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- /// <reference path="../../../dist/preview release/babylon.d.ts"/>
- var BABYLON;
- (function (BABYLON) {
- var GLTFLoaderCoordinateSystemMode;
- (function (GLTFLoaderCoordinateSystemMode) {
- /**
- * Automatically convert the glTF right-handed data to the appropriate system based on the current coordinate system mode of the scene.
- */
- GLTFLoaderCoordinateSystemMode[GLTFLoaderCoordinateSystemMode["AUTO"] = 0] = "AUTO";
- /**
- * Sets the useRightHandedSystem flag on the scene.
- */
- GLTFLoaderCoordinateSystemMode[GLTFLoaderCoordinateSystemMode["FORCE_RIGHT_HANDED"] = 1] = "FORCE_RIGHT_HANDED";
- })(GLTFLoaderCoordinateSystemMode = BABYLON.GLTFLoaderCoordinateSystemMode || (BABYLON.GLTFLoaderCoordinateSystemMode = {}));
- var GLTFLoaderAnimationStartMode;
- (function (GLTFLoaderAnimationStartMode) {
- /**
- * No animation will start.
- */
- GLTFLoaderAnimationStartMode[GLTFLoaderAnimationStartMode["NONE"] = 0] = "NONE";
- /**
- * The first animation will start.
- */
- GLTFLoaderAnimationStartMode[GLTFLoaderAnimationStartMode["FIRST"] = 1] = "FIRST";
- /**
- * All animations will start.
- */
- GLTFLoaderAnimationStartMode[GLTFLoaderAnimationStartMode["ALL"] = 2] = "ALL";
- })(GLTFLoaderAnimationStartMode = BABYLON.GLTFLoaderAnimationStartMode || (BABYLON.GLTFLoaderAnimationStartMode = {}));
- var GLTFFileLoader = /** @class */ (function () {
- function GLTFFileLoader() {
- // #region Common options
- /**
- * Raised when the asset has been parsed.
- * The data.json property stores the glTF JSON.
- * The data.bin property stores the BIN chunk from a glTF binary or null if the input is not a glTF binary.
- */
- this.onParsedObservable = new BABYLON.Observable();
- // #endregion
- // #region V2 options
- /**
- * The coordinate system mode (AUTO, FORCE_RIGHT_HANDED).
- */
- this.coordinateSystemMode = GLTFLoaderCoordinateSystemMode.AUTO;
- /**
- * The animation start mode (NONE, FIRST, ALL).
- */
- this.animationStartMode = GLTFLoaderAnimationStartMode.FIRST;
- /**
- * Set to true to compile materials before raising the success callback.
- */
- this.compileMaterials = false;
- /**
- * Set to true to also compile materials with clip planes.
- */
- this.useClipPlane = false;
- /**
- * Set to true to compile shadow generators before raising the success callback.
- */
- this.compileShadowGenerators = false;
- /**
- * Raised when the loader creates a mesh after parsing the glTF properties of the mesh.
- */
- this.onMeshLoadedObservable = new BABYLON.Observable();
- /**
- * Raised when the loader creates a texture after parsing the glTF properties of the texture.
- */
- this.onTextureLoadedObservable = new BABYLON.Observable();
- /**
- * Raised when the loader creates a material after parsing the glTF properties of the material.
- */
- this.onMaterialLoadedObservable = new BABYLON.Observable();
- /**
- * Raised when the asset is completely loaded, immediately before the loader is disposed.
- * For assets with LODs, raised when all of the LODs are complete.
- * For assets without LODs, raised when the model is complete, immediately after onSuccess.
- */
- this.onCompleteObservable = new BABYLON.Observable();
- /**
- * Raised when the loader is disposed.
- */
- this.onDisposeObservable = new BABYLON.Observable();
- // #endregion
- this._loader = null;
- this.name = "gltf";
- this.extensions = {
- ".gltf": { isBinary: false },
- ".glb": { isBinary: true }
- };
- }
- Object.defineProperty(GLTFFileLoader.prototype, "onParsed", {
- set: function (callback) {
- if (this._onParsedObserver) {
- this.onParsedObservable.remove(this._onParsedObserver);
- }
- this._onParsedObserver = this.onParsedObservable.add(callback);
- },
- enumerable: true,
- configurable: true
- });
- Object.defineProperty(GLTFFileLoader.prototype, "onMeshLoaded", {
- set: function (callback) {
- if (this._onMeshLoadedObserver) {
- this.onMeshLoadedObservable.remove(this._onMeshLoadedObserver);
- }
- this._onMeshLoadedObserver = this.onMeshLoadedObservable.add(callback);
- },
- enumerable: true,
- configurable: true
- });
- Object.defineProperty(GLTFFileLoader.prototype, "onTextureLoaded", {
- set: function (callback) {
- if (this._onTextureLoadedObserver) {
- this.onTextureLoadedObservable.remove(this._onTextureLoadedObserver);
- }
- this._onTextureLoadedObserver = this.onTextureLoadedObservable.add(callback);
- },
- enumerable: true,
- configurable: true
- });
- Object.defineProperty(GLTFFileLoader.prototype, "onMaterialLoaded", {
- set: function (callback) {
- if (this._onMaterialLoadedObserver) {
- this.onMaterialLoadedObservable.remove(this._onMaterialLoadedObserver);
- }
- this._onMaterialLoadedObserver = this.onMaterialLoadedObservable.add(callback);
- },
- enumerable: true,
- configurable: true
- });
- Object.defineProperty(GLTFFileLoader.prototype, "onComplete", {
- set: function (callback) {
- if (this._onCompleteObserver) {
- this.onCompleteObservable.remove(this._onCompleteObserver);
- }
- this._onCompleteObserver = this.onCompleteObservable.add(callback);
- },
- enumerable: true,
- configurable: true
- });
- Object.defineProperty(GLTFFileLoader.prototype, "onDispose", {
- set: function (callback) {
- if (this._onDisposeObserver) {
- this.onDisposeObservable.remove(this._onDisposeObserver);
- }
- this._onDisposeObserver = this.onDisposeObservable.add(callback);
- },
- enumerable: true,
- configurable: true
- });
- /**
- * Disposes the loader, releases resources during load, and cancels any outstanding requests.
- */
- GLTFFileLoader.prototype.dispose = function () {
- if (this._loader) {
- this._loader.dispose();
- this._loader = null;
- }
- this.onParsedObservable.clear();
- this.onMeshLoadedObservable.clear();
- this.onTextureLoadedObservable.clear();
- this.onMaterialLoadedObservable.clear();
- this.onCompleteObservable.clear();
- this.onDisposeObservable.notifyObservers(this);
- this.onDisposeObservable.clear();
- };
- GLTFFileLoader.prototype.importMeshAsync = function (meshesNames, scene, data, rootUrl, onSuccess, onProgress, onError) {
- try {
- var loaderData = this._parse(data);
- this._loader = this._getLoader(loaderData);
- this._loader.importMeshAsync(meshesNames, scene, loaderData, rootUrl, onSuccess, onProgress, onError);
- }
- catch (e) {
- if (onError) {
- onError(e.message, e);
- }
- else {
- BABYLON.Tools.Error(e.message);
- }
- }
- };
- GLTFFileLoader.prototype.loadAsync = function (scene, data, rootUrl, onSuccess, onProgress, onError) {
- try {
- var loaderData = this._parse(data);
- this._loader = this._getLoader(loaderData);
- this._loader.loadAsync(scene, loaderData, rootUrl, onSuccess, onProgress, onError);
- }
- catch (e) {
- if (onError) {
- onError(e.message, e);
- }
- else {
- BABYLON.Tools.Error(e.message);
- }
- }
- };
- GLTFFileLoader.prototype.canDirectLoad = function (data) {
- return ((data.indexOf("scene") !== -1) && (data.indexOf("node") !== -1));
- };
- GLTFFileLoader.prototype.createPlugin = function () {
- return new GLTFFileLoader();
- };
- GLTFFileLoader.prototype._parse = function (data) {
- var parsedData;
- if (data instanceof ArrayBuffer) {
- parsedData = GLTFFileLoader._parseBinary(data);
- }
- else {
- parsedData = {
- json: JSON.parse(data),
- bin: null
- };
- }
- this.onParsedObservable.notifyObservers(parsedData);
- return parsedData;
- };
- GLTFFileLoader.prototype._getLoader = function (loaderData) {
- var _this = this;
- var loaderVersion = { major: 2, minor: 0 };
- var asset = loaderData.json.asset || {};
- var version = GLTFFileLoader._parseVersion(asset.version);
- if (!version) {
- throw new Error("Invalid version: " + asset.version);
- }
- if (asset.minVersion !== undefined) {
- var minVersion = GLTFFileLoader._parseVersion(asset.minVersion);
- if (!minVersion) {
- throw new Error("Invalid minimum version: " + asset.minVersion);
- }
- if (GLTFFileLoader._compareVersion(minVersion, loaderVersion) > 0) {
- throw new Error("Incompatible minimum version: " + asset.minVersion);
- }
- }
- var createLoaders = {
- 1: GLTFFileLoader.CreateGLTFLoaderV1,
- 2: GLTFFileLoader.CreateGLTFLoaderV2
- };
- var createLoader = createLoaders[version.major];
- if (!createLoader) {
- throw new Error("Unsupported version: " + asset.version);
- }
- var loader = createLoader();
- loader.coordinateSystemMode = this.coordinateSystemMode;
- loader.animationStartMode = this.animationStartMode;
- loader.compileMaterials = this.compileMaterials;
- loader.useClipPlane = this.useClipPlane;
- loader.compileShadowGenerators = this.compileShadowGenerators;
- loader.onMeshLoadedObservable.add(function (mesh) { return _this.onMeshLoadedObservable.notifyObservers(mesh); });
- loader.onTextureLoadedObservable.add(function (texture) { return _this.onTextureLoadedObservable.notifyObservers(texture); });
- loader.onMaterialLoadedObservable.add(function (material) { return _this.onMaterialLoadedObservable.notifyObservers(material); });
- loader.onCompleteObservable.add(function () { return _this.onCompleteObservable.notifyObservers(_this); });
- return loader;
- };
- GLTFFileLoader._parseBinary = function (data) {
- var Binary = {
- Magic: 0x46546C67
- };
- var binaryReader = new BinaryReader(data);
- var magic = binaryReader.readUint32();
- if (magic !== Binary.Magic) {
- throw new Error("Unexpected magic: " + magic);
- }
- var version = binaryReader.readUint32();
- switch (version) {
- case 1: return GLTFFileLoader._parseV1(binaryReader);
- case 2: return GLTFFileLoader._parseV2(binaryReader);
- }
- throw new Error("Unsupported version: " + version);
- };
- GLTFFileLoader._parseV1 = function (binaryReader) {
- var ContentFormat = {
- JSON: 0
- };
- var length = binaryReader.readUint32();
- if (length != binaryReader.getLength()) {
- throw new Error("Length in header does not match actual data length: " + length + " != " + binaryReader.getLength());
- }
- var contentLength = binaryReader.readUint32();
- var contentFormat = binaryReader.readUint32();
- var content;
- switch (contentFormat) {
- case ContentFormat.JSON: {
- content = JSON.parse(GLTFFileLoader._decodeBufferToText(binaryReader.readUint8Array(contentLength)));
- break;
- }
- default: {
- throw new Error("Unexpected content format: " + contentFormat);
- }
- }
- var bytesRemaining = binaryReader.getLength() - binaryReader.getPosition();
- var body = binaryReader.readUint8Array(bytesRemaining);
- return {
- json: content,
- bin: body
- };
- };
- GLTFFileLoader._parseV2 = function (binaryReader) {
- var ChunkFormat = {
- JSON: 0x4E4F534A,
- BIN: 0x004E4942
- };
- var length = binaryReader.readUint32();
- if (length !== binaryReader.getLength()) {
- throw new Error("Length in header does not match actual data length: " + length + " != " + binaryReader.getLength());
- }
- // JSON chunk
- var chunkLength = binaryReader.readUint32();
- var chunkFormat = binaryReader.readUint32();
- if (chunkFormat !== ChunkFormat.JSON) {
- throw new Error("First chunk format is not JSON");
- }
- var json = JSON.parse(GLTFFileLoader._decodeBufferToText(binaryReader.readUint8Array(chunkLength)));
- // Look for BIN chunk
- var bin = null;
- while (binaryReader.getPosition() < binaryReader.getLength()) {
- var chunkLength_1 = binaryReader.readUint32();
- var chunkFormat_1 = binaryReader.readUint32();
- switch (chunkFormat_1) {
- case ChunkFormat.JSON: {
- throw new Error("Unexpected JSON chunk");
- }
- case ChunkFormat.BIN: {
- bin = binaryReader.readUint8Array(chunkLength_1);
- break;
- }
- default: {
- // ignore unrecognized chunkFormat
- binaryReader.skipBytes(chunkLength_1);
- break;
- }
- }
- }
- return {
- json: json,
- bin: bin
- };
- };
- GLTFFileLoader._parseVersion = function (version) {
- if (version === "1.0" || version === "1.0.1") {
- return {
- major: 1,
- minor: 0
- };
- }
- var match = (version + "").match(/^(\d+)\.(\d+)/);
- if (!match) {
- return null;
- }
- return {
- major: parseInt(match[1]),
- minor: parseInt(match[2])
- };
- };
- GLTFFileLoader._compareVersion = function (a, b) {
- if (a.major > b.major)
- return 1;
- if (a.major < b.major)
- return -1;
- if (a.minor > b.minor)
- return 1;
- if (a.minor < b.minor)
- return -1;
- return 0;
- };
- GLTFFileLoader._decodeBufferToText = function (buffer) {
- var result = "";
- var length = buffer.byteLength;
- for (var i = 0; i < length; i++) {
- result += String.fromCharCode(buffer[i]);
- }
- return result;
- };
- // #endregion
- // #region V1 options
- GLTFFileLoader.IncrementalLoading = true;
- GLTFFileLoader.HomogeneousCoordinates = false;
- return GLTFFileLoader;
- }());
- BABYLON.GLTFFileLoader = GLTFFileLoader;
- var BinaryReader = /** @class */ (function () {
- function BinaryReader(arrayBuffer) {
- this._arrayBuffer = arrayBuffer;
- this._dataView = new DataView(arrayBuffer);
- this._byteOffset = 0;
- }
- BinaryReader.prototype.getPosition = function () {
- return this._byteOffset;
- };
- BinaryReader.prototype.getLength = function () {
- return this._arrayBuffer.byteLength;
- };
- BinaryReader.prototype.readUint32 = function () {
- var value = this._dataView.getUint32(this._byteOffset, true);
- this._byteOffset += 4;
- return value;
- };
- BinaryReader.prototype.readUint8Array = function (length) {
- var value = new Uint8Array(this._arrayBuffer, this._byteOffset, length);
- this._byteOffset += length;
- return value;
- };
- BinaryReader.prototype.skipBytes = function (length) {
- this._byteOffset += length;
- };
- return BinaryReader;
- }());
- if (BABYLON.SceneLoader) {
- BABYLON.SceneLoader.RegisterPlugin(new GLTFFileLoader());
- }
- })(BABYLON || (BABYLON = {}));
- //# sourceMappingURL=babylon.glTFFileLoader.js.map
- /// <reference path="../../../../dist/preview release/babylon.d.ts"/>
- var BABYLON;
- (function (BABYLON) {
- var GLTF2;
- (function (GLTF2) {
- /**
- * Enums
- */
- var EComponentType;
- (function (EComponentType) {
- EComponentType[EComponentType["BYTE"] = 5120] = "BYTE";
- EComponentType[EComponentType["UNSIGNED_BYTE"] = 5121] = "UNSIGNED_BYTE";
- EComponentType[EComponentType["SHORT"] = 5122] = "SHORT";
- EComponentType[EComponentType["UNSIGNED_SHORT"] = 5123] = "UNSIGNED_SHORT";
- EComponentType[EComponentType["UNSIGNED_INT"] = 5125] = "UNSIGNED_INT";
- EComponentType[EComponentType["FLOAT"] = 5126] = "FLOAT";
- })(EComponentType = GLTF2.EComponentType || (GLTF2.EComponentType = {}));
- var EMeshPrimitiveMode;
- (function (EMeshPrimitiveMode) {
- EMeshPrimitiveMode[EMeshPrimitiveMode["POINTS"] = 0] = "POINTS";
- EMeshPrimitiveMode[EMeshPrimitiveMode["LINES"] = 1] = "LINES";
- EMeshPrimitiveMode[EMeshPrimitiveMode["LINE_LOOP"] = 2] = "LINE_LOOP";
- EMeshPrimitiveMode[EMeshPrimitiveMode["LINE_STRIP"] = 3] = "LINE_STRIP";
- EMeshPrimitiveMode[EMeshPrimitiveMode["TRIANGLES"] = 4] = "TRIANGLES";
- EMeshPrimitiveMode[EMeshPrimitiveMode["TRIANGLE_STRIP"] = 5] = "TRIANGLE_STRIP";
- EMeshPrimitiveMode[EMeshPrimitiveMode["TRIANGLE_FAN"] = 6] = "TRIANGLE_FAN";
- })(EMeshPrimitiveMode = GLTF2.EMeshPrimitiveMode || (GLTF2.EMeshPrimitiveMode = {}));
- var ETextureMagFilter;
- (function (ETextureMagFilter) {
- ETextureMagFilter[ETextureMagFilter["NEAREST"] = 9728] = "NEAREST";
- ETextureMagFilter[ETextureMagFilter["LINEAR"] = 9729] = "LINEAR";
- })(ETextureMagFilter = GLTF2.ETextureMagFilter || (GLTF2.ETextureMagFilter = {}));
- var ETextureMinFilter;
- (function (ETextureMinFilter) {
- ETextureMinFilter[ETextureMinFilter["NEAREST"] = 9728] = "NEAREST";
- ETextureMinFilter[ETextureMinFilter["LINEAR"] = 9729] = "LINEAR";
- ETextureMinFilter[ETextureMinFilter["NEAREST_MIPMAP_NEAREST"] = 9984] = "NEAREST_MIPMAP_NEAREST";
- ETextureMinFilter[ETextureMinFilter["LINEAR_MIPMAP_NEAREST"] = 9985] = "LINEAR_MIPMAP_NEAREST";
- ETextureMinFilter[ETextureMinFilter["NEAREST_MIPMAP_LINEAR"] = 9986] = "NEAREST_MIPMAP_LINEAR";
- ETextureMinFilter[ETextureMinFilter["LINEAR_MIPMAP_LINEAR"] = 9987] = "LINEAR_MIPMAP_LINEAR";
- })(ETextureMinFilter = GLTF2.ETextureMinFilter || (GLTF2.ETextureMinFilter = {}));
- var ETextureWrapMode;
- (function (ETextureWrapMode) {
- ETextureWrapMode[ETextureWrapMode["CLAMP_TO_EDGE"] = 33071] = "CLAMP_TO_EDGE";
- ETextureWrapMode[ETextureWrapMode["MIRRORED_REPEAT"] = 33648] = "MIRRORED_REPEAT";
- ETextureWrapMode[ETextureWrapMode["REPEAT"] = 10497] = "REPEAT";
- })(ETextureWrapMode = GLTF2.ETextureWrapMode || (GLTF2.ETextureWrapMode = {}));
- })(GLTF2 = BABYLON.GLTF2 || (BABYLON.GLTF2 = {}));
- })(BABYLON || (BABYLON = {}));
- //# sourceMappingURL=babylon.glTFLoaderInterfaces.js.map
- /// <reference path="../../../../dist/preview release/babylon.d.ts"/>
- var BABYLON;
- (function (BABYLON) {
- var GLTF2;
- (function (GLTF2) {
- var GLTFLoaderTracker = /** @class */ (function () {
- function GLTFLoaderTracker(onComplete) {
- this._pendingCount = 0;
- this._callback = onComplete;
- }
- GLTFLoaderTracker.prototype._addPendingData = function (data) {
- this._pendingCount++;
- };
- GLTFLoaderTracker.prototype._removePendingData = function (data) {
- if (--this._pendingCount === 0) {
- this._callback();
- }
- };
- return GLTFLoaderTracker;
- }());
- var GLTFLoader = /** @class */ (function () {
- function GLTFLoader() {
- this._disposed = false;
- this._defaultSampler = {};
- this._renderReady = false;
- this._requests = new Array();
- this._renderReadyObservable = new BABYLON.Observable();
- // Count of pending work that needs to complete before the asset is rendered.
- this._renderPendingCount = 0;
- // Count of pending work that needs to complete before the loader is disposed.
- this._loaderPendingCount = 0;
- this._loaderTrackers = new Array();
- this.coordinateSystemMode = BABYLON.GLTFLoaderCoordinateSystemMode.AUTO;
- this.animationStartMode = BABYLON.GLTFLoaderAnimationStartMode.FIRST;
- this.compileMaterials = false;
- this.useClipPlane = false;
- this.compileShadowGenerators = false;
- this.onDisposeObservable = new BABYLON.Observable();
- this.onMeshLoadedObservable = new BABYLON.Observable();
- this.onTextureLoadedObservable = new BABYLON.Observable();
- this.onMaterialLoadedObservable = new BABYLON.Observable();
- this.onCompleteObservable = new BABYLON.Observable();
- }
- GLTFLoader.RegisterExtension = function (extension) {
- if (GLTFLoader.Extensions[extension.name]) {
- BABYLON.Tools.Error("Extension with the same name '" + extension.name + "' already exists");
- return;
- }
- GLTFLoader.Extensions[extension.name] = extension;
- // Keep the order of registration so that extensions registered first are called first.
- GLTF2.GLTFLoaderExtension._Extensions.push(extension);
- };
- GLTFLoader.prototype.dispose = function () {
- if (this._disposed) {
- return;
- }
- this._disposed = true;
- this._abortRequests();
- this._releaseResources();
- this.onDisposeObservable.notifyObservers(this);
- };
- GLTFLoader.prototype.importMeshAsync = function (meshesNames, scene, data, rootUrl, onSuccess, onProgress, onError) {
- var _this = this;
- this._loadAsync(meshesNames, scene, data, rootUrl, function () {
- if (onSuccess) {
- onSuccess(_this._getMeshes(), [], _this._getSkeletons());
- }
- }, onProgress, onError);
- };
- GLTFLoader.prototype.loadAsync = function (scene, data, rootUrl, onSuccess, onProgress, onError) {
- this._loadAsync(null, scene, data, rootUrl, onSuccess, onProgress, onError);
- };
- GLTFLoader.prototype._loadAsync = function (nodeNames, scene, data, rootUrl, onSuccess, onProgress, onError) {
- var _this = this;
- this._babylonScene = scene;
- this._rootUrl = rootUrl;
- this._successCallback = onSuccess;
- this._progressCallback = onProgress;
- this._errorCallback = onError;
- this._tryCatchOnError(function () {
- _this._loadData(data);
- _this._addPendingData(_this);
- _this._loadDefaultScene(nodeNames);
- _this._loadAnimations();
- _this._removePendingData(_this);
- });
- };
- GLTFLoader.prototype._onProgress = function () {
- if (!this._progressCallback) {
- return;
- }
- var lengthComputable = true;
- var loaded = 0;
- var total = 0;
- for (var _i = 0, _a = this._requests; _i < _a.length; _i++) {
- var request = _a[_i];
- if (request._lengthComputable === undefined || request._loaded === undefined || request._total === undefined) {
- return;
- }
- lengthComputable = lengthComputable && request._lengthComputable;
- loaded += request._loaded;
- total += request._total;
- }
- this._progressCallback(new BABYLON.SceneLoaderProgressEvent(lengthComputable, loaded, lengthComputable ? total : 0));
- };
- GLTFLoader.prototype._executeWhenRenderReady = function (func) {
- if (this._renderReady) {
- func();
- }
- else {
- this._renderReadyObservable.add(func);
- }
- };
- GLTFLoader.prototype._onRenderReady = function () {
- this._rootNode.babylonMesh.setEnabled(true);
- this._startAnimations();
- if (this._successCallback) {
- this._successCallback();
- }
- this._renderReadyObservable.notifyObservers(this);
- };
- GLTFLoader.prototype._onComplete = function () {
- this._abortRequests();
- this._releaseResources();
- this.onCompleteObservable.notifyObservers(this);
- };
- GLTFLoader.prototype._loadData = function (data) {
- this._gltf = data.json;
- // Assign the index of each object for convinience.
- GLTFLoader._AssignIndices(this._gltf.accessors);
- GLTFLoader._AssignIndices(this._gltf.animations);
- GLTFLoader._AssignIndices(this._gltf.buffers);
- GLTFLoader._AssignIndices(this._gltf.bufferViews);
- GLTFLoader._AssignIndices(this._gltf.images);
- GLTFLoader._AssignIndices(this._gltf.materials);
- GLTFLoader._AssignIndices(this._gltf.meshes);
- GLTFLoader._AssignIndices(this._gltf.nodes);
- GLTFLoader._AssignIndices(this._gltf.samplers);
- GLTFLoader._AssignIndices(this._gltf.scenes);
- GLTFLoader._AssignIndices(this._gltf.skins);
- GLTFLoader._AssignIndices(this._gltf.textures);
- if (data.bin) {
- var buffers = this._gltf.buffers;
- if (buffers && buffers[0] && !buffers[0].uri) {
- var binaryBuffer = buffers[0];
- if (binaryBuffer.byteLength < data.bin.byteLength - 3 || binaryBuffer.byteLength > data.bin.byteLength) {
- BABYLON.Tools.Warn("Binary buffer length (" + binaryBuffer.byteLength + ") from JSON does not match chunk length (" + data.bin.byteLength + ")");
- }
- binaryBuffer.loadedData = data.bin;
- }
- else {
- BABYLON.Tools.Warn("Unexpected BIN chunk");
- }
- }
- };
- GLTFLoader.prototype._getMeshes = function () {
- var meshes = new Array();
- // Root mesh is always first.
- meshes.push(this._rootNode.babylonMesh);
- var nodes = this._gltf.nodes;
- if (nodes) {
- for (var _i = 0, nodes_1 = nodes; _i < nodes_1.length; _i++) {
- var node = nodes_1[_i];
- if (node.babylonMesh) {
- meshes.push(node.babylonMesh);
- }
- }
- }
- return meshes;
- };
- GLTFLoader.prototype._getSkeletons = function () {
- var skeletons = new Array();
- var skins = this._gltf.skins;
- if (skins) {
- for (var _i = 0, skins_1 = skins; _i < skins_1.length; _i++) {
- var skin = skins_1[_i];
- if (skin.babylonSkeleton) {
- skeletons.push(skin.babylonSkeleton);
- }
- }
- }
- return skeletons;
- };
- GLTFLoader.prototype._startAnimations = function () {
- var animations = this._gltf.animations;
- if (!animations) {
- return;
- }
- switch (this.animationStartMode) {
- case BABYLON.GLTFLoaderAnimationStartMode.NONE: {
- // do nothing
- break;
- }
- case BABYLON.GLTFLoaderAnimationStartMode.FIRST: {
- var animation = animations[0];
- for (var _i = 0, _a = animation.targets; _i < _a.length; _i++) {
- var target = _a[_i];
- this._babylonScene.beginAnimation(target, 0, Number.MAX_VALUE, true);
- }
- break;
- }
- case BABYLON.GLTFLoaderAnimationStartMode.ALL: {
- for (var _b = 0, animations_1 = animations; _b < animations_1.length; _b++) {
- var animation = animations_1[_b];
- for (var _c = 0, _d = animation.targets; _c < _d.length; _c++) {
- var target = _d[_c];
- this._babylonScene.beginAnimation(target, 0, Number.MAX_VALUE, true);
- }
- }
- break;
- }
- default: {
- BABYLON.Tools.Error("Invalid animation start mode " + this.animationStartMode);
- return;
- }
- }
- };
- GLTFLoader.prototype._loadDefaultScene = function (nodeNames) {
- var scene = GLTFLoader._GetProperty(this._gltf.scenes, this._gltf.scene || 0);
- if (!scene) {
- throw new Error("Failed to find scene " + (this._gltf.scene || 0));
- }
- this._loadScene("#/scenes/" + scene.index, scene, nodeNames);
- };
- GLTFLoader.prototype._loadScene = function (context, scene, nodeNames) {
- var _this = this;
- this._rootNode = { babylonMesh: new BABYLON.Mesh("__root__", this._babylonScene) };
- switch (this.coordinateSystemMode) {
- case BABYLON.GLTFLoaderCoordinateSystemMode.AUTO: {
- if (!this._babylonScene.useRightHandedSystem) {
- this._rootNode.rotation = [0, 1, 0, 0];
- this._rootNode.scale = [1, 1, -1];
- this._loadTransform(this._rootNode);
- }
- break;
- }
- case BABYLON.GLTFLoaderCoordinateSystemMode.FORCE_RIGHT_HANDED: {
- this._babylonScene.useRightHandedSystem = true;
- break;
- }
- default: {
- BABYLON.Tools.Error("Invalid coordinate system mode " + this.coordinateSystemMode);
- return;
- }
- }
- this.onMeshLoadedObservable.notifyObservers(this._rootNode.babylonMesh);
- var nodeIndices = scene.nodes;
- this._traverseNodes(context, nodeIndices, function (node, parentNode) {
- node.parent = parentNode;
- return true;
- }, this._rootNode);
- if (nodeNames) {
- if (!(nodeNames instanceof Array)) {
- nodeNames = [nodeNames];
- }
- var filteredNodeIndices_1 = new Array();
- this._traverseNodes(context, nodeIndices, function (node) {
- if (nodeNames.indexOf(node.name) !== -1) {
- filteredNodeIndices_1.push(node.index);
- node.parent = _this._rootNode;
- return false;
- }
- return true;
- }, this._rootNode);
- nodeIndices = filteredNodeIndices_1;
- }
- for (var _i = 0, nodeIndices_1 = nodeIndices; _i < nodeIndices_1.length; _i++) {
- var index = nodeIndices_1[_i];
- var node = GLTFLoader._GetProperty(this._gltf.nodes, index);
- if (!node) {
- throw new Error(context + ": Failed to find node " + index);
- }
- this._loadNode("#/nodes/" + index, node);
- }
- // Disable the root mesh until the asset is ready to render.
- this._rootNode.babylonMesh.setEnabled(false);
- };
- GLTFLoader.prototype._loadNode = function (context, node) {
- if (GLTF2.GLTFLoaderExtension.LoadNode(this, context, node)) {
- return;
- }
- node.babylonMesh = new BABYLON.Mesh(node.name || "mesh" + node.index, this._babylonScene);
- this._loadTransform(node);
- if (node.mesh != null) {
- var mesh = GLTFLoader._GetProperty(this._gltf.meshes, node.mesh);
- if (!mesh) {
- throw new Error(context + ": Failed to find mesh " + node.mesh);
- }
- this._loadMesh("#/meshes/" + node.mesh, node, mesh);
- }
- node.babylonMesh.parent = node.parent.babylonMesh;
- node.babylonAnimationTargets = node.babylonAnimationTargets || [];
- node.babylonAnimationTargets.push(node.babylonMesh);
- if (node.skin != null) {
- var skin_1 = GLTFLoader._GetProperty(this._gltf.skins, node.skin);
- if (!skin_1) {
- throw new Error(context + ": Failed to find skin " + node.skin);
- }
- this._loadSkinAsync("#/skins/" + node.skin, skin_1, function () {
- node.babylonMesh.skeleton = skin_1.babylonSkeleton;
- node.babylonMesh._refreshBoundingInfo(true);
- });
- node.babylonMesh.parent = this._rootNode.babylonMesh;
- node.babylonMesh.position = BABYLON.Vector3.Zero();
- node.babylonMesh.rotationQuaternion = BABYLON.Quaternion.Identity();
- node.babylonMesh.scaling = BABYLON.Vector3.One();
- }
- if (node.camera != null) {
- // TODO: handle cameras
- }
- if (node.children) {
- for (var _i = 0, _a = node.children; _i < _a.length; _i++) {
- var index = _a[_i];
- var childNode = GLTFLoader._GetProperty(this._gltf.nodes, index);
- if (!childNode) {
- throw new Error(context + ": Failed to find child node " + index);
- }
- this._loadNode("#/nodes/" + index, childNode);
- }
- }
- this.onMeshLoadedObservable.notifyObservers(node.babylonMesh);
- };
- GLTFLoader.prototype._loadMesh = function (context, node, mesh) {
- var _this = this;
- var primitives = mesh.primitives;
- if (!primitives || primitives.length === 0) {
- throw new Error(context + ": Primitives are missing");
- }
- this._createMorphTargets(context, node, mesh);
- this._loadAllVertexDataAsync(context, mesh, function () {
- _this._loadMorphTargets(context, node, mesh);
- var vertexData = new BABYLON.VertexData();
- for (var _i = 0, primitives_1 = primitives; _i < primitives_1.length; _i++) {
- var primitive = primitives_1[_i];
- vertexData.merge(primitive.vertexData);
- }
- node.babylonMesh.hasVertexAlpha = mesh.hasVertexAlpha;
- new BABYLON.Geometry(node.babylonMesh.name, _this._babylonScene, vertexData, false, node.babylonMesh);
- // TODO: optimize this so that sub meshes can be created without being overwritten after setting vertex data.
- // Sub meshes must be cleared and created after setting vertex data because of mesh._createGlobalSubMesh.
- node.babylonMesh.subMeshes = [];
- var verticesStart = 0;
- var indicesStart = 0;
- for (var index = 0; index < primitives.length; index++) {
- var vertexData_1 = primitives[index].vertexData;
- var verticesCount = vertexData_1.positions.length;
- var indicesCount = vertexData_1.indices.length;
- BABYLON.SubMesh.AddToMesh(index, verticesStart, verticesCount, indicesStart, indicesCount, node.babylonMesh);
- verticesStart += verticesCount;
- indicesStart += indicesCount;
- }
- ;
- });
- if (primitives.length === 1) {
- var primitive = primitives[0];
- if (primitive.material == null) {
- node.babylonMesh.material = this._getDefaultMaterial();
- }
- else {
- var material = GLTFLoader._GetProperty(this._gltf.materials, primitive.material);
- if (!material) {
- throw new Error(context + ": Failed to find material " + primitive.material);
- }
- this._loadMaterial("#/materials/" + material.index, material, function (babylonMaterial, isNew) {
- if (isNew) {
- _this.onMaterialLoadedObservable.notifyObservers(babylonMaterial);
- }
- node.babylonMesh.material = babylonMaterial;
- });
- }
- }
- else {
- var multiMaterial = new BABYLON.MultiMaterial(node.babylonMesh.name, this._babylonScene);
- node.babylonMesh.material = multiMaterial;
- var subMaterials_1 = multiMaterial.subMaterials;
- var _loop_1 = function (index) {
- var primitive = primitives[index];
- if (primitive.material == null) {
- subMaterials_1[index] = this_1._getDefaultMaterial();
- }
- else {
- var material = GLTFLoader._GetProperty(this_1._gltf.materials, primitive.material);
- if (!material) {
- throw new Error(context + ": Failed to find material " + primitive.material);
- }
- this_1._loadMaterial("#/materials/" + material.index, material, function (babylonMaterial, isNew) {
- if (isNew) {
- _this.onMaterialLoadedObservable.notifyObservers(babylonMaterial);
- }
- subMaterials_1[index] = babylonMaterial;
- });
- }
- };
- var this_1 = this;
- for (var index = 0; index < primitives.length; index++) {
- _loop_1(index);
- }
- ;
- }
- };
- GLTFLoader.prototype._loadAllVertexDataAsync = function (context, mesh, onSuccess) {
- var primitives = mesh.primitives;
- var numRemainingPrimitives = primitives.length;
- var _loop_2 = function (index) {
- var primitive = primitives[index];
- this_2._loadVertexDataAsync(context + "/primitive/" + index, mesh, primitive, function (vertexData) {
- primitive.vertexData = vertexData;
- if (--numRemainingPrimitives === 0) {
- onSuccess();
- }
- });
- };
- var this_2 = this;
- for (var index = 0; index < primitives.length; index++) {
- _loop_2(index);
- }
- };
- /**
- * Converts a data bufferview into a Float4 Texture Coordinate Array, based on the accessor component type
- * @param {ArrayBufferView} data
- * @param {IGLTFAccessor} accessor
- */
- GLTFLoader.prototype._convertToFloat4TextureCoordArray = function (context, data, accessor) {
- if (accessor.componentType == GLTF2.EComponentType.FLOAT) {
- return data;
- }
- var buffer = data;
- var factor = 1;
- switch (accessor.componentType) {
- case GLTF2.EComponentType.UNSIGNED_BYTE: {
- factor = 1 / 255;
- break;
- }
- case GLTF2.EComponentType.UNSIGNED_SHORT: {
- factor = 1 / 65535;
- break;
- }
- default: {
- throw new Error(context + ": Invalid component type (" + accessor.componentType + ")");
- }
- }
- var result = new Float32Array(accessor.count * 2);
- for (var i = 0; i < result.length; ++i) {
- result[i] = buffer[i] * factor;
- }
- return result;
- };
- /**
- * Converts a data bufferview into a Float4 Color Array, based on the accessor component type
- * @param {ArrayBufferView} data
- * @param {IGLTFAccessor} accessor
- */
- GLTFLoader.prototype._convertToFloat4ColorArray = function (context, data, accessor) {
- var colorComponentCount = GLTFLoader._GetNumComponents(context, accessor.type);
- if (colorComponentCount === 4 && accessor.componentType === GLTF2.EComponentType.FLOAT) {
- return data;
- }
- var buffer = data;
- var factor = 1;
- switch (accessor.componentType) {
- case GLTF2.EComponentType.FLOAT: {
- factor = 1;
- break;
- }
- case GLTF2.EComponentType.UNSIGNED_BYTE: {
- factor = 1 / 255;
- break;
- }
- case GLTF2.EComponentType.UNSIGNED_SHORT: {
- factor = 1 / 65535;
- break;
- }
- default: {
- throw new Error(context + ": Invalid component type (" + accessor.componentType + ")");
- }
- }
- var result = new Float32Array(accessor.count * 4);
- if (colorComponentCount === 4) {
- for (var i = 0; i < result.length; ++i) {
- result[i] = buffer[i] * factor;
- }
- }
- else {
- var offset = 0;
- for (var i = 0; i < result.length; ++i) {
- if ((i + 1) % 4 === 0) {
- result[i] = 1;
- }
- else {
- result[i] = buffer[offset++] * factor;
- }
- }
- }
- return result;
- };
- GLTFLoader.prototype._loadVertexDataAsync = function (context, mesh, primitive, onSuccess) {
- var _this = this;
- var attributes = primitive.attributes;
- if (!attributes) {
- throw new Error(context + ": Attributes are missing");
- }
- if (primitive.mode && primitive.mode !== GLTF2.EMeshPrimitiveMode.TRIANGLES) {
- // TODO: handle other primitive modes
- throw new Error(context + ": Mode " + primitive.mode + " is not currently supported");
- }
- var vertexData = new BABYLON.VertexData();
- var numRemainingAttributes = Object.keys(attributes).length;
- var _loop_3 = function (attribute) {
- var accessor = GLTFLoader._GetProperty(this_3._gltf.accessors, attributes[attribute]);
- if (!accessor) {
- throw new Error(context + ": Failed to find attribute '" + attribute + "' accessor " + attributes[attribute]);
- }
- this_3._loadAccessorAsync("#/accessors/" + accessor.index, accessor, function (data) {
- switch (attribute) {
- case "POSITION": {
- vertexData.positions = data;
- break;
- }
- case "NORMAL": {
- vertexData.normals = data;
- break;
- }
- case "TANGENT": {
- vertexData.tangents = data;
- break;
- }
- case "TEXCOORD_0": {
- vertexData.uvs = _this._convertToFloat4TextureCoordArray(context, data, accessor);
- break;
- }
- case "TEXCOORD_1": {
- vertexData.uvs2 = _this._convertToFloat4TextureCoordArray(context, data, accessor);
- break;
- }
- case "JOINTS_0": {
- vertexData.matricesIndices = new Float32Array(Array.prototype.slice.apply(data));
- break;
- }
- case "WEIGHTS_0": {
- //TODO: need to add support for normalized weights.
- vertexData.matricesWeights = data;
- break;
- }
- case "COLOR_0": {
- vertexData.colors = _this._convertToFloat4ColorArray(context, data, accessor);
- var hasVertexAlpha = GLTFLoader._GetNumComponents(context, accessor.type) === 4;
- if (!mesh.hasVertexAlpha && hasVertexAlpha) {
- mesh.hasVertexAlpha = hasVertexAlpha;
- }
- break;
- }
- default: {
- BABYLON.Tools.Warn(context + ": Ignoring unrecognized attribute '" + attribute + "'");
- break;
- }
- }
- if (--numRemainingAttributes === 0) {
- if (primitive.indices == null) {
- vertexData.indices = new Uint32Array(vertexData.positions.length / 3);
- for (var i = 0; i < vertexData.indices.length; i++) {
- vertexData.indices[i] = i;
- }
- onSuccess(vertexData);
- }
- else {
- var indicesAccessor = GLTFLoader._GetProperty(_this._gltf.accessors, primitive.indices);
- if (!indicesAccessor) {
- throw new Error(context + ": Failed to find indices accessor " + primitive.indices);
- }
- _this._loadAccessorAsync("#/accessors/" + indicesAccessor.index, indicesAccessor, function (data) {
- vertexData.indices = data;
- onSuccess(vertexData);
- });
- }
- }
- });
- };
- var this_3 = this;
- for (var attribute in attributes) {
- _loop_3(attribute);
- }
- };
- GLTFLoader.prototype._createMorphTargets = function (context, node, mesh) {
- var primitives = mesh.primitives;
- var targets = primitives[0].targets;
- if (!targets) {
- return;
- }
- for (var _i = 0, primitives_2 = primitives; _i < primitives_2.length; _i++) {
- var primitive = primitives_2[_i];
- if (!primitive.targets || primitive.targets.length != targets.length) {
- throw new Error(context + ": All primitives are required to list the same number of targets");
- }
- }
- var morphTargetManager = new BABYLON.MorphTargetManager();
- node.babylonMesh.morphTargetManager = morphTargetManager;
- for (var index = 0; index < targets.length; index++) {
- var weight = node.weights ? node.weights[index] : mesh.weights ? mesh.weights[index] : 0;
- morphTargetManager.addTarget(new BABYLON.MorphTarget("morphTarget" + index, weight));
- }
- };
- GLTFLoader.prototype._loadMorphTargets = function (context, node, mesh) {
- var morphTargetManager = node.babylonMesh.morphTargetManager;
- if (!morphTargetManager) {
- return;
- }
- this._loadAllMorphTargetVertexDataAsync(context, node, mesh, function () {
- var numTargets = morphTargetManager.numTargets;
- for (var index = 0; index < numTargets; index++) {
- var vertexData = new BABYLON.VertexData();
- for (var _i = 0, _a = mesh.primitives; _i < _a.length; _i++) {
- var primitive = _a[_i];
- vertexData.merge(primitive.targetsVertexData[index], { tangentLength: 3 });
- }
- if (!vertexData.positions) {
- throw new Error(context + ": Positions are missing");
- }
- var target = morphTargetManager.getTarget(index);
- target.setPositions(vertexData.positions);
- target.setNormals(vertexData.normals);
- target.setTangents(vertexData.tangents);
- }
- });
- };
- GLTFLoader.prototype._loadAllMorphTargetVertexDataAsync = function (context, node, mesh, onSuccess) {
- var numRemainingTargets = mesh.primitives.length * node.babylonMesh.morphTargetManager.numTargets;
- var _loop_4 = function (primitive) {
- var targets = primitive.targets;
- primitive.targetsVertexData = new Array(targets.length);
- var _loop_5 = function (index) {
- this_4._loadMorphTargetVertexDataAsync(context + "/targets/" + index, primitive.vertexData, targets[index], function (vertexData) {
- primitive.targetsVertexData[index] = vertexData;
- if (--numRemainingTargets === 0) {
- onSuccess();
- }
- });
- };
- for (var index = 0; index < targets.length; index++) {
- _loop_5(index);
- }
- };
- var this_4 = this;
- for (var _i = 0, _a = mesh.primitives; _i < _a.length; _i++) {
- var primitive = _a[_i];
- _loop_4(primitive);
- }
- };
- GLTFLoader.prototype._loadMorphTargetVertexDataAsync = function (context, vertexData, attributes, onSuccess) {
- var targetVertexData = new BABYLON.VertexData();
- var numRemainingAttributes = Object.keys(attributes).length;
- var _loop_6 = function (attribute) {
- var accessor = GLTFLoader._GetProperty(this_5._gltf.accessors, attributes[attribute]);
- if (!accessor) {
- throw new Error(context + ": Failed to find attribute '" + attribute + "' accessor " + attributes[attribute]);
- }
- this_5._loadAccessorAsync("#/accessors/" + accessor.index, accessor, function (data) {
- // glTF stores morph target information as deltas while babylon.js expects the final data.
- // As a result we have to add the original data to the delta to calculate the final data.
- var values = data;
- switch (attribute) {
- case "POSITION": {
- for (var i = 0; i < values.length; i++) {
- values[i] += vertexData.positions[i];
- }
- targetVertexData.positions = values;
- break;
- }
- case "NORMAL": {
- for (var i = 0; i < values.length; i++) {
- values[i] += vertexData.normals[i];
- }
- targetVertexData.normals = values;
- break;
- }
- case "TANGENT": {
- // Tangent data for morph targets is stored as xyz delta.
- // The vertexData.tangent is stored as xyzw.
- // So we need to skip every fourth vertexData.tangent.
- for (var i = 0, j = 0; i < values.length; i++, j++) {
- values[i] += vertexData.tangents[j];
- if ((i + 1) % 3 == 0) {
- j++;
- }
- }
- targetVertexData.tangents = values;
- break;
- }
- default: {
- BABYLON.Tools.Warn(context + ": Ignoring unrecognized attribute '" + attribute + "'");
- break;
- }
- }
- if (--numRemainingAttributes === 0) {
- onSuccess(targetVertexData);
- }
- });
- };
- var this_5 = this;
- for (var attribute in attributes) {
- _loop_6(attribute);
- }
- };
- GLTFLoader.prototype._loadTransform = function (node) {
- var position = BABYLON.Vector3.Zero();
- var rotation = BABYLON.Quaternion.Identity();
- var scaling = BABYLON.Vector3.One();
- if (node.matrix) {
- var matrix = BABYLON.Matrix.FromArray(node.matrix);
- matrix.decompose(scaling, rotation, position);
- }
- else {
- if (node.translation)
- position = BABYLON.Vector3.FromArray(node.translation);
- if (node.rotation)
- rotation = BABYLON.Quaternion.FromArray(node.rotation);
- if (node.scale)
- scaling = BABYLON.Vector3.FromArray(node.scale);
- }
- node.babylonMesh.position = position;
- node.babylonMesh.rotationQuaternion = rotation;
- node.babylonMesh.scaling = scaling;
- };
- GLTFLoader.prototype._loadSkinAsync = function (context, skin, onSuccess) {
- var _this = this;
- if (skin.babylonSkeleton) {
- onSuccess();
- return;
- }
- var skeletonId = "skeleton" + skin.index;
- skin.babylonSkeleton = new BABYLON.Skeleton(skin.name || skeletonId, skeletonId, this._babylonScene);
- if (skin.inverseBindMatrices == null) {
- this._loadBones(context, skin, null);
- onSuccess();
- }
- else {
- var accessor = GLTFLoader._GetProperty(this._gltf.accessors, skin.inverseBindMatrices);
- if (!accessor) {
- throw new Error(context + ": Failed to find inverse bind matrices attribute " + skin.inverseBindMatrices);
- }
- this._loadAccessorAsync("#/accessors/" + accessor.index, accessor, function (data) {
- _this._loadBones(context, skin, data);
- onSuccess();
- });
- }
- };
- GLTFLoader.prototype._createBone = function (node, skin, parent, localMatrix, baseMatrix, index) {
- var babylonBone = new BABYLON.Bone(node.name || "bone" + node.index, skin.babylonSkeleton, parent, localMatrix, null, baseMatrix, index);
- node.babylonAnimationTargets = node.babylonAnimationTargets || [];
- node.babylonAnimationTargets.push(babylonBone);
- return babylonBone;
- };
- GLTFLoader.prototype._loadBones = function (context, skin, inverseBindMatrixData) {
- var babylonBones = {};
- for (var _i = 0, _a = skin.joints; _i < _a.length; _i++) {
- var index = _a[_i];
- var node = GLTFLoader._GetProperty(this._gltf.nodes, index);
- if (!node) {
- throw new Error(context + ": Failed to find joint " + index);
- }
- this._loadBone(node, skin, inverseBindMatrixData, babylonBones);
- }
- };
- GLTFLoader.prototype._loadBone = function (node, skin, inverseBindMatrixData, babylonBones) {
- var babylonBone = babylonBones[node.index];
- if (babylonBone) {
- return babylonBone;
- }
- var boneIndex = skin.joints.indexOf(node.index);
- var baseMatrix = BABYLON.Matrix.Identity();
- if (inverseBindMatrixData && boneIndex !== -1) {
- baseMatrix = BABYLON.Matrix.FromArray(inverseBindMatrixData, boneIndex * 16);
- baseMatrix.invertToRef(baseMatrix);
- }
- var babylonParentBone = null;
- if (node.parent !== this._rootNode) {
- babylonParentBone = this._loadBone(node.parent, skin, inverseBindMatrixData, babylonBones);
- baseMatrix.multiplyToRef(babylonParentBone.getInvertedAbsoluteTransform(), baseMatrix);
- }
- babylonBone = this._createBone(node, skin, babylonParentBone, this._getNodeMatrix(node), baseMatrix, boneIndex);
- babylonBones[node.index] = babylonBone;
- return babylonBone;
- };
- GLTFLoader.prototype._getNodeMatrix = function (node) {
- return node.matrix ?
- BABYLON.Matrix.FromArray(node.matrix) :
- BABYLON.Matrix.Compose(node.scale ? BABYLON.Vector3.FromArray(node.scale) : BABYLON.Vector3.One(), node.rotation ? BABYLON.Quaternion.FromArray(node.rotation) : BABYLON.Quaternion.Identity(), node.translation ? BABYLON.Vector3.FromArray(node.translation) : BABYLON.Vector3.Zero());
- };
- GLTFLoader.prototype._traverseNodes = function (context, indices, action, parentNode) {
- for (var _i = 0, indices_1 = indices; _i < indices_1.length; _i++) {
- var index = indices_1[_i];
- var node = GLTFLoader._GetProperty(this._gltf.nodes, index);
- if (!node) {
- throw new Error(context + ": Failed to find node " + index);
- }
- this._traverseNode(context, node, action, parentNode);
- }
- };
- GLTFLoader.prototype._traverseNode = function (context, node, action, parentNode) {
- if (GLTF2.GLTFLoaderExtension.TraverseNode(this, context, node, action, parentNode)) {
- return;
- }
- if (!action(node, parentNode)) {
- return;
- }
- if (node.children) {
- this._traverseNodes(context, node.children, action, node);
- }
- };
- GLTFLoader.prototype._loadAnimations = function () {
- var animations = this._gltf.animations;
- if (!animations) {
- return;
- }
- for (var index = 0; index < animations.length; index++) {
- var animation = animations[index];
- this._loadAnimation("#/animations/" + index, animation);
- }
- };
- GLTFLoader.prototype._loadAnimation = function (context, animation) {
- animation.targets = [];
- for (var index = 0; index < animation.channels.length; index++) {
- var channel = GLTFLoader._GetProperty(animation.channels, index);
- if (!channel) {
- throw new Error(context + ": Failed to find channel " + index);
- }
- var sampler = GLTFLoader._GetProperty(animation.samplers, channel.sampler);
- if (!sampler) {
- throw new Error(context + ": Failed to find sampler " + channel.sampler);
- }
- this._loadAnimationChannel(animation, context + "/channels/" + index, channel, context + "/samplers/" + channel.sampler, sampler);
- }
- };
- GLTFLoader.prototype._loadAnimationChannel = function (animation, channelContext, channel, samplerContext, sampler) {
- var targetNode = GLTFLoader._GetProperty(this._gltf.nodes, channel.target.node);
- if (!targetNode) {
- throw new Error(channelContext + ": Failed to find target node " + channel.target.node);
- }
- var targetPath;
- var animationType;
- switch (channel.target.path) {
- case "translation": {
- targetPath = "position";
- animationType = BABYLON.Animation.ANIMATIONTYPE_VECTOR3;
- break;
- }
- case "rotation": {
- targetPath = "rotationQuaternion";
- animationType = BABYLON.Animation.ANIMATIONTYPE_QUATERNION;
- break;
- }
- case "scale": {
- targetPath = "scaling";
- animationType = BABYLON.Animation.ANIMATIONTYPE_VECTOR3;
- break;
- }
- case "weights": {
- targetPath = "influence";
- animationType = BABYLON.Animation.ANIMATIONTYPE_FLOAT;
- break;
- }
- default: {
- throw new Error(channelContext + ": Invalid target path " + channel.target.path);
- }
- }
- var inputData;
- var outputData;
- var checkSuccess = function () {
- if (!inputData || !outputData) {
- return;
- }
- var outputBufferOffset = 0;
- var getNextOutputValue;
- switch (targetPath) {
- case "position": {
- getNextOutputValue = function () {
- var value = BABYLON.Vector3.FromArray(outputData, outputBufferOffset);
- outputBufferOffset += 3;
- return value;
- };
- break;
- }
- case "rotationQuaternion": {
- getNextOutputValue = function () {
- var value = BABYLON.Quaternion.FromArray(outputData, outputBufferOffset);
- outputBufferOffset += 4;
- return value;
- };
- break;
- }
- case "scaling": {
- getNextOutputValue = function () {
- var value = BABYLON.Vector3.FromArray(outputData, outputBufferOffset);
- outputBufferOffset += 3;
- return value;
- };
- break;
- }
- case "influence": {
- getNextOutputValue = function () {
- var numTargets = targetNode.babylonMesh.morphTargetManager.numTargets;
- var value = new Array(numTargets);
- for (var i = 0; i < numTargets; i++) {
- value[i] = outputData[outputBufferOffset++];
- }
- return value;
- };
- break;
- }
- }
- var getNextKey;
- switch (sampler.interpolation) {
- case "LINEAR": {
- getNextKey = function (frameIndex) { return ({
- frame: inputData[frameIndex],
- value: getNextOutputValue()
- }); };
- break;
- }
- case "CUBICSPLINE": {
- getNextKey = function (frameIndex) { return ({
- frame: inputData[frameIndex],
- inTangent: getNextOutputValue(),
- value: getNextOutputValue(),
- outTangent: getNextOutputValue()
- }); };
- break;
- }
- default: {
- throw new Error(samplerContext + ": Invalid interpolation " + sampler.interpolation);
- }
- }
- ;
- var keys;
- if (inputData.length === 1) {
- var key = getNextKey(0);
- keys = [
- { frame: key.frame, value: key.value },
- { frame: key.frame + 1, value: key.value }
- ];
- }
- else {
- keys = new Array(inputData.length);
- for (var frameIndex = 0; frameIndex < inputData.length; frameIndex++) {
- keys[frameIndex] = getNextKey(frameIndex);
- }
- }
- if (targetPath === "influence") {
- var morphTargetManager = targetNode.babylonMesh.morphTargetManager;
- var _loop_7 = function (targetIndex) {
- var morphTarget = morphTargetManager.getTarget(targetIndex);
- var animationName = (animation.name || "anim" + animation.index) + "_" + targetIndex;
- var babylonAnimation = new BABYLON.Animation(animationName, targetPath, 1, animationType);
- babylonAnimation.setKeys(keys.map(function (key) { return ({
- frame: key.frame,
- inTangent: key.inTangent ? key.inTangent[targetIndex] : undefined,
- value: key.value[targetIndex],
- outTangent: key.outTangent ? key.outTangent[targetIndex] : undefined
- }); }));
- morphTarget.animations.push(babylonAnimation);
- animation.targets.push(morphTarget);
- };
- for (var targetIndex = 0; targetIndex < morphTargetManager.numTargets; targetIndex++) {
- _loop_7(targetIndex);
- }
- }
- else {
- var animationName = animation.name || "anim" + animation.index;
- var babylonAnimation = new BABYLON.Animation(animationName, targetPath, 1, animationType);
- babylonAnimation.setKeys(keys);
- if (targetNode.babylonAnimationTargets) {
- for (var _i = 0, _a = targetNode.babylonAnimationTargets; _i < _a.length; _i++) {
- var target = _a[_i];
- target.animations.push(babylonAnimation.clone());
- animation.targets.push(target);
- }
- }
- }
- };
- var inputAccessor = GLTFLoader._GetProperty(this._gltf.accessors, sampler.input);
- if (!inputAccessor) {
- throw new Error(samplerContext + ": Failed to find input accessor " + sampler.input);
- }
- this._loadAccessorAsync("#/accessors/" + inputAccessor.index, inputAccessor, function (data) {
- inputData = data;
- checkSuccess();
- });
- var outputAccessor = GLTFLoader._GetProperty(this._gltf.accessors, sampler.output);
- if (!outputAccessor) {
- throw new Error(samplerContext + ": Failed to find output accessor " + sampler.output);
- }
- this._loadAccessorAsync("#/accessors/" + outputAccessor.index, outputAccessor, function (data) {
- outputData = data;
- checkSuccess();
- });
- };
- GLTFLoader.prototype._loadBufferAsync = function (context, buffer, onSuccess) {
- var _this = this;
- this._addPendingData(buffer);
- if (buffer.loadedData) {
- onSuccess(buffer.loadedData);
- this._removePendingData(buffer);
- }
- else if (buffer.loadedObservable) {
- buffer.loadedObservable.add(function (buffer) {
- onSuccess(buffer.loadedData);
- _this._removePendingData(buffer);
- });
- }
- else {
- if (!buffer.uri) {
- throw new Error(context + ": Uri is missing");
- }
- buffer.loadedObservable = new BABYLON.Observable();
- buffer.loadedObservable.add(function (buffer) {
- onSuccess(buffer.loadedData);
- _this._removePendingData(buffer);
- });
- this._loadUriAsync(context, buffer.uri, function (data) {
- buffer.loadedData = data;
- buffer.loadedObservable.notifyObservers(buffer);
- buffer.loadedObservable = undefined;
- });
- }
- };
- GLTFLoader.prototype._loadBufferViewAsync = function (context, bufferView, onSuccess) {
- var buffer = GLTFLoader._GetProperty(this._gltf.buffers, bufferView.buffer);
- if (!buffer) {
- throw new Error(context + ": Failed to find buffer " + bufferView.buffer);
- }
- this._loadBufferAsync("#/buffers/" + buffer.index, buffer, function (bufferData) {
- var data;
- try {
- data = new Uint8Array(bufferData.buffer, bufferData.byteOffset + (bufferView.byteOffset || 0), bufferView.byteLength);
- }
- catch (e) {
- throw new Error(context + ": " + e.message);
- }
- onSuccess(data);
- });
- };
- GLTFLoader.prototype._loadAccessorAsync = function (context, accessor, onSuccess) {
- var _this = this;
- if (accessor.sparse) {
- throw new Error(context + ": Sparse accessors are not currently supported");
- }
- var bufferView = GLTFLoader._GetProperty(this._gltf.bufferViews, accessor.bufferView);
- if (!bufferView) {
- throw new Error(context + ": Failed to find buffer view " + accessor.bufferView);
- }
- this._loadBufferViewAsync("#/bufferViews/" + bufferView.index, bufferView, function (bufferViewData) {
- var numComponents = GLTFLoader._GetNumComponents(context, accessor.type);
- var data;
- var byteOffset = accessor.byteOffset || 0;
- var byteStride = bufferView.byteStride;
- if (byteStride === 0) {
- BABYLON.Tools.Warn(context + ": Byte stride of 0 is not valid");
- }
- try {
- switch (accessor.componentType) {
- case GLTF2.EComponentType.BYTE: {
- data = _this._buildArrayBuffer(Float32Array, bufferViewData, byteOffset, accessor.count, numComponents, byteStride);
- break;
- }
- case GLTF2.EComponentType.UNSIGNED_BYTE: {
- data = _this._buildArrayBuffer(Uint8Array, bufferViewData, byteOffset, accessor.count, numComponents, byteStride);
- break;
- }
- case GLTF2.EComponentType.SHORT: {
- data = _this._buildArrayBuffer(Int16Array, bufferViewData, byteOffset, accessor.count, numComponents, byteStride);
- break;
- }
- case GLTF2.EComponentType.UNSIGNED_SHORT: {
- data = _this._buildArrayBuffer(Uint16Array, bufferViewData, byteOffset, accessor.count, numComponents, byteStride);
- break;
- }
- case GLTF2.EComponentType.UNSIGNED_INT: {
- data = _this._buildArrayBuffer(Uint32Array, bufferViewData, byteOffset, accessor.count, numComponents, byteStride);
- break;
- }
- case GLTF2.EComponentType.FLOAT: {
- data = _this._buildArrayBuffer(Float32Array, bufferViewData, byteOffset, accessor.count, numComponents, byteStride);
- break;
- }
- default: {
- throw new Error(context + ": Invalid component type " + accessor.componentType);
- }
- }
- }
- catch (e) {
- throw new Error(context + ": " + e);
- }
- onSuccess(data);
- });
- };
- GLTFLoader.prototype._buildArrayBuffer = function (typedArray, data, byteOffset, count, numComponents, byteStride) {
- byteOffset += data.byteOffset;
- var targetLength = count * numComponents;
- if (!byteStride || byteStride === numComponents * typedArray.BYTES_PER_ELEMENT) {
- return new typedArray(data.buffer, byteOffset, targetLength);
- }
- var elementStride = byteStride / typedArray.BYTES_PER_ELEMENT;
- var sourceBuffer = new typedArray(data.buffer, byteOffset, elementStride * count);
- var targetBuffer = new typedArray(targetLength);
- var sourceIndex = 0;
- var targetIndex = 0;
- while (targetIndex < targetLength) {
- for (var componentIndex = 0; componentIndex < numComponents; componentIndex++) {
- targetBuffer[targetIndex] = sourceBuffer[sourceIndex + componentIndex];
- targetIndex++;
- }
- sourceIndex += elementStride;
- }
- return targetBuffer;
- };
- GLTFLoader.prototype._addPendingData = function (data) {
- if (!this._renderReady) {
- this._renderPendingCount++;
- }
- this._addLoaderPendingData(data);
- };
- GLTFLoader.prototype._removePendingData = function (data) {
- var _this = this;
- if (!this._renderReady) {
- if (--this._renderPendingCount === 0) {
- this._addLoaderPendingData(this);
- this._compileMaterialsAsync(function () {
- _this._compileShadowGeneratorsAsync(function () {
- _this._removeLoaderPendingData(_this);
- _this._renderReady = true;
- _this._onRenderReady();
- });
- });
- }
- }
- this._removeLoaderPendingData(data);
- };
- GLTFLoader.prototype._addLoaderPendingData = function (data) {
- this._loaderPendingCount++;
- for (var _i = 0, _a = this._loaderTrackers; _i < _a.length; _i++) {
- var tracker = _a[_i];
- tracker._addPendingData(data);
- }
- };
- GLTFLoader.prototype._removeLoaderPendingData = function (data) {
- for (var _i = 0, _a = this._loaderTrackers; _i < _a.length; _i++) {
- var tracker = _a[_i];
- tracker._removePendingData(data);
- }
- if (--this._loaderPendingCount === 0) {
- this._onComplete();
- }
- };
- GLTFLoader.prototype._whenAction = function (action, onComplete) {
- var _this = this;
- var tracker = new GLTFLoaderTracker(function () {
- _this._loaderTrackers.splice(_this._loaderTrackers.indexOf(tracker), 1);
- onComplete();
- });
- this._loaderTrackers.push(tracker);
- this._addLoaderPendingData(tracker);
- action();
- this._removeLoaderPendingData(tracker);
- };
- GLTFLoader.prototype._getDefaultMaterial = function () {
- if (!this._defaultMaterial) {
- var id = "__gltf_default";
- var material = this._babylonScene.getMaterialByName(id);
- if (!material) {
- material = new BABYLON.PBRMaterial(id, this._babylonScene);
- material.transparencyMode = BABYLON.PBRMaterial.PBRMATERIAL_OPAQUE;
- material.sideOrientation = BABYLON.Material.ClockWiseSideOrientation;
- material.metallic = 1;
- material.roughness = 1;
- }
- this._defaultMaterial = material;
- }
- return this._defaultMaterial;
- };
- GLTFLoader.prototype._loadMaterialMetallicRoughnessProperties = function (context, material) {
- var babylonMaterial = material.babylonMaterial;
- // Ensure metallic workflow
- babylonMaterial.metallic = 1;
- babylonMaterial.roughness = 1;
- var properties = material.pbrMetallicRoughness;
- if (!properties) {
- return;
- }
- babylonMaterial.albedoColor = properties.baseColorFactor ? BABYLON.Color3.FromArray(properties.baseColorFactor) : new BABYLON.Color3(1, 1, 1);
- babylonMaterial.metallic = properties.metallicFactor == null ? 1 : properties.metallicFactor;
- babylonMaterial.roughness = properties.roughnessFactor == null ? 1 : properties.roughnessFactor;
- if (properties.baseColorTexture) {
- var texture = GLTFLoader._GetProperty(this._gltf.textures, properties.baseColorTexture.index);
- if (!texture) {
- throw new Error(context + ": Failed to find base color texture " + properties.baseColorTexture.index);
- }
- babylonMaterial.albedoTexture = this._loadTexture("#/textures/" + texture.index, texture, properties.baseColorTexture.texCoord);
- }
- if (properties.metallicRoughnessTexture) {
- var texture = GLTFLoader._GetProperty(this._gltf.textures, properties.metallicRoughnessTexture.index);
- if (!texture) {
- throw new Error(context + ": Failed to find metallic roughness texture " + properties.metallicRoughnessTexture.index);
- }
- babylonMaterial.metallicTexture = this._loadTexture("#/textures/" + texture.index, texture, properties.metallicRoughnessTexture.texCoord);
- babylonMaterial.useMetallnessFromMetallicTextureBlue = true;
- babylonMaterial.useRoughnessFromMetallicTextureGreen = true;
- babylonMaterial.useRoughnessFromMetallicTextureAlpha = false;
- }
- this._loadMaterialAlphaProperties(context, material, properties.baseColorFactor);
- };
- GLTFLoader.prototype._loadMaterial = function (context, material, assign) {
- if (material.babylonMaterial) {
- assign(material.babylonMaterial, false);
- return;
- }
- if (GLTF2.GLTFLoaderExtension.LoadMaterial(this, context, material, assign)) {
- return;
- }
- this._createPbrMaterial(material);
- this._loadMaterialBaseProperties(context, material);
- this._loadMaterialMetallicRoughnessProperties(context, material);
- assign(material.babylonMaterial, true);
- };
- GLTFLoader.prototype._createPbrMaterial = function (material) {
- var babylonMaterial = new BABYLON.PBRMaterial(material.name || "mat" + material.index, this._babylonScene);
- babylonMaterial.sideOrientation = BABYLON.Material.ClockWiseSideOrientation;
- material.babylonMaterial = babylonMaterial;
- };
- GLTFLoader.prototype._loadMaterialBaseProperties = function (context, material) {
- var babylonMaterial = material.babylonMaterial;
- babylonMaterial.emissiveColor = material.emissiveFactor ? BABYLON.Color3.FromArray(material.emissiveFactor) : new BABYLON.Color3(0, 0, 0);
- if (material.doubleSided) {
- babylonMaterial.backFaceCulling = false;
- babylonMaterial.twoSidedLighting = true;
- }
- if (material.normalTexture) {
- var texture = GLTFLoader._GetProperty(this._gltf.textures, material.normalTexture.index);
- if (!texture) {
- throw new Error(context + ": Failed to find normal texture " + material.normalTexture.index);
- }
- babylonMaterial.bumpTexture = this._loadTexture("#/textures/" + texture.index, texture, material.normalTexture.texCoord);
- babylonMaterial.invertNormalMapX = !this._babylonScene.useRightHandedSystem;
- babylonMaterial.invertNormalMapY = this._babylonScene.useRightHandedSystem;
- if (material.normalTexture.scale != null) {
- babylonMaterial.bumpTexture.level = material.normalTexture.scale;
- }
- }
- if (material.occlusionTexture) {
- var texture = GLTFLoader._GetProperty(this._gltf.textures, material.occlusionTexture.index);
- if (!texture) {
- throw new Error(context + ": Failed to find occlusion texture " + material.occlusionTexture.index);
- }
- babylonMaterial.ambientTexture = this._loadTexture("#/textures/" + texture.index, texture, material.occlusionTexture.texCoord);
- babylonMaterial.useAmbientInGrayScale = true;
- if (material.occlusionTexture.strength != null) {
- babylonMaterial.ambientTextureStrength = material.occlusionTexture.strength;
- }
- }
- if (material.emissiveTexture) {
- var texture = GLTFLoader._GetProperty(this._gltf.textures, material.emissiveTexture.index);
- if (!texture) {
- throw new Error(context + ": Failed to find emissive texture " + material.emissiveTexture.index);
- }
- babylonMaterial.emissiveTexture = this._loadTexture("#/textures/" + texture.index, texture, material.emissiveTexture.texCoord);
- }
- };
- GLTFLoader.prototype._loadMaterialAlphaProperties = function (context, material, colorFactor) {
- var babylonMaterial = material.babylonMaterial;
- var alphaMode = material.alphaMode || "OPAQUE";
- switch (alphaMode) {
- case "OPAQUE": {
- babylonMaterial.transparencyMode = BABYLON.PBRMaterial.PBRMATERIAL_OPAQUE;
- break;
- }
- case "MASK": {
- babylonMaterial.transparencyMode = BABYLON.PBRMaterial.PBRMATERIAL_ALPHATEST;
- babylonMaterial.alphaCutOff = (material.alphaCutoff == null ? 0.5 : material.alphaCutoff);
- if (colorFactor) {
- if (colorFactor[3] == 0) {
- babylonMaterial.alphaCutOff = 1;
- }
- else {
- babylonMaterial.alphaCutOff /= colorFactor[3];
- }
- }
- if (babylonMaterial.albedoTexture) {
- babylonMaterial.albedoTexture.hasAlpha = true;
- }
- break;
- }
- case "BLEND": {
- babylonMaterial.transparencyMode = BABYLON.PBRMaterial.PBRMATERIAL_ALPHABLEND;
- if (colorFactor) {
- babylonMaterial.alpha = colorFactor[3];
- }
- if (babylonMaterial.albedoTexture) {
- babylonMaterial.albedoTexture.hasAlpha = true;
- babylonMaterial.useAlphaFromAlbedoTexture = true;
- }
- break;
- }
- default: {
- throw new Error(context + ": Invalid alpha mode " + material.alphaMode);
- }
- }
- };
- GLTFLoader.prototype._loadTexture = function (context, texture, coordinatesIndex) {
- var _this = this;
- var sampler = (texture.sampler == undefined ? this._defaultSampler : GLTFLoader._GetProperty(this._gltf.samplers, texture.sampler));
- if (!sampler) {
- throw new Error(context + ": Failed to find sampler " + texture.sampler);
- }
- this._loadSampler("#/samplers/" + sampler.index, sampler);
- this._addPendingData(texture);
- var babylonTexture = new BABYLON.Texture(null, this._babylonScene, sampler.noMipMaps, false, sampler.samplingMode, function () {
- _this._tryCatchOnError(function () {
- _this._removePendingData(texture);
- });
- }, function (message) {
- _this._tryCatchOnError(function () {
- throw new Error(context + ": " + message);
- });
- });
- if (texture.url) {
- babylonTexture.updateURL(texture.url);
- }
- else if (texture.dataReadyObservable) {
- texture.dataReadyObservable.add(function (texture) {
- babylonTexture.updateURL(texture.url);
- });
- }
- else {
- texture.dataReadyObservable = new BABYLON.Observable();
- texture.dataReadyObservable.add(function (texture) {
- babylonTexture.updateURL(texture.url);
- });
- var image_1 = GLTFLoader._GetProperty(this._gltf.images, texture.source);
- if (!image_1) {
- throw new Error(context + ": Failed to find source " + texture.source);
- }
- this._loadImageAsync("#/images/" + image_1.index, image_1, function (data) {
- texture.url = URL.createObjectURL(new Blob([data], { type: image_1.mimeType }));
- texture.dataReadyObservable.notifyObservers(texture);
- texture.dataReadyObservable = undefined;
- });
- }
- babylonTexture.coordinatesIndex = coordinatesIndex || 0;
- babylonTexture.wrapU = sampler.wrapU;
- babylonTexture.wrapV = sampler.wrapV;
- babylonTexture.name = texture.name || "texture" + texture.index;
- this.onTextureLoadedObservable.notifyObservers(babylonTexture);
- return babylonTexture;
- };
- GLTFLoader.prototype._loadSampler = function (context, sampler) {
- if (sampler.noMipMaps != undefined) {
- return;
- }
- sampler.noMipMaps = (sampler.minFilter === GLTF2.ETextureMinFilter.NEAREST || sampler.minFilter === GLTF2.ETextureMinFilter.LINEAR);
- sampler.samplingMode = GLTFLoader._GetTextureSamplingMode(context, sampler.magFilter, sampler.minFilter);
- sampler.wrapU = GLTFLoader._GetTextureWrapMode(context, sampler.wrapS);
- sampler.wrapV = GLTFLoader._GetTextureWrapMode(context, sampler.wrapT);
- };
- GLTFLoader.prototype._loadImageAsync = function (context, image, onSuccess) {
- if (image.uri) {
- this._loadUriAsync(context, image.uri, onSuccess);
- }
- else {
- var bufferView = GLTFLoader._GetProperty(this._gltf.bufferViews, image.bufferView);
- if (!bufferView) {
- throw new Error(context + ": Failed to find buffer view " + image.bufferView);
- }
- this._loadBufferViewAsync("#/bufferViews/" + bufferView.index, bufferView, onSuccess);
- }
- };
- GLTFLoader.prototype._loadUriAsync = function (context, uri, onSuccess) {
- var _this = this;
- if (GLTF2.GLTFUtils.IsBase64(uri)) {
- onSuccess(new Uint8Array(GLTF2.GLTFUtils.DecodeBase64(uri)));
- return;
- }
- if (!GLTF2.GLTFUtils.ValidateUri(uri)) {
- throw new Error(context + ": Uri '" + uri + "' is invalid");
- }
- var request = BABYLON.Tools.LoadFile(this._rootUrl + uri, function (data) {
- _this._tryCatchOnError(function () {
- onSuccess(new Uint8Array(data));
- });
- }, function (event) {
- _this._tryCatchOnError(function () {
- if (request && !_this._renderReady) {
- request._lengthComputable = event.lengthComputable;
- request._loaded = event.loaded;
- request._total = event.total;
- _this._onProgress();
- }
- });
- }, this._babylonScene.database, true, function (request, exception) {
- _this._tryCatchOnError(function () {
- throw new BABYLON.LoadFileError(context + ": Failed to load '" + uri + "'" + (request ? ": " + request.status + " " + request.statusText : ""), request);
- });
- });
- this._requests.push(request);
- request.onCompleteObservable.add(function () {
- _this._requests.splice(_this._requests.indexOf(request), 1);
- });
- };
- GLTFLoader.prototype._tryCatchOnError = function (handler) {
- if (this._disposed) {
- return;
- }
- try {
- handler();
- }
- catch (e) {
- BABYLON.Tools.Error("glTF Loader: " + e.message);
- if (this._errorCallback) {
- this._errorCallback(e.message, e);
- }
- this.dispose();
- }
- };
- GLTFLoader._AssignIndices = function (array) {
- if (array) {
- for (var index = 0; index < array.length; index++) {
- array[index].index = index;
- }
- }
- };
- GLTFLoader._GetProperty = function (array, index) {
- if (!array || index == undefined || !array[index]) {
- return null;
- }
- return array[index];
- };
- GLTFLoader._GetTextureWrapMode = function (context, mode) {
- // Set defaults if undefined
- mode = mode == undefined ? GLTF2.ETextureWrapMode.REPEAT : mode;
- switch (mode) {
- case GLTF2.ETextureWrapMode.CLAMP_TO_EDGE: return BABYLON.Texture.CLAMP_ADDRESSMODE;
- case GLTF2.ETextureWrapMode.MIRRORED_REPEAT: return BABYLON.Texture.MIRROR_ADDRESSMODE;
- case GLTF2.ETextureWrapMode.REPEAT: return BABYLON.Texture.WRAP_ADDRESSMODE;
- default:
- BABYLON.Tools.Warn(context + ": Invalid texture wrap mode " + mode);
- return BABYLON.Texture.WRAP_ADDRESSMODE;
- }
- };
- GLTFLoader._GetTextureSamplingMode = function (context, magFilter, minFilter) {
- // Set defaults if undefined
- magFilter = magFilter == undefined ? GLTF2.ETextureMagFilter.LINEAR : magFilter;
- minFilter = minFilter == undefined ? GLTF2.ETextureMinFilter.LINEAR_MIPMAP_LINEAR : minFilter;
- if (magFilter === GLTF2.ETextureMagFilter.LINEAR) {
- switch (minFilter) {
- case GLTF2.ETextureMinFilter.NEAREST: return BABYLON.Texture.LINEAR_NEAREST;
- case GLTF2.ETextureMinFilter.LINEAR: return BABYLON.Texture.LINEAR_LINEAR;
- case GLTF2.ETextureMinFilter.NEAREST_MIPMAP_NEAREST: return BABYLON.Texture.LINEAR_NEAREST_MIPNEAREST;
- case GLTF2.ETextureMinFilter.LINEAR_MIPMAP_NEAREST: return BABYLON.Texture.LINEAR_LINEAR_MIPNEAREST;
- case GLTF2.ETextureMinFilter.NEAREST_MIPMAP_LINEAR: return BABYLON.Texture.LINEAR_NEAREST_MIPLINEAR;
- case GLTF2.ETextureMinFilter.LINEAR_MIPMAP_LINEAR: return BABYLON.Texture.LINEAR_LINEAR_MIPLINEAR;
- default:
- BABYLON.Tools.Warn(context + ": Invalid texture minification filter " + minFilter);
- return BABYLON.Texture.LINEAR_LINEAR_MIPLINEAR;
- }
- }
- else {
- if (magFilter !== GLTF2.ETextureMagFilter.NEAREST) {
- BABYLON.Tools.Warn(context + ": Invalid texture magnification filter " + magFilter);
- }
- switch (minFilter) {
- case GLTF2.ETextureMinFilter.NEAREST: return BABYLON.Texture.NEAREST_NEAREST;
- case GLTF2.ETextureMinFilter.LINEAR: return BABYLON.Texture.NEAREST_LINEAR;
- case GLTF2.ETextureMinFilter.NEAREST_MIPMAP_NEAREST: return BABYLON.Texture.NEAREST_NEAREST_MIPNEAREST;
- case GLTF2.ETextureMinFilter.LINEAR_MIPMAP_NEAREST: return BABYLON.Texture.NEAREST_LINEAR_MIPNEAREST;
- case GLTF2.ETextureMinFilter.NEAREST_MIPMAP_LINEAR: return BABYLON.Texture.NEAREST_NEAREST_MIPLINEAR;
- case GLTF2.ETextureMinFilter.LINEAR_MIPMAP_LINEAR: return BABYLON.Texture.NEAREST_LINEAR_MIPLINEAR;
- default:
- BABYLON.Tools.Warn(context + ": Invalid texture minification filter " + minFilter);
- return BABYLON.Texture.NEAREST_NEAREST_MIPNEAREST;
- }
- }
- };
- GLTFLoader._GetNumComponents = function (context, type) {
- switch (type) {
- case "SCALAR": return 1;
- case "VEC2": return 2;
- case "VEC3": return 3;
- case "VEC4": return 4;
- case "MAT2": return 4;
- case "MAT3": return 9;
- case "MAT4": return 16;
- }
- throw new Error(context + ": Invalid type " + type);
- };
- GLTFLoader.prototype._compileMaterialAsync = function (babylonMaterial, babylonMesh, onSuccess) {
- var _this = this;
- if (this.useClipPlane) {
- babylonMaterial.forceCompilation(babylonMesh, function () {
- babylonMaterial.forceCompilation(babylonMesh, function () {
- _this._tryCatchOnError(onSuccess);
- }, { clipPlane: true });
- });
- }
- else {
- babylonMaterial.forceCompilation(babylonMesh, function () {
- _this._tryCatchOnError(onSuccess);
- });
- }
- };
- GLTFLoader.prototype._compileMaterialsAsync = function (onSuccess) {
- if (!this.compileMaterials || !this._gltf.materials) {
- onSuccess();
- return;
- }
- var meshes = this._getMeshes();
- var remaining = 0;
- for (var _i = 0, meshes_1 = meshes; _i < meshes_1.length; _i++) {
- var mesh = meshes_1[_i];
- if (mesh.material instanceof BABYLON.MultiMaterial) {
- for (var _a = 0, _b = mesh.material.subMaterials; _a < _b.length; _a++) {
- var subMaterial = _b[_a];
- if (subMaterial) {
- remaining++;
- }
- }
- }
- else if (mesh.material) {
- remaining++;
- }
- }
- if (remaining === 0) {
- onSuccess();
- return;
- }
- for (var _c = 0, meshes_2 = meshes; _c < meshes_2.length; _c++) {
- var mesh = meshes_2[_c];
- if (mesh.material instanceof BABYLON.MultiMaterial) {
- for (var _d = 0, _e = mesh.material.subMaterials; _d < _e.length; _d++) {
- var subMaterial = _e[_d];
- if (subMaterial) {
- this._compileMaterialAsync(subMaterial, mesh, function () {
- if (--remaining === 0) {
- onSuccess();
- }
- });
- }
- }
- }
- else if (mesh.material) {
- this._compileMaterialAsync(mesh.material, mesh, function () {
- if (--remaining === 0) {
- onSuccess();
- }
- });
- }
- }
- };
- GLTFLoader.prototype._compileShadowGeneratorsAsync = function (onSuccess) {
- var _this = this;
- if (!this.compileShadowGenerators) {
- onSuccess();
- return;
- }
- var lights = this._babylonScene.lights;
- var remaining = 0;
- for (var _i = 0, lights_1 = lights; _i < lights_1.length; _i++) {
- var light = lights_1[_i];
- var generator = light.getShadowGenerator();
- if (generator) {
- remaining++;
- }
- }
- if (remaining === 0) {
- onSuccess();
- return;
- }
- for (var _a = 0, lights_2 = lights; _a < lights_2.length; _a++) {
- var light = lights_2[_a];
- var generator = light.getShadowGenerator();
- if (generator) {
- generator.forceCompilation(function () {
- if (--remaining === 0) {
- _this._tryCatchOnError(onSuccess);
- }
- });
- }
- }
- };
- GLTFLoader.prototype._abortRequests = function () {
- for (var _i = 0, _a = this._requests; _i < _a.length; _i++) {
- var request = _a[_i];
- request.abort();
- }
- this._requests.length = 0;
- };
- GLTFLoader.prototype._releaseResources = function () {
- if (this._gltf.textures) {
- for (var _i = 0, _a = this._gltf.textures; _i < _a.length; _i++) {
- var texture = _a[_i];
- if (texture.url) {
- URL.revokeObjectURL(texture.url);
- texture.url = undefined;
- }
- }
- }
- };
- GLTFLoader.Extensions = {};
- return GLTFLoader;
- }());
- GLTF2.GLTFLoader = GLTFLoader;
- BABYLON.GLTFFileLoader.CreateGLTFLoaderV2 = function () { return new GLTFLoader(); };
- })(GLTF2 = BABYLON.GLTF2 || (BABYLON.GLTF2 = {}));
- })(BABYLON || (BABYLON = {}));
- //# sourceMappingURL=babylon.glTFLoader.js.map
- /// <reference path="../../../../dist/preview release/babylon.d.ts"/>
- var BABYLON;
- (function (BABYLON) {
- var GLTF2;
- (function (GLTF2) {
- /**
- * Utils functions for GLTF
- */
- var GLTFUtils = /** @class */ (function () {
- function GLTFUtils() {
- }
- /**
- * If the uri is a base64 string
- * @param uri: the uri to test
- */
- GLTFUtils.IsBase64 = function (uri) {
- return uri.length < 5 ? false : uri.substr(0, 5) === "data:";
- };
- /**
- * Decode the base64 uri
- * @param uri: the uri to decode
- */
- GLTFUtils.DecodeBase64 = function (uri) {
- var decodedString = atob(uri.split(",")[1]);
- var bufferLength = decodedString.length;
- var bufferView = new Uint8Array(new ArrayBuffer(bufferLength));
- for (var i = 0; i < bufferLength; i++) {
- bufferView[i] = decodedString.charCodeAt(i);
- }
- return bufferView.buffer;
- };
- GLTFUtils.ValidateUri = function (uri) {
- return (uri.indexOf("..") === -1);
- };
- return GLTFUtils;
- }());
- GLTF2.GLTFUtils = GLTFUtils;
- })(GLTF2 = BABYLON.GLTF2 || (BABYLON.GLTF2 = {}));
- })(BABYLON || (BABYLON = {}));
- //# sourceMappingURL=babylon.glTFLoaderUtils.js.map
- /// <reference path="../../../../dist/preview release/babylon.d.ts"/>
- var BABYLON;
- (function (BABYLON) {
- var GLTF2;
- (function (GLTF2) {
- var GLTFLoaderExtension = /** @class */ (function () {
- function GLTFLoaderExtension() {
- this.enabled = true;
- }
- GLTFLoaderExtension.prototype._traverseNode = function (loader, context, node, action, parentNode) { return false; };
- GLTFLoaderExtension.prototype._loadNode = function (loader, context, node) { return false; };
- GLTFLoaderExtension.prototype._loadMaterial = function (loader, context, material, assign) { return false; };
- GLTFLoaderExtension.prototype._loadExtension = function (context, property, action) {
- var _this = this;
- if (!property.extensions) {
- return false;
- }
- var extension = property.extensions[this.name];
- if (!extension) {
- return false;
- }
- // Clear out the extension before executing the action to avoid recursing into the same property.
- property.extensions[this.name] = undefined;
- action(context + "extensions/" + this.name, extension, function () {
- // Restore the extension after completing the action.
- property.extensions[_this.name] = extension;
- });
- return true;
- };
- GLTFLoaderExtension.TraverseNode = function (loader, context, node, action, parentNode) {
- return this._ApplyExtensions(function (extension) { return extension._traverseNode(loader, context, node, action, parentNode); });
- };
- GLTFLoaderExtension.LoadNode = function (loader, context, node) {
- return this._ApplyExtensions(function (extension) { return extension._loadNode(loader, context, node); });
- };
- GLTFLoaderExtension.LoadMaterial = function (loader, context, material, assign) {
- return this._ApplyExtensions(function (extension) { return extension._loadMaterial(loader, context, material, assign); });
- };
- GLTFLoaderExtension._ApplyExtensions = function (action) {
- var extensions = GLTFLoaderExtension._Extensions;
- if (!extensions) {
- return false;
- }
- for (var _i = 0, extensions_1 = extensions; _i < extensions_1.length; _i++) {
- var extension = extensions_1[_i];
- if (extension.enabled && action(extension)) {
- return true;
- }
- }
- return false;
- };
- //
- // Utilities
- //
- GLTFLoaderExtension._Extensions = [];
- return GLTFLoaderExtension;
- }());
- GLTF2.GLTFLoaderExtension = GLTFLoaderExtension;
- })(GLTF2 = BABYLON.GLTF2 || (BABYLON.GLTF2 = {}));
- })(BABYLON || (BABYLON = {}));
- //# sourceMappingURL=babylon.glTFLoaderExtension.js.map
- /// <reference path="../../../../../dist/preview release/babylon.d.ts"/>
- var __extends = (this && this.__extends) || (function () {
- var extendStatics = Object.setPrototypeOf ||
- ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||
- function (d, b) { for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p]; };
- return function (d, b) {
- extendStatics(d, b);
- function __() { this.constructor = d; }
- d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());
- };
- })();
- var BABYLON;
- (function (BABYLON) {
- var GLTF2;
- (function (GLTF2) {
- var Extensions;
- (function (Extensions) {
- // See https://github.com/sbtron/glTF/tree/MSFT_lod/extensions/Vendor/MSFT_lod for more information about this extension.
- var MSFTLOD = /** @class */ (function (_super) {
- __extends(MSFTLOD, _super);
- function MSFTLOD() {
- var _this = _super !== null && _super.apply(this, arguments) || this;
- /**
- * Specify the minimal delay between LODs in ms (default = 250)
- */
- _this.Delay = 250;
- return _this;
- }
- Object.defineProperty(MSFTLOD.prototype, "name", {
- get: function () {
- return "MSFT_lod";
- },
- enumerable: true,
- configurable: true
- });
- MSFTLOD.prototype._traverseNode = function (loader, context, node, action, parentNode) {
- return this._loadExtension(context, node, function (context, extension, onComplete) {
- for (var i = extension.ids.length - 1; i >= 0; i--) {
- var lodNode = GLTF2.GLTFLoader._GetProperty(loader._gltf.nodes, extension.ids[i]);
- if (!lodNode) {
- throw new Error(context + ": Failed to find node " + extension.ids[i]);
- }
- loader._traverseNode(context, lodNode, action, parentNode);
- }
- loader._traverseNode(context, node, action, parentNode);
- onComplete();
- });
- };
- MSFTLOD.prototype._loadNode = function (loader, context, node) {
- var _this = this;
- return this._loadExtension(context, node, function (context, extension, onComplete) {
- var nodes = [node];
- for (var _i = 0, _a = extension.ids; _i < _a.length; _i++) {
- var index = _a[_i];
- var lodNode = GLTF2.GLTFLoader._GetProperty(loader._gltf.nodes, index);
- if (!lodNode) {
- throw new Error(context + ": Failed to find node " + index);
- }
- nodes.push(lodNode);
- }
- loader._addLoaderPendingData(node);
- _this._loadNodeLOD(loader, context, nodes, nodes.length - 1, function () {
- loader._removeLoaderPendingData(node);
- onComplete();
- });
- });
- };
- MSFTLOD.prototype._loadNodeLOD = function (loader, context, nodes, index, onComplete) {
- var _this = this;
- loader._whenAction(function () {
- loader._loadNode(context, nodes[index]);
- }, function () {
- if (index !== nodes.length - 1) {
- var previousNode = nodes[index + 1];
- previousNode.babylonMesh.setEnabled(false);
- }
- if (index === 0) {
- onComplete();
- return;
- }
- setTimeout(function () {
- loader._tryCatchOnError(function () {
- _this._loadNodeLOD(loader, context, nodes, index - 1, onComplete);
- });
- }, _this.Delay);
- });
- };
- MSFTLOD.prototype._loadMaterial = function (loader, context, material, assign) {
- var _this = this;
- return this._loadExtension(context, material, function (context, extension, onComplete) {
- var materials = [material];
- for (var _i = 0, _a = extension.ids; _i < _a.length; _i++) {
- var index = _a[_i];
- var lodMaterial = GLTF2.GLTFLoader._GetProperty(loader._gltf.materials, index);
- if (!lodMaterial) {
- throw new Error(context + ": Failed to find material " + index);
- }
- materials.push(lodMaterial);
- }
- loader._addLoaderPendingData(material);
- _this._loadMaterialLOD(loader, context, materials, materials.length - 1, assign, function () {
- loader._removeLoaderPendingData(material);
- onComplete();
- });
- });
- };
- MSFTLOD.prototype._loadMaterialLOD = function (loader, context, materials, index, assign, onComplete) {
- var _this = this;
- loader._loadMaterial(context, materials[index], function (babylonMaterial, isNew) {
- if (index === materials.length - 1) {
- assign(babylonMaterial, isNew);
- // Load the next LOD when the loader is ready to render.
- loader._executeWhenRenderReady(function () {
- _this._loadMaterialLOD(loader, context, materials, index - 1, assign, onComplete);
- });
- }
- else {
- BABYLON.BaseTexture.WhenAllReady(babylonMaterial.getActiveTextures(), function () {
- assign(babylonMaterial, isNew);
- if (index === 0) {
- onComplete();
- }
- else {
- setTimeout(function () {
- loader._tryCatchOnError(function () {
- _this._loadMaterialLOD(loader, context, materials, index - 1, assign, onComplete);
- });
- }, _this.Delay);
- }
- });
- }
- });
- };
- return MSFTLOD;
- }(GLTF2.GLTFLoaderExtension));
- Extensions.MSFTLOD = MSFTLOD;
- GLTF2.GLTFLoader.RegisterExtension(new MSFTLOD());
- })(Extensions = GLTF2.Extensions || (GLTF2.Extensions = {}));
- })(GLTF2 = BABYLON.GLTF2 || (BABYLON.GLTF2 = {}));
- })(BABYLON || (BABYLON = {}));
- //# sourceMappingURL=MSFT_lod.js.map
- /// <reference path="../../../../../dist/preview release/babylon.d.ts"/>
- var __extends = (this && this.__extends) || (function () {
- var extendStatics = Object.setPrototypeOf ||
- ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||
- function (d, b) { for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p]; };
- return function (d, b) {
- extendStatics(d, b);
- function __() { this.constructor = d; }
- d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());
- };
- })();
- var BABYLON;
- (function (BABYLON) {
- var GLTF2;
- (function (GLTF2) {
- var Extensions;
- (function (Extensions) {
- var KHRMaterialsPbrSpecularGlossiness = /** @class */ (function (_super) {
- __extends(KHRMaterialsPbrSpecularGlossiness, _super);
- function KHRMaterialsPbrSpecularGlossiness() {
- return _super !== null && _super.apply(this, arguments) || this;
- }
- Object.defineProperty(KHRMaterialsPbrSpecularGlossiness.prototype, "name", {
- get: function () {
- return "KHR_materials_pbrSpecularGlossiness";
- },
- enumerable: true,
- configurable: true
- });
- KHRMaterialsPbrSpecularGlossiness.prototype._loadMaterial = function (loader, context, material, assign) {
- var _this = this;
- return this._loadExtension(context, material, function (context, extension, onComplete) {
- loader._createPbrMaterial(material);
- loader._loadMaterialBaseProperties(context, material);
- _this._loadSpecularGlossinessProperties(loader, context, material, extension);
- assign(material.babylonMaterial, true);
- onComplete();
- });
- };
- KHRMaterialsPbrSpecularGlossiness.prototype._loadSpecularGlossinessProperties = function (loader, context, material, properties) {
- var babylonMaterial = material.babylonMaterial;
- babylonMaterial.albedoColor = properties.diffuseFactor ? BABYLON.Color3.FromArray(properties.diffuseFactor) : new BABYLON.Color3(1, 1, 1);
- babylonMaterial.reflectivityColor = properties.specularFactor ? BABYLON.Color3.FromArray(properties.specularFactor) : new BABYLON.Color3(1, 1, 1);
- babylonMaterial.microSurface = properties.glossinessFactor == null ? 1 : properties.glossinessFactor;
- if (properties.diffuseTexture) {
- var texture = GLTF2.GLTFLoader._GetProperty(loader._gltf.textures, properties.diffuseTexture.index);
- if (!texture) {
- throw new Error(context + ": Failed to find diffuse texture " + properties.diffuseTexture.index);
- }
- babylonMaterial.albedoTexture = loader._loadTexture("textures[" + texture.index + "]", texture, properties.diffuseTexture.texCoord);
- }
- if (properties.specularGlossinessTexture) {
- var texture = GLTF2.GLTFLoader._GetProperty(loader._gltf.textures, properties.specularGlossinessTexture.index);
- if (!texture) {
- throw new Error(context + ": Failed to find diffuse texture " + properties.specularGlossinessTexture.index);
- }
- babylonMaterial.reflectivityTexture = loader._loadTexture("textures[" + texture.index + "]", texture, properties.specularGlossinessTexture.texCoord);
- babylonMaterial.reflectivityTexture.hasAlpha = true;
- babylonMaterial.useMicroSurfaceFromReflectivityMapAlpha = true;
- }
- loader._loadMaterialAlphaProperties(context, material, properties.diffuseFactor);
- };
- return KHRMaterialsPbrSpecularGlossiness;
- }(GLTF2.GLTFLoaderExtension));
- Extensions.KHRMaterialsPbrSpecularGlossiness = KHRMaterialsPbrSpecularGlossiness;
- GLTF2.GLTFLoader.RegisterExtension(new KHRMaterialsPbrSpecularGlossiness());
- })(Extensions = GLTF2.Extensions || (GLTF2.Extensions = {}));
- })(GLTF2 = BABYLON.GLTF2 || (BABYLON.GLTF2 = {}));
- })(BABYLON || (BABYLON = {}));
- //# sourceMappingURL=KHR_materials_pbrSpecularGlossiness.js.map
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