babylon.brickProceduralTexture.d.ts 516 B

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  1. declare module BABYLON {
  2. class BrickProceduralTexture extends ProceduralTexture {
  3. private _numberOfBricksHeight;
  4. private _numberOfBricksWidth;
  5. private _jointColor;
  6. private _brickColor;
  7. constructor(name: string, size: number, scene: Scene, fallbackTexture?: Texture, generateMipMaps?: boolean);
  8. updateShaderUniforms(): void;
  9. numberOfBricksHeight: number;
  10. numberOfBricksWidth: number;
  11. jointColor: Color3;
  12. brickColor: Color3;
  13. }
  14. }