babylon.starfieldProceduralTexture.d.ts 886 B

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  1. /// <reference path="../../../dist/preview release/babylon.d.ts" />
  2. declare module BABYLON {
  3. class StarfieldProceduralTexture extends ProceduralTexture {
  4. private _time;
  5. private _alpha;
  6. private _beta;
  7. private _zoom;
  8. private _formuparam;
  9. private _stepsize;
  10. private _tile;
  11. private _brightness;
  12. private _darkmatter;
  13. private _distfading;
  14. private _saturation;
  15. constructor(name: string, size: number, scene: Scene, fallbackTexture?: Texture, generateMipMaps?: boolean);
  16. updateShaderUniforms(): void;
  17. time: number;
  18. alpha: number;
  19. beta: number;
  20. formuparam: number;
  21. stepsize: number;
  22. zoom: number;
  23. tile: number;
  24. brightness: number;
  25. darkmatter: number;
  26. distfading: number;
  27. saturation: number;
  28. }
  29. }