babylon.engine.ts 81 KB

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  1. module BABYLON {
  2. export class _DepthCullingState {
  3. private _isDepthTestDirty = false;
  4. private _isDepthMaskDirty = false;
  5. private _isDepthFuncDirty = false;
  6. private _isCullFaceDirty = false;
  7. private _isCullDirty = false;
  8. private _depthTest: boolean;
  9. private _depthMask: boolean;
  10. private _depthFunc: number;
  11. private _cull: boolean;
  12. private _cullFace: number;
  13. public get isDirty(): boolean {
  14. return this._isDepthFuncDirty || this._isDepthTestDirty || this._isDepthMaskDirty || this._isCullFaceDirty || this._isCullDirty;
  15. }
  16. public get cullFace(): number {
  17. return this._cullFace;
  18. }
  19. public set cullFace(value: number) {
  20. if (this._cullFace === value) {
  21. return;
  22. }
  23. this._cullFace = value;
  24. this._isCullFaceDirty = true;
  25. }
  26. public get cull() {
  27. return this._cull;
  28. }
  29. public set cull(value: boolean) {
  30. if (this._cull === value) {
  31. return;
  32. }
  33. this._cull = value;
  34. this._isCullDirty = true;
  35. }
  36. public get depthFunc(): number {
  37. return this._depthFunc;
  38. }
  39. public set depthFunc(value: number) {
  40. if (this._depthFunc === value) {
  41. return;
  42. }
  43. this._depthFunc = value;
  44. this._isDepthFuncDirty = true;
  45. }
  46. public get depthMask(): boolean {
  47. return this._depthMask;
  48. }
  49. public set depthMask(value: boolean) {
  50. if (this._depthMask === value) {
  51. return;
  52. }
  53. this._depthMask = value;
  54. this._isDepthMaskDirty = true;
  55. }
  56. public get depthTest(): boolean {
  57. return this._depthTest;
  58. }
  59. public set depthTest(value: boolean) {
  60. if (this._depthTest === value) {
  61. return;
  62. }
  63. this._depthTest = value;
  64. this._isDepthTestDirty = true;
  65. }
  66. public reset() {
  67. this._depthMask = true;
  68. this._depthTest = true;
  69. this._depthFunc = null;
  70. this._cull = null;
  71. this._cullFace = null;
  72. this._isDepthTestDirty = true;
  73. this._isDepthMaskDirty = true;
  74. this._isDepthFuncDirty = false;
  75. this._isCullFaceDirty = false;
  76. this._isCullDirty = false;
  77. }
  78. public apply(gl: WebGLRenderingContext) {
  79. if (!this.isDirty) {
  80. return;
  81. }
  82. // Cull
  83. if (this._isCullDirty) {
  84. if (this.cull === true) {
  85. gl.enable(gl.CULL_FACE);
  86. } else if (this.cull === false) {
  87. gl.disable(gl.CULL_FACE);
  88. }
  89. this._isCullDirty = false;
  90. }
  91. // Cull face
  92. if (this._isCullFaceDirty) {
  93. gl.cullFace(this.cullFace);
  94. this._isCullFaceDirty = false;
  95. }
  96. // Depth mask
  97. if (this._isDepthMaskDirty) {
  98. gl.depthMask(this.depthMask);
  99. this._isDepthMaskDirty = false;
  100. }
  101. // Depth test
  102. if (this._isDepthTestDirty) {
  103. if (this.depthTest === true) {
  104. gl.enable(gl.DEPTH_TEST);
  105. } else if (this.depthTest === false) {
  106. gl.disable(gl.DEPTH_TEST);
  107. }
  108. this._isDepthTestDirty = false;
  109. }
  110. // Depth func
  111. if (this._isDepthFuncDirty) {
  112. gl.depthFunc(this.depthFunc);
  113. this._isDepthFuncDirty = false;
  114. }
  115. }
  116. }
  117. export class _AlphaState {
  118. private _isAlphaBlendDirty = false;
  119. private _isBlendFunctionParametersDirty = false;
  120. private _alphaBlend = false;
  121. private _blendFunctionParameters = new Array<number>(4);
  122. public get isDirty(): boolean {
  123. return this._isAlphaBlendDirty || this._isBlendFunctionParametersDirty;
  124. }
  125. public get alphaBlend(): boolean {
  126. return this._alphaBlend;
  127. }
  128. public set alphaBlend(value: boolean) {
  129. if (this._alphaBlend === value) {
  130. return;
  131. }
  132. this._alphaBlend = value;
  133. this._isAlphaBlendDirty = true;
  134. }
  135. public setAlphaBlendFunctionParameters(value0: number, value1: number, value2: number, value3: number): void {
  136. if (
  137. this._blendFunctionParameters[0] === value0 &&
  138. this._blendFunctionParameters[1] === value1 &&
  139. this._blendFunctionParameters[2] === value2 &&
  140. this._blendFunctionParameters[3] === value3
  141. ) {
  142. return;
  143. }
  144. this._blendFunctionParameters[0] = value0;
  145. this._blendFunctionParameters[1] = value1;
  146. this._blendFunctionParameters[2] = value2;
  147. this._blendFunctionParameters[3] = value3;
  148. this._isBlendFunctionParametersDirty = true;
  149. }
  150. public reset() {
  151. this._alphaBlend = false;
  152. this._blendFunctionParameters[0] = null;
  153. this._blendFunctionParameters[1] = null;
  154. this._blendFunctionParameters[2] = null;
  155. this._blendFunctionParameters[3] = null;
  156. this._isAlphaBlendDirty = true;
  157. this._isBlendFunctionParametersDirty = false;
  158. }
  159. public apply(gl: WebGLRenderingContext) {
  160. if (!this.isDirty) {
  161. return;
  162. }
  163. // Alpha blend
  164. if (this._isAlphaBlendDirty) {
  165. if (this._alphaBlend === true) {
  166. gl.enable(gl.BLEND);
  167. } else if (this._alphaBlend === false) {
  168. gl.disable(gl.BLEND);
  169. }
  170. this._isAlphaBlendDirty = false;
  171. }
  172. // Alpha function
  173. if (this._isBlendFunctionParametersDirty) {
  174. gl.blendFuncSeparate(this._blendFunctionParameters[0], this._blendFunctionParameters[1], this._blendFunctionParameters[2], this._blendFunctionParameters[3]);
  175. this._isBlendFunctionParametersDirty = false;
  176. }
  177. }
  178. }
  179. var compileShader = (gl: WebGLRenderingContext, source: string, type: string, defines: string): WebGLShader => {
  180. var shader = gl.createShader(type === "vertex" ? gl.VERTEX_SHADER : gl.FRAGMENT_SHADER);
  181. gl.shaderSource(shader, (defines ? defines + "\n" : "") + source);
  182. gl.compileShader(shader);
  183. if (!gl.getShaderParameter(shader, gl.COMPILE_STATUS)) {
  184. throw new Error(gl.getShaderInfoLog(shader));
  185. }
  186. return shader;
  187. };
  188. var getSamplingParameters = (samplingMode: number, generateMipMaps: boolean, gl: WebGLRenderingContext): { min: number; mag: number } => {
  189. var magFilter = gl.NEAREST;
  190. var minFilter = gl.NEAREST;
  191. if (samplingMode === BABYLON.Texture.BILINEAR_SAMPLINGMODE) {
  192. magFilter = gl.LINEAR;
  193. if (generateMipMaps) {
  194. minFilter = gl.LINEAR_MIPMAP_NEAREST;
  195. } else {
  196. minFilter = gl.LINEAR;
  197. }
  198. } else if (samplingMode === BABYLON.Texture.TRILINEAR_SAMPLINGMODE) {
  199. magFilter = gl.LINEAR;
  200. if (generateMipMaps) {
  201. minFilter = gl.LINEAR_MIPMAP_LINEAR;
  202. } else {
  203. minFilter = gl.LINEAR;
  204. }
  205. } else if (samplingMode === BABYLON.Texture.NEAREST_SAMPLINGMODE) {
  206. magFilter = gl.NEAREST;
  207. if (generateMipMaps) {
  208. minFilter = gl.NEAREST_MIPMAP_LINEAR;
  209. } else {
  210. minFilter = gl.NEAREST;
  211. }
  212. }
  213. return {
  214. min: minFilter,
  215. mag: magFilter
  216. }
  217. }
  218. var prepareWebGLTexture = (texture: WebGLTexture, gl: WebGLRenderingContext, scene: Scene, width: number, height: number, invertY: boolean, noMipmap: boolean, isCompressed: boolean,
  219. processFunction: (width: number, height: number) => void, samplingMode: number = Texture.TRILINEAR_SAMPLINGMODE) => {
  220. var engine = scene.getEngine();
  221. var potWidth = Tools.GetExponantOfTwo(width, engine.getCaps().maxTextureSize);
  222. var potHeight = Tools.GetExponantOfTwo(height, engine.getCaps().maxTextureSize);
  223. gl.bindTexture(gl.TEXTURE_2D, texture);
  224. gl.pixelStorei(gl.UNPACK_FLIP_Y_WEBGL, invertY === undefined ? 1 : (invertY ? 1 : 0));
  225. processFunction(potWidth, potHeight);
  226. var filters = getSamplingParameters(samplingMode, !noMipmap, gl);
  227. gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, filters.mag);
  228. gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, filters.min);
  229. if (!noMipmap && !isCompressed) {
  230. gl.generateMipmap(gl.TEXTURE_2D);
  231. }
  232. gl.bindTexture(gl.TEXTURE_2D, null);
  233. engine._activeTexturesCache = [];
  234. texture._baseWidth = width;
  235. texture._baseHeight = height;
  236. texture._width = potWidth;
  237. texture._height = potHeight;
  238. texture.isReady = true;
  239. texture.samplingMode = samplingMode;
  240. scene._removePendingData(texture);
  241. };
  242. var partialLoad = (url: string, index: number, loadedImages: any, scene,
  243. onfinish: (images: HTMLImageElement[]) => void) => {
  244. var img: HTMLImageElement;
  245. var onload = () => {
  246. loadedImages[index] = img;
  247. loadedImages._internalCount++;
  248. scene._removePendingData(img);
  249. if (loadedImages._internalCount == 6) {
  250. onfinish(loadedImages);
  251. }
  252. };
  253. var onerror = () => {
  254. scene._removePendingData(img);
  255. };
  256. img = BABYLON.Tools.LoadImage(url, onload, onerror, scene.database);
  257. scene._addPendingData(img);
  258. }
  259. var cascadeLoad = (rootUrl: string, scene,
  260. onfinish: (images: HTMLImageElement[]) => void, extensions: string[]) => {
  261. var loadedImages: any = [];
  262. loadedImages._internalCount = 0;
  263. for (var index = 0; index < 6; index++) {
  264. partialLoad(rootUrl + extensions[index], index, loadedImages, scene, onfinish);
  265. }
  266. };
  267. export class EngineCapabilities {
  268. public maxTexturesImageUnits: number;
  269. public maxTextureSize: number;
  270. public maxCubemapTextureSize: number;
  271. public maxRenderTextureSize: number;
  272. public standardDerivatives: boolean;
  273. public s3tc;
  274. public textureFloat: boolean;
  275. public textureAnisotropicFilterExtension;
  276. public maxAnisotropy: number;
  277. public instancedArrays;
  278. public uintIndices: boolean;
  279. }
  280. export class Engine {
  281. // Const statics
  282. private static _ALPHA_DISABLE = 0;
  283. private static _ALPHA_ADD = 1;
  284. private static _ALPHA_COMBINE = 2;
  285. private static _DELAYLOADSTATE_NONE = 0;
  286. private static _DELAYLOADSTATE_LOADED = 1;
  287. private static _DELAYLOADSTATE_LOADING = 2;
  288. private static _DELAYLOADSTATE_NOTLOADED = 4;
  289. private static _TEXTUREFORMAT_ALPHA = 0;
  290. private static _TEXTUREFORMAT_LUMINANCE = 1;
  291. private static _TEXTUREFORMAT_LUMINANCE_ALPHA = 2;
  292. private static _TEXTUREFORMAT_RGB = 4;
  293. private static _TEXTUREFORMAT_RGBA = 4;
  294. public static get ALPHA_DISABLE(): number {
  295. return Engine._ALPHA_DISABLE;
  296. }
  297. public static get ALPHA_ADD(): number {
  298. return Engine._ALPHA_ADD;
  299. }
  300. public static get ALPHA_COMBINE(): number {
  301. return Engine._ALPHA_COMBINE;
  302. }
  303. public static get DELAYLOADSTATE_NONE(): number {
  304. return Engine._DELAYLOADSTATE_NONE;
  305. }
  306. public static get DELAYLOADSTATE_LOADED(): number {
  307. return Engine._DELAYLOADSTATE_LOADED;
  308. }
  309. public static get DELAYLOADSTATE_LOADING(): number {
  310. return Engine._DELAYLOADSTATE_LOADING;
  311. }
  312. public static get DELAYLOADSTATE_NOTLOADED(): number {
  313. return Engine._DELAYLOADSTATE_NOTLOADED;
  314. }
  315. public static get TEXTUREFORMAT_ALPHA(): number {
  316. return Engine._TEXTUREFORMAT_ALPHA;
  317. }
  318. public static get TEXTUREFORMAT_LUMINANCE(): number {
  319. return Engine._TEXTUREFORMAT_LUMINANCE;
  320. }
  321. public static get TEXTUREFORMAT_LUMINANCE_ALPHA(): number {
  322. return Engine._TEXTUREFORMAT_LUMINANCE_ALPHA;
  323. }
  324. public static get TEXTUREFORMAT_RGB(): number {
  325. return Engine._TEXTUREFORMAT_RGB;
  326. }
  327. public static get TEXTUREFORMAT_RGBA(): number {
  328. return Engine._TEXTUREFORMAT_RGBA;
  329. }
  330. public static get Version(): string {
  331. return "2.0.0";
  332. }
  333. // Updatable statics so stick with vars here
  334. public static Epsilon = 0.001;
  335. public static CollisionsEpsilon = 0.001;
  336. public static ShadersRepository = "Babylon/Shaders/";
  337. // Public members
  338. public isFullscreen = false;
  339. public isPointerLock = false;
  340. public cullBackFaces = true;
  341. public renderEvenInBackground = true;
  342. public scenes = new Array<Scene>();
  343. // Private Members
  344. private _gl: WebGLRenderingContext;
  345. private _renderingCanvas: HTMLCanvasElement;
  346. private _windowIsBackground = false;
  347. private _audioEngine: BABYLON.AudioEngine;
  348. private _onBlur: () => void;
  349. private _onFocus: () => void;
  350. private _onFullscreenChange: () => void;
  351. private _onPointerLockChange: () => void;
  352. private _hardwareScalingLevel: number;
  353. private _caps: EngineCapabilities;
  354. private _pointerLockRequested: boolean;
  355. private _alphaTest: boolean;
  356. private _resizeLoadingUI: () => void;
  357. private _loadingDiv: HTMLDivElement;
  358. private _loadingTextDiv: HTMLDivElement;
  359. private _loadingDivBackgroundColor = "black";
  360. private _drawCalls = 0;
  361. private _renderingQueueLaunched = false;
  362. private _activeRenderLoops = [];
  363. // FPS
  364. private fpsRange = 60;
  365. private previousFramesDuration = [];
  366. private fps = 60;
  367. private deltaTime = 0;
  368. // States
  369. private _depthCullingState = new _DepthCullingState();
  370. private _alphaState = new _AlphaState();
  371. private _alphaMode = Engine.ALPHA_DISABLE;
  372. // Cache
  373. private _loadedTexturesCache = new Array<WebGLTexture>();
  374. public _activeTexturesCache = new Array<BaseTexture>();
  375. private _currentEffect: Effect;
  376. private _compiledEffects = {};
  377. private _vertexAttribArrays: boolean[];
  378. private _cachedViewport: Viewport;
  379. private _cachedVertexBuffers: any;
  380. private _cachedIndexBuffer: WebGLBuffer;
  381. private _cachedEffectForVertexBuffers: Effect;
  382. private _currentRenderTarget: WebGLTexture;
  383. private _canvasClientRect: ClientRect;
  384. private _uintIndicesCurrentlySet = false;
  385. private _workingCanvas: HTMLCanvasElement;
  386. private _workingContext: CanvasRenderingContext2D;
  387. constructor(canvas: HTMLCanvasElement, antialias?: boolean, options?) {
  388. this._renderingCanvas = canvas;
  389. this._canvasClientRect = this._renderingCanvas.getBoundingClientRect();
  390. options = options || {};
  391. options.antialias = antialias;
  392. // GL
  393. try {
  394. this._gl = canvas.getContext("webgl", options) || canvas.getContext("experimental-webgl", options);
  395. } catch (e) {
  396. throw new Error("WebGL not supported");
  397. }
  398. if (!this._gl) {
  399. throw new Error("WebGL not supported");
  400. }
  401. this._onBlur = () => {
  402. this._windowIsBackground = true;
  403. };
  404. this._onFocus = () => {
  405. this._windowIsBackground = false;
  406. };
  407. window.addEventListener("blur", this._onBlur);
  408. window.addEventListener("focus", this._onFocus);
  409. // Textures
  410. this._workingCanvas = document.createElement("canvas");
  411. this._workingContext = this._workingCanvas.getContext("2d");
  412. // Viewport
  413. this._hardwareScalingLevel = 1.0 / (window.devicePixelRatio || 1.0);
  414. this.resize();
  415. // Caps
  416. this._caps = new EngineCapabilities();
  417. this._caps.maxTexturesImageUnits = this._gl.getParameter(this._gl.MAX_TEXTURE_IMAGE_UNITS);
  418. this._caps.maxTextureSize = this._gl.getParameter(this._gl.MAX_TEXTURE_SIZE);
  419. this._caps.maxCubemapTextureSize = this._gl.getParameter(this._gl.MAX_CUBE_MAP_TEXTURE_SIZE);
  420. this._caps.maxRenderTextureSize = this._gl.getParameter(this._gl.MAX_RENDERBUFFER_SIZE);
  421. // Extensions
  422. this._caps.standardDerivatives = (this._gl.getExtension('OES_standard_derivatives') !== null);
  423. this._caps.s3tc = this._gl.getExtension('WEBGL_compressed_texture_s3tc');
  424. this._caps.textureFloat = (this._gl.getExtension('OES_texture_float') !== null);
  425. this._caps.textureAnisotropicFilterExtension = this._gl.getExtension('EXT_texture_filter_anisotropic') || this._gl.getExtension('WEBKIT_EXT_texture_filter_anisotropic') || this._gl.getExtension('MOZ_EXT_texture_filter_anisotropic');
  426. this._caps.maxAnisotropy = this._caps.textureAnisotropicFilterExtension ? this._gl.getParameter(this._caps.textureAnisotropicFilterExtension.MAX_TEXTURE_MAX_ANISOTROPY_EXT) : 0;
  427. this._caps.instancedArrays = this._gl.getExtension('ANGLE_instanced_arrays');
  428. this._caps.uintIndices = this._gl.getExtension('OES_element_index_uint') !== null;
  429. // Depth buffer
  430. this.setDepthBuffer(true);
  431. this.setDepthFunctionToLessOrEqual();
  432. this.setDepthWrite(true);
  433. // Fullscreen
  434. this._onFullscreenChange = () => {
  435. if (document.fullscreen !== undefined) {
  436. this.isFullscreen = document.fullscreen;
  437. } else if (document.mozFullScreen !== undefined) {
  438. this.isFullscreen = document.mozFullScreen;
  439. } else if (document.webkitIsFullScreen !== undefined) {
  440. this.isFullscreen = document.webkitIsFullScreen;
  441. } else if (document.msIsFullScreen !== undefined) {
  442. this.isFullscreen = document.msIsFullScreen;
  443. }
  444. // Pointer lock
  445. if (this.isFullscreen && this._pointerLockRequested) {
  446. canvas.requestPointerLock = canvas.requestPointerLock ||
  447. canvas.msRequestPointerLock ||
  448. canvas.mozRequestPointerLock ||
  449. canvas.webkitRequestPointerLock;
  450. if (canvas.requestPointerLock) {
  451. canvas.requestPointerLock();
  452. }
  453. }
  454. };
  455. document.addEventListener("fullscreenchange", this._onFullscreenChange, false);
  456. document.addEventListener("mozfullscreenchange", this._onFullscreenChange, false);
  457. document.addEventListener("webkitfullscreenchange", this._onFullscreenChange, false);
  458. document.addEventListener("msfullscreenchange", this._onFullscreenChange, false);
  459. // Pointer lock
  460. this._onPointerLockChange = () => {
  461. this.isPointerLock = (document.mozPointerLockElement === canvas ||
  462. document.webkitPointerLockElement === canvas ||
  463. document.msPointerLockElement === canvas ||
  464. document.pointerLockElement === canvas
  465. );
  466. };
  467. document.addEventListener("pointerlockchange", this._onPointerLockChange, false);
  468. document.addEventListener("mspointerlockchange", this._onPointerLockChange, false);
  469. document.addEventListener("mozpointerlockchange", this._onPointerLockChange, false);
  470. document.addEventListener("webkitpointerlockchange", this._onPointerLockChange, false);
  471. this._audioEngine = new BABYLON.AudioEngine();
  472. Tools.Log("Babylon.js engine (v" + Engine.Version + ") launched");
  473. }
  474. public getAudioEngine(): AudioEngine {
  475. return this._audioEngine;
  476. }
  477. public getAspectRatio(camera: Camera): number {
  478. var viewport = camera.viewport;
  479. return (this.getRenderWidth() * viewport.width) / (this.getRenderHeight() * viewport.height);
  480. }
  481. public getRenderWidth(): number {
  482. if (this._currentRenderTarget) {
  483. return this._currentRenderTarget._width;
  484. }
  485. return this._renderingCanvas.width;
  486. }
  487. public getRenderHeight(): number {
  488. if (this._currentRenderTarget) {
  489. return this._currentRenderTarget._height;
  490. }
  491. return this._renderingCanvas.height;
  492. }
  493. public getRenderingCanvas(): HTMLCanvasElement {
  494. return this._renderingCanvas;
  495. }
  496. public getRenderingCanvasClientRect(): ClientRect {
  497. return this._renderingCanvas.getBoundingClientRect();
  498. }
  499. public setHardwareScalingLevel(level: number): void {
  500. this._hardwareScalingLevel = level;
  501. this.resize();
  502. }
  503. public getHardwareScalingLevel(): number {
  504. return this._hardwareScalingLevel;
  505. }
  506. public getLoadedTexturesCache(): WebGLTexture[] {
  507. return this._loadedTexturesCache;
  508. }
  509. public getCaps(): EngineCapabilities {
  510. return this._caps;
  511. }
  512. public get drawCalls(): number {
  513. return this._drawCalls;
  514. }
  515. // Methods
  516. public resetDrawCalls(): void {
  517. this._drawCalls = 0;
  518. }
  519. public setDepthFunctionToGreater(): void {
  520. this._depthCullingState.depthFunc = this._gl.GREATER;
  521. }
  522. public setDepthFunctionToGreaterOrEqual(): void {
  523. this._depthCullingState.depthFunc = this._gl.GEQUAL;
  524. }
  525. public setDepthFunctionToLess(): void {
  526. this._depthCullingState.depthFunc = this._gl.LESS;
  527. }
  528. public setDepthFunctionToLessOrEqual(): void {
  529. this._depthCullingState.depthFunc = this._gl.LEQUAL;
  530. }
  531. public stopRenderLoop(renderFunction?: () => void): void {
  532. if (!renderFunction) {
  533. this._activeRenderLoops = [];
  534. return;
  535. }
  536. var index = this._activeRenderLoops.indexOf(renderFunction);
  537. if (index >= 0) {
  538. this._activeRenderLoops.splice(index, 1);
  539. }
  540. }
  541. public _renderLoop(): void {
  542. var shouldRender = true;
  543. if (!this.renderEvenInBackground && this._windowIsBackground) {
  544. shouldRender = false;
  545. }
  546. if (shouldRender) {
  547. // Start new frame
  548. this.beginFrame();
  549. for (var index = 0; index < this._activeRenderLoops.length; index++) {
  550. var renderFunction = this._activeRenderLoops[index];
  551. renderFunction();
  552. }
  553. // Present
  554. this.endFrame();
  555. }
  556. if (this._activeRenderLoops.length > 0) {
  557. // Register new frame
  558. BABYLON.Tools.QueueNewFrame(() => {
  559. this._renderLoop();
  560. });
  561. } else {
  562. this._renderingQueueLaunched = false;
  563. }
  564. }
  565. public runRenderLoop(renderFunction: () => void): void {
  566. if (this._activeRenderLoops.indexOf(renderFunction) !== -1) {
  567. return;
  568. }
  569. this._activeRenderLoops.push(renderFunction);
  570. if (!this._renderingQueueLaunched) {
  571. this._renderingQueueLaunched = true;
  572. BABYLON.Tools.QueueNewFrame(() => {
  573. this._renderLoop();
  574. });
  575. }
  576. }
  577. public switchFullscreen(requestPointerLock: boolean): void {
  578. if (this.isFullscreen) {
  579. BABYLON.Tools.ExitFullscreen();
  580. } else {
  581. this._pointerLockRequested = requestPointerLock;
  582. BABYLON.Tools.RequestFullscreen(this._renderingCanvas);
  583. }
  584. }
  585. public clear(color: any, backBuffer: boolean, depthStencil: boolean): void {
  586. this.applyStates();
  587. this._gl.clearColor(color.r, color.g, color.b, color.a !== undefined ? color.a : 1.0);
  588. if (this._depthCullingState.depthMask) {
  589. this._gl.clearDepth(1.0);
  590. }
  591. var mode = 0;
  592. if (backBuffer)
  593. mode |= this._gl.COLOR_BUFFER_BIT;
  594. if (depthStencil && this._depthCullingState.depthMask)
  595. mode |= this._gl.DEPTH_BUFFER_BIT;
  596. this._gl.clear(mode);
  597. }
  598. public setViewport(viewport: Viewport, requiredWidth?: number, requiredHeight?: number): void {
  599. var width = requiredWidth || this._renderingCanvas.width;
  600. var height = requiredHeight || this._renderingCanvas.height;
  601. var x = viewport.x || 0;
  602. var y = viewport.y || 0;
  603. this._cachedViewport = viewport;
  604. this._gl.viewport(x * width, y * height, width * viewport.width, height * viewport.height);
  605. }
  606. public setDirectViewport(x: number, y: number, width: number, height: number): void {
  607. this._cachedViewport = null;
  608. this._gl.viewport(x, y, width, height);
  609. }
  610. public beginFrame(): void {
  611. this._measureFps();
  612. }
  613. public endFrame(): void {
  614. this.flushFramebuffer();
  615. }
  616. public resize(): void {
  617. this.setSize(this._renderingCanvas.clientWidth / this._hardwareScalingLevel, this._renderingCanvas.clientHeight / this._hardwareScalingLevel);
  618. }
  619. public setSize(width: number, height: number): void {
  620. this._renderingCanvas.width = width;
  621. this._renderingCanvas.height = height;
  622. this._canvasClientRect = this._renderingCanvas.getBoundingClientRect();
  623. }
  624. public bindFramebuffer(texture: WebGLTexture): void {
  625. this._currentRenderTarget = texture;
  626. var gl = this._gl;
  627. gl.bindFramebuffer(gl.FRAMEBUFFER, texture._framebuffer);
  628. this._gl.viewport(0, 0, texture._width, texture._height);
  629. this.wipeCaches();
  630. }
  631. public unBindFramebuffer(texture: WebGLTexture): void {
  632. this._currentRenderTarget = null;
  633. if (texture.generateMipMaps) {
  634. var gl = this._gl;
  635. gl.bindTexture(gl.TEXTURE_2D, texture);
  636. gl.generateMipmap(gl.TEXTURE_2D);
  637. gl.bindTexture(gl.TEXTURE_2D, null);
  638. }
  639. this._gl.bindFramebuffer(this._gl.FRAMEBUFFER, null);
  640. }
  641. public flushFramebuffer(): void {
  642. // this._gl.flush();
  643. }
  644. public restoreDefaultFramebuffer(): void {
  645. this._currentRenderTarget = null;
  646. this._gl.bindFramebuffer(this._gl.FRAMEBUFFER, null);
  647. this.setViewport(this._cachedViewport);
  648. this.wipeCaches();
  649. }
  650. // VBOs
  651. private _resetVertexBufferBinding(): void {
  652. this._gl.bindBuffer(this._gl.ARRAY_BUFFER, null);
  653. this._cachedVertexBuffers = null;
  654. }
  655. public createVertexBuffer(vertices: number[]): WebGLBuffer {
  656. var vbo = this._gl.createBuffer();
  657. this._gl.bindBuffer(this._gl.ARRAY_BUFFER, vbo);
  658. this._gl.bufferData(this._gl.ARRAY_BUFFER, new Float32Array(vertices), this._gl.STATIC_DRAW);
  659. this._resetVertexBufferBinding();
  660. vbo.references = 1;
  661. return vbo;
  662. }
  663. public createDynamicVertexBuffer(capacity: number): WebGLBuffer {
  664. var vbo = this._gl.createBuffer();
  665. this._gl.bindBuffer(this._gl.ARRAY_BUFFER, vbo);
  666. this._gl.bufferData(this._gl.ARRAY_BUFFER, capacity, this._gl.DYNAMIC_DRAW);
  667. this._resetVertexBufferBinding();
  668. vbo.references = 1;
  669. return vbo;
  670. }
  671. public updateDynamicVertexBuffer(vertexBuffer: WebGLBuffer, vertices: any, offset?: number): void {
  672. this._gl.bindBuffer(this._gl.ARRAY_BUFFER, vertexBuffer);
  673. if (offset === undefined) {
  674. offset = 0;
  675. }
  676. if (vertices instanceof Float32Array) {
  677. this._gl.bufferSubData(this._gl.ARRAY_BUFFER, offset, vertices);
  678. } else {
  679. this._gl.bufferSubData(this._gl.ARRAY_BUFFER, offset, new Float32Array(vertices));
  680. }
  681. this._resetVertexBufferBinding();
  682. }
  683. private _resetIndexBufferBinding(): void {
  684. this._gl.bindBuffer(this._gl.ELEMENT_ARRAY_BUFFER, null);
  685. this._cachedIndexBuffer = null;
  686. }
  687. public createIndexBuffer(indices: number[]): WebGLBuffer {
  688. var vbo = this._gl.createBuffer();
  689. this._gl.bindBuffer(this._gl.ELEMENT_ARRAY_BUFFER, vbo);
  690. // Check for 32 bits indices
  691. var arrayBuffer;
  692. var need32Bits = false;
  693. if (this._caps.uintIndices) {
  694. for (var index = 0; index < indices.length; index++) {
  695. if (indices[index] > 65535) {
  696. need32Bits = true;
  697. break;
  698. }
  699. }
  700. arrayBuffer = need32Bits ? new Uint32Array(indices) : new Uint16Array(indices);
  701. } else {
  702. arrayBuffer = new Uint16Array(indices);
  703. }
  704. this._gl.bufferData(this._gl.ELEMENT_ARRAY_BUFFER, arrayBuffer, this._gl.STATIC_DRAW);
  705. this._resetIndexBufferBinding();
  706. vbo.references = 1;
  707. vbo.is32Bits = need32Bits;
  708. return vbo;
  709. }
  710. public bindBuffers(vertexBuffer: WebGLBuffer, indexBuffer: WebGLBuffer, vertexDeclaration: number[], vertexStrideSize: number, effect: Effect): void {
  711. if (this._cachedVertexBuffers !== vertexBuffer || this._cachedEffectForVertexBuffers !== effect) {
  712. this._cachedVertexBuffers = vertexBuffer;
  713. this._cachedEffectForVertexBuffers = effect;
  714. this._gl.bindBuffer(this._gl.ARRAY_BUFFER, vertexBuffer);
  715. var offset = 0;
  716. for (var index = 0; index < vertexDeclaration.length; index++) {
  717. var order = effect.getAttributeLocation(index);
  718. if (order >= 0) {
  719. this._gl.vertexAttribPointer(order, vertexDeclaration[index], this._gl.FLOAT, false, vertexStrideSize, offset);
  720. }
  721. offset += vertexDeclaration[index] * 4;
  722. }
  723. }
  724. if (this._cachedIndexBuffer !== indexBuffer) {
  725. this._cachedIndexBuffer = indexBuffer;
  726. this._gl.bindBuffer(this._gl.ELEMENT_ARRAY_BUFFER, indexBuffer);
  727. this._uintIndicesCurrentlySet = indexBuffer.is32Bits;
  728. }
  729. }
  730. public bindMultiBuffers(vertexBuffers: VertexBuffer[], indexBuffer: WebGLBuffer, effect: Effect): void {
  731. if (this._cachedVertexBuffers !== vertexBuffers || this._cachedEffectForVertexBuffers !== effect) {
  732. this._cachedVertexBuffers = vertexBuffers;
  733. this._cachedEffectForVertexBuffers = effect;
  734. var attributes = effect.getAttributesNames();
  735. for (var index = 0; index < attributes.length; index++) {
  736. var order = effect.getAttributeLocation(index);
  737. if (order >= 0) {
  738. var vertexBuffer = vertexBuffers[attributes[index]];
  739. if (!vertexBuffer) {
  740. continue;
  741. }
  742. var stride = vertexBuffer.getStrideSize();
  743. this._gl.bindBuffer(this._gl.ARRAY_BUFFER, vertexBuffer.getBuffer());
  744. this._gl.vertexAttribPointer(order, stride, this._gl.FLOAT, false, stride * 4, 0);
  745. }
  746. }
  747. }
  748. if (indexBuffer != null && this._cachedIndexBuffer !== indexBuffer) {
  749. this._cachedIndexBuffer = indexBuffer;
  750. this._gl.bindBuffer(this._gl.ELEMENT_ARRAY_BUFFER, indexBuffer);
  751. this._uintIndicesCurrentlySet = indexBuffer.is32Bits;
  752. }
  753. }
  754. public _releaseBuffer(buffer: WebGLBuffer): boolean {
  755. buffer.references--;
  756. if (buffer.references === 0) {
  757. this._gl.deleteBuffer(buffer);
  758. return true;
  759. }
  760. return false;
  761. }
  762. public createInstancesBuffer(capacity: number): WebGLBuffer {
  763. var buffer = this._gl.createBuffer();
  764. buffer.capacity = capacity;
  765. this._gl.bindBuffer(this._gl.ARRAY_BUFFER, buffer);
  766. this._gl.bufferData(this._gl.ARRAY_BUFFER, capacity, this._gl.DYNAMIC_DRAW);
  767. return buffer;
  768. }
  769. public deleteInstancesBuffer(buffer: WebGLBuffer): void {
  770. this._gl.deleteBuffer(buffer);
  771. }
  772. public updateAndBindInstancesBuffer(instancesBuffer: WebGLBuffer, data: Float32Array, offsetLocations: number[]): void {
  773. this._gl.bindBuffer(this._gl.ARRAY_BUFFER, instancesBuffer);
  774. this._gl.bufferSubData(this._gl.ARRAY_BUFFER, 0, data);
  775. for (var index = 0; index < 4; index++) {
  776. var offsetLocation = offsetLocations[index];
  777. this._gl.enableVertexAttribArray(offsetLocation);
  778. this._gl.vertexAttribPointer(offsetLocation, 4, this._gl.FLOAT, false, 64, index * 16);
  779. this._caps.instancedArrays.vertexAttribDivisorANGLE(offsetLocation, 1);
  780. }
  781. }
  782. public unBindInstancesBuffer(instancesBuffer: WebGLBuffer, offsetLocations: number[]): void {
  783. this._gl.bindBuffer(this._gl.ARRAY_BUFFER, instancesBuffer);
  784. for (var index = 0; index < 4; index++) {
  785. var offsetLocation = offsetLocations[index];
  786. this._gl.disableVertexAttribArray(offsetLocation);
  787. this._caps.instancedArrays.vertexAttribDivisorANGLE(offsetLocation, 0);
  788. }
  789. }
  790. public applyStates() {
  791. this._depthCullingState.apply(this._gl);
  792. this._alphaState.apply(this._gl);
  793. }
  794. public draw(useTriangles: boolean, indexStart: number, indexCount: number, instancesCount?: number): void {
  795. // Apply states
  796. this.applyStates();
  797. this._drawCalls++;
  798. // Render
  799. var indexFormat = this._uintIndicesCurrentlySet ? this._gl.UNSIGNED_INT : this._gl.UNSIGNED_SHORT;
  800. if (instancesCount) {
  801. this._caps.instancedArrays.drawElementsInstancedANGLE(useTriangles ? this._gl.TRIANGLES : this._gl.LINES, indexCount, indexFormat, indexStart * 2, instancesCount);
  802. return;
  803. }
  804. this._gl.drawElements(useTriangles ? this._gl.TRIANGLES : this._gl.LINES, indexCount, indexFormat, indexStart * 2);
  805. }
  806. public drawPointClouds(verticesStart: number, verticesCount: number, instancesCount?: number): void {
  807. // Apply states
  808. this.applyStates();
  809. this._drawCalls++;
  810. if (instancesCount) {
  811. this._caps.instancedArrays.drawArraysInstancedANGLE(this._gl.POINTS, verticesStart, verticesCount, instancesCount);
  812. return;
  813. }
  814. this._gl.drawArrays(this._gl.POINTS, verticesStart, verticesCount);
  815. }
  816. // Shaders
  817. public _releaseEffect(effect: Effect): void {
  818. if (this._compiledEffects[effect._key]) {
  819. delete this._compiledEffects[effect._key];
  820. if (effect.getProgram()) {
  821. this._gl.deleteProgram(effect.getProgram());
  822. }
  823. }
  824. }
  825. public createEffect(baseName: any, attributesNames: string[], uniformsNames: string[], samplers: string[], defines: string, fallbacks?: EffectFallbacks,
  826. onCompiled?: (effect: Effect) => void, onError?: (effect: Effect, errors: string) => void): Effect {
  827. var vertex = baseName.vertexElement || baseName.vertex || baseName;
  828. var fragment = baseName.fragmentElement || baseName.fragment || baseName;
  829. var name = vertex + "+" + fragment + "@" + defines;
  830. if (this._compiledEffects[name]) {
  831. return this._compiledEffects[name];
  832. }
  833. var effect = new BABYLON.Effect(baseName, attributesNames, uniformsNames, samplers, this, defines, fallbacks, onCompiled, onError);
  834. effect._key = name;
  835. this._compiledEffects[name] = effect;
  836. return effect;
  837. }
  838. public createEffectForParticles(fragmentName: string, uniformsNames: string[]= [], samplers: string[]= [], defines = "", fallbacks?: EffectFallbacks,
  839. onCompiled?: (effect: Effect) => void, onError?: (effect: Effect, errors: string) => void): Effect {
  840. return this.createEffect(
  841. {
  842. vertex: "particles",
  843. fragmentElement: fragmentName
  844. },
  845. ["position", "color", "options"],
  846. ["view", "projection"].concat(uniformsNames),
  847. ["diffuseSampler"].concat(samplers), defines, fallbacks, onCompiled, onError);
  848. }
  849. public createShaderProgram(vertexCode: string, fragmentCode: string, defines: string): WebGLProgram {
  850. var vertexShader = compileShader(this._gl, vertexCode, "vertex", defines);
  851. var fragmentShader = compileShader(this._gl, fragmentCode, "fragment", defines);
  852. var shaderProgram = this._gl.createProgram();
  853. this._gl.attachShader(shaderProgram, vertexShader);
  854. this._gl.attachShader(shaderProgram, fragmentShader);
  855. this._gl.linkProgram(shaderProgram);
  856. var linked = this._gl.getProgramParameter(shaderProgram, this._gl.LINK_STATUS);
  857. if (!linked) {
  858. var error = this._gl.getProgramInfoLog(shaderProgram);
  859. if (error) {
  860. throw new Error(error);
  861. }
  862. }
  863. this._gl.deleteShader(vertexShader);
  864. this._gl.deleteShader(fragmentShader);
  865. return shaderProgram;
  866. }
  867. public getUniforms(shaderProgram: WebGLProgram, uniformsNames: string[]): WebGLUniformLocation[] {
  868. var results = [];
  869. for (var index = 0; index < uniformsNames.length; index++) {
  870. results.push(this._gl.getUniformLocation(shaderProgram, uniformsNames[index]));
  871. }
  872. return results;
  873. }
  874. public getAttributes(shaderProgram: WebGLProgram, attributesNames: string[]): number[] {
  875. var results = [];
  876. for (var index = 0; index < attributesNames.length; index++) {
  877. try {
  878. results.push(this._gl.getAttribLocation(shaderProgram, attributesNames[index]));
  879. } catch (e) {
  880. results.push(-1);
  881. }
  882. }
  883. return results;
  884. }
  885. public enableEffect(effect: Effect): void {
  886. if (!effect || !effect.getAttributesCount() || this._currentEffect === effect) {
  887. if (effect && effect.onBind) {
  888. effect.onBind(effect);
  889. }
  890. return;
  891. }
  892. this._vertexAttribArrays = this._vertexAttribArrays || [];
  893. // Use program
  894. this._gl.useProgram(effect.getProgram());
  895. for (var i in this._vertexAttribArrays) {
  896. if (i > this._gl.VERTEX_ATTRIB_ARRAY_ENABLED || !this._vertexAttribArrays[i]) {
  897. continue;
  898. }
  899. this._vertexAttribArrays[i] = false;
  900. this._gl.disableVertexAttribArray(i);
  901. }
  902. var attributesCount = effect.getAttributesCount();
  903. for (var index = 0; index < attributesCount; index++) {
  904. // Attributes
  905. var order = effect.getAttributeLocation(index);
  906. if (order >= 0) {
  907. this._vertexAttribArrays[order] = true;
  908. this._gl.enableVertexAttribArray(order);
  909. }
  910. }
  911. this._currentEffect = effect;
  912. if (effect.onBind) {
  913. effect.onBind(effect);
  914. }
  915. }
  916. public setArray(uniform: WebGLUniformLocation, array: number[]): void {
  917. if (!uniform)
  918. return;
  919. this._gl.uniform1fv(uniform, array);
  920. }
  921. public setMatrices(uniform: WebGLUniformLocation, matrices: Float32Array): void {
  922. if (!uniform)
  923. return;
  924. this._gl.uniformMatrix4fv(uniform, false, matrices);
  925. }
  926. public setMatrix(uniform: WebGLUniformLocation, matrix: Matrix): void {
  927. if (!uniform)
  928. return;
  929. this._gl.uniformMatrix4fv(uniform, false, matrix.toArray());
  930. }
  931. public setFloat(uniform: WebGLUniformLocation, value: number): void {
  932. if (!uniform)
  933. return;
  934. this._gl.uniform1f(uniform, value);
  935. }
  936. public setFloat2(uniform: WebGLUniformLocation, x: number, y: number): void {
  937. if (!uniform)
  938. return;
  939. this._gl.uniform2f(uniform, x, y);
  940. }
  941. public setFloat3(uniform: WebGLUniformLocation, x: number, y: number, z: number): void {
  942. if (!uniform)
  943. return;
  944. this._gl.uniform3f(uniform, x, y, z);
  945. }
  946. public setBool(uniform: WebGLUniformLocation, bool: number): void {
  947. if (!uniform)
  948. return;
  949. this._gl.uniform1i(uniform, bool);
  950. }
  951. public setFloat4(uniform: WebGLUniformLocation, x: number, y: number, z: number, w: number): void {
  952. if (!uniform)
  953. return;
  954. this._gl.uniform4f(uniform, x, y, z, w);
  955. }
  956. public setColor3(uniform: WebGLUniformLocation, color3: Color3): void {
  957. if (!uniform)
  958. return;
  959. this._gl.uniform3f(uniform, color3.r, color3.g, color3.b);
  960. }
  961. public setColor4(uniform: WebGLUniformLocation, color3: Color3, alpha: number): void {
  962. if (!uniform)
  963. return;
  964. this._gl.uniform4f(uniform, color3.r, color3.g, color3.b, alpha);
  965. }
  966. // States
  967. public setState(culling: boolean, force?: boolean): void {
  968. // Culling
  969. if (this._depthCullingState.cull !== culling || force) {
  970. if (culling) {
  971. this._depthCullingState.cullFace = this.cullBackFaces ? this._gl.BACK : this._gl.FRONT;
  972. this._depthCullingState.cull = true;
  973. } else {
  974. this._depthCullingState.cull = false;
  975. }
  976. }
  977. }
  978. public setDepthBuffer(enable: boolean): void {
  979. this._depthCullingState.depthTest = enable;
  980. }
  981. public getDepthWrite(): boolean {
  982. return this._depthCullingState.depthMask;
  983. }
  984. public setDepthWrite(enable: boolean): void {
  985. this._depthCullingState.depthMask = enable;
  986. }
  987. public setColorWrite(enable: boolean): void {
  988. this._gl.colorMask(enable, enable, enable, enable);
  989. }
  990. public setAlphaMode(mode: number): void {
  991. switch (mode) {
  992. case BABYLON.Engine.ALPHA_DISABLE:
  993. this.setDepthWrite(true);
  994. this._alphaState.alphaBlend = false;
  995. break;
  996. case BABYLON.Engine.ALPHA_COMBINE:
  997. this.setDepthWrite(false);
  998. this._alphaState.setAlphaBlendFunctionParameters(this._gl.SRC_ALPHA, this._gl.ONE_MINUS_SRC_ALPHA, this._gl.ONE, this._gl.ONE);
  999. this._alphaState.alphaBlend = true;
  1000. break;
  1001. case BABYLON.Engine.ALPHA_ADD:
  1002. this.setDepthWrite(false);
  1003. this._alphaState.setAlphaBlendFunctionParameters(this._gl.ONE, this._gl.ONE, this._gl.ZERO, this._gl.ONE);
  1004. this._alphaState.alphaBlend = true;
  1005. break;
  1006. }
  1007. this._alphaMode = mode;
  1008. }
  1009. public getAlphaMode(): number {
  1010. return this._alphaMode;
  1011. }
  1012. public setAlphaTesting(enable: boolean): void {
  1013. this._alphaTest = enable;
  1014. }
  1015. public getAlphaTesting(): boolean {
  1016. return this._alphaTest;
  1017. }
  1018. // Textures
  1019. public wipeCaches(): void {
  1020. this._activeTexturesCache = [];
  1021. this._currentEffect = null;
  1022. this._depthCullingState.reset();
  1023. this._alphaState.reset();
  1024. this._cachedVertexBuffers = null;
  1025. this._cachedIndexBuffer = null;
  1026. this._cachedEffectForVertexBuffers = null;
  1027. }
  1028. public setSamplingMode(texture: WebGLTexture, samplingMode: number): void {
  1029. var gl = this._gl;
  1030. gl.bindTexture(gl.TEXTURE_2D, texture);
  1031. var magFilter = gl.NEAREST;
  1032. var minFilter = gl.NEAREST;
  1033. if (samplingMode === BABYLON.Texture.BILINEAR_SAMPLINGMODE) {
  1034. magFilter = gl.LINEAR;
  1035. minFilter = gl.LINEAR;
  1036. } else if (samplingMode === BABYLON.Texture.TRILINEAR_SAMPLINGMODE) {
  1037. magFilter = gl.LINEAR;
  1038. minFilter = gl.LINEAR_MIPMAP_LINEAR;
  1039. }
  1040. gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, magFilter);
  1041. gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, minFilter);
  1042. gl.bindTexture(gl.TEXTURE_2D, null);
  1043. texture.samplingMode = samplingMode;
  1044. }
  1045. public createTexture(url: string, noMipmap: boolean, invertY: boolean, scene: Scene, samplingMode: number = Texture.TRILINEAR_SAMPLINGMODE, onLoad: () => void = null, onError: () => void = null, buffer: any = null): WebGLTexture {
  1046. var texture = this._gl.createTexture();
  1047. var extension: string;
  1048. var fromData: any = false;
  1049. if (url.substr(0, 5) === "data:") {
  1050. fromData = true;
  1051. }
  1052. if (!fromData)
  1053. extension = url.substr(url.length - 4, 4).toLowerCase();
  1054. else {
  1055. var oldUrl = url;
  1056. fromData = oldUrl.split(':');
  1057. url = oldUrl;
  1058. extension = fromData[1].substr(fromData[1].length - 4, 4).toLowerCase();
  1059. }
  1060. var isDDS = this.getCaps().s3tc && (extension === ".dds");
  1061. var isTGA = (extension === ".tga");
  1062. scene._addPendingData(texture);
  1063. texture.url = url;
  1064. texture.noMipmap = noMipmap;
  1065. texture.references = 1;
  1066. this._loadedTexturesCache.push(texture);
  1067. var onerror = () => {
  1068. scene._removePendingData(texture);
  1069. if (onError) {
  1070. onError();
  1071. }
  1072. };
  1073. if (isTGA) {
  1074. var callback = (arrayBuffer) => {
  1075. var data = new Uint8Array(arrayBuffer);
  1076. var header = BABYLON.Internals.TGATools.GetTGAHeader(data);
  1077. prepareWebGLTexture(texture, this._gl, scene, header.width, header.height, invertY, noMipmap, false, () => {
  1078. Internals.TGATools.UploadContent(this._gl, data);
  1079. if (onLoad) {
  1080. onLoad();
  1081. }
  1082. }, samplingMode);
  1083. };
  1084. if (!(fromData instanceof Array))
  1085. BABYLON.Tools.LoadFile(url, arrayBuffer => {
  1086. callback(arrayBuffer);
  1087. }, onerror, scene.database, true);
  1088. else
  1089. callback(buffer);
  1090. } else if (isDDS) {
  1091. callback = (data) => {
  1092. var info = BABYLON.Internals.DDSTools.GetDDSInfo(data);
  1093. var loadMipmap = (info.isRGB || info.isLuminance || info.mipmapCount > 1) && !noMipmap && ((info.width >> (info.mipmapCount - 1)) == 1);
  1094. prepareWebGLTexture(texture, this._gl, scene, info.width, info.height, invertY, !loadMipmap, info.isFourCC, () => {
  1095. Internals.DDSTools.UploadDDSLevels(this._gl, this.getCaps().s3tc, data, info, loadMipmap, 1);
  1096. if (onLoad) {
  1097. onLoad();
  1098. }
  1099. }, samplingMode);
  1100. };
  1101. if (!(fromData instanceof Array))
  1102. BABYLON.Tools.LoadFile(url, data => {
  1103. callback(data);
  1104. }, onerror, scene.database, true);
  1105. else
  1106. callback(buffer);
  1107. } else {
  1108. var onload = (img) => {
  1109. prepareWebGLTexture(texture, this._gl, scene, img.width, img.height, invertY, noMipmap, false, (potWidth, potHeight) => {
  1110. var isPot = (img.width == potWidth && img.height == potHeight);
  1111. if (!isPot) {
  1112. this._workingCanvas.width = potWidth;
  1113. this._workingCanvas.height = potHeight;
  1114. this._workingContext.drawImage(img, 0, 0, img.width, img.height, 0, 0, potWidth, potHeight);
  1115. }
  1116. this._gl.texImage2D(this._gl.TEXTURE_2D, 0, this._gl.RGBA, this._gl.RGBA, this._gl.UNSIGNED_BYTE, isPot ? img : this._workingCanvas);
  1117. if (onLoad) {
  1118. onLoad();
  1119. }
  1120. }, samplingMode);
  1121. };
  1122. if (!(fromData instanceof Array))
  1123. BABYLON.Tools.LoadImage(url, onload, onerror, scene.database);
  1124. else
  1125. BABYLON.Tools.LoadImage(buffer, onload, onerror, scene.database);
  1126. }
  1127. return texture;
  1128. }
  1129. public createRawTexture(data: ArrayBufferView, width: number, height: number, format: number, generateMipMaps: boolean, invertY: boolean, samplingMode: number): WebGLTexture {
  1130. var texture = this._gl.createTexture();
  1131. this._gl.bindTexture(this._gl.TEXTURE_2D, texture);
  1132. this._gl.pixelStorei(this._gl.UNPACK_FLIP_Y_WEBGL, invertY === undefined ? 1 : (invertY ? 1 : 0));
  1133. // Format
  1134. var internalFormat = this._gl.RGBA;
  1135. switch (format) {
  1136. case Engine.TEXTUREFORMAT_ALPHA:
  1137. internalFormat = this._gl.ALPHA;
  1138. break;
  1139. case Engine.TEXTUREFORMAT_LUMINANCE:
  1140. internalFormat = this._gl.LUMINANCE;
  1141. break;
  1142. case Engine.TEXTUREFORMAT_LUMINANCE_ALPHA:
  1143. internalFormat = this._gl.LUMINANCE_ALPHA;
  1144. break;
  1145. case Engine.TEXTUREFORMAT_RGB:
  1146. internalFormat = this._gl.RGB;
  1147. break;
  1148. case Engine.TEXTUREFORMAT_RGBA:
  1149. internalFormat = this._gl.RGBA;
  1150. break;
  1151. }
  1152. this._gl.texImage2D(this._gl.TEXTURE_2D, 0, internalFormat, width, height, 0, internalFormat, this._gl.UNSIGNED_BYTE, data);
  1153. if (generateMipMaps) {
  1154. this._gl.generateMipmap(this._gl.TEXTURE_2D);
  1155. }
  1156. // Filters
  1157. var filters = getSamplingParameters(samplingMode, generateMipMaps, this._gl);
  1158. this._gl.texParameteri(this._gl.TEXTURE_2D, this._gl.TEXTURE_MAG_FILTER, filters.mag);
  1159. this._gl.texParameteri(this._gl.TEXTURE_2D, this._gl.TEXTURE_MIN_FILTER, filters.min);
  1160. this._gl.bindTexture(this._gl.TEXTURE_2D, null);
  1161. this._activeTexturesCache = [];
  1162. texture._baseWidth = width;
  1163. texture._baseHeight = height;
  1164. texture._width = width;
  1165. texture._height = height;
  1166. texture.isReady = true;
  1167. texture.references = 1;
  1168. texture.samplingMode = samplingMode;
  1169. this._loadedTexturesCache.push(texture);
  1170. return texture;
  1171. }
  1172. public createDynamicTexture(width: number, height: number, generateMipMaps: boolean, samplingMode: number): WebGLTexture {
  1173. var texture = this._gl.createTexture();
  1174. width = Tools.GetExponantOfTwo(width, this._caps.maxTextureSize);
  1175. height = Tools.GetExponantOfTwo(height, this._caps.maxTextureSize);
  1176. this._gl.bindTexture(this._gl.TEXTURE_2D, texture);
  1177. var filters = getSamplingParameters(samplingMode, generateMipMaps, this._gl);
  1178. this._gl.texParameteri(this._gl.TEXTURE_2D, this._gl.TEXTURE_MAG_FILTER, filters.mag);
  1179. this._gl.texParameteri(this._gl.TEXTURE_2D, this._gl.TEXTURE_MIN_FILTER, filters.min);
  1180. this._gl.bindTexture(this._gl.TEXTURE_2D, null);
  1181. this._activeTexturesCache = [];
  1182. texture._baseWidth = width;
  1183. texture._baseHeight = height;
  1184. texture._width = width;
  1185. texture._height = height;
  1186. texture.isReady = false;
  1187. texture.generateMipMaps = generateMipMaps;
  1188. texture.references = 1;
  1189. texture.samplingMode = samplingMode;
  1190. this._loadedTexturesCache.push(texture);
  1191. return texture;
  1192. }
  1193. public updateDynamicTexture(texture: WebGLTexture, canvas: HTMLCanvasElement, invertY: boolean): void {
  1194. this._gl.bindTexture(this._gl.TEXTURE_2D, texture);
  1195. this._gl.pixelStorei(this._gl.UNPACK_FLIP_Y_WEBGL, invertY ? 1 : 0);
  1196. this._gl.texImage2D(this._gl.TEXTURE_2D, 0, this._gl.RGBA, this._gl.RGBA, this._gl.UNSIGNED_BYTE, canvas);
  1197. if (texture.generateMipMaps) {
  1198. this._gl.generateMipmap(this._gl.TEXTURE_2D);
  1199. }
  1200. this._gl.bindTexture(this._gl.TEXTURE_2D, null);
  1201. this._activeTexturesCache = [];
  1202. texture.isReady = true;
  1203. }
  1204. public updateVideoTexture(texture: WebGLTexture, video: HTMLVideoElement, invertY: boolean): void {
  1205. this._gl.bindTexture(this._gl.TEXTURE_2D, texture);
  1206. this._gl.pixelStorei(this._gl.UNPACK_FLIP_Y_WEBGL, invertY ? 0 : 1); // Video are upside down by default
  1207. // Scale the video if it is a NPOT using the current working canvas
  1208. if (video.videoWidth !== texture._width || video.videoHeight !== texture._height) {
  1209. if (!texture._workingCanvas) {
  1210. texture._workingCanvas = document.createElement("canvas");
  1211. texture._workingContext = texture._workingCanvas.getContext("2d");
  1212. texture._workingCanvas.width = texture._width;
  1213. texture._workingCanvas.height = texture._height;
  1214. }
  1215. texture._workingContext.drawImage(video, 0, 0, video.videoWidth, video.videoHeight, 0, 0, texture._width, texture._height);
  1216. this._gl.texImage2D(this._gl.TEXTURE_2D, 0, this._gl.RGBA, this._gl.RGBA, this._gl.UNSIGNED_BYTE, texture._workingCanvas);
  1217. } else {
  1218. this._gl.texImage2D(this._gl.TEXTURE_2D, 0, this._gl.RGBA, this._gl.RGBA, this._gl.UNSIGNED_BYTE, video);
  1219. }
  1220. if (texture.generateMipMaps) {
  1221. this._gl.generateMipmap(this._gl.TEXTURE_2D);
  1222. }
  1223. this._gl.bindTexture(this._gl.TEXTURE_2D, null);
  1224. this._activeTexturesCache = [];
  1225. texture.isReady = true;
  1226. }
  1227. public createRenderTargetTexture(size: any, options): WebGLTexture {
  1228. // old version had a "generateMipMaps" arg instead of options.
  1229. // if options.generateMipMaps is undefined, consider that options itself if the generateMipmaps value
  1230. // in the same way, generateDepthBuffer is defaulted to true
  1231. var generateMipMaps = false;
  1232. var generateDepthBuffer = true;
  1233. var samplingMode = BABYLON.Texture.TRILINEAR_SAMPLINGMODE;
  1234. if (options !== undefined) {
  1235. generateMipMaps = options.generateMipMaps === undefined ? options : options.generateMipmaps;
  1236. generateDepthBuffer = options.generateDepthBuffer === undefined ? true : options.generateDepthBuffer;
  1237. if (options.samplingMode !== undefined) {
  1238. samplingMode = options.samplingMode;
  1239. }
  1240. }
  1241. var gl = this._gl;
  1242. var texture = gl.createTexture();
  1243. gl.bindTexture(gl.TEXTURE_2D, texture);
  1244. var width = size.width || size;
  1245. var height = size.height || size;
  1246. var filters = getSamplingParameters(samplingMode, generateMipMaps, gl);
  1247. gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, filters.mag);
  1248. gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, filters.min);
  1249. gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
  1250. gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
  1251. gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, width, height, 0, gl.RGBA, gl.UNSIGNED_BYTE, null);
  1252. var depthBuffer: WebGLRenderbuffer;
  1253. // Create the depth buffer
  1254. if (generateDepthBuffer) {
  1255. depthBuffer = gl.createRenderbuffer();
  1256. gl.bindRenderbuffer(gl.RENDERBUFFER, depthBuffer);
  1257. gl.renderbufferStorage(gl.RENDERBUFFER, gl.DEPTH_COMPONENT16, width, height);
  1258. }
  1259. // Create the framebuffer
  1260. var framebuffer = gl.createFramebuffer();
  1261. gl.bindFramebuffer(gl.FRAMEBUFFER, framebuffer);
  1262. gl.framebufferTexture2D(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, texture, 0);
  1263. if (generateDepthBuffer) {
  1264. gl.framebufferRenderbuffer(gl.FRAMEBUFFER, gl.DEPTH_ATTACHMENT, gl.RENDERBUFFER, depthBuffer);
  1265. }
  1266. // Unbind
  1267. gl.bindTexture(gl.TEXTURE_2D, null);
  1268. gl.bindRenderbuffer(gl.RENDERBUFFER, null);
  1269. gl.bindFramebuffer(gl.FRAMEBUFFER, null);
  1270. texture._framebuffer = framebuffer;
  1271. if (generateDepthBuffer) {
  1272. texture._depthBuffer = depthBuffer;
  1273. }
  1274. texture._width = width;
  1275. texture._height = height;
  1276. texture.isReady = true;
  1277. texture.generateMipMaps = generateMipMaps;
  1278. texture.references = 1;
  1279. texture.samplingMode = samplingMode;
  1280. this._activeTexturesCache = [];
  1281. this._loadedTexturesCache.push(texture);
  1282. return texture;
  1283. }
  1284. public createCubeTexture(rootUrl: string, scene: Scene, extensions: string[], noMipmap?: boolean): WebGLTexture {
  1285. var gl = this._gl;
  1286. var texture = gl.createTexture();
  1287. texture.isCube = true;
  1288. texture.url = rootUrl;
  1289. texture.references = 1;
  1290. this._loadedTexturesCache.push(texture);
  1291. var extension = rootUrl.substr(rootUrl.length - 4, 4).toLowerCase();
  1292. var isDDS = this.getCaps().s3tc && (extension === ".dds");
  1293. if (isDDS) {
  1294. BABYLON.Tools.LoadFile(rootUrl, data => {
  1295. var info = BABYLON.Internals.DDSTools.GetDDSInfo(data);
  1296. var loadMipmap = (info.isRGB || info.isLuminance || info.mipmapCount > 1) && !noMipmap;
  1297. gl.bindTexture(gl.TEXTURE_CUBE_MAP, texture);
  1298. gl.pixelStorei(gl.UNPACK_FLIP_Y_WEBGL, 1);
  1299. Internals.DDSTools.UploadDDSLevels(this._gl, this.getCaps().s3tc, data, info, loadMipmap, 6);
  1300. if (!noMipmap && !info.isFourCC && info.mipmapCount == 1) {
  1301. gl.generateMipmap(gl.TEXTURE_CUBE_MAP);
  1302. }
  1303. gl.texParameteri(gl.TEXTURE_CUBE_MAP, gl.TEXTURE_MAG_FILTER, gl.LINEAR);
  1304. gl.texParameteri(gl.TEXTURE_CUBE_MAP, gl.TEXTURE_MIN_FILTER, loadMipmap ? gl.LINEAR_MIPMAP_LINEAR : gl.LINEAR);
  1305. gl.texParameteri(gl.TEXTURE_CUBE_MAP, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
  1306. gl.texParameteri(gl.TEXTURE_CUBE_MAP, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
  1307. gl.bindTexture(gl.TEXTURE_CUBE_MAP, null);
  1308. this._activeTexturesCache = [];
  1309. texture._width = info.width;
  1310. texture._height = info.height;
  1311. texture.isReady = true;
  1312. }, null, null, true);
  1313. } else {
  1314. cascadeLoad(rootUrl, scene, imgs => {
  1315. var width = Tools.GetExponantOfTwo(imgs[0].width, this._caps.maxCubemapTextureSize);
  1316. var height = width;
  1317. this._workingCanvas.width = width;
  1318. this._workingCanvas.height = height;
  1319. var faces = [
  1320. gl.TEXTURE_CUBE_MAP_POSITIVE_X, gl.TEXTURE_CUBE_MAP_POSITIVE_Y, gl.TEXTURE_CUBE_MAP_POSITIVE_Z,
  1321. gl.TEXTURE_CUBE_MAP_NEGATIVE_X, gl.TEXTURE_CUBE_MAP_NEGATIVE_Y, gl.TEXTURE_CUBE_MAP_NEGATIVE_Z
  1322. ];
  1323. gl.bindTexture(gl.TEXTURE_CUBE_MAP, texture);
  1324. gl.pixelStorei(gl.UNPACK_FLIP_Y_WEBGL, 0);
  1325. for (var index = 0; index < faces.length; index++) {
  1326. this._workingContext.drawImage(imgs[index], 0, 0, imgs[index].width, imgs[index].height, 0, 0, width, height);
  1327. gl.texImage2D(faces[index], 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, this._workingCanvas);
  1328. }
  1329. if (!noMipmap) {
  1330. gl.generateMipmap(gl.TEXTURE_CUBE_MAP);
  1331. }
  1332. gl.texParameteri(gl.TEXTURE_CUBE_MAP, gl.TEXTURE_MAG_FILTER, gl.LINEAR);
  1333. gl.texParameteri(gl.TEXTURE_CUBE_MAP, gl.TEXTURE_MIN_FILTER, noMipmap ? gl.LINEAR : gl.LINEAR_MIPMAP_LINEAR);
  1334. gl.texParameteri(gl.TEXTURE_CUBE_MAP, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
  1335. gl.texParameteri(gl.TEXTURE_CUBE_MAP, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
  1336. gl.bindTexture(gl.TEXTURE_CUBE_MAP, null);
  1337. this._activeTexturesCache = [];
  1338. texture._width = width;
  1339. texture._height = height;
  1340. texture.isReady = true;
  1341. }, extensions);
  1342. }
  1343. return texture;
  1344. }
  1345. public _releaseTexture(texture: WebGLTexture): void {
  1346. var gl = this._gl;
  1347. if (texture._framebuffer) {
  1348. gl.deleteFramebuffer(texture._framebuffer);
  1349. }
  1350. if (texture._depthBuffer) {
  1351. gl.deleteRenderbuffer(texture._depthBuffer);
  1352. }
  1353. gl.deleteTexture(texture);
  1354. // Unbind channels
  1355. for (var channel = 0; channel < this._caps.maxTexturesImageUnits; channel++) {
  1356. this._gl.activeTexture(this._gl["TEXTURE" + channel]);
  1357. this._gl.bindTexture(this._gl.TEXTURE_2D, null);
  1358. this._gl.bindTexture(this._gl.TEXTURE_CUBE_MAP, null);
  1359. this._activeTexturesCache[channel] = null;
  1360. }
  1361. var index = this._loadedTexturesCache.indexOf(texture);
  1362. if (index !== -1) {
  1363. this._loadedTexturesCache.splice(index, 1);
  1364. }
  1365. }
  1366. public bindSamplers(effect: Effect): void {
  1367. this._gl.useProgram(effect.getProgram());
  1368. var samplers = effect.getSamplers();
  1369. for (var index = 0; index < samplers.length; index++) {
  1370. var uniform = effect.getUniform(samplers[index]);
  1371. this._gl.uniform1i(uniform, index);
  1372. }
  1373. this._currentEffect = null;
  1374. }
  1375. public _bindTexture(channel: number, texture: WebGLTexture): void {
  1376. this._gl.activeTexture(this._gl["TEXTURE" + channel]);
  1377. this._gl.bindTexture(this._gl.TEXTURE_2D, texture);
  1378. this._activeTexturesCache[channel] = null;
  1379. }
  1380. public setTextureFromPostProcess(channel: number, postProcess: PostProcess): void {
  1381. this._bindTexture(channel, postProcess._textures.data[postProcess._currentRenderTextureInd]);
  1382. }
  1383. public setTexture(channel: number, texture: BaseTexture): void {
  1384. if (channel < 0) {
  1385. return;
  1386. }
  1387. // Not ready?
  1388. if (!texture || !texture.isReady()) {
  1389. if (this._activeTexturesCache[channel] != null) {
  1390. this._gl.activeTexture(this._gl["TEXTURE" + channel]);
  1391. this._gl.bindTexture(this._gl.TEXTURE_2D, null);
  1392. this._gl.bindTexture(this._gl.TEXTURE_CUBE_MAP, null);
  1393. this._activeTexturesCache[channel] = null;
  1394. }
  1395. return;
  1396. }
  1397. // Video
  1398. if (texture instanceof BABYLON.VideoTexture) {
  1399. if ((<VideoTexture>texture).update()) {
  1400. this._activeTexturesCache[channel] = null;
  1401. }
  1402. } else if (texture.delayLoadState == BABYLON.Engine.DELAYLOADSTATE_NOTLOADED) { // Delay loading
  1403. texture.delayLoad();
  1404. return;
  1405. }
  1406. if (this._activeTexturesCache[channel] == texture) {
  1407. return;
  1408. }
  1409. this._activeTexturesCache[channel] = texture;
  1410. var internalTexture = texture.getInternalTexture();
  1411. this._gl.activeTexture(this._gl["TEXTURE" + channel]);
  1412. if (internalTexture.isCube) {
  1413. this._gl.bindTexture(this._gl.TEXTURE_CUBE_MAP, internalTexture);
  1414. if (internalTexture._cachedCoordinatesMode !== texture.coordinatesMode) {
  1415. internalTexture._cachedCoordinatesMode = texture.coordinatesMode;
  1416. // CUBIC_MODE and SKYBOX_MODE both require CLAMP_TO_EDGE. All other modes use REPEAT.
  1417. var textureWrapMode = (texture.coordinatesMode !== BABYLON.Texture.CUBIC_MODE && texture.coordinatesMode !== BABYLON.Texture.SKYBOX_MODE) ? this._gl.REPEAT : this._gl.CLAMP_TO_EDGE;
  1418. this._gl.texParameteri(this._gl.TEXTURE_CUBE_MAP, this._gl.TEXTURE_WRAP_S, textureWrapMode);
  1419. this._gl.texParameteri(this._gl.TEXTURE_CUBE_MAP, this._gl.TEXTURE_WRAP_T, textureWrapMode);
  1420. }
  1421. this._setAnisotropicLevel(this._gl.TEXTURE_CUBE_MAP, texture);
  1422. } else {
  1423. this._gl.bindTexture(this._gl.TEXTURE_2D, internalTexture);
  1424. if (internalTexture._cachedWrapU !== texture.wrapU) {
  1425. internalTexture._cachedWrapU = texture.wrapU;
  1426. switch (texture.wrapU) {
  1427. case BABYLON.Texture.WRAP_ADDRESSMODE:
  1428. this._gl.texParameteri(this._gl.TEXTURE_2D, this._gl.TEXTURE_WRAP_S, this._gl.REPEAT);
  1429. break;
  1430. case BABYLON.Texture.CLAMP_ADDRESSMODE:
  1431. this._gl.texParameteri(this._gl.TEXTURE_2D, this._gl.TEXTURE_WRAP_S, this._gl.CLAMP_TO_EDGE);
  1432. break;
  1433. case BABYLON.Texture.MIRROR_ADDRESSMODE:
  1434. this._gl.texParameteri(this._gl.TEXTURE_2D, this._gl.TEXTURE_WRAP_S, this._gl.MIRRORED_REPEAT);
  1435. break;
  1436. }
  1437. }
  1438. if (internalTexture._cachedWrapV !== texture.wrapV) {
  1439. internalTexture._cachedWrapV = texture.wrapV;
  1440. switch (texture.wrapV) {
  1441. case BABYLON.Texture.WRAP_ADDRESSMODE:
  1442. this._gl.texParameteri(this._gl.TEXTURE_2D, this._gl.TEXTURE_WRAP_T, this._gl.REPEAT);
  1443. break;
  1444. case BABYLON.Texture.CLAMP_ADDRESSMODE:
  1445. this._gl.texParameteri(this._gl.TEXTURE_2D, this._gl.TEXTURE_WRAP_T, this._gl.CLAMP_TO_EDGE);
  1446. break;
  1447. case BABYLON.Texture.MIRROR_ADDRESSMODE:
  1448. this._gl.texParameteri(this._gl.TEXTURE_2D, this._gl.TEXTURE_WRAP_T, this._gl.MIRRORED_REPEAT);
  1449. break;
  1450. }
  1451. }
  1452. this._setAnisotropicLevel(this._gl.TEXTURE_2D, texture);
  1453. }
  1454. }
  1455. public _setAnisotropicLevel(key: number, texture: BaseTexture) {
  1456. var anisotropicFilterExtension = this._caps.textureAnisotropicFilterExtension;
  1457. if (anisotropicFilterExtension && texture._cachedAnisotropicFilteringLevel !== texture.anisotropicFilteringLevel) {
  1458. this._gl.texParameterf(key, anisotropicFilterExtension.TEXTURE_MAX_ANISOTROPY_EXT, Math.min(texture.anisotropicFilteringLevel, this._caps.maxAnisotropy));
  1459. texture._cachedAnisotropicFilteringLevel = texture.anisotropicFilteringLevel;
  1460. }
  1461. }
  1462. public readPixels(x: number, y: number, width: number, height: number): Uint8Array {
  1463. var data = new Uint8Array(height * width * 4);
  1464. this._gl.readPixels(0, 0, width, height, this._gl.RGBA, this._gl.UNSIGNED_BYTE, data);
  1465. return data;
  1466. }
  1467. // Dispose
  1468. public dispose(): void {
  1469. this.hideLoadingUI();
  1470. this.stopRenderLoop();
  1471. // Release scenes
  1472. while (this.scenes.length) {
  1473. this.scenes[0].dispose();
  1474. }
  1475. // Release effects
  1476. for (var name in this._compiledEffects) {
  1477. this._gl.deleteProgram(this._compiledEffects[name]._program);
  1478. }
  1479. // Unbind
  1480. for (var i in this._vertexAttribArrays) {
  1481. if (i > this._gl.VERTEX_ATTRIB_ARRAY_ENABLED || !this._vertexAttribArrays[i]) {
  1482. continue;
  1483. }
  1484. this._gl.disableVertexAttribArray(i);
  1485. }
  1486. // Events
  1487. window.removeEventListener("blur", this._onBlur);
  1488. window.removeEventListener("focus", this._onFocus);
  1489. document.removeEventListener("fullscreenchange", this._onFullscreenChange);
  1490. document.removeEventListener("mozfullscreenchange", this._onFullscreenChange);
  1491. document.removeEventListener("webkitfullscreenchange", this._onFullscreenChange);
  1492. document.removeEventListener("msfullscreenchange", this._onFullscreenChange);
  1493. document.removeEventListener("pointerlockchange", this._onPointerLockChange);
  1494. document.removeEventListener("mspointerlockchange", this._onPointerLockChange);
  1495. document.removeEventListener("mozpointerlockchange", this._onPointerLockChange);
  1496. document.removeEventListener("webkitpointerlockchange", this._onPointerLockChange);
  1497. }
  1498. // Loading screen
  1499. public displayLoadingUI(): void {
  1500. this._loadingDiv = document.createElement("div");
  1501. this._loadingDiv.style.opacity = "0";
  1502. this._loadingDiv.style.transition = "opacity 1.5s ease";
  1503. // Loading text
  1504. this._loadingTextDiv = document.createElement("div");
  1505. this._loadingTextDiv.style.position = "absolute";
  1506. this._loadingTextDiv.style.left = "0";
  1507. this._loadingTextDiv.style.top = "50%";
  1508. this._loadingTextDiv.style.marginTop = "80px";
  1509. this._loadingTextDiv.style.width = "100%";
  1510. this._loadingTextDiv.style.height = "20px";
  1511. this._loadingTextDiv.style.fontFamily = "Arial";
  1512. this._loadingTextDiv.style.fontSize = "14px";
  1513. this._loadingTextDiv.style.color = "white";
  1514. this._loadingTextDiv.style.textAlign = "center";
  1515. this._loadingTextDiv.innerHTML = "Loading";
  1516. this._loadingDiv.appendChild(this._loadingTextDiv);
  1517. // Loading img
  1518. var imgBack = new Image();
  1519. imgBack.src = "data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAGQAAABkCAYAAABw4pVUAAAAAXNSR0IArs4c6QAAAARnQU1BAACxjwv8YQUAAAAJcEhZcwAADsMAAA7DAcdvqGQAAAAYdEVYdFNvZnR3YXJlAHBhaW50Lm5ldCA0LjAuM4zml1AAAARbSURBVHhe7Z09aFNRFMc716kuLrq4FdyLq4Wi4CAoRQcR0UJBUBdRiuLSIYMo6CA4FF2sgw6CFAdFUOpSQYcWO4hD26UQCfXrIQrx/JJzw1OSWq3NPeL/B4Fy+0jg/HO+7j3vpUcI8b/Q39+/49ihfWdPHT94Yf/e3Se3bd263f8lus218TPn6vV6Ya8Wi/MzNRNmj18iusX9W1evmP1/EKNEIVG6CMbG6E3bt+fT++pHha8NoHdT72bLE8NDg7tGU64gLLndV4Wc4m8j/pS+vr4tGB/DT16v3Fyr8dvBe/jbit8BL0AES9LX1iPAz+BR/hFiLVCynj95dPzNy6fv3IZ/k4L3948Sq7FzYGBg4vLFGxitabuOFCbWNKGrMnbiUuo18KaV6tIHv6YtvL9/nOgE31jCktmrY7k6+/zhE4yP4Vf7hiNqh/BWWEl8mzDol4p22Lf7cIdvdUMEvv0Y2S9fE5S1hLzpqTsPkiep//gFGPnR3Yl7GL5p/xYFBrTwM+iXio3GqpwDGL5p/xYNIX7XG8Q6IJRgdIzf1KBBgafII7oMidhyQtVFaMA2Bt7il4huQRhaXphbcR2g4RXqBzKAGHiCCwGFVUAj/m/RTRDj29cvn10I0PZ3LghH5f4CL1EFlQmqqXK3jDDKFxmhQ3Yt6oQseUZGKmMnTpsOqc8o1F9kBOMjQlOLeqEeIyOc6JV6jYLJD/+XyIFvnzdgl9aXRQ5I2qZDK1SpospMqaoqON/wZZGDciLnMMiXRS7IF4hhqMTNTdk7CFu+LHLhR7BQqBvPDJUUQqCGvCMATHUgBmhWNgApmdOda9YpM+VwRYfuyyIXDK8hBlilNerLIheMZCKGwlUAyru6GlwOgPUbRxADdJ9FAChxXY864viyyEXqPxhc0M2TAfAbatSdRyHtXymhByEdRnE3ky+JnHAIhSA0h74kckETmHoQbSgGwJrCIRMEPSRIBCRIMAhZaYhaggQhJXUJEoRU9mofKwh+F22dLRRfEjlJM7w6KQwCoQpBOKTyJZETjmwRxKqtGV8SOSkNOGjKPQppBEgDDkFgpxdBVGkFgaYQQXRIFQSObk0P5ZFIpAZRHXsQ0r0hCluBWKkuvVbYCkQaCdL5ehBScudJP4yY+rLISdps1NBDEJKXMMmoSfggWC4ZQRR17oFYXph7hSiquIKQ+hJGTX1J5MYSPD/GVdNzsgLBwZVCVyAQAkF0ohiI/c1fS6tNXq9UfEnkhudmIQolsS+J3Hh/UtNDzQLhj42VKJFInqLwFYiUU5ToA+HdfI0JevUpQUAIn+vSz2lHIuUV/dJOIHhOY/IWVWGBIHQtzs88s9zyWBuTgcBLzGOmeNnfF/QslSDgMeQW85i3DOQxuipxAkCyZ8SIm4Omp+7MMlCB59j6sKZcMoM4iIEoeI2J9AKxrFobZx0v4vYInuHFS4J1GQRCAGaLEYQXfyMML5XSQgghhBBCCCH+cXp6vgNhKpSKX/XdOAAAAABJRU5ErkJggg==";
  1520. imgBack.style.position = "absolute";
  1521. imgBack.style.left = "50%";
  1522. imgBack.style.top = "50%";
  1523. imgBack.style.marginLeft = "-50px";
  1524. imgBack.style.marginTop = "-50px";
  1525. imgBack.style.transition = "transform 1.0s ease";
  1526. imgBack.style.webkitTransition = "-webkit-transform 1.0s ease";
  1527. var deg = 360;
  1528. var onTransitionEnd = () => {
  1529. deg += 360;
  1530. imgBack.style.transform = "rotateZ(" + deg + "deg)";
  1531. imgBack.style.webkitTransform = "rotateZ(" + deg + "deg)";
  1532. }
  1533. imgBack.addEventListener("transitionend", onTransitionEnd);
  1534. imgBack.addEventListener("webkitTransitionEnd", onTransitionEnd);
  1535. this._loadingDiv.appendChild(imgBack);
  1536. // front image
  1537. var imgFront = new Image();
  1538. imgFront.src = "data:image/png;base64,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";
  1539. imgFront.style.position = "absolute";
  1540. imgFront.style.left = "50%";
  1541. imgFront.style.top = "50%";
  1542. imgFront.style.marginLeft = "-50px";
  1543. imgFront.style.marginTop = "-50px";
  1544. this._loadingDiv.appendChild(imgFront);
  1545. // Resize
  1546. this._resizeLoadingUI = () => {
  1547. var canvasRect = this.getRenderingCanvasClientRect();
  1548. this._loadingDiv.style.position = "absolute";
  1549. this._loadingDiv.style.left = canvasRect.left + "px";
  1550. this._loadingDiv.style.top = canvasRect.top + "px";
  1551. this._loadingDiv.style.width = canvasRect.width + "px";
  1552. this._loadingDiv.style.height = canvasRect.height + "px";
  1553. }
  1554. this._resizeLoadingUI();
  1555. window.addEventListener("resize", this._resizeLoadingUI);
  1556. this._loadingDiv.style.backgroundColor = this._loadingDivBackgroundColor;
  1557. document.body.appendChild(this._loadingDiv);
  1558. setTimeout(() => {
  1559. this._loadingDiv.style.opacity = "1";
  1560. imgBack.style.transform = "rotateZ(360deg)";
  1561. imgBack.style.webkitTransform = "rotateZ(360deg)";
  1562. }, 0);
  1563. }
  1564. public set loadingUIText(text: string) {
  1565. if (!this._loadingDiv) {
  1566. return;
  1567. }
  1568. this._loadingTextDiv.innerHTML = text;
  1569. }
  1570. public get loadingUIBackgroundColor(): string {
  1571. return this._loadingDivBackgroundColor;
  1572. }
  1573. public set loadingUIBackgroundColor(color: string) {
  1574. this._loadingDivBackgroundColor = color;
  1575. if (!this._loadingDiv) {
  1576. return;
  1577. }
  1578. this._loadingDiv.style.backgroundColor = this._loadingDivBackgroundColor;
  1579. }
  1580. public hideLoadingUI(): void {
  1581. if (!this._loadingDiv) {
  1582. return;
  1583. }
  1584. var onTransitionEnd = () => {
  1585. if (!this._loadingDiv) {
  1586. return;
  1587. }
  1588. document.body.removeChild(this._loadingDiv);
  1589. window.removeEventListener("resize", this._resizeLoadingUI);
  1590. this._loadingDiv = null;
  1591. }
  1592. this._loadingDiv.style.opacity = "0";
  1593. this._loadingDiv.addEventListener("transitionend", onTransitionEnd);
  1594. }
  1595. // FPS
  1596. public getFps(): number {
  1597. return this.fps;
  1598. }
  1599. public getDeltaTime(): number {
  1600. return this.deltaTime;
  1601. }
  1602. private _measureFps(): void {
  1603. this.previousFramesDuration.push(Tools.Now);
  1604. var length = this.previousFramesDuration.length;
  1605. if (length >= 2) {
  1606. this.deltaTime = this.previousFramesDuration[length - 1] - this.previousFramesDuration[length - 2];
  1607. }
  1608. if (length >= this.fpsRange) {
  1609. if (length > this.fpsRange) {
  1610. this.previousFramesDuration.splice(0, 1);
  1611. length = this.previousFramesDuration.length;
  1612. }
  1613. var sum = 0;
  1614. for (var id = 0; id < length - 1; id++) {
  1615. sum += this.previousFramesDuration[id + 1] - this.previousFramesDuration[id];
  1616. }
  1617. this.fps = 1000.0 / (sum / (length - 1));
  1618. }
  1619. }
  1620. // Statics
  1621. public static isSupported(): boolean {
  1622. try {
  1623. // Avoid creating an unsized context for CocoonJS, since size determined on first creation. Is not resizable
  1624. if (navigator.isCocoonJS) {
  1625. return true;
  1626. }
  1627. var tempcanvas = document.createElement("canvas");
  1628. var gl = tempcanvas.getContext("webgl") || tempcanvas.getContext("experimental-webgl");
  1629. return gl != null && !!window.WebGLRenderingContext;
  1630. } catch (e) {
  1631. return false;
  1632. }
  1633. }
  1634. }
  1635. }