Nessuna descrizione

sebastien e567565ec7 Merge remote-tracking branch 'upstream/master' 7 anni fa
.github 3b5fda7376 Better issue template 7 anni fa
.vscode 8a15941265 fix viewer dev task 7 anni fa
Exporters 6c27d5c451 Moved Exporters to https://github.com/BabylonJS/Exporters 7 anni fa
Playground be6e0e4099 Nightly 7 anni fa
Tools d0fe2945a5 Move Sprite to Component 7 anni fa
Viewer aeca8c4c0b move enter vr to click event as pointup is not a user action on mobile 7 anni fa
assets 4f9ae38bf9 Added 2 values to sizeGradients 7 anni fa
dist 28b8843133 Nightly 7 anni fa
gui 0d173208ba Moved isEnabled to Control. 7 anni fa
inspector 54cf04e357 Merge branch 'master' of https://github.com/BabylonJS/Babylon.js 7 anni fa
loaders cc990de399 Fix Texture Conflict in GLTF Loader 7 anni fa
localDev a8de472f63 Nightly 7 anni fa
materialsLibrary ae0fce51f5 Nightly + unlit LAVA 7 anni fa
postProcessLibrary 4314bc8644 Removed strict:true for now 7 anni fa
proceduralTexturesLibrary 36d6a1c30b Fixing some serialization issues (fixed collisions with properties) 7 anni fa
sandbox 27b682f989 Update index.html 7 anni fa
serializers 17460c3b91 remove dots and slashes from texture name 7 anni fa
src e567565ec7 Merge remote-tracking branch 'upstream/master' 7 anni fa
tests 695efa6b61 Nightly 7 anni fa
.gitattributes e46bb580f5 Ignore whitespace and new lines from windows OS 9 anni fa
.gitignore 83cc2e2d51 fix split reference 7 anni fa
.travis.yml d6b3c9410b node 8 instead of 6 7 anni fa
CNAME f62df4b004 Create CNAME 7 anni fa
bower.json 34ad342456 Update bower.json to latest version 8 anni fa
contributing.md dd5357c665 Update contributing.md 7 anni fa
favicon.ico 13ede5cad9 Browser stack readyness 7 anni fa
license.md 4f44f2ce56 Moved license to a separate file 8 anni fa
package.json b82d6f3ec6 3.3.0-beta.4 7 anni fa
readme.md 6a63b63c4f Migrate travis from .org to .com 7 anni fa
tslint.json 9ce72698cb Linter 7 anni fa
what's new.md a6c10234cb Update what's new.md 7 anni fa

readme.md

Babylon.js

Getting started? Play directly with the Babylon.js API via our playground. It contains also lot of simple samples to learn how to use it.

Build Status

Any questions? Here is our official forum on www.html5gamedevs.com.

CDN

Additional references can be found on https://cdn.babylonjs.com/xxx where xxx is the folder structure you can find in the /dist folder like https://cdn.babylonjs.com/gui/babylon.gui.min.js

For preview release you can use the following ones:

Additional references can be found on https://preview.babylonjs.com/xxx where xxx is the folder structure you can find in the /dist/preview release folder like https://preview.babylonjs.com/gui/babylon.gui.min.js

NPM

BabylonJS and its modules are published on NPM with full typing support. To install use

npm install babylonjs --save

This will allow you to import BabylonJS entirely using:

import * as BABYLON from 'babylonjs';

or individual classes using:

import { Scene, Engine } from 'babylonjs';

If using TypeScript, don't forget to add 'babylonjs' to 'types' in tsconfig.json:

    ....
    "types": [
        "babylonjs",
        "anotherAwesomeDependency"
    ],
    ....

To add a module install the respected package. A list of extra packages and their installation instructions can be found on babylonjs' user at npm.

Usage

See Getting Started

// Get the canvas DOM element
var canvas = document.getElementById('renderCanvas');
// Load the 3D engine
var engine = new BABYLON.Engine(canvas, true, {preserveDrawingBuffer: true, stencil: true});
// CreateScene function that creates and return the scene
var createScene = function(){
    // Create a basic BJS Scene object
    var scene = new BABYLON.Scene(engine);
    // Create a FreeCamera, and set its position to {x: 0, y: 5, z: -10}
    var camera = new BABYLON.FreeCamera('camera1', new BABYLON.Vector3(0, 5, -10), scene);
    // Target the camera to scene origin
    camera.setTarget(BABYLON.Vector3.Zero());
    // Attach the camera to the canvas
    camera.attachControl(canvas, false);
    // Create a basic light, aiming 0, 1, 0 - meaning, to the sky
    var light = new BABYLON.HemisphericLight('light1', new BABYLON.Vector3(0, 1, 0), scene);
    // Create a built-in "sphere" shape; its constructor takes 6 params: name, segment, diameter, scene, updatable, sideOrientation
    var sphere = BABYLON.Mesh.CreateSphere('sphere1', 16, 2, scene, false, BABYLON.Mesh.FRONTSIDE);
    // Move the sphere upward 1/2 of its height
    sphere.position.y = 1;
    // Create a built-in "ground" shape; its constructor takes 6 params : name, width, height, subdivision, scene, updatable
    var ground = BABYLON.Mesh.CreateGround('ground1', 6, 6, 2, scene, false);
    // Return the created scene
    return scene;
}
// call the createScene function
var scene = createScene();
// run the render loop
engine.runRenderLoop(function(){
    scene.render();
});
// the canvas/window resize event handler
window.addEventListener('resize', function(){
    engine.resize();
});

Preview release

Preview version of 3.3 can be found here. If you want to contribute, please read our contribution guidelines first.

Documentation

Useful links

  • Official web site: www.babylonjs.com
  • Online playground to learn by experimentating
  • Online sandbox where you can test your .babylon and glTF scenes with a simple drag'n'drop
  • Online shader creation tool where you can learn how to create GLSL shaders
  • 3DS Max exporter can be used to generate a .babylon file from 3DS Max
  • Maya exporter can be used to generate a .babylon file from 3DS Max
  • Blender exporter can be used to generate a .babylon file from Blender 3d
  • Unity 5 exporter can be used to export your geometries from Unity 5 scene editor(animations are supported)

Features

To get a complete list of supported features, please visit our website.