babylon.grassProceduralTexture.d.ts 509 B

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  1. /// <reference path="../../../dist/preview release/babylon.d.ts" />
  2. declare module BABYLON {
  3. class GrassProceduralTexture extends ProceduralTexture {
  4. private _grassColors;
  5. private _herb1;
  6. private _herb2;
  7. private _herb3;
  8. private _groundColor;
  9. constructor(name: string, size: number, scene: Scene, fallbackTexture?: Texture, generateMipMaps?: boolean);
  10. updateShaderUniforms(): void;
  11. grassColors: Color3[];
  12. groundColor: Color3;
  13. }
  14. }