babylon.brickProceduralTexture.d.ts 583 B

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  1. /// <reference path="../../../dist/preview release/babylon.d.ts" />
  2. declare module BABYLON {
  3. class BrickProceduralTexture extends ProceduralTexture {
  4. private _numberOfBricksHeight;
  5. private _numberOfBricksWidth;
  6. private _jointColor;
  7. private _brickColor;
  8. constructor(name: string, size: number, scene: Scene, fallbackTexture?: Texture, generateMipMaps?: boolean);
  9. updateShaderUniforms(): void;
  10. numberOfBricksHeight: number;
  11. numberOfBricksWidth: number;
  12. jointColor: Color3;
  13. brickColor: Color3;
  14. }
  15. }