babylon.woodProceduralTexture.d.ts 424 B

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  1. /// <reference path="../../../dist/preview release/babylon.d.ts" />
  2. declare module BABYLON {
  3. class WoodProceduralTexture extends ProceduralTexture {
  4. private _ampScale;
  5. private _woodColor;
  6. constructor(name: string, size: number, scene: Scene, fallbackTexture?: Texture, generateMipMaps?: boolean);
  7. updateShaderUniforms(): void;
  8. ampScale: number;
  9. woodColor: Color3;
  10. }
  11. }