config.json 26 KB

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  1. {
  2. "root": "https://cdn.babylonjs.com",
  3. "tests": [
  4. {
  5. "title": "Black and White post-process",
  6. "playgroundId": "#N55Q2M#0",
  7. "referenceImage": "bwpp.png"
  8. },
  9. {
  10. "title": "Node material #0",
  11. "playgroundId": "#M5VQE9#16",
  12. "referenceImage": "node-material0.png",
  13. "renderCount": 5,
  14. "excludeFromAutomaticTesting": true
  15. },
  16. {
  17. "title": "Node material #1",
  18. "playgroundId": "#QJ71C6#0",
  19. "referenceImage": "node-material1.png",
  20. "renderCount": 20
  21. },
  22. {
  23. "title": "Node material #2",
  24. "playgroundId": "#WYM31D#4",
  25. "referenceImage": "node-material2.png"
  26. },
  27. {
  28. "title": "Node material #3",
  29. "playgroundId": "#LWGVT0#2",
  30. "referenceImage": "node-material3.png"
  31. },
  32. {
  33. "title": "Node material #4",
  34. "playgroundId": "#ZYGRII#1",
  35. "referenceImage": "node-material4.png"
  36. },
  37. {
  38. "title": "Node material #5",
  39. "playgroundId": "#V8VH7B#0",
  40. "referenceImage": "node-material5.png"
  41. },
  42. {
  43. "title": "Node material #6",
  44. "playgroundId": "#2XY3Z4#0",
  45. "referenceImage": "node-material6.png"
  46. },
  47. {
  48. "title": "Basis loader",
  49. "playgroundId": "#4RN0VF#0",
  50. "referenceImage": "basis.png"
  51. },
  52. {
  53. "title": "Unindexed mesh",
  54. "playgroundId": "#4IHSY2#0",
  55. "referenceImage": "unindexedmesh.png"
  56. },
  57. {
  58. "title": "LOD + Billboards + Instances",
  59. "playgroundId": "#UAIZCS#0",
  60. "referenceImage": "lodbillboardinstances.png"
  61. },
  62. {
  63. "title": "Nested BBG",
  64. "playgroundId": "#ZG0C8B#1",
  65. "renderCount": 10,
  66. "referenceImage": "nested_BBG.png"
  67. },
  68. {
  69. "title": "Weighted animations",
  70. "playgroundId": "#LL5BIQ#72",
  71. "renderCount": 50,
  72. "referenceImage": "weighted animations.png"
  73. },
  74. {
  75. "title": "Anisotropic",
  76. "playgroundId": "#MAXCNU#1",
  77. "referenceImage": "anisotropic.png"
  78. },
  79. {
  80. "title": "Clear Coat",
  81. "playgroundId": "#YACNQS#2",
  82. "referenceImage": "clearCoat.png"
  83. },
  84. {
  85. "title": "GUI Transform StackPanel",
  86. "playgroundId": "#BS60AB#0",
  87. "referenceImage": "TransformStackPanel.png"
  88. },
  89. {
  90. "title": "GUI StackPanel",
  91. "playgroundId": "#LLVZ90#0",
  92. "referenceImage": "StackPanel.png"
  93. },
  94. {
  95. "title": "Camera rig",
  96. "playgroundId": "#ATL1CS#11",
  97. "referenceImage": "cameraRig.png"
  98. },
  99. {
  100. "title": "Sliders",
  101. "playgroundId": "#HATGQZ#3",
  102. "referenceImage": "Sliders.png",
  103. "excludeFromAutomaticTesting": true
  104. },
  105. {
  106. "title": "Pointers",
  107. "playgroundId": "#1GLEJK#5",
  108. "referenceImage": "pointers.png",
  109. "excludeFromAutomaticTesting": true
  110. },
  111. {
  112. "title": "LineEdgesRenderer",
  113. "playgroundId": "#T90MQ4#1",
  114. "renderCount": 50,
  115. "referenceImage": "LineEdgesRenderer.png"
  116. },
  117. {
  118. "title": "Solid particle system",
  119. "playgroundId": "#WCDZS#92",
  120. "renderCount": 150,
  121. "referenceImage": "sps.png"
  122. },
  123. {
  124. "title": "Simulate pointer",
  125. "playgroundId": "#8MGKWK#78",
  126. "referenceImage": "simulatePointer.png"
  127. },
  128. {
  129. "title": "Color Grading",
  130. "playgroundId": "#8EDB5N#2",
  131. "referenceImage": "colorGrading.png"
  132. },
  133. {
  134. "title": "Ribbon morphing",
  135. "playgroundId": "#ACKC2#1",
  136. "renderCount": 50,
  137. "referenceImage": "ribbon morphing.png"
  138. },
  139. {
  140. "title": "Clip planes",
  141. "playgroundId": "#Y6W087#0",
  142. "referenceImage": "clipplanes.png"
  143. },
  144. {
  145. "title": "ShadowOnlyMaterial",
  146. "playgroundId": "#1KF7V1#18",
  147. "referenceImage": "shadowOnlyMaterial.png"
  148. },
  149. {
  150. "title": "Gizmos",
  151. "playgroundId": "#8GY6J8#48",
  152. "renderCount": 50,
  153. "referenceImage": "Gizmos.png"
  154. },
  155. {
  156. "title": "GUI3D SpherePanel",
  157. "playgroundId": "#HB4C01#9",
  158. "renderCount": 50,
  159. "referenceImage": "spherepanel.png"
  160. },
  161. {
  162. "title": "Particle Helper",
  163. "playgroundId": "#1VGT5D#2",
  164. "renderCount": 50,
  165. "referenceImage": "particle_helper.png"
  166. },
  167. {
  168. "title": "Chibi Rex",
  169. "playgroundId": "#QATUCH#11",
  170. "renderCount": 50,
  171. "referenceImage": "chibi_rex.png"
  172. },
  173. {
  174. "title": "Yeti",
  175. "playgroundId": "#QATUCH#3",
  176. "renderCount": 150,
  177. "referenceImage": "yeti.png"
  178. },
  179. {
  180. "title": "Sponza",
  181. "sceneFolder": "/Scenes/Sponza/",
  182. "sceneFilename": "Sponza.babylon",
  183. "referenceImage": "Sponza.png"
  184. },
  185. {
  186. "title": "Windows cafe",
  187. "sceneFolder": "/Scenes/WCafe/",
  188. "sceneFilename": "WCafe.babylon",
  189. "referenceImage": "WCafe.png"
  190. },
  191. {
  192. "title": "Espilit",
  193. "sceneFolder": "/Scenes/Espilit/",
  194. "sceneFilename": "espilit.babylon",
  195. "referenceImage": "Espilit.png"
  196. },
  197. {
  198. "title": "The car",
  199. "sceneFolder": "/Scenes/TheCar/",
  200. "sceneFilename": "TheCar.binary.babylon",
  201. "referenceImage": "TheCar.png",
  202. "errorRatio": 5
  203. },
  204. {
  205. "title": "Viper",
  206. "sceneFolder": "/Scenes/Viper/",
  207. "sceneFilename": "Viper.babylon",
  208. "referenceImage": "Viper.png"
  209. },
  210. {
  211. "title": "Retail",
  212. "sceneFolder": "/Scenes/Retail/",
  213. "sceneFilename": "Retail.babylon",
  214. "referenceImage": "retail.png"
  215. },
  216. {
  217. "title": "Hill Valley",
  218. "sceneFolder": "/Scenes/hillvalley/",
  219. "sceneFilename": "HillValley.incremental.babylon",
  220. "referenceImage": "Hillvalley.png"
  221. },
  222. {
  223. "title": "Heart",
  224. "sceneFolder": "/Scenes/Heart/",
  225. "sceneFilename": "Heart.babylon",
  226. "referenceImage": "Heart.png"
  227. },
  228. {
  229. "title": "Mansion",
  230. "sceneFolder": "/Scenes/Mansion/",
  231. "sceneFilename": "Mansion.babylon",
  232. "referenceImage": "mansion.png",
  233. "excludeFromAutomaticTesting": true
  234. },
  235. {
  236. "title": "SpaceDeK",
  237. "sceneFolder": "/Scenes/SpaceDek/",
  238. "sceneFilename": "SpaceDek.babylon",
  239. "referenceImage": "SpaceDeK.png",
  240. "errorRatio": 5
  241. },
  242. {
  243. "title": "Flat2009",
  244. "sceneFolder": "/Scenes/Flat2009/",
  245. "sceneFilename": "Flat2009.babylon",
  246. "referenceImage": "Flat2009.png"
  247. },
  248. {
  249. "title": "CSG",
  250. "scriptToRun": "/Demos/CSG/csg.js",
  251. "functionToCall": "CreateCSGTestScene",
  252. "referenceImage": "csg.png"
  253. },
  254. {
  255. "title": "Charting",
  256. "renderCount": 20,
  257. "scriptToRun": "/Demos/Charting/charting.js",
  258. "functionToCall": "CreateChartingTestScene",
  259. "referenceImage": "charting.png"
  260. },
  261. {
  262. "title": "Fog",
  263. "scriptToRun": "/Demos/Fog/fog.js",
  264. "functionToCall": "CreateFogScene",
  265. "referenceImage": "fog.png"
  266. },
  267. {
  268. "title": "Polygon",
  269. "scriptToRun": "/Demos/Polygon/polygon.js",
  270. "functionToCall": "CreatePolygonScene",
  271. "referenceImage": "polygon.png"
  272. },
  273. {
  274. "title": "Soft Shadows",
  275. "playgroundId": "#0YYQ3N#0",
  276. "referenceImage": "softShadows.png"
  277. },
  278. {
  279. "title": "Fresnel",
  280. "playgroundId": "#603JUZ#1",
  281. "referenceImage": "fresnel.png"
  282. },
  283. {
  284. "title": "Highlights",
  285. "scriptToRun": "/Demos/Highlights/highlights.js",
  286. "functionToCall": "CreateHighlightsScene",
  287. "referenceImage": "highlights.png",
  288. "rootPath": "/Demos/Highlights/",
  289. "replaceUrl": "room.hdr, reflectivity.png, albedo.png"
  290. },
  291. {
  292. "title": "Lines",
  293. "scriptToRun": "/Demos/Lines/lines.js",
  294. "functionToCall": "CreateLinesTestScene",
  295. "referenceImage": "lines.png",
  296. "replace": "updateVerticesDataDirectly, updateVerticesData"
  297. },
  298. {
  299. "title": "Bones",
  300. "scriptToRun": "/Demos/Bones/bones.js",
  301. "functionToCall": "CreateBonesTestScene",
  302. "referenceImage": "bones.png",
  303. "replace": "Dude.babylon, dude.babylon"
  304. },
  305. {
  306. "title": "LOD",
  307. "renderCount": 10,
  308. "playgroundId": "#FFMFW5#0",
  309. "referenceImage": "lod.png",
  310. "errorRatio": 5
  311. },
  312. {
  313. "title": "Lens",
  314. "scriptToRun": "/Demos/Lens/lensFlares.js",
  315. "functionToCall": "CreateLensFlaresTestScene",
  316. "referenceImage": "lens.png",
  317. "rootPath": "/Demos/Lens/",
  318. "replaceUrl": "lens4.png, lens5.png"
  319. },
  320. {
  321. "title": "Self shadowing",
  322. "scriptToRun": "/Demos/SelfShadowing/shadows.js",
  323. "functionToCall": "CreateShadowsTestScene",
  324. "referenceImage": "selfShadowing.png"
  325. },
  326. {
  327. "title": "Advanced shadows",
  328. "renderCount": 20,
  329. "playgroundId": "#SLV8LW#0",
  330. "referenceImage": "advancedShadows.png"
  331. },
  332. {
  333. "title": "point light shadows",
  334. "scriptToRun": "/Demos/PointLightShadowMap/pointLightShadows.js",
  335. "functionToCall": "CreatePointLightShadowScene",
  336. "referenceImage": "pointLightShadows.png",
  337. "replace": "/ground, /Ground"
  338. },
  339. {
  340. "title": "Displacement map",
  341. "scriptToRun": "/Demos/DisplacementMap/displacementMap.js",
  342. "functionToCall": "CreateDisplacementTestScene",
  343. "referenceImage": "displacementMap.png",
  344. "replace": "/Scenes/Customs/skybox/, https://cdn.rawgit.com/BabylonJS/Website/06ecbea7/Assets/skybox/"
  345. },
  346. {
  347. "title": "Normals",
  348. "playgroundId": "#WXKLLJ#2",
  349. "referenceImage": "normals.png"
  350. },
  351. {
  352. "title": "Custom render target",
  353. "renderCount": 20,
  354. "scriptToRun": "/Demos/CustomRenderTarget/customRenderTarget.js",
  355. "functionToCall": "CreateCustomRenderTargetTestScene",
  356. "referenceImage": "customRTT.png"
  357. },
  358. {
  359. "title": "Draco Mesh Compression",
  360. "playgroundId": "#22MFU2#4",
  361. "referenceImage": "draco.png"
  362. },
  363. {
  364. "title": "GLTF Normals",
  365. "playgroundId": "#SMEAEB#0",
  366. "referenceImage": "gltfnormals.png"
  367. },
  368. {
  369. "title": "GLTF Animation Node",
  370. "playgroundId": "#DS8AA7#18",
  371. "replace": "__folder__, Animation_Node, __page__, 0",
  372. "referenceImage": "gltfAnimationNode.png"
  373. },
  374. {
  375. "title": "GLTF Animation Node Misc",
  376. "playgroundId": "#DS8AA7#18",
  377. "replace": "__folder__, Animation_NodeMisc, __page__, 0",
  378. "referenceImage": "gltfAnimationNodeMisc.png"
  379. },
  380. {
  381. "title": "GLTF Animation Skin (0)",
  382. "playgroundId": "#DS8AA7#18",
  383. "replace": "__folder__, Animation_Skin, __page__, 0",
  384. "referenceImage": "gltfAnimationSkin0.png"
  385. },
  386. {
  387. "title": "GLTF Animation Skin (1)",
  388. "playgroundId": "#DS8AA7#18",
  389. "replace": "__folder__, Animation_Skin, __page__, 1",
  390. "referenceImage": "gltfAnimationSkin1.png"
  391. },
  392. {
  393. "title": "GLTF Animation Skin Type",
  394. "playgroundId": "#DS8AA7#18",
  395. "replace": "__folder__, Animation_SkinType, __page__, 0",
  396. "referenceImage": "gltfAnimationSkinType.png"
  397. },
  398. {
  399. "title": "GLTF Buffer Interleaved",
  400. "playgroundId": "#DS8AA7#18",
  401. "replace": "__folder__, Buffer_Interleaved, __page__, 0",
  402. "referenceImage": "gltfBufferInterleaved.png"
  403. },
  404. {
  405. "title": "GLTF Material",
  406. "playgroundId": "#DS8AA7#18",
  407. "replace": "__folder__, Material, __page__, 0",
  408. "referenceImage": "gltfMaterial.png"
  409. },
  410. {
  411. "title": "GLTF Material Alpha Blend",
  412. "playgroundId": "#DS8AA7#18",
  413. "replace": "__folder__, Material_AlphaBlend, __page__, 0",
  414. "referenceImage": "gltfMaterialAlphaBlend.png"
  415. },
  416. {
  417. "title": "GLTF Material Alpha Mask",
  418. "playgroundId": "#DS8AA7#18",
  419. "replace": "__folder__, Material_AlphaMask, __page__, 0",
  420. "referenceImage": "gltfMaterialAlphaMask.png"
  421. },
  422. {
  423. "title": "GLTF Material Double Sided (Front)",
  424. "playgroundId": "#DS8AA7#18",
  425. "replace": "__folder__, Material_DoubleSided, __page__, 0",
  426. "referenceImage": "gltfMaterialDoubleSidedFront.png"
  427. },
  428. {
  429. "title": "GLTF Material Double Sided (Back)",
  430. "playgroundId": "#DS8AA7#18",
  431. "replace": "__folder__, Material_DoubleSided, __page__, 0, alpha = Math.PI / 2, alpha = -Math.PI / 2",
  432. "referenceImage": "gltfMaterialDoubleSidedBack.png"
  433. },
  434. {
  435. "title": "GLTF Material Metallic Roughness (0)",
  436. "playgroundId": "#DS8AA7#18",
  437. "replace": "__folder__, Material_MetallicRoughness, __page__, 0",
  438. "referenceImage": "gltfMaterialMetallicRoughness0.png"
  439. },
  440. {
  441. "title": "GLTF Material Metallic Roughness (1)",
  442. "playgroundId": "#DS8AA7#18",
  443. "replace": "__folder__, Material_MetallicRoughness, __page__, 1",
  444. "referenceImage": "gltfMaterialMetallicRoughness1.png"
  445. },
  446. {
  447. "title": "GLTF Material Mixed",
  448. "playgroundId": "#DS8AA7#18",
  449. "replace": "__folder__, Material_Mixed, __page__, 0",
  450. "referenceImage": "gltfMaterialMixed.png"
  451. },
  452. {
  453. "title": "GLTF Material Specular Glossiness (0)",
  454. "playgroundId": "#DS8AA7#18",
  455. "replace": "__folder__, Material_SpecularGlossiness, __page__, 0",
  456. "referenceImage": "gltfMaterialSpecularGlossiness0.png"
  457. },
  458. {
  459. "title": "GLTF Material Specular Glossiness (1)",
  460. "playgroundId": "#DS8AA7#18",
  461. "replace": "__folder__, Material_SpecularGlossiness, __page__, 1",
  462. "referenceImage": "gltfMaterialSpecularGlossiness1.png"
  463. },
  464. {
  465. "title": "GLTF Mesh Primitive Attribute",
  466. "playgroundId": "#DS8AA7#18",
  467. "replace": "__folder__, Mesh_PrimitiveAttribute, __page__, 0",
  468. "referenceImage": "gltfMeshPrimitiveAttribute.png"
  469. },
  470. {
  471. "title": "GLTF Mesh Primitive Mode (0)",
  472. "playgroundId": "#DS8AA7#18",
  473. "replace": "__folder__, Mesh_PrimitiveMode, __page__, 0",
  474. "referenceImage": "gltfMeshPrimitiveMode0.png"
  475. },
  476. {
  477. "title": "GLTF Mesh Primitive Mode (1)",
  478. "playgroundId": "#DS8AA7#18",
  479. "replace": "__folder__, Mesh_PrimitiveMode, __page__, 1",
  480. "referenceImage": "gltfMeshPrimitiveMode1.png"
  481. },
  482. {
  483. "title": "GLTF Mesh Primitive Vertex Color",
  484. "playgroundId": "#DS8AA7#18",
  485. "replace": "__folder__, Mesh_PrimitiveVertexColor, __page__, 0",
  486. "referenceImage": "gltfMeshPrimitiveVertexColor.png"
  487. },
  488. {
  489. "title": "GLTF Mesh Primitives",
  490. "playgroundId": "#DS8AA7#18",
  491. "replace": "__folder__, Mesh_Primitives, __page__, 0",
  492. "referenceImage": "gltfMeshPrimitives.png"
  493. },
  494. {
  495. "title": "GLTF Mesh Primitives UV (0)",
  496. "playgroundId": "#DS8AA7#18",
  497. "replace": "__folder__, Mesh_PrimitivesUV, __page__, 0",
  498. "referenceImage": "gltfMeshPrimitivesUV0.png"
  499. },
  500. {
  501. "title": "GLTF Mesh Primitives UV (1)",
  502. "playgroundId": "#DS8AA7#18",
  503. "replace": "__folder__, Mesh_PrimitivesUV, __page__, 1",
  504. "referenceImage": "gltfMeshPrimitivesUV1.png"
  505. },
  506. {
  507. "title": "GLTF Node Attribute (0)",
  508. "playgroundId": "#DS8AA7#18",
  509. "replace": "__folder__, Node_Attribute, __page__, 0",
  510. "referenceImage": "gltfNodeAttribute0.png"
  511. },
  512. {
  513. "title": "GLTF Node Attribute (1)",
  514. "playgroundId": "#DS8AA7#18",
  515. "replace": "__folder__, Node_Attribute, __page__, 1",
  516. "referenceImage": "gltfNodeAttribute1.png"
  517. },
  518. {
  519. "title": "GLTF Node NegativeScale (0)",
  520. "playgroundId": "#DS8AA7#18",
  521. "replace": "__folder__, Node_NegativeScale, __page__, 0",
  522. "referenceImage": "gltfNodeNegativeScale0.png"
  523. },
  524. {
  525. "title": "GLTF Node NegativeScale (1)",
  526. "playgroundId": "#DS8AA7#18",
  527. "replace": "__folder__, Node_NegativeScale, __page__, 1",
  528. "referenceImage": "gltfNodeNegativeScale1.png"
  529. },
  530. {
  531. "title": "GLTF Texture Sampler (0)",
  532. "playgroundId": "#DS8AA7#18",
  533. "replace": "__folder__, Texture_Sampler, __page__, 0",
  534. "referenceImage": "gltfTextureSampler0.png"
  535. },
  536. {
  537. "title": "GLTF Texture Sampler (1)",
  538. "playgroundId": "#DS8AA7#18",
  539. "replace": "__folder__, Texture_Sampler, __page__, 1",
  540. "referenceImage": "gltfTextureSampler1.png"
  541. },
  542. {
  543. "title": "GLTF Serializer with Negative World Matrix",
  544. "playgroundId": "#KX53VK#27",
  545. "referenceImage": "glTFSerializerNegativeWorldMatrix.png",
  546. "errorRatio": 1.1
  547. },
  548. {
  549. "title": "GLTF Serializer with Negative World Matrix (Right Handed)",
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  554. {
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  559. {
  560. "title": "GLTF BoomBox with Unlit Material",
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  574. {
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  586. {
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  592. {
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  604. {
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  608. },
  609. {
  610. "title": "GLTF Mesh Primitive Attribute Test",
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  614. {
  615. "title": "PBR glossy",
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  618. },
  619. {
  620. "title": "PBR rough",
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  624. {
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  630. {
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  633. "scriptToRun": "/Demos/RefProbe/reflectionProbe.js",
  634. "functionToCall": "CreateReflectionProbeTestScene ",
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  637. {
  638. "title": "PBRMetallicRoughnessMaterial",
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  642. {
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  647. {
  648. "title": "PBR",
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  651. },
  652. {
  653. "title": "PBR refraction",
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  657. {
  658. "title": "Texture cache",
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  662. {
  663. "title": "MultiSample render targets",
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  673. {
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  676. "referenceImage": "Billboard.png"
  677. },
  678. {
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  683. {
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  687. "functionToCall": "createScene",
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  692. "playgroundId": "#2FNBTG#27",
  693. "referenceImage": "upVector.png"
  694. },
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  703. {
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  706. "scriptToRun": "/Demos/Instances/instances.js",
  707. "functionToCall": "CreateInstancesTestScene",
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  709. "replace": "ground., Ground.",
  710. "excludeFromAutomaticTesting": true
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  712. {
  713. "title": "Instanced Bones",
  714. "playgroundId": "#2YLJ1L#2",
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  716. },
  717. {
  718. "title": "Light Projection Texture",
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  720. "referenceImage": "LightProjectionTexture.png"
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  722. {
  723. "title": "GlowLayer",
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  725. "referenceImage": "GlowLayer.png"
  726. },
  727. {
  728. "title": "Local cubemaps",
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  730. "referenceImage": "local cubemaps.png"
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  732. {
  733. "title": "TGA",
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  735. "referenceImage": "tga.png"
  736. },
  737. {
  738. "title": "DDS",
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  740. "referenceImage": "dds.png"
  741. },
  742. {
  743. "title": "DDS2D",
  744. "playgroundId": "#I2MSBE#0",
  745. "referenceImage": "dds2d.png"
  746. },
  747. {
  748. "title": "LightFalloff",
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  750. "referenceImage": "lightFalloff.png"
  751. },
  752. {
  753. "title": "MeshSimplification",
  754. "playgroundId": "#1ED15P#35",
  755. "referenceImage": "meshSimplification.png"
  756. },
  757. {
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  760. "referenceImage": "ssao2.png",
  761. "renderCount": 200,
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  764. {
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  767. "renderCount": 50,
  768. "referenceImage": "depthRenderer.png"
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  770. {
  771. "title": "Edges",
  772. "playgroundId": "#TYAHX#114",
  773. "referenceImage": "edges.png"
  774. },
  775. {
  776. "title": "Outline",
  777. "playgroundId": "#10WJ5S#6",
  778. "referenceImage": "outline.png"
  779. },
  780. {
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  783. "referenceImage": "visibility.png"
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