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- using System;
- using System.IO;
- using BabylonExport.Entities;
- using UnityEditor;
- using UnityEngine;
- namespace Unity3D2Babylon
- {
- partial class SceneBuilder
- {
- private void CopyTextureCube(string texturePath, Cubemap cubemap, BabylonTexture babylonTexture)
- {
- if (!babylonScene.AddTextureCube(texturePath))
- {
- return;
- }
- try
- {
- foreach (CubemapFace face in Enum.GetValues(typeof(CubemapFace)))
- {
- var faceTexturePath = Path.Combine(babylonScene.OutputPath, Path.GetFileNameWithoutExtension(texturePath));
- switch (face)
- {
- case CubemapFace.PositiveX:
- faceTexturePath += "_px.jpg";
- break;
- case CubemapFace.NegativeX:
- faceTexturePath += "_nx.jpg";
- break;
- case CubemapFace.PositiveY:
- faceTexturePath += "_py.jpg";
- break;
- case CubemapFace.NegativeY:
- faceTexturePath += "_ny.jpg";
- break;
- case CubemapFace.PositiveZ:
- faceTexturePath += "_pz.jpg";
- break;
- case CubemapFace.NegativeZ:
- faceTexturePath += "_nz.jpg";
- break;
- default:
- continue;
- }
- var tempTexture = new Texture2D(cubemap.width, cubemap.height, TextureFormat.RGB24, false);
- tempTexture.SetPixels(cubemap.GetPixels(face));
- tempTexture.Apply();
- // Flip faces in cube texture.
- tempTexture = FlipTexture(tempTexture);
- File.WriteAllBytes(faceTexturePath, tempTexture.EncodeToJPG());
- }
- }
- catch (Exception ex)
- {
- Debug.LogException(ex);
- }
- var textureName = Path.GetFileNameWithoutExtension(texturePath);
- babylonTexture.name = textureName;
- babylonTexture.isCube = true;
- babylonTexture.level = exportationOptions.ReflectionDefaultLevel;
- babylonTexture.coordinatesMode = 3;
- }
- private Texture2D FlipTexture(Texture2D original)
- {
- Texture2D flipped = new Texture2D(original.width, original.height);
- for (int i = 0; i < original.width; i++)
- {
- for (int j = 0; j < original.height; j++)
- {
- flipped.SetPixel(i, original.height - j - 1, original.GetPixel(i, j));
- }
- }
- flipped.Apply();
- return flipped;
- }
- private void CopyTexture(string texturePath, Texture2D texture2D, BabylonTexture babylonTexture, bool isLightmap = false)
- {
- bool needToDelete = false;
- // Convert unsupported file extensions
- if (texturePath.EndsWith(".psd") || texturePath.EndsWith(".tif") || texturePath.EndsWith(".exr"))
- {
- try
- {
- // Change texture import settings to be able to read texture data
- var textureImporter = AssetImporter.GetAtPath(texturePath) as TextureImporter;
- var previousIsReadable = textureImporter.isReadable;
- var previousNormalMap = textureImporter.normalmap;
- var previousLightmap = textureImporter.lightmap;
- var previousConvertToNormalmap = textureImporter.convertToNormalmap;
- var previousTextureType = textureImporter.textureType;
- var previousGrayscaleToAlpha = textureImporter.grayscaleToAlpha;
- textureImporter.textureType = TextureImporterType.Advanced;
- textureImporter.isReadable = true;
- textureImporter.lightmap = false;
- textureImporter.normalmap = false;
- textureImporter.convertToNormalmap = false;
- textureImporter.grayscaleToAlpha = false;
- AssetDatabase.ImportAsset(texturePath);
-
- var usePNG = texture2D.alphaIsTransparency;
- var tempTexture = new Texture2D(texture2D.width, texture2D.height, TextureFormat.ARGB32, false);
- if (isLightmap)
- {
- Color[] pixels = texture2D.GetPixels(0, 0, texture2D.width, texture2D.height);
- for (int index = 0; index < pixels.Length; index++)
- {
- pixels[index].r = pixels[index].r * pixels[index].a * 5;
- pixels[index].g = pixels[index].g * pixels[index].a * 5;
- pixels[index].b = pixels[index].b * pixels[index].a * 5;
- }
- tempTexture.SetPixels(pixels);
- }
- else
- {
- Color[] pixels = texture2D.GetPixels(0, 0, texture2D.width, texture2D.height);
- for (int index = 0; index < pixels.Length; index++)
- {
- usePNG |= pixels[index].a <= 0.99999f;
- }
-
- tempTexture.SetPixels32(texture2D.GetPixels32());
- }
- tempTexture.Apply();
- texturePath = Path.Combine(Path.GetTempPath(), Path.GetFileName(texturePath));
- var extension = usePNG ? ".png": ".jpg";
- texturePath = texturePath.Replace(".psd", extension).Replace(".tif", extension).Replace(".exr", extension);
- File.WriteAllBytes(texturePath, usePNG ? tempTexture.EncodeToPNG() : tempTexture.EncodeToJPG());
- needToDelete = true;
- // Restore
- textureImporter.isReadable = previousIsReadable;
- textureImporter.normalmap = previousNormalMap;
- textureImporter.lightmap = previousLightmap;
- textureImporter.convertToNormalmap = previousConvertToNormalmap;
- textureImporter.textureType = previousTextureType;
- textureImporter.grayscaleToAlpha = previousGrayscaleToAlpha;
- AssetDatabase.ImportAsset(texturePath, ImportAssetOptions.ForceUpdate);
- }
- catch (Exception ex)
- {
- Debug.LogException(ex);
- }
- }
- else if (texture2D.alphaIsTransparency || texturePath.EndsWith(".png"))
- {
- babylonTexture.hasAlpha = true;
- }
- else
- {
- babylonTexture.hasAlpha = false;
- }
- var textureName = Path.GetFileName(texturePath);
- babylonTexture.name = textureName;
- babylonScene.AddTexture(texturePath);
- if (needToDelete)
- {
- File.Delete(texturePath);
- }
- }
- private BabylonMaterial DumpMaterial(Material material, Renderer renderer)
- {
- if (renderer.sharedMaterial.shader.name == "Standard")
- {
- return DumpPBRMaterial(renderer.sharedMaterial, renderer, true);
- }
- else if (renderer.sharedMaterial.shader.name == "Standard (Specular setup)")
- {
- return DumpPBRMaterial(renderer.sharedMaterial, renderer, false);
- }
- return DumpStandardMaterial(material, renderer);
- }
- private BabylonMaterial DumpStandardMaterial(Material material, Renderer renderer)
- {
- var materialNotSupported = false;
- if (!materialsDictionary.ContainsKey(material.name))
- {
- var bMat = new BabylonStandardMaterial
- {
- name = material.name,
- id = Guid.NewGuid().ToString(),
- diffuse = new float[4],
- specular = new float[4]
- };
- bMat.diffuse[0] = 1.0f;
- bMat.diffuse[1] = 1.0f;
- bMat.diffuse[2] = 1.0f;
- bMat.diffuse[3] = 1.0f;
- if (material.HasProperty("_Color"))
- {
- bMat.diffuse = material.color.ToFloat();
- }
- if (material.HasProperty("_SpecColor"))
- {
- var specColor = material.GetColor("_SpecColor");
- bMat.specular = specColor.ToFloat();
- }
- if (material.HasProperty("_Shininess"))
- {
- var specShininess = material.GetFloat("_Shininess");
- bMat.specularPower = specShininess * 128;
- }
- if (material.HasProperty("_Emission"))
- {
- var emissiveColor = material.GetColor("_Emission");
- bMat.emissive = emissiveColor.ToFloat();
- }
- if (material.mainTexture && material.mainTexture.GetType().FullName == "UnityEngine.ProceduralTexture")
- {
- materialNotSupported = true;
- Debug.LogWarning("ProceduralTexture: " + material.mainTexture.name + " not supported by Babylon.js");
- }
- if (material.mainTexture && !(materialNotSupported))
- {
- var mainTexturePath = AssetDatabase.GetAssetPath(material.mainTexture);
- bMat.diffuseTexture = new BabylonTexture
- {
- uScale = material.mainTextureScale.x,
- vScale = material.mainTextureScale.y,
- uOffset = material.mainTextureOffset.x,
- vOffset = material.mainTextureOffset.y
- };
- var mainTexture2D = material.mainTexture as Texture2D;
- CopyTexture(mainTexturePath, mainTexture2D, bMat.diffuseTexture);
- var alphaCuttOff = 0f;
- if (material.HasProperty("_Cutoff"))
- {
- alphaCuttOff = material.GetFloat("_Cutoff");
- }
- if ((mainTexture2D && mainTexture2D.alphaIsTransparency) || alphaCuttOff > 0)
- {
- bMat.diffuseTexture.hasAlpha = true;
- bMat.backFaceCulling = false;
- }
- bMat.diffuse[0] = 1.0f;
- bMat.diffuse[1] = 1.0f;
- bMat.diffuse[2] = 1.0f;
- bMat.diffuse[3] = 1.0f;
- }
- bMat.bumpTexture = DumpTextureFromMaterial(material, "_BumpMap");
- bMat.emissiveTexture = DumpTextureFromMaterial(material, "_Illum");
- bMat.ambientTexture = DumpTextureFromMaterial(material, "_LightMap");
- bMat.reflectionTexture = DumpTextureFromMaterial(material, "_Cube");
- if (bMat.ambientTexture == null && renderer.lightmapIndex >= 0 && renderer.lightmapIndex != 255 && LightmapSettings.lightmaps.Length > renderer.lightmapIndex)
- {
- var lightmap = LightmapSettings.lightmaps[renderer.lightmapIndex].lightmapFar;
- bMat.lightmapTexture = DumpTexture(lightmap, isLightmap: true);
- bMat.lightmapTexture.coordinatesIndex = 1;
- bMat.useLightmapAsShadowmap = true;
- bMat.lightmapTexture.uScale = renderer.lightmapScaleOffset.x;
- bMat.lightmapTexture.vScale = renderer.lightmapScaleOffset.y;
- bMat.lightmapTexture.uOffset = renderer.lightmapScaleOffset.z;
- bMat.lightmapTexture.vOffset = renderer.lightmapScaleOffset.w;
- }
- materialsDictionary.Add(bMat.name, bMat);
- return bMat;
- }
- return materialsDictionary[material.name];
- }
- private BabylonMaterial DumpPBRMaterial(Material material, Renderer renderer, bool metallic)
- {
- if (materialsDictionary.ContainsKey(material.name))
- {
- return materialsDictionary[material.name];
- }
- var babylonPbrMaterial = new BabylonPBRMaterial
- {
- name = material.name,
- id = Guid.NewGuid().ToString(),
- albedo = new float[4],
- useEmissiveAsIllumination = true,
- useSpecularOverAlpha = true,
- useRadianceOverAlpha = true,
- };
- babylonPbrMaterial.environmentIntensity = RenderSettings.ambientIntensity;
- // Albedo
- if (material.HasProperty("_Color"))
- {
- babylonPbrMaterial.albedo = material.color.ToFloat();
- }
- babylonPbrMaterial.albedoTexture = DumpTextureFromMaterial(material, "_MainTex");
- // Transparency
- DumpTransparency(material, babylonPbrMaterial);
- // Glossiess/Reflectivity
- DumpGlossinessReflectivity(material, metallic, babylonPbrMaterial);
- // Occlusion
- babylonPbrMaterial.ambientTexture = DumpTextureFromMaterial(material, "_OcclusionMap");
- if (babylonPbrMaterial.ambientTexture != null && material.HasProperty("_OcclusionStrength"))
- {
- babylonPbrMaterial.ambientTexture.level = material.GetFloat("_OcclusionStrength");
- }
- // Emissive
- if (material.HasProperty("_EmissionColor"))
- {
- babylonPbrMaterial.emissive = material.GetColor("_EmissionColor").ToFloat();
- }
- babylonPbrMaterial.emissiveTexture = DumpTextureFromMaterial(material, "_EmissionMap");
- // Normal
- babylonPbrMaterial.bumpTexture = DumpTextureFromMaterial(material, "_BumpMap");
- if (babylonPbrMaterial.bumpTexture != null && material.HasProperty("_BumpMapScale"))
- {
- babylonPbrMaterial.bumpTexture.level = material.GetFloat("_BumpMapScale");
- }
- // Reflection
- babylonPbrMaterial.reflectionTexture = DumpReflectionTexture();
- materialsDictionary.Add(babylonPbrMaterial.name, babylonPbrMaterial);
- return babylonPbrMaterial;
- }
- private void DumpGlossinessReflectivity(Material material, bool metallic, BabylonPBRMaterial babylonPbrMaterial)
- {
- if (material.HasProperty("_Glossiness"))
- {
- babylonPbrMaterial.microSurface = material.GetFloat("_Glossiness");
- }
- if (metallic)
- {
- if (material.HasProperty("_Metallic"))
- {
- var metalness = material.GetFloat("_Metallic");
- babylonPbrMaterial.reflectivity = new float[] { metalness * babylonPbrMaterial.albedo[0],
- metalness * babylonPbrMaterial.albedo[1],
- metalness * babylonPbrMaterial.albedo[2] };
- if (babylonPbrMaterial.albedoTexture != null)
- {
- var albedoTexture = material.GetTexture("_MainTex") as Texture2D;
- if (albedoTexture != null)
- {
- var albedoPixels = GetPixels(albedoTexture);
- var reflectivityTexture = new Texture2D(albedoTexture.width, albedoTexture.height, TextureFormat.RGBA32, false);
- reflectivityTexture.alphaIsTransparency = true;
- babylonPbrMaterial.useMicroSurfaceFromReflectivityMapAlpha = true;
- var metallicTexture = material.GetTexture("_MetallicGlossMap") as Texture2D;
- if (metallicTexture == null)
- {
- for (var i = 0; i < albedoTexture.width; i++)
- {
- for (var j = 0; j < albedoTexture.height; j++)
- {
- albedoPixels[j * albedoTexture.width + i].r *= metalness;
- albedoPixels[j * albedoTexture.width + i].g *= metalness;
- albedoPixels[j * albedoTexture.width + i].b *= metalness;
- albedoPixels[j * albedoTexture.width + i].a = babylonPbrMaterial.microSurface;
- }
- }
- }
- else
- {
- var metallicPixels = GetPixels(metallicTexture);
- for (var i = 0; i < albedoTexture.width; i++)
- {
- for (var j = 0; j < albedoTexture.height; j++)
- {
- var metallicPixel = metallicPixels[j * albedoTexture.width + i];
- albedoPixels[j * albedoTexture.width + i].r *= metallicPixel.r;
- albedoPixels[j * albedoTexture.width + i].g *= metallicPixel.r;
- albedoPixels[j * albedoTexture.width + i].b *= metallicPixel.r;
- albedoPixels[j * albedoTexture.width + i].a = metallicPixel.a;
- }
- }
- }
- reflectivityTexture.SetPixels(albedoPixels);
- reflectivityTexture.Apply();
- var textureName = albedoTexture.name + "_MetallicGlossMap.png";
- var babylonTexture = new BabylonTexture { name = textureName };
- var textureScale = material.GetTextureScale("_MainTex");
- babylonTexture.uScale = textureScale.x;
- babylonTexture.vScale = textureScale.y;
- var textureOffset = material.GetTextureOffset("_MainTex");
- babylonTexture.uOffset = textureOffset.x;
- babylonTexture.vOffset = textureOffset.y;
- var reflectivityTexturePath = Path.Combine(Path.GetTempPath(), textureName);
- File.WriteAllBytes(reflectivityTexturePath, reflectivityTexture.EncodeToPNG());
- babylonScene.AddTexture(reflectivityTexturePath);
- if (File.Exists(reflectivityTexturePath))
- {
- File.Delete(reflectivityTexturePath);
- }
- babylonPbrMaterial.reflectivityTexture = babylonTexture;
- }
- }
- //else
- //{
- // TODO. Manage Albedo Cube Texture.
- //}
- }
- }
- else
- {
- if (material.HasProperty("_SpecColor"))
- {
- babylonPbrMaterial.reflectivity = material.GetColor("_SpecColor").ToFloat();
- }
- babylonPbrMaterial.reflectivityTexture = DumpTextureFromMaterial(material, "_SpecGlossMap");
- if (babylonPbrMaterial.reflectivityTexture != null && babylonPbrMaterial.reflectivityTexture.hasAlpha)
- {
- babylonPbrMaterial.useMicroSurfaceFromReflectivityMapAlpha = true;
- }
- }
- }
- private static Color[] GetPixels(Texture2D texture)
- {
- string texturePath = AssetDatabase.GetAssetPath(texture);
- // Change texture import settings to be able to read texture data
- var textureImporter = AssetImporter.GetAtPath(texturePath) as TextureImporter;
- var previousIsReadable = textureImporter.isReadable;
- var previousNormalMap = textureImporter.normalmap;
- var previousLightmap = textureImporter.lightmap;
- var previousConvertToNormalmap = textureImporter.convertToNormalmap;
- var previousTextureType = textureImporter.textureType;
- var previousGrayscaleToAlpha = textureImporter.grayscaleToAlpha;
- textureImporter.textureType = TextureImporterType.Advanced;
- textureImporter.isReadable = true;
- textureImporter.lightmap = false;
- textureImporter.normalmap = false;
- textureImporter.convertToNormalmap = false;
- textureImporter.grayscaleToAlpha = false;
- AssetDatabase.ImportAsset(texturePath);
- var pixels = texture.GetPixels();
- // Restore
- textureImporter.isReadable = previousIsReadable;
- textureImporter.normalmap = previousNormalMap;
- textureImporter.lightmap = previousLightmap;
- textureImporter.convertToNormalmap = previousConvertToNormalmap;
- textureImporter.textureType = previousTextureType;
- textureImporter.grayscaleToAlpha = previousGrayscaleToAlpha;
- return pixels;
- }
- private static void DumpTransparency(Material material, BabylonPBRMaterial babylonPbrMaterial)
- {
- if (material.HasProperty("_Mode"))
- {
- var mode = material.GetFloat("_Mode");
- if (mode >= 2.0f)
- {
- // Transparent Albedo
- if (babylonPbrMaterial.albedoTexture != null && babylonPbrMaterial.albedoTexture.hasAlpha)
- {
- babylonPbrMaterial.useAlphaFromAlbedoTexture = true;
- }
- // Material Alpha
- else
- {
- babylonPbrMaterial.alpha = babylonPbrMaterial.albedo[3];
- }
- }
- else if (mode == 1.0f)
- {
- // Cutout
- // Follow the texture hasAlpha property.
- }
- else
- {
- // Opaque
- if (babylonPbrMaterial.albedoTexture != null)
- {
- babylonPbrMaterial.albedoTexture.hasAlpha = false;
- }
- babylonPbrMaterial.alpha = 1.0f;
- }
- }
- }
- private BabylonTexture DumpReflectionTexture()
- {
- if (sceneReflectionTexture != null)
- {
- return sceneReflectionTexture;
- }
- // Take only reflection source currently and not the RenderSettings.ambientMode
- if (RenderSettings.defaultReflectionMode == UnityEngine.Rendering.DefaultReflectionMode.Skybox)
- {
- var skybox = RenderSettings.skybox;
- if (skybox != null)
- {
- if (skybox.shader.name == "Skybox/Cubemap")
- {
- var cubeMap = skybox.GetTexture("_Tex") as Cubemap;
- if (cubeMap != null)
- {
- sceneReflectionTexture = new BabylonTexture();
- CopyTextureCube("sceneReflectionTexture.hdr", cubeMap, sceneReflectionTexture);
- sceneReflectionTexture.level = RenderSettings.reflectionIntensity;
- }
- }
- //else if (skybox.shader.name == "Skybox/6 Sided")
- //{
- // // TODO. HDR faces.
- //}
- }
- }
- else if (RenderSettings.customReflection != null)
- {
- var cubeMap = RenderSettings.customReflection;
- sceneReflectionTexture = new BabylonTexture();
- CopyTextureCube("sceneReflectionTexture.hdr", cubeMap, sceneReflectionTexture);
- sceneReflectionTexture.level = RenderSettings.reflectionIntensity;
- }
- return sceneReflectionTexture;
- }
- private BabylonTexture DumpTextureFromMaterial(Material material, string name)
- {
- if (!material.HasProperty(name))
- {
- return null;
- }
- var texture = material.GetTexture(name);
- return DumpTexture(texture, material, name);
- }
- private BabylonTexture DumpTexture(Texture texture, Material material = null, string name = "", bool isLightmap = false)
- {
- if (texture == null)
- {
- return null;
- }
- var texturePath = AssetDatabase.GetAssetPath(texture);
- var textureName = Path.GetFileName(texturePath);
- var babylonTexture = new BabylonTexture { name = textureName };
- if (material != null)
- {
- var textureScale = material.GetTextureScale(name);
- babylonTexture.uScale = textureScale.x;
- babylonTexture.vScale = textureScale.y;
- var textureOffset = material.GetTextureOffset(name);
- babylonTexture.uOffset = textureOffset.x;
- babylonTexture.vOffset = textureOffset.y;
- }
- var texture2D = texture as Texture2D;
- if (texture2D)
- {
- CopyTexture(texturePath, texture2D, babylonTexture, isLightmap);
- }
- else
- {
- var cubemap = texture as Cubemap;
- if (cubemap != null)
- {
- CopyTextureCube(texturePath, cubemap, babylonTexture);
- }
- }
- return babylonTexture;
- }
- }
- }
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