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- import * as React from "react";
- import { Constants } from "babylonjs/Engines/constants";
- import { BaseTexture } from "babylonjs/Materials/Textures/baseTexture";
- import { Texture } from "babylonjs/Materials/Textures/texture";
- import { RenderTargetTexture } from "babylonjs/Materials/Textures/renderTargetTexture";
- import { PostProcess } from "babylonjs/PostProcesses/postProcess";
- import { PassPostProcess, PassCubePostProcess } from "babylonjs/PostProcesses/passPostProcess";
- interface ITextureLineComponentProps {
- texture: BaseTexture;
- width: number;
- height: number;
- globalState?: any;
- hideChannelSelect?:boolean;
- }
- export class TextureLineComponent extends React.Component<ITextureLineComponentProps, { displayRed: boolean, displayGreen: boolean, displayBlue: boolean, displayAlpha: boolean, face: number }> {
- constructor(props: ITextureLineComponentProps) {
- super(props);
- this.state = {
- displayRed: true,
- displayGreen: true,
- displayBlue: true,
- displayAlpha: true,
- face: 0
- };
- }
- shouldComponentUpdate(nextProps: ITextureLineComponentProps, nextState: { displayRed: boolean, displayGreen: boolean, displayBlue: boolean, displayAlpha: boolean, face: number }): boolean {
- return (nextProps.texture !== this.props.texture || nextState.displayRed !== this.state.displayRed || nextState.displayGreen !== this.state.displayGreen || nextState.displayBlue !== this.state.displayBlue || nextState.displayAlpha !== this.state.displayAlpha || nextState.face !== this.state.face);
- }
- componentDidMount() {
- this.updatePreview();
- }
- componentDidUpdate() {
- this.updatePreview();
- }
- updatePreview() {
- var texture = this.props.texture;
- if(!texture.isReady() && texture._texture){
- texture._texture.onLoadedObservable.addOnce(()=>{
- this.updatePreview();
- })
- }
- var scene = texture.getScene()!;
- var engine = scene.getEngine();
- var size = texture.getSize();
- var ratio = size.width / size.height;
- var width = this.props.width;
- var height = (width / ratio) | 1;
- let passPostProcess: PostProcess;
- if (!texture.isCube) {
- passPostProcess = new PassPostProcess("pass", 1, null, Texture.NEAREST_SAMPLINGMODE, engine, false, Constants.TEXTURETYPE_UNSIGNED_INT);
- } else {
- var passCubePostProcess = new PassCubePostProcess("pass", 1, null, Texture.NEAREST_SAMPLINGMODE, engine, false, Constants.TEXTURETYPE_UNSIGNED_INT);
- passCubePostProcess.face = this.state.face;
- passPostProcess = passCubePostProcess;
- }
- if (!passPostProcess.getEffect().isReady()) {
- // Try again later
- passPostProcess.dispose();
- setTimeout(() => this.updatePreview(), 250);
- return;
- }
- const previewCanvas = this.refs.canvas as HTMLCanvasElement;
- if(this.props.globalState){
- this.props.globalState.blockMutationUpdates = true;
- }
-
- let rtt = new RenderTargetTexture(
- "temp",
- { width: width, height: height },
- scene, false);
- passPostProcess.onApply = function(effect) {
- effect.setTexture("textureSampler", texture);
- };
- let internalTexture = rtt.getInternalTexture();
- if (internalTexture) {
- scene.postProcessManager.directRender([passPostProcess], internalTexture);
- // Read the contents of the framebuffer
- var numberOfChannelsByLine = width * 4;
- var halfHeight = height / 2;
- //Reading datas from WebGL
- var data = engine.readPixels(0, 0, width, height);
- if (!texture.isCube) {
- if (!this.state.displayRed || !this.state.displayGreen || !this.state.displayBlue) {
- for (var i = 0; i < width * height * 4; i += 4) {
- if (!this.state.displayRed) {
- data[i] = 0;
- }
- if (!this.state.displayGreen) {
- data[i + 1] = 0;
- }
- if (!this.state.displayBlue) {
- data[i + 2] = 0;
- }
- if (this.state.displayAlpha) {
- var alpha = data[i + 2];
- data[i] = alpha;
- data[i + 1] = alpha;
- data[i + 2] = alpha;
- data[i + 2] = 0;
- }
- }
- }
- }
- //To flip image on Y axis.
- if ((texture as Texture).invertY || texture.isCube) {
- for (var i = 0; i < halfHeight; i++) {
- for (var j = 0; j < numberOfChannelsByLine; j++) {
- var currentCell = j + i * numberOfChannelsByLine;
- var targetLine = height - i - 1;
- var targetCell = j + targetLine * numberOfChannelsByLine;
- var temp = data[currentCell];
- data[currentCell] = data[targetCell];
- data[targetCell] = temp;
- }
- }
- }
- previewCanvas.width = width;
- previewCanvas.height = height;
- var context = previewCanvas.getContext('2d');
- if (context) {
- // Copy the pixels to the preview canvas
- var imageData = context.createImageData(width, height);
- var castData = imageData.data;
- castData.set(data);
- context.putImageData(imageData, 0, 0);
- }
- // Unbind
- engine.unBindFramebuffer(internalTexture);
- }
- rtt.dispose();
- passPostProcess.dispose();
- previewCanvas.style.height = height + "px";
- if(this.props.globalState){
- this.props.globalState.blockMutationUpdates = false;
- }
-
- }
- render() {
- var texture = this.props.texture;
- return (
- <div className="textureLine">
- {
- !this.props.hideChannelSelect && texture.isCube &&
- <div className="control3D">
- <button className={this.state.face === 0 ? "px command selected" : "px command"} onClick={() => this.setState({ face: 0 })}>PX</button>
- <button className={this.state.face === 1 ? "nx command selected" : "nx command"} onClick={() => this.setState({ face: 1 })}>NX</button>
- <button className={this.state.face === 2 ? "py command selected" : "py command"} onClick={() => this.setState({ face: 2 })}>PY</button>
- <button className={this.state.face === 3 ? "ny command selected" : "ny command"} onClick={() => this.setState({ face: 3 })}>NY</button>
- <button className={this.state.face === 4 ? "pz command selected" : "pz command"} onClick={() => this.setState({ face: 4 })}>PZ</button>
- <button className={this.state.face === 5 ? "nz command selected" : "nz command"} onClick={() => this.setState({ face: 5 })}>NZ</button>
- </div>
- }
- {
- !this.props.hideChannelSelect && !texture.isCube &&
- <div className="control">
- <button className={this.state.displayRed && !this.state.displayGreen ? "red command selected" : "red command"} onClick={() => this.setState({ displayRed: true, displayGreen: false, displayBlue: false, displayAlpha: false })}>R</button>
- <button className={this.state.displayGreen && !this.state.displayBlue ? "green command selected" : "green command"} onClick={() => this.setState({ displayRed: false, displayGreen: true, displayBlue: false, displayAlpha: false })}>G</button>
- <button className={this.state.displayBlue && !this.state.displayAlpha ? "blue command selected" : "blue command"} onClick={() => this.setState({ displayRed: false, displayGreen: false, displayBlue: true, displayAlpha: false })}>B</button>
- <button className={this.state.displayAlpha && !this.state.displayRed ? "alpha command selected" : "alpha command"} onClick={() => this.setState({ displayRed: false, displayGreen: false, displayBlue: false, displayAlpha: true })}>A</button>
- <button className={this.state.displayRed && this.state.displayGreen ? "all command selected" : "all command"} onClick={() => this.setState({ displayRed: true, displayGreen: true, displayBlue: true, displayAlpha: true })}>ALL</button>
- </div>
- }
- <canvas ref="canvas" className="preview" />
- </div>
- );
- }
- }
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