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- /// <reference path="../../../../dist/preview release/babylon.d.ts"/>
- module BABYLON.GLTF2 {
- class GLTFLoaderTracker {
- private _pendingCount = 0;
- private _callback: () => void;
- constructor(onComplete: () => void) {
- this._callback = onComplete;
- }
- public _addPendingData(data: any): void {
- this._pendingCount++;
- }
- public _removePendingData(data: any): void {
- if (--this._pendingCount === 0) {
- this._callback();
- }
- }
- }
- interface TypedArray extends ArrayBufferView {
- [index: number]: number;
- }
- interface TypedArrayConstructor<T extends TypedArray> {
- readonly prototype: T;
- new(length: number): T;
- new(array: ArrayLike<number>): T;
- new(buffer: ArrayBuffer, byteOffset?: number, length?: number): T;
- readonly BYTES_PER_ELEMENT: number;
- }
- export class GLTFLoader implements IGLTFLoader, IDisposable {
- public _gltf: IGLTF;
- public _babylonScene: Scene;
- private _parent: GLTFFileLoader;
- private _rootUrl: string;
- private _defaultMaterial: PBRMaterial;
- private _rootNode: IGLTFNode;
- private _successCallback: () => void;
- private _progressCallback: (event: ProgressEvent) => void;
- private _errorCallback: (message: string) => void;
- private _renderReady = false;
- private _disposed = false;
- private _renderReadyObservable = new Observable<GLTFLoader>();
- // Count of pending work that needs to complete before the asset is rendered.
- private _renderPendingCount = 0;
- // Count of pending work that needs to complete before the loader is disposed.
- private _loaderPendingCount = 0;
- private _loaderTrackers = new Array<GLTFLoaderTracker>();
- public static Extensions: { [name: string]: GLTFLoaderExtension } = {};
- public static RegisterExtension(extension: GLTFLoaderExtension): void {
- if (GLTFLoader.Extensions[extension.name]) {
- Tools.Error("Extension with the same name '" + extension.name + "' already exists");
- return;
- }
- GLTFLoader.Extensions[extension.name] = extension;
- // Keep the order of registration so that extensions registered first are called first.
- GLTFLoaderExtension._Extensions.push(extension);
- }
- public constructor(parent: GLTFFileLoader) {
- this._parent = parent;
- }
- public dispose(): void {
- if (this._disposed) {
- return;
- }
- this._disposed = true;
- // Revoke object urls created during load
- if (this._gltf.textures) {
- this._gltf.textures.forEach(texture => {
- if (texture.url) {
- URL.revokeObjectURL(texture.url);
- }
- });
- }
- this._gltf = undefined;
- this._babylonScene = undefined;
- this._rootUrl = undefined;
- this._defaultMaterial = undefined;
- this._successCallback = undefined;
- this._errorCallback = undefined;
- this._renderReady = false;
- this._renderReadyObservable.clear();
- this._renderPendingCount = 0;
- this._loaderPendingCount = 0;
- }
- public importMeshAsync(meshesNames: any, scene: Scene, data: IGLTFLoaderData, rootUrl: string, onSuccess: (meshes: AbstractMesh[], particleSystems: ParticleSystem[], skeletons: Skeleton[]) => void, onProgress: (event: ProgressEvent) => void, onError: (message: string) => void): void {
- this._loadAsync(meshesNames, scene, data, rootUrl, () => {
- onSuccess(this._getMeshes(), null, this._getSkeletons());
- }, onProgress, onError);
- }
- public loadAsync(scene: Scene, data: IGLTFLoaderData, rootUrl: string, onSuccess: () => void, onProgress: (event: ProgressEvent) => void, onError: (message: string) => void): void {
- this._loadAsync(null, scene, data, rootUrl, onSuccess, onProgress, onError);
- }
- private _loadAsync(nodeNames: any, scene: Scene, data: IGLTFLoaderData, rootUrl: string, onSuccess: () => void, onProgress: (event: ProgressEvent) => void, onError: (message: string) => void): void {
- this._tryCatchOnError(() => {
- this._loadData(data);
- this._babylonScene = scene;
- this._rootUrl = rootUrl;
- this._successCallback = onSuccess;
- this._progressCallback = onProgress;
- this._errorCallback = onError;
- GLTFUtils.AssignIndices(this._gltf.accessors);
- GLTFUtils.AssignIndices(this._gltf.animations);
- GLTFUtils.AssignIndices(this._gltf.buffers);
- GLTFUtils.AssignIndices(this._gltf.bufferViews);
- GLTFUtils.AssignIndices(this._gltf.images);
- GLTFUtils.AssignIndices(this._gltf.materials);
- GLTFUtils.AssignIndices(this._gltf.meshes);
- GLTFUtils.AssignIndices(this._gltf.nodes);
- GLTFUtils.AssignIndices(this._gltf.scenes);
- GLTFUtils.AssignIndices(this._gltf.skins);
- GLTFUtils.AssignIndices(this._gltf.textures);
- this._addPendingData(this);
- this._loadDefaultScene(nodeNames);
- this._loadAnimations();
- this._removePendingData(this);
- });
- }
- private _onError(message: string): void {
- if (this._disposed) {
- return;
- }
- Tools.Error("glTF Loader: " + message);
- if (this._errorCallback) {
- this._errorCallback(message);
- }
- this.dispose();
- }
- private _onProgress(event: ProgressEvent): void {
- if (this._disposed) {
- return;
- }
- if (this._progressCallback) {
- this._progressCallback(event);
- }
- }
- public _executeWhenRenderReady(func: () => void): void {
- if (this._renderReady) {
- func();
- }
- else {
- this._renderReadyObservable.add(func);
- }
- }
- private _onRenderReady(): void {
- this._rootNode.babylonMesh.setEnabled(true);
- this._startAnimations();
- this._successCallback();
- this._renderReadyObservable.notifyObservers(this);
- if (this._parent.onReady) {
- this._parent.onReady();
- }
- }
- private _onComplete(): void {
- if (this._parent.onComplete) {
- this._parent.onComplete();
- }
- this.dispose();
- }
- private _loadData(data: IGLTFLoaderData): void {
- this._gltf = <IGLTF>data.json;
- if (data.bin) {
- var buffers = this._gltf.buffers;
- if (buffers && buffers[0] && !buffers[0].uri) {
- var binaryBuffer = buffers[0];
- if (binaryBuffer.byteLength != data.bin.byteLength) {
- Tools.Warn("Binary buffer length (" + binaryBuffer.byteLength + ") from JSON does not match chunk length (" + data.bin.byteLength + ")");
- }
- binaryBuffer.loadedData = data.bin;
- }
- else {
- Tools.Warn("Unexpected BIN chunk");
- }
- }
- }
- private _getMeshes(): Mesh[] {
- var meshes = [this._rootNode.babylonMesh];
- var nodes = this._gltf.nodes;
- if (nodes) {
- nodes.forEach(node => {
- if (node.babylonMesh) {
- meshes.push(node.babylonMesh);
- }
- });
- }
- return meshes;
- }
- private _getSkeletons(): Skeleton[] {
- var skeletons = new Array<Skeleton>();
- var skins = this._gltf.skins;
- if (skins) {
- skins.forEach(skin => {
- if (skin.babylonSkeleton instanceof Skeleton) {
- skeletons.push(skin.babylonSkeleton);
- }
- });
- }
- return skeletons;
- }
- private _getAnimationTargets(): any[] {
- var targets = new Array();
- var animations = this._gltf.animations;
- if (animations) {
- animations.forEach(animation => {
- targets.push(...animation.targets);
- });
- }
- return targets;
- }
- private _startAnimations(): void {
- this._getAnimationTargets().forEach(target => this._babylonScene.beginAnimation(target, 0, Number.MAX_VALUE, true));
- }
- private _loadDefaultScene(nodeNames: any): void {
- var scene = GLTFUtils.GetArrayItem(this._gltf.scenes, this._gltf.scene || 0);
- if (!scene) {
- throw new Error("Failed to find scene " + (this._gltf.scene || 0));
- }
- this._loadScene("#/scenes/" + scene.index, scene, nodeNames);
- }
- private _loadScene(context: string, scene: IGLTFScene, nodeNames: any): void {
- this._rootNode = { babylonMesh: new Mesh("__root__", this._babylonScene) };
- switch (this._parent.coordinateSystemMode) {
- case GLTFLoaderCoordinateSystemMode.AUTO:
- if (!this._babylonScene.useRightHandedSystem) {
- this._rootNode.babylonMesh.rotation = new Vector3(0, Math.PI, 0);
- this._rootNode.babylonMesh.scaling = new Vector3(1, 1, -1);
- }
- break;
- case GLTFLoaderCoordinateSystemMode.PASS_THROUGH:
- // do nothing
- break;
- case GLTFLoaderCoordinateSystemMode.FORCE_RIGHT_HANDED:
- this._babylonScene.useRightHandedSystem = true;
- break;
- default:
- Tools.Error("Invalid coordinate system mode (" + this._parent.coordinateSystemMode + ")");
- return;
- }
- var nodeIndices = scene.nodes;
- this._traverseNodes(context, nodeIndices, (node, parentNode) => {
- node.parent = parentNode;
- return true;
- }, this._rootNode);
- if (nodeNames) {
- if (!(nodeNames instanceof Array)) {
- nodeNames = [nodeNames];
- }
- var filteredNodeIndices = new Array<number>();
- this._traverseNodes(context, nodeIndices, node => {
- if (nodeNames.indexOf(node.name) !== -1) {
- filteredNodeIndices.push(node.index);
- return false;
- }
- return true;
- }, this._rootNode);
- nodeIndices = filteredNodeIndices;
- }
- for (var i = 0; i < nodeIndices.length; i++) {
- var node = GLTFUtils.GetArrayItem(this._gltf.nodes, nodeIndices[i]);
- if (!node) {
- throw new Error(context + ": Failed to find node " + nodeIndices[i]);
- }
- this._loadNode("#/nodes/" + nodeIndices[i], node);
- }
- // Disable the root mesh until the asset is ready to render.
- this._rootNode.babylonMesh.setEnabled(false);
- }
- public _loadNode(context: string, node: IGLTFNode): void {
- if (GLTFLoaderExtension.LoadNode(this, context, node)) {
- return;
- }
- node.babylonMesh = new Mesh(node.name || "mesh" + node.index, this._babylonScene);
- this._loadTransform(node);
- if (node.mesh != null) {
- var mesh = GLTFUtils.GetArrayItem(this._gltf.meshes, node.mesh);
- if (!mesh) {
- throw new Error(context + ": Failed to find mesh " + node.mesh);
- }
- this._loadMesh("#/meshes/" + node.mesh, node, mesh);
- }
- node.babylonMesh.parent = node.parent ? node.parent.babylonMesh : null;
- node.babylonAnimationTargets = node.babylonAnimationTargets || [];
- node.babylonAnimationTargets.push(node.babylonMesh);
- if (node.skin != null) {
- var skin = GLTFUtils.GetArrayItem(this._gltf.skins, node.skin);
- if (!skin) {
- throw new Error(context + ": Failed to find skin " + node.skin);
- }
- node.babylonMesh.skeleton = this._loadSkin("#/skins/" + node.skin, skin);
- }
- if (node.camera != null) {
- // TODO: handle cameras
- }
- if (node.children) {
- for (var i = 0; i < node.children.length; i++) {
- var childNode = GLTFUtils.GetArrayItem(this._gltf.nodes, node.children[i]);
- if (!childNode) {
- throw new Error(context + ": Failed to find child node " + node.children[i]);
- }
- this._loadNode("#/nodes/" + node.children[i], childNode);
- }
- }
- }
- private _loadMesh(context: string, node: IGLTFNode, mesh: IGLTFMesh): void {
- node.babylonMesh.name = node.babylonMesh.name || mesh.name;
- if (!mesh.primitives || mesh.primitives.length === 0) {
- throw new Error(context + ": Primitives are missing");
- }
- this._createMorphTargets(context, node, mesh);
- this._loadAllVertexDataAsync(context, mesh, () => {
- this._loadMorphTargets(context, node, mesh);
- var primitives = mesh.primitives;
- var vertexData = new VertexData();
- for (var primitive of primitives) {
- vertexData.merge(primitive.vertexData);
- }
- new Geometry(node.babylonMesh.name, this._babylonScene, vertexData, false, node.babylonMesh);
- // TODO: optimize this so that sub meshes can be created without being overwritten after setting vertex data.
- // Sub meshes must be cleared and created after setting vertex data because of mesh._createGlobalSubMesh.
- node.babylonMesh.subMeshes = [];
- var verticesStart = 0;
- var indicesStart = 0;
- for (var index = 0; index < primitives.length; index++) {
- var vertexData = primitives[index].vertexData;
- var verticesCount = vertexData.positions.length;
- var indicesCount = vertexData.indices.length;
- SubMesh.AddToMesh(index, verticesStart, verticesCount, indicesStart, indicesCount, node.babylonMesh);
- verticesStart += verticesCount;
- indicesStart += indicesCount;
- };
- var multiMaterial = new MultiMaterial(node.babylonMesh.name, this._babylonScene);
- node.babylonMesh.material = multiMaterial;
- var subMaterials = multiMaterial.subMaterials;
- for (var index = 0; index < primitives.length; index++) {
- var primitive = primitives[index];
- if (primitive.material == null) {
- subMaterials[index] = this._getDefaultMaterial();
- }
- else {
- var material = GLTFUtils.GetArrayItem(this._gltf.materials, primitive.material);
- if (!material) {
- throw new Error(context + ": Failed to find material " + primitive.material);
- }
- this._loadMaterial("#/materials/" + material.index, material, (babylonMaterial, isNew) => {
- if (isNew && this._parent.onMaterialLoaded) {
- this._parent.onMaterialLoaded(babylonMaterial);
- }
- if (this._parent.onBeforeMaterialReadyAsync) {
- this._addLoaderPendingData(material);
- this._parent.onBeforeMaterialReadyAsync(babylonMaterial, node.babylonMesh, subMaterials[index] != null, () => {
- subMaterials[index] = babylonMaterial;
- this._removeLoaderPendingData(material);
- });
- } else {
- subMaterials[index] = babylonMaterial;
- }
- });
- }
- };
- });
- }
- private _loadAllVertexDataAsync(context: string, mesh: IGLTFMesh, onSuccess: () => void): void {
- var primitives = mesh.primitives;
- var numRemainingPrimitives = primitives.length;
- for (var index = 0; index < primitives.length; index++) {
- let primitive = primitives[index];
- this._loadVertexDataAsync(context + "/primitive/" + index, mesh, primitive, vertexData => {
- primitive.vertexData = vertexData;
- if (--numRemainingPrimitives === 0) {
- onSuccess();
- }
- });
- }
- }
- private _loadVertexDataAsync(context: string, mesh: IGLTFMesh, primitive: IGLTFMeshPrimitive, onSuccess: (vertexData: VertexData) => void): void {
- var attributes = primitive.attributes;
- if (!attributes) {
- throw new Error(context + ": Attributes are missing");
- }
- if (primitive.mode && primitive.mode !== EMeshPrimitiveMode.TRIANGLES) {
- // TODO: handle other primitive modes
- throw new Error(context + ": Mode " + primitive.mode + " is not currently supported");
- }
- var vertexData = new VertexData();
- var numRemainingAttributes = Object.keys(attributes).length;
- for (let attribute in attributes) {
- var accessor = GLTFUtils.GetArrayItem(this._gltf.accessors, attributes[attribute]);
- if (!accessor) {
- throw new Error(context + ": Failed to find attribute '" + attribute + "' accessor " + attributes[attribute]);
- }
- this._loadAccessorAsync("#/accessors/" + accessor.index, accessor, data => {
- switch (attribute) {
- case "NORMAL":
- vertexData.normals = <Float32Array>data;
- break;
- case "POSITION":
- vertexData.positions = <Float32Array>data;
- break;
- case "TANGENT":
- vertexData.tangents = <Float32Array>data;
- break;
- case "TEXCOORD_0":
- vertexData.uvs = <Float32Array>data;
- break;
- case "TEXCOORD_1":
- vertexData.uvs2 = <Float32Array>data;
- break;
- case "JOINTS_0":
- vertexData.matricesIndices = new Float32Array(Array.prototype.slice.apply(data));
- break;
- case "WEIGHTS_0":
- vertexData.matricesWeights = <Float32Array>data;
- break;
- case "COLOR_0":
- vertexData.colors = <Float32Array>data;
- break;
- default:
- Tools.Warn("Ignoring unrecognized attribute '" + attribute + "'");
- break;
- }
- if (--numRemainingAttributes === 0) {
- if (primitive.indices == null) {
- vertexData.indices = new Uint32Array(vertexData.positions.length / 3);
- vertexData.indices.forEach((v, i) => vertexData.indices[i] = i);
- onSuccess(vertexData);
- }
- else {
- var indicesAccessor = GLTFUtils.GetArrayItem(this._gltf.accessors, primitive.indices);
- if (!indicesAccessor) {
- throw new Error(context + ": Failed to find indices accessor " + primitive.indices);
- }
- this._loadAccessorAsync("#/accessors/" + indicesAccessor.index, indicesAccessor, data => {
- vertexData.indices = <IndicesArray>data;
- onSuccess(vertexData);
- });
- }
- }
- });
- }
- }
- private _createMorphTargets(context: string, node: IGLTFNode, mesh: IGLTFMesh): void {
- var primitives = mesh.primitives;
- var targets = primitives[0].targets;
- if (!targets) {
- return;
- }
- for (var primitive of primitives) {
- if (!primitive.targets || primitive.targets.length != targets.length) {
- throw new Error(context + ": All primitives are required to list the same number of targets");
- }
- }
- var morphTargetManager = new MorphTargetManager();
- node.babylonMesh.morphTargetManager = morphTargetManager;
- for (var index = 0; index < targets.length; index++) {
- var weight = node.weights ? node.weights[index] : mesh.weights ? mesh.weights[index] : 0;
- morphTargetManager.addTarget(new MorphTarget("morphTarget" + index, weight));
- }
- }
- private _loadMorphTargets(context: string, node: IGLTFNode, mesh: IGLTFMesh): void {
- var morphTargetManager = node.babylonMesh.morphTargetManager;
- if (!morphTargetManager) {
- return;
- }
- this._loadAllMorphTargetVertexDataAsync(context, node, mesh, () => {
- var numTargets = morphTargetManager.numTargets;
- for (var index = 0; index < numTargets; index++) {
- var vertexData = new VertexData();
- for (var primitive of mesh.primitives) {
- vertexData.merge(primitive.targetsVertexData[index], { tangentLength: 3 });
- }
- var target = morphTargetManager.getTarget(index);
- target.setNormals(vertexData.normals);
- target.setPositions(vertexData.positions);
- target.setTangents(vertexData.tangents);
- }
- });
- }
- private _loadAllMorphTargetVertexDataAsync(context: string, node: IGLTFNode, mesh: IGLTFMesh, onSuccess: () => void): void {
- var numRemainingTargets = mesh.primitives.length * node.babylonMesh.morphTargetManager.numTargets;
- for (var primitive of mesh.primitives) {
- var targets = primitive.targets;
- primitive.targetsVertexData = new Array<VertexData>(targets.length);
- for (let index = 0; index < targets.length; index++) {
- this._loadMorphTargetVertexDataAsync(context + "/targets/" + index, primitive.vertexData, targets[index], vertexData => {
- primitive.targetsVertexData[index] = vertexData;
- if (--numRemainingTargets === 0) {
- onSuccess();
- }
- });
- }
- }
- }
- private _loadMorphTargetVertexDataAsync(context: string, vertexData: VertexData, attributes: { [name: string]: number }, onSuccess: (vertexData: VertexData) => void): void {
- var targetVertexData = new VertexData();
- var numRemainingAttributes = Object.keys(attributes).length;
- for (let attribute in attributes) {
- var accessor = GLTFUtils.GetArrayItem(this._gltf.accessors, attributes[attribute]);
- if (!accessor) {
- throw new Error(context + ": Failed to find attribute '" + attribute + "' accessor " + attributes[attribute]);
- }
- this._loadAccessorAsync("#/accessors/" + accessor.index, accessor, data => {
- // glTF stores morph target information as deltas while babylon.js expects the final data.
- // As a result we have to add the original data to the delta to calculate the final data.
- var values = <Float32Array>data;
- switch (attribute) {
- case "NORMAL":
- for (var i = 0; i < values.length; i++) {
- values[i] += vertexData.normals[i];
- }
- targetVertexData.normals = values;
- break;
- case "POSITION":
- for (var i = 0; i < values.length; i++) {
- values[i] += vertexData.positions[i];
- }
- targetVertexData.positions = values;
- break;
- case "TANGENT":
- // Tangent data for morph targets is stored as xyz delta.
- // The vertexData.tangent is stored as xyzw.
- // So we need to skip every fourth vertexData.tangent.
- for (var i = 0, j = 0; i < values.length; i++, j++) {
- values[i] += vertexData.tangents[j];
- if ((i + 1) % 3 == 0) {
- j++;
- }
- }
- targetVertexData.tangents = values;
- break;
- default:
- Tools.Warn("Ignoring unrecognized attribute '" + attribute + "'");
- break;
- }
- if (--numRemainingAttributes === 0) {
- onSuccess(targetVertexData);
- }
- });
- }
- }
- private _loadTransform(node: IGLTFNode): void {
- var position: Vector3 = Vector3.Zero();
- var rotation: Quaternion = Quaternion.Identity();
- var scaling: Vector3 = Vector3.One();
- if (node.matrix) {
- var mat = Matrix.FromArray(node.matrix);
- mat.decompose(scaling, rotation, position);
- }
- else {
- if (node.translation) position = Vector3.FromArray(node.translation);
- if (node.rotation) rotation = Quaternion.FromArray(node.rotation);
- if (node.scale) scaling = Vector3.FromArray(node.scale);
- }
- node.babylonMesh.position = position;
- node.babylonMesh.rotationQuaternion = rotation;
- node.babylonMesh.scaling = scaling;
- }
- private _loadSkin(context: string, skin: IGLTFSkin): Skeleton {
- var skeletonId = "skeleton" + skin.index;
- skin.babylonSkeleton = new Skeleton(skin.name || skeletonId, skeletonId, this._babylonScene);
- if (skin.inverseBindMatrices == null) {
- this._loadBones(context, skin, null);
- }
- else {
- var accessor = GLTFUtils.GetArrayItem(this._gltf.accessors, skin.inverseBindMatrices);
- if (!accessor) {
- throw new Error(context + ": Failed to find inverse bind matrices attribute " + skin.inverseBindMatrices);
- }
- this._loadAccessorAsync("#/accessors/" + accessor.index, accessor, data => {
- this._loadBones(context, skin, <Float32Array>data);
- });
- }
- return skin.babylonSkeleton;
- }
- private _createBone(node: IGLTFNode, skin: IGLTFSkin, parent: Bone, localMatrix: Matrix, baseMatrix: Matrix, index: number): Bone {
- var babylonBone = new Bone(node.name || "bone" + node.index, skin.babylonSkeleton, parent, localMatrix, null, baseMatrix, index);
- node.babylonBones = node.babylonBones || {};
- node.babylonBones[skin.index] = babylonBone;
- node.babylonAnimationTargets = node.babylonAnimationTargets || [];
- node.babylonAnimationTargets.push(babylonBone);
- return babylonBone;
- }
- private _loadBones(context: string, skin: IGLTFSkin, inverseBindMatrixData: Float32Array): void {
- var babylonBones: { [index: number]: Bone } = {};
- for (var i = 0; i < skin.joints.length; i++) {
- var node = GLTFUtils.GetArrayItem(this._gltf.nodes, skin.joints[i]);
- if (!node) {
- throw new Error(context + ": Failed to find joint " + skin.joints[i]);
- }
- this._loadBone(node, skin, inverseBindMatrixData, babylonBones);
- }
- }
- private _loadBone(node: IGLTFNode, skin: IGLTFSkin, inverseBindMatrixData: Float32Array, babylonBones: { [index: number]: Bone }): Bone {
- var babylonBone = babylonBones[node.index];
- if (babylonBone) {
- return babylonBone;
- }
- var boneIndex = skin.joints.indexOf(node.index);
- var baseMatrix = Matrix.Identity();
- if (inverseBindMatrixData && boneIndex !== -1) {
- baseMatrix = Matrix.FromArray(inverseBindMatrixData, boneIndex * 16);
- baseMatrix.invertToRef(baseMatrix);
- }
- var babylonParentBone: Bone;
- if (node.index !== skin.skeleton && node.parent !== this._rootNode) {
- babylonParentBone = this._loadBone(node.parent, skin, inverseBindMatrixData, babylonBones);
- baseMatrix.multiplyToRef(babylonParentBone.getInvertedAbsoluteTransform(), baseMatrix);
- }
- babylonBone = this._createBone(node, skin, babylonParentBone, this._getNodeMatrix(node), baseMatrix, boneIndex);
- babylonBones[node.index] = babylonBone;
- return babylonBone;
- }
- private _getNodeMatrix(node: IGLTFNode): Matrix {
- return node.matrix ?
- Matrix.FromArray(node.matrix) :
- Matrix.Compose(
- node.scale ? Vector3.FromArray(node.scale) : Vector3.One(),
- node.rotation ? Quaternion.FromArray(node.rotation) : Quaternion.Identity(),
- node.translation ? Vector3.FromArray(node.translation) : Vector3.Zero());
- }
- private _traverseNodes(context: string, indices: number[], action: (node: IGLTFNode, parentNode: IGLTFNode) => boolean, parentNode: IGLTFNode = null): void {
- for (var i = 0; i < indices.length; i++) {
- var node = GLTFUtils.GetArrayItem(this._gltf.nodes, indices[i]);
- if (!node) {
- throw new Error(context + ": Failed to find node " + indices[i]);
- }
- this._traverseNode(context, node, action, parentNode);
- }
- }
- public _traverseNode(context: string, node: IGLTFNode, action: (node: IGLTFNode, parentNode: IGLTFNode) => boolean, parentNode: IGLTFNode = null): void {
- if (GLTFLoaderExtension.TraverseNode(this, context, node, action, parentNode)) {
- return;
- }
- if (!action(node, parentNode)) {
- return;
- }
- if (node.children) {
- this._traverseNodes(context, node.children, action, node);
- }
- }
- private _loadAnimations(): void {
- var animations = this._gltf.animations;
- if (!animations) {
- return;
- }
- for (var animationIndex = 0; animationIndex < animations.length; animationIndex++) {
- var animation = animations[animationIndex];
- var context = "#/animations/" + animationIndex;
- for (var channelIndex = 0; channelIndex < animation.channels.length; channelIndex++) {
- var channel = GLTFUtils.GetArrayItem(animation.channels, channelIndex);
- if (!channel) {
- throw new Error(context + ": Failed to find channel " + channelIndex);
- }
- var sampler = GLTFUtils.GetArrayItem(animation.samplers, channel.sampler);
- if (!sampler) {
- throw new Error(context + ": Failed to find sampler " + channel.sampler);
- }
- this._loadAnimationChannel(animation,
- context + "/channels/" + channelIndex, channel,
- context + "/samplers/" + channel.sampler, sampler);
- }
- }
- }
- private _loadAnimationChannel(animation: IGLTFAnimation, channelContext: string, channel: IGLTFAnimationChannel, samplerContext: string, sampler: IGLTFAnimationSampler): void {
- var targetNode = GLTFUtils.GetArrayItem(this._gltf.nodes, channel.target.node);
- if (!targetNode) {
- throw new Error(channelContext + ": Failed to find target node " + channel.target.node);
- }
- var targetPath: string;
- var animationType: number;
- switch (channel.target.path) {
- case "translation":
- targetPath = "position";
- animationType = Animation.ANIMATIONTYPE_VECTOR3;
- break;
- case "rotation":
- targetPath = "rotationQuaternion";
- animationType = Animation.ANIMATIONTYPE_QUATERNION;
- break;
- case "scale":
- targetPath = "scaling";
- animationType = Animation.ANIMATIONTYPE_VECTOR3;
- break;
- case "weights":
- targetPath = "influence";
- animationType = Animation.ANIMATIONTYPE_FLOAT;
- break;
- default:
- throw new Error(channelContext + ": Invalid target path '" + channel.target.path + "'");
- }
- var inputData: Float32Array;
- var outputData: Float32Array;
- var checkSuccess = () => {
- if (!inputData || !outputData) {
- return;
- }
- var outputBufferOffset = 0;
- var getNextOutputValue: () => any;
- switch (targetPath) {
- case "position":
- getNextOutputValue = () => {
- var value = Vector3.FromArray(outputData, outputBufferOffset);
- outputBufferOffset += 3;
- return value;
- };
- break;
- case "rotationQuaternion":
- getNextOutputValue = () => {
- var value = Quaternion.FromArray(outputData, outputBufferOffset);
- outputBufferOffset += 4;
- return value;
- };
- break;
- case "scaling":
- getNextOutputValue = () => {
- var value = Vector3.FromArray(outputData, outputBufferOffset);
- outputBufferOffset += 3;
- return value;
- };
- break;
- case "influence":
- getNextOutputValue = () => {
- var numTargets = targetNode.babylonMesh.morphTargetManager.numTargets;
- var value = new Array<number>(numTargets);
- for (var i = 0; i < numTargets; i++) {
- value[i] = outputData[outputBufferOffset++];
- }
- return value;
- };
- break;
- }
- var getNextKey: (frameIndex: number) => any;
- switch (sampler.interpolation) {
- case "LINEAR":
- getNextKey = frameIndex => ({
- frame: inputData[frameIndex],
- value: getNextOutputValue()
- });
- break;
- case "CUBICSPLINE":
- getNextKey = frameIndex => ({
- frame: inputData[frameIndex],
- inTangent: getNextOutputValue(),
- value: getNextOutputValue(),
- outTangent: getNextOutputValue()
- });
- break;
- default:
- throw new Error(samplerContext + ": Invalid interpolation '" + sampler.interpolation + "'");
- };
- var keys = new Array(inputData.length);
- for (var frameIndex = 0; frameIndex < inputData.length; frameIndex++) {
- keys[frameIndex] = getNextKey(frameIndex);
- }
- animation.targets = animation.targets || [];
- if (targetPath === "influence") {
- var morphTargetManager = targetNode.babylonMesh.morphTargetManager;
- for (var targetIndex = 0; targetIndex < morphTargetManager.numTargets; targetIndex++) {
- var morphTarget = morphTargetManager.getTarget(targetIndex);
- var animationName = (animation.name || "anim" + animation.index) + "_" + targetIndex;
- var babylonAnimation = new Animation(animationName, targetPath, 1, animationType);
- babylonAnimation.setKeys(keys.map(key => ({
- frame: key.frame,
- inTangent: key.inTangent ? key.inTangent[targetIndex] : undefined,
- value: key.value[targetIndex],
- outTangent: key.outTangent ? key.outTangent[targetIndex] : undefined
- })));
- morphTarget.animations.push(babylonAnimation);
- animation.targets.push(morphTarget);
- }
- }
- else {
- var animationName = animation.name || "anim" + animation.index;
- var babylonAnimation = new Animation(animationName, targetPath, 1, animationType);
- babylonAnimation.setKeys(keys);
- for (var i = 0; i < targetNode.babylonAnimationTargets.length; i++) {
- var target = targetNode.babylonAnimationTargets[i];
- target.animations.push(babylonAnimation.clone());
- animation.targets.push(target);
- }
- }
- };
- var inputAccessor = GLTFUtils.GetArrayItem(this._gltf.accessors, sampler.input);
- if (!inputAccessor) {
- throw new Error(samplerContext + ": Failed to find input accessor " + sampler.input);
- }
- this._loadAccessorAsync("#/accessors/" + inputAccessor.index, inputAccessor, data => {
- inputData = <Float32Array>data;
- checkSuccess();
- });
- var outputAccessor = GLTFUtils.GetArrayItem(this._gltf.accessors, sampler.output);
- if (!outputAccessor) {
- throw new Error(samplerContext + ": Failed to find output accessor " + sampler.output);
- }
- this._loadAccessorAsync("#/accessors/" + outputAccessor.index, outputAccessor, data => {
- outputData = <Float32Array>data;
- checkSuccess();
- });
- }
- private _loadBufferAsync(context: string, buffer: IGLTFBuffer, onSuccess: (data: ArrayBufferView) => void): void {
- this._addPendingData(buffer);
- if (buffer.loadedData) {
- onSuccess(buffer.loadedData);
- this._removePendingData(buffer);
- }
- else if (buffer.loadedObservable) {
- buffer.loadedObservable.add(buffer => {
- onSuccess(buffer.loadedData);
- this._removePendingData(buffer);
- });
- }
- else {
- if (!buffer.uri) {
- throw new Error(context + ": Uri is missing");
- }
- if (GLTFUtils.IsBase64(buffer.uri)) {
- var data = GLTFUtils.DecodeBase64(buffer.uri);
- buffer.loadedData = new Uint8Array(data);
- onSuccess(buffer.loadedData);
- this._removePendingData(buffer);
- }
- else {
- if (!GLTFUtils.ValidateUri(buffer.uri)) {
- throw new Error(context + ": Uri '" + buffer.uri + "' is invalid");
- }
- buffer.loadedObservable = new Observable<IGLTFBuffer>();
- buffer.loadedObservable.add(buffer => {
- onSuccess(buffer.loadedData);
- this._removePendingData(buffer);
- });
- Tools.LoadFile(this._rootUrl + buffer.uri, data => {
- this._tryCatchOnError(() => {
- buffer.loadedData = new Uint8Array(data);
- buffer.loadedObservable.notifyObservers(buffer);
- buffer.loadedObservable = null;
- });
- }, event => {
- this._tryCatchOnError(() => {
- this._onProgress(event);
- });
- }, this._babylonScene.database, true, request => {
- this._tryCatchOnError(() => {
- throw new Error(context + ": Failed to load '" + buffer.uri + "'" + (request ? ": " + request.status + " " + request.statusText : ""));
- });
- });
- }
- }
- }
- private _loadBufferViewAsync(context: string, bufferView: IGLTFBufferView, onSuccess: (data: ArrayBufferView) => void): void {
- var buffer = GLTFUtils.GetArrayItem(this._gltf.buffers, bufferView.buffer);
- if (!buffer) {
- throw new Error(context + ": Failed to find buffer " + bufferView.buffer);
- }
- this._loadBufferAsync("#/buffers/" + buffer.index, buffer, bufferData => {
- if (this._disposed) {
- return;
- }
- try {
- var data = new Uint8Array(bufferData.buffer, bufferData.byteOffset + (bufferView.byteOffset || 0), bufferView.byteLength);
- }
- catch (e) {
- throw new Error(context + ": " + e.message);
- }
- onSuccess(data);
- });
- }
- private _loadAccessorAsync(context: string, accessor: IGLTFAccessor, onSuccess: (data: ArrayBufferView) => void): void {
- if (accessor.sparse) {
- throw new Error(context + ": Sparse accessors are not currently supported");
- }
- if (accessor.normalized) {
- throw new Error(context + ": Normalized accessors are not currently supported");
- }
- var bufferView = GLTFUtils.GetArrayItem(this._gltf.bufferViews, accessor.bufferView);
- if (!bufferView) {
- throw new Error(context + ": Failed to find buffer view " + accessor.bufferView);
- }
- this._loadBufferViewAsync("#/bufferViews/" + bufferView.index, bufferView, bufferViewData => {
- var numComponents = this._getNumComponentsOfType(accessor.type);
- if (numComponents === 0) {
- throw new Error(context + ": Invalid type (" + accessor.type + ")");
- }
- var data: ArrayBufferView;
- switch (accessor.componentType) {
- case EComponentType.BYTE:
- data = this._buildArrayBuffer(Float32Array, context, bufferViewData, accessor.byteOffset, accessor.count, numComponents, bufferView.byteStride);
- break;
- case EComponentType.UNSIGNED_BYTE:
- data = this._buildArrayBuffer(Uint8Array, context, bufferViewData, accessor.byteOffset, accessor.count, numComponents, bufferView.byteStride);
- break;
- case EComponentType.SHORT:
- data = this._buildArrayBuffer(Int16Array, context, bufferViewData, accessor.byteOffset, accessor.count, numComponents, bufferView.byteStride);
- break;
- case EComponentType.UNSIGNED_SHORT:
- data = this._buildArrayBuffer(Uint16Array, context, bufferViewData, accessor.byteOffset, accessor.count, numComponents, bufferView.byteStride);
- break;
- case EComponentType.UNSIGNED_INT:
- data = this._buildArrayBuffer(Uint32Array, context, bufferViewData, accessor.byteOffset, accessor.count, numComponents, bufferView.byteStride);
- break;
- case EComponentType.FLOAT:
- data = this._buildArrayBuffer(Float32Array, context, bufferViewData, accessor.byteOffset, accessor.count, numComponents, bufferView.byteStride);
- break;
- default:
- throw new Error(context + ": Invalid component type (" + accessor.componentType + ")");
- }
- onSuccess(data);
- });
- }
- private _getNumComponentsOfType(type: string): number {
- switch (type) {
- case "SCALAR": return 1;
- case "VEC2": return 2;
- case "VEC3": return 3;
- case "VEC4": return 4;
- case "MAT2": return 4;
- case "MAT3": return 9;
- case "MAT4": return 16;
- }
- return 0;
- }
- private _buildArrayBuffer<T extends TypedArray>(typedArray: TypedArrayConstructor<T>, context: string, data: ArrayBufferView, byteOffset: number, count: number, numComponents: number, byteStride: number): T {
- try {
- var byteOffset = data.byteOffset + (byteOffset || 0);
- var targetLength = count * numComponents;
- if (byteStride == null || byteStride === numComponents * typedArray.BYTES_PER_ELEMENT) {
- return new typedArray(data.buffer, byteOffset, targetLength);
- }
- var elementStride = byteStride / typedArray.BYTES_PER_ELEMENT;
- var sourceBuffer = new typedArray(data.buffer, byteOffset, elementStride * count);
- var targetBuffer = new typedArray(targetLength);
- var sourceIndex = 0;
- var targetIndex = 0;
- while (targetIndex < targetLength) {
- for (var componentIndex = 0; componentIndex < numComponents; componentIndex++) {
- targetBuffer[targetIndex] = sourceBuffer[sourceIndex + componentIndex];
- targetIndex++;
- }
- sourceIndex += elementStride;
- }
- return targetBuffer;
- }
- catch (e) {
- throw new Error(context + ": " + e);
- }
- }
- public _addPendingData(data: any): void {
- if (!this._renderReady) {
- this._renderPendingCount++;
- }
- this._addLoaderPendingData(data);
- }
- public _removePendingData(data: any): void {
- if (!this._renderReady) {
- if (--this._renderPendingCount === 0) {
- this._renderReady = true;
- this._onRenderReady();
- }
- }
- this._removeLoaderPendingData(data);
- }
- public _addLoaderPendingData(data: any): void {
- this._loaderPendingCount++;
- this._loaderTrackers.forEach(tracker => tracker._addPendingData(data));
- }
- public _removeLoaderPendingData(data: any): void {
- this._loaderTrackers.forEach(tracker => tracker._removePendingData(data));
- if (--this._loaderPendingCount === 0) {
- this._onComplete();
- }
- }
- public _whenAction(action: () => void, onComplete: () => void): void {
- var tracker = new GLTFLoaderTracker(() => {
- this._loaderTrackers.splice(this._loaderTrackers.indexOf(tracker));
- onComplete();
- });
- this._loaderTrackers.push(tracker);
- this._addLoaderPendingData(tracker);
- action();
- this._removeLoaderPendingData(tracker);
- }
- private _getDefaultMaterial(): Material {
- if (!this._defaultMaterial) {
- var id = "__gltf_default";
- var material = <PBRMaterial>this._babylonScene.getMaterialByName(id);
- if (!material) {
- material = new PBRMaterial(id, this._babylonScene);
- material.sideOrientation = Material.CounterClockWiseSideOrientation;
- material.metallic = 1;
- material.roughness = 1;
- }
- this._defaultMaterial = material;
- }
- return this._defaultMaterial;
- }
- private _loadMaterialMetallicRoughnessProperties(context: string, material: IGLTFMaterial): void {
- var babylonMaterial = material.babylonMaterial as PBRMaterial;
- // Ensure metallic workflow
- babylonMaterial.metallic = 1;
- babylonMaterial.roughness = 1;
- var properties = material.pbrMetallicRoughness;
- if (!properties) {
- return;
- }
- babylonMaterial.albedoColor = properties.baseColorFactor ? Color3.FromArray(properties.baseColorFactor) : new Color3(1, 1, 1);
- babylonMaterial.metallic = properties.metallicFactor == null ? 1 : properties.metallicFactor;
- babylonMaterial.roughness = properties.roughnessFactor == null ? 1 : properties.roughnessFactor;
- if (properties.baseColorTexture) {
- var texture = GLTFUtils.GetArrayItem(this._gltf.textures, properties.baseColorTexture.index);
- if (!texture) {
- throw new Error(context + ": Failed to find base color texture " + properties.baseColorTexture.index);
- }
- babylonMaterial.albedoTexture = this._loadTexture("#/textures/" + texture.index, texture, properties.baseColorTexture.texCoord);
- }
- if (properties.metallicRoughnessTexture) {
- var texture = GLTFUtils.GetArrayItem(this._gltf.textures, properties.metallicRoughnessTexture.index);
- if (!texture) {
- throw new Error(context + ": Failed to find metallic roughness texture " + properties.metallicRoughnessTexture.index);
- }
- babylonMaterial.metallicTexture = this._loadTexture("#/textures/" + texture.index, texture, properties.metallicRoughnessTexture.texCoord);
- babylonMaterial.useMetallnessFromMetallicTextureBlue = true;
- babylonMaterial.useRoughnessFromMetallicTextureGreen = true;
- babylonMaterial.useRoughnessFromMetallicTextureAlpha = false;
- }
- this._loadMaterialAlphaProperties(context, material, properties.baseColorFactor);
- }
- public _loadMaterial(context: string, material: IGLTFMaterial, assign: (babylonMaterial: Material, isNew: boolean) => void): void {
- if (material.babylonMaterial) {
- assign(material.babylonMaterial, false);
- return;
- }
- if (GLTFLoaderExtension.LoadMaterial(this, context, material, assign)) {
- return;
- }
- this._createPbrMaterial(material);
- this._loadMaterialBaseProperties(context, material);
- this._loadMaterialMetallicRoughnessProperties(context, material);
- assign(material.babylonMaterial, true);
- }
- public _createPbrMaterial(material: IGLTFMaterial): void {
- var babylonMaterial = new PBRMaterial(material.name || "mat" + material.index, this._babylonScene);
- babylonMaterial.sideOrientation = Material.CounterClockWiseSideOrientation;
- material.babylonMaterial = babylonMaterial;
- }
- public _loadMaterialBaseProperties(context: string, material: IGLTFMaterial): void {
- var babylonMaterial = material.babylonMaterial as PBRMaterial;
- babylonMaterial.emissiveColor = material.emissiveFactor ? Color3.FromArray(material.emissiveFactor) : new Color3(0, 0, 0);
- if (material.doubleSided) {
- babylonMaterial.backFaceCulling = false;
- babylonMaterial.twoSidedLighting = true;
- }
- if (material.normalTexture) {
- var texture = GLTFUtils.GetArrayItem(this._gltf.textures, material.normalTexture.index);
- if (!texture) {
- throw new Error(context + ": Failed to find normal texture " + material.normalTexture.index);
- }
- babylonMaterial.bumpTexture = this._loadTexture("#/textures/" + texture.index, texture, material.normalTexture.texCoord);
- babylonMaterial.invertNormalMapX = !this._babylonScene.useRightHandedSystem;
- babylonMaterial.invertNormalMapY = this._babylonScene.useRightHandedSystem;
- if (material.normalTexture.scale != null) {
- babylonMaterial.bumpTexture.level = material.normalTexture.scale;
- }
- }
- if (material.occlusionTexture) {
- var texture = GLTFUtils.GetArrayItem(this._gltf.textures, material.occlusionTexture.index);
- if (!texture) {
- throw new Error(context + ": Failed to find occlusion texture " + material.occlusionTexture.index);
- }
- babylonMaterial.ambientTexture = this._loadTexture("#/textures/" + texture.index, texture, material.occlusionTexture.texCoord);
- babylonMaterial.useAmbientInGrayScale = true;
- if (material.occlusionTexture.strength != null) {
- babylonMaterial.ambientTextureStrength = material.occlusionTexture.strength;
- }
- }
- if (material.emissiveTexture) {
- var texture = GLTFUtils.GetArrayItem(this._gltf.textures, material.emissiveTexture.index);
- if (!texture) {
- throw new Error(context + ": Failed to find emissive texture " + material.emissiveTexture.index);
- }
- babylonMaterial.emissiveTexture = this._loadTexture("#/textures/" + texture.index, texture, material.emissiveTexture.texCoord);
- }
- }
- public _loadMaterialAlphaProperties(context: string, material: IGLTFMaterial, colorFactor: number[]): void {
- var babylonMaterial = material.babylonMaterial as PBRMaterial;
- var alphaMode = material.alphaMode || "OPAQUE";
- switch (alphaMode) {
- case "OPAQUE":
- // default is opaque
- break;
- case "MASK":
- babylonMaterial.alphaCutOff = (material.alphaCutoff == null ? 0.5 : material.alphaCutoff);
- if (colorFactor) {
- if (colorFactor[3] == 0) {
- babylonMaterial.alphaCutOff = 1;
- }
- else {
- babylonMaterial.alphaCutOff /= colorFactor[3];
- }
- }
- if (babylonMaterial.albedoTexture) {
- babylonMaterial.albedoTexture.hasAlpha = true;
- }
- break;
- case "BLEND":
- if (colorFactor) {
- babylonMaterial.alpha = colorFactor[3];
- }
- if (babylonMaterial.albedoTexture) {
- babylonMaterial.albedoTexture.hasAlpha = true;
- babylonMaterial.useAlphaFromAlbedoTexture = true;
- }
- break;
- default:
- throw new Error(context + ": Invalid alpha mode '" + material.alphaMode + "'");
- }
- }
- public _loadTexture(context: string, texture: IGLTFTexture, coordinatesIndex: number): Texture {
- var sampler = (texture.sampler == null ? <IGLTFSampler>{} : GLTFUtils.GetArrayItem(this._gltf.samplers, texture.sampler));
- if (!sampler) {
- throw new Error(context + ": Failed to find sampler " + texture.sampler);
- }
- var noMipMaps = (sampler.minFilter === ETextureMinFilter.NEAREST || sampler.minFilter === ETextureMinFilter.LINEAR);
- var samplingMode = GLTFUtils.GetTextureSamplingMode(sampler.magFilter, sampler.minFilter);
- this._addPendingData(texture);
- var babylonTexture = new Texture(null, this._babylonScene, noMipMaps, false, samplingMode, () => {
- this._tryCatchOnError(() => {
- this._removePendingData(texture);
- });
- }, message => {
- this._tryCatchOnError(() => {
- throw new Error(context + ": " + message);
- });
- });
- if (texture.url) {
- babylonTexture.updateURL(texture.url);
- }
- else if (texture.dataReadyObservable) {
- texture.dataReadyObservable.add(texture => {
- babylonTexture.updateURL(texture.url);
- });
- }
- else {
- texture.dataReadyObservable = new Observable<IGLTFTexture>();
- texture.dataReadyObservable.add(texture => {
- babylonTexture.updateURL(texture.url);
- });
- var image = GLTFUtils.GetArrayItem(this._gltf.images, texture.source);
- if (!image) {
- throw new Error(context + ": Failed to find source " + texture.source);
- }
- this._loadImage("#/images/" + image.index, image, data => {
- texture.url = URL.createObjectURL(new Blob([data], { type: image.mimeType }));
- texture.dataReadyObservable.notifyObservers(texture);
- });
- }
- babylonTexture.coordinatesIndex = coordinatesIndex || 0;
- babylonTexture.wrapU = GLTFUtils.GetTextureWrapMode(sampler.wrapS);
- babylonTexture.wrapV = GLTFUtils.GetTextureWrapMode(sampler.wrapT);
- babylonTexture.name = texture.name || "texture" + texture.index;
- if (this._parent.onTextureLoaded) {
- this._parent.onTextureLoaded(babylonTexture);
- }
- return babylonTexture;
- }
- private _loadImage(context: string, image: IGLTFImage, onSuccess: (data: ArrayBufferView) => void): void {
- if (image.uri) {
- if (!GLTFUtils.ValidateUri(image.uri)) {
- throw new Error(context + ": Uri '" + image.uri + "' is invalid");
- }
- if (GLTFUtils.IsBase64(image.uri)) {
- onSuccess(new Uint8Array(GLTFUtils.DecodeBase64(image.uri)));
- }
- else {
- Tools.LoadFile(this._rootUrl + image.uri, data => {
- this._tryCatchOnError(() => {
- onSuccess(data);
- });
- }, event => {
- this._tryCatchOnError(() => {
- this._onProgress(event);
- });
- }, this._babylonScene.database, true, request => {
- this._tryCatchOnError(() => {
- throw new Error(context + ": Failed to load '" + image.uri + "'" + (request ? ": " + request.status + " " + request.statusText : ""));
- });
- });
- }
- }
- else {
- var bufferView = GLTFUtils.GetArrayItem(this._gltf.bufferViews, image.bufferView);
- if (!bufferView) {
- throw new Error(context + ": Failed to find buffer view " + image.bufferView);
- }
- this._loadBufferViewAsync("#/bufferViews/" + bufferView.index, bufferView, onSuccess);
- }
- }
- public _tryCatchOnError(handler: () => void) {
- try {
- handler();
- }
- catch (e) {
- this._onError(e.message);
- }
- }
- }
- BABYLON.GLTFFileLoader.CreateGLTFLoaderV2 = parent => new GLTFLoader(parent);
- }
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