babylon.brickProceduralTexture.min.js 7.0 KB

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  1. !function(e,r){"object"==typeof exports&&"object"==typeof module?module.exports=r(require("babylonjs")):"function"==typeof define&&define.amd?define("babylonjs-procedural-textures",["babylonjs"],r):"object"==typeof exports?exports["babylonjs-procedural-textures"]=r(require("babylonjs")):e.PROCEDURALTEXTURES=r(e.BABYLON)}("undefined"!=typeof self?self:"undefined"!=typeof global?global:this,function(e){return function(e){var r={};function t(n){if(r[n])return r[n].exports;var o=r[n]={i:n,l:!1,exports:{}};return e[n].call(o.exports,o,o.exports,t),o.l=!0,o.exports}return t.m=e,t.c=r,t.d=function(e,r,n){t.o(e,r)||Object.defineProperty(e,r,{enumerable:!0,get:n})},t.r=function(e){"undefined"!=typeof Symbol&&Symbol.toStringTag&&Object.defineProperty(e,Symbol.toStringTag,{value:"Module"}),Object.defineProperty(e,"__esModule",{value:!0})},t.t=function(e,r){if(1&r&&(e=t(e)),8&r)return e;if(4&r&&"object"==typeof e&&e&&e.__esModule)return e;var n=Object.create(null);if(t.r(n),Object.defineProperty(n,"default",{enumerable:!0,value:e}),2&r&&"string"!=typeof e)for(var o in e)t.d(n,o,function(r){return e[r]}.bind(null,o));return n},t.n=function(e){var r=e&&e.__esModule?function(){return e.default}:function(){return e};return t.d(r,"a",r),r},t.o=function(e,r){return Object.prototype.hasOwnProperty.call(e,r)},t.p="",t(t.s=15)}({0:function(r,t){r.exports=e},1:function(e,r,t){"use strict";t.d(r,"b",function(){return o}),t.d(r,"a",function(){return i});
  2. /*! *****************************************************************************
  3. Copyright (c) Microsoft Corporation. All rights reserved.
  4. Licensed under the Apache License, Version 2.0 (the "License"); you may not use
  5. this file except in compliance with the License. You may obtain a copy of the
  6. License at http://www.apache.org/licenses/LICENSE-2.0
  7. THIS CODE IS PROVIDED ON AN *AS IS* BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
  8. KIND, EITHER EXPRESS OR IMPLIED, INCLUDING WITHOUT LIMITATION ANY IMPLIED
  9. WARRANTIES OR CONDITIONS OF TITLE, FITNESS FOR A PARTICULAR PURPOSE,
  10. MERCHANTABLITY OR NON-INFRINGEMENT.
  11. See the Apache Version 2.0 License for specific language governing permissions
  12. and limitations under the License.
  13. ***************************************************************************** */
  14. var n=function(e,r){return(n=Object.setPrototypeOf||{__proto__:[]}instanceof Array&&function(e,r){e.__proto__=r}||function(e,r){for(var t in r)r.hasOwnProperty(t)&&(e[t]=r[t])})(e,r)};function o(e,r){function t(){this.constructor=e}n(e,r),e.prototype=null===r?Object.create(r):(t.prototype=r.prototype,new t)}function i(e,r,t,n){var o,i=arguments.length,c=i<3?r:null===n?n=Object.getOwnPropertyDescriptor(r,t):n;if("object"==typeof Reflect&&"function"==typeof Reflect.decorate)c=Reflect.decorate(e,r,t,n);else for(var u=e.length-1;u>=0;u--)(o=e[u])&&(c=(i<3?o(c):i>3?o(r,t,c):o(r,t))||c);return i>3&&c&&Object.defineProperty(r,t,c),c}},15:function(e,r,t){"use strict";t.r(r),function(e){var n=t(3);t.d(r,"BrickProceduralTexture",function(){return n.BrickProceduralTexture});var o=void 0!==e?e:"undefined"!=typeof window?window:void 0;if(void 0!==o)for(var i in n)o.BABYLON[i]=n[i]}.call(this,t(2))},2:function(e,r){var t;t=function(){return this}();try{t=t||new Function("return this")()}catch(e){"object"==typeof window&&(t=window)}e.exports=t},3:function(e,r,t){"use strict";t.r(r);var n=t(1),o=t(0),i="precision highp float;\nvarying vec2 vPosition;\nvarying vec2 vUV;\nuniform float numberOfBricksHeight;\nuniform float numberOfBricksWidth;\nuniform vec3 brickColor;\nuniform vec3 jointColor;\nfloat rand(vec2 n) {\nreturn fract(cos(dot(n,vec2(12.9898,4.1414)))*43758.5453);\n}\nfloat noise(vec2 n) {\nconst vec2 d=vec2(0.0,1.0);\nvec2 b=floor(n),f=smoothstep(vec2(0.0),vec2(1.0),fract(n));\nreturn mix(mix(rand(b),rand(b+d.yx),f.x),mix(rand(b+d.xy),rand(b+d.yy),f.x),f.y);\n}\nfloat fbm(vec2 n) {\nfloat total=0.0,amplitude=1.0;\nfor (int i=0; i<4; i++) {\ntotal+=noise(n)*amplitude;\nn+=n;\namplitude*=0.5;\n}\nreturn total;\n}\nfloat roundF(float number){\nreturn sign(number)*floor(abs(number)+0.5);\n}\nvoid main(void)\n{\nfloat brickW=1.0/numberOfBricksWidth;\nfloat brickH=1.0/numberOfBricksHeight;\nfloat jointWPercentage=0.01;\nfloat jointHPercentage=0.05;\nvec3 color=brickColor;\nfloat yi=vUV.y/brickH;\nfloat nyi=roundF(yi);\nfloat xi=vUV.x/brickW;\nif (mod(floor(yi),2.0) == 0.0){\nxi=xi-0.5;\n}\nfloat nxi=roundF(xi);\nvec2 brickvUV=vec2((xi-floor(xi))/brickH,(yi-floor(yi))/brickW);\nif (yi<nyi+jointHPercentage && yi>nyi-jointHPercentage){\ncolor=mix(jointColor,vec3(0.37,0.25,0.25),(yi-nyi)/jointHPercentage+0.2);\n}\nelse if (xi<nxi+jointWPercentage && xi>nxi-jointWPercentage){\ncolor=mix(jointColor,vec3(0.44,0.44,0.44),(xi-nxi)/jointWPercentage+0.2);\n}\nelse {\nfloat brickColorSwitch=mod(floor(yi)+floor(xi),3.0);\nif (brickColorSwitch == 0.0)\ncolor=mix(color,vec3(0.33,0.33,0.33),0.3);\nelse if (brickColorSwitch == 2.0)\ncolor=mix(color,vec3(0.11,0.11,0.11),0.3);\n}\ngl_FragColor=vec4(color,1.0);\n}";o.Effect.ShadersStore.brickProceduralTexturePixelShader=i;var c=function(e){function r(r,t,n,i,c){var u=e.call(this,r,t,"brickProceduralTexture",n,i,c)||this;return u._numberOfBricksHeight=15,u._numberOfBricksWidth=5,u._jointColor=new o.Color3(.72,.72,.72),u._brickColor=new o.Color3(.77,.47,.4),u.updateShaderUniforms(),u}return Object(n.b)(r,e),r.prototype.updateShaderUniforms=function(){this.setFloat("numberOfBricksHeight",this._numberOfBricksHeight),this.setFloat("numberOfBricksWidth",this._numberOfBricksWidth),this.setColor3("brickColor",this._brickColor),this.setColor3("jointColor",this._jointColor)},Object.defineProperty(r.prototype,"numberOfBricksHeight",{get:function(){return this._numberOfBricksHeight},set:function(e){this._numberOfBricksHeight=e,this.updateShaderUniforms()},enumerable:!0,configurable:!0}),Object.defineProperty(r.prototype,"numberOfBricksWidth",{get:function(){return this._numberOfBricksWidth},set:function(e){this._numberOfBricksWidth=e,this.updateShaderUniforms()},enumerable:!0,configurable:!0}),Object.defineProperty(r.prototype,"jointColor",{get:function(){return this._jointColor},set:function(e){this._jointColor=e,this.updateShaderUniforms()},enumerable:!0,configurable:!0}),Object.defineProperty(r.prototype,"brickColor",{get:function(){return this._brickColor},set:function(e){this._brickColor=e,this.updateShaderUniforms()},enumerable:!0,configurable:!0}),r.prototype.serialize=function(){var r=o.SerializationHelper.Serialize(this,e.prototype.serialize.call(this));return r.customType="BABYLON.BrickProceduralTexture",r},r.Parse=function(e,t,n){return o.SerializationHelper.Parse(function(){return new r(e.name,e._size,t,void 0,e._generateMipMaps)},e,t,n)},Object(n.a)([Object(o.serialize)()],r.prototype,"numberOfBricksHeight",null),Object(n.a)([Object(o.serialize)()],r.prototype,"numberOfBricksWidth",null),Object(n.a)([Object(o.serializeAsColor3)()],r.prototype,"jointColor",null),Object(n.a)([Object(o.serializeAsColor3)()],r.prototype,"brickColor",null),r}(o.ProceduralTexture);o._TypeStore.RegisteredTypes["BABYLON.BrickProceduralTexture"]=c,t.d(r,"BrickProceduralTexture",function(){return c})}})});