babylon.roadProceduralTexture.d.ts 304 B

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  1. declare module BABYLON {
  2. class RoadProceduralTexture extends ProceduralTexture {
  3. private _roadColor;
  4. constructor(name: string, size: number, scene: Scene, fallbackTexture?: Texture, generateMipMaps?: boolean);
  5. updateShaderUniforms(): void;
  6. roadColor: Color3;
  7. }
  8. }