SerializableVector3.cs 669 B

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  1. using System;
  2. using System.Collections.Generic;
  3. using System.Linq;
  4. using System.Text;
  5. using UnityEngine;
  6. namespace Unity3D2Babylon
  7. {
  8. public class SerializableVector3
  9. {
  10. public float X { get; set; }
  11. public float Y { get; set; }
  12. public float Z { get; set; }
  13. public static implicit operator Vector3(SerializableVector3 source)
  14. {
  15. return new Vector3(source.X, source.Y, source.Z);
  16. }
  17. public static implicit operator SerializableVector3(Vector3 source)
  18. {
  19. return new SerializableVector3 { X = source.x, Y = source.y, Z = source.z };
  20. }
  21. }
  22. }