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- import {
- DiagramEngine,
- DiagramModel,
- DiagramWidget,
- MoveCanvasAction
- } from "storm-react-diagrams";
- import * as React from "react";
- import { GlobalState } from '../globalState';
- import { GenericNodeFactory } from './customDiragramNodes/generic/genericNodeFactory';
- import { NodeMaterialBlockConnectionPointTypes } from 'babylonjs/Materials/Node/nodeMaterialBlockConnectionPointTypes';
- import { GenericNodeModel } from './customDiragramNodes/generic/genericNodeModel';
- import { GenericPortModel } from './customDiragramNodes/generic/genericPortModel';
- import { Engine } from 'babylonjs/Engines/engine';
- import { LineContainerComponent } from "../sharedComponents/lineContainerComponent"
- import { ButtonLineComponent } from '../sharedComponents/buttonLineComponent';
- import { NodeMaterialBlock } from 'babylonjs/Materials/Node/nodeMaterialBlock';
- import { NodeMaterialConnectionPoint } from 'babylonjs/Materials/Node/nodeMaterialBlockConnectionPoint';
- import { Texture } from 'babylonjs/Materials/Textures/texture';
- import { Vector2, Vector3, Vector4, Matrix } from 'babylonjs/Maths/math';
- import { AlphaTestBlock } from 'babylonjs/Materials/Node/Blocks/Fragment/alphaTestBlock';
- import { FragmentOutputBlock } from 'babylonjs/Materials/Node/Blocks/Fragment/fragmentOutputBlock';
- import { ImageProcessingBlock } from 'babylonjs/Materials/Node/Blocks/Fragment/imageProcessingBlock';
- import { RGBAMergerBlock } from 'babylonjs/Materials/Node/Blocks/Fragment/rgbaMergerBlock';
- import { RGBASplitterBlock } from 'babylonjs/Materials/Node/Blocks/Fragment/rgbaSplitterBlock';
- import { TextureBlock } from 'babylonjs/Materials/Node/Blocks/Fragment/textureBlock';
- import { BonesBlock } from 'babylonjs/Materials/Node/Blocks/Vertex/bonesBlock';
- import { InstancesBlock } from 'babylonjs/Materials/Node/Blocks/Vertex/instancesBlock';
- import { MorphTargetsBlock } from 'babylonjs/Materials/Node/Blocks/Vertex/morphTargetsBlock';
- import { VertexOutputBlock } from 'babylonjs/Materials/Node/Blocks/Vertex/vertexOutputBlock';
- import { FogBlock } from 'babylonjs/Materials/Node/Blocks/Dual/fogBlock';
- import { AddBlock } from 'babylonjs/Materials/Node/Blocks/addBlock';
- import { ClampBlock } from 'babylonjs/Materials/Node/Blocks/clampBlock';
- import { MatrixMultiplicationBlock } from 'babylonjs/Materials/Node/Blocks/matrixMultiplicationBlock';
- import { MultiplyBlock } from 'babylonjs/Materials/Node/Blocks/multiplyBlock';
- import { Vector2TransformBlock } from 'babylonjs/Materials/Node/Blocks/vector2TransformBlock';
- import { Vector3TransformBlock } from 'babylonjs/Materials/Node/Blocks/vector3TransformBlock';
- import { Vector4TransformBlock } from 'babylonjs/Materials/Node/Blocks/vector4TransformBlock';
- require("storm-react-diagrams/dist/style.min.css");
- require("./main.scss");
- /*
- Graph Editor Overview
- Storm React setup:
- GenericNodeModel - Represents the nodes in the graph and can be any node type (eg. texture, vector2, etc)
- GenericNodeWidget - Renders the node model in the graph
- GenericPortModel - Represents the input/output of a node (contained within each GenericNodeModel)
- Generating/modifying the graph:
- Generating node graph - the createNodeFromObject method is used to recursively create the graph
- Modifications to the graph - The listener in the constructor of GraphEditor listens for port changes and updates the node material based on changes
- Saving the graph/generating code - Not yet done
- */
- interface IGraphEditorProps {
- globalState: GlobalState;
- }
- export class GraphEditor extends React.Component<IGraphEditorProps> {
- private _engine:DiagramEngine;
- private _model: DiagramModel;
- private _nodes = new Array<GenericNodeModel>();
- /**
- * Current row/column position used when adding new nodes
- */
- private _rowPos = new Array<number>()
-
- /**
- * Creates a node and recursivly creates its parent nodes from it's input
- * @param nodeMaterialBlock
- */
- public createNodeFromObject(
- options:{
- column:number,
- nodeMaterialBlock?:NodeMaterialBlock
- }
- ){
- // Update rows/columns
- if(this._rowPos[options.column] == undefined){
- this._rowPos[options.column] = 0;
- }else{
- this._rowPos[options.column]++;
- }
- // Create new node in the graph
- var outputNode = new GenericNodeModel();
- this._nodes.push(outputNode)
- outputNode.setPosition(1600-(300*options.column), 200*this._rowPos[options.column])
- this._model.addAll(outputNode);
- if(options.nodeMaterialBlock){
- outputNode.block = options.nodeMaterialBlock
- outputNode.headerLabels.push({text: options.nodeMaterialBlock.getClassName()})
- // Create output ports
- options.nodeMaterialBlock._outputs.forEach((connection:any)=>{
- var outputPort = new GenericPortModel(connection.name, "output");
- outputPort.syncWithNodeMaterialConnectionPoint(connection);
- outputNode.addPort(outputPort)
- })
- // Create input ports and nodes if they exist
- options.nodeMaterialBlock._inputs.forEach((connection)=>{
- var inputPort = new GenericPortModel(connection.name, "input");
- inputPort.connection = connection;
- outputNode.addPort(inputPort)
-
- if(connection._connectedPoint){
- // Block is not a leaf node, create node for the given block type
- var connectedNode;
- var existingNodes = this._nodes.filter((n)=>{return n.block == (connection as any)._connectedPoint._ownerBlock});
- if(existingNodes.length == 0){
- connectedNode = this.createNodeFromObject({column: options.column+1, nodeMaterialBlock: connection._connectedPoint._ownerBlock});
- }else{
- connectedNode = existingNodes[0];
- }
-
- let link = connectedNode.ports[connection._connectedPoint.name].link(inputPort);
- this._model.addAll(link);
-
- }else {
- // Create value node for the connection
- var type = ""
- if(connection.type == NodeMaterialBlockConnectionPointTypes.Texture){
- type = "Texture"
- } else if(connection.type == NodeMaterialBlockConnectionPointTypes.Matrix){
- type = "Matrix"
- } else if(connection.type & NodeMaterialBlockConnectionPointTypes.Vector3OrColor3){
- type = "Vector3"
- } else if(connection.type & NodeMaterialBlockConnectionPointTypes.Vector2){
- type = "Vector2"
- }else if(connection.type & NodeMaterialBlockConnectionPointTypes.Vector3OrColor3OrVector4OrColor4){
- type = "Vector4"
- }
-
- // Create links
- var localNode = this.addValueNode(type, options.column+1, connection);
- var ports = localNode.getPorts()
- for(var key in ports){
- let link = (ports[key] as GenericPortModel).link(inputPort);
- this._model.addAll(link);
- }
- }
- })
- }
-
- return outputNode;
- }
- componentDidMount(){
- if(this.props.globalState.hostDocument){
- var widget = (this.refs["test"] as DiagramWidget);
- widget.setState({document: this.props.globalState.hostDocument})
- this.props.globalState.hostDocument!.addEventListener("keyup", widget.onKeyUpPointer as any, false);
- }
- }
- componentWillUnmount(){
- if(this.props.globalState.hostDocument){
- var widget = (this.refs["test"] as DiagramWidget);
- this.props.globalState.hostDocument!.removeEventListener("keyup", widget.onKeyUpPointer as any, false);
- }
- }
- constructor(props: IGraphEditorProps) {
- super(props);
- // setup the diagram engine
- this._engine = new DiagramEngine();
- this._engine.installDefaultFactories()
- this._engine.registerNodeFactory(new GenericNodeFactory());
- // setup the diagram model
- this._model = new DiagramModel();
- // Listen to events to connect/disconnect blocks or
- this._model.addListener({
- linksUpdated: (e)=>{
- if(!e.isCreated){
- // Link is deleted
- console.log("link deleted");
- var link = GenericPortModel.SortInputOutput(e.link.sourcePort as GenericPortModel, e.link.targetPort as GenericPortModel);
- console.log(link)
- if(link){
- if(link.output.connection && link.input.connection){
- // Disconnect standard nodes
- console.log("disconnected "+link.output.connection.name+" from "+link.input.connection.name)
- link.output.connection.disconnectFrom(link.input.connection)
- link.input.syncWithNodeMaterialConnectionPoint(link.input.connection)
- link.output.syncWithNodeMaterialConnectionPoint(link.output.connection)
- }else if(link.input.connection && link.input.connection.value){
- console.log("value link removed");
- link.input.connection.value = null;
- }else{
- console.log("invalid link error");
- }
- }
- }else{
- console.log("link created")
- console.log(e.link.sourcePort)
- }
- e.link.addListener({
- sourcePortChanged: ()=>{
- console.log("port change")
- },
- targetPortChanged: ()=>{
- // Link is created with a target port
- console.log("Link set to target")
- var link = GenericPortModel.SortInputOutput(e.link.sourcePort as GenericPortModel, e.link.targetPort as GenericPortModel);
-
- if(link){
- if(link.output.connection && link.input.connection){
- console.log("link standard blocks")
- link.output.connection.connectTo(link.input.connection)
- }else if(link.input.connection){
- console.log("link value to standard block")
- link.input.connection.value = link.output.getValue();
-
- }
- if(this.props.globalState.nodeMaterial){
- this.props.globalState.nodeMaterial.build()
- }
- }
- }
-
- })
-
- },
- nodesUpdated: (e)=>{
- if(e.isCreated){
- console.log("new node")
- }else{
- console.log("node deleted")
- }
- }
- })
- // Load graph of nodes from the material
- if(this.props.globalState.nodeMaterial){
- var material:any = this.props.globalState.nodeMaterial;
- material._vertexOutputNodes.forEach((n:any)=>{
- this.createNodeFromObject({column: 0, nodeMaterialBlock: n});
- })
- material._fragmentOutputNodes.forEach((n:any)=>{
- this.createNodeFromObject({column: 0, nodeMaterialBlock: n});
- })
- }
- // Zoom out a bit at the start
- this._model.setZoomLevel(20)
- // load model into engine
- this._engine.setDiagramModel(this._model);
- }
- addNodeFromClass(ObjectClass:typeof NodeMaterialBlock){
- var block = new ObjectClass(ObjectClass.prototype.getClassName()+"sdfsdf")
- var localNode = this.createNodeFromObject({column: 0, nodeMaterialBlock: block})
- var widget = (this.refs["test"] as DiagramWidget);
-
- this.forceUpdate()
- // This is needed to fix link offsets when created, (eg. create a fog block)
- // Todo figure out how to correct this without this
- setTimeout(() => {
- widget.startFiringAction(new MoveCanvasAction(1,0, this._model));
- }, 500);
- return localNode
- }
- addValueNode(type: string, column = 0, connection?: NodeMaterialConnectionPoint){
- var localNode = this.createNodeFromObject({column: column})
- var outPort = new GenericPortModel(type, "output");
- if(type == "Texture"){
- outPort.getValue = ()=>{
- return localNode.texture;
- }
- if(connection && connection.value){
- localNode.texture = connection.value
- }else{
- localNode.texture = new Texture(null, Engine.LastCreatedScene)
- }
- }else if(type == "Vector2"){
- outPort.getValue = ()=>{
- return localNode.vector2;
- }
- if(connection && connection.value){
- localNode.vector2 = connection.value
- }else{
- localNode.vector2 = new Vector2()
- }
- }else if(type == "Vector3"){
- outPort.getValue = ()=>{
- return localNode.vector3;
- }
- if(connection && connection.value){
- localNode.vector3 = connection.value
- }else{
- localNode.vector3 = new Vector3()
- }
- }else if(type == "Vector4"){
- outPort.getValue = ()=>{
- return localNode.vector4;
- }
- if(connection && connection.value){
- localNode.vector4 = connection.value
- }else{
- localNode.vector4 = new Vector4(0,0,0,1)
- }
- }else if(type == "Matrix"){
- outPort.getValue = ()=>{
- return localNode.matrix;
- }
- if(connection && connection.value){
- localNode.matrix = connection.value
- }else{
- localNode.matrix = new Matrix()
- }
- }else{
- console.log("Node type "+type+"is not supported")
- }
- localNode.addPort(outPort)
- this.forceUpdate()
- return localNode;
- }
-
- // Block types used to create the menu from
- allBlocks = {
- Fragment: [AlphaTestBlock, FragmentOutputBlock, ImageProcessingBlock, RGBAMergerBlock, RGBASplitterBlock, TextureBlock],
- Vertex: [BonesBlock, InstancesBlock, MorphTargetsBlock, VertexOutputBlock],
- Dual: [FogBlock],
- Other: [AddBlock, ClampBlock, MatrixMultiplicationBlock, MultiplyBlock, Vector2TransformBlock, Vector3TransformBlock, Vector4TransformBlock],
- Value: ["Texture", "Vector2", "Vector3", "Matrix"],
- }
- render() {
- // Create node menu
- var blockMenu = []
- for(var key in this.allBlocks){
- var blockList = (this.allBlocks as any)[key].map((b:any)=>{
- var label = typeof b === "string" ? b : b.prototype.getClassName()
- var onClick =typeof b === "string" ? () => {this.addValueNode(b)} : () => {this.addNodeFromClass(b)};
- return <ButtonLineComponent label={label} onClick={onClick} />
- })
- blockMenu.push(
- <LineContainerComponent title={key+" blocks"}>
- {blockList}
- </LineContainerComponent>
- )
- }
- return (
- <div id="node-editor-graph-root" style={{
- display: "flex",
- height: "100%",
- background: "#464646",
- }}>
- {/* Node creation menu */}
- <div id="actionTabs" style={{width: "170px", borderRightStyle: "solid", borderColor: "grey", borderWidth: "1px" }} >
- <div className="tabs" style={{gridTemplateRows: "0px 1fr"}}>
- <div className="labels"/>
- <div className="panes">
- <div className="pane">
- {blockMenu}
- </div>
- </div>
- </div>
- </div>
-
- {/* The node graph diagram */}
- <DiagramWidget deleteKeys={[46]} ref={"test"} inverseZoom={true} className="srd-demo-canvas" diagramEngine={this._engine} maxNumberPointsPerLink={0} />
- </div>
- );
- }
- }
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