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- declare module BABYLON {
- class GrassProceduralTexture extends ProceduralTexture {
- private _grassColors;
- private _herb1;
- private _herb2;
- private _herb3;
- private _groundColor;
- constructor(name: string, size: number, scene: Scene, fallbackTexture?: Texture, generateMipMaps?: boolean);
- updateShaderUniforms(): void;
- grassColors: Color3[];
- groundColor: Color3;
- }
- }
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