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- /*! *****************************************************************************
- Copyright (c) Microsoft Corporation. All rights reserved.
- Licensed under the Apache License, Version 2.0 (the "License"); you may not use
- this file except in compliance with the License. You may obtain a copy of the
- License at http://www.apache.org/licenses/LICENSE-2.0
- THIS CODE IS PROVIDED ON AN *AS IS* BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
- KIND, EITHER EXPRESS OR IMPLIED, INCLUDING WITHOUT LIMITATION ANY IMPLIED
- WARRANTIES OR CONDITIONS OF TITLE, FITNESS FOR A PARTICULAR PURPOSE,
- MERCHANTABLITY OR NON-INFRINGEMENT.
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- /*!**********************************!*\
- !*** ./custom/customMaterial.ts ***!
- \**********************************/
- /*! exports provided: CustomShaderStructure, ShaderSpecialParts, CustomMaterial */
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- }
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- }
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- }
- }
- return arr;
- };
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- var _this = this;
- if (this._isCreatedShader) {
- return this._createdShaderName;
- }
- this._isCreatedShader = false;
- CustomMaterial.ShaderIndexer++;
- var name = "custom_" + CustomMaterial.ShaderIndexer;
- this.ReviewUniform("uniform", uniforms);
- this.ReviewUniform("sampler", samplers);
- var fn_afterBind = this._afterBind.bind(this);
- this._afterBind = function (m, e) {
- if (!e) {
- return;
- }
- _this.AttachAfterBind(m, e);
- try {
- fn_afterBind(m, e);
- }
- catch (e) { }
- };
- babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_1__["Effect"].ShadersStore[name + "VertexShader"] = this.VertexShader
- .replace('#define CUSTOM_VERTEX_BEGIN', (this.CustomParts.Vertex_Begin ? this.CustomParts.Vertex_Begin : ""))
- .replace('#define CUSTOM_VERTEX_DEFINITIONS', (this._customUniform ? this._customUniform.join("\n") : "") + (this.CustomParts.Vertex_Definitions ? this.CustomParts.Vertex_Definitions : ""))
- .replace('#define CUSTOM_VERTEX_MAIN_BEGIN', (this.CustomParts.Vertex_MainBegin ? this.CustomParts.Vertex_MainBegin : ""))
- .replace('#define CUSTOM_VERTEX_UPDATE_POSITION', (this.CustomParts.Vertex_Before_PositionUpdated ? this.CustomParts.Vertex_Before_PositionUpdated : ""))
- .replace('#define CUSTOM_VERTEX_UPDATE_NORMAL', (this.CustomParts.Vertex_Before_NormalUpdated ? this.CustomParts.Vertex_Before_NormalUpdated : ""))
- .replace('#define CUSTOM_VERTEX_MAIN_END', (this.CustomParts.Vertex_MainEnd ? this.CustomParts.Vertex_MainEnd : ""));
- babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_1__["Effect"].ShadersStore[name + "PixelShader"] = this.FragmentShader
- .replace('#define CUSTOM_FRAGMENT_BEGIN', (this.CustomParts.Fragment_Begin ? this.CustomParts.Fragment_Begin : ""))
- .replace('#define CUSTOM_FRAGMENT_MAIN_BEGIN', (this.CustomParts.Fragment_MainBegin ? this.CustomParts.Fragment_MainBegin : ""))
- .replace('#define CUSTOM_FRAGMENT_DEFINITIONS', (this._customUniform ? this._customUniform.join("\n") : "") + (this.CustomParts.Fragment_Definitions ? this.CustomParts.Fragment_Definitions : ""))
- .replace('#define CUSTOM_FRAGMENT_UPDATE_DIFFUSE', (this.CustomParts.Fragment_Custom_Diffuse ? this.CustomParts.Fragment_Custom_Diffuse : ""))
- .replace('#define CUSTOM_FRAGMENT_UPDATE_ALPHA', (this.CustomParts.Fragment_Custom_Alpha ? this.CustomParts.Fragment_Custom_Alpha : ""))
- .replace('#define CUSTOM_FRAGMENT_BEFORE_LIGHTS', (this.CustomParts.Fragment_Before_Lights ? this.CustomParts.Fragment_Before_Lights : ""))
- .replace('#define CUSTOM_FRAGMENT_BEFORE_FOG', (this.CustomParts.Fragment_Before_Fog ? this.CustomParts.Fragment_Before_Fog : ""))
- .replace('#define CUSTOM_FRAGMENT_BEFORE_FRAGCOLOR', (this.CustomParts.Fragment_Before_FragColor ? this.CustomParts.Fragment_Before_FragColor : ""));
- this._isCreatedShader = true;
- this._createdShaderName = name;
- return name;
- };
- CustomMaterial.prototype.AddUniform = function (name, kind, param) {
- if (!this._customUniform) {
- this._customUniform = new Array();
- this._newUniforms = new Array();
- this._newSamplerInstances = new Array();
- this._newUniformInstances = new Array();
- }
- if (param) {
- if (kind.indexOf("sampler") == -1) {
- this._newUniformInstances[kind + "-" + name] = param;
- }
- else {
- this._newUniformInstances[kind + "-" + name] = param;
- }
- }
- this._customUniform.push("uniform " + kind + " " + name + ";");
- this._newUniforms.push(name);
- return this;
- };
- CustomMaterial.prototype.Fragment_Begin = function (shaderPart) {
- this.CustomParts.Fragment_Begin = shaderPart;
- return this;
- };
- CustomMaterial.prototype.Fragment_Definitions = function (shaderPart) {
- this.CustomParts.Fragment_Definitions = shaderPart;
- return this;
- };
- CustomMaterial.prototype.Fragment_MainBegin = function (shaderPart) {
- this.CustomParts.Fragment_MainBegin = shaderPart;
- return this;
- };
- CustomMaterial.prototype.Fragment_Custom_Diffuse = function (shaderPart) {
- this.CustomParts.Fragment_Custom_Diffuse = shaderPart.replace("result", "diffuseColor");
- return this;
- };
- CustomMaterial.prototype.Fragment_Custom_Alpha = function (shaderPart) {
- this.CustomParts.Fragment_Custom_Alpha = shaderPart.replace("result", "alpha");
- return this;
- };
- CustomMaterial.prototype.Fragment_Before_Lights = function (shaderPart) {
- this.CustomParts.Fragment_Before_Lights = shaderPart;
- return this;
- };
- CustomMaterial.prototype.Fragment_Before_Fog = function (shaderPart) {
- this.CustomParts.Fragment_Before_Fog = shaderPart;
- return this;
- };
- CustomMaterial.prototype.Fragment_Before_FragColor = function (shaderPart) {
- this.CustomParts.Fragment_Before_FragColor = shaderPart.replace("result", "color");
- return this;
- };
- CustomMaterial.prototype.Vertex_Begin = function (shaderPart) {
- this.CustomParts.Vertex_Begin = shaderPart;
- return this;
- };
- CustomMaterial.prototype.Vertex_Definitions = function (shaderPart) {
- this.CustomParts.Vertex_Definitions = shaderPart;
- return this;
- };
- CustomMaterial.prototype.Vertex_MainBegin = function (shaderPart) {
- this.CustomParts.Vertex_MainBegin = shaderPart;
- return this;
- };
- CustomMaterial.prototype.Vertex_Before_PositionUpdated = function (shaderPart) {
- this.CustomParts.Vertex_Before_PositionUpdated = shaderPart.replace("result", "positionUpdated");
- return this;
- };
- CustomMaterial.prototype.Vertex_Before_NormalUpdated = function (shaderPart) {
- this.CustomParts.Vertex_Before_NormalUpdated = shaderPart.replace("result", "normalUpdated");
- return this;
- };
- CustomMaterial.prototype.Vertex_MainEnd = function (shaderPart) {
- this.CustomParts.Vertex_MainEnd = shaderPart;
- return this;
- };
- CustomMaterial.ShaderIndexer = 1;
- return CustomMaterial;
- }(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_1__["StandardMaterial"]));
- babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_1__["_TypeStore"].RegisteredTypes["BABYLON.CustomMaterial"] = CustomMaterial;
- /***/ }),
- /***/ "./custom/index.ts":
- /*!*************************!*\
- !*** ./custom/index.ts ***!
- \*************************/
- /*! exports provided: CustomShaderStructure, ShaderSpecialParts, CustomMaterial, ShaderAlebdoParts, PBRCustomMaterial */
- /***/ (function(module, __webpack_exports__, __webpack_require__) {
- "use strict";
- __webpack_require__.r(__webpack_exports__);
- /* harmony import */ var _customMaterial__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ./customMaterial */ "./custom/customMaterial.ts");
- /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "CustomShaderStructure", function() { return _customMaterial__WEBPACK_IMPORTED_MODULE_0__["CustomShaderStructure"]; });
- /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "ShaderSpecialParts", function() { return _customMaterial__WEBPACK_IMPORTED_MODULE_0__["ShaderSpecialParts"]; });
- /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "CustomMaterial", function() { return _customMaterial__WEBPACK_IMPORTED_MODULE_0__["CustomMaterial"]; });
- /* harmony import */ var _pbrCustomMaterial__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! ./pbrCustomMaterial */ "./custom/pbrCustomMaterial.ts");
- /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "ShaderAlebdoParts", function() { return _pbrCustomMaterial__WEBPACK_IMPORTED_MODULE_1__["ShaderAlebdoParts"]; });
- /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "PBRCustomMaterial", function() { return _pbrCustomMaterial__WEBPACK_IMPORTED_MODULE_1__["PBRCustomMaterial"]; });
- /***/ }),
- /***/ "./custom/pbrCustomMaterial.ts":
- /*!*************************************!*\
- !*** ./custom/pbrCustomMaterial.ts ***!
- \*************************************/
- /*! exports provided: ShaderAlebdoParts, PBRCustomMaterial */
- /***/ (function(module, __webpack_exports__, __webpack_require__) {
- "use strict";
- __webpack_require__.r(__webpack_exports__);
- /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "ShaderAlebdoParts", function() { return ShaderAlebdoParts; });
- /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "PBRCustomMaterial", function() { return PBRCustomMaterial; });
- /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
- /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
- /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_1__);
- var ShaderAlebdoParts = /** @class */ (function () {
- function ShaderAlebdoParts() {
- }
- return ShaderAlebdoParts;
- }());
- var PBRCustomMaterial = /** @class */ (function (_super) {
- tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"](PBRCustomMaterial, _super);
- function PBRCustomMaterial(name, scene) {
- var _this = _super.call(this, name, scene) || this;
- _this.CustomParts = new ShaderAlebdoParts();
- _this.customShaderNameResolve = _this.Builder;
- _this.FragmentShader = babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_1__["Effect"].ShadersStore["pbrPixelShader"];
- _this.VertexShader = babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_1__["Effect"].ShadersStore["pbrVertexShader"];
- return _this;
- }
- PBRCustomMaterial.prototype.AttachAfterBind = function (mesh, effect) {
- for (var el in this._newUniformInstances) {
- var ea = el.toString().split('-');
- if (ea[0] == 'vec2') {
- effect.setVector2(ea[1], this._newUniformInstances[el]);
- }
- else if (ea[0] == 'vec3') {
- effect.setVector3(ea[1], this._newUniformInstances[el]);
- }
- else if (ea[0] == 'vec4') {
- effect.setVector4(ea[1], this._newUniformInstances[el]);
- }
- else if (ea[0] == 'mat4') {
- effect.setMatrix(ea[1], this._newUniformInstances[el]);
- }
- else if (ea[0] == 'float') {
- effect.setFloat(ea[1], this._newUniformInstances[el]);
- }
- }
- for (var el in this._newSamplerInstances) {
- var ea = el.toString().split('-');
- if (ea[0] == 'sampler2D' && this._newSamplerInstances[el].isReady && this._newSamplerInstances[el].isReady()) {
- effect.setTexture(ea[1], this._newSamplerInstances[el]);
- }
- }
- };
- PBRCustomMaterial.prototype.ReviewUniform = function (name, arr) {
- if (name == "uniform") {
- for (var ind in this._newUniforms) {
- if (this._customUniform[ind].indexOf('sampler') == -1) {
- arr.push(this._newUniforms[ind]);
- }
- }
- }
- if (name == "sampler") {
- for (var ind in this._newUniforms) {
- if (this._customUniform[ind].indexOf('sampler') != -1) {
- arr.push(this._newUniforms[ind]);
- }
- }
- }
- return arr;
- };
- PBRCustomMaterial.prototype.Builder = function (shaderName, uniforms, uniformBuffers, samplers, defines) {
- var _this = this;
- if (this._isCreatedShader) {
- return this._createdShaderName;
- }
- this._isCreatedShader = false;
- PBRCustomMaterial.ShaderIndexer++;
- var name = "custom_" + PBRCustomMaterial.ShaderIndexer;
- this.ReviewUniform("uniform", uniforms);
- this.ReviewUniform("sampler", samplers);
- var fn_afterBind = this._afterBind.bind(this);
- this._afterBind = function (m, e) {
- if (!e) {
- return;
- }
- _this.AttachAfterBind(m, e);
- try {
- fn_afterBind(m, e);
- }
- catch (e) { }
- };
- babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_1__["Effect"].ShadersStore[name + "VertexShader"] = this.VertexShader
- .replace('#define CUSTOM_VERTEX_BEGIN', (this.CustomParts.Vertex_Begin ? this.CustomParts.Vertex_Begin : ""))
- .replace('#define CUSTOM_VERTEX_DEFINITIONS', (this._customUniform ? this._customUniform.join("\n") : "") + (this.CustomParts.Vertex_Definitions ? this.CustomParts.Vertex_Definitions : ""))
- .replace('#define CUSTOM_VERTEX_MAIN_BEGIN', (this.CustomParts.Vertex_MainBegin ? this.CustomParts.Vertex_MainBegin : ""))
- .replace('#define CUSTOM_VERTEX_UPDATE_POSITION', (this.CustomParts.Vertex_Before_PositionUpdated ? this.CustomParts.Vertex_Before_PositionUpdated : ""))
- .replace('#define CUSTOM_VERTEX_UPDATE_NORMAL', (this.CustomParts.Vertex_Before_NormalUpdated ? this.CustomParts.Vertex_Before_NormalUpdated : ""))
- .replace('#define CUSTOM_VERTEX_MAIN_END', (this.CustomParts.Vertex_MainEnd ? this.CustomParts.Vertex_MainEnd : ""));
- babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_1__["Effect"].ShadersStore[name + "PixelShader"] = this.FragmentShader
- .replace('#define CUSTOM_FRAGMENT_BEGIN', (this.CustomParts.Fragment_Begin ? this.CustomParts.Fragment_Begin : ""))
- .replace('#define CUSTOM_FRAGMENT_MAIN_BEGIN', (this.CustomParts.Fragment_MainBegin ? this.CustomParts.Fragment_MainBegin : ""))
- .replace('#define CUSTOM_FRAGMENT_DEFINITIONS', (this._customUniform ? this._customUniform.join("\n") : "") + (this.CustomParts.Fragment_Definitions ? this.CustomParts.Fragment_Definitions : ""))
- .replace('#define CUSTOM_FRAGMENT_UPDATE_ALBEDO', (this.CustomParts.Fragment_Custom_Albedo ? this.CustomParts.Fragment_Custom_Albedo : ""))
- .replace('#define CUSTOM_FRAGMENT_UPDATE_ALPHA', (this.CustomParts.Fragment_Custom_Alpha ? this.CustomParts.Fragment_Custom_Alpha : ""))
- .replace('#define CUSTOM_FRAGMENT_BEFORE_LIGHTS', (this.CustomParts.Fragment_Before_Lights ? this.CustomParts.Fragment_Before_Lights : ""))
- .replace('#define CUSTOM_FRAGMENT_UPDATE_METALLICROUGHNESS', (this.CustomParts.Fragment_Custom_MetallicRoughness ? this.CustomParts.Fragment_Custom_MetallicRoughness : ""))
- .replace('#define CUSTOM_FRAGMENT_UPDATE_MICROSURFACE', (this.CustomParts.Fragment_Custom_MicroSurface ? this.CustomParts.Fragment_Custom_MicroSurface : ""))
- .replace('#define CUSTOM_FRAGMENT_BEFORE_FOG', (this.CustomParts.Fragment_Before_Fog ? this.CustomParts.Fragment_Before_Fog : ""))
- .replace('#define CUSTOM_FRAGMENT_BEFORE_FRAGCOLOR', (this.CustomParts.Fragment_Before_FragColor ? this.CustomParts.Fragment_Before_FragColor : ""));
- this._isCreatedShader = true;
- this._createdShaderName = name;
- return name;
- };
- PBRCustomMaterial.prototype.AddUniform = function (name, kind, param) {
- if (!this._customUniform) {
- this._customUniform = new Array();
- this._newUniforms = new Array();
- this._newSamplerInstances = new Array();
- this._newUniformInstances = new Array();
- }
- if (param) {
- if (kind.indexOf("sampler") == -1) {
- this._newUniformInstances[kind + "-" + name] = param;
- }
- else {
- this._newUniformInstances[kind + "-" + name] = param;
- }
- }
- this._customUniform.push("uniform " + kind + " " + name + ";");
- this._newUniforms.push(name);
- return this;
- };
- PBRCustomMaterial.prototype.Fragment_Begin = function (shaderPart) {
- this.CustomParts.Fragment_Begin = shaderPart;
- return this;
- };
- PBRCustomMaterial.prototype.Fragment_Definitions = function (shaderPart) {
- this.CustomParts.Fragment_Definitions = shaderPart;
- return this;
- };
- PBRCustomMaterial.prototype.Fragment_MainBegin = function (shaderPart) {
- this.CustomParts.Fragment_MainBegin = shaderPart;
- return this;
- };
- PBRCustomMaterial.prototype.Fragment_Custom_Albedo = function (shaderPart) {
- this.CustomParts.Fragment_Custom_Albedo = shaderPart.replace("result", "surfaceAlbedo");
- return this;
- };
- PBRCustomMaterial.prototype.Fragment_Custom_Alpha = function (shaderPart) {
- this.CustomParts.Fragment_Custom_Alpha = shaderPart.replace("result", "alpha");
- return this;
- };
- PBRCustomMaterial.prototype.Fragment_Before_Lights = function (shaderPart) {
- this.CustomParts.Fragment_Before_Lights = shaderPart;
- return this;
- };
- PBRCustomMaterial.prototype.Fragment_Custom_MetallicRoughness = function (shaderPart) {
- this.CustomParts.Fragment_Custom_MetallicRoughness = shaderPart;
- return this;
- };
- PBRCustomMaterial.prototype.Fragment_Custom_MicroSurface = function (shaderPart) {
- this.CustomParts.Fragment_Custom_MicroSurface = shaderPart;
- return this;
- };
- PBRCustomMaterial.prototype.Fragment_Before_Fog = function (shaderPart) {
- this.CustomParts.Fragment_Before_Fog = shaderPart;
- return this;
- };
- PBRCustomMaterial.prototype.Fragment_Before_FragColor = function (shaderPart) {
- this.CustomParts.Fragment_Before_FragColor = shaderPart.replace("result", "color");
- return this;
- };
- PBRCustomMaterial.prototype.Vertex_Begin = function (shaderPart) {
- this.CustomParts.Vertex_Begin = shaderPart;
- return this;
- };
- PBRCustomMaterial.prototype.Vertex_Definitions = function (shaderPart) {
- this.CustomParts.Vertex_Definitions = shaderPart;
- return this;
- };
- PBRCustomMaterial.prototype.Vertex_MainBegin = function (shaderPart) {
- this.CustomParts.Vertex_MainBegin = shaderPart;
- return this;
- };
- PBRCustomMaterial.prototype.Vertex_Before_PositionUpdated = function (shaderPart) {
- this.CustomParts.Vertex_Before_PositionUpdated = shaderPart.replace("result", "positionUpdated");
- return this;
- };
- PBRCustomMaterial.prototype.Vertex_Before_NormalUpdated = function (shaderPart) {
- this.CustomParts.Vertex_Before_NormalUpdated = shaderPart.replace("result", "normalUpdated");
- return this;
- };
- PBRCustomMaterial.prototype.Vertex_MainEnd = function (shaderPart) {
- this.CustomParts.Vertex_MainEnd = shaderPart;
- return this;
- };
- PBRCustomMaterial.ShaderIndexer = 1;
- return PBRCustomMaterial;
- }(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_1__["PBRMaterial"]));
- babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_1__["_TypeStore"].RegisteredTypes["BABYLON.PBRCustomMaterial"] = PBRCustomMaterial;
- /***/ }),
- /***/ "./legacy/legacy-custom.ts":
- /*!*********************************!*\
- !*** ./legacy/legacy-custom.ts ***!
- \*********************************/
- /*! exports provided: CustomShaderStructure, ShaderSpecialParts, CustomMaterial, ShaderAlebdoParts, PBRCustomMaterial */
- /***/ (function(module, __webpack_exports__, __webpack_require__) {
- "use strict";
- __webpack_require__.r(__webpack_exports__);
- /* WEBPACK VAR INJECTION */(function(global) {/* harmony import */ var _custom_index__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ../custom/index */ "./custom/index.ts");
- /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "CustomShaderStructure", function() { return _custom_index__WEBPACK_IMPORTED_MODULE_0__["CustomShaderStructure"]; });
- /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "ShaderSpecialParts", function() { return _custom_index__WEBPACK_IMPORTED_MODULE_0__["ShaderSpecialParts"]; });
- /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "CustomMaterial", function() { return _custom_index__WEBPACK_IMPORTED_MODULE_0__["CustomMaterial"]; });
- /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "ShaderAlebdoParts", function() { return _custom_index__WEBPACK_IMPORTED_MODULE_0__["ShaderAlebdoParts"]; });
- /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "PBRCustomMaterial", function() { return _custom_index__WEBPACK_IMPORTED_MODULE_0__["PBRCustomMaterial"]; });
- /**
- * This is the entry point for the UMD module.
- * The entry point for a future ESM package should be index.ts
- */
- var globalObject = (typeof global !== 'undefined') ? global : ((typeof window !== 'undefined') ? window : undefined);
- if (typeof globalObject !== "undefined") {
- for (var key in _custom_index__WEBPACK_IMPORTED_MODULE_0__) {
- globalObject.BABYLON[key] = _custom_index__WEBPACK_IMPORTED_MODULE_0__[key];
- }
- }
- /* WEBPACK VAR INJECTION */}.call(this, __webpack_require__(/*! ./../../../node_modules/webpack/buildin/global.js */ "../../node_modules/webpack/buildin/global.js")))
- /***/ }),
- /***/ "babylonjs/Materials/effect":
- /*!****************************************************************************************************!*\
- !*** external {"root":"BABYLON","commonjs":"babylonjs","commonjs2":"babylonjs","amd":"babylonjs"} ***!
- \****************************************************************************************************/
- /*! no static exports found */
- /***/ (function(module, exports) {
- module.exports = __WEBPACK_EXTERNAL_MODULE_babylonjs_Materials_effect__;
- /***/ })
- /******/ });
- });
- //# sourceMappingURL=babylon.customMaterial.js.map
|