babylon.stlFileLoader.d.ts 525 B

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  1. declare module BABYLON {
  2. class STLFileLoader implements ISceneLoaderPlugin {
  3. solidPattern: RegExp;
  4. facetsPattern: RegExp;
  5. normalPattern: RegExp;
  6. vertexPattern: RegExp;
  7. extensions: string;
  8. importMesh(meshesNames: any, scene: Scene, data: any, rootUrl: string, meshes: AbstractMesh[], particleSystems: ParticleSystem[], skeletons: Skeleton[]): boolean;
  9. load(scene: Scene, data: string, rootUrl: string): boolean;
  10. private parseSolid(mesh, solidData);
  11. }
  12. }