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David Catuhe e6664b632d Merge pull request #3451 from BabylonJS/master %!s(int64=7) %!d(string=hai) anos
.vscode fe4dc3909d Remove Firefou log %!s(int64=7) %!d(string=hai) anos
Exporters 6c27d5c451 Moved Exporters to https://github.com/BabylonJS/Exporters %!s(int64=8) %!d(string=hai) anos
Playground fe830c3c1e Nightly %!s(int64=7) %!d(string=hai) anos
Tools cb033a2d46 Integrate Validation tests on pull requests %!s(int64=7) %!d(string=hai) anos
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dist fe830c3c1e Nightly %!s(int64=7) %!d(string=hai) anos
gui 5628bdcb7b Remove extra space %!s(int64=7) %!d(string=hai) anos
inspector 655304e44d Fixed #3430 %!s(int64=7) %!d(string=hai) anos
loaders 513df3fb77 Loader, scene, engine, tools dispose/abort fixes %!s(int64=7) %!d(string=hai) anos
localDev 030600725f Trying to fix chrome 63 bug %!s(int64=7) %!d(string=hai) anos
materialsLibrary a1a254261e Fixing water material to take waiting render list (refraction + reflection) as materials are loaded before meshes in SceneLoader.Load with BabylonJS Loader Plugin %!s(int64=7) %!d(string=hai) anos
postProcessLibrary 257de4f0e2 Fix type definition %!s(int64=7) %!d(string=hai) anos
proceduralTexturesLibrary b23a84e983 Ground color setter missed underscore %!s(int64=7) %!d(string=hai) anos
sandbox a81d9ba949 Update sandbox and prepare 3.1.1 %!s(int64=7) %!d(string=hai) anos
serializers 5b70057d80 Initial commit of glTF 2.0 serializer. No material support yet %!s(int64=7) %!d(string=hai) anos
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.gitmodules eb1b2745f6 DAE Exporter %!s(int64=11) %!d(string=hai) anos
.travis.yml 96332501c6 Try Preventing EMLimit %!s(int64=7) %!d(string=hai) anos
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package.json d0ee77de23 3.2.0-alpha0 %!s(int64=7) %!d(string=hai) anos
readme.md 69b77f9cce Final merge into dist %!s(int64=7) %!d(string=hai) anos
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readme.md

Babylon.js

Getting started? Play directly with the Babylon.js API via our playground. It contains also lot of simple samples to learn how to use it.

Build Status

Any questions? Here is our official forum on www.html5gamedevs.com.

CDN

Additional references can be found on https://cdn.babylonjs.com/xxx where xxx is the folder structure you can find in the /dist folder like https://cdn.babylonjs.com/gui/babylon.gui.min.js

For preview release you can use the following ones:

Additional references can be found on https://preview.babylonjs.com/xxx where xxx is the folder structure you can find in the /dist/preview release folder like https://preview.babylonjs.com/gui/babylon.gui.min.js

NPM

BabylonJS and its modules are published on NPM with full typing support. To install use

npm install babylonjs --save

This will allow you to import BabylonJS entirely using:

import * as BABYLON from 'babylonjs';

or individual classes using:

import { Scene, Engine } from 'babylonjs';

If using TypeScript, don't forget to add 'babylonjs' to 'types' in tsconfig.json:

    ....
    "types": [
        "babylonjs",
        "anotherAwesomeDependency"
    ],
    ....

To add a module install the respected package. A list of extra packages and their installation instructions can be found on babylonjs' user at npm.

Preview release

Preview version of 3.2 can be found here. If you want to contribute, please read our contribution guidelines first.

Documentation

Useful links

  • Official web site: www.babylonjs.com
  • Online sandbox where you can test your .babylon scenes with a simple drag'n'drop
  • Online shader creation tool where you can learn how to create GLSL shaders
  • 3DS Max exporter can be used to generate a .babylon file from 3DS Max
  • Blender exporter can be used to generate a .babylon file from Blender 3d
  • Unity 5 exporter can be used to export your geometries from Unity 5 scene editor(animations are supported)

Features

To get a complete list of supported features, please visit our website.