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- import { Logger } from "../Misc/logger";
- import { InternalTexture } from "../Materials/Textures/internalTexture";
- /**
- * for description see https://www.khronos.org/opengles/sdk/tools/KTX/
- * for file layout see https://www.khronos.org/opengles/sdk/tools/KTX/file_format_spec/
- */
- export class KhronosTextureContainer {
- private static HEADER_LEN = 12 + (13 * 4); // identifier + header elements (not including key value meta-data pairs)
- // load types
- private static COMPRESSED_2D = 0; // uses a gl.compressedTexImage2D()
- private static COMPRESSED_3D = 1; // uses a gl.compressedTexImage3D()
- private static TEX_2D = 2; // uses a gl.texImage2D()
- private static TEX_3D = 3; // uses a gl.texImage3D()
- // elements of the header
- /**
- * Gets the openGL type
- */
- public glType: number;
- /**
- * Gets the openGL type size
- */
- public glTypeSize: number;
- /**
- * Gets the openGL format
- */
- public glFormat: number;
- /**
- * Gets the openGL internal format
- */
- public glInternalFormat: number;
- /**
- * Gets the base internal format
- */
- public glBaseInternalFormat: number;
- /**
- * Gets image width in pixel
- */
- public pixelWidth: number;
- /**
- * Gets image height in pixel
- */
- public pixelHeight: number;
- /**
- * Gets image depth in pixels
- */
- public pixelDepth: number;
- /**
- * Gets the number of array elements
- */
- public numberOfArrayElements: number;
- /**
- * Gets the number of faces
- */
- public numberOfFaces: number;
- /**
- * Gets the number of mipmap levels
- */
- public numberOfMipmapLevels: number;
- /**
- * Gets the bytes of key value data
- */
- public bytesOfKeyValueData: number;
- /**
- * Gets the load type
- */
- public loadType: number;
- /**
- * If the container has been made invalid (eg. constructor failed to correctly load array buffer)
- */
- public isInvalid = false;
- /**
- * Creates a new KhronosTextureContainer
- * @param data contents of the KTX container file
- * @param facesExpected should be either 1 or 6, based whether a cube texture or or
- * @param threeDExpected provision for indicating that data should be a 3D texture, not implemented
- * @param textureArrayExpected provision for indicating that data should be a texture array, not implemented
- */
- public constructor(
- /** contents of the KTX container file */
- public data: ArrayBufferView, facesExpected: number, threeDExpected?: boolean, textureArrayExpected?: boolean) {
- // Test that it is a ktx formatted file, based on the first 12 bytes, character representation is:
- // '�', 'K', 'T', 'X', ' ', '1', '1', '�', '\r', '\n', '\x1A', '\n'
- // 0xAB, 0x4B, 0x54, 0x58, 0x20, 0x31, 0x31, 0xBB, 0x0D, 0x0A, 0x1A, 0x0A
- var identifier = new Uint8Array(this.data.buffer, this.data.byteOffset, 12);
- if (identifier[0] !== 0xAB || identifier[1] !== 0x4B || identifier[2] !== 0x54 || identifier[3] !== 0x58 || identifier[4] !== 0x20 || identifier[5] !== 0x31 ||
- identifier[6] !== 0x31 || identifier[7] !== 0xBB || identifier[8] !== 0x0D || identifier[9] !== 0x0A || identifier[10] !== 0x1A || identifier[11] !== 0x0A) {
- this.isInvalid = true;
- Logger.Error("texture missing KTX identifier");
- return;
- }
- // load the reset of the header in native 32 bit uint
- var dataSize = Uint32Array.BYTES_PER_ELEMENT;
- var headerDataView = new DataView(this.data.buffer, this.data.byteOffset + 12, 13 * dataSize);
- var endianness = headerDataView.getUint32(0, true);
- var littleEndian = endianness === 0x04030201;
- this.glType = headerDataView.getUint32(1 * dataSize, littleEndian); // must be 0 for compressed textures
- this.glTypeSize = headerDataView.getUint32(2 * dataSize, littleEndian); // must be 1 for compressed textures
- this.glFormat = headerDataView.getUint32(3 * dataSize, littleEndian); // must be 0 for compressed textures
- this.glInternalFormat = headerDataView.getUint32(4 * dataSize, littleEndian); // the value of arg passed to gl.compressedTexImage2D(,,x,,,,)
- this.glBaseInternalFormat = headerDataView.getUint32(5 * dataSize, littleEndian); // specify GL_RGB, GL_RGBA, GL_ALPHA, etc (un-compressed only)
- this.pixelWidth = headerDataView.getUint32(6 * dataSize, littleEndian); // level 0 value of arg passed to gl.compressedTexImage2D(,,,x,,,)
- this.pixelHeight = headerDataView.getUint32(7 * dataSize, littleEndian); // level 0 value of arg passed to gl.compressedTexImage2D(,,,,x,,)
- this.pixelDepth = headerDataView.getUint32(8 * dataSize, littleEndian); // level 0 value of arg passed to gl.compressedTexImage3D(,,,,,x,,)
- this.numberOfArrayElements = headerDataView.getUint32(9 * dataSize, littleEndian); // used for texture arrays
- this.numberOfFaces = headerDataView.getUint32(10 * dataSize, littleEndian); // used for cubemap textures, should either be 1 or 6
- this.numberOfMipmapLevels = headerDataView.getUint32(11 * dataSize, littleEndian); // number of levels; disregard possibility of 0 for compressed textures
- this.bytesOfKeyValueData = headerDataView.getUint32(12 * dataSize, littleEndian); // the amount of space after the header for meta-data
- // Make sure we have a compressed type. Not only reduces work, but probably better to let dev know they are not compressing.
- if (this.glType !== 0) {
- Logger.Error("only compressed formats currently supported");
- return;
- } else {
- // value of zero is an indication to generate mipmaps @ runtime. Not usually allowed for compressed, so disregard.
- this.numberOfMipmapLevels = Math.max(1, this.numberOfMipmapLevels);
- }
- if (this.pixelHeight === 0 || this.pixelDepth !== 0) {
- Logger.Error("only 2D textures currently supported");
- return;
- }
- if (this.numberOfArrayElements !== 0) {
- Logger.Error("texture arrays not currently supported");
- return;
- }
- if (this.numberOfFaces !== facesExpected) {
- Logger.Error("number of faces expected" + facesExpected + ", but found " + this.numberOfFaces);
- return;
- }
- // we now have a completely validated file, so could use existence of loadType as success
- // would need to make this more elaborate & adjust checks above to support more than one load type
- this.loadType = KhronosTextureContainer.COMPRESSED_2D;
- }
- /**
- * Uploads KTX content to a Babylon Texture.
- * It is assumed that the texture has already been created & is currently bound
- * @hidden
- */
- public uploadLevels(texture: InternalTexture, loadMipmaps: boolean): void {
- switch (this.loadType) {
- case KhronosTextureContainer.COMPRESSED_2D:
- this._upload2DCompressedLevels(texture, loadMipmaps);
- break;
- case KhronosTextureContainer.TEX_2D:
- case KhronosTextureContainer.COMPRESSED_3D:
- case KhronosTextureContainer.TEX_3D:
- }
- }
- private _upload2DCompressedLevels(texture: InternalTexture, loadMipmaps: boolean): void {
- // initialize width & height for level 1
- var dataOffset = KhronosTextureContainer.HEADER_LEN + this.bytesOfKeyValueData;
- var width = this.pixelWidth;
- var height = this.pixelHeight;
- var mipmapCount = loadMipmaps ? this.numberOfMipmapLevels : 1;
- for (var level = 0; level < mipmapCount; level++) {
- var imageSize = new Int32Array(this.data.buffer, this.data.byteOffset + dataOffset, 1)[0]; // size per face, since not supporting array cubemaps
- dataOffset += 4; //image data starts from next multiple of 4 offset. Each face refers to same imagesize field above.
- for (var face = 0; face < this.numberOfFaces; face++) {
- var byteArray = new Uint8Array(this.data.buffer, this.data.byteOffset + dataOffset, imageSize);
- const engine = texture.getEngine();
- engine._uploadCompressedDataToTextureDirectly(texture, this.glInternalFormat, width, height, byteArray, face, level);
- dataOffset += imageSize; // add size of the image for the next face/mipmap
- dataOffset += 3 - ((imageSize + 3) % 4); // add padding for odd sized image
- }
- width = Math.max(1.0, width * 0.5);
- height = Math.max(1.0, height * 0.5);
- }
- }
- }
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