config.json 26 KB

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  1. {
  2. "root": "https://cdn.babylonjs.com",
  3. "tests": [
  4. {
  5. "title": "Node material #1",
  6. "playgroundId": "#QJ71C6#0",
  7. "referenceImage": "node-material1.png"
  8. },
  9. {
  10. "title": "Node material #2",
  11. "playgroundId": "#WYM31D#4",
  12. "referenceImage": "node-material2.png"
  13. },
  14. {
  15. "title": "Node material #3",
  16. "playgroundId": "#LWGVT0#2",
  17. "referenceImage": "node-material3.png"
  18. },
  19. {
  20. "title": "Node material #4",
  21. "playgroundId": "#ZYGRII#1",
  22. "referenceImage": "node-material4.png"
  23. },
  24. {
  25. "title": "Node material #5",
  26. "playgroundId": "#V8VH7B#0",
  27. "referenceImage": "node-material5.png"
  28. },
  29. {
  30. "title": "Node material #6",
  31. "playgroundId": "#2XY3Z4#0",
  32. "referenceImage": "node-material6.png"
  33. },
  34. {
  35. "title": "Basis loader",
  36. "playgroundId": "#4RN0VF#0",
  37. "referenceImage": "basis.png"
  38. },
  39. {
  40. "title": "Unindexed mesh",
  41. "playgroundId": "#4IHSY2#0",
  42. "referenceImage": "unindexedmesh.png"
  43. },
  44. {
  45. "title": "LOD + Billboards + Instances",
  46. "playgroundId": "#UAIZCS#0",
  47. "referenceImage": "lodbillboardinstances.png"
  48. },
  49. {
  50. "title": "Nested BBG",
  51. "playgroundId": "#ZG0C8B#1",
  52. "renderCount": 10,
  53. "referenceImage": "nested_BBG.png"
  54. },
  55. {
  56. "title": "Weighted animations",
  57. "playgroundId": "#LL5BIQ#72",
  58. "renderCount": 50,
  59. "referenceImage": "weighted animations.png"
  60. },
  61. {
  62. "title": "Anisotropic",
  63. "playgroundId": "#MAXCNU#1",
  64. "referenceImage": "anisotropic.png"
  65. },
  66. {
  67. "title": "Clear Coat",
  68. "playgroundId": "#YACNQS#2",
  69. "referenceImage": "clearCoat.png"
  70. },
  71. {
  72. "title": "GUI Transform StackPanel",
  73. "playgroundId": "#BS60AB#0",
  74. "referenceImage": "TransformStackPanel.png"
  75. },
  76. {
  77. "title": "GUI StackPanel",
  78. "playgroundId": "#LLVZ90#0",
  79. "referenceImage": "StackPanel.png"
  80. },
  81. {
  82. "title": "Camera rig",
  83. "playgroundId": "#ATL1CS#9",
  84. "referenceImage": "cameraRig.png"
  85. },
  86. {
  87. "title": "XR camera container rotation",
  88. "playgroundId": "#JV98QW#5",
  89. "referenceImage": "xrCameraContainerRotation.png",
  90. "excludeFromAutomaticTesting": true
  91. },
  92. {
  93. "title": "Sliders",
  94. "playgroundId": "#HATGQZ#3",
  95. "referenceImage": "Sliders.png",
  96. "excludeFromAutomaticTesting": true
  97. },
  98. {
  99. "title": "Pointers",
  100. "playgroundId": "#1GLEJK#5",
  101. "referenceImage": "pointers.png",
  102. "excludeFromAutomaticTesting": true
  103. },
  104. {
  105. "title": "LineEdgesRenderer",
  106. "playgroundId": "#T90MQ4#1",
  107. "renderCount": 50,
  108. "referenceImage": "LineEdgesRenderer.png"
  109. },
  110. {
  111. "title": "Solid particle system",
  112. "playgroundId": "#WCDZS#92",
  113. "renderCount": 150,
  114. "referenceImage": "sps.png"
  115. },
  116. {
  117. "title": "Simulate pointer",
  118. "playgroundId": "#8MGKWK#78",
  119. "referenceImage": "simulatePointer.png"
  120. },
  121. {
  122. "title": "Color Grading",
  123. "playgroundId": "#8EDB5N#2",
  124. "referenceImage": "colorGrading.png"
  125. },
  126. {
  127. "title": "Ribbon morphing",
  128. "playgroundId": "#ACKC2#1",
  129. "renderCount": 50,
  130. "referenceImage": "ribbon morphing.png"
  131. },
  132. {
  133. "title": "Clip planes",
  134. "playgroundId": "#Y6W087#0",
  135. "referenceImage": "clipplanes.png"
  136. },
  137. {
  138. "title": "ShadowOnlyMaterial",
  139. "playgroundId": "#1KF7V1#18",
  140. "referenceImage": "shadowOnlyMaterial.png"
  141. },
  142. {
  143. "title": "Gizmos",
  144. "playgroundId": "#8GY6J8#48",
  145. "renderCount": 50,
  146. "referenceImage": "Gizmos.png"
  147. },
  148. {
  149. "title": "GUI3D SpherePanel",
  150. "playgroundId": "#HB4C01#9",
  151. "renderCount": 50,
  152. "referenceImage": "spherepanel.png"
  153. },
  154. {
  155. "title": "Particle Helper",
  156. "playgroundId": "#1VGT5D#2",
  157. "renderCount": 50,
  158. "referenceImage": "particle_helper.png"
  159. },
  160. {
  161. "title": "Chibi Rex",
  162. "playgroundId": "#QATUCH#11",
  163. "renderCount": 50,
  164. "referenceImage": "chibi_rex.png"
  165. },
  166. {
  167. "title": "Yeti",
  168. "playgroundId": "#QATUCH#3",
  169. "renderCount": 150,
  170. "referenceImage": "yeti.png"
  171. },
  172. {
  173. "title": "Sponza",
  174. "sceneFolder": "/Scenes/Sponza/",
  175. "sceneFilename": "Sponza.babylon",
  176. "referenceImage": "Sponza.png"
  177. },
  178. {
  179. "title": "Windows cafe",
  180. "sceneFolder": "/Scenes/WCafe/",
  181. "sceneFilename": "WCafe.babylon",
  182. "referenceImage": "WCafe.png"
  183. },
  184. {
  185. "title": "Espilit",
  186. "sceneFolder": "/Scenes/Espilit/",
  187. "sceneFilename": "espilit.babylon",
  188. "referenceImage": "Espilit.png"
  189. },
  190. {
  191. "title": "The car",
  192. "sceneFolder": "/Scenes/TheCar/",
  193. "sceneFilename": "TheCar.binary.babylon",
  194. "referenceImage": "TheCar.png"
  195. },
  196. {
  197. "title": "Viper",
  198. "sceneFolder": "/Scenes/Viper/",
  199. "sceneFilename": "Viper.babylon",
  200. "referenceImage": "Viper.png"
  201. },
  202. {
  203. "title": "Retail",
  204. "sceneFolder": "/Scenes/Retail/",
  205. "sceneFilename": "Retail.babylon",
  206. "referenceImage": "retail.png"
  207. },
  208. {
  209. "title": "Hill Valley",
  210. "sceneFolder": "/Scenes/hillvalley/",
  211. "sceneFilename": "HillValley.incremental.babylon",
  212. "referenceImage": "Hillvalley.png"
  213. },
  214. {
  215. "title": "Heart",
  216. "sceneFolder": "/Scenes/Heart/",
  217. "sceneFilename": "Heart.babylon",
  218. "referenceImage": "Heart.png"
  219. },
  220. {
  221. "title": "Mansion",
  222. "sceneFolder": "/Scenes/Mansion/",
  223. "sceneFilename": "Mansion.babylon",
  224. "referenceImage": "mansion.png",
  225. "excludeFromAutomaticTesting": true
  226. },
  227. {
  228. "title": "SpaceDeK",
  229. "sceneFolder": "/Scenes/SpaceDek/",
  230. "sceneFilename": "SpaceDek.babylon",
  231. "referenceImage": "SpaceDeK.png"
  232. },
  233. {
  234. "title": "Flat2009",
  235. "sceneFolder": "/Scenes/Flat2009/",
  236. "sceneFilename": "Flat2009.babylon",
  237. "referenceImage": "Flat2009.png"
  238. },
  239. {
  240. "title": "CSG",
  241. "scriptToRun": "/Demos/CSG/csg.js",
  242. "functionToCall": "CreateCSGTestScene",
  243. "referenceImage": "csg.png"
  244. },
  245. {
  246. "title": "Charting",
  247. "renderCount": 20,
  248. "scriptToRun": "/Demos/Charting/charting.js",
  249. "functionToCall": "CreateChartingTestScene",
  250. "referenceImage": "charting.png"
  251. },
  252. {
  253. "title": "Fog",
  254. "scriptToRun": "/Demos/Fog/fog.js",
  255. "functionToCall": "CreateFogScene",
  256. "referenceImage": "fog.png"
  257. },
  258. {
  259. "title": "Polygon",
  260. "scriptToRun": "/Demos/Polygon/polygon.js",
  261. "functionToCall": "CreatePolygonScene",
  262. "referenceImage": "polygon.png"
  263. },
  264. {
  265. "title": "Soft Shadows",
  266. "playgroundId": "#0YYQ3N#0",
  267. "referenceImage": "softShadows.png"
  268. },
  269. {
  270. "title": "Fresnel",
  271. "playgroundId": "#603JUZ#1",
  272. "referenceImage": "fresnel.png"
  273. },
  274. {
  275. "title": "Highlights",
  276. "scriptToRun": "/Demos/Highlights/highlights.js",
  277. "functionToCall": "CreateHighlightsScene",
  278. "referenceImage": "highlights.png",
  279. "rootPath": "/Demos/Highlights/",
  280. "replaceUrl": "room.hdr, reflectivity.png, albedo.png"
  281. },
  282. {
  283. "title": "Lines",
  284. "scriptToRun": "/Demos/Lines/lines.js",
  285. "functionToCall": "CreateLinesTestScene",
  286. "referenceImage": "lines.png",
  287. "replace": "updateVerticesDataDirectly, updateVerticesData"
  288. },
  289. {
  290. "title": "Bones",
  291. "scriptToRun": "/Demos/Bones/bones.js",
  292. "functionToCall": "CreateBonesTestScene",
  293. "referenceImage": "bones.png",
  294. "replace": "Dude.babylon, dude.babylon"
  295. },
  296. {
  297. "title": "LOD",
  298. "renderCount": 10,
  299. "playgroundId": "#FFMFW5#0",
  300. "referenceImage": "lod.png"
  301. },
  302. {
  303. "title": "Lens",
  304. "scriptToRun": "/Demos/Lens/lensFlares.js",
  305. "functionToCall": "CreateLensFlaresTestScene",
  306. "referenceImage": "lens.png",
  307. "rootPath": "/Demos/Lens/",
  308. "replaceUrl": "lens4.png, lens5.png"
  309. },
  310. {
  311. "title": "Self shadowing",
  312. "scriptToRun": "/Demos/SelfShadowing/shadows.js",
  313. "functionToCall": "CreateShadowsTestScene",
  314. "referenceImage": "selfShadowing.png"
  315. },
  316. {
  317. "title": "Advanced shadows",
  318. "renderCount": 20,
  319. "playgroundId": "#SLV8LW#0",
  320. "referenceImage": "advancedShadows.png"
  321. },
  322. {
  323. "title": "point light shadows",
  324. "scriptToRun": "/Demos/PointLightShadowMap/pointLightShadows.js",
  325. "functionToCall": "CreatePointLightShadowScene",
  326. "referenceImage": "pointLightShadows.png",
  327. "replace": "/ground, /Ground"
  328. },
  329. {
  330. "title": "Displacement map",
  331. "scriptToRun": "/Demos/DisplacementMap/displacementMap.js",
  332. "functionToCall": "CreateDisplacementTestScene",
  333. "referenceImage": "displacementMap.png",
  334. "replace": "/Scenes/Customs/skybox/, https://cdn.rawgit.com/BabylonJS/Website/06ecbea7/Assets/skybox/"
  335. },
  336. {
  337. "title": "Normals",
  338. "playgroundId": "#WXKLLJ#2",
  339. "referenceImage": "normals.png"
  340. },
  341. {
  342. "title": "Custom render target",
  343. "renderCount": 20,
  344. "scriptToRun": "/Demos/CustomRenderTarget/customRenderTarget.js",
  345. "functionToCall": "CreateCustomRenderTargetTestScene",
  346. "referenceImage": "customRTT.png"
  347. },
  348. {
  349. "title": "Draco Mesh Compression",
  350. "playgroundId": "#22MFU2#4",
  351. "referenceImage": "draco.png"
  352. },
  353. {
  354. "title": "GLTF Normals",
  355. "playgroundId": "#SMEAEB#0",
  356. "referenceImage": "gltfnormals.png"
  357. },
  358. {
  359. "title": "GLTF Animation Node",
  360. "playgroundId": "#DS8AA7#18",
  361. "replace": "__folder__, Animation_Node, __page__, 0",
  362. "referenceImage": "gltfAnimationNode.png"
  363. },
  364. {
  365. "title": "GLTF Animation Node Misc",
  366. "playgroundId": "#DS8AA7#18",
  367. "replace": "__folder__, Animation_NodeMisc, __page__, 0",
  368. "referenceImage": "gltfAnimationNodeMisc.png"
  369. },
  370. {
  371. "title": "GLTF Animation Skin (0)",
  372. "playgroundId": "#DS8AA7#18",
  373. "replace": "__folder__, Animation_Skin, __page__, 0",
  374. "referenceImage": "gltfAnimationSkin0.png"
  375. },
  376. {
  377. "title": "GLTF Animation Skin (1)",
  378. "playgroundId": "#DS8AA7#18",
  379. "replace": "__folder__, Animation_Skin, __page__, 1",
  380. "referenceImage": "gltfAnimationSkin1.png"
  381. },
  382. {
  383. "title": "GLTF Animation Skin Type",
  384. "playgroundId": "#DS8AA7#18",
  385. "replace": "__folder__, Animation_SkinType, __page__, 0",
  386. "referenceImage": "gltfAnimationSkinType.png"
  387. },
  388. {
  389. "title": "GLTF Buffer Interleaved",
  390. "playgroundId": "#DS8AA7#18",
  391. "replace": "__folder__, Buffer_Interleaved, __page__, 0",
  392. "referenceImage": "gltfBufferInterleaved.png"
  393. },
  394. {
  395. "title": "GLTF Material",
  396. "playgroundId": "#DS8AA7#18",
  397. "replace": "__folder__, Material, __page__, 0",
  398. "referenceImage": "gltfMaterial.png"
  399. },
  400. {
  401. "title": "GLTF Material Alpha Blend",
  402. "playgroundId": "#DS8AA7#18",
  403. "replace": "__folder__, Material_AlphaBlend, __page__, 0",
  404. "referenceImage": "gltfMaterialAlphaBlend.png"
  405. },
  406. {
  407. "title": "GLTF Material Alpha Mask",
  408. "playgroundId": "#DS8AA7#18",
  409. "replace": "__folder__, Material_AlphaMask, __page__, 0",
  410. "referenceImage": "gltfMaterialAlphaMask.png"
  411. },
  412. {
  413. "title": "GLTF Material Double Sided (Front)",
  414. "playgroundId": "#DS8AA7#18",
  415. "replace": "__folder__, Material_DoubleSided, __page__, 0",
  416. "referenceImage": "gltfMaterialDoubleSidedFront.png"
  417. },
  418. {
  419. "title": "GLTF Material Double Sided (Back)",
  420. "playgroundId": "#DS8AA7#18",
  421. "replace": "__folder__, Material_DoubleSided, __page__, 0, alpha = Math.PI / 2, alpha = -Math.PI / 2",
  422. "referenceImage": "gltfMaterialDoubleSidedBack.png"
  423. },
  424. {
  425. "title": "GLTF Material Metallic Roughness (0)",
  426. "playgroundId": "#DS8AA7#18",
  427. "replace": "__folder__, Material_MetallicRoughness, __page__, 0",
  428. "referenceImage": "gltfMaterialMetallicRoughness0.png"
  429. },
  430. {
  431. "title": "GLTF Material Metallic Roughness (1)",
  432. "playgroundId": "#DS8AA7#18",
  433. "replace": "__folder__, Material_MetallicRoughness, __page__, 1",
  434. "referenceImage": "gltfMaterialMetallicRoughness1.png"
  435. },
  436. {
  437. "title": "GLTF Material Mixed",
  438. "playgroundId": "#DS8AA7#18",
  439. "replace": "__folder__, Material_Mixed, __page__, 0",
  440. "referenceImage": "gltfMaterialMixed.png"
  441. },
  442. {
  443. "title": "GLTF Material Specular Glossiness (0)",
  444. "playgroundId": "#DS8AA7#18",
  445. "replace": "__folder__, Material_SpecularGlossiness, __page__, 0",
  446. "referenceImage": "gltfMaterialSpecularGlossiness0.png"
  447. },
  448. {
  449. "title": "GLTF Material Specular Glossiness (1)",
  450. "playgroundId": "#DS8AA7#18",
  451. "replace": "__folder__, Material_SpecularGlossiness, __page__, 1",
  452. "referenceImage": "gltfMaterialSpecularGlossiness1.png"
  453. },
  454. {
  455. "title": "GLTF Mesh Primitive Attribute",
  456. "playgroundId": "#DS8AA7#18",
  457. "replace": "__folder__, Mesh_PrimitiveAttribute, __page__, 0",
  458. "referenceImage": "gltfMeshPrimitiveAttribute.png"
  459. },
  460. {
  461. "title": "GLTF Mesh Primitive Mode (0)",
  462. "playgroundId": "#DS8AA7#18",
  463. "replace": "__folder__, Mesh_PrimitiveMode, __page__, 0",
  464. "referenceImage": "gltfMeshPrimitiveMode0.png"
  465. },
  466. {
  467. "title": "GLTF Mesh Primitive Mode (1)",
  468. "playgroundId": "#DS8AA7#18",
  469. "replace": "__folder__, Mesh_PrimitiveMode, __page__, 1",
  470. "referenceImage": "gltfMeshPrimitiveMode1.png"
  471. },
  472. {
  473. "title": "GLTF Mesh Primitive Vertex Color",
  474. "playgroundId": "#DS8AA7#18",
  475. "replace": "__folder__, Mesh_PrimitiveVertexColor, __page__, 0",
  476. "referenceImage": "gltfMeshPrimitiveVertexColor.png"
  477. },
  478. {
  479. "title": "GLTF Mesh Primitives",
  480. "playgroundId": "#DS8AA7#18",
  481. "replace": "__folder__, Mesh_Primitives, __page__, 0",
  482. "referenceImage": "gltfMeshPrimitives.png"
  483. },
  484. {
  485. "title": "GLTF Mesh Primitives UV (0)",
  486. "playgroundId": "#DS8AA7#18",
  487. "replace": "__folder__, Mesh_PrimitivesUV, __page__, 0",
  488. "referenceImage": "gltfMeshPrimitivesUV0.png"
  489. },
  490. {
  491. "title": "GLTF Mesh Primitives UV (1)",
  492. "playgroundId": "#DS8AA7#18",
  493. "replace": "__folder__, Mesh_PrimitivesUV, __page__, 1",
  494. "referenceImage": "gltfMeshPrimitivesUV1.png"
  495. },
  496. {
  497. "title": "GLTF Node Attribute (0)",
  498. "playgroundId": "#DS8AA7#18",
  499. "replace": "__folder__, Node_Attribute, __page__, 0",
  500. "referenceImage": "gltfNodeAttribute0.png"
  501. },
  502. {
  503. "title": "GLTF Node Attribute (1)",
  504. "playgroundId": "#DS8AA7#18",
  505. "replace": "__folder__, Node_Attribute, __page__, 1",
  506. "referenceImage": "gltfNodeAttribute1.png"
  507. },
  508. {
  509. "title": "GLTF Node NegativeScale (0)",
  510. "playgroundId": "#DS8AA7#18",
  511. "replace": "__folder__, Node_NegativeScale, __page__, 0",
  512. "referenceImage": "gltfNodeNegativeScale0.png"
  513. },
  514. {
  515. "title": "GLTF Node NegativeScale (1)",
  516. "playgroundId": "#DS8AA7#18",
  517. "replace": "__folder__, Node_NegativeScale, __page__, 1",
  518. "referenceImage": "gltfNodeNegativeScale1.png"
  519. },
  520. {
  521. "title": "GLTF Texture Sampler (0)",
  522. "playgroundId": "#DS8AA7#18",
  523. "replace": "__folder__, Texture_Sampler, __page__, 0",
  524. "referenceImage": "gltfTextureSampler0.png"
  525. },
  526. {
  527. "title": "GLTF Texture Sampler (1)",
  528. "playgroundId": "#DS8AA7#18",
  529. "replace": "__folder__, Texture_Sampler, __page__, 1",
  530. "referenceImage": "gltfTextureSampler1.png"
  531. },
  532. {
  533. "title": "GLTF Serializer with Negative World Matrix",
  534. "playgroundId": "#KX53VK#27",
  535. "referenceImage": "glTFSerializerNegativeWorldMatrix.png"
  536. },
  537. {
  538. "title": "GLTF Serializer with Negative World Matrix (Right Handed)",
  539. "playgroundId": "#KX53VK#30",
  540. "referenceImage": "glTFSerializerNegativeWorldMatrix_Right.png"
  541. },
  542. {
  543. "title": "GLTF Buggy with Draco Mesh Compression",
  544. "playgroundId": "#JNW207#1",
  545. "referenceImage": "gltfBuggyDraco.png"
  546. },
  547. {
  548. "title": "GLTF BoomBox with Unlit Material",
  549. "playgroundId": "#GYM97C#2",
  550. "referenceImage": "gltfUnlit.png"
  551. },
  552. {
  553. "title": "GLTF Extension KHR_texture_transform",
  554. "playgroundId": "#RNT7K4#2",
  555. "referenceImage": "gltfExtensionKhrTextureTransform.png"
  556. },
  557. {
  558. "title": "Asset Containers",
  559. "playgroundId": "#P3U079#19",
  560. "referenceImage": "assetContainer.png"
  561. },
  562. {
  563. "title": "Enable disable post process",
  564. "playgroundId": "#1VI6WV#19",
  565. "renderCount": 50,
  566. "referenceImage": "enableDisablePostProcess.png"
  567. },
  568. {
  569. "title": "Sharpen",
  570. "playgroundId": "#NAW8EA#1",
  571. "renderCount": 20,
  572. "referenceImage": "sharpen.png"
  573. },
  574. {
  575. "title": "Depth of field",
  576. "playgroundId": "#IDSQK2#53",
  577. "renderCount": 20,
  578. "referenceImage": "depthOfField.png"
  579. },
  580. {
  581. "title": "Chromatic aberration",
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  583. "renderCount": 20,
  584. "referenceImage": "chromaticAberration.png"
  585. },
  586. {
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  588. "playgroundId": "#NAW8EA#6",
  589. "renderCount": 20,
  590. "referenceImage": "defaultPipeline.png"
  591. },
  592. {
  593. "title": "Kernel Blur",
  594. "playgroundId": "#Y0WKT0#0",
  595. "referenceImage": "KernelBlur.png"
  596. },
  597. {
  598. "title": "GLTF Mesh Primitive Attribute Test",
  599. "playgroundId": "#G1FXQ4#0",
  600. "referenceImage": "gltfMeshPrimAttribTest.png"
  601. },
  602. {
  603. "title": "PBR glossy",
  604. "playgroundId": "#DFQKIR#0",
  605. "referenceImage": "pbrglossy.png"
  606. },
  607. {
  608. "title": "PBR rough",
  609. "playgroundId": "#PI9IE8#4",
  610. "referenceImage": "pbrrough.png"
  611. },
  612. {
  613. "title": "Particles",
  614. "renderCount": 100,
  615. "playgroundId": "#G3ZYFU#2",
  616. "referenceImage": "particles.png"
  617. },
  618. {
  619. "title": "Reflection probes",
  620. "renderCount": 20,
  621. "scriptToRun": "/Demos/RefProbe/reflectionProbe.js",
  622. "functionToCall": "CreateReflectionProbeTestScene ",
  623. "referenceImage": "refprobe.png"
  624. },
  625. {
  626. "title": "PBRMetallicRoughnessMaterial",
  627. "playgroundId": "#2FDQT5#13",
  628. "referenceImage": "PBRMetallicRoughnessMaterial.png"
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  630. {
  631. "title": "PBRSpecularGlossinessMaterial",
  632. "playgroundId": "#Z1VL3V#4",
  633. "referenceImage": "PBRSpecularGlossinessMaterial.png"
  634. },
  635. {
  636. "title": "PBR",
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  639. },
  640. {
  641. "title": "PBR refraction",
  642. "playgroundId": "#LCA0Q4#25",
  643. "referenceImage": "pbr_refraction.png"
  644. },
  645. {
  646. "title": "Texture cache",
  647. "playgroundId": "#20OAV9#237",
  648. "referenceImage": "texture cache.png"
  649. },
  650. {
  651. "title": "MultiSample render targets",
  652. "renderCount": 20,
  653. "playgroundId": "#12MKMN#0",
  654. "referenceImage": "MultiSample render targets.png"
  655. },
  656. {
  657. "title": "Default rendering pipeline",
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  659. "referenceImage": "DefaultRenderingPipeline.png"
  660. },
  661. {
  662. "title": "Billboard",
  663. "playgroundId": "#UJEIL#13",
  664. "referenceImage": "Billboard.png"
  665. },
  666. {
  667. "title": "setParent",
  668. "playgroundId": "#JD49CT#2",
  669. "referenceImage": "setParent.png"
  670. },
  671. {
  672. "title": "GUI",
  673. "renderCount": 2,
  674. "scriptToRun": "/Demos/GUI/gui.js",
  675. "functionToCall": "createScene",
  676. "referenceImage": "GUI.png"
  677. },
  678. {
  679. "title": "Up Vector",
  680. "playgroundId": "#2FNBTG#27",
  681. "referenceImage": "upVector.png"
  682. },
  683. {
  684. "title": "Procedural textures",
  685. "scriptToRun": "/Demos/Procedural/proceduralTexture.js",
  686. "functionToCall": "CreateProceduralTextureTestScene",
  687. "referenceImage": "procedural.png",
  688. "replace": "./land, https://cdn.rawgit.com/BabylonJS/Website/06ecbea7/Demos/Procedural/land",
  689. "excludeFromAutomaticTesting": true
  690. },
  691. {
  692. "title": "Instances",
  693. "renderCount": 50,
  694. "scriptToRun": "/Demos/Instances/instances.js",
  695. "functionToCall": "CreateInstancesTestScene",
  696. "referenceImage": "instances.png",
  697. "replace": "ground., Ground.",
  698. "excludeFromAutomaticTesting": true
  699. },
  700. {
  701. "title": "Instanced Bones",
  702. "playgroundId": "#2YLJ1L#2",
  703. "referenceImage": "instancedBones.png"
  704. },
  705. {
  706. "title": "Light Projection Texture",
  707. "playgroundId": "#CQNGRK#0",
  708. "referenceImage": "LightProjectionTexture.png"
  709. },
  710. {
  711. "title": "GlowLayer",
  712. "playgroundId": "#LRFB2D#1",
  713. "referenceImage": "GlowLayer.png"
  714. },
  715. {
  716. "title": "Local cubemaps",
  717. "playgroundId": "#RNASML#4",
  718. "referenceImage": "local cubemaps.png"
  719. },
  720. {
  721. "title": "TGA",
  722. "playgroundId": "#ZI77S7#0",
  723. "referenceImage": "tga.png"
  724. },
  725. {
  726. "title": "DDS",
  727. "playgroundId": "#ZI77S7#3",
  728. "referenceImage": "dds.png"
  729. },
  730. {
  731. "title": "DDS2D",
  732. "playgroundId": "#I2MSBE#0",
  733. "referenceImage": "dds2d.png"
  734. },
  735. {
  736. "title": "LightFalloff",
  737. "playgroundId": "#20OAV9#201",
  738. "referenceImage": "lightFalloff.png"
  739. },
  740. {
  741. "title": "MeshSimplification",
  742. "playgroundId": "#1ED15P#35",
  743. "referenceImage": "meshSimplification.png"
  744. },
  745. {
  746. "title": "SSAO2",
  747. "playgroundId": "#XT1HAS#1",
  748. "referenceImage": "ssao2.png",
  749. "renderCount": 200,
  750. "excludeFromAutomaticTesting": true
  751. },
  752. {
  753. "title": "DepthRenderer",
  754. "playgroundId": "#3HPMAA#0",
  755. "renderCount": 50,
  756. "referenceImage": "depthRenderer.png"
  757. },
  758. {
  759. "title": "Edges",
  760. "playgroundId": "#TYAHX#114",
  761. "referenceImage": "edges.png"
  762. },
  763. {
  764. "title": "Outline",
  765. "playgroundId": "#10WJ5S#6",
  766. "referenceImage": "outline.png"
  767. },
  768. {
  769. "title": "Visibility",
  770. "playgroundId": "#PXC9CF#2",
  771. "referenceImage": "visibility.png"
  772. }
  773. ]
  774. }