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David Catuhe eab91e5c32 Merge pull request #2792 from BabylonJS/master vor 8 Jahren
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assets f03896bb10 Updated motion controllers to use final GLB assets. vor 8 Jahren
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loaders f00e8b778e Add handed root transform to the list of meshes returned by glTF loader vor 8 Jahren
localDev cd1d1a5678 ArcRotate Interactions vor 8 Jahren
materialsLibrary cfdf6aa20d Improved depth pre pass vor 8 Jahren
postProcessLibrary 1b48f67f75 Add Inspector Shortcut vor 8 Jahren
proceduralTexturesLibrary 991415253c Adding perlin noise to procedural textures library vor 8 Jahren
sandbox 490bd7797c Update sandbox.. vor 8 Jahren
serializers 25cac4667d Adding support to Babylon.JS for morph targets vor 8 Jahren
src 594d159ac2 Merge branch 'master' of https://github.com/BabylonJS/Babylon.js vor 8 Jahren
tests ecc341a4b8 Update what's new vor 8 Jahren
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.travis.yml 1dabcd6f7f travis should use node 6 vor 8 Jahren
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what's new.md 60c020ad96 Added feault normals generation for standard material vor 8 Jahren

readme.md

Babylon.js

Getting started? Play directly with the Babylon.js API via our playground. It contains also lot of simple samples to learn how to use it.

Build Status

Any questions? Here is our official forum on www.html5gamedevs.com.

CDN

Additional references can be found on https://cdn.babylonjs.com/xxx where xxx is the folder structure you can find in the /dist folder like https://cdn.babylonjs.com/gui/babylon.gui.min.js

For preview release you can use the following ones:

Additional references can be found on https://preview.babylonjs.com/xxx where xxx is the folder structure you can find in the /dist/preview release folder like https://preview.babylonjs.com/gui/babylon.gui.min.js

Preview release

3.1-alpha can be found here. If you want to contribute, please read our contribution guidelines first.

Documentation

Useful links

  • Official web site: www.babylonjs.com
  • Online sandbox where you can test your .babylon scenes with a simple drag'n'drop
  • Online shader creation tool where you can learn how to create GLSL shaders
  • 3DS Max exporter can be used to generate a .babylon file from 3DS Max
  • Blender exporter can be used to generate a .babylon file from Blender 3d
  • Unity 5 exporter can be used to export your geometries from Unity 5 scene editor
  • FBX command line exporter can be used to generate a .babylon file from .FBX file (animations are supported)

Features

To get a complete list of supported features, please visit our website.