camera.storeState()
and camera.restoreState()
functions to store / restore cameras position / rotation / fov. (Doc here)http://doc.babylonjs.com/tutorials/cameras#stateSceneLoader.CleanBoneMatrixWeights
to force the loader to normalize matrix weights when loading bones (off by default) (deltakosh)camera.onViewMatrixChangedObservable
and camera.onProjectionMatrixChangedObservable
(deltakosh)performanceMonitor
class to get better FPS analysis (deltakosh)mesh.onMaterialChangedObservable
to notify when a new material is set (deltakosh)Gamepads
was removed in favor of scene.gamepadManager