
  2266. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  2267. "use strict";
  2268. __webpack_require__.r(__webpack_exports__);
  2269. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "gridPixelShader", function() { return gridPixelShader; });
  2270. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
  2271. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
  2272. var name = 'gridPixelShader';
  2273. var shader = "#extension GL_OES_standard_derivatives : enable\n#define SQRT2 1.41421356\n#define PI 3.14159\nprecision highp float;\nuniform vec3 mainColor;\nuniform vec3 lineColor;\nuniform vec4 gridControl;\nuniform vec3 gridOffset;\n\nvarying vec3 vPosition;\nvarying vec3 vNormal;\n#include<fogFragmentDeclaration>\n\n#ifdef OPACITY\nvarying vec2 vOpacityUV;\nuniform sampler2D opacitySampler;\nuniform vec2 vOpacityInfos;\n#endif\nfloat getVisibility(float position) {\n\nfloat majorGridFrequency=gridControl.y;\nif (floor(position+0.5) == floor(position/majorGridFrequency+0.5)*majorGridFrequency)\n{\nreturn 1.0;\n}\nreturn gridControl.z;\n}\nfloat getAnisotropicAttenuation(float differentialLength) {\nconst float maxNumberOfLines=10.0;\nreturn clamp(1.0/(differentialLength+1.0)-1.0/maxNumberOfLines,0.0,1.0);\n}\nfloat isPointOnLine(float position,float differentialLength) {\nfloat fractionPartOfPosition=position-floor(position+0.5);\nfractionPartOfPosition/=differentialLength;\nfractionPartOfPosition=clamp(fractionPartOfPosition,-1.,1.);\nfloat result=0.5+0.5*cos(fractionPartOfPosition*PI);\nreturn result;\n}\nfloat contributionOnAxis(float position) {\nfloat differentialLength=length(vec2(dFdx(position),dFdy(position)));\ndifferentialLength*=SQRT2;\n\nfloat result=isPointOnLine(position,differentialLength);\n\nfloat visibility=getVisibility(position);\nresult*=visibility;\n\nfloat anisotropicAttenuation=getAnisotropicAttenuation(differentialLength);\nresult*=anisotropicAttenuation;\nreturn result;\n}\nfloat normalImpactOnAxis(float x) {\nfloat normalImpact=clamp(1.0-3.0*abs(x*x*x),0.0,1.0);\nreturn normalImpact;\n}\nvoid main(void) {\n\nfloat gridRatio=gridControl.x;\nvec3 gridPos=(vPosition+gridOffset.xyz)/gridRatio;\n\nfloat x=contributionOnAxis(gridPos.x);\nfloat y=contributionOnAxis(gridPos.y);\nfloat z=contributionOnAxis(gridPos.z);\n\nvec3 normal=normalize(vNormal);\nx*=normalImpactOnAxis(normal.x);\ny*=normalImpactOnAxis(normal.y);\nz*=normalImpactOnAxis(normal.z);\n\nfloat grid=clamp(x+y+z,0.,1.);\n\nvec3 color=mix(mainColor,lineColor,grid);\n#ifdef FOG\n#include<fogFragment>\n#endif\nfloat opacity=1.0;\n#ifdef TRANSPARENT\nopacity=clamp(grid,0.08,gridControl.w*grid);\n#endif\n#ifdef OPACITY\nopacity*=texture2D(opacitySampler,vOpacityUV).a;\n#endif\n\ngl_FragColor=vec4(color.rgb,opacity);\n#ifdef TRANSPARENT\n#ifdef PREMULTIPLYALPHA\ngl_FragColor.rgb*=opacity;\n#endif\n#else\n#endif\n}";
  2274. babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__["Effect"].ShadersStore[name] = shader;
  2275. /** @hidden */
  2276. var gridPixelShader = { name: name, shader: shader };
  2277. /***/ }),
  2278. /***/ "./grid/grid.vertex.ts":
  2279. /*!*****************************!*\
  2280. !*** ./grid/grid.vertex.ts ***!
  2281. \*****************************/
  2282. /*! exports provided: gridVertexShader */
  2283. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  2284. "use strict";
  2285. __webpack_require__.r(__webpack_exports__);
  2286. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "gridVertexShader", function() { return gridVertexShader; });
  2287. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
  2288. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
  2289. var name = 'gridVertexShader';
  2290. var shader = "precision highp float;\n\nattribute vec3 position;\nattribute vec3 normal;\n#ifdef UV1\nattribute vec2 uv;\n#endif\n#ifdef UV2\nattribute vec2 uv2;\n#endif\n#include<instancesDeclaration>\n\nuniform mat4 projection;\nuniform mat4 view;\n\nvarying vec3 vPosition;\nvarying vec3 vNormal;\n#include<fogVertexDeclaration>\n#ifdef OPACITY\nvarying vec2 vOpacityUV;\nuniform mat4 opacityMatrix;\nuniform vec2 vOpacityInfos;\n#endif\nvoid main(void) {\n#include<instancesVertex>\n#ifdef FOG\nvec4 worldPos=finalWorld*vec4(position,1.0);\n#endif\n#include<fogVertex>\nvec4 cameraSpacePosition=view*finalWorld*vec4(position,1.0);\ngl_Position=projection*cameraSpacePosition;\n#ifdef OPACITY\n#ifndef UV1\nvec2 uv=vec2(0.,0.);\n#endif\n#ifndef UV2\nvec2 uv2=vec2(0.,0.);\n#endif\nif (vOpacityInfos.x == 0.)\n{\nvOpacityUV=vec2(opacityMatrix*vec4(uv,1.0,0.0));\n}\nelse\n{\nvOpacityUV=vec2(opacityMatrix*vec4(uv2,1.0,0.0));\n}\n#endif\nvPosition=position;\nvNormal=normal;\n}";
  2291. babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__["Effect"].ShadersStore[name] = shader;
  2292. /** @hidden */
  2293. var gridVertexShader = { name: name, shader: shader };
  2294. /***/ }),
  2295. /***/ "./grid/gridMaterial.ts":
  2296. /*!******************************!*\
  2297. !*** ./grid/gridMaterial.ts ***!
  2298. \******************************/
  2299. /*! exports provided: GridMaterial */
  2300. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  2301. "use strict";
  2302. __webpack_require__.r(__webpack_exports__);
  2303. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "GridMaterial", function() { return GridMaterial; });
  2304. /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
  2305. /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Materials/effect");
  2306. /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__);
  2307. /* harmony import */ var _grid_fragment__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./grid.fragment */ "./grid/grid.fragment.ts");
  2308. /* harmony import */ var _grid_vertex__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./grid.vertex */ "./grid/grid.vertex.ts");
  2309. var GridMaterialDefines = /** @class */ (function (_super) {
  2310. tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"](GridMaterialDefines, _super);
  2311. function GridMaterialDefines() {
  2312. var _this = _super.call(this) || this;
  2313. _this.OPACITY = false;
  2314. _this.TRANSPARENT = false;
  2315. _this.FOG = false;
  2316. _this.PREMULTIPLYALPHA = false;
  2317. _this.UV1 = false;
  2318. _this.UV2 = false;
  2319. _this.INSTANCES = false;
  2320. _this.rebuild();
  2321. return _this;
  2322. }
  2323. return GridMaterialDefines;
  2324. }(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialDefines"]));
  2325. /**
  2326. * The grid materials allows you to wrap any shape with a grid.
  2327. * Colors are customizable.
  2328. */
  2329. var GridMaterial = /** @class */ (function (_super) {
  2330. tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"](GridMaterial, _super);
  2331. /**
  2332. * constructor
  2333. * @param name The name given to the material in order to identify it afterwards.
  2334. * @param scene The scene the material is used in.
  2335. */
  2336. function GridMaterial(name, scene) {
  2337. var _this = _super.call(this, name, scene) || this;
  2338. /**
  2339. * Main color of the grid (e.g. between lines)
  2340. */
  2341. _this.mainColor = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"].Black();
  2342. /**
  2343. * Color of the grid lines.
  2344. */
  2345. _this.lineColor = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"].Teal();
  2346. /**
  2347. * The scale of the grid compared to unit.
  2348. */
  2349. _this.gridRatio = 1.0;
  2350. /**
  2351. * Allows setting an offset for the grid lines.
  2352. */
  2353. _this.gridOffset = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Vector3"].Zero();
  2354. /**
  2355. * The frequency of thicker lines.
  2356. */
  2357. _this.majorUnitFrequency = 10;
  2358. /**
  2359. * The visibility of minor units in the grid.
  2360. */
  2361. _this.minorUnitVisibility = 0.33;
  2362. /**
  2363. * The grid opacity outside of the lines.
  2364. */
  2365. _this.opacity = 1.0;
  2366. /**
  2367. * Determine RBG output is premultiplied by alpha value.
  2368. */
  2369. _this.preMultiplyAlpha = false;
  2370. _this._gridControl = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Vector4"](_this.gridRatio, _this.majorUnitFrequency, _this.minorUnitVisibility, _this.opacity);
  2371. return _this;
  2372. }
  2373. /**
  2374. * Returns wehter or not the grid requires alpha blending.
  2375. */
  2376. GridMaterial.prototype.needAlphaBlending = function () {
  2377. return this.opacity < 1.0 || this._opacityTexture && this._opacityTexture.isReady();
  2378. };
  2379. GridMaterial.prototype.needAlphaBlendingForMesh = function (mesh) {
  2380. return this.needAlphaBlending();
  2381. };
  2382. GridMaterial.prototype.isReadyForSubMesh = function (mesh, subMesh, useInstances) {
  2383. if (this.isFrozen) {
  2384. if (this._wasPreviouslyReady && subMesh.effect) {
  2385. return true;
  2386. }
  2387. }
  2388. if (!subMesh._materialDefines) {
  2389. subMesh._materialDefines = new GridMaterialDefines();
  2390. }
  2391. var defines = subMesh._materialDefines;
  2392. var scene = this.getScene();
  2393. if (!this.checkReadyOnEveryCall && subMesh.effect) {
  2394. if (this._renderId === scene.getRenderId()) {
  2395. return true;
  2396. }
  2397. }
  2398. if (defines.TRANSPARENT !== (this.opacity < 1.0)) {
  2399. defines.TRANSPARENT = !defines.TRANSPARENT;
  2400. defines.markAsUnprocessed();
  2401. }
  2402. if (defines.PREMULTIPLYALPHA != this.preMultiplyAlpha) {
  2403. defines.PREMULTIPLYALPHA = !defines.PREMULTIPLYALPHA;
  2404. defines.markAsUnprocessed();
  2405. }
  2406. // Textures
  2407. if (defines._areTexturesDirty) {
  2408. defines._needUVs = false;
  2409. if (scene.texturesEnabled) {
  2410. if (this._opacityTexture && babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialFlags"].OpacityTextureEnabled) {
  2411. if (!this._opacityTexture.isReady()) {
  2412. return false;
  2413. }
  2414. else {
  2415. defines._needUVs = true;
  2416. defines.OPACITY = true;
  2417. }
  2418. }
  2419. }
  2420. }
  2421. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForMisc(mesh, scene, false, false, this.fogEnabled, false, defines);
  2422. // Values that need to be evaluated on every frame
  2423. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForFrameBoundValues(scene, scene.getEngine(), defines, !!useInstances);
  2424. // Get correct effect
  2425. if (defines.isDirty) {
  2426. defines.markAsProcessed();
  2427. scene.resetCachedMaterial();
  2428. // Attributes
  2429. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForAttributes(mesh, defines, false, false);
  2430. var attribs = [babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].PositionKind, babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].NormalKind];
  2431. if (defines.UV1) {
  2432. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].UVKind);
  2433. }
  2434. if (defines.UV2) {
  2435. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].UV2Kind);
  2436. }
  2437. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareAttributesForInstances(attribs, defines);
  2438. // Defines
  2439. var join = defines.toString();
  2440. subMesh.setEffect(scene.getEngine().createEffect("grid", attribs, ["projection", "mainColor", "lineColor", "gridControl", "gridOffset", "vFogInfos", "vFogColor", "world", "view",
  2441. "opacityMatrix", "vOpacityInfos"], ["opacitySampler"], join, undefined, this.onCompiled, this.onError), defines);
  2442. }
  2443. if (!subMesh.effect || !subMesh.effect.isReady()) {
  2444. return false;
  2445. }
  2446. this._renderId = scene.getRenderId();
  2447. this._wasPreviouslyReady = true;
  2448. return true;
  2449. };
  2450. GridMaterial.prototype.bindForSubMesh = function (world, mesh, subMesh) {
  2451. var scene = this.getScene();
  2452. var defines = subMesh._materialDefines;
  2453. if (!defines) {
  2454. return;
  2455. }
  2456. var effect = subMesh.effect;
  2457. if (!effect) {
  2458. return;
  2459. }
  2460. this._activeEffect = effect;
  2461. // Matrices
  2462. if (!defines.INSTANCES) {
  2463. this.bindOnlyWorldMatrix(world);
  2464. }
  2465. this._activeEffect.setMatrix("view", scene.getViewMatrix());
  2466. this._activeEffect.setMatrix("projection", scene.getProjectionMatrix());
  2467. // Uniforms
  2468. if (this._mustRebind(scene, effect)) {
  2469. this._activeEffect.setColor3("mainColor", this.mainColor);
  2470. this._activeEffect.setColor3("lineColor", this.lineColor);
  2471. this._activeEffect.setVector3("gridOffset", this.gridOffset);
  2472. this._gridControl.x = this.gridRatio;
  2473. this._gridControl.y = Math.round(this.majorUnitFrequency);
  2474. this._gridControl.z = this.minorUnitVisibility;
  2475. this._gridControl.w = this.opacity;
  2476. this._activeEffect.setVector4("gridControl", this._gridControl);
  2477. if (this._opacityTexture && babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialFlags"].OpacityTextureEnabled) {
  2478. this._activeEffect.setTexture("opacitySampler", this._opacityTexture);
  2479. this._activeEffect.setFloat2("vOpacityInfos", this._opacityTexture.coordinatesIndex, this._opacityTexture.level);
  2480. this._activeEffect.setMatrix("opacityMatrix", this._opacityTexture.getTextureMatrix());
  2481. }
  2482. }
  2483. // Fog
  2484. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindFogParameters(scene, mesh, this._activeEffect);
  2485. this._afterBind(mesh, this._activeEffect);
  2486. };
  2487. /**
  2488. * Dispose the material and its associated resources.
  2489. * @param forceDisposeEffect will also dispose the used effect when true
  2490. */
  2491. GridMaterial.prototype.dispose = function (forceDisposeEffect) {
  2492. _super.prototype.dispose.call(this, forceDisposeEffect);
  2493. };
  2494. GridMaterial.prototype.clone = function (name) {
  2495. var _this = this;
  2496. return babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Clone(function () { return new GridMaterial(name, _this.getScene()); }, this);
  2497. };
  2498. GridMaterial.prototype.serialize = function () {
  2499. var serializationObject = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Serialize(this);
  2500. serializationObject.customType = "BABYLON.GridMaterial";
  2501. return serializationObject;
  2502. };
  2503. GridMaterial.prototype.getClassName = function () {
  2504. return "GridMaterial";
  2505. };
  2506. GridMaterial.Parse = function (source, scene, rootUrl) {
  2507. return babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Parse(function () { return new GridMaterial(source.name, scene); }, source, scene, rootUrl);
  2508. };
  2509. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  2510. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsColor3"])()
  2511. ], GridMaterial.prototype, "mainColor", void 0);
  2512. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  2513. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsColor3"])()
  2514. ], GridMaterial.prototype, "lineColor", void 0);
  2515. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  2516. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  2517. ], GridMaterial.prototype, "gridRatio", void 0);
  2518. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  2519. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsColor3"])()
  2520. ], GridMaterial.prototype, "gridOffset", void 0);
  2521. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  2522. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  2523. ], GridMaterial.prototype, "majorUnitFrequency", void 0);
  2524. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  2525. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  2526. ], GridMaterial.prototype, "minorUnitVisibility", void 0);
  2527. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  2528. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  2529. ], GridMaterial.prototype, "opacity", void 0);
  2530. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  2531. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  2532. ], GridMaterial.prototype, "preMultiplyAlpha", void 0);
  2533. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  2534. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("opacityTexture")
  2535. ], GridMaterial.prototype, "_opacityTexture", void 0);
  2536. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  2537. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
  2538. ], GridMaterial.prototype, "opacityTexture", void 0);
  2539. return GridMaterial;
  2540. }(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["PushMaterial"]));
  2541. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["_TypeStore"].RegisteredTypes["BABYLON.GridMaterial"] = GridMaterial;
  2542. /***/ }),
  2543. /***/ "./grid/index.ts":
  2544. /*!***********************!*\
  2545. !*** ./grid/index.ts ***!
  2546. \***********************/
  2547. /*! exports provided: GridMaterial */
  2548. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  2549. "use strict";
  2550. __webpack_require__.r(__webpack_exports__);
  2551. /* harmony import */ var _gridMaterial__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ./gridMaterial */ "./grid/gridMaterial.ts");
  2552. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "GridMaterial", function() { return _gridMaterial__WEBPACK_IMPORTED_MODULE_0__["GridMaterial"]; });
  2553. /***/ }),
  2554. /***/ "./index.ts":
  2555. /*!******************!*\
  2556. !*** ./index.ts ***!
  2557. \******************/
  2558. /*! exports provided: CellMaterial, CustomShaderStructure, ShaderSpecialParts, CustomMaterial, ShaderAlebdoParts, PBRCustomMaterial, FireMaterial, FurMaterial, GradientMaterial, GridMaterial, LavaMaterial, MixMaterial, NormalMaterial, ShadowOnlyMaterial, SimpleMaterial, SkyMaterial, TerrainMaterial, TriPlanarMaterial, WaterMaterial */
  2559. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  2560. "use strict";
  2561. __webpack_require__.r(__webpack_exports__);
  2562. /* harmony import */ var _cell__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ./cell */ "./cell/index.ts");
  2563. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "CellMaterial", function() { return _cell__WEBPACK_IMPORTED_MODULE_0__["CellMaterial"]; });
  2564. /* harmony import */ var _custom__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! ./custom */ "./custom/index.ts");
  2565. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "CustomShaderStructure", function() { return _custom__WEBPACK_IMPORTED_MODULE_1__["CustomShaderStructure"]; });
  2566. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "ShaderSpecialParts", function() { return _custom__WEBPACK_IMPORTED_MODULE_1__["ShaderSpecialParts"]; });
  2567. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "CustomMaterial", function() { return _custom__WEBPACK_IMPORTED_MODULE_1__["CustomMaterial"]; });
  2568. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "ShaderAlebdoParts", function() { return _custom__WEBPACK_IMPORTED_MODULE_1__["ShaderAlebdoParts"]; });
  2569. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "PBRCustomMaterial", function() { return _custom__WEBPACK_IMPORTED_MODULE_1__["PBRCustomMaterial"]; });
  2570. /* harmony import */ var _fire__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./fire */ "./fire/index.ts");
  2571. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "FireMaterial", function() { return _fire__WEBPACK_IMPORTED_MODULE_2__["FireMaterial"]; });
  2572. /* harmony import */ var _fur__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./fur */ "./fur/index.ts");
  2573. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "FurMaterial", function() { return _fur__WEBPACK_IMPORTED_MODULE_3__["FurMaterial"]; });
  2574. /* harmony import */ var _gradient__WEBPACK_IMPORTED_MODULE_4__ = __webpack_require__(/*! ./gradient */ "./gradient/index.ts");
  2575. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "GradientMaterial", function() { return _gradient__WEBPACK_IMPORTED_MODULE_4__["GradientMaterial"]; });
  2576. /* harmony import */ var _grid__WEBPACK_IMPORTED_MODULE_5__ = __webpack_require__(/*! ./grid */ "./grid/index.ts");
  2577. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "GridMaterial", function() { return _grid__WEBPACK_IMPORTED_MODULE_5__["GridMaterial"]; });
  2578. /* harmony import */ var _lava__WEBPACK_IMPORTED_MODULE_6__ = __webpack_require__(/*! ./lava */ "./lava/index.ts");
  2579. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "LavaMaterial", function() { return _lava__WEBPACK_IMPORTED_MODULE_6__["LavaMaterial"]; });
  2580. /* harmony import */ var _mix__WEBPACK_IMPORTED_MODULE_7__ = __webpack_require__(/*! ./mix */ "./mix/index.ts");
  2581. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "MixMaterial", function() { return _mix__WEBPACK_IMPORTED_MODULE_7__["MixMaterial"]; });
  2582. /* harmony import */ var _normal__WEBPACK_IMPORTED_MODULE_8__ = __webpack_require__(/*! ./normal */ "./normal/index.ts");
  2583. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "NormalMaterial", function() { return _normal__WEBPACK_IMPORTED_MODULE_8__["NormalMaterial"]; });
  2584. /* harmony import */ var _shadowOnly__WEBPACK_IMPORTED_MODULE_9__ = __webpack_require__(/*! ./shadowOnly */ "./shadowOnly/index.ts");
  2585. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "ShadowOnlyMaterial", function() { return _shadowOnly__WEBPACK_IMPORTED_MODULE_9__["ShadowOnlyMaterial"]; });
  2586. /* harmony import */ var _simple__WEBPACK_IMPORTED_MODULE_10__ = __webpack_require__(/*! ./simple */ "./simple/index.ts");
  2587. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "SimpleMaterial", function() { return _simple__WEBPACK_IMPORTED_MODULE_10__["SimpleMaterial"]; });
  2588. /* harmony import */ var _sky__WEBPACK_IMPORTED_MODULE_11__ = __webpack_require__(/*! ./sky */ "./sky/index.ts");
  2589. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "SkyMaterial", function() { return _sky__WEBPACK_IMPORTED_MODULE_11__["SkyMaterial"]; });
  2590. /* harmony import */ var _terrain__WEBPACK_IMPORTED_MODULE_12__ = __webpack_require__(/*! ./terrain */ "./terrain/index.ts");
  2591. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "TerrainMaterial", function() { return _terrain__WEBPACK_IMPORTED_MODULE_12__["TerrainMaterial"]; });
  2592. /* harmony import */ var _triPlanar__WEBPACK_IMPORTED_MODULE_13__ = __webpack_require__(/*! ./triPlanar */ "./triPlanar/index.ts");
  2593. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "TriPlanarMaterial", function() { return _triPlanar__WEBPACK_IMPORTED_MODULE_13__["TriPlanarMaterial"]; });
  2594. /* harmony import */ var _water__WEBPACK_IMPORTED_MODULE_14__ = __webpack_require__(/*! ./water */ "./water/index.ts");
  2595. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "WaterMaterial", function() { return _water__WEBPACK_IMPORTED_MODULE_14__["WaterMaterial"]; });
  2596. /***/ }),
  2597. /***/ "./lava/index.ts":
  2598. /*!***********************!*\
  2599. !*** ./lava/index.ts ***!
  2600. \***********************/
  2601. /*! exports provided: LavaMaterial */
  2602. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  2603. "use strict";
  2604. __webpack_require__.r(__webpack_exports__);
  2605. /* harmony import */ var _lavaMaterial__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ./lavaMaterial */ "./lava/lavaMaterial.ts");
  2606. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "LavaMaterial", function() { return _lavaMaterial__WEBPACK_IMPORTED_MODULE_0__["LavaMaterial"]; });
  2607. /***/ }),
  2608. /***/ "./lava/lava.fragment.ts":
  2609. /*!*******************************!*\
  2610. !*** ./lava/lava.fragment.ts ***!
  2611. \*******************************/
  2612. /*! exports provided: lavaPixelShader */
  2613. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  2614. "use strict";
  2615. __webpack_require__.r(__webpack_exports__);
  2616. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "lavaPixelShader", function() { return lavaPixelShader; });
  2617. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
  2618. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
  2619. var name = 'lavaPixelShader';
  2620. var shader = "precision highp float;\n\nuniform vec3 vEyePosition;\nuniform vec4 vDiffuseColor;\n\nvarying vec3 vPositionW;\n\nuniform float time;\nuniform float speed;\nuniform float movingSpeed;\nuniform vec3 fogColor;\nuniform sampler2D noiseTexture;\nuniform float fogDensity;\n\nvarying float noise;\n#ifdef NORMAL\nvarying vec3 vNormalW;\n#endif\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n\n#include<helperFunctions>\n\n#include<__decl__lightFragment>[0]\n#include<__decl__lightFragment>[1]\n#include<__decl__lightFragment>[2]\n#include<__decl__lightFragment>[3]\n#include<lightsFragmentFunctions>\n#include<shadowsFragmentFunctions>\n\n#ifdef DIFFUSE\nvarying vec2 vDiffuseUV;\nuniform sampler2D diffuseSampler;\nuniform vec2 vDiffuseInfos;\n#endif\n#include<clipPlaneFragmentDeclaration>\n\n#include<fogFragmentDeclaration>\nfloat random( vec3 scale,float seed ){\nreturn fract( sin( dot( gl_FragCoord.xyz+seed,scale ) )*43758.5453+seed ) ;\n}\nvoid main(void) {\n#include<clipPlaneFragment>\nvec3 viewDirectionW=normalize(vEyePosition-vPositionW);\n\nvec4 baseColor=vec4(1.,1.,1.,1.);\nvec3 diffuseColor=vDiffuseColor.rgb;\n\nfloat alpha=vDiffuseColor.a;\n#ifdef DIFFUSE\n\nvec4 noiseTex=texture2D( noiseTexture,vDiffuseUV );\nvec2 T1=vDiffuseUV+vec2( 1.5,-1.5 )*time*0.02;\nvec2 T2=vDiffuseUV+vec2( -0.5,2.0 )*time*0.01*speed;\nT1.x+=noiseTex.x*2.0;\nT1.y+=noiseTex.y*2.0;\nT2.x-=noiseTex.y*0.2+time*0.001*movingSpeed;\nT2.y+=noiseTex.z*0.2+time*0.002*movingSpeed;\nfloat p=texture2D( noiseTexture,T1*3.0 ).a;\nvec4 lavaColor=texture2D( diffuseSampler,T2*4.0);\nvec4 temp=lavaColor*( vec4( p,p,p,p )*2. )+( lavaColor*lavaColor-0.1 );\nbaseColor=temp;\nfloat depth=gl_FragCoord.z*4.0;\nconst float LOG2=1.442695;\nfloat fogFactor=exp2(-fogDensity*fogDensity*depth*depth*LOG2 );\nfogFactor=1.0-clamp( fogFactor,0.0,1.0 );\nbaseColor=mix( baseColor,vec4( fogColor,baseColor.w ),fogFactor );\ndiffuseColor=baseColor.rgb;\n\n\n#ifdef ALPHATEST\nif (baseColor.a<0.4)\ndiscard;\n#endif\n#include<depthPrePass>\nbaseColor.rgb*=vDiffuseInfos.y;\n#endif\n#ifdef VERTEXCOLOR\nbaseColor.rgb*=vColor.rgb;\n#endif\n\n#ifdef NORMAL\nvec3 normalW=normalize(vNormalW);\n#else\nvec3 normalW=vec3(1.0,1.0,1.0);\n#endif\n#ifdef UNLIT\nvec3 diffuseBase=vec3(1.,1.,1.);\n#else\n\nvec3 diffuseBase=vec3(0.,0.,0.);\nlightingInfo info;\nfloat shadow=1.;\nfloat glossiness=0.;\n#include<lightFragment>[0]\n#include<lightFragment>[1]\n#include<lightFragment>[2]\n#include<lightFragment>[3]\n#endif\n#ifdef VERTEXALPHA\nalpha*=vColor.a;\n#endif\nvec3 finalDiffuse=clamp(diffuseBase*diffuseColor,0.0,1.0)*baseColor.rgb;\n\nvec4 color=vec4(finalDiffuse,alpha);\n#include<fogFragment>\ngl_FragColor=color;\n}";
  2621. babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__["Effect"].ShadersStore[name] = shader;
  2622. /** @hidden */
  2623. var lavaPixelShader = { name: name, shader: shader };
  2624. /***/ }),
  2625. /***/ "./lava/lava.vertex.ts":
  2626. /*!*****************************!*\
  2627. !*** ./lava/lava.vertex.ts ***!
  2628. \*****************************/
  2629. /*! exports provided: lavaVertexShader */
  2630. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  2631. "use strict";
  2632. __webpack_require__.r(__webpack_exports__);
  2633. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "lavaVertexShader", function() { return lavaVertexShader; });
  2634. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
  2635. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
  2636. var name = 'lavaVertexShader';
  2637. var shader = "precision highp float;\n\nuniform float time;\nuniform float lowFrequencySpeed;\n\nvarying float noise;\n\nattribute vec3 position;\n#ifdef NORMAL\nattribute vec3 normal;\n#endif\n#ifdef UV1\nattribute vec2 uv;\n#endif\n#ifdef UV2\nattribute vec2 uv2;\n#endif\n#ifdef VERTEXCOLOR\nattribute vec4 color;\n#endif\n#include<bonesDeclaration>\n\n#include<instancesDeclaration>\nuniform mat4 view;\nuniform mat4 viewProjection;\n#ifdef DIFFUSE\nvarying vec2 vDiffuseUV;\nuniform mat4 diffuseMatrix;\nuniform vec2 vDiffuseInfos;\n#endif\n#ifdef POINTSIZE\nuniform float pointSize;\n#endif\n\nvarying vec3 vPositionW;\n#ifdef NORMAL\nvarying vec3 vNormalW;\n#endif\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n#include<clipPlaneVertexDeclaration>\n#include<fogVertexDeclaration>\n#include<__decl__lightFragment>[0..maxSimultaneousLights]\n\n\n\nvec3 mod289(vec3 x)\n{\nreturn x-floor(x*(1.0/289.0))*289.0;\n}\nvec4 mod289(vec4 x)\n{\nreturn x-floor(x*(1.0/289.0))*289.0;\n}\nvec4 permute(vec4 x)\n{\nreturn mod289(((x*34.0)+1.0)*x);\n}\nvec4 taylorInvSqrt(vec4 r)\n{\nreturn 1.79284291400159-0.85373472095314*r;\n}\nvec3 fade(vec3 t) {\nreturn t*t*t*(t*(t*6.0-15.0)+10.0);\n}\n\nfloat pnoise(vec3 P,vec3 rep)\n{\nvec3 Pi0=mod(floor(P),rep);\nvec3 Pi1=mod(Pi0+vec3(1.0),rep);\nPi0=mod289(Pi0);\nPi1=mod289(Pi1);\nvec3 Pf0=fract(P);\nvec3 Pf1=Pf0-vec3(1.0);\nvec4 ix=vec4(Pi0.x,Pi1.x,Pi0.x,Pi1.x);\nvec4 iy=vec4(Pi0.yy,Pi1.yy);\nvec4 iz0=Pi0.zzzz;\nvec4 iz1=Pi1.zzzz;\nvec4 ixy=permute(permute(ix)+iy);\nvec4 ixy0=permute(ixy+iz0);\nvec4 ixy1=permute(ixy+iz1);\nvec4 gx0=ixy0*(1.0/7.0);\nvec4 gy0=fract(floor(gx0)*(1.0/7.0))-0.5;\ngx0=fract(gx0);\nvec4 gz0=vec4(0.5)-abs(gx0)-abs(gy0);\nvec4 sz0=step(gz0,vec4(0.0));\ngx0-=sz0*(step(0.0,gx0)-0.5);\ngy0-=sz0*(step(0.0,gy0)-0.5);\nvec4 gx1=ixy1*(1.0/7.0);\nvec4 gy1=fract(floor(gx1)*(1.0/7.0))-0.5;\ngx1=fract(gx1);\nvec4 gz1=vec4(0.5)-abs(gx1)-abs(gy1);\nvec4 sz1=step(gz1,vec4(0.0));\ngx1-=sz1*(step(0.0,gx1)-0.5);\ngy1-=sz1*(step(0.0,gy1)-0.5);\nvec3 g000=vec3(gx0.x,gy0.x,gz0.x);\nvec3 g100=vec3(gx0.y,gy0.y,gz0.y);\nvec3 g010=vec3(gx0.z,gy0.z,gz0.z);\nvec3 g110=vec3(gx0.w,gy0.w,gz0.w);\nvec3 g001=vec3(gx1.x,gy1.x,gz1.x);\nvec3 g101=vec3(gx1.y,gy1.y,gz1.y);\nvec3 g011=vec3(gx1.z,gy1.z,gz1.z);\nvec3 g111=vec3(gx1.w,gy1.w,gz1.w);\nvec4 norm0=taylorInvSqrt(vec4(dot(g000,g000),dot(g010,g010),dot(g100,g100),dot(g110,g110)));\ng000*=norm0.x;\ng010*=norm0.y;\ng100*=norm0.z;\ng110*=norm0.w;\nvec4 norm1=taylorInvSqrt(vec4(dot(g001,g001),dot(g011,g011),dot(g101,g101),dot(g111,g111)));\ng001*=norm1.x;\ng011*=norm1.y;\ng101*=norm1.z;\ng111*=norm1.w;\nfloat n000=dot(g000,Pf0);\nfloat n100=dot(g100,vec3(Pf1.x,Pf0.yz));\nfloat n010=dot(g010,vec3(Pf0.x,Pf1.y,Pf0.z));\nfloat n110=dot(g110,vec3(Pf1.xy,Pf0.z));\nfloat n001=dot(g001,vec3(Pf0.xy,Pf1.z));\nfloat n101=dot(g101,vec3(Pf1.x,Pf0.y,Pf1.z));\nfloat n011=dot(g011,vec3(Pf0.x,Pf1.yz));\nfloat n111=dot(g111,Pf1);\nvec3 fade_xyz=fade(Pf0);\nvec4 n_z=mix(vec4(n000,n100,n010,n110),vec4(n001,n101,n011,n111),fade_xyz.z);\nvec2 n_yz=mix(n_z.xy,n_z.zw,fade_xyz.y);\nfloat n_xyz=mix(n_yz.x,n_yz.y,fade_xyz.x);\nreturn 2.2*n_xyz;\n}\n\nfloat turbulence( vec3 p ) {\nfloat w=100.0;\nfloat t=-.5;\nfor (float f=1.0 ; f<=10.0 ; f++ ){\nfloat power=pow( 2.0,f );\nt+=abs( pnoise( vec3( power*p ),vec3( 10.0,10.0,10.0 ) )/power );\n}\nreturn t;\n}\nvoid main(void) {\n#include<instancesVertex>\n#include<bonesVertex>\n#ifdef NORMAL\n\nnoise=10.0*-.10*turbulence( .5*normal+time*1.15 );\n\nfloat b=lowFrequencySpeed*5.0*pnoise( 0.05*position +vec3(time*1.025),vec3( 100.0 ) );\n\nfloat displacement =-1.5*noise+b;\n\nvec3 newPosition=position+normal*displacement;\ngl_Position=viewProjection*finalWorld*vec4( newPosition,1.0 );\nvec4 worldPos=finalWorld*vec4(newPosition,1.0);\nvPositionW=vec3(worldPos);\nvNormalW=normalize(vec3(finalWorld*vec4(normal,0.0)));\n#endif\n\n#ifndef UV1\nvec2 uv=vec2(0.,0.);\n#endif\n#ifndef UV2\nvec2 uv2=vec2(0.,0.);\n#endif\n#ifdef DIFFUSE\nif (vDiffuseInfos.x == 0.)\n{\nvDiffuseUV=vec2(diffuseMatrix*vec4(uv,1.0,0.0));\n}\nelse\n{\nvDiffuseUV=vec2(diffuseMatrix*vec4(uv2,1.0,0.0));\n}\n#endif\n\n#include<clipPlaneVertex>\n\n#include<fogVertex>\n#include<shadowsVertex>[0..maxSimultaneousLights]\n\n#ifdef VERTEXCOLOR\nvColor=color;\n#endif\n\n#ifdef POINTSIZE\ngl_PointSize=pointSize;\n#endif\n}";
  2638. babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__["Effect"].ShadersStore[name] = shader;
  2639. /** @hidden */
  2640. var lavaVertexShader = { name: name, shader: shader };
  2641. /***/ }),
  2642. /***/ "./lava/lavaMaterial.ts":
  2643. /*!******************************!*\
  2644. !*** ./lava/lavaMaterial.ts ***!
  2645. \******************************/
  2646. /*! exports provided: LavaMaterial */
  2647. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  2648. "use strict";
  2649. __webpack_require__.r(__webpack_exports__);
  2650. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "LavaMaterial", function() { return LavaMaterial; });
  2651. /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
  2652. /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Materials/effect");
  2653. /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__);
  2654. /* harmony import */ var _lava_fragment__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./lava.fragment */ "./lava/lava.fragment.ts");
  2655. /* harmony import */ var _lava_vertex__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./lava.vertex */ "./lava/lava.vertex.ts");
  2656. var LavaMaterialDefines = /** @class */ (function (_super) {
  2657. tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"](LavaMaterialDefines, _super);
  2658. function LavaMaterialDefines() {
  2659. var _this = _super.call(this) || this;
  2660. _this.DIFFUSE = false;
  2661. _this.CLIPPLANE = false;
  2662. _this.CLIPPLANE2 = false;
  2663. _this.CLIPPLANE3 = false;
  2664. _this.CLIPPLANE4 = false;
  2665. _this.ALPHATEST = false;
  2666. _this.DEPTHPREPASS = false;
  2667. _this.POINTSIZE = false;
  2668. _this.FOG = false;
  2669. _this.LIGHT0 = false;
  2670. _this.LIGHT1 = false;
  2671. _this.LIGHT2 = false;
  2672. _this.LIGHT3 = false;
  2673. _this.SPOTLIGHT0 = false;
  2674. _this.SPOTLIGHT1 = false;
  2675. _this.SPOTLIGHT2 = false;
  2676. _this.SPOTLIGHT3 = false;
  2677. _this.HEMILIGHT0 = false;
  2678. _this.HEMILIGHT1 = false;
  2679. _this.HEMILIGHT2 = false;
  2680. _this.HEMILIGHT3 = false;
  2681. _this.DIRLIGHT0 = false;
  2682. _this.DIRLIGHT1 = false;
  2683. _this.DIRLIGHT2 = false;
  2684. _this.DIRLIGHT3 = false;
  2685. _this.POINTLIGHT0 = false;
  2686. _this.POINTLIGHT1 = false;
  2687. _this.POINTLIGHT2 = false;
  2688. _this.POINTLIGHT3 = false;
  2689. _this.SHADOW0 = false;
  2690. _this.SHADOW1 = false;
  2691. _this.SHADOW2 = false;
  2692. _this.SHADOW3 = false;
  2693. _this.SHADOWS = false;
  2694. _this.SHADOWESM0 = false;
  2695. _this.SHADOWESM1 = false;
  2696. _this.SHADOWESM2 = false;
  2697. _this.SHADOWESM3 = false;
  2698. _this.SHADOWPOISSON0 = false;
  2699. _this.SHADOWPOISSON1 = false;
  2700. _this.SHADOWPOISSON2 = false;
  2701. _this.SHADOWPOISSON3 = false;
  2702. _this.SHADOWPCF0 = false;
  2703. _this.SHADOWPCF1 = false;
  2704. _this.SHADOWPCF2 = false;
  2705. _this.SHADOWPCF3 = false;
  2706. _this.SHADOWPCSS0 = false;
  2707. _this.SHADOWPCSS1 = false;
  2708. _this.SHADOWPCSS2 = false;
  2709. _this.SHADOWPCSS3 = false;
  2710. _this.NORMAL = false;
  2711. _this.UV1 = false;
  2712. _this.UV2 = false;
  2713. _this.VERTEXCOLOR = false;
  2714. _this.VERTEXALPHA = false;
  2715. _this.NUM_BONE_INFLUENCERS = 0;
  2716. _this.BonesPerMesh = 0;
  2717. _this.INSTANCES = false;
  2718. _this.UNLIT = false;
  2719. _this.rebuild();
  2720. return _this;
  2721. }
  2722. return LavaMaterialDefines;
  2723. }(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialDefines"]));
  2724. var LavaMaterial = /** @class */ (function (_super) {
  2725. tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"](LavaMaterial, _super);
  2726. function LavaMaterial(name, scene) {
  2727. var _this = _super.call(this, name, scene) || this;
  2728. _this.speed = 1;
  2729. _this.movingSpeed = 1;
  2730. _this.lowFrequencySpeed = 1;
  2731. _this.fogDensity = 0.15;
  2732. _this._lastTime = 0;
  2733. _this.diffuseColor = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"](1, 1, 1);
  2734. _this._disableLighting = false;
  2735. _this._unlit = false;
  2736. _this._maxSimultaneousLights = 4;
  2737. _this._scaledDiffuse = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"]();
  2738. return _this;
  2739. }
  2740. LavaMaterial.prototype.needAlphaBlending = function () {
  2741. return (this.alpha < 1.0);
  2742. };
  2743. LavaMaterial.prototype.needAlphaTesting = function () {
  2744. return false;
  2745. };
  2746. LavaMaterial.prototype.getAlphaTestTexture = function () {
  2747. return null;
  2748. };
  2749. // Methods
  2750. LavaMaterial.prototype.isReadyForSubMesh = function (mesh, subMesh, useInstances) {
  2751. if (this.isFrozen) {
  2752. if (this._wasPreviouslyReady && subMesh.effect) {
  2753. return true;
  2754. }
  2755. }
  2756. if (!subMesh._materialDefines) {
  2757. subMesh._materialDefines = new LavaMaterialDefines();
  2758. }
  2759. var defines = subMesh._materialDefines;
  2760. var scene = this.getScene();
  2761. if (!this.checkReadyOnEveryCall && subMesh.effect) {
  2762. if (this._renderId === scene.getRenderId()) {
  2763. return true;
  2764. }
  2765. }
  2766. var engine = scene.getEngine();
  2767. // Textures
  2768. if (defines._areTexturesDirty) {
  2769. defines._needUVs = false;
  2770. if (scene.texturesEnabled) {
  2771. if (this._diffuseTexture && babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialFlags"].DiffuseTextureEnabled) {
  2772. if (!this._diffuseTexture.isReady()) {
  2773. return false;
  2774. }
  2775. else {
  2776. defines._needUVs = true;
  2777. defines.DIFFUSE = true;
  2778. }
  2779. }
  2780. }
  2781. }
  2782. // Misc.
  2783. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForMisc(mesh, scene, false, this.pointsCloud, this.fogEnabled, this._shouldTurnAlphaTestOn(mesh), defines);
  2784. // Lights
  2785. defines._needNormals = true;
  2786. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForLights(scene, mesh, defines, false, this._maxSimultaneousLights, this._disableLighting);
  2787. // Values that need to be evaluated on every frame
  2788. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForFrameBoundValues(scene, engine, defines, useInstances ? true : false);
  2789. // Attribs
  2790. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForAttributes(mesh, defines, true, true);
  2791. // Get correct effect
  2792. if (defines.isDirty) {
  2793. defines.markAsProcessed();
  2794. scene.resetCachedMaterial();
  2795. // Fallbacks
  2796. var fallbacks = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["EffectFallbacks"]();
  2797. if (defines.FOG) {
  2798. fallbacks.addFallback(1, "FOG");
  2799. }
  2800. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].HandleFallbacksForShadows(defines, fallbacks);
  2801. if (defines.NUM_BONE_INFLUENCERS > 0) {
  2802. fallbacks.addCPUSkinningFallback(0, mesh);
  2803. }
  2804. //Attributes
  2805. var attribs = [babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].PositionKind];
  2806. if (defines.NORMAL) {
  2807. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].NormalKind);
  2808. }
  2809. if (defines.UV1) {
  2810. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].UVKind);
  2811. }
  2812. if (defines.UV2) {
  2813. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].UV2Kind);
  2814. }
  2815. if (defines.VERTEXCOLOR) {
  2816. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].ColorKind);
  2817. }
  2818. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareAttributesForBones(attribs, mesh, defines, fallbacks);
  2819. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareAttributesForInstances(attribs, defines);
  2820. // Legacy browser patch
  2821. var shaderName = "lava";
  2822. var join = defines.toString();
  2823. var uniforms = ["world", "view", "viewProjection", "vEyePosition", "vLightsType", "vDiffuseColor",
  2824. "vFogInfos", "vFogColor", "pointSize",
  2825. "vDiffuseInfos",
  2826. "mBones",
  2827. "vClipPlane", "vClipPlane2", "vClipPlane3", "vClipPlane4", "diffuseMatrix",
  2828. "time", "speed", "movingSpeed",
  2829. "fogColor", "fogDensity", "lowFrequencySpeed"
  2830. ];
  2831. var samplers = ["diffuseSampler",
  2832. "noiseTexture"
  2833. ];
  2834. var uniformBuffers = new Array();
  2835. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareUniformsAndSamplersList({
  2836. uniformsNames: uniforms,
  2837. uniformBuffersNames: uniformBuffers,
  2838. samplers: samplers,
  2839. defines: defines,
  2840. maxSimultaneousLights: this.maxSimultaneousLights
  2841. });
  2842. subMesh.setEffect(scene.getEngine().createEffect(shaderName, {
  2843. attributes: attribs,
  2844. uniformsNames: uniforms,
  2845. uniformBuffersNames: uniformBuffers,
  2846. samplers: samplers,
  2847. defines: join,
  2848. fallbacks: fallbacks,
  2849. onCompiled: this.onCompiled,
  2850. onError: this.onError,
  2851. indexParameters: { maxSimultaneousLights: this.maxSimultaneousLights }
  2852. }, engine), defines);
  2853. }
  2854. if (!subMesh.effect || !subMesh.effect.isReady()) {
  2855. return false;
  2856. }
  2857. this._renderId = scene.getRenderId();
  2858. this._wasPreviouslyReady = true;
  2859. return true;
  2860. };
  2861. LavaMaterial.prototype.bindForSubMesh = function (world, mesh, subMesh) {
  2862. var scene = this.getScene();
  2863. var defines = subMesh._materialDefines;
  2864. if (!defines) {
  2865. return;
  2866. }
  2867. var effect = subMesh.effect;
  2868. if (!effect) {
  2869. return;
  2870. }
  2871. this._activeEffect = effect;
  2872. defines.UNLIT = this._unlit;
  2873. // Matrices
  2874. this.bindOnlyWorldMatrix(world);
  2875. this._activeEffect.setMatrix("viewProjection", scene.getTransformMatrix());
  2876. // Bones
  2877. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindBonesParameters(mesh, this._activeEffect);
  2878. if (this._mustRebind(scene, effect)) {
  2879. // Textures
  2880. if (this.diffuseTexture && babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialFlags"].DiffuseTextureEnabled) {
  2881. this._activeEffect.setTexture("diffuseSampler", this.diffuseTexture);
  2882. this._activeEffect.setFloat2("vDiffuseInfos", this.diffuseTexture.coordinatesIndex, this.diffuseTexture.level);
  2883. this._activeEffect.setMatrix("diffuseMatrix", this.diffuseTexture.getTextureMatrix());
  2884. }
  2885. if (this.noiseTexture) {
  2886. this._activeEffect.setTexture("noiseTexture", this.noiseTexture);
  2887. }
  2888. // Clip plane
  2889. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindClipPlane(this._activeEffect, scene);
  2890. // Point size
  2891. if (this.pointsCloud) {
  2892. this._activeEffect.setFloat("pointSize", this.pointSize);
  2893. }
  2894. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindEyePosition(effect, scene);
  2895. }
  2896. this._activeEffect.setColor4("vDiffuseColor", this._scaledDiffuse, this.alpha * mesh.visibility);
  2897. if (scene.lightsEnabled && !this.disableLighting) {
  2898. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindLights(scene, mesh, this._activeEffect, defines);
  2899. }
  2900. // View
  2901. if (scene.fogEnabled && mesh.applyFog && scene.fogMode !== babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Scene"].FOGMODE_NONE) {
  2902. this._activeEffect.setMatrix("view", scene.getViewMatrix());
  2903. }
  2904. // Fog
  2905. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindFogParameters(scene, mesh, this._activeEffect);
  2906. this._lastTime += scene.getEngine().getDeltaTime();
  2907. this._activeEffect.setFloat("time", this._lastTime * this.speed / 1000);
  2908. if (!this.fogColor) {
  2909. this.fogColor = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"].Black();
  2910. }
  2911. this._activeEffect.setColor3("fogColor", this.fogColor);
  2912. this._activeEffect.setFloat("fogDensity", this.fogDensity);
  2913. this._activeEffect.setFloat("lowFrequencySpeed", this.lowFrequencySpeed);
  2914. this._activeEffect.setFloat("movingSpeed", this.movingSpeed);
  2915. this._afterBind(mesh, this._activeEffect);
  2916. };
  2917. LavaMaterial.prototype.getAnimatables = function () {
  2918. var results = [];
  2919. if (this.diffuseTexture && this.diffuseTexture.animations && this.diffuseTexture.animations.length > 0) {
  2920. results.push(this.diffuseTexture);
  2921. }
  2922. if (this.noiseTexture && this.noiseTexture.animations && this.noiseTexture.animations.length > 0) {
  2923. results.push(this.noiseTexture);
  2924. }
  2925. return results;
  2926. };
  2927. LavaMaterial.prototype.getActiveTextures = function () {
  2928. var activeTextures = _super.prototype.getActiveTextures.call(this);
  2929. if (this._diffuseTexture) {
  2930. activeTextures.push(this._diffuseTexture);
  2931. }
  2932. return activeTextures;
  2933. };
  2934. LavaMaterial.prototype.hasTexture = function (texture) {
  2935. if (_super.prototype.hasTexture.call(this, texture)) {
  2936. return true;
  2937. }
  2938. if (this.diffuseTexture === texture) {
  2939. return true;
  2940. }
  2941. return false;
  2942. };
  2943. LavaMaterial.prototype.dispose = function (forceDisposeEffect) {
  2944. if (this.diffuseTexture) {
  2945. this.diffuseTexture.dispose();
  2946. }
  2947. if (this.noiseTexture) {
  2948. this.noiseTexture.dispose();
  2949. }
  2950. _super.prototype.dispose.call(this, forceDisposeEffect);
  2951. };
  2952. LavaMaterial.prototype.clone = function (name) {
  2953. var _this = this;
  2954. return babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Clone(function () { return new LavaMaterial(name, _this.getScene()); }, this);
  2955. };
  2956. LavaMaterial.prototype.serialize = function () {
  2957. var serializationObject = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Serialize(this);
  2958. serializationObject.customType = "BABYLON.LavaMaterial";
  2959. return serializationObject;
  2960. };
  2961. LavaMaterial.prototype.getClassName = function () {
  2962. return "LavaMaterial";
  2963. };
  2964. // Statics
  2965. LavaMaterial.Parse = function (source, scene, rootUrl) {
  2966. return babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Parse(function () { return new LavaMaterial(source.name, scene); }, source, scene, rootUrl);
  2967. };
  2968. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  2969. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("diffuseTexture")
  2970. ], LavaMaterial.prototype, "_diffuseTexture", void 0);
  2971. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  2972. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
  2973. ], LavaMaterial.prototype, "diffuseTexture", void 0);
  2974. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  2975. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])()
  2976. ], LavaMaterial.prototype, "noiseTexture", void 0);
  2977. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  2978. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsColor3"])()
  2979. ], LavaMaterial.prototype, "fogColor", void 0);
  2980. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  2981. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  2982. ], LavaMaterial.prototype, "speed", void 0);
  2983. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  2984. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  2985. ], LavaMaterial.prototype, "movingSpeed", void 0);
  2986. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  2987. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  2988. ], LavaMaterial.prototype, "lowFrequencySpeed", void 0);
  2989. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  2990. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  2991. ], LavaMaterial.prototype, "fogDensity", void 0);
  2992. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  2993. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsColor3"])()
  2994. ], LavaMaterial.prototype, "diffuseColor", void 0);
  2995. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  2996. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])("disableLighting")
  2997. ], LavaMaterial.prototype, "_disableLighting", void 0);
  2998. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  2999. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsLightsDirty")
  3000. ], LavaMaterial.prototype, "disableLighting", void 0);
  3001. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  3002. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])("unlit")
  3003. ], LavaMaterial.prototype, "_unlit", void 0);
  3004. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  3005. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsLightsDirty")
  3006. ], LavaMaterial.prototype, "unlit", void 0);
  3007. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  3008. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])("maxSimultaneousLights")
  3009. ], LavaMaterial.prototype, "_maxSimultaneousLights", void 0);
  3010. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  3011. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsLightsDirty")
  3012. ], LavaMaterial.prototype, "maxSimultaneousLights", void 0);
  3013. return LavaMaterial;
  3014. }(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["PushMaterial"]));
  3015. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["_TypeStore"].RegisteredTypes["BABYLON.LavaMaterial"] = LavaMaterial;
  3016. /***/ }),
  3017. /***/ "./legacy/legacy.ts":
  3018. /*!**************************!*\
  3019. !*** ./legacy/legacy.ts ***!
  3020. \**************************/
  3021. /*! exports provided: CellMaterial, CustomShaderStructure, ShaderSpecialParts, CustomMaterial, ShaderAlebdoParts, PBRCustomMaterial, FireMaterial, FurMaterial, GradientMaterial, GridMaterial, LavaMaterial, MixMaterial, NormalMaterial, ShadowOnlyMaterial, SimpleMaterial, SkyMaterial, TerrainMaterial, TriPlanarMaterial, WaterMaterial */
  3022. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  3023. "use strict";
  3024. __webpack_require__.r(__webpack_exports__);
  3025. /* WEBPACK VAR INJECTION */(function(global) {/* harmony import */ var _index__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ../index */ "./index.ts");
  3026. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "CellMaterial", function() { return _index__WEBPACK_IMPORTED_MODULE_0__["CellMaterial"]; });
  3027. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "CustomShaderStructure", function() { return _index__WEBPACK_IMPORTED_MODULE_0__["CustomShaderStructure"]; });
  3028. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "ShaderSpecialParts", function() { return _index__WEBPACK_IMPORTED_MODULE_0__["ShaderSpecialParts"]; });
  3029. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "CustomMaterial", function() { return _index__WEBPACK_IMPORTED_MODULE_0__["CustomMaterial"]; });
  3030. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "ShaderAlebdoParts", function() { return _index__WEBPACK_IMPORTED_MODULE_0__["ShaderAlebdoParts"]; });
  3031. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "PBRCustomMaterial", function() { return _index__WEBPACK_IMPORTED_MODULE_0__["PBRCustomMaterial"]; });
  3032. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "FireMaterial", function() { return _index__WEBPACK_IMPORTED_MODULE_0__["FireMaterial"]; });
  3033. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "FurMaterial", function() { return _index__WEBPACK_IMPORTED_MODULE_0__["FurMaterial"]; });
  3034. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "GradientMaterial", function() { return _index__WEBPACK_IMPORTED_MODULE_0__["GradientMaterial"]; });
  3035. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "GridMaterial", function() { return _index__WEBPACK_IMPORTED_MODULE_0__["GridMaterial"]; });
  3036. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "LavaMaterial", function() { return _index__WEBPACK_IMPORTED_MODULE_0__["LavaMaterial"]; });
  3037. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "MixMaterial", function() { return _index__WEBPACK_IMPORTED_MODULE_0__["MixMaterial"]; });
  3038. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "NormalMaterial", function() { return _index__WEBPACK_IMPORTED_MODULE_0__["NormalMaterial"]; });
  3039. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "ShadowOnlyMaterial", function() { return _index__WEBPACK_IMPORTED_MODULE_0__["ShadowOnlyMaterial"]; });
  3040. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "SimpleMaterial", function() { return _index__WEBPACK_IMPORTED_MODULE_0__["SimpleMaterial"]; });
  3041. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "SkyMaterial", function() { return _index__WEBPACK_IMPORTED_MODULE_0__["SkyMaterial"]; });
  3042. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "TerrainMaterial", function() { return _index__WEBPACK_IMPORTED_MODULE_0__["TerrainMaterial"]; });
  3043. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "TriPlanarMaterial", function() { return _index__WEBPACK_IMPORTED_MODULE_0__["TriPlanarMaterial"]; });
  3044. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "WaterMaterial", function() { return _index__WEBPACK_IMPORTED_MODULE_0__["WaterMaterial"]; });
  3045. /**
  3046. * Legacy support, defining window.BABYLON.GridMaterial... (global variable).
  3047. *
  3048. * This is the entry point for the UMD module.
  3049. * The entry point for a future ESM package should be index.ts
  3050. */
  3051. var globalObject = (typeof global !== 'undefined') ? global : ((typeof window !== 'undefined') ? window : undefined);
  3052. if (typeof globalObject !== "undefined") {
  3053. globalObject.BABYLON = globalObject.BABYLON || {};
  3054. for (var mat in _index__WEBPACK_IMPORTED_MODULE_0__) {
  3055. globalObject.BABYLON[mat] = _index__WEBPACK_IMPORTED_MODULE_0__[mat];
  3056. }
  3057. }
  3058. /* WEBPACK VAR INJECTION */}.call(this, __webpack_require__(/*! ./../../../node_modules/webpack/buildin/global.js */ "../../node_modules/webpack/buildin/global.js")))
  3059. /***/ }),
  3060. /***/ "./mix/index.ts":
  3061. /*!**********************!*\
  3062. !*** ./mix/index.ts ***!
  3063. \**********************/
  3064. /*! exports provided: MixMaterial */
  3065. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  3066. "use strict";
  3067. __webpack_require__.r(__webpack_exports__);
  3068. /* harmony import */ var _mixMaterial__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ./mixMaterial */ "./mix/mixMaterial.ts");
  3069. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "MixMaterial", function() { return _mixMaterial__WEBPACK_IMPORTED_MODULE_0__["MixMaterial"]; });
  3070. /***/ }),
  3071. /***/ "./mix/mix.fragment.ts":
  3072. /*!*****************************!*\
  3073. !*** ./mix/mix.fragment.ts ***!
  3074. \*****************************/
  3075. /*! exports provided: mixPixelShader */
  3076. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  3077. "use strict";
  3078. __webpack_require__.r(__webpack_exports__);
  3079. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "mixPixelShader", function() { return mixPixelShader; });
  3080. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
  3081. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
  3082. var name = 'mixPixelShader';
  3083. var shader = "precision highp float;\n\nuniform vec3 vEyePosition;\nuniform vec4 vDiffuseColor;\n#ifdef SPECULARTERM\nuniform vec4 vSpecularColor;\n#endif\n\nvarying vec3 vPositionW;\n#ifdef NORMAL\nvarying vec3 vNormalW;\n#endif\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n\n#include<helperFunctions>\n\n#include<__decl__lightFragment>[0..maxSimultaneousLights]\n\n#ifdef DIFFUSE\nvarying vec2 vTextureUV;\nuniform sampler2D mixMap1Sampler;\nuniform vec2 vTextureInfos;\n#ifdef MIXMAP2\nuniform sampler2D mixMap2Sampler;\n#endif\nuniform sampler2D diffuse1Sampler;\nuniform sampler2D diffuse2Sampler;\nuniform sampler2D diffuse3Sampler;\nuniform sampler2D diffuse4Sampler;\nuniform vec2 diffuse1Infos;\nuniform vec2 diffuse2Infos;\nuniform vec2 diffuse3Infos;\nuniform vec2 diffuse4Infos;\n#ifdef MIXMAP2\nuniform sampler2D diffuse5Sampler;\nuniform sampler2D diffuse6Sampler;\nuniform sampler2D diffuse7Sampler;\nuniform sampler2D diffuse8Sampler;\nuniform vec2 diffuse5Infos;\nuniform vec2 diffuse6Infos;\nuniform vec2 diffuse7Infos;\nuniform vec2 diffuse8Infos;\n#endif\n#endif\n\n#include<lightsFragmentFunctions>\n#include<shadowsFragmentFunctions>\n#include<clipPlaneFragmentDeclaration>\n\n#include<fogFragmentDeclaration>\nvoid main(void) {\n\n#include<clipPlaneFragment>\nvec3 viewDirectionW=normalize(vEyePosition-vPositionW);\n\nvec4 finalMixColor=vec4(1.,1.,1.,1.);\nvec3 diffuseColor=vDiffuseColor.rgb;\n#ifdef MIXMAP2\nvec4 mixColor2=vec4(1.,1.,1.,1.);\n#endif\n#ifdef SPECULARTERM\nfloat glossiness=vSpecularColor.a;\nvec3 specularColor=vSpecularColor.rgb;\n#else\nfloat glossiness=0.;\n#endif\n\nfloat alpha=vDiffuseColor.a;\n\n#ifdef NORMAL\nvec3 normalW=normalize(vNormalW);\n#else\nvec3 normalW=vec3(1.0,1.0,1.0);\n#endif\n#ifdef DIFFUSE\nvec4 mixColor=texture2D(mixMap1Sampler,vTextureUV);\n#include<depthPrePass>\nmixColor.rgb*=vTextureInfos.y;\nvec4 diffuse1Color=texture2D(diffuse1Sampler,vTextureUV*diffuse1Infos);\nvec4 diffuse2Color=texture2D(diffuse2Sampler,vTextureUV*diffuse2Infos);\nvec4 diffuse3Color=texture2D(diffuse3Sampler,vTextureUV*diffuse3Infos);\nvec4 diffuse4Color=texture2D(diffuse4Sampler,vTextureUV*diffuse4Infos);\ndiffuse1Color.rgb*=mixColor.r;\ndiffuse2Color.rgb=mix(diffuse1Color.rgb,diffuse2Color.rgb,mixColor.g);\ndiffuse3Color.rgb=mix(diffuse2Color.rgb,diffuse3Color.rgb,mixColor.b);\nfinalMixColor.rgb=mix(diffuse3Color.rgb,diffuse4Color.rgb,1.0-mixColor.a);\n#ifdef MIXMAP2\nmixColor=texture2D(mixMap2Sampler,vTextureUV);\nmixColor.rgb*=vTextureInfos.y;\nvec4 diffuse5Color=texture2D(diffuse5Sampler,vTextureUV*diffuse5Infos);\nvec4 diffuse6Color=texture2D(diffuse6Sampler,vTextureUV*diffuse6Infos);\nvec4 diffuse7Color=texture2D(diffuse7Sampler,vTextureUV*diffuse7Infos);\nvec4 diffuse8Color=texture2D(diffuse8Sampler,vTextureUV*diffuse8Infos);\ndiffuse5Color.rgb=mix(finalMixColor.rgb,diffuse5Color.rgb,mixColor.r);\ndiffuse6Color.rgb=mix(diffuse5Color.rgb,diffuse6Color.rgb,mixColor.g);\ndiffuse7Color.rgb=mix(diffuse6Color.rgb,diffuse7Color.rgb,mixColor.b);\nfinalMixColor.rgb=mix(diffuse7Color.rgb,diffuse8Color.rgb,1.0-mixColor.a);\n#endif\n#endif\n#ifdef VERTEXCOLOR\nfinalMixColor.rgb*=vColor.rgb;\n#endif\n\nvec3 diffuseBase=vec3(0.,0.,0.);\nlightingInfo info;\nfloat shadow=1.;\n#ifdef SPECULARTERM\nvec3 specularBase=vec3(0.,0.,0.);\n#endif\n#include<lightFragment>[0..maxSimultaneousLights]\n#ifdef VERTEXALPHA\nalpha*=vColor.a;\n#endif\n#ifdef SPECULARTERM\nvec3 finalSpecular=specularBase*specularColor;\n#else\nvec3 finalSpecular=vec3(0.0);\n#endif\nvec3 finalDiffuse=clamp(diffuseBase*diffuseColor*finalMixColor.rgb,0.0,1.0);\n\nvec4 color=vec4(finalDiffuse+finalSpecular,alpha);\n#include<fogFragment>\ngl_FragColor=color;\n}\n";
  3084. babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__["Effect"].ShadersStore[name] = shader;
  3085. /** @hidden */
  3086. var mixPixelShader = { name: name, shader: shader };
  3087. /***/ }),
  3088. /***/ "./mix/mix.vertex.ts":
  3089. /*!***************************!*\
  3090. !*** ./mix/mix.vertex.ts ***!
  3091. \***************************/
  3092. /*! exports provided: mixVertexShader */
  3093. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  3094. "use strict";
  3095. __webpack_require__.r(__webpack_exports__);
  3096. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "mixVertexShader", function() { return mixVertexShader; });
  3097. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
  3098. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
  3099. var name = 'mixVertexShader';
  3100. var shader = "precision highp float;\n\nattribute vec3 position;\n#ifdef NORMAL\nattribute vec3 normal;\n#endif\n#ifdef UV1\nattribute vec2 uv;\n#endif\n#ifdef UV2\nattribute vec2 uv2;\n#endif\n#ifdef VERTEXCOLOR\nattribute vec4 color;\n#endif\n#include<bonesDeclaration>\n\n#include<instancesDeclaration>\nuniform mat4 view;\nuniform mat4 viewProjection;\n#ifdef DIFFUSE\nvarying vec2 vTextureUV;\nuniform mat4 textureMatrix;\nuniform vec2 vTextureInfos;\n#endif\n#ifdef POINTSIZE\nuniform float pointSize;\n#endif\n\nvarying vec3 vPositionW;\n#ifdef NORMAL\nvarying vec3 vNormalW;\n#endif\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n#include<clipPlaneVertexDeclaration>\n#include<fogVertexDeclaration>\n#include<__decl__lightFragment>[0..maxSimultaneousLights]\nvoid main(void) {\n#include<instancesVertex>\n#include<bonesVertex>\ngl_Position=viewProjection*finalWorld*vec4(position,1.0);\nvec4 worldPos=finalWorld*vec4(position,1.0);\nvPositionW=vec3(worldPos);\n#ifdef NORMAL\nvNormalW=normalize(vec3(finalWorld*vec4(normal,0.0)));\n#endif\n\n#ifndef UV1\nvec2 uv=vec2(0.,0.);\n#endif\n#ifndef UV2\nvec2 uv2=vec2(0.,0.);\n#endif\n#ifdef DIFFUSE\nif (vTextureInfos.x == 0.)\n{\nvTextureUV=vec2(textureMatrix*vec4(uv,1.0,0.0));\n}\nelse\n{\nvTextureUV=vec2(textureMatrix*vec4(uv2,1.0,0.0));\n}\n#endif\n\n#include<clipPlaneVertex>\n\n#include<fogVertex>\n\n#include<shadowsVertex>[0..maxSimultaneousLights]\n\n#ifdef VERTEXCOLOR\nvColor=color;\n#endif\n\n#ifdef POINTSIZE\ngl_PointSize=pointSize;\n#endif\n}\n";
  3101. babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__["Effect"].ShadersStore[name] = shader;
  3102. /** @hidden */
  3103. var mixVertexShader = { name: name, shader: shader };
  3104. /***/ }),
  3105. /***/ "./mix/mixMaterial.ts":
  3106. /*!****************************!*\
  3107. !*** ./mix/mixMaterial.ts ***!
  3108. \****************************/
  3109. /*! exports provided: MixMaterial */
  3110. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  3111. "use strict";
  3112. __webpack_require__.r(__webpack_exports__);
  3113. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "MixMaterial", function() { return MixMaterial; });
  3114. /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
  3115. /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Materials/effect");
  3116. /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__);
  3117. /* harmony import */ var _mix_fragment__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./mix.fragment */ "./mix/mix.fragment.ts");
  3118. /* harmony import */ var _mix_vertex__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./mix.vertex */ "./mix/mix.vertex.ts");
  3119. var MixMaterialDefines = /** @class */ (function (_super) {
  3120. tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"](MixMaterialDefines, _super);
  3121. function MixMaterialDefines() {
  3122. var _this = _super.call(this) || this;
  3123. _this.DIFFUSE = false;
  3124. _this.CLIPPLANE = false;
  3125. _this.CLIPPLANE2 = false;
  3126. _this.CLIPPLANE3 = false;
  3127. _this.CLIPPLANE4 = false;
  3128. _this.ALPHATEST = false;
  3129. _this.DEPTHPREPASS = false;
  3130. _this.POINTSIZE = false;
  3131. _this.FOG = false;
  3132. _this.SPECULARTERM = false;
  3133. _this.NORMAL = false;
  3134. _this.UV1 = false;
  3135. _this.UV2 = false;
  3136. _this.VERTEXCOLOR = false;
  3137. _this.VERTEXALPHA = false;
  3138. _this.NUM_BONE_INFLUENCERS = 0;
  3139. _this.BonesPerMesh = 0;
  3140. _this.INSTANCES = false;
  3141. _this.MIXMAP2 = false;
  3142. _this.rebuild();
  3143. return _this;
  3144. }
  3145. return MixMaterialDefines;
  3146. }(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialDefines"]));
  3147. var MixMaterial = /** @class */ (function (_super) {
  3148. tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"](MixMaterial, _super);
  3149. function MixMaterial(name, scene) {
  3150. var _this = _super.call(this, name, scene) || this;
  3151. /**
  3152. * Uniforms
  3153. */
  3154. _this.diffuseColor = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"](1, 1, 1);
  3155. _this.specularColor = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"](0, 0, 0);
  3156. _this.specularPower = 64;
  3157. _this._disableLighting = false;
  3158. _this._maxSimultaneousLights = 4;
  3159. return _this;
  3160. }
  3161. MixMaterial.prototype.needAlphaBlending = function () {
  3162. return (this.alpha < 1.0);
  3163. };
  3164. MixMaterial.prototype.needAlphaTesting = function () {
  3165. return false;
  3166. };
  3167. MixMaterial.prototype.getAlphaTestTexture = function () {
  3168. return null;
  3169. };
  3170. // Methods
  3171. MixMaterial.prototype.isReadyForSubMesh = function (mesh, subMesh, useInstances) {
  3172. if (this.isFrozen) {
  3173. if (this._wasPreviouslyReady && subMesh.effect) {
  3174. return true;
  3175. }
  3176. }
  3177. if (!subMesh._materialDefines) {
  3178. subMesh._materialDefines = new MixMaterialDefines();
  3179. }
  3180. var defines = subMesh._materialDefines;
  3181. var scene = this.getScene();
  3182. if (!this.checkReadyOnEveryCall && subMesh.effect) {
  3183. if (this._renderId === scene.getRenderId()) {
  3184. return true;
  3185. }
  3186. }
  3187. var engine = scene.getEngine();
  3188. // Textures
  3189. if (scene.texturesEnabled) {
  3190. if (!this._mixTexture1 || !this._mixTexture1.isReady()) {
  3191. return false;
  3192. }
  3193. defines._needUVs = true;
  3194. if (babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialFlags"].DiffuseTextureEnabled) {
  3195. if (!this._diffuseTexture1 || !this._diffuseTexture1.isReady()) {
  3196. return false;
  3197. }
  3198. defines.DIFFUSE = true;
  3199. if (!this._diffuseTexture2 || !this._diffuseTexture2.isReady()) {
  3200. return false;
  3201. }
  3202. if (!this._diffuseTexture3 || !this._diffuseTexture3.isReady()) {
  3203. return false;
  3204. }
  3205. if (!this._diffuseTexture4 || !this._diffuseTexture4.isReady()) {
  3206. return false;
  3207. }
  3208. if (this._mixTexture2) {
  3209. if (!this._mixTexture2.isReady()) {
  3210. return false;
  3211. }
  3212. defines.MIXMAP2 = true;
  3213. if (!this._diffuseTexture5 || !this._diffuseTexture5.isReady()) {
  3214. return false;
  3215. }
  3216. if (!this._diffuseTexture6 || !this._diffuseTexture6.isReady()) {
  3217. return false;
  3218. }
  3219. if (!this._diffuseTexture7 || !this._diffuseTexture7.isReady()) {
  3220. return false;
  3221. }
  3222. if (!this._diffuseTexture8 || !this._diffuseTexture8.isReady()) {
  3223. return false;
  3224. }
  3225. }
  3226. }
  3227. }
  3228. // Misc.
  3229. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForMisc(mesh, scene, false, this.pointsCloud, this.fogEnabled, this._shouldTurnAlphaTestOn(mesh), defines);
  3230. // Lights
  3231. defines._needNormals = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForLights(scene, mesh, defines, false, this._maxSimultaneousLights, this._disableLighting);
  3232. // Values that need to be evaluated on every frame
  3233. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForFrameBoundValues(scene, engine, defines, useInstances ? true : false);
  3234. // Attribs
  3235. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForAttributes(mesh, defines, true, true);
  3236. // Get correct effect
  3237. if (defines.isDirty) {
  3238. defines.markAsProcessed();
  3239. scene.resetCachedMaterial();
  3240. // Fallbacks
  3241. var fallbacks = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["EffectFallbacks"]();
  3242. if (defines.FOG) {
  3243. fallbacks.addFallback(1, "FOG");
  3244. }
  3245. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].HandleFallbacksForShadows(defines, fallbacks, this.maxSimultaneousLights);
  3246. if (defines.NUM_BONE_INFLUENCERS > 0) {
  3247. fallbacks.addCPUSkinningFallback(0, mesh);
  3248. }
  3249. //Attributes
  3250. var attribs = [babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].PositionKind];
  3251. if (defines.NORMAL) {
  3252. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].NormalKind);
  3253. }
  3254. if (defines.UV1) {
  3255. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].UVKind);
  3256. }
  3257. if (defines.UV2) {
  3258. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].UV2Kind);
  3259. }
  3260. if (defines.VERTEXCOLOR) {
  3261. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].ColorKind);
  3262. }
  3263. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareAttributesForBones(attribs, mesh, defines, fallbacks);
  3264. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareAttributesForInstances(attribs, defines);
  3265. // Legacy browser patch
  3266. var shaderName = "mix";
  3267. var join = defines.toString();
  3268. var uniforms = [
  3269. "world", "view", "viewProjection", "vEyePosition", "vLightsType", "vDiffuseColor", "vSpecularColor",
  3270. "vFogInfos", "vFogColor", "pointSize",
  3271. "vTextureInfos",
  3272. "mBones",
  3273. "vClipPlane", "vClipPlane2", "vClipPlane3", "vClipPlane4", "textureMatrix",
  3274. "diffuse1Infos", "diffuse2Infos", "diffuse3Infos", "diffuse4Infos",
  3275. "diffuse5Infos", "diffuse6Infos", "diffuse7Infos", "diffuse8Infos"
  3276. ];
  3277. var samplers = [
  3278. "mixMap1Sampler", "mixMap2Sampler",
  3279. "diffuse1Sampler", "diffuse2Sampler", "diffuse3Sampler", "diffuse4Sampler",
  3280. "diffuse5Sampler", "diffuse6Sampler", "diffuse7Sampler", "diffuse8Sampler"
  3281. ];
  3282. var uniformBuffers = new Array();
  3283. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareUniformsAndSamplersList({
  3284. uniformsNames: uniforms,
  3285. uniformBuffersNames: uniformBuffers,
  3286. samplers: samplers,
  3287. defines: defines,
  3288. maxSimultaneousLights: this.maxSimultaneousLights
  3289. });
  3290. subMesh.setEffect(scene.getEngine().createEffect(shaderName, {
  3291. attributes: attribs,
  3292. uniformsNames: uniforms,
  3293. uniformBuffersNames: uniformBuffers,
  3294. samplers: samplers,
  3295. defines: join,
  3296. fallbacks: fallbacks,
  3297. onCompiled: this.onCompiled,
  3298. onError: this.onError,
  3299. indexParameters: { maxSimultaneousLights: this.maxSimultaneousLights }
  3300. }, engine), defines);
  3301. }
  3302. if (!subMesh.effect || !subMesh.effect.isReady()) {
  3303. return false;
  3304. }
  3305. this._renderId = scene.getRenderId();
  3306. this._wasPreviouslyReady = true;
  3307. return true;
  3308. };
  3309. MixMaterial.prototype.bindForSubMesh = function (world, mesh, subMesh) {
  3310. var scene = this.getScene();
  3311. var defines = subMesh._materialDefines;
  3312. if (!defines) {
  3313. return;
  3314. }
  3315. var effect = subMesh.effect;
  3316. if (!effect) {
  3317. return;
  3318. }
  3319. this._activeEffect = effect;
  3320. // Matrices
  3321. this.bindOnlyWorldMatrix(world);
  3322. this._activeEffect.setMatrix("viewProjection", scene.getTransformMatrix());
  3323. // Bones
  3324. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindBonesParameters(mesh, this._activeEffect);
  3325. if (this._mustRebind(scene, effect)) {
  3326. // Textures
  3327. if (this._mixTexture1) {
  3328. this._activeEffect.setTexture("mixMap1Sampler", this._mixTexture1);
  3329. this._activeEffect.setFloat2("vTextureInfos", this._mixTexture1.coordinatesIndex, this._mixTexture1.level);
  3330. this._activeEffect.setMatrix("textureMatrix", this._mixTexture1.getTextureMatrix());
  3331. if (babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialFlags"].DiffuseTextureEnabled) {
  3332. if (this._diffuseTexture1) {
  3333. this._activeEffect.setTexture("diffuse1Sampler", this._diffuseTexture1);
  3334. this._activeEffect.setFloat2("diffuse1Infos", this._diffuseTexture1.uScale, this._diffuseTexture1.vScale);
  3335. }
  3336. if (this._diffuseTexture2) {
  3337. this._activeEffect.setTexture("diffuse2Sampler", this._diffuseTexture2);
  3338. this._activeEffect.setFloat2("diffuse2Infos", this._diffuseTexture2.uScale, this._diffuseTexture2.vScale);
  3339. }
  3340. if (this._diffuseTexture3) {
  3341. this._activeEffect.setTexture("diffuse3Sampler", this._diffuseTexture3);
  3342. this._activeEffect.setFloat2("diffuse3Infos", this._diffuseTexture3.uScale, this._diffuseTexture3.vScale);
  3343. }
  3344. if (this._diffuseTexture4) {
  3345. this._activeEffect.setTexture("diffuse4Sampler", this._diffuseTexture4);
  3346. this._activeEffect.setFloat2("diffuse4Infos", this._diffuseTexture4.uScale, this._diffuseTexture4.vScale);
  3347. }
  3348. }
  3349. }
  3350. if (this._mixTexture2) {
  3351. this._activeEffect.setTexture("mixMap2Sampler", this._mixTexture2);
  3352. if (babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialFlags"].DiffuseTextureEnabled) {
  3353. if (this._diffuseTexture5) {
  3354. this._activeEffect.setTexture("diffuse5Sampler", this._diffuseTexture5);
  3355. this._activeEffect.setFloat2("diffuse5Infos", this._diffuseTexture5.uScale, this._diffuseTexture5.vScale);
  3356. }
  3357. if (this._diffuseTexture6) {
  3358. this._activeEffect.setTexture("diffuse6Sampler", this._diffuseTexture6);
  3359. this._activeEffect.setFloat2("diffuse6Infos", this._diffuseTexture6.uScale, this._diffuseTexture6.vScale);
  3360. }
  3361. if (this._diffuseTexture7) {
  3362. this._activeEffect.setTexture("diffuse7Sampler", this._diffuseTexture7);
  3363. this._activeEffect.setFloat2("diffuse7Infos", this._diffuseTexture7.uScale, this._diffuseTexture7.vScale);
  3364. }
  3365. if (this._diffuseTexture8) {
  3366. this._activeEffect.setTexture("diffuse8Sampler", this._diffuseTexture8);
  3367. this._activeEffect.setFloat2("diffuse8Infos", this._diffuseTexture8.uScale, this._diffuseTexture8.vScale);
  3368. }
  3369. }
  3370. }
  3371. // Clip plane
  3372. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindClipPlane(this._activeEffect, scene);
  3373. // Point size
  3374. if (this.pointsCloud) {
  3375. this._activeEffect.setFloat("pointSize", this.pointSize);
  3376. }
  3377. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindEyePosition(effect, scene);
  3378. }
  3379. this._activeEffect.setColor4("vDiffuseColor", this.diffuseColor, this.alpha * mesh.visibility);
  3380. if (defines.SPECULARTERM) {
  3381. this._activeEffect.setColor4("vSpecularColor", this.specularColor, this.specularPower);
  3382. }
  3383. if (scene.lightsEnabled && !this.disableLighting) {
  3384. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindLights(scene, mesh, this._activeEffect, defines, this.maxSimultaneousLights);
  3385. }
  3386. // View
  3387. if (scene.fogEnabled && mesh.applyFog && scene.fogMode !== babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Scene"].FOGMODE_NONE) {
  3388. this._activeEffect.setMatrix("view", scene.getViewMatrix());
  3389. }
  3390. // Fog
  3391. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindFogParameters(scene, mesh, this._activeEffect);
  3392. this._afterBind(mesh, this._activeEffect);
  3393. };
  3394. MixMaterial.prototype.getAnimatables = function () {
  3395. var results = [];
  3396. if (this._mixTexture1 && this._mixTexture1.animations && this._mixTexture1.animations.length > 0) {
  3397. results.push(this._mixTexture1);
  3398. }
  3399. if (this._mixTexture2 && this._mixTexture2.animations && this._mixTexture2.animations.length > 0) {
  3400. results.push(this._mixTexture2);
  3401. }
  3402. return results;
  3403. };
  3404. MixMaterial.prototype.getActiveTextures = function () {
  3405. var activeTextures = _super.prototype.getActiveTextures.call(this);
  3406. // Mix map 1
  3407. if (this._mixTexture1) {
  3408. activeTextures.push(this._mixTexture1);
  3409. }
  3410. if (this._diffuseTexture1) {
  3411. activeTextures.push(this._diffuseTexture1);
  3412. }
  3413. if (this._diffuseTexture2) {
  3414. activeTextures.push(this._diffuseTexture2);
  3415. }
  3416. if (this._diffuseTexture3) {
  3417. activeTextures.push(this._diffuseTexture3);
  3418. }
  3419. if (this._diffuseTexture4) {
  3420. activeTextures.push(this._diffuseTexture4);
  3421. }
  3422. // Mix map 2
  3423. if (this._mixTexture2) {
  3424. activeTextures.push(this._mixTexture2);
  3425. }
  3426. if (this._diffuseTexture5) {
  3427. activeTextures.push(this._diffuseTexture5);
  3428. }
  3429. if (this._diffuseTexture6) {
  3430. activeTextures.push(this._diffuseTexture6);
  3431. }
  3432. if (this._diffuseTexture7) {
  3433. activeTextures.push(this._diffuseTexture7);
  3434. }
  3435. if (this._diffuseTexture8) {
  3436. activeTextures.push(this._diffuseTexture8);
  3437. }
  3438. return activeTextures;
  3439. };
  3440. MixMaterial.prototype.hasTexture = function (texture) {
  3441. if (_super.prototype.hasTexture.call(this, texture)) {
  3442. return true;
  3443. }
  3444. // Mix map 1
  3445. if (this._mixTexture1 === texture) {
  3446. return true;
  3447. }
  3448. if (this._diffuseTexture1 === texture) {
  3449. return true;
  3450. }
  3451. if (this._diffuseTexture2 === texture) {
  3452. return true;
  3453. }
  3454. if (this._diffuseTexture3 === texture) {
  3455. return true;
  3456. }
  3457. if (this._diffuseTexture4 === texture) {
  3458. return true;
  3459. }
  3460. // Mix map 2
  3461. if (this._mixTexture2 === texture) {
  3462. return true;
  3463. }
  3464. if (this._diffuseTexture5 === texture) {
  3465. return true;
  3466. }
  3467. if (this._diffuseTexture6 === texture) {
  3468. return true;
  3469. }
  3470. if (this._diffuseTexture7 === texture) {
  3471. return true;
  3472. }
  3473. if (this._diffuseTexture8 === texture) {
  3474. return true;
  3475. }
  3476. return false;
  3477. };
  3478. MixMaterial.prototype.dispose = function (forceDisposeEffect) {
  3479. if (this._mixTexture1) {
  3480. this._mixTexture1.dispose();
  3481. }
  3482. _super.prototype.dispose.call(this, forceDisposeEffect);
  3483. };
  3484. MixMaterial.prototype.clone = function (name) {
  3485. var _this = this;
  3486. return babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Clone(function () { return new MixMaterial(name, _this.getScene()); }, this);
  3487. };
  3488. MixMaterial.prototype.serialize = function () {
  3489. var serializationObject = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Serialize(this);
  3490. serializationObject.customType = "BABYLON.MixMaterial";
  3491. return serializationObject;
  3492. };
  3493. MixMaterial.prototype.getClassName = function () {
  3494. return "MixMaterial";
  3495. };
  3496. // Statics
  3497. MixMaterial.Parse = function (source, scene, rootUrl) {
  3498. return babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Parse(function () { return new MixMaterial(source.name, scene); }, source, scene, rootUrl);
  3499. };
  3500. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  3501. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("mixTexture1")
  3502. ], MixMaterial.prototype, "_mixTexture1", void 0);
  3503. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  3504. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
  3505. ], MixMaterial.prototype, "mixTexture1", void 0);
  3506. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  3507. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("mixTexture2")
  3508. ], MixMaterial.prototype, "_mixTexture2", void 0);
  3509. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  3510. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
  3511. ], MixMaterial.prototype, "mixTexture2", void 0);
  3512. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  3513. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("diffuseTexture1")
  3514. ], MixMaterial.prototype, "_diffuseTexture1", void 0);
  3515. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  3516. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
  3517. ], MixMaterial.prototype, "diffuseTexture1", void 0);
  3518. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  3519. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("diffuseTexture2")
  3520. ], MixMaterial.prototype, "_diffuseTexture2", void 0);
  3521. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  3522. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
  3523. ], MixMaterial.prototype, "diffuseTexture2", void 0);
  3524. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  3525. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("diffuseTexture3")
  3526. ], MixMaterial.prototype, "_diffuseTexture3", void 0);
  3527. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  3528. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
  3529. ], MixMaterial.prototype, "diffuseTexture3", void 0);
  3530. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  3531. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("diffuseTexture4")
  3532. ], MixMaterial.prototype, "_diffuseTexture4", void 0);
  3533. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  3534. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
  3535. ], MixMaterial.prototype, "diffuseTexture4", void 0);
  3536. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  3537. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("diffuseTexture1")
  3538. ], MixMaterial.prototype, "_diffuseTexture5", void 0);
  3539. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  3540. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
  3541. ], MixMaterial.prototype, "diffuseTexture5", void 0);
  3542. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  3543. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("diffuseTexture2")
  3544. ], MixMaterial.prototype, "_diffuseTexture6", void 0);
  3545. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  3546. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
  3547. ], MixMaterial.prototype, "diffuseTexture6", void 0);
  3548. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  3549. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("diffuseTexture3")
  3550. ], MixMaterial.prototype, "_diffuseTexture7", void 0);
  3551. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  3552. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
  3553. ], MixMaterial.prototype, "diffuseTexture7", void 0);
  3554. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  3555. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("diffuseTexture4")
  3556. ], MixMaterial.prototype, "_diffuseTexture8", void 0);
  3557. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  3558. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
  3559. ], MixMaterial.prototype, "diffuseTexture8", void 0);
  3560. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  3561. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsColor3"])()
  3562. ], MixMaterial.prototype, "diffuseColor", void 0);
  3563. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  3564. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsColor3"])()
  3565. ], MixMaterial.prototype, "specularColor", void 0);
  3566. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  3567. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  3568. ], MixMaterial.prototype, "specularPower", void 0);
  3569. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  3570. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])("disableLighting")
  3571. ], MixMaterial.prototype, "_disableLighting", void 0);
  3572. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  3573. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsLightsDirty")
  3574. ], MixMaterial.prototype, "disableLighting", void 0);
  3575. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  3576. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])("maxSimultaneousLights")
  3577. ], MixMaterial.prototype, "_maxSimultaneousLights", void 0);
  3578. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  3579. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsLightsDirty")
  3580. ], MixMaterial.prototype, "maxSimultaneousLights", void 0);
  3581. return MixMaterial;
  3582. }(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["PushMaterial"]));
  3583. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["_TypeStore"].RegisteredTypes["BABYLON.MixMaterial"] = MixMaterial;
  3584. /***/ }),
  3585. /***/ "./normal/index.ts":
  3586. /*!*************************!*\
  3587. !*** ./normal/index.ts ***!
  3588. \*************************/
  3589. /*! exports provided: NormalMaterial */
  3590. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  3591. "use strict";
  3592. __webpack_require__.r(__webpack_exports__);
  3593. /* harmony import */ var _normalMaterial__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ./normalMaterial */ "./normal/normalMaterial.ts");
  3594. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "NormalMaterial", function() { return _normalMaterial__WEBPACK_IMPORTED_MODULE_0__["NormalMaterial"]; });
  3595. /***/ }),
  3596. /***/ "./normal/normal.fragment.ts":
  3597. /*!***********************************!*\
  3598. !*** ./normal/normal.fragment.ts ***!
  3599. \***********************************/
  3600. /*! exports provided: normalPixelShader */
  3601. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  3602. "use strict";
  3603. __webpack_require__.r(__webpack_exports__);
  3604. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "normalPixelShader", function() { return normalPixelShader; });
  3605. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
  3606. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
  3607. var name = 'normalPixelShader';
  3608. var shader = "precision highp float;\n\nuniform vec3 vEyePosition;\nuniform vec4 vDiffuseColor;\n\nvarying vec3 vPositionW;\n#ifdef NORMAL\nvarying vec3 vNormalW;\n#endif\n#ifdef LIGHTING\n\n#include<helperFunctions>\n\n#include<__decl__lightFragment>[0]\n#include<__decl__lightFragment>[1]\n#include<__decl__lightFragment>[2]\n#include<__decl__lightFragment>[3]\n#include<lightsFragmentFunctions>\n#include<shadowsFragmentFunctions>\n#endif\n\n#ifdef DIFFUSE\nvarying vec2 vDiffuseUV;\nuniform sampler2D diffuseSampler;\nuniform vec2 vDiffuseInfos;\n#endif\n#include<clipPlaneFragmentDeclaration>\n\n#include<fogFragmentDeclaration>\nvoid main(void) {\n#include<clipPlaneFragment>\nvec3 viewDirectionW=normalize(vEyePosition-vPositionW);\n\nvec4 baseColor=vec4(1.,1.,1.,1.);\nvec3 diffuseColor=vDiffuseColor.rgb;\n\nfloat alpha=vDiffuseColor.a;\n#ifdef DIFFUSE\nbaseColor=texture2D(diffuseSampler,vDiffuseUV);\n#ifdef ALPHATEST\nif (baseColor.a<0.4)\ndiscard;\n#endif\n#include<depthPrePass>\nbaseColor.rgb*=vDiffuseInfos.y;\n#endif\n#ifdef NORMAL\nbaseColor=mix(baseColor,vec4(vNormalW,1.0),0.5);\n#endif\n\n#ifdef NORMAL\nvec3 normalW=normalize(vNormalW);\n#else\nvec3 normalW=vec3(1.0,1.0,1.0);\n#endif\n\n#ifdef LIGHTING\nvec3 diffuseBase=vec3(0.,0.,0.);\nlightingInfo info;\nfloat shadow=1.;\nfloat glossiness=0.;\n#include<lightFragment>[0]\n#include<lightFragment>[1]\n#include<lightFragment>[2]\n#include<lightFragment>[3]\nvec3 finalDiffuse=clamp(diffuseBase*diffuseColor,0.0,1.0)*baseColor.rgb;\n#else\nvec3 finalDiffuse=baseColor.rgb;\n#endif\n\nvec4 color=vec4(finalDiffuse,alpha);\n#include<fogFragment>\ngl_FragColor=color;\n}";
  3609. babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__["Effect"].ShadersStore[name] = shader;
  3610. /** @hidden */
  3611. var normalPixelShader = { name: name, shader: shader };
  3612. /***/ }),
  3613. /***/ "./normal/normal.vertex.ts":
  3614. /*!*********************************!*\
  3615. !*** ./normal/normal.vertex.ts ***!
  3616. \*********************************/
  3617. /*! exports provided: normalVertexShader */
  3618. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  3619. "use strict";
  3620. __webpack_require__.r(__webpack_exports__);
  3621. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "normalVertexShader", function() { return normalVertexShader; });
  3622. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
  3623. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
  3624. var name = 'normalVertexShader';
  3625. var shader = "precision highp float;\n\nattribute vec3 position;\n#ifdef NORMAL\nattribute vec3 normal;\n#endif\n#ifdef UV1\nattribute vec2 uv;\n#endif\n#ifdef UV2\nattribute vec2 uv2;\n#endif\n#ifdef VERTEXCOLOR\nattribute vec4 color;\n#endif\n#include<bonesDeclaration>\n\n#include<instancesDeclaration>\nuniform mat4 view;\nuniform mat4 viewProjection;\n#ifdef DIFFUSE\nvarying vec2 vDiffuseUV;\nuniform mat4 diffuseMatrix;\nuniform vec2 vDiffuseInfos;\n#endif\n#ifdef POINTSIZE\nuniform float pointSize;\n#endif\n\nvarying vec3 vPositionW;\n#ifdef NORMAL\nvarying vec3 vNormalW;\n#endif\n#include<clipPlaneVertexDeclaration>\n#include<fogVertexDeclaration>\n#include<__decl__lightFragment>[0..maxSimultaneousLights]\nvoid main(void) {\n#include<instancesVertex>\n#include<bonesVertex>\ngl_Position=viewProjection*finalWorld*vec4(position,1.0);\nvec4 worldPos=finalWorld*vec4(position,1.0);\nvPositionW=vec3(worldPos);\n#ifdef NORMAL\nvNormalW=normalize(vec3(finalWorld*vec4(normal,0.0)));\n#endif\n\n#ifndef UV1\nvec2 uv=vec2(0.,0.);\n#endif\n#ifndef UV2\nvec2 uv2=vec2(0.,0.);\n#endif\n#ifdef DIFFUSE\nif (vDiffuseInfos.x == 0.)\n{\nvDiffuseUV=vec2(diffuseMatrix*vec4(uv,1.0,0.0));\n}\nelse\n{\nvDiffuseUV=vec2(diffuseMatrix*vec4(uv2,1.0,0.0));\n}\n#endif\n\n#include<clipPlaneVertex>\n\n#include<fogVertex>\n#include<shadowsVertex>[0..maxSimultaneousLights]\n\n#ifdef POINTSIZE\ngl_PointSize=pointSize;\n#endif\n}\n";
  3626. babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__["Effect"].ShadersStore[name] = shader;
  3627. /** @hidden */
  3628. var normalVertexShader = { name: name, shader: shader };
  3629. /***/ }),
  3630. /***/ "./normal/normalMaterial.ts":
  3631. /*!**********************************!*\
  3632. !*** ./normal/normalMaterial.ts ***!
  3633. \**********************************/
  3634. /*! exports provided: NormalMaterial */
  3635. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  3636. "use strict";
  3637. __webpack_require__.r(__webpack_exports__);
  3638. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "NormalMaterial", function() { return NormalMaterial; });
  3639. /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
  3640. /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Materials/effect");
  3641. /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__);
  3642. /* harmony import */ var _normal_fragment__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./normal.fragment */ "./normal/normal.fragment.ts");
  3643. /* harmony import */ var _normal_vertex__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./normal.vertex */ "./normal/normal.vertex.ts");
  3644. var NormalMaterialDefines = /** @class */ (function (_super) {
  3645. tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"](NormalMaterialDefines, _super);
  3646. function NormalMaterialDefines() {
  3647. var _this = _super.call(this) || this;
  3648. _this.DIFFUSE = false;
  3649. _this.CLIPPLANE = false;
  3650. _this.CLIPPLANE2 = false;
  3651. _this.CLIPPLANE3 = false;
  3652. _this.CLIPPLANE4 = false;
  3653. _this.ALPHATEST = false;
  3654. _this.DEPTHPREPASS = false;
  3655. _this.POINTSIZE = false;
  3656. _this.FOG = false;
  3657. _this.LIGHT0 = false;
  3658. _this.LIGHT1 = false;
  3659. _this.LIGHT2 = false;
  3660. _this.LIGHT3 = false;
  3661. _this.SPOTLIGHT0 = false;
  3662. _this.SPOTLIGHT1 = false;
  3663. _this.SPOTLIGHT2 = false;
  3664. _this.SPOTLIGHT3 = false;
  3665. _this.HEMILIGHT0 = false;
  3666. _this.HEMILIGHT1 = false;
  3667. _this.HEMILIGHT2 = false;
  3668. _this.HEMILIGHT3 = false;
  3669. _this.DIRLIGHT0 = false;
  3670. _this.DIRLIGHT1 = false;
  3671. _this.DIRLIGHT2 = false;
  3672. _this.DIRLIGHT3 = false;
  3673. _this.POINTLIGHT0 = false;
  3674. _this.POINTLIGHT1 = false;
  3675. _this.POINTLIGHT2 = false;
  3676. _this.POINTLIGHT3 = false;
  3677. _this.SHADOW0 = false;
  3678. _this.SHADOW1 = false;
  3679. _this.SHADOW2 = false;
  3680. _this.SHADOW3 = false;
  3681. _this.SHADOWS = false;
  3682. _this.SHADOWESM0 = false;
  3683. _this.SHADOWESM1 = false;
  3684. _this.SHADOWESM2 = false;
  3685. _this.SHADOWESM3 = false;
  3686. _this.SHADOWPOISSON0 = false;
  3687. _this.SHADOWPOISSON1 = false;
  3688. _this.SHADOWPOISSON2 = false;
  3689. _this.SHADOWPOISSON3 = false;
  3690. _this.SHADOWPCF0 = false;
  3691. _this.SHADOWPCF1 = false;
  3692. _this.SHADOWPCF2 = false;
  3693. _this.SHADOWPCF3 = false;
  3694. _this.SHADOWPCSS0 = false;
  3695. _this.SHADOWPCSS1 = false;
  3696. _this.SHADOWPCSS2 = false;
  3697. _this.SHADOWPCSS3 = false;
  3698. _this.NORMAL = false;
  3699. _this.UV1 = false;
  3700. _this.UV2 = false;
  3701. _this.NUM_BONE_INFLUENCERS = 0;
  3702. _this.BonesPerMesh = 0;
  3703. _this.INSTANCES = false;
  3704. _this.LIGHTING = false;
  3705. _this.rebuild();
  3706. return _this;
  3707. }
  3708. return NormalMaterialDefines;
  3709. }(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialDefines"]));
  3710. var NormalMaterial = /** @class */ (function (_super) {
  3711. tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"](NormalMaterial, _super);
  3712. function NormalMaterial(name, scene) {
  3713. var _this = _super.call(this, name, scene) || this;
  3714. _this.diffuseColor = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"](1, 1, 1);
  3715. _this._disableLighting = false;
  3716. _this._maxSimultaneousLights = 4;
  3717. return _this;
  3718. }
  3719. NormalMaterial.prototype.needAlphaBlending = function () {
  3720. return (this.alpha < 1.0);
  3721. };
  3722. NormalMaterial.prototype.needAlphaBlendingForMesh = function (mesh) {
  3723. return this.needAlphaBlending() || (mesh.visibility < 1.0);
  3724. };
  3725. NormalMaterial.prototype.needAlphaTesting = function () {
  3726. return false;
  3727. };
  3728. NormalMaterial.prototype.getAlphaTestTexture = function () {
  3729. return null;
  3730. };
  3731. // Methods
  3732. NormalMaterial.prototype.isReadyForSubMesh = function (mesh, subMesh, useInstances) {
  3733. if (this.isFrozen) {
  3734. if (this._wasPreviouslyReady && subMesh.effect) {
  3735. return true;
  3736. }
  3737. }
  3738. if (!subMesh._materialDefines) {
  3739. subMesh._materialDefines = new NormalMaterialDefines();
  3740. }
  3741. var defines = subMesh._materialDefines;
  3742. var scene = this.getScene();
  3743. if (!this.checkReadyOnEveryCall && subMesh.effect) {
  3744. if (this._renderId === scene.getRenderId()) {
  3745. return true;
  3746. }
  3747. }
  3748. var engine = scene.getEngine();
  3749. // Textures
  3750. if (defines._areTexturesDirty) {
  3751. defines._needUVs = false;
  3752. if (scene.texturesEnabled) {
  3753. if (this._diffuseTexture && babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialFlags"].DiffuseTextureEnabled) {
  3754. if (!this._diffuseTexture.isReady()) {
  3755. return false;
  3756. }
  3757. else {
  3758. defines._needUVs = true;
  3759. defines.DIFFUSE = true;
  3760. }
  3761. }
  3762. }
  3763. }
  3764. // Misc.
  3765. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForMisc(mesh, scene, false, this.pointsCloud, this.fogEnabled, this._shouldTurnAlphaTestOn(mesh), defines);
  3766. // Lights
  3767. defines._needNormals = true;
  3768. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForLights(scene, mesh, defines, false, this._maxSimultaneousLights, this._disableLighting);
  3769. // Values that need to be evaluated on every frame
  3770. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForFrameBoundValues(scene, engine, defines, useInstances ? true : false);
  3771. defines.LIGHTING = !this._disableLighting;
  3772. // Attribs
  3773. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForAttributes(mesh, defines, true, true);
  3774. // Get correct effect
  3775. if (defines.isDirty) {
  3776. defines.markAsProcessed();
  3777. scene.resetCachedMaterial();
  3778. // Fallbacks
  3779. var fallbacks = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["EffectFallbacks"]();
  3780. if (defines.FOG) {
  3781. fallbacks.addFallback(1, "FOG");
  3782. }
  3783. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].HandleFallbacksForShadows(defines, fallbacks);
  3784. if (defines.NUM_BONE_INFLUENCERS > 0) {
  3785. fallbacks.addCPUSkinningFallback(0, mesh);
  3786. }
  3787. //Attributes
  3788. var attribs = [babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].PositionKind];
  3789. if (defines.NORMAL) {
  3790. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].NormalKind);
  3791. }
  3792. if (defines.UV1) {
  3793. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].UVKind);
  3794. }
  3795. if (defines.UV2) {
  3796. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].UV2Kind);
  3797. }
  3798. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareAttributesForBones(attribs, mesh, defines, fallbacks);
  3799. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareAttributesForInstances(attribs, defines);
  3800. var shaderName = "normal";
  3801. var join = defines.toString();
  3802. var uniforms = ["world", "view", "viewProjection", "vEyePosition", "vLightsType", "vDiffuseColor",
  3803. "vFogInfos", "vFogColor", "pointSize",
  3804. "vDiffuseInfos",
  3805. "mBones",
  3806. "vClipPlane", "vClipPlane2", "vClipPlane3", "vClipPlane4", "diffuseMatrix"
  3807. ];
  3808. var samplers = ["diffuseSampler"];
  3809. var uniformBuffers = new Array();
  3810. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareUniformsAndSamplersList({
  3811. uniformsNames: uniforms,
  3812. uniformBuffersNames: uniformBuffers,
  3813. samplers: samplers,
  3814. defines: defines,
  3815. maxSimultaneousLights: 4
  3816. });
  3817. subMesh.setEffect(scene.getEngine().createEffect(shaderName, {
  3818. attributes: attribs,
  3819. uniformsNames: uniforms,
  3820. uniformBuffersNames: uniformBuffers,
  3821. samplers: samplers,
  3822. defines: join,
  3823. fallbacks: fallbacks,
  3824. onCompiled: this.onCompiled,
  3825. onError: this.onError,
  3826. indexParameters: { maxSimultaneousLights: 4 }
  3827. }, engine), defines);
  3828. }
  3829. if (!subMesh.effect || !subMesh.effect.isReady()) {
  3830. return false;
  3831. }
  3832. this._renderId = scene.getRenderId();
  3833. this._wasPreviouslyReady = true;
  3834. return true;
  3835. };
  3836. NormalMaterial.prototype.bindForSubMesh = function (world, mesh, subMesh) {
  3837. var scene = this.getScene();
  3838. var defines = subMesh._materialDefines;
  3839. if (!defines) {
  3840. return;
  3841. }
  3842. var effect = subMesh.effect;
  3843. if (!effect) {
  3844. return;
  3845. }
  3846. this._activeEffect = effect;
  3847. // Matrices
  3848. this.bindOnlyWorldMatrix(world);
  3849. this._activeEffect.setMatrix("viewProjection", scene.getTransformMatrix());
  3850. // Bones
  3851. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindBonesParameters(mesh, this._activeEffect);
  3852. if (this._mustRebind(scene, effect)) {
  3853. // Textures
  3854. if (this.diffuseTexture && babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialFlags"].DiffuseTextureEnabled) {
  3855. this._activeEffect.setTexture("diffuseSampler", this.diffuseTexture);
  3856. this._activeEffect.setFloat2("vDiffuseInfos", this.diffuseTexture.coordinatesIndex, this.diffuseTexture.level);
  3857. this._activeEffect.setMatrix("diffuseMatrix", this.diffuseTexture.getTextureMatrix());
  3858. }
  3859. // Clip plane
  3860. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindClipPlane(this._activeEffect, scene);
  3861. // Point size
  3862. if (this.pointsCloud) {
  3863. this._activeEffect.setFloat("pointSize", this.pointSize);
  3864. }
  3865. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindEyePosition(effect, scene);
  3866. }
  3867. this._activeEffect.setColor4("vDiffuseColor", this.diffuseColor, this.alpha * mesh.visibility);
  3868. // Lights
  3869. if (scene.lightsEnabled && !this.disableLighting) {
  3870. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindLights(scene, mesh, this._activeEffect, defines);
  3871. }
  3872. // View
  3873. if (scene.fogEnabled && mesh.applyFog && scene.fogMode !== babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Scene"].FOGMODE_NONE) {
  3874. this._activeEffect.setMatrix("view", scene.getViewMatrix());
  3875. }
  3876. // Fog
  3877. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindFogParameters(scene, mesh, this._activeEffect);
  3878. this._afterBind(mesh, this._activeEffect);
  3879. };
  3880. NormalMaterial.prototype.getAnimatables = function () {
  3881. var results = [];
  3882. if (this.diffuseTexture && this.diffuseTexture.animations && this.diffuseTexture.animations.length > 0) {
  3883. results.push(this.diffuseTexture);
  3884. }
  3885. return results;
  3886. };
  3887. NormalMaterial.prototype.getActiveTextures = function () {
  3888. var activeTextures = _super.prototype.getActiveTextures.call(this);
  3889. if (this._diffuseTexture) {
  3890. activeTextures.push(this._diffuseTexture);
  3891. }
  3892. return activeTextures;
  3893. };
  3894. NormalMaterial.prototype.hasTexture = function (texture) {
  3895. if (_super.prototype.hasTexture.call(this, texture)) {
  3896. return true;
  3897. }
  3898. if (this.diffuseTexture === texture) {
  3899. return true;
  3900. }
  3901. return false;
  3902. };
  3903. NormalMaterial.prototype.dispose = function (forceDisposeEffect) {
  3904. if (this.diffuseTexture) {
  3905. this.diffuseTexture.dispose();
  3906. }
  3907. _super.prototype.dispose.call(this, forceDisposeEffect);
  3908. };
  3909. NormalMaterial.prototype.clone = function (name) {
  3910. var _this = this;
  3911. return babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Clone(function () { return new NormalMaterial(name, _this.getScene()); }, this);
  3912. };
  3913. NormalMaterial.prototype.serialize = function () {
  3914. var serializationObject = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Serialize(this);
  3915. serializationObject.customType = "BABYLON.NormalMaterial";
  3916. return serializationObject;
  3917. };
  3918. NormalMaterial.prototype.getClassName = function () {
  3919. return "NormalMaterial";
  3920. };
  3921. // Statics
  3922. NormalMaterial.Parse = function (source, scene, rootUrl) {
  3923. return babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Parse(function () { return new NormalMaterial(source.name, scene); }, source, scene, rootUrl);
  3924. };
  3925. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  3926. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("diffuseTexture")
  3927. ], NormalMaterial.prototype, "_diffuseTexture", void 0);
  3928. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  3929. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
  3930. ], NormalMaterial.prototype, "diffuseTexture", void 0);
  3931. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  3932. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsColor3"])()
  3933. ], NormalMaterial.prototype, "diffuseColor", void 0);
  3934. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  3935. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])("disableLighting")
  3936. ], NormalMaterial.prototype, "_disableLighting", void 0);
  3937. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  3938. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsLightsDirty")
  3939. ], NormalMaterial.prototype, "disableLighting", void 0);
  3940. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  3941. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])("maxSimultaneousLights")
  3942. ], NormalMaterial.prototype, "_maxSimultaneousLights", void 0);
  3943. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  3944. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsLightsDirty")
  3945. ], NormalMaterial.prototype, "maxSimultaneousLights", void 0);
  3946. return NormalMaterial;
  3947. }(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["PushMaterial"]));
  3948. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["_TypeStore"].RegisteredTypes["BABYLON.NormalMaterial"] = NormalMaterial;
  3949. /***/ }),
  3950. /***/ "./shadowOnly/index.ts":
  3951. /*!*****************************!*\
  3952. !*** ./shadowOnly/index.ts ***!
  3953. \*****************************/
  3954. /*! exports provided: ShadowOnlyMaterial */
  3955. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  3956. "use strict";
  3957. __webpack_require__.r(__webpack_exports__);
  3958. /* harmony import */ var _shadowOnlyMaterial__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ./shadowOnlyMaterial */ "./shadowOnly/shadowOnlyMaterial.ts");
  3959. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "ShadowOnlyMaterial", function() { return _shadowOnlyMaterial__WEBPACK_IMPORTED_MODULE_0__["ShadowOnlyMaterial"]; });
  3960. /***/ }),
  3961. /***/ "./shadowOnly/shadowOnly.fragment.ts":
  3962. /*!*******************************************!*\
  3963. !*** ./shadowOnly/shadowOnly.fragment.ts ***!
  3964. \*******************************************/
  3965. /*! exports provided: shadowOnlyPixelShader */
  3966. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  3967. "use strict";
  3968. __webpack_require__.r(__webpack_exports__);
  3969. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "shadowOnlyPixelShader", function() { return shadowOnlyPixelShader; });
  3970. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
  3971. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
  3972. var name = 'shadowOnlyPixelShader';
  3973. var shader = "precision highp float;\n\nuniform vec3 vEyePosition;\nuniform float alpha;\nuniform vec3 shadowColor;\n\nvarying vec3 vPositionW;\n#ifdef NORMAL\nvarying vec3 vNormalW;\n#endif\n\n#include<helperFunctions>\n\n#include<__decl__lightFragment>[0..maxSimultaneousLights]\n#include<lightsFragmentFunctions>\n#include<shadowsFragmentFunctions>\n#include<clipPlaneFragmentDeclaration>\n\n#include<fogFragmentDeclaration>\nvoid main(void) {\n#include<clipPlaneFragment>\nvec3 viewDirectionW=normalize(vEyePosition-vPositionW);\n\n#ifdef NORMAL\nvec3 normalW=normalize(vNormalW);\n#else\nvec3 normalW=vec3(1.0,1.0,1.0);\n#endif\n\nvec3 diffuseBase=vec3(0.,0.,0.);\nlightingInfo info;\nfloat shadow=1.;\nfloat glossiness=0.;\n#include<lightFragment>[0..1]\n\nvec4 color=vec4(shadowColor,(1.0-clamp(shadow,0.,1.))*alpha);\n#include<fogFragment>\ngl_FragColor=color;\n}";
  3974. babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__["Effect"].ShadersStore[name] = shader;
  3975. /** @hidden */
  3976. var shadowOnlyPixelShader = { name: name, shader: shader };
  3977. /***/ }),
  3978. /***/ "./shadowOnly/shadowOnly.vertex.ts":
  3979. /*!*****************************************!*\
  3980. !*** ./shadowOnly/shadowOnly.vertex.ts ***!
  3981. \*****************************************/
  3982. /*! exports provided: shadowOnlyVertexShader */
  3983. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  3984. "use strict";
  3985. __webpack_require__.r(__webpack_exports__);
  3986. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "shadowOnlyVertexShader", function() { return shadowOnlyVertexShader; });
  3987. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
  3988. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
  3989. var name = 'shadowOnlyVertexShader';
  3990. var shader = "precision highp float;\n\nattribute vec3 position;\n#ifdef NORMAL\nattribute vec3 normal;\n#endif\n#include<bonesDeclaration>\n\n#include<instancesDeclaration>\nuniform mat4 view;\nuniform mat4 viewProjection;\n#ifdef POINTSIZE\nuniform float pointSize;\n#endif\n\nvarying vec3 vPositionW;\n#ifdef NORMAL\nvarying vec3 vNormalW;\n#endif\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n#include<clipPlaneVertexDeclaration>\n#include<fogVertexDeclaration>\n#include<__decl__lightFragment>[0..maxSimultaneousLights]\nvoid main(void) {\n#include<instancesVertex>\n#include<bonesVertex>\ngl_Position=viewProjection*finalWorld*vec4(position,1.0);\nvec4 worldPos=finalWorld*vec4(position,1.0);\nvPositionW=vec3(worldPos);\n#ifdef NORMAL\nvNormalW=normalize(vec3(finalWorld*vec4(normal,0.0)));\n#endif\n\n#include<clipPlaneVertex>\n\n#include<fogVertex>\n#include<shadowsVertex>[0..maxSimultaneousLights]\n\n#ifdef POINTSIZE\ngl_PointSize=pointSize;\n#endif\n}\n";
  3991. babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__["Effect"].ShadersStore[name] = shader;
  3992. /** @hidden */
  3993. var shadowOnlyVertexShader = { name: name, shader: shader };
  3994. /***/ }),
  3995. /***/ "./shadowOnly/shadowOnlyMaterial.ts":
  3996. /*!******************************************!*\
  3997. !*** ./shadowOnly/shadowOnlyMaterial.ts ***!
  3998. \******************************************/
  3999. /*! exports provided: ShadowOnlyMaterial */
  4000. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  4001. "use strict";
  4002. __webpack_require__.r(__webpack_exports__);
  4003. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "ShadowOnlyMaterial", function() { return ShadowOnlyMaterial; });
  4004. /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
  4005. /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Materials/effect");
  4006. /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__);
  4007. /* harmony import */ var _shadowOnly_fragment__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./shadowOnly.fragment */ "./shadowOnly/shadowOnly.fragment.ts");
  4008. /* harmony import */ var _shadowOnly_vertex__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./shadowOnly.vertex */ "./shadowOnly/shadowOnly.vertex.ts");
  4009. var ShadowOnlyMaterialDefines = /** @class */ (function (_super) {
  4010. tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"](ShadowOnlyMaterialDefines, _super);
  4011. function ShadowOnlyMaterialDefines() {
  4012. var _this = _super.call(this) || this;
  4013. _this.CLIPPLANE = false;
  4014. _this.CLIPPLANE2 = false;
  4015. _this.CLIPPLANE3 = false;
  4016. _this.CLIPPLANE4 = false;
  4017. _this.POINTSIZE = false;
  4018. _this.FOG = false;
  4019. _this.NORMAL = false;
  4020. _this.NUM_BONE_INFLUENCERS = 0;
  4021. _this.BonesPerMesh = 0;
  4022. _this.INSTANCES = false;
  4023. _this.rebuild();
  4024. return _this;
  4025. }
  4026. return ShadowOnlyMaterialDefines;
  4027. }(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialDefines"]));
  4028. var ShadowOnlyMaterial = /** @class */ (function (_super) {
  4029. tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"](ShadowOnlyMaterial, _super);
  4030. function ShadowOnlyMaterial(name, scene) {
  4031. var _this = _super.call(this, name, scene) || this;
  4032. _this.shadowColor = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"].Black();
  4033. return _this;
  4034. }
  4035. ShadowOnlyMaterial.prototype.needAlphaBlending = function () {
  4036. return true;
  4037. };
  4038. ShadowOnlyMaterial.prototype.needAlphaTesting = function () {
  4039. return false;
  4040. };
  4041. ShadowOnlyMaterial.prototype.getAlphaTestTexture = function () {
  4042. return null;
  4043. };
  4044. Object.defineProperty(ShadowOnlyMaterial.prototype, "activeLight", {
  4045. get: function () {
  4046. return this._activeLight;
  4047. },
  4048. set: function (light) {
  4049. this._activeLight = light;
  4050. },
  4051. enumerable: true,
  4052. configurable: true
  4053. });
  4054. // Methods
  4055. ShadowOnlyMaterial.prototype.isReadyForSubMesh = function (mesh, subMesh, useInstances) {
  4056. if (this.isFrozen) {
  4057. if (this._wasPreviouslyReady && subMesh.effect) {
  4058. return true;
  4059. }
  4060. }
  4061. if (!subMesh._materialDefines) {
  4062. subMesh._materialDefines = new ShadowOnlyMaterialDefines();
  4063. }
  4064. var defines = subMesh._materialDefines;
  4065. var scene = this.getScene();
  4066. if (!this.checkReadyOnEveryCall && subMesh.effect) {
  4067. if (this._renderId === scene.getRenderId()) {
  4068. return true;
  4069. }
  4070. }
  4071. var engine = scene.getEngine();
  4072. // Ensure that active light is the first shadow light
  4073. if (this._activeLight) {
  4074. for (var _i = 0, _a = mesh.lightSources; _i < _a.length; _i++) {
  4075. var light = _a[_i];
  4076. if (light.shadowEnabled) {
  4077. if (this._activeLight === light) {
  4078. break; // We are good
  4079. }
  4080. var lightPosition = mesh.lightSources.indexOf(this._activeLight);
  4081. if (lightPosition !== -1) {
  4082. mesh.lightSources.splice(lightPosition, 1);
  4083. mesh.lightSources.splice(0, 0, this._activeLight);
  4084. }
  4085. break;
  4086. }
  4087. }
  4088. }
  4089. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForFrameBoundValues(scene, engine, defines, useInstances ? true : false);
  4090. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForMisc(mesh, scene, false, this.pointsCloud, this.fogEnabled, this._shouldTurnAlphaTestOn(mesh), defines);
  4091. defines._needNormals = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForLights(scene, mesh, defines, false, 1);
  4092. // Attribs
  4093. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForAttributes(mesh, defines, false, true);
  4094. // Get correct effect
  4095. if (defines.isDirty) {
  4096. defines.markAsProcessed();
  4097. scene.resetCachedMaterial();
  4098. // Fallbacks
  4099. var fallbacks = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["EffectFallbacks"]();
  4100. if (defines.FOG) {
  4101. fallbacks.addFallback(1, "FOG");
  4102. }
  4103. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].HandleFallbacksForShadows(defines, fallbacks, 1);
  4104. if (defines.NUM_BONE_INFLUENCERS > 0) {
  4105. fallbacks.addCPUSkinningFallback(0, mesh);
  4106. }
  4107. //Attributes
  4108. var attribs = [babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].PositionKind];
  4109. if (defines.NORMAL) {
  4110. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].NormalKind);
  4111. }
  4112. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareAttributesForBones(attribs, mesh, defines, fallbacks);
  4113. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareAttributesForInstances(attribs, defines);
  4114. var shaderName = "shadowOnly";
  4115. var join = defines.toString();
  4116. var uniforms = ["world", "view", "viewProjection", "vEyePosition", "vLightsType",
  4117. "vFogInfos", "vFogColor", "pointSize", "alpha", "shadowColor",
  4118. "mBones",
  4119. "vClipPlane", "vClipPlane2", "vClipPlane3", "vClipPlane4"
  4120. ];
  4121. var samplers = new Array();
  4122. var uniformBuffers = new Array();
  4123. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareUniformsAndSamplersList({
  4124. uniformsNames: uniforms,
  4125. uniformBuffersNames: uniformBuffers,
  4126. samplers: samplers,
  4127. defines: defines,
  4128. maxSimultaneousLights: 1
  4129. });
  4130. subMesh.setEffect(scene.getEngine().createEffect(shaderName, {
  4131. attributes: attribs,
  4132. uniformsNames: uniforms,
  4133. uniformBuffersNames: uniformBuffers,
  4134. samplers: samplers,
  4135. defines: join,
  4136. fallbacks: fallbacks,
  4137. onCompiled: this.onCompiled,
  4138. onError: this.onError,
  4139. indexParameters: { maxSimultaneousLights: 1 }
  4140. }, engine), defines);
  4141. }
  4142. if (!subMesh.effect || !subMesh.effect.isReady()) {
  4143. return false;
  4144. }
  4145. this._renderId = scene.getRenderId();
  4146. this._wasPreviouslyReady = true;
  4147. return true;
  4148. };
  4149. ShadowOnlyMaterial.prototype.bindForSubMesh = function (world, mesh, subMesh) {
  4150. var scene = this.getScene();
  4151. var defines = subMesh._materialDefines;
  4152. if (!defines) {
  4153. return;
  4154. }
  4155. var effect = subMesh.effect;
  4156. if (!effect) {
  4157. return;
  4158. }
  4159. this._activeEffect = effect;
  4160. // Matrices
  4161. this.bindOnlyWorldMatrix(world);
  4162. this._activeEffect.setMatrix("viewProjection", scene.getTransformMatrix());
  4163. // Bones
  4164. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindBonesParameters(mesh, this._activeEffect);
  4165. if (this._mustRebind(scene, effect)) {
  4166. // Clip plane
  4167. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindClipPlane(this._activeEffect, scene);
  4168. // Point size
  4169. if (this.pointsCloud) {
  4170. this._activeEffect.setFloat("pointSize", this.pointSize);
  4171. }
  4172. this._activeEffect.setFloat("alpha", this.alpha);
  4173. this._activeEffect.setColor3("shadowColor", this.shadowColor);
  4174. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindEyePosition(effect, scene);
  4175. }
  4176. // Lights
  4177. if (scene.lightsEnabled) {
  4178. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindLights(scene, mesh, this._activeEffect, defines, 1);
  4179. }
  4180. // View
  4181. if (scene.fogEnabled && mesh.applyFog && scene.fogMode !== babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Scene"].FOGMODE_NONE) {
  4182. this._activeEffect.setMatrix("view", scene.getViewMatrix());
  4183. }
  4184. // Fog
  4185. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindFogParameters(scene, mesh, this._activeEffect);
  4186. this._afterBind(mesh, this._activeEffect);
  4187. };
  4188. ShadowOnlyMaterial.prototype.clone = function (name) {
  4189. var _this = this;
  4190. return babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Clone(function () { return new ShadowOnlyMaterial(name, _this.getScene()); }, this);
  4191. };
  4192. ShadowOnlyMaterial.prototype.serialize = function () {
  4193. var serializationObject = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Serialize(this);
  4194. serializationObject.customType = "BABYLON.ShadowOnlyMaterial";
  4195. return serializationObject;
  4196. };
  4197. ShadowOnlyMaterial.prototype.getClassName = function () {
  4198. return "ShadowOnlyMaterial";
  4199. };
  4200. // Statics
  4201. ShadowOnlyMaterial.Parse = function (source, scene, rootUrl) {
  4202. return babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Parse(function () { return new ShadowOnlyMaterial(source.name, scene); }, source, scene, rootUrl);
  4203. };
  4204. return ShadowOnlyMaterial;
  4205. }(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["PushMaterial"]));
  4206. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["_TypeStore"].RegisteredTypes["BABYLON.ShadowOnlyMaterial"] = ShadowOnlyMaterial;
  4207. /***/ }),
  4208. /***/ "./simple/index.ts":
  4209. /*!*************************!*\
  4210. !*** ./simple/index.ts ***!
  4211. \*************************/
  4212. /*! exports provided: SimpleMaterial */
  4213. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  4214. "use strict";
  4215. __webpack_require__.r(__webpack_exports__);
  4216. /* harmony import */ var _simpleMaterial__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ./simpleMaterial */ "./simple/simpleMaterial.ts");
  4217. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "SimpleMaterial", function() { return _simpleMaterial__WEBPACK_IMPORTED_MODULE_0__["SimpleMaterial"]; });
  4218. /***/ }),
  4219. /***/ "./simple/simple.fragment.ts":
  4220. /*!***********************************!*\
  4221. !*** ./simple/simple.fragment.ts ***!
  4222. \***********************************/
  4223. /*! exports provided: simplePixelShader */
  4224. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  4225. "use strict";
  4226. __webpack_require__.r(__webpack_exports__);
  4227. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "simplePixelShader", function() { return simplePixelShader; });
  4228. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
  4229. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
  4230. var name = 'simplePixelShader';
  4231. var shader = "precision highp float;\n\nuniform vec3 vEyePosition;\nuniform vec4 vDiffuseColor;\n\nvarying vec3 vPositionW;\n#ifdef NORMAL\nvarying vec3 vNormalW;\n#endif\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n\n#include<helperFunctions>\n\n#include<__decl__lightFragment>[0..maxSimultaneousLights]\n#include<lightsFragmentFunctions>\n#include<shadowsFragmentFunctions>\n\n#ifdef DIFFUSE\nvarying vec2 vDiffuseUV;\nuniform sampler2D diffuseSampler;\nuniform vec2 vDiffuseInfos;\n#endif\n#include<clipPlaneFragmentDeclaration>\n\n#include<fogFragmentDeclaration>\nvoid main(void) {\n#include<clipPlaneFragment>\nvec3 viewDirectionW=normalize(vEyePosition-vPositionW);\n\nvec4 baseColor=vec4(1.,1.,1.,1.);\nvec3 diffuseColor=vDiffuseColor.rgb;\n\nfloat alpha=vDiffuseColor.a;\n#ifdef DIFFUSE\nbaseColor=texture2D(diffuseSampler,vDiffuseUV);\n#ifdef ALPHATEST\nif (baseColor.a<0.4)\ndiscard;\n#endif\n#include<depthPrePass>\nbaseColor.rgb*=vDiffuseInfos.y;\n#endif\n#ifdef VERTEXCOLOR\nbaseColor.rgb*=vColor.rgb;\n#endif\n\n#ifdef NORMAL\nvec3 normalW=normalize(vNormalW);\n#else\nvec3 normalW=vec3(1.0,1.0,1.0);\n#endif\n\nvec3 diffuseBase=vec3(0.,0.,0.);\nlightingInfo info;\nfloat shadow=1.;\nfloat glossiness=0.;\n#ifdef SPECULARTERM\nvec3 specularBase=vec3(0.,0.,0.);\n#endif\n#include<lightFragment>[0..maxSimultaneousLights]\n#ifdef VERTEXALPHA\nalpha*=vColor.a;\n#endif\nvec3 finalDiffuse=clamp(diffuseBase*diffuseColor,0.0,1.0)*baseColor.rgb;\n\nvec4 color=vec4(finalDiffuse,alpha);\n#include<fogFragment>\ngl_FragColor=color;\n}";
  4232. babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__["Effect"].ShadersStore[name] = shader;
  4233. /** @hidden */
  4234. var simplePixelShader = { name: name, shader: shader };
  4235. /***/ }),
  4236. /***/ "./simple/simple.vertex.ts":
  4237. /*!*********************************!*\
  4238. !*** ./simple/simple.vertex.ts ***!
  4239. \*********************************/
  4240. /*! exports provided: simpleVertexShader */
  4241. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  4242. "use strict";
  4243. __webpack_require__.r(__webpack_exports__);
  4244. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "simpleVertexShader", function() { return simpleVertexShader; });
  4245. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
  4246. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
  4247. var name = 'simpleVertexShader';
  4248. var shader = "precision highp float;\n\nattribute vec3 position;\n#ifdef NORMAL\nattribute vec3 normal;\n#endif\n#ifdef UV1\nattribute vec2 uv;\n#endif\n#ifdef UV2\nattribute vec2 uv2;\n#endif\n#ifdef VERTEXCOLOR\nattribute vec4 color;\n#endif\n#include<bonesDeclaration>\n\n#include<instancesDeclaration>\nuniform mat4 view;\nuniform mat4 viewProjection;\n#ifdef DIFFUSE\nvarying vec2 vDiffuseUV;\nuniform mat4 diffuseMatrix;\nuniform vec2 vDiffuseInfos;\n#endif\n#ifdef POINTSIZE\nuniform float pointSize;\n#endif\n\nvarying vec3 vPositionW;\n#ifdef NORMAL\nvarying vec3 vNormalW;\n#endif\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n#include<clipPlaneVertexDeclaration>\n#include<fogVertexDeclaration>\n#include<__decl__lightFragment>[0..maxSimultaneousLights]\nvoid main(void) {\n#include<instancesVertex>\n#include<bonesVertex>\ngl_Position=viewProjection*finalWorld*vec4(position,1.0);\nvec4 worldPos=finalWorld*vec4(position,1.0);\nvPositionW=vec3(worldPos);\n#ifdef NORMAL\nvNormalW=normalize(vec3(finalWorld*vec4(normal,0.0)));\n#endif\n\n#ifndef UV1\nvec2 uv=vec2(0.,0.);\n#endif\n#ifndef UV2\nvec2 uv2=vec2(0.,0.);\n#endif\n#ifdef DIFFUSE\nif (vDiffuseInfos.x == 0.)\n{\nvDiffuseUV=vec2(diffuseMatrix*vec4(uv,1.0,0.0));\n}\nelse\n{\nvDiffuseUV=vec2(diffuseMatrix*vec4(uv2,1.0,0.0));\n}\n#endif\n\n#include<clipPlaneVertex>\n\n#include<fogVertex>\n#include<shadowsVertex>[0..maxSimultaneousLights]\n\n#ifdef VERTEXCOLOR\nvColor=color;\n#endif\n\n#ifdef POINTSIZE\ngl_PointSize=pointSize;\n#endif\n}\n";
  4249. babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__["Effect"].ShadersStore[name] = shader;
  4250. /** @hidden */
  4251. var simpleVertexShader = { name: name, shader: shader };
  4252. /***/ }),
  4253. /***/ "./simple/simpleMaterial.ts":
  4254. /*!**********************************!*\
  4255. !*** ./simple/simpleMaterial.ts ***!
  4256. \**********************************/
  4257. /*! exports provided: SimpleMaterial */
  4258. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  4259. "use strict";
  4260. __webpack_require__.r(__webpack_exports__);
  4261. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "SimpleMaterial", function() { return SimpleMaterial; });
  4262. /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
  4263. /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Materials/effect");
  4264. /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__);
  4265. /* harmony import */ var _simple_fragment__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./simple.fragment */ "./simple/simple.fragment.ts");
  4266. /* harmony import */ var _simple_vertex__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./simple.vertex */ "./simple/simple.vertex.ts");
  4267. var SimpleMaterialDefines = /** @class */ (function (_super) {
  4268. tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"](SimpleMaterialDefines, _super);
  4269. function SimpleMaterialDefines() {
  4270. var _this = _super.call(this) || this;
  4271. _this.DIFFUSE = false;
  4272. _this.CLIPPLANE = false;
  4273. _this.CLIPPLANE2 = false;
  4274. _this.CLIPPLANE3 = false;
  4275. _this.CLIPPLANE4 = false;
  4276. _this.ALPHATEST = false;
  4277. _this.DEPTHPREPASS = false;
  4278. _this.POINTSIZE = false;
  4279. _this.FOG = false;
  4280. _this.NORMAL = false;
  4281. _this.UV1 = false;
  4282. _this.UV2 = false;
  4283. _this.VERTEXCOLOR = false;
  4284. _this.VERTEXALPHA = false;
  4285. _this.NUM_BONE_INFLUENCERS = 0;
  4286. _this.BonesPerMesh = 0;
  4287. _this.INSTANCES = false;
  4288. _this.rebuild();
  4289. return _this;
  4290. }
  4291. return SimpleMaterialDefines;
  4292. }(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialDefines"]));
  4293. var SimpleMaterial = /** @class */ (function (_super) {
  4294. tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"](SimpleMaterial, _super);
  4295. function SimpleMaterial(name, scene) {
  4296. var _this = _super.call(this, name, scene) || this;
  4297. _this.diffuseColor = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"](1, 1, 1);
  4298. _this._disableLighting = false;
  4299. _this._maxSimultaneousLights = 4;
  4300. return _this;
  4301. }
  4302. SimpleMaterial.prototype.needAlphaBlending = function () {
  4303. return (this.alpha < 1.0);
  4304. };
  4305. SimpleMaterial.prototype.needAlphaTesting = function () {
  4306. return false;
  4307. };
  4308. SimpleMaterial.prototype.getAlphaTestTexture = function () {
  4309. return null;
  4310. };
  4311. // Methods
  4312. SimpleMaterial.prototype.isReadyForSubMesh = function (mesh, subMesh, useInstances) {
  4313. if (this.isFrozen) {
  4314. if (this._wasPreviouslyReady && subMesh.effect) {
  4315. return true;
  4316. }
  4317. }
  4318. if (!subMesh._materialDefines) {
  4319. subMesh._materialDefines = new SimpleMaterialDefines();
  4320. }
  4321. var defines = subMesh._materialDefines;
  4322. var scene = this.getScene();
  4323. if (!this.checkReadyOnEveryCall && subMesh.effect) {
  4324. if (this._renderId === scene.getRenderId()) {
  4325. return true;
  4326. }
  4327. }
  4328. var engine = scene.getEngine();
  4329. // Textures
  4330. if (defines._areTexturesDirty) {
  4331. defines._needUVs = false;
  4332. if (scene.texturesEnabled) {
  4333. if (this._diffuseTexture && babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialFlags"].DiffuseTextureEnabled) {
  4334. if (!this._diffuseTexture.isReady()) {
  4335. return false;
  4336. }
  4337. else {
  4338. defines._needUVs = true;
  4339. defines.DIFFUSE = true;
  4340. }
  4341. }
  4342. }
  4343. }
  4344. // Misc.
  4345. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForMisc(mesh, scene, false, this.pointsCloud, this.fogEnabled, this._shouldTurnAlphaTestOn(mesh), defines);
  4346. // Lights
  4347. defines._needNormals = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForLights(scene, mesh, defines, false, this._maxSimultaneousLights, this._disableLighting);
  4348. // Values that need to be evaluated on every frame
  4349. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForFrameBoundValues(scene, engine, defines, useInstances ? true : false);
  4350. // Attribs
  4351. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForAttributes(mesh, defines, true, true);
  4352. // Get correct effect
  4353. if (defines.isDirty) {
  4354. defines.markAsProcessed();
  4355. scene.resetCachedMaterial();
  4356. // Fallbacks
  4357. var fallbacks = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["EffectFallbacks"]();
  4358. if (defines.FOG) {
  4359. fallbacks.addFallback(1, "FOG");
  4360. }
  4361. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].HandleFallbacksForShadows(defines, fallbacks, this.maxSimultaneousLights);
  4362. if (defines.NUM_BONE_INFLUENCERS > 0) {
  4363. fallbacks.addCPUSkinningFallback(0, mesh);
  4364. }
  4365. //Attributes
  4366. var attribs = [babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].PositionKind];
  4367. if (defines.NORMAL) {
  4368. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].NormalKind);
  4369. }
  4370. if (defines.UV1) {
  4371. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].UVKind);
  4372. }
  4373. if (defines.UV2) {
  4374. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].UV2Kind);
  4375. }
  4376. if (defines.VERTEXCOLOR) {
  4377. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].ColorKind);
  4378. }
  4379. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareAttributesForBones(attribs, mesh, defines, fallbacks);
  4380. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareAttributesForInstances(attribs, defines);
  4381. var shaderName = "simple";
  4382. var join = defines.toString();
  4383. var uniforms = ["world", "view", "viewProjection", "vEyePosition", "vLightsType", "vDiffuseColor",
  4384. "vFogInfos", "vFogColor", "pointSize",
  4385. "vDiffuseInfos",
  4386. "mBones",
  4387. "vClipPlane", "vClipPlane2", "vClipPlane3", "vClipPlane4", "diffuseMatrix"
  4388. ];
  4389. var samplers = ["diffuseSampler"];
  4390. var uniformBuffers = new Array();
  4391. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareUniformsAndSamplersList({
  4392. uniformsNames: uniforms,
  4393. uniformBuffersNames: uniformBuffers,
  4394. samplers: samplers,
  4395. defines: defines,
  4396. maxSimultaneousLights: this.maxSimultaneousLights
  4397. });
  4398. subMesh.setEffect(scene.getEngine().createEffect(shaderName, {
  4399. attributes: attribs,
  4400. uniformsNames: uniforms,
  4401. uniformBuffersNames: uniformBuffers,
  4402. samplers: samplers,
  4403. defines: join,
  4404. fallbacks: fallbacks,
  4405. onCompiled: this.onCompiled,
  4406. onError: this.onError,
  4407. indexParameters: { maxSimultaneousLights: this._maxSimultaneousLights - 1 }
  4408. }, engine), defines);
  4409. }
  4410. if (!subMesh.effect || !subMesh.effect.isReady()) {
  4411. return false;
  4412. }
  4413. this._renderId = scene.getRenderId();
  4414. this._wasPreviouslyReady = true;
  4415. return true;
  4416. };
  4417. SimpleMaterial.prototype.bindForSubMesh = function (world, mesh, subMesh) {
  4418. var scene = this.getScene();
  4419. var defines = subMesh._materialDefines;
  4420. if (!defines) {
  4421. return;
  4422. }
  4423. var effect = subMesh.effect;
  4424. if (!effect) {
  4425. return;
  4426. }
  4427. this._activeEffect = effect;
  4428. // Matrices
  4429. this.bindOnlyWorldMatrix(world);
  4430. this._activeEffect.setMatrix("viewProjection", scene.getTransformMatrix());
  4431. // Bones
  4432. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindBonesParameters(mesh, this._activeEffect);
  4433. if (this._mustRebind(scene, effect)) {
  4434. // Textures
  4435. if (this._diffuseTexture && babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialFlags"].DiffuseTextureEnabled) {
  4436. this._activeEffect.setTexture("diffuseSampler", this._diffuseTexture);
  4437. this._activeEffect.setFloat2("vDiffuseInfos", this._diffuseTexture.coordinatesIndex, this._diffuseTexture.level);
  4438. this._activeEffect.setMatrix("diffuseMatrix", this._diffuseTexture.getTextureMatrix());
  4439. }
  4440. // Clip plane
  4441. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindClipPlane(this._activeEffect, scene);
  4442. // Point size
  4443. if (this.pointsCloud) {
  4444. this._activeEffect.setFloat("pointSize", this.pointSize);
  4445. }
  4446. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindEyePosition(effect, scene);
  4447. }
  4448. this._activeEffect.setColor4("vDiffuseColor", this.diffuseColor, this.alpha * mesh.visibility);
  4449. // Lights
  4450. if (scene.lightsEnabled && !this.disableLighting) {
  4451. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindLights(scene, mesh, this._activeEffect, defines, this.maxSimultaneousLights);
  4452. }
  4453. // View
  4454. if (scene.fogEnabled && mesh.applyFog && scene.fogMode !== babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Scene"].FOGMODE_NONE) {
  4455. this._activeEffect.setMatrix("view", scene.getViewMatrix());
  4456. }
  4457. // Fog
  4458. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindFogParameters(scene, mesh, this._activeEffect);
  4459. this._afterBind(mesh, this._activeEffect);
  4460. };
  4461. SimpleMaterial.prototype.getAnimatables = function () {
  4462. var results = [];
  4463. if (this._diffuseTexture && this._diffuseTexture.animations && this._diffuseTexture.animations.length > 0) {
  4464. results.push(this._diffuseTexture);
  4465. }
  4466. return results;
  4467. };
  4468. SimpleMaterial.prototype.getActiveTextures = function () {
  4469. var activeTextures = _super.prototype.getActiveTextures.call(this);
  4470. if (this._diffuseTexture) {
  4471. activeTextures.push(this._diffuseTexture);
  4472. }
  4473. return activeTextures;
  4474. };
  4475. SimpleMaterial.prototype.hasTexture = function (texture) {
  4476. if (_super.prototype.hasTexture.call(this, texture)) {
  4477. return true;
  4478. }
  4479. if (this.diffuseTexture === texture) {
  4480. return true;
  4481. }
  4482. return false;
  4483. };
  4484. SimpleMaterial.prototype.dispose = function (forceDisposeEffect) {
  4485. if (this._diffuseTexture) {
  4486. this._diffuseTexture.dispose();
  4487. }
  4488. _super.prototype.dispose.call(this, forceDisposeEffect);
  4489. };
  4490. SimpleMaterial.prototype.clone = function (name) {
  4491. var _this = this;
  4492. return babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Clone(function () { return new SimpleMaterial(name, _this.getScene()); }, this);
  4493. };
  4494. SimpleMaterial.prototype.serialize = function () {
  4495. var serializationObject = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Serialize(this);
  4496. serializationObject.customType = "BABYLON.SimpleMaterial";
  4497. return serializationObject;
  4498. };
  4499. SimpleMaterial.prototype.getClassName = function () {
  4500. return "SimpleMaterial";
  4501. };
  4502. // Statics
  4503. SimpleMaterial.Parse = function (source, scene, rootUrl) {
  4504. return babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Parse(function () { return new SimpleMaterial(source.name, scene); }, source, scene, rootUrl);
  4505. };
  4506. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  4507. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("diffuseTexture")
  4508. ], SimpleMaterial.prototype, "_diffuseTexture", void 0);
  4509. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  4510. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
  4511. ], SimpleMaterial.prototype, "diffuseTexture", void 0);
  4512. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  4513. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsColor3"])("diffuse")
  4514. ], SimpleMaterial.prototype, "diffuseColor", void 0);
  4515. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  4516. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])("disableLighting")
  4517. ], SimpleMaterial.prototype, "_disableLighting", void 0);
  4518. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  4519. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsLightsDirty")
  4520. ], SimpleMaterial.prototype, "disableLighting", void 0);
  4521. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  4522. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])("maxSimultaneousLights")
  4523. ], SimpleMaterial.prototype, "_maxSimultaneousLights", void 0);
  4524. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  4525. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsLightsDirty")
  4526. ], SimpleMaterial.prototype, "maxSimultaneousLights", void 0);
  4527. return SimpleMaterial;
  4528. }(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["PushMaterial"]));
  4529. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["_TypeStore"].RegisteredTypes["BABYLON.SimpleMaterial"] = SimpleMaterial;
  4530. /***/ }),
  4531. /***/ "./sky/index.ts":
  4532. /*!**********************!*\
  4533. !*** ./sky/index.ts ***!
  4534. \**********************/
  4535. /*! exports provided: SkyMaterial */
  4536. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  4537. "use strict";
  4538. __webpack_require__.r(__webpack_exports__);
  4539. /* harmony import */ var _skyMaterial__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ./skyMaterial */ "./sky/skyMaterial.ts");
  4540. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "SkyMaterial", function() { return _skyMaterial__WEBPACK_IMPORTED_MODULE_0__["SkyMaterial"]; });
  4541. /***/ }),
  4542. /***/ "./sky/sky.fragment.ts":
  4543. /*!*****************************!*\
  4544. !*** ./sky/sky.fragment.ts ***!
  4545. \*****************************/
  4546. /*! exports provided: skyPixelShader */
  4547. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  4548. "use strict";
  4549. __webpack_require__.r(__webpack_exports__);
  4550. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "skyPixelShader", function() { return skyPixelShader; });
  4551. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
  4552. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
  4553. var name = 'skyPixelShader';
  4554. var shader = "precision highp float;\n\nvarying vec3 vPositionW;\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n#include<clipPlaneFragmentDeclaration>\n\nuniform vec3 cameraPosition;\nuniform vec3 cameraOffset;\nuniform float luminance;\nuniform float turbidity;\nuniform float rayleigh;\nuniform float mieCoefficient;\nuniform float mieDirectionalG;\nuniform vec3 sunPosition;\n\n#include<fogFragmentDeclaration>\n\nconst float e=2.71828182845904523536028747135266249775724709369995957;\nconst float pi=3.141592653589793238462643383279502884197169;\nconst float n=1.0003;\nconst float N=2.545E25;\nconst float pn=0.035;\nconst vec3 lambda=vec3(680E-9,550E-9,450E-9);\nconst vec3 K=vec3(0.686,0.678,0.666);\nconst float v=4.0;\nconst float rayleighZenithLength=8.4E3;\nconst float mieZenithLength=1.25E3;\nconst vec3 up=vec3(0.0,1.0,0.0);\nconst float EE=1000.0;\nconst float sunAngularDiameterCos=0.999956676946448443553574619906976478926848692873900859324;\nconst float cutoffAngle=pi/1.95;\nconst float steepness=1.5;\nvec3 totalRayleigh(vec3 lambda)\n{\nreturn (8.0*pow(pi,3.0)*pow(pow(n,2.0)-1.0,2.0)*(6.0+3.0*pn))/(3.0*N*pow(lambda,vec3(4.0))*(6.0-7.0*pn));\n}\nvec3 simplifiedRayleigh()\n{\nreturn 0.0005/vec3(94,40,18);\n}\nfloat rayleighPhase(float cosTheta)\n{\nreturn (3.0/(16.0*pi))*(1.0+pow(cosTheta,2.0));\n}\nvec3 totalMie(vec3 lambda,vec3 K,float T)\n{\nfloat c=(0.2*T )*10E-18;\nreturn 0.434*c*pi*pow((2.0*pi)/lambda,vec3(v-2.0))*K;\n}\nfloat hgPhase(float cosTheta,float g)\n{\nreturn (1.0/(4.0*pi))*((1.0-pow(g,2.0))/pow(1.0-2.0*g*cosTheta+pow(g,2.0),1.5));\n}\nfloat sunIntensity(float zenithAngleCos)\n{\nreturn EE*max(0.0,1.0-exp((-(cutoffAngle-acos(zenithAngleCos))/steepness)));\n}\nfloat A=0.15;\nfloat B=0.50;\nfloat C=0.10;\nfloat D=0.20;\nfloat EEE=0.02;\nfloat F=0.30;\nfloat W=1000.0;\nvec3 Uncharted2Tonemap(vec3 x)\n{\nreturn ((x*(A*x+C*B)+D*EEE)/(x*(A*x+B)+D*F))-EEE/F;\n}\nvoid main(void) {\n\n#include<clipPlaneFragment>\n\nfloat sunfade=1.0-clamp(1.0-exp((sunPosition.y/450000.0)),0.0,1.0);\nfloat rayleighCoefficient=rayleigh-(1.0*(1.0-sunfade));\nvec3 sunDirection=normalize(sunPosition);\nfloat sunE=sunIntensity(dot(sunDirection,up));\nvec3 betaR=simplifiedRayleigh()*rayleighCoefficient;\nvec3 betaM=totalMie(lambda,K,turbidity)*mieCoefficient;\nfloat zenithAngle=acos(max(0.0,dot(up,normalize(vPositionW-cameraPosition+cameraOffset))));\nfloat sR=rayleighZenithLength/(cos(zenithAngle)+0.15*pow(93.885-((zenithAngle*180.0)/pi),-1.253));\nfloat sM=mieZenithLength/(cos(zenithAngle)+0.15*pow(93.885-((zenithAngle*180.0)/pi),-1.253));\nvec3 Fex=exp(-(betaR*sR+betaM*sM));\nfloat cosTheta=dot(normalize(vPositionW-cameraPosition),sunDirection);\nfloat rPhase=rayleighPhase(cosTheta*0.5+0.5);\nvec3 betaRTheta=betaR*rPhase;\nfloat mPhase=hgPhase(cosTheta,mieDirectionalG);\nvec3 betaMTheta=betaM*mPhase;\nvec3 Lin=pow(sunE*((betaRTheta+betaMTheta)/(betaR+betaM))*(1.0-Fex),vec3(1.5));\nLin*=mix(vec3(1.0),pow(sunE*((betaRTheta+betaMTheta)/(betaR+betaM))*Fex,vec3(1.0/2.0)),clamp(pow(1.0-dot(up,sunDirection),5.0),0.0,1.0));\nvec3 direction=normalize(vPositionW-cameraPosition);\nfloat theta=acos(direction.y);\nfloat phi=atan(direction.z,direction.x);\nvec2 uv=vec2(phi,theta)/vec2(2.0*pi,pi)+vec2(0.5,0.0);\nvec3 L0=vec3(0.1)*Fex;\nfloat sundisk=smoothstep(sunAngularDiameterCos,sunAngularDiameterCos+0.00002,cosTheta);\nL0+=(sunE*19000.0*Fex)*sundisk;\nvec3 whiteScale=1.0/Uncharted2Tonemap(vec3(W));\nvec3 texColor=(Lin+L0);\ntexColor*=0.04 ;\ntexColor+=vec3(0.0,0.001,0.0025)*0.3;\nfloat g_fMaxLuminance=1.0;\nfloat fLumScaled=0.1/luminance;\nfloat fLumCompressed=(fLumScaled*(1.0+(fLumScaled/(g_fMaxLuminance*g_fMaxLuminance))))/(1.0+fLumScaled);\nfloat ExposureBias=fLumCompressed;\nvec3 curr=Uncharted2Tonemap((log2(2.0/pow(luminance,4.0)))*texColor);\n\n\n\nvec3 retColor=curr*whiteScale;\n\n\nfloat alpha=1.0;\n#ifdef VERTEXCOLOR\nretColor.rgb*=vColor.rgb;\n#endif\n#ifdef VERTEXALPHA\nalpha*=vColor.a;\n#endif\n\nvec4 color=clamp(vec4(retColor.rgb,alpha),0.0,1.0);\n\n#include<fogFragment>\ngl_FragColor=color;\n}\n";
  4555. babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__["Effect"].ShadersStore[name] = shader;
  4556. /** @hidden */
  4557. var skyPixelShader = { name: name, shader: shader };
  4558. /***/ }),
  4559. /***/ "./sky/sky.vertex.ts":
  4560. /*!***************************!*\
  4561. !*** ./sky/sky.vertex.ts ***!
  4562. \***************************/
  4563. /*! exports provided: skyVertexShader */
  4564. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  4565. "use strict";
  4566. __webpack_require__.r(__webpack_exports__);
  4567. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "skyVertexShader", function() { return skyVertexShader; });
  4568. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
  4569. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
  4570. var name = 'skyVertexShader';
  4571. var shader = "precision highp float;\n\nattribute vec3 position;\n#ifdef VERTEXCOLOR\nattribute vec4 color;\n#endif\n\nuniform mat4 world;\nuniform mat4 view;\nuniform mat4 viewProjection;\n#ifdef POINTSIZE\nuniform float pointSize;\n#endif\n\nvarying vec3 vPositionW;\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n#include<clipPlaneVertexDeclaration>\n#include<fogVertexDeclaration>\nvoid main(void) {\ngl_Position=viewProjection*world*vec4(position,1.0);\nvec4 worldPos=world*vec4(position,1.0);\nvPositionW=vec3(worldPos);\n\n#include<clipPlaneVertex>\n\n#include<fogVertex>\n\n#ifdef VERTEXCOLOR\nvColor=color;\n#endif\n\n#ifdef POINTSIZE\ngl_PointSize=pointSize;\n#endif\n}\n";
  4572. babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__["Effect"].ShadersStore[name] = shader;
  4573. /** @hidden */
  4574. var skyVertexShader = { name: name, shader: shader };
  4575. /***/ }),
  4576. /***/ "./sky/skyMaterial.ts":
  4577. /*!****************************!*\
  4578. !*** ./sky/skyMaterial.ts ***!
  4579. \****************************/
  4580. /*! exports provided: SkyMaterial */
  4581. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  4582. "use strict";
  4583. __webpack_require__.r(__webpack_exports__);
  4584. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "SkyMaterial", function() { return SkyMaterial; });
  4585. /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
  4586. /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Materials/effect");
  4587. /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__);
  4588. /* harmony import */ var _sky_fragment__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./sky.fragment */ "./sky/sky.fragment.ts");
  4589. /* harmony import */ var _sky_vertex__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./sky.vertex */ "./sky/sky.vertex.ts");
  4590. /** @hidden */
  4591. var SkyMaterialDefines = /** @class */ (function (_super) {
  4592. tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"](SkyMaterialDefines, _super);
  4593. function SkyMaterialDefines() {
  4594. var _this = _super.call(this) || this;
  4595. _this.CLIPPLANE = false;
  4596. _this.CLIPPLANE2 = false;
  4597. _this.CLIPPLANE3 = false;
  4598. _this.CLIPPLANE4 = false;
  4599. _this.POINTSIZE = false;
  4600. _this.FOG = false;
  4601. _this.VERTEXCOLOR = false;
  4602. _this.VERTEXALPHA = false;
  4603. _this.rebuild();
  4604. return _this;
  4605. }
  4606. return SkyMaterialDefines;
  4607. }(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialDefines"]));
  4608. /**
  4609. * This is the sky material which allows to create dynamic and texture free effects for skyboxes.
  4610. * @see https://doc.babylonjs.com/extensions/sky
  4611. */
  4612. var SkyMaterial = /** @class */ (function (_super) {
  4613. tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"](SkyMaterial, _super);
  4614. /**
  4615. * Instantiates a new sky material.
  4616. * This material allows to create dynamic and texture free
  4617. * effects for skyboxes by taking care of the atmosphere state.
  4618. * @see https://doc.babylonjs.com/extensions/sky
  4619. * @param name Define the name of the material in the scene
  4620. * @param scene Define the scene the material belong to
  4621. */
  4622. function SkyMaterial(name, scene) {
  4623. var _this = _super.call(this, name, scene) || this;
  4624. /**
  4625. * Defines the overall luminance of sky in interval ]0, 1[.
  4626. */
  4627. _this.luminance = 1.0;
  4628. /**
  4629. * Defines the amount (scattering) of haze as opposed to molecules in atmosphere.
  4630. */
  4631. _this.turbidity = 10.0;
  4632. /**
  4633. * Defines the sky appearance (light intensity).
  4634. */
  4635. _this.rayleigh = 2.0;
  4636. /**
  4637. * Defines the mieCoefficient in interval [0, 0.1] which affects the property .mieDirectionalG.
  4638. */
  4639. _this.mieCoefficient = 0.005;
  4640. /**
  4641. * Defines the amount of haze particles following the Mie scattering theory.
  4642. */
  4643. _this.mieDirectionalG = 0.8;
  4644. /**
  4645. * Defines the distance of the sun according to the active scene camera.
  4646. */
  4647. _this.distance = 500;
  4648. /**
  4649. * Defines the sun inclination, in interval [-0.5, 0.5]. When the inclination is not 0, the sun is said
  4650. * "inclined".
  4651. */
  4652. _this.inclination = 0.49;
  4653. /**
  4654. * Defines the solar azimuth in interval [0, 1]. The azimuth is the angle in the horizontal plan between
  4655. * an object direction and a reference direction.
  4656. */
  4657. _this.azimuth = 0.25;
  4658. /**
  4659. * Defines the sun position in the sky on (x,y,z). If the property .useSunPosition is set to false, then
  4660. * the property is overriden by the inclination and the azimuth and can be read at any moment.
  4661. */
  4662. _this.sunPosition = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Vector3"](0, 100, 0);
  4663. /**
  4664. * Defines if the sun position should be computed (inclination and azimuth) according to the given
  4665. * .sunPosition property.
  4666. */
  4667. _this.useSunPosition = false;
  4668. /**
  4669. * Defines an offset vector used to get a horizon offset.
  4670. * @example skyMaterial.cameraOffset.y = camera.globalPosition.y // Set horizon relative to 0 on the Y axis
  4671. */
  4672. _this.cameraOffset = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Vector3"].Zero();
  4673. // Private members
  4674. _this._cameraPosition = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Vector3"].Zero();
  4675. return _this;
  4676. }
  4677. /**
  4678. * Specifies if the material will require alpha blending
  4679. * @returns a boolean specifying if alpha blending is needed
  4680. */
  4681. SkyMaterial.prototype.needAlphaBlending = function () {
  4682. return (this.alpha < 1.0);
  4683. };
  4684. /**
  4685. * Specifies if this material should be rendered in alpha test mode
  4686. * @returns false as the sky material doesn't need alpha testing.
  4687. */
  4688. SkyMaterial.prototype.needAlphaTesting = function () {
  4689. return false;
  4690. };
  4691. /**
  4692. * Get the texture used for alpha test purpose.
  4693. * @returns null as the sky material has no texture.
  4694. */
  4695. SkyMaterial.prototype.getAlphaTestTexture = function () {
  4696. return null;
  4697. };
  4698. /**
  4699. * Get if the submesh is ready to be used and all its information available.
  4700. * Child classes can use it to update shaders
  4701. * @param mesh defines the mesh to check
  4702. * @param subMesh defines which submesh to check
  4703. * @param useInstances specifies that instances should be used
  4704. * @returns a boolean indicating that the submesh is ready or not
  4705. */
  4706. SkyMaterial.prototype.isReadyForSubMesh = function (mesh, subMesh, useInstances) {
  4707. if (this.isFrozen) {
  4708. if (this._wasPreviouslyReady && subMesh.effect) {
  4709. return true;
  4710. }
  4711. }
  4712. if (!subMesh._materialDefines) {
  4713. subMesh._materialDefines = new SkyMaterialDefines();
  4714. }
  4715. var defines = subMesh._materialDefines;
  4716. var scene = this.getScene();
  4717. if (!this.checkReadyOnEveryCall && subMesh.effect) {
  4718. if (this._renderId === scene.getRenderId()) {
  4719. return true;
  4720. }
  4721. }
  4722. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForMisc(mesh, scene, false, this.pointsCloud, this.fogEnabled, false, defines);
  4723. // Attribs
  4724. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForAttributes(mesh, defines, true, false);
  4725. // Get correct effect
  4726. if (defines.isDirty) {
  4727. defines.markAsProcessed();
  4728. scene.resetCachedMaterial();
  4729. // Fallbacks
  4730. var fallbacks = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["EffectFallbacks"]();
  4731. if (defines.FOG) {
  4732. fallbacks.addFallback(1, "FOG");
  4733. }
  4734. //Attributes
  4735. var attribs = [babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].PositionKind];
  4736. if (defines.VERTEXCOLOR) {
  4737. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].ColorKind);
  4738. }
  4739. var shaderName = "sky";
  4740. var join = defines.toString();
  4741. subMesh.setEffect(scene.getEngine().createEffect(shaderName, attribs, ["world", "viewProjection", "view",
  4742. "vFogInfos", "vFogColor", "pointSize", "vClipPlane", "vClipPlane2", "vClipPlane3", "vClipPlane4",
  4743. "luminance", "turbidity", "rayleigh", "mieCoefficient", "mieDirectionalG", "sunPosition",
  4744. "cameraPosition", "cameraOffset"
  4745. ], [], join, fallbacks, this.onCompiled, this.onError), defines);
  4746. }
  4747. if (!subMesh.effect || !subMesh.effect.isReady()) {
  4748. return false;
  4749. }
  4750. this._renderId = scene.getRenderId();
  4751. this._wasPreviouslyReady = true;
  4752. return true;
  4753. };
  4754. /**
  4755. * Binds the submesh to this material by preparing the effect and shader to draw
  4756. * @param world defines the world transformation matrix
  4757. * @param mesh defines the mesh containing the submesh
  4758. * @param subMesh defines the submesh to bind the material to
  4759. */
  4760. SkyMaterial.prototype.bindForSubMesh = function (world, mesh, subMesh) {
  4761. var scene = this.getScene();
  4762. var defines = subMesh._materialDefines;
  4763. if (!defines) {
  4764. return;
  4765. }
  4766. var effect = subMesh.effect;
  4767. if (!effect) {
  4768. return;
  4769. }
  4770. this._activeEffect = effect;
  4771. // Matrices
  4772. this.bindOnlyWorldMatrix(world);
  4773. this._activeEffect.setMatrix("viewProjection", scene.getTransformMatrix());
  4774. if (this._mustRebind(scene, effect)) {
  4775. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindClipPlane(this._activeEffect, scene);
  4776. // Point size
  4777. if (this.pointsCloud) {
  4778. this._activeEffect.setFloat("pointSize", this.pointSize);
  4779. }
  4780. }
  4781. // View
  4782. if (scene.fogEnabled && mesh.applyFog && scene.fogMode !== babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Scene"].FOGMODE_NONE) {
  4783. this._activeEffect.setMatrix("view", scene.getViewMatrix());
  4784. }
  4785. // Fog
  4786. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindFogParameters(scene, mesh, this._activeEffect);
  4787. // Sky
  4788. var camera = scene.activeCamera;
  4789. if (camera) {
  4790. var cameraWorldMatrix = camera.getWorldMatrix();
  4791. this._cameraPosition.x = cameraWorldMatrix.m[12];
  4792. this._cameraPosition.y = cameraWorldMatrix.m[13];
  4793. this._cameraPosition.z = cameraWorldMatrix.m[14];
  4794. this._activeEffect.setVector3("cameraPosition", this._cameraPosition);
  4795. }
  4796. this._activeEffect.setVector3("cameraOffset", this.cameraOffset);
  4797. if (this.luminance > 0) {
  4798. this._activeEffect.setFloat("luminance", this.luminance);
  4799. }
  4800. this._activeEffect.setFloat("turbidity", this.turbidity);
  4801. this._activeEffect.setFloat("rayleigh", this.rayleigh);
  4802. this._activeEffect.setFloat("mieCoefficient", this.mieCoefficient);
  4803. this._activeEffect.setFloat("mieDirectionalG", this.mieDirectionalG);
  4804. if (!this.useSunPosition) {
  4805. var theta = Math.PI * (this.inclination - 0.5);
  4806. var phi = 2 * Math.PI * (this.azimuth - 0.5);
  4807. this.sunPosition.x = this.distance * Math.cos(phi);
  4808. this.sunPosition.y = this.distance * Math.sin(phi) * Math.sin(theta);
  4809. this.sunPosition.z = this.distance * Math.sin(phi) * Math.cos(theta);
  4810. }
  4811. this._activeEffect.setVector3("sunPosition", this.sunPosition);
  4812. this._afterBind(mesh, this._activeEffect);
  4813. };
  4814. /**
  4815. * Get the list of animatables in the material.
  4816. * @returns the list of animatables object used in the material
  4817. */
  4818. SkyMaterial.prototype.getAnimatables = function () {
  4819. return [];
  4820. };
  4821. /**
  4822. * Disposes the material
  4823. * @param forceDisposeEffect specifies if effects should be forcefully disposed
  4824. */
  4825. SkyMaterial.prototype.dispose = function (forceDisposeEffect) {
  4826. _super.prototype.dispose.call(this, forceDisposeEffect);
  4827. };
  4828. /**
  4829. * Makes a duplicate of the material, and gives it a new name
  4830. * @param name defines the new name for the duplicated material
  4831. * @returns the cloned material
  4832. */
  4833. SkyMaterial.prototype.clone = function (name) {
  4834. var _this = this;
  4835. return babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Clone(function () { return new SkyMaterial(name, _this.getScene()); }, this);
  4836. };
  4837. /**
  4838. * Serializes this material in a JSON representation
  4839. * @returns the serialized material object
  4840. */
  4841. SkyMaterial.prototype.serialize = function () {
  4842. var serializationObject = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Serialize(this);
  4843. serializationObject.customType = "BABYLON.SkyMaterial";
  4844. return serializationObject;
  4845. };
  4846. /**
  4847. * Gets the current class name of the material e.g. "SkyMaterial"
  4848. * Mainly use in serialization.
  4849. * @returns the class name
  4850. */
  4851. SkyMaterial.prototype.getClassName = function () {
  4852. return "SkyMaterial";
  4853. };
  4854. /**
  4855. * Creates a sky material from parsed material data
  4856. * @param source defines the JSON representation of the material
  4857. * @param scene defines the hosting scene
  4858. * @param rootUrl defines the root URL to use to load textures and relative dependencies
  4859. * @returns a new sky material
  4860. */
  4861. SkyMaterial.Parse = function (source, scene, rootUrl) {
  4862. return babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Parse(function () { return new SkyMaterial(source.name, scene); }, source, scene, rootUrl);
  4863. };
  4864. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  4865. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  4866. ], SkyMaterial.prototype, "luminance", void 0);
  4867. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  4868. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  4869. ], SkyMaterial.prototype, "turbidity", void 0);
  4870. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  4871. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  4872. ], SkyMaterial.prototype, "rayleigh", void 0);
  4873. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  4874. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  4875. ], SkyMaterial.prototype, "mieCoefficient", void 0);
  4876. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  4877. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  4878. ], SkyMaterial.prototype, "mieDirectionalG", void 0);
  4879. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  4880. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  4881. ], SkyMaterial.prototype, "distance", void 0);
  4882. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  4883. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  4884. ], SkyMaterial.prototype, "inclination", void 0);
  4885. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  4886. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  4887. ], SkyMaterial.prototype, "azimuth", void 0);
  4888. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  4889. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsVector3"])()
  4890. ], SkyMaterial.prototype, "sunPosition", void 0);
  4891. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  4892. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  4893. ], SkyMaterial.prototype, "useSunPosition", void 0);
  4894. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  4895. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  4896. ], SkyMaterial.prototype, "cameraOffset", void 0);
  4897. return SkyMaterial;
  4898. }(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["PushMaterial"]));
  4899. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["_TypeStore"].RegisteredTypes["BABYLON.SkyMaterial"] = SkyMaterial;
  4900. /***/ }),
  4901. /***/ "./terrain/index.ts":
  4902. /*!**************************!*\
  4903. !*** ./terrain/index.ts ***!
  4904. \**************************/
  4905. /*! exports provided: TerrainMaterial */
  4906. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  4907. "use strict";
  4908. __webpack_require__.r(__webpack_exports__);
  4909. /* harmony import */ var _terrainMaterial__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ./terrainMaterial */ "./terrain/terrainMaterial.ts");
  4910. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "TerrainMaterial", function() { return _terrainMaterial__WEBPACK_IMPORTED_MODULE_0__["TerrainMaterial"]; });
  4911. /***/ }),
  4912. /***/ "./terrain/terrain.fragment.ts":
  4913. /*!*************************************!*\
  4914. !*** ./terrain/terrain.fragment.ts ***!
  4915. \*************************************/
  4916. /*! exports provided: terrainPixelShader */
  4917. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  4918. "use strict";
  4919. __webpack_require__.r(__webpack_exports__);
  4920. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "terrainPixelShader", function() { return terrainPixelShader; });
  4921. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
  4922. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
  4923. var name = 'terrainPixelShader';
  4924. var shader = "precision highp float;\n\nuniform vec3 vEyePosition;\nuniform vec4 vDiffuseColor;\n#ifdef SPECULARTERM\nuniform vec4 vSpecularColor;\n#endif\n\nvarying vec3 vPositionW;\n#ifdef NORMAL\nvarying vec3 vNormalW;\n#endif\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n\n#include<helperFunctions>\n\n#include<__decl__lightFragment>[0..maxSimultaneousLights]\n\n#ifdef DIFFUSE\nvarying vec2 vTextureUV;\nuniform sampler2D textureSampler;\nuniform vec2 vTextureInfos;\nuniform sampler2D diffuse1Sampler;\nuniform sampler2D diffuse2Sampler;\nuniform sampler2D diffuse3Sampler;\nuniform vec2 diffuse1Infos;\nuniform vec2 diffuse2Infos;\nuniform vec2 diffuse3Infos;\n#endif\n#ifdef BUMP\nuniform sampler2D bump1Sampler;\nuniform sampler2D bump2Sampler;\nuniform sampler2D bump3Sampler;\n#endif\n\n#include<lightsFragmentFunctions>\n#include<shadowsFragmentFunctions>\n#include<clipPlaneFragmentDeclaration>\n\n#include<fogFragmentDeclaration>\n\n#ifdef BUMP\n#extension GL_OES_standard_derivatives : enable\n\nmat3 cotangent_frame(vec3 normal,vec3 p,vec2 uv)\n{\n\nvec3 dp1=dFdx(p);\nvec3 dp2=dFdy(p);\nvec2 duv1=dFdx(uv);\nvec2 duv2=dFdy(uv);\n\nvec3 dp2perp=cross(dp2,normal);\nvec3 dp1perp=cross(normal,dp1);\nvec3 tangent=dp2perp*duv1.x+dp1perp*duv2.x;\nvec3 binormal=dp2perp*duv1.y+dp1perp*duv2.y;\n\nfloat invmax=inversesqrt(max(dot(tangent,tangent),dot(binormal,binormal)));\nreturn mat3(tangent*invmax,binormal*invmax,normal);\n}\nvec3 perturbNormal(vec3 viewDir,vec3 mixColor)\n{\nvec3 bump1Color=texture2D(bump1Sampler,vTextureUV*diffuse1Infos).xyz;\nvec3 bump2Color=texture2D(bump2Sampler,vTextureUV*diffuse2Infos).xyz;\nvec3 bump3Color=texture2D(bump3Sampler,vTextureUV*diffuse3Infos).xyz;\nbump1Color.rgb*=mixColor.r;\nbump2Color.rgb=mix(bump1Color.rgb,bump2Color.rgb,mixColor.g);\nvec3 map=mix(bump2Color.rgb,bump3Color.rgb,mixColor.b);\nmap=map*255./127.-128./127.;\nmat3 TBN=cotangent_frame(vNormalW*vTextureInfos.y,-viewDir,vTextureUV);\nreturn normalize(TBN*map);\n}\n#endif\nvoid main(void) {\n\n#include<clipPlaneFragment>\nvec3 viewDirectionW=normalize(vEyePosition-vPositionW);\n\nvec4 baseColor=vec4(1.,1.,1.,1.);\nvec3 diffuseColor=vDiffuseColor.rgb;\n#ifdef SPECULARTERM\nfloat glossiness=vSpecularColor.a;\nvec3 specularColor=vSpecularColor.rgb;\n#else\nfloat glossiness=0.;\n#endif\n\nfloat alpha=vDiffuseColor.a;\n\n#ifdef NORMAL\nvec3 normalW=normalize(vNormalW);\n#else\nvec3 normalW=vec3(1.0,1.0,1.0);\n#endif\n#ifdef DIFFUSE\nbaseColor=texture2D(textureSampler,vTextureUV);\n#if defined(BUMP) && defined(DIFFUSE)\nnormalW=perturbNormal(viewDirectionW,baseColor.rgb);\n#endif\n#ifdef ALPHATEST\nif (baseColor.a<0.4)\ndiscard;\n#endif\n#include<depthPrePass>\nbaseColor.rgb*=vTextureInfos.y;\nvec4 diffuse1Color=texture2D(diffuse1Sampler,vTextureUV*diffuse1Infos);\nvec4 diffuse2Color=texture2D(diffuse2Sampler,vTextureUV*diffuse2Infos);\nvec4 diffuse3Color=texture2D(diffuse3Sampler,vTextureUV*diffuse3Infos);\ndiffuse1Color.rgb*=baseColor.r;\ndiffuse2Color.rgb=mix(diffuse1Color.rgb,diffuse2Color.rgb,baseColor.g);\nbaseColor.rgb=mix(diffuse2Color.rgb,diffuse3Color.rgb,baseColor.b);\n#endif\n#ifdef VERTEXCOLOR\nbaseColor.rgb*=vColor.rgb;\n#endif\n\nvec3 diffuseBase=vec3(0.,0.,0.);\nlightingInfo info;\nfloat shadow=1.;\n#ifdef SPECULARTERM\nvec3 specularBase=vec3(0.,0.,0.);\n#endif\n#include<lightFragment>[0..maxSimultaneousLights]\n#ifdef VERTEXALPHA\nalpha*=vColor.a;\n#endif\n#ifdef SPECULARTERM\nvec3 finalSpecular=specularBase*specularColor;\n#else\nvec3 finalSpecular=vec3(0.0);\n#endif\nvec3 finalDiffuse=clamp(diffuseBase*diffuseColor*baseColor.rgb,0.0,1.0);\n\nvec4 color=vec4(finalDiffuse+finalSpecular,alpha);\n#include<fogFragment>\ngl_FragColor=color;\n}\n";
  4925. babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__["Effect"].ShadersStore[name] = shader;
  4926. /** @hidden */
  4927. var terrainPixelShader = { name: name, shader: shader };
  4928. /***/ }),
  4929. /***/ "./terrain/terrain.vertex.ts":
  4930. /*!***********************************!*\
  4931. !*** ./terrain/terrain.vertex.ts ***!
  4932. \***********************************/
  4933. /*! exports provided: terrainVertexShader */
  4934. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  4935. "use strict";
  4936. __webpack_require__.r(__webpack_exports__);
  4937. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "terrainVertexShader", function() { return terrainVertexShader; });
  4938. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
  4939. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
  4940. var name = 'terrainVertexShader';
  4941. var shader = "precision highp float;\n\nattribute vec3 position;\n#ifdef NORMAL\nattribute vec3 normal;\n#endif\n#ifdef UV1\nattribute vec2 uv;\n#endif\n#ifdef UV2\nattribute vec2 uv2;\n#endif\n#ifdef VERTEXCOLOR\nattribute vec4 color;\n#endif\n#include<bonesDeclaration>\n\n#include<instancesDeclaration>\nuniform mat4 view;\nuniform mat4 viewProjection;\n#ifdef DIFFUSE\nvarying vec2 vTextureUV;\nuniform mat4 textureMatrix;\nuniform vec2 vTextureInfos;\n#endif\n#ifdef POINTSIZE\nuniform float pointSize;\n#endif\n\nvarying vec3 vPositionW;\n#ifdef NORMAL\nvarying vec3 vNormalW;\n#endif\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n#include<clipPlaneVertexDeclaration>\n#include<fogVertexDeclaration>\n#include<__decl__lightFragment>[0..maxSimultaneousLights]\nvoid main(void) {\n#include<instancesVertex>\n#include<bonesVertex>\ngl_Position=viewProjection*finalWorld*vec4(position,1.0);\nvec4 worldPos=finalWorld*vec4(position,1.0);\nvPositionW=vec3(worldPos);\n#ifdef NORMAL\nvNormalW=normalize(vec3(finalWorld*vec4(normal,0.0)));\n#endif\n\n#ifndef UV1\nvec2 uv=vec2(0.,0.);\n#endif\n#ifndef UV2\nvec2 uv2=vec2(0.,0.);\n#endif\n#ifdef DIFFUSE\nif (vTextureInfos.x == 0.)\n{\nvTextureUV=vec2(textureMatrix*vec4(uv,1.0,0.0));\n}\nelse\n{\nvTextureUV=vec2(textureMatrix*vec4(uv2,1.0,0.0));\n}\n#endif\n\n#include<clipPlaneVertex>\n\n#include<fogVertex>\n\n#include<shadowsVertex>[0..maxSimultaneousLights]\n\n#ifdef VERTEXCOLOR\nvColor=color;\n#endif\n\n#ifdef POINTSIZE\ngl_PointSize=pointSize;\n#endif\n}\n";
  4942. babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__["Effect"].ShadersStore[name] = shader;
  4943. /** @hidden */
  4944. var terrainVertexShader = { name: name, shader: shader };
  4945. /***/ }),
  4946. /***/ "./terrain/terrainMaterial.ts":
  4947. /*!************************************!*\
  4948. !*** ./terrain/terrainMaterial.ts ***!
  4949. \************************************/
  4950. /*! exports provided: TerrainMaterial */
  4951. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  4952. "use strict";
  4953. __webpack_require__.r(__webpack_exports__);
  4954. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "TerrainMaterial", function() { return TerrainMaterial; });
  4955. /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
  4956. /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Materials/effect");
  4957. /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__);
  4958. /* harmony import */ var _terrain_fragment__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./terrain.fragment */ "./terrain/terrain.fragment.ts");
  4959. /* harmony import */ var _terrain_vertex__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./terrain.vertex */ "./terrain/terrain.vertex.ts");
  4960. var TerrainMaterialDefines = /** @class */ (function (_super) {
  4961. tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"](TerrainMaterialDefines, _super);
  4962. function TerrainMaterialDefines() {
  4963. var _this = _super.call(this) || this;
  4964. _this.DIFFUSE = false;
  4965. _this.BUMP = false;
  4966. _this.CLIPPLANE = false;
  4967. _this.CLIPPLANE2 = false;
  4968. _this.CLIPPLANE3 = false;
  4969. _this.CLIPPLANE4 = false;
  4970. _this.ALPHATEST = false;
  4971. _this.DEPTHPREPASS = false;
  4972. _this.POINTSIZE = false;
  4973. _this.FOG = false;
  4974. _this.SPECULARTERM = false;
  4975. _this.NORMAL = false;
  4976. _this.UV1 = false;
  4977. _this.UV2 = false;
  4978. _this.VERTEXCOLOR = false;
  4979. _this.VERTEXALPHA = false;
  4980. _this.NUM_BONE_INFLUENCERS = 0;
  4981. _this.BonesPerMesh = 0;
  4982. _this.INSTANCES = false;
  4983. _this.rebuild();
  4984. return _this;
  4985. }
  4986. return TerrainMaterialDefines;
  4987. }(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialDefines"]));
  4988. var TerrainMaterial = /** @class */ (function (_super) {
  4989. tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"](TerrainMaterial, _super);
  4990. function TerrainMaterial(name, scene) {
  4991. var _this = _super.call(this, name, scene) || this;
  4992. _this.diffuseColor = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"](1, 1, 1);
  4993. _this.specularColor = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"](0, 0, 0);
  4994. _this.specularPower = 64;
  4995. _this._disableLighting = false;
  4996. _this._maxSimultaneousLights = 4;
  4997. return _this;
  4998. }
  4999. TerrainMaterial.prototype.needAlphaBlending = function () {
  5000. return (this.alpha < 1.0);
  5001. };
  5002. TerrainMaterial.prototype.needAlphaTesting = function () {
  5003. return false;
  5004. };
  5005. TerrainMaterial.prototype.getAlphaTestTexture = function () {
  5006. return null;
  5007. };
  5008. // Methods
  5009. TerrainMaterial.prototype.isReadyForSubMesh = function (mesh, subMesh, useInstances) {
  5010. if (this.isFrozen) {
  5011. if (this._wasPreviouslyReady && subMesh.effect) {
  5012. return true;
  5013. }
  5014. }
  5015. if (!subMesh._materialDefines) {
  5016. subMesh._materialDefines = new TerrainMaterialDefines();
  5017. }
  5018. var defines = subMesh._materialDefines;
  5019. var scene = this.getScene();
  5020. if (!this.checkReadyOnEveryCall && subMesh.effect) {
  5021. if (this._renderId === scene.getRenderId()) {
  5022. return true;
  5023. }
  5024. }
  5025. var engine = scene.getEngine();
  5026. // Textures
  5027. if (scene.texturesEnabled) {
  5028. if (!this.mixTexture || !this.mixTexture.isReady()) {
  5029. return false;
  5030. }
  5031. defines._needUVs = true;
  5032. if (babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialFlags"].DiffuseTextureEnabled) {
  5033. if (!this.diffuseTexture1 || !this.diffuseTexture1.isReady()) {
  5034. return false;
  5035. }
  5036. if (!this.diffuseTexture2 || !this.diffuseTexture2.isReady()) {
  5037. return false;
  5038. }
  5039. if (!this.diffuseTexture3 || !this.diffuseTexture3.isReady()) {
  5040. return false;
  5041. }
  5042. defines.DIFFUSE = true;
  5043. }
  5044. if (this.bumpTexture1 && this.bumpTexture2 && this.bumpTexture3 && babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialFlags"].BumpTextureEnabled) {
  5045. if (!this.bumpTexture1.isReady()) {
  5046. return false;
  5047. }
  5048. if (!this.bumpTexture2.isReady()) {
  5049. return false;
  5050. }
  5051. if (!this.bumpTexture3.isReady()) {
  5052. return false;
  5053. }
  5054. defines._needNormals = true;
  5055. defines.BUMP = true;
  5056. }
  5057. }
  5058. // Misc.
  5059. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForMisc(mesh, scene, false, this.pointsCloud, this.fogEnabled, this._shouldTurnAlphaTestOn(mesh), defines);
  5060. // Lights
  5061. defines._needNormals = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForLights(scene, mesh, defines, false, this._maxSimultaneousLights, this._disableLighting);
  5062. // Values that need to be evaluated on every frame
  5063. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForFrameBoundValues(scene, engine, defines, useInstances ? true : false);
  5064. // Attribs
  5065. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForAttributes(mesh, defines, true, true);
  5066. // Get correct effect
  5067. if (defines.isDirty) {
  5068. defines.markAsProcessed();
  5069. scene.resetCachedMaterial();
  5070. // Fallbacks
  5071. var fallbacks = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["EffectFallbacks"]();
  5072. if (defines.FOG) {
  5073. fallbacks.addFallback(1, "FOG");
  5074. }
  5075. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].HandleFallbacksForShadows(defines, fallbacks, this.maxSimultaneousLights);
  5076. if (defines.NUM_BONE_INFLUENCERS > 0) {
  5077. fallbacks.addCPUSkinningFallback(0, mesh);
  5078. }
  5079. //Attributes
  5080. var attribs = [babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].PositionKind];
  5081. if (defines.NORMAL) {
  5082. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].NormalKind);
  5083. }
  5084. if (defines.UV1) {
  5085. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].UVKind);
  5086. }
  5087. if (defines.UV2) {
  5088. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].UV2Kind);
  5089. }
  5090. if (defines.VERTEXCOLOR) {
  5091. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].ColorKind);
  5092. }
  5093. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareAttributesForBones(attribs, mesh, defines, fallbacks);
  5094. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareAttributesForInstances(attribs, defines);
  5095. // Legacy browser patch
  5096. var shaderName = "terrain";
  5097. var join = defines.toString();
  5098. var uniforms = ["world", "view", "viewProjection", "vEyePosition", "vLightsType", "vDiffuseColor", "vSpecularColor",
  5099. "vFogInfos", "vFogColor", "pointSize",
  5100. "vTextureInfos",
  5101. "mBones",
  5102. "vClipPlane", "vClipPlane2", "vClipPlane3", "vClipPlane4", "textureMatrix",
  5103. "diffuse1Infos", "diffuse2Infos", "diffuse3Infos"
  5104. ];
  5105. var samplers = ["textureSampler", "diffuse1Sampler", "diffuse2Sampler", "diffuse3Sampler",
  5106. "bump1Sampler", "bump2Sampler", "bump3Sampler"
  5107. ];
  5108. var uniformBuffers = new Array();
  5109. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareUniformsAndSamplersList({
  5110. uniformsNames: uniforms,
  5111. uniformBuffersNames: uniformBuffers,
  5112. samplers: samplers,
  5113. defines: defines,
  5114. maxSimultaneousLights: this.maxSimultaneousLights
  5115. });
  5116. subMesh.setEffect(scene.getEngine().createEffect(shaderName, {
  5117. attributes: attribs,
  5118. uniformsNames: uniforms,
  5119. uniformBuffersNames: uniformBuffers,
  5120. samplers: samplers,
  5121. defines: join,
  5122. fallbacks: fallbacks,
  5123. onCompiled: this.onCompiled,
  5124. onError: this.onError,
  5125. indexParameters: { maxSimultaneousLights: this.maxSimultaneousLights }
  5126. }, engine), defines);
  5127. }
  5128. if (!subMesh.effect || !subMesh.effect.isReady()) {
  5129. return false;
  5130. }
  5131. this._renderId = scene.getRenderId();
  5132. this._wasPreviouslyReady = true;
  5133. return true;
  5134. };
  5135. TerrainMaterial.prototype.bindForSubMesh = function (world, mesh, subMesh) {
  5136. var scene = this.getScene();
  5137. var defines = subMesh._materialDefines;
  5138. if (!defines) {
  5139. return;
  5140. }
  5141. var effect = subMesh.effect;
  5142. if (!effect) {
  5143. return;
  5144. }
  5145. this._activeEffect = effect;
  5146. // Matrices
  5147. this.bindOnlyWorldMatrix(world);
  5148. this._activeEffect.setMatrix("viewProjection", scene.getTransformMatrix());
  5149. // Bones
  5150. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindBonesParameters(mesh, this._activeEffect);
  5151. if (this._mustRebind(scene, effect)) {
  5152. // Textures
  5153. if (this.mixTexture) {
  5154. this._activeEffect.setTexture("textureSampler", this._mixTexture);
  5155. this._activeEffect.setFloat2("vTextureInfos", this._mixTexture.coordinatesIndex, this._mixTexture.level);
  5156. this._activeEffect.setMatrix("textureMatrix", this._mixTexture.getTextureMatrix());
  5157. if (babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialFlags"].DiffuseTextureEnabled) {
  5158. if (this._diffuseTexture1) {
  5159. this._activeEffect.setTexture("diffuse1Sampler", this._diffuseTexture1);
  5160. this._activeEffect.setFloat2("diffuse1Infos", this._diffuseTexture1.uScale, this._diffuseTexture1.vScale);
  5161. }
  5162. if (this._diffuseTexture2) {
  5163. this._activeEffect.setTexture("diffuse2Sampler", this._diffuseTexture2);
  5164. this._activeEffect.setFloat2("diffuse2Infos", this._diffuseTexture2.uScale, this._diffuseTexture2.vScale);
  5165. }
  5166. if (this._diffuseTexture3) {
  5167. this._activeEffect.setTexture("diffuse3Sampler", this._diffuseTexture3);
  5168. this._activeEffect.setFloat2("diffuse3Infos", this._diffuseTexture3.uScale, this._diffuseTexture3.vScale);
  5169. }
  5170. }
  5171. if (babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialFlags"].BumpTextureEnabled && scene.getEngine().getCaps().standardDerivatives) {
  5172. if (this._bumpTexture1) {
  5173. this._activeEffect.setTexture("bump1Sampler", this._bumpTexture1);
  5174. }
  5175. if (this._bumpTexture2) {
  5176. this._activeEffect.setTexture("bump2Sampler", this._bumpTexture2);
  5177. }
  5178. if (this._bumpTexture3) {
  5179. this._activeEffect.setTexture("bump3Sampler", this._bumpTexture3);
  5180. }
  5181. }
  5182. }
  5183. // Clip plane
  5184. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindClipPlane(this._activeEffect, scene);
  5185. // Point size
  5186. if (this.pointsCloud) {
  5187. this._activeEffect.setFloat("pointSize", this.pointSize);
  5188. }
  5189. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindEyePosition(effect, scene);
  5190. }
  5191. this._activeEffect.setColor4("vDiffuseColor", this.diffuseColor, this.alpha * mesh.visibility);
  5192. if (defines.SPECULARTERM) {
  5193. this._activeEffect.setColor4("vSpecularColor", this.specularColor, this.specularPower);
  5194. }
  5195. if (scene.lightsEnabled && !this.disableLighting) {
  5196. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindLights(scene, mesh, this._activeEffect, defines, this.maxSimultaneousLights);
  5197. }
  5198. // View
  5199. if (scene.fogEnabled && mesh.applyFog && scene.fogMode !== babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Scene"].FOGMODE_NONE) {
  5200. this._activeEffect.setMatrix("view", scene.getViewMatrix());
  5201. }
  5202. // Fog
  5203. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindFogParameters(scene, mesh, this._activeEffect);
  5204. this._afterBind(mesh, this._activeEffect);
  5205. };
  5206. TerrainMaterial.prototype.getAnimatables = function () {
  5207. var results = [];
  5208. if (this.mixTexture && this.mixTexture.animations && this.mixTexture.animations.length > 0) {
  5209. results.push(this.mixTexture);
  5210. }
  5211. return results;
  5212. };
  5213. TerrainMaterial.prototype.getActiveTextures = function () {
  5214. var activeTextures = _super.prototype.getActiveTextures.call(this);
  5215. if (this._mixTexture) {
  5216. activeTextures.push(this._mixTexture);
  5217. }
  5218. if (this._diffuseTexture1) {
  5219. activeTextures.push(this._diffuseTexture1);
  5220. }
  5221. if (this._diffuseTexture2) {
  5222. activeTextures.push(this._diffuseTexture2);
  5223. }
  5224. if (this._diffuseTexture3) {
  5225. activeTextures.push(this._diffuseTexture3);
  5226. }
  5227. if (this._bumpTexture1) {
  5228. activeTextures.push(this._bumpTexture1);
  5229. }
  5230. if (this._bumpTexture2) {
  5231. activeTextures.push(this._bumpTexture2);
  5232. }
  5233. if (this._bumpTexture3) {
  5234. activeTextures.push(this._bumpTexture3);
  5235. }
  5236. return activeTextures;
  5237. };
  5238. TerrainMaterial.prototype.hasTexture = function (texture) {
  5239. if (_super.prototype.hasTexture.call(this, texture)) {
  5240. return true;
  5241. }
  5242. if (this._mixTexture === texture) {
  5243. return true;
  5244. }
  5245. if (this._diffuseTexture1 === texture) {
  5246. return true;
  5247. }
  5248. if (this._diffuseTexture2 === texture) {
  5249. return true;
  5250. }
  5251. if (this._diffuseTexture3 === texture) {
  5252. return true;
  5253. }
  5254. if (this._bumpTexture1 === texture) {
  5255. return true;
  5256. }
  5257. if (this._bumpTexture2 === texture) {
  5258. return true;
  5259. }
  5260. if (this._bumpTexture3 === texture) {
  5261. return true;
  5262. }
  5263. return false;
  5264. };
  5265. TerrainMaterial.prototype.dispose = function (forceDisposeEffect) {
  5266. if (this.mixTexture) {
  5267. this.mixTexture.dispose();
  5268. }
  5269. _super.prototype.dispose.call(this, forceDisposeEffect);
  5270. };
  5271. TerrainMaterial.prototype.clone = function (name) {
  5272. var _this = this;
  5273. return babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Clone(function () { return new TerrainMaterial(name, _this.getScene()); }, this);
  5274. };
  5275. TerrainMaterial.prototype.serialize = function () {
  5276. var serializationObject = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Serialize(this);
  5277. serializationObject.customType = "BABYLON.TerrainMaterial";
  5278. return serializationObject;
  5279. };
  5280. TerrainMaterial.prototype.getClassName = function () {
  5281. return "TerrainMaterial";
  5282. };
  5283. // Statics
  5284. TerrainMaterial.Parse = function (source, scene, rootUrl) {
  5285. return babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Parse(function () { return new TerrainMaterial(source.name, scene); }, source, scene, rootUrl);
  5286. };
  5287. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  5288. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("mixTexture")
  5289. ], TerrainMaterial.prototype, "_mixTexture", void 0);
  5290. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  5291. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
  5292. ], TerrainMaterial.prototype, "mixTexture", void 0);
  5293. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  5294. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("diffuseTexture1")
  5295. ], TerrainMaterial.prototype, "_diffuseTexture1", void 0);
  5296. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  5297. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
  5298. ], TerrainMaterial.prototype, "diffuseTexture1", void 0);
  5299. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  5300. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("diffuseTexture2")
  5301. ], TerrainMaterial.prototype, "_diffuseTexture2", void 0);
  5302. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  5303. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
  5304. ], TerrainMaterial.prototype, "diffuseTexture2", void 0);
  5305. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  5306. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("diffuseTexture3")
  5307. ], TerrainMaterial.prototype, "_diffuseTexture3", void 0);
  5308. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  5309. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
  5310. ], TerrainMaterial.prototype, "diffuseTexture3", void 0);
  5311. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  5312. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("bumpTexture1")
  5313. ], TerrainMaterial.prototype, "_bumpTexture1", void 0);
  5314. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  5315. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
  5316. ], TerrainMaterial.prototype, "bumpTexture1", void 0);
  5317. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  5318. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("bumpTexture2")
  5319. ], TerrainMaterial.prototype, "_bumpTexture2", void 0);
  5320. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  5321. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
  5322. ], TerrainMaterial.prototype, "bumpTexture2", void 0);
  5323. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  5324. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("bumpTexture3")
  5325. ], TerrainMaterial.prototype, "_bumpTexture3", void 0);
  5326. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  5327. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
  5328. ], TerrainMaterial.prototype, "bumpTexture3", void 0);
  5329. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  5330. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsColor3"])()
  5331. ], TerrainMaterial.prototype, "diffuseColor", void 0);
  5332. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  5333. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsColor3"])()
  5334. ], TerrainMaterial.prototype, "specularColor", void 0);
  5335. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  5336. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  5337. ], TerrainMaterial.prototype, "specularPower", void 0);
  5338. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  5339. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])("disableLighting")
  5340. ], TerrainMaterial.prototype, "_disableLighting", void 0);
  5341. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  5342. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsLightsDirty")
  5343. ], TerrainMaterial.prototype, "disableLighting", void 0);
  5344. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  5345. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])("maxSimultaneousLights")
  5346. ], TerrainMaterial.prototype, "_maxSimultaneousLights", void 0);
  5347. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  5348. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsLightsDirty")
  5349. ], TerrainMaterial.prototype, "maxSimultaneousLights", void 0);
  5350. return TerrainMaterial;
  5351. }(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["PushMaterial"]));
  5352. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["_TypeStore"].RegisteredTypes["BABYLON.TerrainMaterial"] = TerrainMaterial;
  5353. /***/ }),
  5354. /***/ "./triPlanar/index.ts":
  5355. /*!****************************!*\
  5356. !*** ./triPlanar/index.ts ***!
  5357. \****************************/
  5358. /*! exports provided: TriPlanarMaterial */
  5359. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  5360. "use strict";
  5361. __webpack_require__.r(__webpack_exports__);
  5362. /* harmony import */ var _triPlanarMaterial__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ./triPlanarMaterial */ "./triPlanar/triPlanarMaterial.ts");
  5363. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "TriPlanarMaterial", function() { return _triPlanarMaterial__WEBPACK_IMPORTED_MODULE_0__["TriPlanarMaterial"]; });
  5364. /***/ }),
  5365. /***/ "./triPlanar/triPlanarMaterial.ts":
  5366. /*!****************************************!*\
  5367. !*** ./triPlanar/triPlanarMaterial.ts ***!
  5368. \****************************************/
  5369. /*! exports provided: TriPlanarMaterial */
  5370. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  5371. "use strict";
  5372. __webpack_require__.r(__webpack_exports__);
  5373. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "TriPlanarMaterial", function() { return TriPlanarMaterial; });
  5374. /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
  5375. /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Materials/effect");
  5376. /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__);
  5377. /* harmony import */ var _triplanar_fragment__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./triplanar.fragment */ "./triPlanar/triplanar.fragment.ts");
  5378. /* harmony import */ var _triplanar_vertex__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./triplanar.vertex */ "./triPlanar/triplanar.vertex.ts");
  5379. var TriPlanarMaterialDefines = /** @class */ (function (_super) {
  5380. tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"](TriPlanarMaterialDefines, _super);
  5381. function TriPlanarMaterialDefines() {
  5382. var _this = _super.call(this) || this;
  5383. _this.DIFFUSEX = false;
  5384. _this.DIFFUSEY = false;
  5385. _this.DIFFUSEZ = false;
  5386. _this.BUMPX = false;
  5387. _this.BUMPY = false;
  5388. _this.BUMPZ = false;
  5389. _this.CLIPPLANE = false;
  5390. _this.CLIPPLANE2 = false;
  5391. _this.CLIPPLANE3 = false;
  5392. _this.CLIPPLANE4 = false;
  5393. _this.ALPHATEST = false;
  5394. _this.DEPTHPREPASS = false;
  5395. _this.POINTSIZE = false;
  5396. _this.FOG = false;
  5397. _this.SPECULARTERM = false;
  5398. _this.NORMAL = false;
  5399. _this.VERTEXCOLOR = false;
  5400. _this.VERTEXALPHA = false;
  5401. _this.NUM_BONE_INFLUENCERS = 0;
  5402. _this.BonesPerMesh = 0;
  5403. _this.INSTANCES = false;
  5404. _this.rebuild();
  5405. return _this;
  5406. }
  5407. return TriPlanarMaterialDefines;
  5408. }(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialDefines"]));
  5409. var TriPlanarMaterial = /** @class */ (function (_super) {
  5410. tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"](TriPlanarMaterial, _super);
  5411. function TriPlanarMaterial(name, scene) {
  5412. var _this = _super.call(this, name, scene) || this;
  5413. _this.tileSize = 1;
  5414. _this.diffuseColor = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"](1, 1, 1);
  5415. _this.specularColor = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"](0.2, 0.2, 0.2);
  5416. _this.specularPower = 64;
  5417. _this._disableLighting = false;
  5418. _this._maxSimultaneousLights = 4;
  5419. return _this;
  5420. }
  5421. TriPlanarMaterial.prototype.needAlphaBlending = function () {
  5422. return (this.alpha < 1.0);
  5423. };
  5424. TriPlanarMaterial.prototype.needAlphaTesting = function () {
  5425. return false;
  5426. };
  5427. TriPlanarMaterial.prototype.getAlphaTestTexture = function () {
  5428. return null;
  5429. };
  5430. // Methods
  5431. TriPlanarMaterial.prototype.isReadyForSubMesh = function (mesh, subMesh, useInstances) {
  5432. if (this.isFrozen) {
  5433. if (this._wasPreviouslyReady && subMesh.effect) {
  5434. return true;
  5435. }
  5436. }
  5437. if (!subMesh._materialDefines) {
  5438. subMesh._materialDefines = new TriPlanarMaterialDefines();
  5439. }
  5440. var defines = subMesh._materialDefines;
  5441. var scene = this.getScene();
  5442. if (!this.checkReadyOnEveryCall && subMesh.effect) {
  5443. if (this._renderId === scene.getRenderId()) {
  5444. return true;
  5445. }
  5446. }
  5447. var engine = scene.getEngine();
  5448. // Textures
  5449. if (defines._areTexturesDirty) {
  5450. if (scene.texturesEnabled) {
  5451. if (babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialFlags"].DiffuseTextureEnabled) {
  5452. var textures = [this.diffuseTextureX, this.diffuseTextureY, this.diffuseTextureZ];
  5453. var textureDefines = ["DIFFUSEX", "DIFFUSEY", "DIFFUSEZ"];
  5454. for (var i = 0; i < textures.length; i++) {
  5455. if (textures[i]) {
  5456. if (!textures[i].isReady()) {
  5457. return false;
  5458. }
  5459. else {
  5460. defines[textureDefines[i]] = true;
  5461. }
  5462. }
  5463. }
  5464. }
  5465. if (babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialFlags"].BumpTextureEnabled) {
  5466. var textures = [this.normalTextureX, this.normalTextureY, this.normalTextureZ];
  5467. var textureDefines = ["BUMPX", "BUMPY", "BUMPZ"];
  5468. for (var i = 0; i < textures.length; i++) {
  5469. if (textures[i]) {
  5470. if (!textures[i].isReady()) {
  5471. return false;
  5472. }
  5473. else {
  5474. defines[textureDefines[i]] = true;
  5475. }
  5476. }
  5477. }
  5478. }
  5479. }
  5480. }
  5481. // Misc.
  5482. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForMisc(mesh, scene, false, this.pointsCloud, this.fogEnabled, this._shouldTurnAlphaTestOn(mesh), defines);
  5483. // Lights
  5484. defines._needNormals = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForLights(scene, mesh, defines, false, this._maxSimultaneousLights, this._disableLighting);
  5485. // Values that need to be evaluated on every frame
  5486. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForFrameBoundValues(scene, engine, defines, useInstances ? true : false);
  5487. // Attribs
  5488. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForAttributes(mesh, defines, true, true);
  5489. // Get correct effect
  5490. if (defines.isDirty) {
  5491. defines.markAsProcessed();
  5492. scene.resetCachedMaterial();
  5493. // Fallbacks
  5494. var fallbacks = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["EffectFallbacks"]();
  5495. if (defines.FOG) {
  5496. fallbacks.addFallback(1, "FOG");
  5497. }
  5498. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].HandleFallbacksForShadows(defines, fallbacks, this.maxSimultaneousLights);
  5499. if (defines.NUM_BONE_INFLUENCERS > 0) {
  5500. fallbacks.addCPUSkinningFallback(0, mesh);
  5501. }
  5502. //Attributes
  5503. var attribs = [babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].PositionKind];
  5504. if (defines.NORMAL) {
  5505. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].NormalKind);
  5506. }
  5507. if (defines.VERTEXCOLOR) {
  5508. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].ColorKind);
  5509. }
  5510. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareAttributesForBones(attribs, mesh, defines, fallbacks);
  5511. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareAttributesForInstances(attribs, defines);
  5512. // Legacy browser patch
  5513. var shaderName = "triplanar";
  5514. var join = defines.toString();
  5515. var uniforms = ["world", "view", "viewProjection", "vEyePosition", "vLightsType", "vDiffuseColor", "vSpecularColor",
  5516. "vFogInfos", "vFogColor", "pointSize",
  5517. "mBones",
  5518. "vClipPlane", "vClipPlane2", "vClipPlane3", "vClipPlane4",
  5519. "tileSize"
  5520. ];
  5521. var samplers = ["diffuseSamplerX", "diffuseSamplerY", "diffuseSamplerZ",
  5522. "normalSamplerX", "normalSamplerY", "normalSamplerZ"
  5523. ];
  5524. var uniformBuffers = new Array();
  5525. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareUniformsAndSamplersList({
  5526. uniformsNames: uniforms,
  5527. uniformBuffersNames: uniformBuffers,
  5528. samplers: samplers,
  5529. defines: defines,
  5530. maxSimultaneousLights: this.maxSimultaneousLights
  5531. });
  5532. subMesh.setEffect(scene.getEngine().createEffect(shaderName, {
  5533. attributes: attribs,
  5534. uniformsNames: uniforms,
  5535. uniformBuffersNames: uniformBuffers,
  5536. samplers: samplers,
  5537. defines: join,
  5538. fallbacks: fallbacks,
  5539. onCompiled: this.onCompiled,
  5540. onError: this.onError,
  5541. indexParameters: { maxSimultaneousLights: this.maxSimultaneousLights }
  5542. }, engine), defines);
  5543. }
  5544. if (!subMesh.effect || !subMesh.effect.isReady()) {
  5545. return false;
  5546. }
  5547. this._renderId = scene.getRenderId();
  5548. this._wasPreviouslyReady = true;
  5549. return true;
  5550. };
  5551. TriPlanarMaterial.prototype.bindForSubMesh = function (world, mesh, subMesh) {
  5552. var scene = this.getScene();
  5553. var defines = subMesh._materialDefines;
  5554. if (!defines) {
  5555. return;
  5556. }
  5557. var effect = subMesh.effect;
  5558. if (!effect) {
  5559. return;
  5560. }
  5561. this._activeEffect = effect;
  5562. // Matrices
  5563. this.bindOnlyWorldMatrix(world);
  5564. this._activeEffect.setMatrix("viewProjection", scene.getTransformMatrix());
  5565. // Bones
  5566. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindBonesParameters(mesh, this._activeEffect);
  5567. this._activeEffect.setFloat("tileSize", this.tileSize);
  5568. if (scene.getCachedMaterial() !== this) {
  5569. // Textures
  5570. if (this.diffuseTextureX) {
  5571. this._activeEffect.setTexture("diffuseSamplerX", this.diffuseTextureX);
  5572. }
  5573. if (this.diffuseTextureY) {
  5574. this._activeEffect.setTexture("diffuseSamplerY", this.diffuseTextureY);
  5575. }
  5576. if (this.diffuseTextureZ) {
  5577. this._activeEffect.setTexture("diffuseSamplerZ", this.diffuseTextureZ);
  5578. }
  5579. if (this.normalTextureX) {
  5580. this._activeEffect.setTexture("normalSamplerX", this.normalTextureX);
  5581. }
  5582. if (this.normalTextureY) {
  5583. this._activeEffect.setTexture("normalSamplerY", this.normalTextureY);
  5584. }
  5585. if (this.normalTextureZ) {
  5586. this._activeEffect.setTexture("normalSamplerZ", this.normalTextureZ);
  5587. }
  5588. // Clip plane
  5589. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindClipPlane(this._activeEffect, scene);
  5590. // Point size
  5591. if (this.pointsCloud) {
  5592. this._activeEffect.setFloat("pointSize", this.pointSize);
  5593. }
  5594. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindEyePosition(effect, scene);
  5595. }
  5596. this._activeEffect.setColor4("vDiffuseColor", this.diffuseColor, this.alpha * mesh.visibility);
  5597. if (defines.SPECULARTERM) {
  5598. this._activeEffect.setColor4("vSpecularColor", this.specularColor, this.specularPower);
  5599. }
  5600. if (scene.lightsEnabled && !this.disableLighting) {
  5601. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindLights(scene, mesh, this._activeEffect, defines, this.maxSimultaneousLights);
  5602. }
  5603. // View
  5604. if (scene.fogEnabled && mesh.applyFog && scene.fogMode !== babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Scene"].FOGMODE_NONE) {
  5605. this._activeEffect.setMatrix("view", scene.getViewMatrix());
  5606. }
  5607. // Fog
  5608. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindFogParameters(scene, mesh, this._activeEffect);
  5609. this._afterBind(mesh, this._activeEffect);
  5610. };
  5611. TriPlanarMaterial.prototype.getAnimatables = function () {
  5612. var results = [];
  5613. if (this.mixTexture && this.mixTexture.animations && this.mixTexture.animations.length > 0) {
  5614. results.push(this.mixTexture);
  5615. }
  5616. return results;
  5617. };
  5618. TriPlanarMaterial.prototype.getActiveTextures = function () {
  5619. var activeTextures = _super.prototype.getActiveTextures.call(this);
  5620. if (this._diffuseTextureX) {
  5621. activeTextures.push(this._diffuseTextureX);
  5622. }
  5623. if (this._diffuseTextureY) {
  5624. activeTextures.push(this._diffuseTextureY);
  5625. }
  5626. if (this._diffuseTextureZ) {
  5627. activeTextures.push(this._diffuseTextureZ);
  5628. }
  5629. if (this._normalTextureX) {
  5630. activeTextures.push(this._normalTextureX);
  5631. }
  5632. if (this._normalTextureY) {
  5633. activeTextures.push(this._normalTextureY);
  5634. }
  5635. if (this._normalTextureZ) {
  5636. activeTextures.push(this._normalTextureZ);
  5637. }
  5638. return activeTextures;
  5639. };
  5640. TriPlanarMaterial.prototype.hasTexture = function (texture) {
  5641. if (_super.prototype.hasTexture.call(this, texture)) {
  5642. return true;
  5643. }
  5644. if (this._diffuseTextureX === texture) {
  5645. return true;
  5646. }
  5647. if (this._diffuseTextureY === texture) {
  5648. return true;
  5649. }
  5650. if (this._diffuseTextureZ === texture) {
  5651. return true;
  5652. }
  5653. if (this._normalTextureX === texture) {
  5654. return true;
  5655. }
  5656. if (this._normalTextureY === texture) {
  5657. return true;
  5658. }
  5659. if (this._normalTextureZ === texture) {
  5660. return true;
  5661. }
  5662. return false;
  5663. };
  5664. TriPlanarMaterial.prototype.dispose = function (forceDisposeEffect) {
  5665. if (this.mixTexture) {
  5666. this.mixTexture.dispose();
  5667. }
  5668. _super.prototype.dispose.call(this, forceDisposeEffect);
  5669. };
  5670. TriPlanarMaterial.prototype.clone = function (name) {
  5671. var _this = this;
  5672. return babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Clone(function () { return new TriPlanarMaterial(name, _this.getScene()); }, this);
  5673. };
  5674. TriPlanarMaterial.prototype.serialize = function () {
  5675. var serializationObject = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Serialize(this);
  5676. serializationObject.customType = "BABYLON.TriPlanarMaterial";
  5677. return serializationObject;
  5678. };
  5679. TriPlanarMaterial.prototype.getClassName = function () {
  5680. return "TriPlanarMaterial";
  5681. };
  5682. // Statics
  5683. TriPlanarMaterial.Parse = function (source, scene, rootUrl) {
  5684. return babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Parse(function () { return new TriPlanarMaterial(source.name, scene); }, source, scene, rootUrl);
  5685. };
  5686. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  5687. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])()
  5688. ], TriPlanarMaterial.prototype, "mixTexture", void 0);
  5689. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  5690. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("diffuseTextureX")
  5691. ], TriPlanarMaterial.prototype, "_diffuseTextureX", void 0);
  5692. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  5693. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
  5694. ], TriPlanarMaterial.prototype, "diffuseTextureX", void 0);
  5695. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  5696. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("diffuseTexturY")
  5697. ], TriPlanarMaterial.prototype, "_diffuseTextureY", void 0);
  5698. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  5699. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
  5700. ], TriPlanarMaterial.prototype, "diffuseTextureY", void 0);
  5701. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  5702. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("diffuseTextureZ")
  5703. ], TriPlanarMaterial.prototype, "_diffuseTextureZ", void 0);
  5704. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  5705. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
  5706. ], TriPlanarMaterial.prototype, "diffuseTextureZ", void 0);
  5707. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  5708. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("normalTextureX")
  5709. ], TriPlanarMaterial.prototype, "_normalTextureX", void 0);
  5710. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  5711. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
  5712. ], TriPlanarMaterial.prototype, "normalTextureX", void 0);
  5713. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  5714. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("normalTextureY")
  5715. ], TriPlanarMaterial.prototype, "_normalTextureY", void 0);
  5716. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  5717. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
  5718. ], TriPlanarMaterial.prototype, "normalTextureY", void 0);
  5719. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  5720. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("normalTextureZ")
  5721. ], TriPlanarMaterial.prototype, "_normalTextureZ", void 0);
  5722. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  5723. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
  5724. ], TriPlanarMaterial.prototype, "normalTextureZ", void 0);
  5725. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  5726. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  5727. ], TriPlanarMaterial.prototype, "tileSize", void 0);
  5728. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  5729. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsColor3"])()
  5730. ], TriPlanarMaterial.prototype, "diffuseColor", void 0);
  5731. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  5732. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsColor3"])()
  5733. ], TriPlanarMaterial.prototype, "specularColor", void 0);
  5734. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  5735. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  5736. ], TriPlanarMaterial.prototype, "specularPower", void 0);
  5737. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  5738. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])("disableLighting")
  5739. ], TriPlanarMaterial.prototype, "_disableLighting", void 0);
  5740. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  5741. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsLightsDirty")
  5742. ], TriPlanarMaterial.prototype, "disableLighting", void 0);
  5743. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  5744. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])("maxSimultaneousLights")
  5745. ], TriPlanarMaterial.prototype, "_maxSimultaneousLights", void 0);
  5746. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  5747. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsLightsDirty")
  5748. ], TriPlanarMaterial.prototype, "maxSimultaneousLights", void 0);
  5749. return TriPlanarMaterial;
  5750. }(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["PushMaterial"]));
  5751. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["_TypeStore"].RegisteredTypes["BABYLON.TriPlanarMaterial"] = TriPlanarMaterial;
  5752. /***/ }),
  5753. /***/ "./triPlanar/triplanar.fragment.ts":
  5754. /*!*****************************************!*\
  5755. !*** ./triPlanar/triplanar.fragment.ts ***!
  5756. \*****************************************/
  5757. /*! exports provided: triplanarPixelShader */
  5758. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  5759. "use strict";
  5760. __webpack_require__.r(__webpack_exports__);
  5761. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "triplanarPixelShader", function() { return triplanarPixelShader; });
  5762. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
  5763. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
  5764. var name = 'triplanarPixelShader';
  5765. var shader = "precision highp float;\n\nuniform vec3 vEyePosition;\nuniform vec4 vDiffuseColor;\n#ifdef SPECULARTERM\nuniform vec4 vSpecularColor;\n#endif\n\nvarying vec3 vPositionW;\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n\n#include<helperFunctions>\n\n#include<__decl__lightFragment>[0..maxSimultaneousLights]\n\n#ifdef DIFFUSEX\nvarying vec2 vTextureUVX;\nuniform sampler2D diffuseSamplerX;\n#ifdef BUMPX\nuniform sampler2D normalSamplerX;\n#endif\n#endif\n#ifdef DIFFUSEY\nvarying vec2 vTextureUVY;\nuniform sampler2D diffuseSamplerY;\n#ifdef BUMPY\nuniform sampler2D normalSamplerY;\n#endif\n#endif\n#ifdef DIFFUSEZ\nvarying vec2 vTextureUVZ;\nuniform sampler2D diffuseSamplerZ;\n#ifdef BUMPZ\nuniform sampler2D normalSamplerZ;\n#endif\n#endif\n#ifdef NORMAL\nvarying mat3 tangentSpace;\n#endif\n#include<lightsFragmentFunctions>\n#include<shadowsFragmentFunctions>\n#include<clipPlaneFragmentDeclaration>\n#include<fogFragmentDeclaration>\nvoid main(void) {\n\n#include<clipPlaneFragment>\nvec3 viewDirectionW=normalize(vEyePosition-vPositionW);\n\nvec4 baseColor=vec4(0.,0.,0.,1.);\nvec3 diffuseColor=vDiffuseColor.rgb;\n\nfloat alpha=vDiffuseColor.a;\n\n#ifdef NORMAL\nvec3 normalW=tangentSpace[2];\n#else\nvec3 normalW=vec3(1.0,1.0,1.0);\n#endif\nvec4 baseNormal=vec4(0.0,0.0,0.0,1.0);\nnormalW*=normalW;\n#ifdef DIFFUSEX\nbaseColor+=texture2D(diffuseSamplerX,vTextureUVX)*normalW.x;\n#ifdef BUMPX\nbaseNormal+=texture2D(normalSamplerX,vTextureUVX)*normalW.x;\n#endif\n#endif\n#ifdef DIFFUSEY\nbaseColor+=texture2D(diffuseSamplerY,vTextureUVY)*normalW.y;\n#ifdef BUMPY\nbaseNormal+=texture2D(normalSamplerY,vTextureUVY)*normalW.y;\n#endif\n#endif\n#ifdef DIFFUSEZ\nbaseColor+=texture2D(diffuseSamplerZ,vTextureUVZ)*normalW.z;\n#ifdef BUMPZ\nbaseNormal+=texture2D(normalSamplerZ,vTextureUVZ)*normalW.z;\n#endif\n#endif\n#ifdef NORMAL\nnormalW=normalize((2.0*baseNormal.xyz-1.0)*tangentSpace);\n#endif\n#ifdef ALPHATEST\nif (baseColor.a<0.4)\ndiscard;\n#endif\n#include<depthPrePass>\n#ifdef VERTEXCOLOR\nbaseColor.rgb*=vColor.rgb;\n#endif\n\nvec3 diffuseBase=vec3(0.,0.,0.);\nlightingInfo info;\nfloat shadow=1.;\n#ifdef SPECULARTERM\nfloat glossiness=vSpecularColor.a;\nvec3 specularBase=vec3(0.,0.,0.);\nvec3 specularColor=vSpecularColor.rgb;\n#else\nfloat glossiness=0.;\n#endif\n#include<lightFragment>[0..maxSimultaneousLights]\n#ifdef VERTEXALPHA\nalpha*=vColor.a;\n#endif\n#ifdef SPECULARTERM\nvec3 finalSpecular=specularBase*specularColor;\n#else\nvec3 finalSpecular=vec3(0.0);\n#endif\nvec3 finalDiffuse=clamp(diffuseBase*diffuseColor,0.0,1.0)*baseColor.rgb;\n\nvec4 color=vec4(finalDiffuse+finalSpecular,alpha);\n#include<fogFragment>\ngl_FragColor=color;\n}\n";
  5766. babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__["Effect"].ShadersStore[name] = shader;
  5767. /** @hidden */
  5768. var triplanarPixelShader = { name: name, shader: shader };
  5769. /***/ }),
  5770. /***/ "./triPlanar/triplanar.vertex.ts":
  5771. /*!***************************************!*\
  5772. !*** ./triPlanar/triplanar.vertex.ts ***!
  5773. \***************************************/
  5774. /*! exports provided: triplanarVertexShader */
  5775. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  5776. "use strict";
  5777. __webpack_require__.r(__webpack_exports__);
  5778. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "triplanarVertexShader", function() { return triplanarVertexShader; });
  5779. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
  5780. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
  5781. var name = 'triplanarVertexShader';
  5782. var shader = "precision highp float;\n\nattribute vec3 position;\n#ifdef NORMAL\nattribute vec3 normal;\n#endif\n#ifdef VERTEXCOLOR\nattribute vec4 color;\n#endif\n#include<bonesDeclaration>\n\n#include<instancesDeclaration>\nuniform mat4 view;\nuniform mat4 viewProjection;\n#ifdef DIFFUSEX\nvarying vec2 vTextureUVX;\n#endif\n#ifdef DIFFUSEY\nvarying vec2 vTextureUVY;\n#endif\n#ifdef DIFFUSEZ\nvarying vec2 vTextureUVZ;\n#endif\nuniform float tileSize;\n#ifdef POINTSIZE\nuniform float pointSize;\n#endif\n\nvarying vec3 vPositionW;\n#ifdef NORMAL\nvarying mat3 tangentSpace;\n#endif\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n#include<clipPlaneVertexDeclaration>\n#include<fogVertexDeclaration>\n#include<__decl__lightFragment>[0..maxSimultaneousLights]\nvoid main(void)\n{\n#include<instancesVertex>\n#include<bonesVertex>\ngl_Position=viewProjection*finalWorld*vec4(position,1.0);\nvec4 worldPos=finalWorld*vec4(position,1.0);\nvPositionW=vec3(worldPos);\n#ifdef DIFFUSEX\nvTextureUVX=worldPos.zy/tileSize;\n#endif\n#ifdef DIFFUSEY\nvTextureUVY=worldPos.xz/tileSize;\n#endif\n#ifdef DIFFUSEZ\nvTextureUVZ=worldPos.xy/tileSize;\n#endif\n#ifdef NORMAL\n\nvec3 xtan=vec3(0,0,1);\nvec3 xbin=vec3(0,1,0);\nvec3 ytan=vec3(1,0,0);\nvec3 ybin=vec3(0,0,1);\nvec3 ztan=vec3(1,0,0);\nvec3 zbin=vec3(0,1,0);\nvec3 normalizedNormal=normalize(normal);\nnormalizedNormal*=normalizedNormal;\nvec3 worldBinormal=normalize(xbin*normalizedNormal.x+ybin*normalizedNormal.y+zbin*normalizedNormal.z);\nvec3 worldTangent=normalize(xtan*normalizedNormal.x+ytan*normalizedNormal.y+ztan*normalizedNormal.z);\nworldTangent=(world*vec4(worldTangent,1.0)).xyz;\nworldBinormal=(world*vec4(worldBinormal,1.0)).xyz;\nvec3 worldNormal=normalize(cross(worldTangent,worldBinormal));\ntangentSpace[0]=worldTangent;\ntangentSpace[1]=worldBinormal;\ntangentSpace[2]=worldNormal;\n#endif\n\n#include<clipPlaneVertex>\n\n#include<fogVertex>\n\n#include<shadowsVertex>[0..maxSimultaneousLights]\n\n#ifdef VERTEXCOLOR\nvColor=color;\n#endif\n\n#ifdef POINTSIZE\ngl_PointSize=pointSize;\n#endif\n}\n";
  5783. babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__["Effect"].ShadersStore[name] = shader;
  5784. /** @hidden */
  5785. var triplanarVertexShader = { name: name, shader: shader };
  5786. /***/ }),
  5787. /***/ "./water/index.ts":
  5788. /*!************************!*\
  5789. !*** ./water/index.ts ***!
  5790. \************************/
  5791. /*! exports provided: WaterMaterial */
  5792. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  5793. "use strict";
  5794. __webpack_require__.r(__webpack_exports__);
  5795. /* harmony import */ var _waterMaterial__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ./waterMaterial */ "./water/waterMaterial.ts");
  5796. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "WaterMaterial", function() { return _waterMaterial__WEBPACK_IMPORTED_MODULE_0__["WaterMaterial"]; });
  5797. /***/ }),
  5798. /***/ "./water/water.fragment.ts":
  5799. /*!*********************************!*\
  5800. !*** ./water/water.fragment.ts ***!
  5801. \*********************************/
  5802. /*! exports provided: waterPixelShader */
  5803. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  5804. "use strict";
  5805. __webpack_require__.r(__webpack_exports__);
  5806. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "waterPixelShader", function() { return waterPixelShader; });
  5807. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
  5808. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
  5809. var name = 'waterPixelShader';
  5810. var shader = "#ifdef LOGARITHMICDEPTH\n#extension GL_EXT_frag_depth : enable\n#endif\nprecision highp float;\n\nuniform vec3 vEyePosition;\nuniform vec4 vDiffuseColor;\n#ifdef SPECULARTERM\nuniform vec4 vSpecularColor;\n#endif\n\nvarying vec3 vPositionW;\n#ifdef NORMAL\nvarying vec3 vNormalW;\n#endif\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n\n#include<helperFunctions>\n#include<imageProcessingDeclaration>\n#include<imageProcessingFunctions>\n\n#include<__decl__lightFragment>[0..maxSimultaneousLights]\n#include<lightsFragmentFunctions>\n#include<shadowsFragmentFunctions>\n\n#ifdef BUMP\nvarying vec2 vNormalUV;\nvarying vec2 vNormalUV2;\nuniform sampler2D normalSampler;\nuniform vec2 vNormalInfos;\n#endif\nuniform sampler2D refractionSampler;\nuniform sampler2D reflectionSampler;\n\nconst float LOG2=1.442695;\nuniform vec3 cameraPosition;\nuniform vec4 waterColor;\nuniform float colorBlendFactor;\nuniform vec4 waterColor2;\nuniform float colorBlendFactor2;\nuniform float bumpHeight;\nuniform float time;\n\nvarying vec3 vRefractionMapTexCoord;\nvarying vec3 vReflectionMapTexCoord;\nvarying vec3 vPosition;\n#include<clipPlaneFragmentDeclaration>\n#include<logDepthDeclaration>\n\n#include<fogFragmentDeclaration>\nvoid main(void) {\n\n#include<clipPlaneFragment>\nvec3 viewDirectionW=normalize(vEyePosition-vPositionW);\n\nvec4 baseColor=vec4(1.,1.,1.,1.);\nvec3 diffuseColor=vDiffuseColor.rgb;\n\nfloat alpha=vDiffuseColor.a;\n#ifdef BUMP\n#ifdef BUMPSUPERIMPOSE\nbaseColor=0.6*texture2D(normalSampler,vNormalUV)+0.4*texture2D(normalSampler,vec2(vNormalUV2.x,vNormalUV2.y));\n#else\nbaseColor=texture2D(normalSampler,vNormalUV);\n#endif\nvec3 bumpColor=baseColor.rgb;\n#ifdef ALPHATEST\nif (baseColor.a<0.4)\ndiscard;\n#endif\nbaseColor.rgb*=vNormalInfos.y;\n#else\nvec3 bumpColor=vec3(1.0);\n#endif\n#ifdef VERTEXCOLOR\nbaseColor.rgb*=vColor.rgb;\n#endif\n\n#ifdef NORMAL\nvec2 perturbation=bumpHeight*(baseColor.rg-0.5);\n#ifdef BUMPAFFECTSREFLECTION\nvec3 normalW=normalize(vNormalW+vec3(perturbation.x*8.0,0.0,perturbation.y*8.0));\nif (normalW.y<0.0) {\nnormalW.y=-normalW.y;\n}\n#else\nvec3 normalW=normalize(vNormalW);\n#endif\n#else\nvec3 normalW=vec3(1.0,1.0,1.0);\nvec2 perturbation=bumpHeight*(vec2(1.0,1.0)-0.5);\n#endif\n#ifdef FRESNELSEPARATE\n#ifdef REFLECTION\n\nvec2 projectedRefractionTexCoords=clamp(vRefractionMapTexCoord.xy/vRefractionMapTexCoord.z+perturbation*0.5,0.0,1.0);\nvec4 refractiveColor=texture2D(refractionSampler,projectedRefractionTexCoords);\n#ifdef IS_REFRACTION_LINEAR\nrefractiveColor.rgb=toGammaSpace(refractiveColor.rgb);\n#endif\nvec2 projectedReflectionTexCoords=clamp(vec2(\nvReflectionMapTexCoord.x/vReflectionMapTexCoord.z+perturbation.x*0.3,\nvReflectionMapTexCoord.y/vReflectionMapTexCoord.z+perturbation.y\n),0.0,1.0);\nvec4 reflectiveColor=texture2D(reflectionSampler,projectedReflectionTexCoords);\n#ifdef IS_REFLECTION_LINEAR\nreflectiveColor.rgb=toGammaSpace(reflectiveColor.rgb);\n#endif\nvec3 upVector=vec3(0.0,1.0,0.0);\nfloat fresnelTerm=clamp(abs(pow(dot(viewDirectionW,upVector),3.0)),0.05,0.65);\nfloat IfresnelTerm=1.0-fresnelTerm;\nrefractiveColor=colorBlendFactor*waterColor+(1.0-colorBlendFactor)*refractiveColor;\nreflectiveColor=IfresnelTerm*colorBlendFactor2*waterColor+(1.0-colorBlendFactor2*IfresnelTerm)*reflectiveColor;\nvec4 combinedColor=refractiveColor*fresnelTerm+reflectiveColor*IfresnelTerm;\nbaseColor=combinedColor;\n#endif\n\nvec3 diffuseBase=vec3(0.,0.,0.);\nlightingInfo info;\nfloat shadow=1.;\n#ifdef SPECULARTERM\nfloat glossiness=vSpecularColor.a;\nvec3 specularBase=vec3(0.,0.,0.);\nvec3 specularColor=vSpecularColor.rgb;\n#else\nfloat glossiness=0.;\n#endif\n#include<lightFragment>[0..maxSimultaneousLights]\nvec3 finalDiffuse=clamp(baseColor.rgb,0.0,1.0);\n#ifdef VERTEXALPHA\nalpha*=vColor.a;\n#endif\n#ifdef SPECULARTERM\nvec3 finalSpecular=specularBase*specularColor;\n#else\nvec3 finalSpecular=vec3(0.0);\n#endif\n#else\n#ifdef REFLECTION\n\nvec2 projectedRefractionTexCoords=clamp(vRefractionMapTexCoord.xy/vRefractionMapTexCoord.z+perturbation,0.0,1.0);\nvec4 refractiveColor=texture2D(refractionSampler,projectedRefractionTexCoords);\n#ifdef IS_REFRACTION_LINEAR\nrefractiveColor.rgb=toGammaSpace(refractiveColor.rgb);\n#endif\nvec2 projectedReflectionTexCoords=clamp(vReflectionMapTexCoord.xy/vReflectionMapTexCoord.z+perturbation,0.0,1.0);\nvec4 reflectiveColor=texture2D(reflectionSampler,projectedReflectionTexCoords);\n#ifdef IS_REFLECTION_LINEAR\nreflectiveColor.rgb=toGammaSpace(reflectiveColor.rgb);\n#endif\nvec3 upVector=vec3(0.0,1.0,0.0);\nfloat fresnelTerm=max(dot(viewDirectionW,upVector),0.0);\nvec4 combinedColor=refractiveColor*fresnelTerm+reflectiveColor*(1.0-fresnelTerm);\nbaseColor=colorBlendFactor*waterColor+(1.0-colorBlendFactor)*combinedColor;\n#endif\n\nvec3 diffuseBase=vec3(0.,0.,0.);\nlightingInfo info;\nfloat shadow=1.;\n#ifdef SPECULARTERM\nfloat glossiness=vSpecularColor.a;\nvec3 specularBase=vec3(0.,0.,0.);\nvec3 specularColor=vSpecularColor.rgb;\n#else\nfloat glossiness=0.;\n#endif\n#include<lightFragment>[0..maxSimultaneousLights]\nvec3 finalDiffuse=clamp(baseColor.rgb,0.0,1.0);\n#ifdef VERTEXALPHA\nalpha*=vColor.a;\n#endif\n#ifdef SPECULARTERM\nvec3 finalSpecular=specularBase*specularColor;\n#else\nvec3 finalSpecular=vec3(0.0);\n#endif\n#endif\n\nvec4 color=vec4(finalDiffuse+finalSpecular,alpha);\n#include<logDepthFragment>\n#include<fogFragment>\n\n\n#ifdef IMAGEPROCESSINGPOSTPROCESS\ncolor.rgb=toLinearSpace(color.rgb);\n#elif defined(IMAGEPROCESSING)\ncolor.rgb=toLinearSpace(color.rgb);\ncolor=applyImageProcessing(color);\n#endif\ngl_FragColor=color;\n}\n";
  5811. babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__["Effect"].ShadersStore[name] = shader;
  5812. /** @hidden */
  5813. var waterPixelShader = { name: name, shader: shader };
  5814. /***/ }),
  5815. /***/ "./water/water.vertex.ts":
  5816. /*!*******************************!*\
  5817. !*** ./water/water.vertex.ts ***!
  5818. \*******************************/
  5819. /*! exports provided: waterVertexShader */
  5820. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  5821. "use strict";
  5822. __webpack_require__.r(__webpack_exports__);
  5823. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "waterVertexShader", function() { return waterVertexShader; });
  5824. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
  5825. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
  5826. var name = 'waterVertexShader';
  5827. var shader = "precision highp float;\n\nattribute vec3 position;\n#ifdef NORMAL\nattribute vec3 normal;\n#endif\n#ifdef UV1\nattribute vec2 uv;\n#endif\n#ifdef UV2\nattribute vec2 uv2;\n#endif\n#ifdef VERTEXCOLOR\nattribute vec4 color;\n#endif\n#include<bonesDeclaration>\n\n#include<instancesDeclaration>\nuniform mat4 view;\nuniform mat4 viewProjection;\n#ifdef BUMP\nvarying vec2 vNormalUV;\n#ifdef BUMPSUPERIMPOSE\nvarying vec2 vNormalUV2;\n#endif\nuniform mat4 normalMatrix;\nuniform vec2 vNormalInfos;\n#endif\n#ifdef POINTSIZE\nuniform float pointSize;\n#endif\n\nvarying vec3 vPositionW;\n#ifdef NORMAL\nvarying vec3 vNormalW;\n#endif\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n#include<clipPlaneVertexDeclaration>\n#include<fogVertexDeclaration>\n#include<__decl__lightFragment>[0..maxSimultaneousLights]\n#include<logDepthDeclaration>\n\nuniform mat4 worldReflectionViewProjection;\nuniform vec2 windDirection;\nuniform float waveLength;\nuniform float time;\nuniform float windForce;\nuniform float waveHeight;\nuniform float waveSpeed;\n\nvarying vec3 vPosition;\nvarying vec3 vRefractionMapTexCoord;\nvarying vec3 vReflectionMapTexCoord;\nvoid main(void) {\n#include<instancesVertex>\n#include<bonesVertex>\nvec4 worldPos=finalWorld*vec4(position,1.0);\nvPositionW=vec3(worldPos);\n#ifdef NORMAL\nvNormalW=normalize(vec3(finalWorld*vec4(normal,0.0)));\n#endif\n\n#ifndef UV1\nvec2 uv=vec2(0.,0.);\n#endif\n#ifndef UV2\nvec2 uv2=vec2(0.,0.);\n#endif\n#ifdef BUMP\nif (vNormalInfos.x == 0.)\n{\nvNormalUV=vec2(normalMatrix*vec4((uv*1.0)/waveLength+time*windForce*windDirection,1.0,0.0));\n#ifdef BUMPSUPERIMPOSE\nvNormalUV2=vec2(normalMatrix*vec4((uv*0.721)/waveLength+time*1.2*windForce*windDirection,1.0,0.0));\n#endif\n}\nelse\n{\nvNormalUV=vec2(normalMatrix*vec4((uv2*1.0)/waveLength+time*windForce*windDirection ,1.0,0.0));\n#ifdef BUMPSUPERIMPOSE\nvNormalUV2=vec2(normalMatrix*vec4((uv2*0.721)/waveLength+time*1.2*windForce*windDirection ,1.0,0.0));\n#endif\n}\n#endif\n\n#include<clipPlaneVertex>\n\n#include<fogVertex>\n\n#include<shadowsVertex>[0..maxSimultaneousLights]\n\n#ifdef VERTEXCOLOR\nvColor=color;\n#endif\n\n#ifdef POINTSIZE\ngl_PointSize=pointSize;\n#endif\nvec3 p=position;\nfloat newY=(sin(((p.x/0.05)+time*waveSpeed))*waveHeight*windDirection.x*5.0)\n+(cos(((p.z/0.05)+time*waveSpeed))*waveHeight*windDirection.y*5.0);\np.y+=abs(newY);\ngl_Position=viewProjection*finalWorld*vec4(p,1.0);\n#ifdef REFLECTION\nworldPos=viewProjection*finalWorld*vec4(p,1.0);\n\nvPosition=position;\nvRefractionMapTexCoord.x=0.5*(worldPos.w+worldPos.x);\nvRefractionMapTexCoord.y=0.5*(worldPos.w+worldPos.y);\nvRefractionMapTexCoord.z=worldPos.w;\nworldPos=worldReflectionViewProjection*vec4(position,1.0);\nvReflectionMapTexCoord.x=0.5*(worldPos.w+worldPos.x);\nvReflectionMapTexCoord.y=0.5*(worldPos.w+worldPos.y);\nvReflectionMapTexCoord.z=worldPos.w;\n#endif\n#include<logDepthVertex>\n}\n";
  5828. babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__["Effect"].ShadersStore[name] = shader;
  5829. /** @hidden */
  5830. var waterVertexShader = { name: name, shader: shader };
  5831. /***/ }),
  5832. /***/ "./water/waterMaterial.ts":
  5833. /*!********************************!*\
  5834. !*** ./water/waterMaterial.ts ***!
  5835. \********************************/
  5836. /*! exports provided: WaterMaterial */
  5837. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  5838. "use strict";
  5839. __webpack_require__.r(__webpack_exports__);
  5840. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "WaterMaterial", function() { return WaterMaterial; });
  5841. /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
  5842. /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Materials/effect");
  5843. /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__);
  5844. /* harmony import */ var _water_fragment__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./water.fragment */ "./water/water.fragment.ts");
  5845. /* harmony import */ var _water_vertex__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./water.vertex */ "./water/water.vertex.ts");
  5846. var WaterMaterialDefines = /** @class */ (function (_super) {
  5847. tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"](WaterMaterialDefines, _super);
  5848. function WaterMaterialDefines() {
  5849. var _this = _super.call(this) || this;
  5850. _this.BUMP = false;
  5851. _this.REFLECTION = false;
  5852. _this.CLIPPLANE = false;
  5853. _this.CLIPPLANE2 = false;
  5854. _this.CLIPPLANE3 = false;
  5855. _this.CLIPPLANE4 = false;
  5856. _this.ALPHATEST = false;
  5857. _this.DEPTHPREPASS = false;
  5858. _this.POINTSIZE = false;
  5859. _this.FOG = false;
  5860. _this.NORMAL = false;
  5861. _this.UV1 = false;
  5862. _this.UV2 = false;
  5863. _this.VERTEXCOLOR = false;
  5864. _this.VERTEXALPHA = false;
  5865. _this.NUM_BONE_INFLUENCERS = 0;
  5866. _this.BonesPerMesh = 0;
  5867. _this.INSTANCES = false;
  5868. _this.SPECULARTERM = false;
  5869. _this.LOGARITHMICDEPTH = false;
  5870. _this.FRESNELSEPARATE = false;
  5871. _this.BUMPSUPERIMPOSE = false;
  5872. _this.BUMPAFFECTSREFLECTION = false;
  5873. _this.IMAGEPROCESSING = false;
  5874. _this.VIGNETTE = false;
  5875. _this.VIGNETTEBLENDMODEMULTIPLY = false;
  5876. _this.VIGNETTEBLENDMODEOPAQUE = false;
  5877. _this.TONEMAPPING = false;
  5878. _this.TONEMAPPING_ACES = false;
  5879. _this.CONTRAST = false;
  5880. _this.EXPOSURE = false;
  5881. _this.COLORCURVES = false;
  5882. _this.COLORGRADING = false;
  5883. _this.COLORGRADING3D = false;
  5884. _this.SAMPLER3DGREENDEPTH = false;
  5885. _this.SAMPLER3DBGRMAP = false;
  5886. _this.IMAGEPROCESSINGPOSTPROCESS = false;
  5887. _this.rebuild();
  5888. return _this;
  5889. }
  5890. return WaterMaterialDefines;
  5891. }(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialDefines"]));
  5892. var WaterMaterial = /** @class */ (function (_super) {
  5893. tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"](WaterMaterial, _super);
  5894. /**
  5895. * Constructor
  5896. */
  5897. function WaterMaterial(name, scene, renderTargetSize) {
  5898. if (renderTargetSize === void 0) { renderTargetSize = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Vector2"](512, 512); }
  5899. var _this = _super.call(this, name, scene) || this;
  5900. _this.renderTargetSize = renderTargetSize;
  5901. _this.diffuseColor = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"](1, 1, 1);
  5902. _this.specularColor = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"](0, 0, 0);
  5903. _this.specularPower = 64;
  5904. _this._disableLighting = false;
  5905. _this._maxSimultaneousLights = 4;
  5906. /**
  5907. * @param {number}: Represents the wind force
  5908. */
  5909. _this.windForce = 6;
  5910. /**
  5911. * @param {Vector2}: The direction of the wind in the plane (X, Z)
  5912. */
  5913. _this.windDirection = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Vector2"](0, 1);
  5914. /**
  5915. * @param {number}: Wave height, represents the height of the waves
  5916. */
  5917. _this.waveHeight = 0.4;
  5918. /**
  5919. * @param {number}: Bump height, represents the bump height related to the bump map
  5920. */
  5921. _this.bumpHeight = 0.4;
  5922. /**
  5923. * @param {boolean}: Add a smaller moving bump to less steady waves.
  5924. */
  5925. _this._bumpSuperimpose = false;
  5926. /**
  5927. * @param {boolean}: Color refraction and reflection differently with .waterColor2 and .colorBlendFactor2. Non-linear (physically correct) fresnel.
  5928. */
  5929. _this._fresnelSeparate = false;
  5930. /**
  5931. * @param {boolean}: bump Waves modify the reflection.
  5932. */
  5933. _this._bumpAffectsReflection = false;
  5934. /**
  5935. * @param {number}: The water color blended with the refraction (near)
  5936. */
  5937. _this.waterColor = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"](0.1, 0.1, 0.6);
  5938. /**
  5939. * @param {number}: The blend factor related to the water color
  5940. */
  5941. _this.colorBlendFactor = 0.2;
  5942. /**
  5943. * @param {number}: The water color blended with the reflection (far)
  5944. */
  5945. _this.waterColor2 = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"](0.1, 0.1, 0.6);
  5946. /**
  5947. * @param {number}: The blend factor related to the water color (reflection, far)
  5948. */
  5949. _this.colorBlendFactor2 = 0.2;
  5950. /**
  5951. * @param {number}: Represents the maximum length of a wave
  5952. */
  5953. _this.waveLength = 0.1;
  5954. /**
  5955. * @param {number}: Defines the waves speed
  5956. */
  5957. _this.waveSpeed = 1.0;
  5958. /**
  5959. * Sets or gets wether or not automatic clipping should be enabled or not. Setting to true will save performances and
  5960. * will avoid calculating useless pixels in the pixel shader of the water material.
  5961. */
  5962. _this.disableClipPlane = false;
  5963. _this._renderTargets = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SmartArray"](16);
  5964. /*
  5965. * Private members
  5966. */
  5967. _this._mesh = null;
  5968. _this._reflectionTransform = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Matrix"].Zero();
  5969. _this._lastTime = 0;
  5970. _this._lastDeltaTime = 0;
  5971. _this._createRenderTargets(scene, renderTargetSize);
  5972. // Create render targets
  5973. _this.getRenderTargetTextures = function () {
  5974. _this._renderTargets.reset();
  5975. _this._renderTargets.push(_this._reflectionRTT);
  5976. _this._renderTargets.push(_this._refractionRTT);
  5977. return _this._renderTargets;
  5978. };
  5979. _this._imageProcessingConfiguration = _this.getScene().imageProcessingConfiguration;
  5980. if (_this._imageProcessingConfiguration) {
  5981. _this._imageProcessingObserver = _this._imageProcessingConfiguration.onUpdateParameters.add(function () {
  5982. _this._markAllSubMeshesAsImageProcessingDirty();
  5983. });
  5984. }
  5985. return _this;
  5986. }
  5987. Object.defineProperty(WaterMaterial.prototype, "hasRenderTargetTextures", {
  5988. /**
  5989. * Gets a boolean indicating that current material needs to register RTT
  5990. */
  5991. get: function () {
  5992. return true;
  5993. },
  5994. enumerable: true,
  5995. configurable: true
  5996. });
  5997. Object.defineProperty(WaterMaterial.prototype, "useLogarithmicDepth", {
  5998. get: function () {
  5999. return this._useLogarithmicDepth;
  6000. },
  6001. set: function (value) {
  6002. this._useLogarithmicDepth = value && this.getScene().getEngine().getCaps().fragmentDepthSupported;
  6003. this._markAllSubMeshesAsMiscDirty();
  6004. },
  6005. enumerable: true,
  6006. configurable: true
  6007. });
  6008. Object.defineProperty(WaterMaterial.prototype, "refractionTexture", {
  6009. // Get / Set
  6010. get: function () {
  6011. return this._refractionRTT;
  6012. },
  6013. enumerable: true,
  6014. configurable: true
  6015. });
  6016. Object.defineProperty(WaterMaterial.prototype, "reflectionTexture", {
  6017. get: function () {
  6018. return this._reflectionRTT;
  6019. },
  6020. enumerable: true,
  6021. configurable: true
  6022. });
  6023. // Methods
  6024. WaterMaterial.prototype.addToRenderList = function (node) {
  6025. if (this._refractionRTT && this._refractionRTT.renderList) {
  6026. this._refractionRTT.renderList.push(node);
  6027. }
  6028. if (this._reflectionRTT && this._reflectionRTT.renderList) {
  6029. this._reflectionRTT.renderList.push(node);
  6030. }
  6031. };
  6032. WaterMaterial.prototype.enableRenderTargets = function (enable) {
  6033. var refreshRate = enable ? 1 : 0;
  6034. if (this._refractionRTT) {
  6035. this._refractionRTT.refreshRate = refreshRate;
  6036. }
  6037. if (this._reflectionRTT) {
  6038. this._reflectionRTT.refreshRate = refreshRate;
  6039. }
  6040. };
  6041. WaterMaterial.prototype.getRenderList = function () {
  6042. return this._refractionRTT ? this._refractionRTT.renderList : [];
  6043. };
  6044. Object.defineProperty(WaterMaterial.prototype, "renderTargetsEnabled", {
  6045. get: function () {
  6046. return !(this._refractionRTT && this._refractionRTT.refreshRate === 0);
  6047. },
  6048. enumerable: true,
  6049. configurable: true
  6050. });
  6051. WaterMaterial.prototype.needAlphaBlending = function () {
  6052. return (this.alpha < 1.0);
  6053. };
  6054. WaterMaterial.prototype.needAlphaTesting = function () {
  6055. return false;
  6056. };
  6057. WaterMaterial.prototype.getAlphaTestTexture = function () {
  6058. return null;
  6059. };
  6060. WaterMaterial.prototype.isReadyForSubMesh = function (mesh, subMesh, useInstances) {
  6061. if (this.isFrozen) {
  6062. if (this._wasPreviouslyReady && subMesh.effect) {
  6063. return true;
  6064. }
  6065. }
  6066. if (!subMesh._materialDefines) {
  6067. subMesh._materialDefines = new WaterMaterialDefines();
  6068. }
  6069. var defines = subMesh._materialDefines;
  6070. var scene = this.getScene();
  6071. if (!this.checkReadyOnEveryCall && subMesh.effect) {
  6072. if (this._renderId === scene.getRenderId()) {
  6073. return true;
  6074. }
  6075. }
  6076. var engine = scene.getEngine();
  6077. // Textures
  6078. if (defines._areTexturesDirty) {
  6079. defines._needUVs = false;
  6080. if (scene.texturesEnabled) {
  6081. if (this.bumpTexture && babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialFlags"].BumpTextureEnabled) {
  6082. if (!this.bumpTexture.isReady()) {
  6083. return false;
  6084. }
  6085. else {
  6086. defines._needUVs = true;
  6087. defines.BUMP = true;
  6088. }
  6089. }
  6090. if (babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialFlags"].ReflectionTextureEnabled) {
  6091. defines.REFLECTION = true;
  6092. }
  6093. }
  6094. }
  6095. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForFrameBoundValues(scene, engine, defines, useInstances ? true : false);
  6096. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForMisc(mesh, scene, this._useLogarithmicDepth, this.pointsCloud, this.fogEnabled, this._shouldTurnAlphaTestOn(mesh), defines);
  6097. if (defines._areMiscDirty) {
  6098. if (this._fresnelSeparate) {
  6099. defines.FRESNELSEPARATE = true;
  6100. }
  6101. if (this._bumpSuperimpose) {
  6102. defines.BUMPSUPERIMPOSE = true;
  6103. }
  6104. if (this._bumpAffectsReflection) {
  6105. defines.BUMPAFFECTSREFLECTION = true;
  6106. }
  6107. }
  6108. // Lights
  6109. defines._needNormals = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForLights(scene, mesh, defines, true, this._maxSimultaneousLights, this._disableLighting);
  6110. // Image processing
  6111. if (defines._areImageProcessingDirty && this._imageProcessingConfiguration) {
  6112. if (!this._imageProcessingConfiguration.isReady()) {
  6113. return false;
  6114. }
  6115. this._imageProcessingConfiguration.prepareDefines(defines);
  6116. defines.IS_REFLECTION_LINEAR = (this.reflectionTexture != null && !this.reflectionTexture.gammaSpace);
  6117. defines.IS_REFRACTION_LINEAR = (this.refractionTexture != null && !this.refractionTexture.gammaSpace);
  6118. }
  6119. // Attribs
  6120. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForAttributes(mesh, defines, true, true);
  6121. // Configure this
  6122. this._mesh = mesh;
  6123. if (this._waitingRenderList) {
  6124. for (var i = 0; i < this._waitingRenderList.length; i++) {
  6125. this.addToRenderList(scene.getNodeByID(this._waitingRenderList[i]));
  6126. }
  6127. this._waitingRenderList = null;
  6128. }
  6129. // Get correct effect
  6130. if (defines.isDirty) {
  6131. defines.markAsProcessed();
  6132. scene.resetCachedMaterial();
  6133. // Fallbacks
  6134. var fallbacks = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["EffectFallbacks"]();
  6135. if (defines.FOG) {
  6136. fallbacks.addFallback(1, "FOG");
  6137. }
  6138. if (defines.LOGARITHMICDEPTH) {
  6139. fallbacks.addFallback(0, "LOGARITHMICDEPTH");
  6140. }
  6141. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].HandleFallbacksForShadows(defines, fallbacks, this.maxSimultaneousLights);
  6142. if (defines.NUM_BONE_INFLUENCERS > 0) {
  6143. fallbacks.addCPUSkinningFallback(0, mesh);
  6144. }
  6145. //Attributes
  6146. var attribs = [babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].PositionKind];
  6147. if (defines.NORMAL) {
  6148. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].NormalKind);
  6149. }
  6150. if (defines.UV1) {
  6151. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].UVKind);
  6152. }
  6153. if (defines.UV2) {
  6154. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].UV2Kind);
  6155. }
  6156. if (defines.VERTEXCOLOR) {
  6157. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].ColorKind);
  6158. }
  6159. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareAttributesForBones(attribs, mesh, defines, fallbacks);
  6160. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareAttributesForInstances(attribs, defines);
  6161. // Legacy browser patch
  6162. var shaderName = "water";
  6163. var join = defines.toString();
  6164. var uniforms = ["world", "view", "viewProjection", "vEyePosition", "vLightsType", "vDiffuseColor", "vSpecularColor",
  6165. "vFogInfos", "vFogColor", "pointSize",
  6166. "vNormalInfos",
  6167. "mBones",
  6168. "vClipPlane", "vClipPlane2", "vClipPlane3", "vClipPlane4", "normalMatrix",
  6169. "logarithmicDepthConstant",
  6170. // Water
  6171. "worldReflectionViewProjection", "windDirection", "waveLength", "time", "windForce",
  6172. "cameraPosition", "bumpHeight", "waveHeight", "waterColor", "waterColor2", "colorBlendFactor", "colorBlendFactor2", "waveSpeed"
  6173. ];
  6174. var samplers = ["normalSampler",
  6175. // Water
  6176. "refractionSampler", "reflectionSampler"
  6177. ];
  6178. var uniformBuffers = new Array();
  6179. if (babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["ImageProcessingConfiguration"]) {
  6180. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["ImageProcessingConfiguration"].PrepareUniforms(uniforms, defines);
  6181. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["ImageProcessingConfiguration"].PrepareSamplers(samplers, defines);
  6182. }
  6183. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareUniformsAndSamplersList({
  6184. uniformsNames: uniforms,
  6185. uniformBuffersNames: uniformBuffers,
  6186. samplers: samplers,
  6187. defines: defines,
  6188. maxSimultaneousLights: this.maxSimultaneousLights
  6189. });
  6190. subMesh.setEffect(scene.getEngine().createEffect(shaderName, {
  6191. attributes: attribs,
  6192. uniformsNames: uniforms,
  6193. uniformBuffersNames: uniformBuffers,
  6194. samplers: samplers,
  6195. defines: join,
  6196. fallbacks: fallbacks,
  6197. onCompiled: this.onCompiled,
  6198. onError: this.onError,
  6199. indexParameters: { maxSimultaneousLights: this._maxSimultaneousLights }
  6200. }, engine), defines);
  6201. }
  6202. if (!subMesh.effect || !subMesh.effect.isReady()) {
  6203. return false;
  6204. }
  6205. this._renderId = scene.getRenderId();
  6206. this._wasPreviouslyReady = true;
  6207. return true;
  6208. };
  6209. WaterMaterial.prototype.bindForSubMesh = function (world, mesh, subMesh) {
  6210. var scene = this.getScene();
  6211. var defines = subMesh._materialDefines;
  6212. if (!defines) {
  6213. return;
  6214. }
  6215. var effect = subMesh.effect;
  6216. if (!effect || !this._mesh) {
  6217. return;
  6218. }
  6219. this._activeEffect = effect;
  6220. // Matrices
  6221. this.bindOnlyWorldMatrix(world);
  6222. this._activeEffect.setMatrix("viewProjection", scene.getTransformMatrix());
  6223. // Bones
  6224. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindBonesParameters(mesh, this._activeEffect);
  6225. if (this._mustRebind(scene, effect)) {
  6226. // Textures
  6227. if (this.bumpTexture && babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialFlags"].BumpTextureEnabled) {
  6228. this._activeEffect.setTexture("normalSampler", this.bumpTexture);
  6229. this._activeEffect.setFloat2("vNormalInfos", this.bumpTexture.coordinatesIndex, this.bumpTexture.level);
  6230. this._activeEffect.setMatrix("normalMatrix", this.bumpTexture.getTextureMatrix());
  6231. }
  6232. // Clip plane
  6233. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindClipPlane(this._activeEffect, scene);
  6234. // Point size
  6235. if (this.pointsCloud) {
  6236. this._activeEffect.setFloat("pointSize", this.pointSize);
  6237. }
  6238. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindEyePosition(effect, scene);
  6239. }
  6240. this._activeEffect.setColor4("vDiffuseColor", this.diffuseColor, this.alpha * mesh.visibility);
  6241. if (defines.SPECULARTERM) {
  6242. this._activeEffect.setColor4("vSpecularColor", this.specularColor, this.specularPower);
  6243. }
  6244. if (scene.lightsEnabled && !this.disableLighting) {
  6245. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindLights(scene, mesh, this._activeEffect, defines, this.maxSimultaneousLights);
  6246. }
  6247. // View
  6248. if (scene.fogEnabled && mesh.applyFog && scene.fogMode !== babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Scene"].FOGMODE_NONE) {
  6249. this._activeEffect.setMatrix("view", scene.getViewMatrix());
  6250. }
  6251. // Fog
  6252. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindFogParameters(scene, mesh, this._activeEffect);
  6253. // Log. depth
  6254. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindLogDepth(defines, this._activeEffect, scene);
  6255. // Water
  6256. if (babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialFlags"].ReflectionTextureEnabled) {
  6257. this._activeEffect.setTexture("refractionSampler", this._refractionRTT);
  6258. this._activeEffect.setTexture("reflectionSampler", this._reflectionRTT);
  6259. }
  6260. var wrvp = this._mesh.getWorldMatrix().multiply(this._reflectionTransform).multiply(scene.getProjectionMatrix());
  6261. // Add delta time. Prevent adding delta time if it hasn't changed.
  6262. var deltaTime = scene.getEngine().getDeltaTime();
  6263. if (deltaTime !== this._lastDeltaTime) {
  6264. this._lastDeltaTime = deltaTime;
  6265. this._lastTime += this._lastDeltaTime;
  6266. }
  6267. this._activeEffect.setMatrix("worldReflectionViewProjection", wrvp);
  6268. this._activeEffect.setVector2("windDirection", this.windDirection);
  6269. this._activeEffect.setFloat("waveLength", this.waveLength);
  6270. this._activeEffect.setFloat("time", this._lastTime / 100000);
  6271. this._activeEffect.setFloat("windForce", this.windForce);
  6272. this._activeEffect.setFloat("waveHeight", this.waveHeight);
  6273. this._activeEffect.setFloat("bumpHeight", this.bumpHeight);
  6274. this._activeEffect.setColor4("waterColor", this.waterColor, 1.0);
  6275. this._activeEffect.setFloat("colorBlendFactor", this.colorBlendFactor);
  6276. this._activeEffect.setColor4("waterColor2", this.waterColor2, 1.0);
  6277. this._activeEffect.setFloat("colorBlendFactor2", this.colorBlendFactor2);
  6278. this._activeEffect.setFloat("waveSpeed", this.waveSpeed);
  6279. // image processing
  6280. if (this._imageProcessingConfiguration && !this._imageProcessingConfiguration.applyByPostProcess) {
  6281. this._imageProcessingConfiguration.bind(this._activeEffect);
  6282. }
  6283. this._afterBind(mesh, this._activeEffect);
  6284. };
  6285. WaterMaterial.prototype._createRenderTargets = function (scene, renderTargetSize) {
  6286. var _this = this;
  6287. // Render targets
  6288. this._refractionRTT = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["RenderTargetTexture"](name + "_refraction", { width: renderTargetSize.x, height: renderTargetSize.y }, scene, false, true);
  6289. this._refractionRTT.wrapU = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Constants"].TEXTURE_MIRROR_ADDRESSMODE;
  6290. this._refractionRTT.wrapV = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Constants"].TEXTURE_MIRROR_ADDRESSMODE;
  6291. this._refractionRTT.ignoreCameraViewport = true;
  6292. this._reflectionRTT = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["RenderTargetTexture"](name + "_reflection", { width: renderTargetSize.x, height: renderTargetSize.y }, scene, false, true);
  6293. this._reflectionRTT.wrapU = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Constants"].TEXTURE_MIRROR_ADDRESSMODE;
  6294. this._reflectionRTT.wrapV = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Constants"].TEXTURE_MIRROR_ADDRESSMODE;
  6295. this._reflectionRTT.ignoreCameraViewport = true;
  6296. var isVisible;
  6297. var clipPlane = null;
  6298. var savedViewMatrix;
  6299. var mirrorMatrix = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Matrix"].Zero();
  6300. this._refractionRTT.onBeforeRender = function () {
  6301. if (_this._mesh) {
  6302. isVisible = _this._mesh.isVisible;
  6303. _this._mesh.isVisible = false;
  6304. }
  6305. // Clip plane
  6306. if (!_this.disableClipPlane) {
  6307. clipPlane = scene.clipPlane;
  6308. var positiony = _this._mesh ? _this._mesh.position.y : 0.0;
  6309. scene.clipPlane = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Plane"].FromPositionAndNormal(new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Vector3"](0, positiony + 0.05, 0), new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Vector3"](0, 1, 0));
  6310. }
  6311. };
  6312. this._refractionRTT.onAfterRender = function () {
  6313. if (_this._mesh) {
  6314. _this._mesh.isVisible = isVisible;
  6315. }
  6316. // Clip plane
  6317. if (!_this.disableClipPlane) {
  6318. scene.clipPlane = clipPlane;
  6319. }
  6320. };
  6321. this._reflectionRTT.onBeforeRender = function () {
  6322. if (_this._mesh) {
  6323. isVisible = _this._mesh.isVisible;
  6324. _this._mesh.isVisible = false;
  6325. }
  6326. // Clip plane
  6327. if (!_this.disableClipPlane) {
  6328. clipPlane = scene.clipPlane;
  6329. var positiony = _this._mesh ? _this._mesh.position.y : 0.0;
  6330. scene.clipPlane = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Plane"].FromPositionAndNormal(new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Vector3"](0, positiony - 0.05, 0), new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Vector3"](0, -1, 0));
  6331. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Matrix"].ReflectionToRef(scene.clipPlane, mirrorMatrix);
  6332. }
  6333. // Transform
  6334. savedViewMatrix = scene.getViewMatrix();
  6335. mirrorMatrix.multiplyToRef(savedViewMatrix, _this._reflectionTransform);
  6336. scene.setTransformMatrix(_this._reflectionTransform, scene.getProjectionMatrix());
  6337. scene.getEngine().cullBackFaces = false;
  6338. scene._mirroredCameraPosition = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Vector3"].TransformCoordinates(scene.activeCamera.position, mirrorMatrix);
  6339. };
  6340. this._reflectionRTT.onAfterRender = function () {
  6341. if (_this._mesh) {
  6342. _this._mesh.isVisible = isVisible;
  6343. }
  6344. // Clip plane
  6345. scene.clipPlane = clipPlane;
  6346. // Transform
  6347. scene.setTransformMatrix(savedViewMatrix, scene.getProjectionMatrix());
  6348. scene.getEngine().cullBackFaces = true;
  6349. scene._mirroredCameraPosition = null;
  6350. };
  6351. };
  6352. WaterMaterial.prototype.getAnimatables = function () {
  6353. var results = [];
  6354. if (this.bumpTexture && this.bumpTexture.animations && this.bumpTexture.animations.length > 0) {
  6355. results.push(this.bumpTexture);
  6356. }
  6357. if (this._reflectionRTT && this._reflectionRTT.animations && this._reflectionRTT.animations.length > 0) {
  6358. results.push(this._reflectionRTT);
  6359. }
  6360. if (this._refractionRTT && this._refractionRTT.animations && this._refractionRTT.animations.length > 0) {
  6361. results.push(this._refractionRTT);
  6362. }
  6363. return results;
  6364. };
  6365. WaterMaterial.prototype.getActiveTextures = function () {
  6366. var activeTextures = _super.prototype.getActiveTextures.call(this);
  6367. if (this._bumpTexture) {
  6368. activeTextures.push(this._bumpTexture);
  6369. }
  6370. return activeTextures;
  6371. };
  6372. WaterMaterial.prototype.hasTexture = function (texture) {
  6373. if (_super.prototype.hasTexture.call(this, texture)) {
  6374. return true;
  6375. }
  6376. if (this._bumpTexture === texture) {
  6377. return true;
  6378. }
  6379. return false;
  6380. };
  6381. WaterMaterial.prototype.dispose = function (forceDisposeEffect) {
  6382. if (this.bumpTexture) {
  6383. this.bumpTexture.dispose();
  6384. }
  6385. var index = this.getScene().customRenderTargets.indexOf(this._refractionRTT);
  6386. if (index != -1) {
  6387. this.getScene().customRenderTargets.splice(index, 1);
  6388. }
  6389. index = -1;
  6390. index = this.getScene().customRenderTargets.indexOf(this._reflectionRTT);
  6391. if (index != -1) {
  6392. this.getScene().customRenderTargets.splice(index, 1);
  6393. }
  6394. if (this._reflectionRTT) {
  6395. this._reflectionRTT.dispose();
  6396. }
  6397. if (this._refractionRTT) {
  6398. this._refractionRTT.dispose();
  6399. }
  6400. // Remove image-processing observer
  6401. if (this._imageProcessingConfiguration && this._imageProcessingObserver) {
  6402. this._imageProcessingConfiguration.onUpdateParameters.remove(this._imageProcessingObserver);
  6403. }
  6404. _super.prototype.dispose.call(this, forceDisposeEffect);
  6405. };
  6406. WaterMaterial.prototype.clone = function (name) {
  6407. var _this = this;
  6408. return babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Clone(function () { return new WaterMaterial(name, _this.getScene()); }, this);
  6409. };
  6410. WaterMaterial.prototype.serialize = function () {
  6411. var serializationObject = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Serialize(this);
  6412. serializationObject.customType = "BABYLON.WaterMaterial";
  6413. serializationObject.renderList = [];
  6414. if (this._refractionRTT && this._refractionRTT.renderList) {
  6415. for (var i = 0; i < this._refractionRTT.renderList.length; i++) {
  6416. serializationObject.renderList.push(this._refractionRTT.renderList[i].id);
  6417. }
  6418. }
  6419. return serializationObject;
  6420. };
  6421. WaterMaterial.prototype.getClassName = function () {
  6422. return "WaterMaterial";
  6423. };
  6424. // Statics
  6425. WaterMaterial.Parse = function (source, scene, rootUrl) {
  6426. var mat = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Parse(function () { return new WaterMaterial(source.name, scene); }, source, scene, rootUrl);
  6427. mat._waitingRenderList = source.renderList;
  6428. return mat;
  6429. };
  6430. WaterMaterial.CreateDefaultMesh = function (name, scene) {
  6431. var mesh = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Mesh"].CreateGround(name, 512, 512, 32, scene, false);
  6432. return mesh;
  6433. };
  6434. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  6435. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("bumpTexture")
  6436. ], WaterMaterial.prototype, "_bumpTexture", void 0);
  6437. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  6438. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
  6439. ], WaterMaterial.prototype, "bumpTexture", void 0);
  6440. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  6441. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsColor3"])()
  6442. ], WaterMaterial.prototype, "diffuseColor", void 0);
  6443. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  6444. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsColor3"])()
  6445. ], WaterMaterial.prototype, "specularColor", void 0);
  6446. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  6447. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  6448. ], WaterMaterial.prototype, "specularPower", void 0);
  6449. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  6450. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])("disableLighting")
  6451. ], WaterMaterial.prototype, "_disableLighting", void 0);
  6452. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  6453. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsLightsDirty")
  6454. ], WaterMaterial.prototype, "disableLighting", void 0);
  6455. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  6456. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])("maxSimultaneousLights")
  6457. ], WaterMaterial.prototype, "_maxSimultaneousLights", void 0);
  6458. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  6459. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsLightsDirty")
  6460. ], WaterMaterial.prototype, "maxSimultaneousLights", void 0);
  6461. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  6462. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  6463. ], WaterMaterial.prototype, "windForce", void 0);
  6464. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  6465. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsVector2"])()
  6466. ], WaterMaterial.prototype, "windDirection", void 0);
  6467. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  6468. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  6469. ], WaterMaterial.prototype, "waveHeight", void 0);
  6470. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  6471. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  6472. ], WaterMaterial.prototype, "bumpHeight", void 0);
  6473. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  6474. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])("bumpSuperimpose")
  6475. ], WaterMaterial.prototype, "_bumpSuperimpose", void 0);
  6476. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  6477. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsMiscDirty")
  6478. ], WaterMaterial.prototype, "bumpSuperimpose", void 0);
  6479. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  6480. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])("fresnelSeparate")
  6481. ], WaterMaterial.prototype, "_fresnelSeparate", void 0);
  6482. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  6483. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsMiscDirty")
  6484. ], WaterMaterial.prototype, "fresnelSeparate", void 0);
  6485. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  6486. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])("bumpAffectsReflection")
  6487. ], WaterMaterial.prototype, "_bumpAffectsReflection", void 0);
  6488. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  6489. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsMiscDirty")
  6490. ], WaterMaterial.prototype, "bumpAffectsReflection", void 0);
  6491. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  6492. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsColor3"])()
  6493. ], WaterMaterial.prototype, "waterColor", void 0);
  6494. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  6495. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  6496. ], WaterMaterial.prototype, "colorBlendFactor", void 0);
  6497. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  6498. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsColor3"])()
  6499. ], WaterMaterial.prototype, "waterColor2", void 0);
  6500. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  6501. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  6502. ], WaterMaterial.prototype, "colorBlendFactor2", void 0);
  6503. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  6504. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  6505. ], WaterMaterial.prototype, "waveLength", void 0);
  6506. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  6507. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  6508. ], WaterMaterial.prototype, "waveSpeed", void 0);
  6509. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  6510. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  6511. ], WaterMaterial.prototype, "disableClipPlane", void 0);
  6512. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  6513. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  6514. ], WaterMaterial.prototype, "useLogarithmicDepth", null);
  6515. return WaterMaterial;
  6516. }(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["PushMaterial"]));
  6517. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["_TypeStore"].RegisteredTypes["BABYLON.WaterMaterial"] = WaterMaterial;
  6518. /***/ }),
  6519. /***/ "babylonjs/Materials/effect":
  6520. /*!****************************************************************************************************!*\
  6521. !*** external {"root":"BABYLON","commonjs":"babylonjs","commonjs2":"babylonjs","amd":"babylonjs"} ***!
  6522. \****************************************************************************************************/
  6523. /*! no static exports found */
  6524. /***/ (function(module, exports) {
  6525. module.exports = __WEBPACK_EXTERNAL_MODULE_babylonjs_Materials_effect__;
  6526. /***/ })
  6527. /******/ });
  6528. });
  6529. //# sourceMappingURL=babylonjs.materials.js.map