babylon.glTFSerializer.tests.ts 24 KB

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  1. /**
  2. * Describes the test suite
  3. */
  4. describe('Babylon glTF Serializer', () => {
  5. let subject: BABYLON.Engine;
  6. /**
  7. * Loads the dependencies
  8. */
  9. before(function(done) {
  10. this.timeout(180000);
  11. (BABYLONDEVTOOLS).Loader
  12. .useDist()
  13. .testMode()
  14. .load(function() {
  15. // Force apply promise polyfill for consistent behavior between chrome headless, IE11, and other browsers.
  16. BABYLON.PromisePolyfill.Apply(true);
  17. done();
  18. });
  19. });
  20. /**
  21. * Create a null engine subject before each test.
  22. */
  23. beforeEach(function() {
  24. subject = new BABYLON.NullEngine({
  25. renderHeight: 256,
  26. renderWidth: 256,
  27. textureSize: 256,
  28. deterministicLockstep: false,
  29. lockstepMaxSteps: 1
  30. });
  31. });
  32. /**
  33. * This tests the glTF serializer help functions
  34. */
  35. describe('#GLTF', () => {
  36. it('should convert Babylon standard material to metallic roughness', () => {
  37. const scene = new BABYLON.Scene(subject);
  38. const babylonStandardMaterial = new BABYLON.StandardMaterial("specGloss", scene);
  39. babylonStandardMaterial.diffuseColor = BABYLON.Color3.White();
  40. babylonStandardMaterial.specularColor = BABYLON.Color3.Black();
  41. babylonStandardMaterial.specularPower = 64;
  42. babylonStandardMaterial.alpha = 1;
  43. const materialExporter = new BABYLON.GLTF2.Exporter._GLTFMaterialExporter(new BABYLON.GLTF2.Exporter._Exporter(scene));
  44. const metalRough = materialExporter._convertToGLTFPBRMetallicRoughness(babylonStandardMaterial);
  45. metalRough.baseColorFactor.should.deep.equal([0.5, 0.5, 0.5, 1]);
  46. metalRough.metallicFactor.should.be.equal(0);
  47. metalRough.roughnessFactor.should.be.approximately(0.328809, 1e-6);
  48. });
  49. it('should solve for metallic', () => {
  50. BABYLON.GLTF2.Exporter._GLTFMaterialExporter._SolveMetallic(1.0, 0.0, 1.0).should.be.equal(0);
  51. BABYLON.GLTF2.Exporter._GLTFMaterialExporter._SolveMetallic(0.0, 1.0, 1.0).should.be.approximately(1, 1e-6);
  52. });
  53. it('should serialize empty Babylon scene to glTF with only asset property', () => {
  54. const scene = new BABYLON.Scene(subject);
  55. return BABYLON.GLTF2Export.GLTFAsync(scene, 'test').then(glTFData => {
  56. const jsonString = glTFData.glTFFiles['test.gltf'] as string;
  57. const jsonData = JSON.parse(jsonString);
  58. Object.keys(jsonData).length.should.be.equal(1);
  59. jsonData.asset.version.should.be.equal("2.0");
  60. jsonData.asset.generator.should.be.equal("BabylonJS");
  61. });
  62. });
  63. it('should serialize sphere geometry in scene to glTF', () => {
  64. const scene = new BABYLON.Scene(subject);
  65. BABYLON.Mesh.CreateSphere('sphere', 16, 2, scene);
  66. return BABYLON.GLTF2Export.GLTFAsync(scene, 'test')
  67. .then(glTFData => {
  68. const jsonString = glTFData.glTFFiles['test.gltf'] as string;
  69. const jsonData = JSON.parse(jsonString);
  70. // accessors, asset, buffers, bufferViews, meshes, nodes, scene, scenes, materials
  71. Object.keys(jsonData).length.should.be.equal(9);
  72. // positions, normals, indices
  73. jsonData.accessors.length.should.be.equal(3);
  74. // generator, version
  75. Object.keys(jsonData.asset).length.should.be.equal(2);
  76. jsonData.buffers.length.should.be.equal(1);
  77. // positions, normals, texture coords, indices
  78. jsonData.bufferViews.length.should.be.equal(4);
  79. jsonData.meshes.length.should.be.equal(1);
  80. jsonData.nodes.length.should.be.equal(1);
  81. jsonData.scenes.length.should.be.equal(1);
  82. jsonData.scene.should.be.equal(0);
  83. });
  84. });
  85. it('should serialize single component translation animation to glTF', () => {
  86. const scene = new BABYLON.Scene(subject);
  87. const box = BABYLON.Mesh.CreateBox('box', 1, scene);
  88. let keys: BABYLON.IAnimationKey[] = [];
  89. keys.push({
  90. frame: 0,
  91. value: 1
  92. });
  93. keys.push({
  94. frame: 20,
  95. value: 0.2
  96. });
  97. keys.push({
  98. frame: 40,
  99. value: 1
  100. });
  101. let animationBoxT = new BABYLON.Animation('boxAnimation_translation', 'position.y', 30, BABYLON.Animation.ANIMATIONTYPE_FLOAT, BABYLON.Animation.ANIMATIONLOOPMODE_CYCLE);
  102. animationBoxT.setKeys(keys);
  103. box.animations.push(animationBoxT);
  104. return BABYLON.GLTF2Export.GLTFAsync(scene, 'test').then(glTFData => {
  105. const jsonString = glTFData.glTFFiles['test.gltf'] as string;
  106. const jsonData = JSON.parse(jsonString);
  107. jsonData.animations.length.should.be.equal(1);
  108. const animation = jsonData.animations[0];
  109. animation.channels.length.should.be.equal(1);
  110. animation.channels[0].sampler.should.be.equal(0);
  111. animation.channels[0].target.node.should.be.equal(0);
  112. animation.channels[0].target.path.should.be.equal('translation');
  113. jsonData.animations[0].samplers.length.should.be.equal(1);
  114. // accessors, asset, buffers, bufferViews, meshes, nodes, scene, scenes, materials, animations
  115. Object.keys(jsonData).length.should.be.equal(10);
  116. // positions, normals, indices, animation keyframe data, animation data
  117. jsonData.accessors.length.should.be.equal(5);
  118. // generator, version
  119. Object.keys(jsonData.asset).length.should.be.equal(2);
  120. jsonData.buffers.length.should.be.equal(1);
  121. // positions, normals, texture coords, indices, animation keyframe data, animation data
  122. jsonData.bufferViews.length.should.be.equal(6);
  123. jsonData.meshes.length.should.be.equal(1);
  124. jsonData.nodes.length.should.be.equal(1);
  125. jsonData.scenes.length.should.be.equal(1);
  126. jsonData.scene.should.be.equal(0);
  127. });
  128. });
  129. it('should serialize translation animation to glTF', () => {
  130. const scene = new BABYLON.Scene(subject);
  131. const box = BABYLON.Mesh.CreateBox('box', 1, scene);
  132. let keys: BABYLON.IAnimationKey[] = [];
  133. keys.push({
  134. frame: 0,
  135. value: new BABYLON.Vector3(0.1, 0.1, 0.1)
  136. });
  137. keys.push({
  138. frame: 20,
  139. value: BABYLON.Vector3.One()
  140. });
  141. keys.push({
  142. frame: 40,
  143. value: new BABYLON.Vector3(0.1, 0.1, 0.1)
  144. });
  145. let animationBoxT = new BABYLON.Animation('boxAnimation_translation', 'position', 30, BABYLON.Animation.ANIMATIONTYPE_VECTOR3, BABYLON.Animation.ANIMATIONLOOPMODE_CYCLE);
  146. animationBoxT.setKeys(keys);
  147. box.animations.push(animationBoxT);
  148. return BABYLON.GLTF2Export.GLTFAsync(scene, 'test').then(glTFData => {
  149. const jsonString = glTFData.glTFFiles['test.gltf'] as string;
  150. const jsonData = JSON.parse(jsonString);
  151. jsonData.animations.length.should.be.equal(1);
  152. const animation = jsonData.animations[0];
  153. animation.channels.length.should.be.equal(1);
  154. animation.channels[0].sampler.should.be.equal(0);
  155. animation.channels[0].target.node.should.be.equal(0);
  156. animation.channels[0].target.path.should.be.equal('translation');
  157. animation.samplers.length.should.be.equal(1);
  158. animation.samplers[0].interpolation.should.be.equal('LINEAR');
  159. animation.samplers[0].input.should.be.equal(3);
  160. animation.samplers[0].output.should.be.equal(4);
  161. jsonData.animations[0].samplers.length.should.be.equal(1);
  162. // accessors, asset, buffers, bufferViews, meshes, nodes, scene, scenes, materials, animations
  163. Object.keys(jsonData).length.should.be.equal(10);
  164. // positions, normals, indices, animation keyframe data, animation data
  165. jsonData.accessors.length.should.be.equal(5);
  166. // generator, version
  167. Object.keys(jsonData.asset).length.should.be.equal(2);
  168. jsonData.buffers.length.should.be.equal(1);
  169. // positions, normals, texture coords, indices, animation keyframe data, animation data
  170. jsonData.bufferViews.length.should.be.equal(6);
  171. jsonData.meshes.length.should.be.equal(1);
  172. jsonData.nodes.length.should.be.equal(1);
  173. jsonData.scenes.length.should.be.equal(1);
  174. jsonData.scene.should.be.equal(0);
  175. });
  176. });
  177. it('should serialize scale animation to glTF', () => {
  178. const scene = new BABYLON.Scene(subject);
  179. const box = BABYLON.Mesh.CreateBox('box', 1, scene);
  180. let keys: BABYLON.IAnimationKey[] = [];
  181. keys.push({
  182. frame: 0,
  183. value: new BABYLON.Vector3(0.1, 0.1, 0.1)
  184. });
  185. keys.push({
  186. frame: 20,
  187. value: BABYLON.Vector3.One()
  188. });
  189. keys.push({
  190. frame: 40,
  191. value: new BABYLON.Vector3(0.1, 0.1, 0.1)
  192. });
  193. let animationBoxT = new BABYLON.Animation('boxAnimation_translation', 'scaling', 30, BABYLON.Animation.ANIMATIONTYPE_VECTOR3, BABYLON.Animation.ANIMATIONLOOPMODE_CYCLE);
  194. animationBoxT.setKeys(keys);
  195. box.animations.push(animationBoxT);
  196. return BABYLON.GLTF2Export.GLTFAsync(scene, 'test').then(glTFData => {
  197. const jsonString = glTFData.glTFFiles['test.gltf'] as string;
  198. const jsonData = JSON.parse(jsonString);
  199. jsonData.animations.length.should.be.equal(1);
  200. const animation = jsonData.animations[0];
  201. animation.channels.length.should.be.equal(1);
  202. animation.channels[0].sampler.should.be.equal(0);
  203. animation.channels[0].target.node.should.be.equal(0);
  204. animation.channels[0].target.path.should.be.equal('scale');
  205. animation.samplers.length.should.be.equal(1);
  206. animation.samplers[0].interpolation.should.be.equal('LINEAR');
  207. animation.samplers[0].input.should.be.equal(3);
  208. animation.samplers[0].output.should.be.equal(4);
  209. jsonData.animations[0].samplers.length.should.be.equal(1);
  210. // accessors, asset, buffers, bufferViews, meshes, nodes, scene, scenes, materials, animations
  211. Object.keys(jsonData).length.should.be.equal(10);
  212. // positions, normals, indices, animation keyframe data, animation data
  213. jsonData.accessors.length.should.be.equal(5);
  214. // generator, version
  215. Object.keys(jsonData.asset).length.should.be.equal(2);
  216. jsonData.buffers.length.should.be.equal(1);
  217. // positions, normals, texture coords, indices, animation keyframe data, animation data
  218. jsonData.bufferViews.length.should.be.equal(6);
  219. jsonData.meshes.length.should.be.equal(1);
  220. jsonData.nodes.length.should.be.equal(1);
  221. jsonData.scenes.length.should.be.equal(1);
  222. jsonData.scene.should.be.equal(0);
  223. });
  224. });
  225. it('should serialize rotation quaternion animation to glTF', () => {
  226. const scene = new BABYLON.Scene(subject);
  227. const box = BABYLON.Mesh.CreateBox('box', 1, scene);
  228. let keys: BABYLON.IAnimationKey[] = [];
  229. keys.push({
  230. frame: 0,
  231. value: new BABYLON.Quaternion(0.707, 0.0, 0.0, 0.707)
  232. });
  233. keys.push({
  234. frame: 20,
  235. value: BABYLON.Quaternion.Identity()
  236. });
  237. keys.push({
  238. frame: 40,
  239. value: new BABYLON.Quaternion(0.707, 0.0, 0.0, 0.707)
  240. });
  241. let animationBoxT = new BABYLON.Animation('boxAnimation_translation', 'rotationQuaternion', 30, BABYLON.Animation.ANIMATIONTYPE_QUATERNION, BABYLON.Animation.ANIMATIONLOOPMODE_CYCLE);
  242. animationBoxT.setKeys(keys);
  243. box.animations.push(animationBoxT);
  244. return BABYLON.GLTF2Export.GLTFAsync(scene, 'test').then(glTFData => {
  245. const jsonString = glTFData.glTFFiles['test.gltf'] as string;
  246. const jsonData = JSON.parse(jsonString);
  247. jsonData.animations.length.should.be.equal(1);
  248. const animation = jsonData.animations[0];
  249. animation.channels.length.should.be.equal(1);
  250. animation.channels[0].sampler.should.be.equal(0);
  251. animation.channels[0].target.node.should.be.equal(0);
  252. animation.channels[0].target.path.should.be.equal('rotation');
  253. animation.samplers.length.should.be.equal(1);
  254. animation.samplers[0].interpolation.should.be.equal('LINEAR');
  255. animation.samplers[0].input.should.be.equal(3);
  256. animation.samplers[0].output.should.be.equal(4);
  257. jsonData.animations[0].samplers.length.should.be.equal(1);
  258. // accessors, asset, buffers, bufferViews, meshes, nodes, scene, scenes, materials, animations
  259. Object.keys(jsonData).length.should.be.equal(10);
  260. // positions, normals, indices, animation keyframe data, animation data
  261. jsonData.accessors.length.should.be.equal(5);
  262. // generator, version
  263. Object.keys(jsonData.asset).length.should.be.equal(2);
  264. jsonData.buffers.length.should.be.equal(1);
  265. // positions, normals, texture coords, indices, animation keyframe data, animation data
  266. jsonData.bufferViews.length.should.be.equal(6);
  267. jsonData.meshes.length.should.be.equal(1);
  268. jsonData.nodes.length.should.be.equal(1);
  269. jsonData.scenes.length.should.be.equal(1);
  270. jsonData.scene.should.be.equal(0);
  271. });
  272. });
  273. it('should serialize combined animations to glTF', () => {
  274. const scene = new BABYLON.Scene(subject);
  275. const box = BABYLON.Mesh.CreateBox('box', 1, scene);
  276. const rotationKeyFrames: BABYLON.IAnimationKey[] = [];
  277. rotationKeyFrames.push({
  278. frame: 0,
  279. value: new BABYLON.Quaternion(0.707, 0.0, 0.0, 0.707)
  280. });
  281. rotationKeyFrames.push({
  282. frame: 20,
  283. value: BABYLON.Quaternion.Identity()
  284. });
  285. rotationKeyFrames.push({
  286. frame: 40,
  287. value: new BABYLON.Quaternion(0.707, 0.0, 0.0, 0.707)
  288. });
  289. const scaleKeyFrames: BABYLON.IAnimationKey[] = [];
  290. scaleKeyFrames.push({
  291. frame: 0,
  292. value: new BABYLON.Vector3(0.1, 0.1, 0.1)
  293. });
  294. scaleKeyFrames.push({
  295. frame: 20,
  296. value: BABYLON.Vector3.One()
  297. });
  298. scaleKeyFrames.push({
  299. frame: 40,
  300. value: new BABYLON.Vector3(0.1, 0.1, 0.1)
  301. });
  302. let rotationAnimationBox = new BABYLON.Animation('boxAnimation_rotation', 'rotationQuaternion', 30, BABYLON.Animation.ANIMATIONTYPE_QUATERNION, BABYLON.Animation.ANIMATIONLOOPMODE_CYCLE);
  303. rotationAnimationBox.setKeys(rotationKeyFrames);
  304. box.animations.push(rotationAnimationBox);
  305. let scaleAnimationBox = new BABYLON.Animation('boxAnimation_scale', 'scaling', 30, BABYLON.Animation.ANIMATIONTYPE_VECTOR3, BABYLON.Animation.ANIMATIONLOOPMODE_CYCLE);
  306. scaleAnimationBox.setKeys(scaleKeyFrames);
  307. box.animations.push(scaleAnimationBox);
  308. return BABYLON.GLTF2Export.GLTFAsync(scene, 'test').then(glTFData => {
  309. const jsonString = glTFData.glTFFiles['test.gltf'] as string;
  310. const jsonData = JSON.parse(jsonString);
  311. jsonData.animations.length.should.be.equal(2);
  312. let animation = jsonData.animations[0];
  313. animation.channels.length.should.be.equal(1);
  314. animation.channels[0].sampler.should.be.equal(0);
  315. animation.channels[0].target.node.should.be.equal(0);
  316. animation.channels[0].target.path.should.be.equal('rotation');
  317. animation.samplers.length.should.be.equal(1);
  318. animation.samplers[0].interpolation.should.be.equal('LINEAR');
  319. animation.samplers[0].input.should.be.equal(3);
  320. animation.samplers[0].output.should.be.equal(4);
  321. animation = jsonData.animations[1];
  322. animation.channels[0].sampler.should.be.equal(0);
  323. animation.channels[0].target.node.should.be.equal(0);
  324. animation.channels[0].target.path.should.be.equal('scale');
  325. animation.samplers.length.should.be.equal(1);
  326. animation.samplers[0].interpolation.should.be.equal('LINEAR');
  327. animation.samplers[0].input.should.be.equal(5);
  328. animation.samplers[0].output.should.be.equal(6);
  329. // accessors, asset, buffers, bufferViews, meshes, nodes, scene, scenes, materials, animations
  330. Object.keys(jsonData).length.should.be.equal(10);
  331. // positions, normals, indices, rotation animation keyframe data, rotation animation data, scale animation keyframe data, scale animation data
  332. jsonData.accessors.length.should.be.equal(7);
  333. // generator, version
  334. Object.keys(jsonData.asset).length.should.be.equal(2);
  335. jsonData.buffers.length.should.be.equal(1);
  336. // positions, normals, texture coords, indices, rotation animation keyframe data, rotation animation data, scale animation keyframe data, scale animation data
  337. jsonData.bufferViews.length.should.be.equal(8);
  338. jsonData.meshes.length.should.be.equal(1);
  339. jsonData.nodes.length.should.be.equal(1);
  340. jsonData.scenes.length.should.be.equal(1);
  341. jsonData.scene.should.be.equal(0);
  342. });
  343. });
  344. it('should serialize point light to glTF', () => {
  345. const scene = new BABYLON.Scene(subject);
  346. const pointLight = new BABYLON.PointLight("pointLight", new BABYLON.Vector3(4, 4, 0), scene);
  347. const intensity = 0.2;
  348. pointLight.intensity = intensity;
  349. const diffuseColor = BABYLON.Color3.Red();
  350. pointLight.diffuse = diffuseColor;
  351. return BABYLON.GLTF2Export.GLTFAsync(scene, 'test').then(glTFData => {
  352. const jsonString = glTFData.glTFFiles['test.gltf'] as string;
  353. const jsonData = JSON.parse(jsonString);
  354. // assets, extensionsUsed, extensions, nodes, scenes, scene
  355. Object.keys(jsonData).length.should.be.equal(6);
  356. jsonData.extensions['KHR_lights_punctual'].lights.length.should.be.equal(1);
  357. jsonData.extensions['KHR_lights_punctual'].lights[0].intensity.should.be.equal(intensity);
  358. expect(jsonData.extensions['KHR_lights_punctual'].lights[0].color).to.deep.equal(diffuseColor.asArray());
  359. jsonData.nodes.length.should.be.equal(1);
  360. jsonData.nodes[0].extensions['KHR_lights_punctual']['light'].should.be.equal(0);
  361. });
  362. });
  363. it('should serialize spot light to glTF', () => {
  364. const scene = new BABYLON.Scene(subject);
  365. const spotLight = new BABYLON.SpotLight("spotLight", new BABYLON.Vector3(-4, 4, 0), new BABYLON.Vector3(0, Math.PI/4, 0), Math.PI/4, 2, scene);
  366. const intensity = 0.2;
  367. spotLight.intensity = intensity;
  368. spotLight.innerAngle = Math.PI/8;
  369. const diffuseColor = BABYLON.Color3.Red();
  370. spotLight.diffuse = diffuseColor;
  371. return BABYLON.GLTF2Export.GLTFAsync(scene, 'test').then(glTFData => {
  372. const jsonString = glTFData.glTFFiles['test.gltf'] as string;
  373. const jsonData = JSON.parse(jsonString);
  374. // assets, extensionsUsed, extensions, nodes, scenes, scene
  375. Object.keys(jsonData).length.should.be.equal(6);
  376. jsonData.extensions['KHR_lights_punctual'].lights.length.should.be.equal(1);
  377. jsonData.extensions['KHR_lights_punctual'].lights[0].intensity.should.be.equal(intensity);
  378. jsonData.extensions['KHR_lights_punctual'].lights[0].spot.outerConeAngle.should.be.equal(spotLight.angle/2);
  379. jsonData.extensions['KHR_lights_punctual'].lights[0].spot.innerConeAngle.should.be.equal(spotLight.innerAngle/2);
  380. expect(jsonData.extensions['KHR_lights_punctual'].lights[0].color).to.deep.equal(diffuseColor.asArray());
  381. jsonData.nodes.length.should.be.equal(1);
  382. jsonData.nodes[0].extensions['KHR_lights_punctual']['light'].should.be.equal(0);
  383. });
  384. });
  385. it('should serialize directional light to glTF', () => {
  386. const scene = new BABYLON.Scene(subject);
  387. const directionalLight = new BABYLON.DirectionalLight("directionalLight", BABYLON.Vector3.Forward(), scene);
  388. const diffuseColor = BABYLON.Color3.Red();
  389. directionalLight.diffuse = diffuseColor;
  390. const intensity = 0.2;
  391. directionalLight.intensity = intensity;
  392. return BABYLON.GLTF2Export.GLTFAsync(scene, 'test').then(glTFData => {
  393. const jsonString = glTFData.glTFFiles['test.gltf'] as string;
  394. const jsonData = JSON.parse(jsonString);
  395. // assets, extensionsUsed, extensions, nodes, scenes, scene
  396. Object.keys(jsonData).length.should.be.equal(6);
  397. jsonData.extensions['KHR_lights_punctual'].lights.length.should.be.equal(1);
  398. jsonData.extensions['KHR_lights_punctual'].lights[0].intensity.should.be.equal(intensity);
  399. expect(jsonData.extensions['KHR_lights_punctual'].lights[0].color).to.deep.equal(diffuseColor.asArray());
  400. jsonData.nodes.length.should.be.equal(1);
  401. jsonData.nodes[0].extensions['KHR_lights_punctual']['light'].should.be.equal(0);
  402. });
  403. });
  404. it('should serialize multiple lights to glTF', () => {
  405. const scene = new BABYLON.Scene(subject);
  406. const pointLight = new BABYLON.PointLight("pointLight", new BABYLON.Vector3(4, 4, 0), scene);
  407. const spotLight = new BABYLON.SpotLight("spotLight", new BABYLON.Vector3(-4, 4, 0), new BABYLON.Vector3(0, Math.PI/4, 0), Math.PI/4, 2, scene);
  408. const directionalLight = new BABYLON.DirectionalLight("directionalLight", BABYLON.Vector3.Forward(), scene);
  409. return BABYLON.GLTF2Export.GLTFAsync(scene, 'test').then(glTFData => {
  410. const jsonString = glTFData.glTFFiles['test.gltf'] as string;
  411. const jsonData = JSON.parse(jsonString);
  412. // assets, extensionsUsed, extensions, nodes, scenes, scene
  413. Object.keys(jsonData).length.should.be.equal(6);
  414. jsonData.extensions['KHR_lights_punctual'].lights.length.should.be.equal(3);
  415. jsonData.nodes.length.should.be.equal(3);
  416. });
  417. });
  418. });
  419. });