Geen omschrijving

David Catuhe e4f402d108 Merge pull request #9405 from Popov72/fix-softtransparentshadow-globalalpha 4 jaren geleden
.github 7fd2b62985 Update bug_report.md 5 jaren geleden
.vscode ca67a23c15 Fix #8614 (#8642) 5 jaren geleden
Exporters 6c27d5c451 Moved Exporters to https://github.com/BabylonJS/Exporters 7 jaren geleden
Playground ebe9a4e33b Babylon Scene Manager Update 4 jaren geleden
Tools e4bba19729 4.2.0-beta.19 4 jaren geleden
Viewer 818eff48f3 fix tests 4 jaren geleden
dist e4f402d108 Merge pull request #9405 from Popov72/fix-softtransparentshadow-globalalpha 4 jaren geleden
gui 8d744ade6a Nightly 4 jaren geleden
inspector 8700927fa4 Nightly 4 jaren geleden
ktx2Decoder 74477b68e9 Remove unused code 4 jaren geleden
loaders 527d64c59c Fix gltf memory leak 4 jaren geleden
localDev 53da648a9f 4.2.0-rc.0 4 jaren geleden
materialsLibrary b9bd620a92 update all references to attachControl 4 jaren geleden
nodeEditor b51c6da2df Nightly + adding tooltip to labels in inspector 4 jaren geleden
postProcessLibrary b9bd620a92 update all references to attachControl 4 jaren geleden
proceduralTexturesLibrary b9bd620a92 update all references to attachControl 4 jaren geleden
sandbox b9bd620a92 update all references to attachControl 4 jaren geleden
serializers 5ce679aa95 Update stlSerializer.ts 4 jaren geleden
src e4f402d108 Merge pull request #9405 from Popov72/fix-softtransparentshadow-globalalpha 4 jaren geleden
tests 2b1a82beef Fix return value 4 jaren geleden
uiControls e4bba19729 4.2.0-beta.19 4 jaren geleden
.gitattributes e46bb580f5 Ignore whitespace and new lines from windows OS 9 jaren geleden
.gitignore e7e47a0f94 nit 4 jaren geleden
.gitpod.Dockerfile 09725b14ef simplify code contributions by fully automating the dev setup with gitpod. 5 jaren geleden
.gitpod.yml 8e8f89f8d3 Update .gitpod.yml 5 jaren geleden
.mergify.yml 67c118f200 Moved where it should be 5 jaren geleden
.prettierrc f6f7096199 Check for bugs 5 jaren geleden
CNAME f62df4b004 Create CNAME 7 jaren geleden
CNAME.txt 9c629d12f2 Wrong move 5 jaren geleden
CODE_OF_CONDUCT.md ca37f51887 Create CODE_OF_CONDUCT.md 5 jaren geleden
azure-pipelines-cd.yml 2a2a9d0335 Update azure-pipelines-cd.yml for Azure Pipelines 5 jaren geleden
azure-pipelines.yml 95635ceea1 Restore Build steps 5 jaren geleden
bower.json 3b9fc842bd Starting blocks for nodeEditor 6 jaren geleden
contributing.md fff9cf0ff3 Codedoc changees 5 jaren geleden
license.md 4f44f2ce56 Moved license to a separate file 8 jaren geleden
package.json 107db4e077 4.2.0 4 jaren geleden
readme-es6.md 4b5dfd2ad7 Add groundBuilder's import (#8522) 5 jaren geleden
readme.md 32a40a8f1d Update readme.md 5 jaren geleden
tsconfigRules.json fd23037057 Move manual tsc to prevent issues 6 jaren geleden
tslint.json ca8a620e6c Prettifier definition file (#8571) 5 jaren geleden

readme-es6.md

Babylon.js

Getting started? Play directly with the Babylon.js API using our playground. It also contains a lot of samples to learn how to use it.

npm version Build Status Average time to resolve an issue Percentage of issues still open Build Size Twitter

Any questions? Here is our official forum.

CDN

To look into our CDN bundled distribution, you can refer to the package babylonjs

npm

BabylonJS and its modules are published on npm as esNext modules with full typing support. To install, use:

npm install @babylonjs/core --save

This will allow you to import BabylonJS entirely using:

import * as BABYLON from '@babylonjs/core/Legacy/legacy';

or individual classes to benefit from enhanced tree shaking using :

import { Scene } from '@babylonjs/core/scene';
import { Engine } from '@babylonjs/core/Engines/engine';

To add a module, install the respective package. A list of extra packages and their installation instructions can be found on the babylonjs user on npm scoped on @babylonjs.

Usage

See our ES6 dedicated documentation:

import { Engine } from "@babylonjs/core/Engines/engine";
import { Scene } from "@babylonjs/core/scene";
import { Vector3 } from "@babylonjs/core/Maths/math";
import { FreeCamera } from "@babylonjs/core/Cameras/freeCamera";
import { HemisphericLight } from "@babylonjs/core/Lights/hemisphericLight";
import { Mesh } from "@babylonjs/core/Meshes/mesh";

// Side-effects only imports allowing the standard material to be used as default.
import "@babylonjs/core/Materials/standardMaterial";
// Side-effects only imports allowing Mesh to create default shapes (to enhance tree shaking, the construction methods on mesh are not available if the meshbuilder has not been imported).
import "@babylonjs/core/Meshes/Builders/sphereBuilder";
import "@babylonjs/core/Meshes/Builders/boxBuilder";
import "@babylonjs/core/Meshes/Builders/groundBuilder";

const canvas = document.getElementById("renderCanvas") as HTMLCanvasElement;
const engine = new Engine(canvas);
var scene = new Scene(engine);

// This creates and positions a free camera (non-mesh)
var camera = new FreeCamera("camera1", new Vector3(0, 5, -10), scene);

// This targets the camera to scene origin
camera.setTarget(Vector3.Zero());

// This attaches the camera to the canvas
camera.attachControl(canvas, true);

// This creates a light, aiming 0,1,0 - to the sky (non-mesh)
var light = new HemisphericLight("light1", new Vector3(0, 1, 0), scene);

// Default intensity is 1. Let's dim the light a small amount
light.intensity = 0.7;

// Our built-in 'sphere' shape. Params: name, subdivs, size, scene
var sphere = Mesh.CreateSphere("sphere1", 16, 2, scene);

// Move the sphere upward 1/2 its height
sphere.position.y = 2;

// Our built-in 'ground' shape. Params: name, width, depth, subdivs, scene
Mesh.CreateGround("ground1", 6, 6, 2, scene);

engine.runRenderLoop(() => {
    scene.render();
});

Preview release

Preview version of 4.0 can be found here. If you want to contribute, please read our contribution guidelines first.

Documentation

Contributing

Please see the Contributing Guidelines

Useful links

  • Official web site: www.babylonjs.com
  • Online playground to learn by experimentating
  • Online sandbox where you can test your .babylon and glTF scenes with a simple drag'n'drop
  • Online shader creation tool where you can learn how to create GLSL shaders
  • 3DS Max exporter can be used to generate a .babylon file from 3DS Max
  • Maya exporter can be used to generate a .babylon file from 3DS Max
  • Blender exporter can be used to generate a .babylon file from Blender 3d
  • Unity 5 (deprecated) exporter can be used to export your geometries from Unity 5 scene editor(animations are supported)
  • glTF Tools by KhronosGroup

Features

To get a complete list of supported features, please visit our website.

Build

Babylon.js is automatically built using Gulp. For further instructions see the readme at /Tools/Gulp.