babylon.decorators.ts 12 KB

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  1. module BABYLON {
  2. var __decoratorInitialStore = {};
  3. var __mergedStore = {};
  4. var _copySource = function<T>(creationFunction: () => T, source: T, instanciate: boolean): T {
  5. var destination = creationFunction();
  6. // Tags
  7. if (Tags) {
  8. Tags.AddTagsTo(destination, (<any>source).tags);
  9. }
  10. var classStore = getMergedStore(destination);
  11. // Properties
  12. for (var property in classStore) {
  13. var propertyDescriptor = classStore[property];
  14. var sourceProperty = (<any>source)[property];
  15. var propertyType = propertyDescriptor.type;
  16. if (sourceProperty !== undefined && sourceProperty !== null) {
  17. switch (propertyType) {
  18. case 0: // Value
  19. case 6: // Mesh reference
  20. (<any>destination)[property] = sourceProperty;
  21. break;
  22. case 1: // Texture
  23. (<any>destination)[property] = (instanciate||sourceProperty.isRenderTarget)?sourceProperty:sourceProperty.clone();
  24. break;
  25. case 2: // Color3
  26. case 3: // FresnelParameters
  27. case 4: // Vector2
  28. case 5: // Vector3
  29. case 7: // Color Curves
  30. (<any>destination)[property] = instanciate?sourceProperty:sourceProperty.clone();
  31. break;
  32. }
  33. }
  34. }
  35. return destination;
  36. };
  37. function getDirectStore(target: any): any {
  38. var classKey = target.getClassName();
  39. if (!(<any>__decoratorInitialStore)[classKey]) {
  40. (<any>__decoratorInitialStore)[classKey] = {};
  41. }
  42. return (<any>__decoratorInitialStore)[classKey];
  43. }
  44. /**
  45. * Return the list of properties flagged as serializable
  46. * @param target: host object
  47. */
  48. function getMergedStore(target: any): any {
  49. let classKey = target.getClassName();
  50. if ((<any>__mergedStore)[classKey]) {
  51. return (<any>__mergedStore)[classKey];
  52. }
  53. (<any>__mergedStore)[classKey] = {};
  54. let store = (<any>__mergedStore)[classKey];
  55. let currentTarget = target;
  56. let currentKey = classKey;
  57. while (currentKey) {
  58. let initialStore = (<any>__decoratorInitialStore)[currentKey];
  59. for (var property in initialStore) {
  60. store[property] = initialStore[property];
  61. }
  62. let parent: any;
  63. let done = false;
  64. do {
  65. parent = Object.getPrototypeOf(currentTarget);
  66. if (!parent.getClassName) {
  67. done = true;
  68. break;
  69. }
  70. if (parent.getClassName() !== currentKey) {
  71. break;
  72. }
  73. currentTarget = parent;
  74. }
  75. while (parent);
  76. if (done) {
  77. break;
  78. }
  79. currentKey = parent.getClassName();
  80. currentTarget = parent;
  81. }
  82. return store;
  83. }
  84. function generateSerializableMember(type: number, sourceName?: string) {
  85. return (target: any, propertyKey: string | symbol) => {
  86. var classStore = getDirectStore(target);
  87. if (!classStore[propertyKey]) {
  88. classStore[propertyKey] = { type: type, sourceName: sourceName };
  89. }
  90. }
  91. }
  92. function generateExpandMember(setCallback: string, targetKey: string) {
  93. return (target: any, propertyKey: string) => {
  94. var key = targetKey || ("_" + propertyKey);
  95. Object.defineProperty(target, propertyKey, {
  96. get: function () {
  97. return this[key];
  98. },
  99. set: function (value) {
  100. if (this[key] === value) {
  101. return;
  102. }
  103. this[key] = value;
  104. target[setCallback].apply(this);
  105. },
  106. enumerable: true,
  107. configurable: true
  108. });
  109. }
  110. }
  111. export function expandToProperty(callback: string, targetKey?: string) {
  112. return generateExpandMember(callback, targetKey);
  113. }
  114. export function serialize(sourceName?: string) {
  115. return generateSerializableMember(0, sourceName); // value member
  116. }
  117. export function serializeAsTexture(sourceName?: string) {
  118. return generateSerializableMember(1, sourceName);// texture member
  119. }
  120. export function serializeAsColor3(sourceName?: string) {
  121. return generateSerializableMember(2, sourceName); // color3 member
  122. }
  123. export function serializeAsFresnelParameters(sourceName?: string) {
  124. return generateSerializableMember(3, sourceName); // fresnel parameters member
  125. }
  126. export function serializeAsVector2(sourceName?: string) {
  127. return generateSerializableMember(4, sourceName); // vector2 member
  128. }
  129. export function serializeAsVector3(sourceName?: string) {
  130. return generateSerializableMember(5, sourceName); // vector3 member
  131. }
  132. export function serializeAsMeshReference(sourceName?: string) {
  133. return generateSerializableMember(6, sourceName); // mesh reference member
  134. }
  135. export function serializeAsColorCurves(sourceName?: string) {
  136. return generateSerializableMember(7, sourceName); // color curves
  137. }
  138. export function serializeAsColor4(sourceName?: string) {
  139. return generateSerializableMember(8, sourceName); // color 4
  140. }
  141. export function serializeAsImageProcessingConfiguration(sourceName?: string) {
  142. return generateSerializableMember(9, sourceName); // image processing
  143. }
  144. export class SerializationHelper {
  145. public static Serialize<T>(entity: T, serializationObject?: any): any {
  146. if (!serializationObject) {
  147. serializationObject = {};
  148. }
  149. // Tags
  150. if (Tags) {
  151. serializationObject.tags = Tags.GetTags(entity);
  152. }
  153. var serializedProperties = getMergedStore(entity);
  154. // Properties
  155. for (var property in serializedProperties) {
  156. var propertyDescriptor = serializedProperties[property];
  157. var targetPropertyName = propertyDescriptor.sourceName || property;
  158. var propertyType = propertyDescriptor.type;
  159. var sourceProperty = (<any>entity)[property];
  160. if (sourceProperty !== undefined && sourceProperty !== null) {
  161. switch (propertyType) {
  162. case 0: // Value
  163. serializationObject[targetPropertyName] = sourceProperty;
  164. break;
  165. case 1: // Texture
  166. serializationObject[targetPropertyName] = sourceProperty.serialize();
  167. break;
  168. case 2: // Color3
  169. serializationObject[targetPropertyName] = sourceProperty.asArray();
  170. break;
  171. case 3: // FresnelParameters
  172. serializationObject[targetPropertyName] = sourceProperty.serialize();
  173. break;
  174. case 4: // Vector2
  175. serializationObject[targetPropertyName] = sourceProperty.asArray();
  176. break;
  177. case 5: // Vector3
  178. serializationObject[targetPropertyName] = sourceProperty.asArray();
  179. break;
  180. case 6: // Mesh reference
  181. serializationObject[targetPropertyName] = sourceProperty.id;
  182. break;
  183. case 7: // Color Curves
  184. serializationObject[targetPropertyName] = sourceProperty.serialize();
  185. break;
  186. case 8: // Color 4
  187. serializationObject[targetPropertyName] = (<Color4>sourceProperty).asArray();
  188. break;
  189. case 9: // Image Processing
  190. serializationObject[targetPropertyName] = (<ImageProcessingConfiguration>sourceProperty).serialize();
  191. break;
  192. }
  193. }
  194. }
  195. return serializationObject;
  196. }
  197. public static Parse<T>(creationFunction: () => T, source: any, scene: Scene, rootUrl?: string): T {
  198. var destination = creationFunction();
  199. // Tags
  200. if (Tags) {
  201. Tags.AddTagsTo(destination, source.tags);
  202. }
  203. var classStore = getMergedStore(destination);
  204. // Properties
  205. for (var property in classStore) {
  206. var propertyDescriptor = classStore[property];
  207. var sourceProperty = source[propertyDescriptor.sourceName || property];
  208. var propertyType = propertyDescriptor.type;
  209. if (sourceProperty !== undefined && sourceProperty !== null) {
  210. var dest = <any>destination;
  211. switch (propertyType) {
  212. case 0: // Value
  213. dest[property] = sourceProperty;
  214. break;
  215. case 1: // Texture
  216. dest[property] = Texture.Parse(sourceProperty, scene, rootUrl);
  217. break;
  218. case 2: // Color3
  219. dest[property] = Color3.FromArray(sourceProperty);
  220. break;
  221. case 3: // FresnelParameters
  222. dest[property] = FresnelParameters.Parse(sourceProperty);
  223. break;
  224. case 4: // Vector2
  225. dest[property] = Vector2.FromArray(sourceProperty);
  226. break;
  227. case 5: // Vector3
  228. dest[property] = Vector3.FromArray(sourceProperty);
  229. break;
  230. case 6: // Mesh reference
  231. dest[property] = scene.getLastMeshByID(sourceProperty);
  232. break;
  233. case 7: // Color Curves
  234. dest[property] = ColorCurves.Parse(sourceProperty);
  235. break;
  236. case 8: // Color 4
  237. dest[property] = Color4.FromArray(sourceProperty);
  238. break;
  239. case 9: // Image Processing
  240. dest[property] = ImageProcessingConfiguration.Parse(sourceProperty);
  241. break;
  242. }
  243. }
  244. }
  245. return destination;
  246. }
  247. public static Clone<T>(creationFunction: () => T, source: T): T {
  248. return _copySource(creationFunction, source, false);
  249. }
  250. public static Instanciate<T>(creationFunction: () => T, source: T): T {
  251. return _copySource(creationFunction, source, true);
  252. }
  253. }
  254. }