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- var BABYLON;
- (function (BABYLON) {
- var Layer = (function () {
- function Layer(name, imgUrl, scene, isBackground, color) {
- this.name = name;
- this.scale = new BABYLON.Vector2(1, 1);
- this.offset = new BABYLON.Vector2(0, 0);
- this.alphaBlendingMode = BABYLON.Engine.ALPHA_COMBINE;
- this._vertexBuffers = {};
- // Events
- /**
- * An event triggered when the layer is disposed.
- * @type {BABYLON.Observable}
- */
- this.onDisposeObservable = new BABYLON.Observable();
- /**
- * An event triggered before rendering the scene
- * @type {BABYLON.Observable}
- */
- this.onBeforeRenderObservable = new BABYLON.Observable();
- /**
- * An event triggered after rendering the scene
- * @type {BABYLON.Observable}
- */
- this.onAfterRenderObservable = new BABYLON.Observable();
- this.texture = imgUrl ? new BABYLON.Texture(imgUrl, scene, true) : null;
- this.isBackground = isBackground === undefined ? true : isBackground;
- this.color = color === undefined ? new BABYLON.Color4(1, 1, 1, 1) : color;
- this._scene = scene;
- this._scene.layers.push(this);
- var engine = scene.getEngine();
- // VBO
- var vertices = [];
- vertices.push(1, 1);
- vertices.push(-1, 1);
- vertices.push(-1, -1);
- vertices.push(1, -1);
- var vertexBuffer = new BABYLON.VertexBuffer(engine, vertices, BABYLON.VertexBuffer.PositionKind, false, false, 2);
- this._vertexBuffers[BABYLON.VertexBuffer.PositionKind] = vertexBuffer;
- // Indices
- var indices = [];
- indices.push(0);
- indices.push(1);
- indices.push(2);
- indices.push(0);
- indices.push(2);
- indices.push(3);
- this._indexBuffer = engine.createIndexBuffer(indices);
- // Effects
- this._effect = engine.createEffect("layer", [BABYLON.VertexBuffer.PositionKind], ["textureMatrix", "color", "scale", "offset"], ["textureSampler"], "");
- this._alphaTestEffect = engine.createEffect("layer", [BABYLON.VertexBuffer.PositionKind], ["textureMatrix", "color", "scale", "offset"], ["textureSampler"], "#define ALPHATEST");
- }
- Object.defineProperty(Layer.prototype, "onDispose", {
- set: function (callback) {
- if (this._onDisposeObserver) {
- this.onDisposeObservable.remove(this._onDisposeObserver);
- }
- this._onDisposeObserver = this.onDisposeObservable.add(callback);
- },
- enumerable: true,
- configurable: true
- });
- Object.defineProperty(Layer.prototype, "onBeforeRender", {
- set: function (callback) {
- if (this._onBeforeRenderObserver) {
- this.onBeforeRenderObservable.remove(this._onBeforeRenderObserver);
- }
- this._onBeforeRenderObserver = this.onBeforeRenderObservable.add(callback);
- },
- enumerable: true,
- configurable: true
- });
- Object.defineProperty(Layer.prototype, "onAfterRender", {
- set: function (callback) {
- if (this._onAfterRenderObserver) {
- this.onAfterRenderObservable.remove(this._onAfterRenderObserver);
- }
- this._onAfterRenderObserver = this.onAfterRenderObservable.add(callback);
- },
- enumerable: true,
- configurable: true
- });
- Layer.prototype.render = function () {
- var currentEffect = this.alphaTest ? this._alphaTestEffect : this._effect;
- // Check
- if (!currentEffect.isReady() || !this.texture || !this.texture.isReady())
- return;
- var engine = this._scene.getEngine();
- this.onBeforeRenderObservable.notifyObservers(this);
- // Render
- engine.enableEffect(currentEffect);
- engine.setState(false);
- // Texture
- currentEffect.setTexture("textureSampler", this.texture);
- currentEffect.setMatrix("textureMatrix", this.texture.getTextureMatrix());
- // Color
- currentEffect.setFloat4("color", this.color.r, this.color.g, this.color.b, this.color.a);
- // Scale / offset
- currentEffect.setVector2("offset", this.offset);
- currentEffect.setVector2("scale", this.scale);
- // VBOs
- engine.bindBuffers(this._vertexBuffers, this._indexBuffer, currentEffect);
- // Draw order
- if (!this.alphaTest) {
- engine.setAlphaMode(this.alphaBlendingMode);
- engine.draw(true, 0, 6);
- engine.setAlphaMode(BABYLON.Engine.ALPHA_DISABLE);
- }
- else {
- engine.draw(true, 0, 6);
- }
- this.onAfterRenderObservable.notifyObservers(this);
- };
- Layer.prototype.dispose = function () {
- var vertexBuffer = this._vertexBuffers[BABYLON.VertexBuffer.PositionKind];
- if (vertexBuffer) {
- vertexBuffer.dispose();
- this._vertexBuffers[BABYLON.VertexBuffer.PositionKind] = null;
- }
- if (this._indexBuffer) {
- this._scene.getEngine()._releaseBuffer(this._indexBuffer);
- this._indexBuffer = null;
- }
- if (this.texture) {
- this.texture.dispose();
- this.texture = null;
- }
- // Remove from scene
- var index = this._scene.layers.indexOf(this);
- this._scene.layers.splice(index, 1);
- // Callback
- this.onDisposeObservable.notifyObservers(this);
- this.onDisposeObservable.clear();
- this.onAfterRenderObservable.clear();
- this.onBeforeRenderObservable.clear();
- };
- return Layer;
- }());
- BABYLON.Layer = Layer;
- })(BABYLON || (BABYLON = {}));
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