123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110 |
- /// <reference path="../../../../dist/preview release/babylon.d.ts"/>
- module BABYLON.GLTF2 {
- /**
- * Interface for a glTF loader extension.
- */
- export interface IGLTFLoaderExtension extends BABYLON.IGLTFLoaderExtension, IDisposable {
- /**
- * Called after the loader state changes to LOADING.
- */
- onLoading?(): void;
- /**
- * Called after the loader state changes to READY.
- */
- onReady?(): void;
- /**
- * Define this method to modify the default behavior when loading scenes.
- * @param context The context when loading the asset
- * @param scene The glTF scene property
- * @returns A promise that resolves when the load is complete or null if not handled
- */
- loadSceneAsync?(context: string, scene: Loader.IScene): Nullable<Promise<void>>;
- /**
- * Define this method to modify the default behavior when loading nodes.
- * @param context The context when loading the asset
- * @param node The glTF node property
- * @param assign A function called synchronously after parsing the glTF properties
- * @returns A promise that resolves with the loaded Babylon transform node when the load is complete or null if not handled
- */
- loadNodeAsync?(context: string, node: Loader.INode, assign: (babylonMesh: TransformNode) => void): Nullable<Promise<TransformNode>>;
- /**
- * Define this method to modify the default behavior when loading cameras.
- * @param context The context when loading the asset
- * @param camera The glTF camera property
- * @param assign A function called synchronously after parsing the glTF properties
- * @returns A promise that resolves with the loaded Babylon camera when the load is complete or null if not handled
- */
- loadCameraAsync?(context: string, camera: Loader.ICamera, assign: (babylonCamera: Camera) => void): Nullable<Promise<Camera>>;
- /**
- * @hidden Define this method to modify the default behavior when loading vertex data for mesh primitives.
- * @param context The context when loading the asset
- * @param primitive The glTF mesh primitive property
- * @returns A promise that resolves with the loaded geometry when the load is complete or null if not handled
- */
- _loadVertexDataAsync?(context: string, primitive: Loader.IMeshPrimitive, babylonMesh: Mesh): Nullable<Promise<Geometry>>;
- /**
- * @hidden Define this method to modify the default behavior when loading materials. Load material creates the material and then loads material properties.
- * @param context The context when loading the asset
- * @param material The glTF material property
- * @param assign A function called synchronously after parsing the glTF properties
- * @returns A promise that resolves with the loaded Babylon material when the load is complete or null if not handled
- */
- _loadMaterialAsync?(context: string, material: Loader.IMaterial, babylonMesh: Mesh, babylonDrawMode: number, assign: (babylonMaterial: Material) => void): Nullable<Promise<Material>>;
- /**
- * Define this method to modify the default behavior when creating materials.
- * @param context The context when loading the asset
- * @param material The glTF material property
- * @param babylonDrawMode The draw mode for the Babylon material
- * @returns The Babylon material or null if not handled
- */
- createMaterial?(context: string, material: Loader.IMaterial, babylonDrawMode: number): Nullable<Material>;
- /**
- * Define this method to modify the default behavior when loading material properties.
- * @param context The context when loading the asset
- * @param material The glTF material property
- * @param babylonMaterial The Babylon material
- * @returns A promise that resolves when the load is complete or null if not handled
- */
- loadMaterialPropertiesAsync?(context: string, material: Loader.IMaterial, babylonMaterial: Material): Nullable<Promise<void>>;
- /**
- * Define this method to modify the default behavior when loading texture infos.
- * @param context The context when loading the asset
- * @param textureInfo The glTF texture info property
- * @param assign A function called synchronously after parsing the glTF properties
- * @returns A promise that resolves with the loaded Babylon texture when the load is complete or null if not handled
- */
- loadTextureInfoAsync?(context: string, textureInfo: Loader.ITextureInfo, assign: (babylonTexture: BaseTexture) => void): Nullable<Promise<BaseTexture>>;
- /**
- * Define this method to modify the default behavior when loading animations.
- * @param context The context when loading the asset
- * @param animation The glTF animation property
- * @returns A promise that resolves with the loaded Babylon animation group when the load is complete or null if not handled
- */
- loadAnimationAsync?(context: string, animation: Loader.IAnimation): Nullable<Promise<AnimationGroup>>;
- /**
- * Define this method to modify the default behavior when loading uris.
- * @param context The context when loading the asset
- * @param uri The uri to load
- * @returns A promise that resolves with the loaded data when the load is complete or null if not handled
- */
- _loadUriAsync?(context: string, uri: string): Nullable<Promise<ArrayBufferView>>;
- }
- }
- /**
- * Defines the module for the built-in glTF 2.0 loader extensions.
- */
- module BABYLON.GLTF2.Loader.Extensions {
- }
|