config.json 28 KB

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  1. {
  2. "root": "https://cdn.babylonjs.com",
  3. "tests": [
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  5. "title": "CSGVertColor",
  6. "playgroundId": "#R0H1IX#0",
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  8. },
  9. {
  10. "title": "Particle subemitters",
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  15. {
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  19. },
  20. {
  21. "title": "Sprite maps",
  22. "playgroundId": "#ARLADE#23",
  23. "referenceImage": "sprite-maps.png",
  24. "excludeFromAutomaticTesting": true
  25. },
  26. {
  27. "title": "Point light shadows",
  28. "playgroundId": "#U2F7P9#4",
  29. "referenceImage": "point-light-shadows.png"
  30. },
  31. {
  32. "title": "Node material #0",
  33. "playgroundId": "#M5VQE9#20",
  34. "referenceImage": "node-material0.png",
  35. "renderCount": 5,
  36. "excludeFromAutomaticTesting": true
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  38. {
  39. "title": "Node material #1",
  40. "playgroundId": "#QJ71C6#1",
  41. "referenceImage": "node-material1.png",
  42. "renderCount": 20
  43. },
  44. {
  45. "title": "Node material #2",
  46. "playgroundId": "#WYM31D#4",
  47. "referenceImage": "node-material2.png"
  48. },
  49. {
  50. "title": "Node material #3",
  51. "playgroundId": "#LWGVT0#2",
  52. "referenceImage": "node-material3.png"
  53. },
  54. {
  55. "title": "Node material #4",
  56. "playgroundId": "#ZYGRII#1",
  57. "referenceImage": "node-material4.png"
  58. },
  59. {
  60. "title": "Node material #5",
  61. "playgroundId": "#V8VH7B#0",
  62. "referenceImage": "node-material5.png"
  63. },
  64. {
  65. "title": "Node material #6",
  66. "playgroundId": "#2XY3Z4#0",
  67. "referenceImage": "node-material6.png"
  68. },
  69. {
  70. "title": "Node material PBR 1",
  71. "playgroundId": "#D8AK3Z#7",
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  73. },
  74. {
  75. "title": "Basis loader",
  76. "playgroundId": "#4RN0VF#0",
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  78. },
  79. {
  80. "title": "Unindexed mesh",
  81. "playgroundId": "#4IHSY2#0",
  82. "referenceImage": "unindexedmesh.png"
  83. },
  84. {
  85. "title": "LOD + Billboards + Instances",
  86. "playgroundId": "#UAIZCS#0",
  87. "referenceImage": "lodbillboardinstances.png"
  88. },
  89. {
  90. "title": "Nested BBG",
  91. "playgroundId": "#ZG0C8B#1",
  92. "renderCount": 10,
  93. "referenceImage": "nested_BBG.png"
  94. },
  95. {
  96. "title": "Weighted animations",
  97. "playgroundId": "#LL5BIQ#72",
  98. "renderCount": 50,
  99. "referenceImage": "weighted animations.png"
  100. },
  101. {
  102. "title": "Anisotropic",
  103. "playgroundId": "#MAXCNU#1",
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  105. },
  106. {
  107. "title": "Clear Coat",
  108. "playgroundId": "#YACNQS#2",
  109. "referenceImage": "clearCoat.png"
  110. },
  111. {
  112. "title": "GUI Transform StackPanel",
  113. "playgroundId": "#BS60AB#0",
  114. "referenceImage": "TransformStackPanel.png"
  115. },
  116. {
  117. "title": "GUI StackPanel",
  118. "playgroundId": "#LLVZ90#0",
  119. "referenceImage": "StackPanel.png"
  120. },
  121. {
  122. "title": "Camera rig",
  123. "playgroundId": "#ATL1CS#12",
  124. "referenceImage": "cameraRig.png"
  125. },
  126. {
  127. "title": "Sliders",
  128. "playgroundId": "#HATGQZ#3",
  129. "referenceImage": "Sliders.png",
  130. "excludeFromAutomaticTesting": true
  131. },
  132. {
  133. "title": "Pointers",
  134. "playgroundId": "#1GLEJK#5",
  135. "referenceImage": "pointers.png",
  136. "excludeFromAutomaticTesting": true
  137. },
  138. {
  139. "title": "LineEdgesRenderer",
  140. "playgroundId": "#T90MQ4#1",
  141. "renderCount": 50,
  142. "referenceImage": "LineEdgesRenderer.png"
  143. },
  144. {
  145. "title": "Solid particle system",
  146. "playgroundId": "#WCDZS#92",
  147. "renderCount": 150,
  148. "referenceImage": "sps.png"
  149. },
  150. {
  151. "title": "Simulate pointer",
  152. "playgroundId": "#8MGKWK#269",
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  154. },
  155. {
  156. "title": "Color Grading",
  157. "playgroundId": "#8EDB5N#2",
  158. "referenceImage": "colorGrading.png"
  159. },
  160. {
  161. "title": "Ribbon morphing",
  162. "playgroundId": "#ACKC2#1",
  163. "renderCount": 50,
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  165. },
  166. {
  167. "title": "Clip planes",
  168. "playgroundId": "#Y6W087#0",
  169. "referenceImage": "clipplanes.png"
  170. },
  171. {
  172. "title": "ShadowOnlyMaterial",
  173. "playgroundId": "#1KF7V1#18",
  174. "referenceImage": "shadowOnlyMaterial.png"
  175. },
  176. {
  177. "title": "Gizmos",
  178. "playgroundId": "#8GY6J8#48",
  179. "renderCount": 50,
  180. "referenceImage": "Gizmos.png"
  181. },
  182. {
  183. "title": "GUI3D SpherePanel",
  184. "playgroundId": "#HB4C01#9",
  185. "renderCount": 50,
  186. "referenceImage": "spherepanel.png"
  187. },
  188. {
  189. "title": "Particle Helper",
  190. "playgroundId": "#1VGT5D#2",
  191. "renderCount": 50,
  192. "referenceImage": "particle_helper.png"
  193. },
  194. {
  195. "title": "Chibi Rex",
  196. "playgroundId": "#QATUCH#11",
  197. "renderCount": 50,
  198. "referenceImage": "chibi_rex.png"
  199. },
  200. {
  201. "title": "Yeti",
  202. "playgroundId": "#QATUCH#3",
  203. "renderCount": 150,
  204. "referenceImage": "yeti.png"
  205. },
  206. {
  207. "title": "Sponza",
  208. "sceneFolder": "/Scenes/Sponza/",
  209. "sceneFilename": "Sponza.babylon",
  210. "referenceImage": "Sponza.png"
  211. },
  212. {
  213. "title": "Windows cafe",
  214. "sceneFolder": "/Scenes/WCafe/",
  215. "sceneFilename": "WCafe.babylon",
  216. "referenceImage": "WCafe.png"
  217. },
  218. {
  219. "title": "Espilit",
  220. "sceneFolder": "/Scenes/Espilit/",
  221. "sceneFilename": "espilit.babylon",
  222. "referenceImage": "Espilit.png"
  223. },
  224. {
  225. "title": "The car",
  226. "sceneFolder": "/Scenes/TheCar/",
  227. "sceneFilename": "TheCar.binary.babylon",
  228. "referenceImage": "TheCar.png",
  229. "errorRatio": 5
  230. },
  231. {
  232. "title": "Viper",
  233. "sceneFolder": "/Scenes/Viper/",
  234. "sceneFilename": "Viper.babylon",
  235. "referenceImage": "Viper.png"
  236. },
  237. {
  238. "title": "Retail",
  239. "sceneFolder": "/Scenes/Retail/",
  240. "sceneFilename": "Retail.babylon",
  241. "referenceImage": "retail.png"
  242. },
  243. {
  244. "title": "Hill Valley",
  245. "sceneFolder": "/Scenes/hillvalley/",
  246. "sceneFilename": "HillValley.incremental.babylon",
  247. "referenceImage": "Hillvalley.png"
  248. },
  249. {
  250. "title": "Heart",
  251. "sceneFolder": "/Scenes/Heart/",
  252. "sceneFilename": "Heart.babylon",
  253. "referenceImage": "Heart.png"
  254. },
  255. {
  256. "title": "Mansion",
  257. "sceneFolder": "/Scenes/Mansion/",
  258. "sceneFilename": "Mansion.babylon",
  259. "referenceImage": "mansion.png",
  260. "excludeFromAutomaticTesting": true
  261. },
  262. {
  263. "title": "SpaceDeK",
  264. "sceneFolder": "/Scenes/SpaceDek/",
  265. "sceneFilename": "SpaceDek.babylon",
  266. "referenceImage": "SpaceDeK.png",
  267. "errorRatio": 5
  268. },
  269. {
  270. "title": "Flat2009",
  271. "sceneFolder": "/Scenes/Flat2009/",
  272. "sceneFilename": "Flat2009.babylon",
  273. "referenceImage": "Flat2009.png"
  274. },
  275. {
  276. "title": "CSG",
  277. "scriptToRun": "/Demos/CSG/csg.js",
  278. "functionToCall": "CreateCSGTestScene",
  279. "referenceImage": "csg.png"
  280. },
  281. {
  282. "title": "Charting",
  283. "renderCount": 20,
  284. "scriptToRun": "/Demos/Charting/charting.js",
  285. "functionToCall": "CreateChartingTestScene",
  286. "referenceImage": "charting.png"
  287. },
  288. {
  289. "title": "Fog",
  290. "scriptToRun": "/Demos/Fog/fog.js",
  291. "functionToCall": "CreateFogScene",
  292. "referenceImage": "fog.png"
  293. },
  294. {
  295. "title": "Polygon",
  296. "scriptToRun": "/Demos/Polygon/polygon.js",
  297. "functionToCall": "CreatePolygonScene",
  298. "referenceImage": "polygon.png"
  299. },
  300. {
  301. "title": "Soft Shadows",
  302. "playgroundId": "#0YYQ3N#0",
  303. "referenceImage": "softShadows.png"
  304. },
  305. {
  306. "title": "Soft Shadows (Right Handed)",
  307. "playgroundId": "#0YYQ3N#2",
  308. "referenceImage": "softShadowsRightHanded.png"
  309. },
  310. {
  311. "title": "Fresnel",
  312. "playgroundId": "#603JUZ#1",
  313. "referenceImage": "fresnel.png"
  314. },
  315. {
  316. "title": "Highlights",
  317. "scriptToRun": "/Demos/Highlights/highlights.js",
  318. "functionToCall": "CreateHighlightsScene",
  319. "referenceImage": "highlights.png",
  320. "rootPath": "/Demos/Highlights/",
  321. "replaceUrl": "room.hdr, reflectivity.png, albedo.png"
  322. },
  323. {
  324. "title": "Lines",
  325. "scriptToRun": "/Demos/Lines/lines.js",
  326. "functionToCall": "CreateLinesTestScene",
  327. "referenceImage": "lines.png",
  328. "replace": "updateVerticesDataDirectly, updateVerticesData"
  329. },
  330. {
  331. "title": "Bones",
  332. "scriptToRun": "/Demos/Bones/bones.js",
  333. "functionToCall": "CreateBonesTestScene",
  334. "referenceImage": "bones.png",
  335. "replace": "Dude.babylon, dude.babylon"
  336. },
  337. {
  338. "title": "LOD",
  339. "renderCount": 10,
  340. "playgroundId": "#FFMFW5#0",
  341. "referenceImage": "lod.png",
  342. "errorRatio": 5
  343. },
  344. {
  345. "title": "Lens",
  346. "scriptToRun": "/Demos/Lens/lensFlares.js",
  347. "functionToCall": "CreateLensFlaresTestScene",
  348. "referenceImage": "lens.png",
  349. "rootPath": "/Demos/Lens/",
  350. "replaceUrl": "lens4.png, lens5.png"
  351. },
  352. {
  353. "title": "Self shadowing",
  354. "scriptToRun": "/Demos/SelfShadowing/shadows.js",
  355. "functionToCall": "CreateShadowsTestScene",
  356. "referenceImage": "selfShadowing.png"
  357. },
  358. {
  359. "title": "Advanced shadows",
  360. "renderCount": 20,
  361. "playgroundId": "#SLV8LW#0",
  362. "referenceImage": "advancedShadows.png"
  363. },
  364. {
  365. "title": "point light shadows",
  366. "playgroundId": "#XDNVAY#1",
  367. "referenceImage": "pointLightShadows.png"
  368. },
  369. {
  370. "title": "Shadow depth wrappers",
  371. "playgroundId": "#PNQRY1#9",
  372. "referenceImage": "shadowDepthWrappers.png",
  373. "renderCount": 20
  374. },
  375. {
  376. "title": "Displacement map",
  377. "scriptToRun": "/Demos/DisplacementMap/displacementMap.js",
  378. "functionToCall": "CreateDisplacementTestScene",
  379. "referenceImage": "displacementMap.png",
  380. "replace": "/Scenes/Customs/skybox/, https://cdn.rawgit.com/BabylonJS/Website/06ecbea7/Assets/skybox/"
  381. },
  382. {
  383. "title": "Normals",
  384. "playgroundId": "#WXKLLJ#2",
  385. "referenceImage": "normals.png"
  386. },
  387. {
  388. "title": "Custom render target",
  389. "renderCount": 20,
  390. "scriptToRun": "/Demos/CustomRenderTarget/customRenderTarget.js",
  391. "functionToCall": "CreateCustomRenderTargetTestScene",
  392. "referenceImage": "customRTT.png"
  393. },
  394. {
  395. "title": "Draco Mesh Compression",
  396. "playgroundId": "#22MFU2#4",
  397. "referenceImage": "draco.png"
  398. },
  399. {
  400. "title": "GLTF Normals",
  401. "playgroundId": "#SMEAEB#0",
  402. "referenceImage": "gltfnormals.png"
  403. },
  404. {
  405. "title": "GLTF Animation Node",
  406. "playgroundId": "#DS8AA7#18",
  407. "replace": "__folder__, Animation_Node, __page__, 0",
  408. "referenceImage": "gltfAnimationNode.png"
  409. },
  410. {
  411. "title": "GLTF Animation Node Misc",
  412. "playgroundId": "#DS8AA7#18",
  413. "replace": "__folder__, Animation_NodeMisc, __page__, 0",
  414. "referenceImage": "gltfAnimationNodeMisc.png"
  415. },
  416. {
  417. "title": "GLTF Animation Skin (0)",
  418. "playgroundId": "#DS8AA7#18",
  419. "replace": "__folder__, Animation_Skin, __page__, 0",
  420. "referenceImage": "gltfAnimationSkin0.png"
  421. },
  422. {
  423. "title": "GLTF Animation Skin (1)",
  424. "playgroundId": "#DS8AA7#18",
  425. "replace": "__folder__, Animation_Skin, __page__, 1",
  426. "referenceImage": "gltfAnimationSkin1.png"
  427. },
  428. {
  429. "title": "GLTF Animation Skin Type",
  430. "playgroundId": "#DS8AA7#18",
  431. "replace": "__folder__, Animation_SkinType, __page__, 0",
  432. "referenceImage": "gltfAnimationSkinType.png"
  433. },
  434. {
  435. "title": "GLTF Buffer Interleaved",
  436. "playgroundId": "#DS8AA7#18",
  437. "replace": "__folder__, Buffer_Interleaved, __page__, 0",
  438. "referenceImage": "gltfBufferInterleaved.png"
  439. },
  440. {
  441. "title": "GLTF Material",
  442. "playgroundId": "#DS8AA7#18",
  443. "replace": "__folder__, Material, __page__, 0",
  444. "referenceImage": "gltfMaterial.png"
  445. },
  446. {
  447. "title": "GLTF Material Alpha Blend",
  448. "playgroundId": "#DS8AA7#18",
  449. "replace": "__folder__, Material_AlphaBlend, __page__, 0",
  450. "referenceImage": "gltfMaterialAlphaBlend.png"
  451. },
  452. {
  453. "title": "GLTF Material Alpha Mask",
  454. "playgroundId": "#DS8AA7#18",
  455. "replace": "__folder__, Material_AlphaMask, __page__, 0",
  456. "referenceImage": "gltfMaterialAlphaMask.png"
  457. },
  458. {
  459. "title": "GLTF Material Double Sided (Front)",
  460. "playgroundId": "#DS8AA7#18",
  461. "replace": "__folder__, Material_DoubleSided, __page__, 0",
  462. "referenceImage": "gltfMaterialDoubleSidedFront.png"
  463. },
  464. {
  465. "title": "GLTF Material Double Sided (Back)",
  466. "playgroundId": "#DS8AA7#18",
  467. "replace": "__folder__, Material_DoubleSided, __page__, 0, alpha = Math.PI / 2, alpha = -Math.PI / 2",
  468. "referenceImage": "gltfMaterialDoubleSidedBack.png"
  469. },
  470. {
  471. "title": "GLTF Material Metallic Roughness (0)",
  472. "playgroundId": "#DS8AA7#18",
  473. "replace": "__folder__, Material_MetallicRoughness, __page__, 0",
  474. "referenceImage": "gltfMaterialMetallicRoughness0.png"
  475. },
  476. {
  477. "title": "GLTF Material Metallic Roughness (1)",
  478. "playgroundId": "#DS8AA7#18",
  479. "replace": "__folder__, Material_MetallicRoughness, __page__, 1",
  480. "referenceImage": "gltfMaterialMetallicRoughness1.png"
  481. },
  482. {
  483. "title": "GLTF Material Mixed",
  484. "playgroundId": "#DS8AA7#18",
  485. "replace": "__folder__, Material_Mixed, __page__, 0",
  486. "referenceImage": "gltfMaterialMixed.png"
  487. },
  488. {
  489. "title": "GLTF Material Specular Glossiness (0)",
  490. "playgroundId": "#DS8AA7#18",
  491. "replace": "__folder__, Material_SpecularGlossiness, __page__, 0",
  492. "referenceImage": "gltfMaterialSpecularGlossiness0.png"
  493. },
  494. {
  495. "title": "GLTF Material Specular Glossiness (1)",
  496. "playgroundId": "#DS8AA7#18",
  497. "replace": "__folder__, Material_SpecularGlossiness, __page__, 1",
  498. "referenceImage": "gltfMaterialSpecularGlossiness1.png"
  499. },
  500. {
  501. "title": "GLTF Mesh Primitive Attribute",
  502. "playgroundId": "#DS8AA7#18",
  503. "replace": "__folder__, Mesh_PrimitiveAttribute, __page__, 0",
  504. "referenceImage": "gltfMeshPrimitiveAttribute.png"
  505. },
  506. {
  507. "title": "GLTF Mesh Primitive Mode (0)",
  508. "playgroundId": "#DS8AA7#18",
  509. "replace": "__folder__, Mesh_PrimitiveMode, __page__, 0",
  510. "referenceImage": "gltfMeshPrimitiveMode0.png"
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  512. {
  513. "title": "GLTF Mesh Primitive Mode (1)",
  514. "playgroundId": "#DS8AA7#18",
  515. "replace": "__folder__, Mesh_PrimitiveMode, __page__, 1",
  516. "referenceImage": "gltfMeshPrimitiveMode1.png"
  517. },
  518. {
  519. "title": "GLTF Mesh Primitive Vertex Color",
  520. "playgroundId": "#DS8AA7#18",
  521. "replace": "__folder__, Mesh_PrimitiveVertexColor, __page__, 0",
  522. "referenceImage": "gltfMeshPrimitiveVertexColor.png"
  523. },
  524. {
  525. "title": "GLTF Mesh Primitives",
  526. "playgroundId": "#DS8AA7#18",
  527. "replace": "__folder__, Mesh_Primitives, __page__, 0",
  528. "referenceImage": "gltfMeshPrimitives.png"
  529. },
  530. {
  531. "title": "GLTF Mesh Primitives UV (0)",
  532. "playgroundId": "#DS8AA7#18",
  533. "replace": "__folder__, Mesh_PrimitivesUV, __page__, 0",
  534. "referenceImage": "gltfMeshPrimitivesUV0.png"
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  536. {
  537. "title": "GLTF Mesh Primitives UV (1)",
  538. "playgroundId": "#DS8AA7#18",
  539. "replace": "__folder__, Mesh_PrimitivesUV, __page__, 1",
  540. "referenceImage": "gltfMeshPrimitivesUV1.png"
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  542. {
  543. "title": "GLTF Node Attribute (0)",
  544. "playgroundId": "#DS8AA7#18",
  545. "replace": "__folder__, Node_Attribute, __page__, 0",
  546. "referenceImage": "gltfNodeAttribute0.png"
  547. },
  548. {
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