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- var BABYLON;
- (function (BABYLON) {
- var Animation = (function () {
- function Animation(name, targetProperty, framePerSecond, dataType, loopMode) {
- this.name = name;
- this.targetProperty = targetProperty;
- this.framePerSecond = framePerSecond;
- this.dataType = dataType;
- this.loopMode = loopMode;
- this._offsetsCache = {};
- this._highLimitsCache = {};
- this._stopped = false;
- this.targetPropertyPath = targetProperty.split(".");
- this.dataType = dataType;
- this.loopMode = loopMode === undefined ? Animation.ANIMATIONLOOPMODE_CYCLE : loopMode;
- }
- // Methods
- Animation.prototype.isStopped = function () {
- return this._stopped;
- };
- Animation.prototype.getKeys = function () {
- return this._keys;
- };
- Animation.prototype.floatInterpolateFunction = function (startValue, endValue, gradient) {
- return startValue + (endValue - startValue) * gradient;
- };
- Animation.prototype.quaternionInterpolateFunction = function (startValue, endValue, gradient) {
- return BABYLON.Quaternion.Slerp(startValue, endValue, gradient);
- };
- Animation.prototype.vector3InterpolateFunction = function (startValue, endValue, gradient) {
- return BABYLON.Vector3.Lerp(startValue, endValue, gradient);
- };
- Animation.prototype.color3InterpolateFunction = function (startValue, endValue, gradient) {
- return BABYLON.Color3.Lerp(startValue, endValue, gradient);
- };
- Animation.prototype.clone = function () {
- var clone = new Animation(this.name, this.targetPropertyPath.join("."), this.framePerSecond, this.dataType, this.loopMode);
- clone.setKeys(this._keys);
- return clone;
- };
- Animation.prototype.setKeys = function (values) {
- this._keys = values.slice(0);
- this._offsetsCache = {};
- this._highLimitsCache = {};
- };
- Animation.prototype._interpolate = function (currentFrame, repeatCount, loopMode, offsetValue, highLimitValue) {
- if (loopMode === Animation.ANIMATIONLOOPMODE_CONSTANT && repeatCount > 0) {
- return highLimitValue.clone ? highLimitValue.clone() : highLimitValue;
- }
- this.currentFrame = currentFrame;
- for (var key = 0; key < this._keys.length; key++) {
- if (this._keys[key + 1].frame >= currentFrame) {
- var startValue = this._keys[key].value;
- var endValue = this._keys[key + 1].value;
- var gradient = (currentFrame - this._keys[key].frame) / (this._keys[key + 1].frame - this._keys[key].frame);
- switch (this.dataType) {
- case Animation.ANIMATIONTYPE_FLOAT:
- switch (loopMode) {
- case Animation.ANIMATIONLOOPMODE_CYCLE:
- case Animation.ANIMATIONLOOPMODE_CONSTANT:
- return this.floatInterpolateFunction(startValue, endValue, gradient);
- case Animation.ANIMATIONLOOPMODE_RELATIVE:
- return offsetValue * repeatCount + this.floatInterpolateFunction(startValue, endValue, gradient);
- }
- break;
- case Animation.ANIMATIONTYPE_QUATERNION:
- var quaternion = null;
- switch (loopMode) {
- case Animation.ANIMATIONLOOPMODE_CYCLE:
- case Animation.ANIMATIONLOOPMODE_CONSTANT:
- quaternion = this.quaternionInterpolateFunction(startValue, endValue, gradient);
- break;
- case Animation.ANIMATIONLOOPMODE_RELATIVE:
- quaternion = this.quaternionInterpolateFunction(startValue, endValue, gradient).add(offsetValue.scale(repeatCount));
- break;
- }
- return quaternion;
- case Animation.ANIMATIONTYPE_VECTOR3:
- switch (loopMode) {
- case Animation.ANIMATIONLOOPMODE_CYCLE:
- case Animation.ANIMATIONLOOPMODE_CONSTANT:
- return this.vector3InterpolateFunction(startValue, endValue, gradient);
- case Animation.ANIMATIONLOOPMODE_RELATIVE:
- return this.vector3InterpolateFunction(startValue, endValue, gradient).add(offsetValue.scale(repeatCount));
- }
- case Animation.ANIMATIONTYPE_COLOR3:
- switch (loopMode) {
- case Animation.ANIMATIONLOOPMODE_CYCLE:
- case Animation.ANIMATIONLOOPMODE_CONSTANT:
- return this.color3InterpolateFunction(startValue, endValue, gradient);
- case Animation.ANIMATIONLOOPMODE_RELATIVE:
- return this.color3InterpolateFunction(startValue, endValue, gradient).add(offsetValue.scale(repeatCount));
- }
- case Animation.ANIMATIONTYPE_MATRIX:
- switch (loopMode) {
- case Animation.ANIMATIONLOOPMODE_CYCLE:
- case Animation.ANIMATIONLOOPMODE_CONSTANT:
- case Animation.ANIMATIONLOOPMODE_RELATIVE:
- return startValue;
- }
- default:
- break;
- }
- break;
- }
- }
- return this._keys[this._keys.length - 1].value;
- };
- Animation.prototype.animate = function (delay, from, to, loop, speedRatio) {
- if (!this.targetPropertyPath || this.targetPropertyPath.length < 1) {
- this._stopped = true;
- return false;
- }
- var returnValue = true;
- // Adding a start key at frame 0 if missing
- if (this._keys[0].frame != 0) {
- var newKey = {
- frame: 0,
- value: this._keys[0].value
- };
- this._keys.splice(0, 0, newKey);
- }
- // Check limits
- if (from < this._keys[0].frame || from > this._keys[this._keys.length - 1].frame) {
- from = this._keys[0].frame;
- }
- if (to < this._keys[0].frame || to > this._keys[this._keys.length - 1].frame) {
- to = this._keys[this._keys.length - 1].frame;
- }
- // Compute ratio
- var range = to - from;
- var offsetValue;
- var ratio = delay * (this.framePerSecond * speedRatio) / 1000.0;
- if (ratio > range && !loop) {
- returnValue = false;
- highLimitValue = this._keys[this._keys.length - 1].value;
- } else {
- // Get max value if required
- var highLimitValue = 0;
- if (this.loopMode != Animation.ANIMATIONLOOPMODE_CYCLE) {
- var keyOffset = to.toString() + from.toString();
- if (!this._offsetsCache[keyOffset]) {
- var fromValue = this._interpolate(from, 0, Animation.ANIMATIONLOOPMODE_CYCLE);
- var toValue = this._interpolate(to, 0, Animation.ANIMATIONLOOPMODE_CYCLE);
- switch (this.dataType) {
- case Animation.ANIMATIONTYPE_FLOAT:
- this._offsetsCache[keyOffset] = toValue - fromValue;
- break;
- case Animation.ANIMATIONTYPE_QUATERNION:
- this._offsetsCache[keyOffset] = toValue.subtract(fromValue);
- break;
- case Animation.ANIMATIONTYPE_VECTOR3:
- this._offsetsCache[keyOffset] = toValue.subtract(fromValue);
- case Animation.ANIMATIONTYPE_COLOR3:
- this._offsetsCache[keyOffset] = toValue.subtract(fromValue);
- default:
- break;
- }
- this._highLimitsCache[keyOffset] = toValue;
- }
- highLimitValue = this._highLimitsCache[keyOffset];
- offsetValue = this._offsetsCache[keyOffset];
- }
- }
- if (offsetValue === undefined) {
- switch (this.dataType) {
- case Animation.ANIMATIONTYPE_FLOAT:
- offsetValue = 0;
- break;
- case Animation.ANIMATIONTYPE_QUATERNION:
- offsetValue = new BABYLON.Quaternion();
- break;
- case Animation.ANIMATIONTYPE_VECTOR3:
- offsetValue = BABYLON.Vector3.Zero();
- break;
- case Animation.ANIMATIONTYPE_COLOR3:
- offsetValue = BABYLON.Color3.Black();
- }
- }
- // Compute value
- var repeatCount = (ratio / range) >> 0;
- var currentFrame = returnValue ? from + ratio % range : to;
- var currentValue = this._interpolate(currentFrame, repeatCount, this.loopMode, offsetValue, highLimitValue);
- // Set value
- if (this.targetPropertyPath.length > 1) {
- var property = this._target[this.targetPropertyPath[0]];
- for (var index = 1; index < this.targetPropertyPath.length - 1; index++) {
- property = property[this.targetPropertyPath[index]];
- }
- property[this.targetPropertyPath[this.targetPropertyPath.length - 1]] = currentValue;
- } else {
- this._target[this.targetPropertyPath[0]] = currentValue;
- }
- if (this._target.markAsDirty) {
- this._target.markAsDirty(this.targetProperty);
- }
- if (!returnValue) {
- this._stopped = true;
- }
- return returnValue;
- };
- Object.defineProperty(Animation, "ANIMATIONTYPE_FLOAT", {
- get: function () {
- return Animation._ANIMATIONTYPE_FLOAT;
- },
- enumerable: true,
- configurable: true
- });
- Object.defineProperty(Animation, "ANIMATIONTYPE_VECTOR3", {
- get: function () {
- return Animation._ANIMATIONTYPE_VECTOR3;
- },
- enumerable: true,
- configurable: true
- });
- Object.defineProperty(Animation, "ANIMATIONTYPE_QUATERNION", {
- get: function () {
- return Animation._ANIMATIONTYPE_QUATERNION;
- },
- enumerable: true,
- configurable: true
- });
- Object.defineProperty(Animation, "ANIMATIONTYPE_MATRIX", {
- get: function () {
- return Animation._ANIMATIONTYPE_MATRIX;
- },
- enumerable: true,
- configurable: true
- });
- Object.defineProperty(Animation, "ANIMATIONTYPE_COLOR3", {
- get: function () {
- return Animation._ANIMATIONTYPE_COLOR3;
- },
- enumerable: true,
- configurable: true
- });
- Object.defineProperty(Animation, "ANIMATIONLOOPMODE_RELATIVE", {
- get: function () {
- return Animation._ANIMATIONLOOPMODE_RELATIVE;
- },
- enumerable: true,
- configurable: true
- });
- Object.defineProperty(Animation, "ANIMATIONLOOPMODE_CYCLE", {
- get: function () {
- return Animation._ANIMATIONLOOPMODE_CYCLE;
- },
- enumerable: true,
- configurable: true
- });
- Object.defineProperty(Animation, "ANIMATIONLOOPMODE_CONSTANT", {
- get: function () {
- return Animation._ANIMATIONLOOPMODE_CONSTANT;
- },
- enumerable: true,
- configurable: true
- });
- Animation._ANIMATIONTYPE_FLOAT = 0;
- Animation._ANIMATIONTYPE_VECTOR3 = 1;
- Animation._ANIMATIONTYPE_QUATERNION = 2;
- Animation._ANIMATIONTYPE_MATRIX = 3;
- Animation._ANIMATIONTYPE_COLOR3 = 4;
- Animation._ANIMATIONLOOPMODE_RELATIVE = 0;
- Animation._ANIMATIONLOOPMODE_CYCLE = 1;
- Animation._ANIMATIONLOOPMODE_CONSTANT = 2;
- return Animation;
- })();
- BABYLON.Animation = Animation;
- })(BABYLON || (BABYLON = {}));
- //# sourceMappingURL=babylon.animation.js.map
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