BabylonLoader.js 10 KB

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  1. // Old Fashion Way for IE 11 Devs. Yes, that still exists ;-)
  2. var BABYLONDEVTOOLS;
  3. (function (BABYLONDEVTOOLS) {
  4. var getJson = function (url, callback, errorCallback) {
  5. var xhr = new XMLHttpRequest();
  6. xhr.open('GET', url);
  7. xhr.onload = function () {
  8. if (this.status >= 200 && this.status < 300) {
  9. var data = JSON.parse(xhr.response);
  10. callback(data)
  11. } else {
  12. errorCallback({
  13. status: this.status,
  14. statusText: xhr.statusText
  15. });
  16. }
  17. };
  18. xhr.onerror = function () {
  19. errorCallback({
  20. status: this.status,
  21. statusText: xhr.statusText
  22. });
  23. };
  24. xhr.send();
  25. }
  26. var Loader = (function () {
  27. var queue;
  28. var callback;
  29. var dependencies;
  30. var useDist;
  31. var min;
  32. var babylonJSPath;
  33. function Loader() {
  34. queue = [];
  35. dependencies = [];
  36. callback = null;
  37. min = (document.location.href.toLowerCase().indexOf('dist=min') > 0);
  38. useDist = (min || useDist || document.location.href.toLowerCase().indexOf('dist=true') > 0);
  39. babylonJSPath = '';
  40. }
  41. Loader.prototype.debugShortcut = function (engine) {
  42. // Add inspector shortcut
  43. var map = {};
  44. var onkey = function (e) {
  45. e = e || event; // to deal with IE
  46. map[e.keyCode] = e.type == 'keydown';
  47. if (map[17] && map[16] && map[18] && map[73]) {
  48. if (engine.scenes && engine.scenes.length > 0) {
  49. for (var i = 0; i < engine.scenes.length; i++) {
  50. if (engine.scenes[0].debugLayer.isVisible()) {
  51. engine.scenes[0].debugLayer.hide();
  52. }
  53. else {
  54. engine.scenes[0].debugLayer.show();
  55. }
  56. }
  57. }
  58. map = {};
  59. return false;
  60. }
  61. };
  62. document.addEventListener("keydown", onkey);
  63. document.addEventListener("keyup", onkey);
  64. }
  65. Loader.prototype.root = function (newBabylonJSPath) {
  66. babylonJSPath = newBabylonJSPath;
  67. return this;
  68. }
  69. Loader.prototype.require = function (newDependencies) {
  70. if (typeof newDependencies === 'string') {
  71. dependencies.push(newDependencies);
  72. }
  73. else if (newDependencies) {
  74. for (var i = 0; i < newDependencies.length; i++) {
  75. dependencies.push(newDependencies[i]);
  76. }
  77. }
  78. return this;
  79. }
  80. Loader.prototype.onReady = function (newCallback) {
  81. callback = newCallback;
  82. return this;
  83. }
  84. Loader.prototype.useDist = function () {
  85. useDist = true;
  86. return this;
  87. }
  88. Loader.prototype.dequeue = function () {
  89. if (queue.length == 0) {
  90. console.log('Scripts loaded');
  91. BABYLON.Engine.ShadersRepository = "/src/Shaders/";
  92. if (callback) {
  93. callback();
  94. }
  95. return;
  96. }
  97. var url = queue.shift();
  98. var head = document.getElementsByTagName('head')[0];
  99. var script = document.createElement('script');
  100. script.type = 'text/javascript';
  101. script.src = url;
  102. var self = this;
  103. script.onload = function () {
  104. self.dequeue();
  105. };
  106. head.appendChild(script);
  107. }
  108. Loader.prototype.loadScript = function (url) {
  109. queue.push(url);
  110. }
  111. Loader.prototype.loadCss = function (url) {
  112. var head = document.getElementsByTagName('head')[0];
  113. var style = document.createElement('link');
  114. style.href = url;
  115. style.rel = "stylesheet";
  116. style.type = "text/css"
  117. document.head.appendChild(style);
  118. }
  119. Loader.prototype.loadScripts = function (urls) {
  120. for (var i = 0; i < urls.length; i++) {
  121. this.loadScript(urls[i]);
  122. }
  123. }
  124. Loader.prototype.loadLibrary = function (library, module) {
  125. if (library.preventLoadLibrary) {
  126. return;
  127. }
  128. if (!useDist) {
  129. if (library.useOutputForDebugging) {
  130. this.loadScript(babylonJSPath + '/.temp' + module.build.distOutputDirectory + library.output);
  131. } else {
  132. var i = 0;
  133. for (; i < library.files.length; i++) {
  134. var file = library.files[i];
  135. if (file.indexOf('lib.d.ts') > 0) {
  136. continue;
  137. }
  138. file = file.replace('.ts', '.js');
  139. file = file.replace('../', '');
  140. file = babylonJSPath + '/' + file;
  141. this.loadScript(file);
  142. }
  143. if (library.shaderFiles && library.shaderFiles.length > 0) {
  144. var shaderFile = library.shaderFiles[0];
  145. var endDirectoryIndex = shaderFile.lastIndexOf('/');
  146. shaderFile = shaderFile.substring(0, endDirectoryIndex + 1);
  147. shaderFile += library.output.replace('.js', '.js.fx');
  148. this.loadScript(shaderFile);
  149. if (library.shadersIncludeFiles) {
  150. var includeShaderFile = shaderFile.replace('.js.fx', '.js.include.fx');
  151. this.loadScript(includeShaderFile);
  152. }
  153. }
  154. }
  155. }
  156. else if (min) {
  157. if (library.webpack) {
  158. if (module.build.distOutputDirectory)
  159. this.loadScript(babylonJSPath + '/dist/preview release' + module.build.distOutputDirectory + library.output);
  160. }
  161. else {
  162. this.loadScript(babylonJSPath + '/dist/preview release' + module.build.distOutputDirectory + library.output.replace('.js', '.min.js'));
  163. }
  164. }
  165. else {
  166. if (module.build.distOutputDirectory)
  167. this.loadScript(babylonJSPath + '/dist/preview release' + module.build.distOutputDirectory + library.output);
  168. }
  169. // Currently not being used
  170. if (!min && library.sassFiles && library.sassFiles.length > 0) {
  171. var cssFile = library.output.replace('.js', '.css');
  172. cssFile = babylonJSPath + '/dist/preview release' + module.build.distOutputDirectory + cssFile;
  173. this.loadCss(cssFile);
  174. }
  175. }
  176. Loader.prototype.loadModule = function (module) {
  177. for (var i = 0; i < module.libraries.length; i++) {
  178. this.loadLibrary(module.libraries[i], module);
  179. }
  180. }
  181. Loader.prototype.processDependency = function (settings, dependency, filesToLoad) {
  182. if (dependency.dependUpon) {
  183. for (var i = 0; i < dependency.dependUpon.length; i++) {
  184. var dependencyName = dependency.dependUpon[i];
  185. var parent = settings.workloads[dependencyName];
  186. this.processDependency(settings, parent, filesToLoad);
  187. }
  188. }
  189. for (var i = 0; i < dependency.files.length; i++) {
  190. var file = dependency.files[i];
  191. if (filesToLoad.indexOf(file) === -1) {
  192. filesToLoad.push(file);
  193. }
  194. }
  195. }
  196. Loader.prototype.loadBJSScripts = function (settings) {
  197. var loadModules = true;
  198. // Main bjs files
  199. if (!useDist) {
  200. var currentConfig = settings.build.currentConfig;
  201. var buildConfiguration = settings.buildConfigurations[currentConfig];
  202. var filesToLoad = [];
  203. for (var index = 0; index < buildConfiguration.length; index++) {
  204. var dependencyName = buildConfiguration[index];
  205. var dependency = settings.workloads[dependencyName];
  206. this.processDependency(settings, dependency, filesToLoad);
  207. }
  208. this.loadScripts(filesToLoad);
  209. if (currentConfig !== "all") {
  210. loadModules = false;
  211. }
  212. }
  213. else if (min) {
  214. this.loadScript('/dist/preview release/babylon.js');
  215. }
  216. else {
  217. this.loadScript('/dist/preview release/babylon.max.js');
  218. }
  219. // Modules
  220. if (loadModules) {
  221. for (var i = 0; i < settings.modules.length; i++) {
  222. this.loadModule(settings[settings.modules[i]]);
  223. }
  224. }
  225. }
  226. Loader.prototype.load = function (newCallback) {
  227. var self = this;
  228. if (newCallback) {
  229. callback = newCallback;
  230. }
  231. getJson('/Tools/Gulp/config.json',
  232. function (data) {
  233. if (!min) {
  234. self.loadScript('/dist/preview release/split.js');
  235. }
  236. self.loadBJSScripts(data);
  237. if (dependencies) {
  238. self.loadScripts(dependencies);
  239. }
  240. self.dequeue();
  241. },
  242. function (reason) {
  243. console.error(reason);
  244. }
  245. );
  246. };
  247. return Loader;
  248. }());
  249. var loader = new Loader();
  250. BABYLONDEVTOOLS.Loader = loader;
  251. })(BABYLONDEVTOOLS || (BABYLONDEVTOOLS = {}))