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The glTF file loader is a SceneLoader plugin. Just reference the loader in your HTML file:
<script src="babylon.2.1.js"></script>
<script src="babylon.glTFFileLoader.js"></script>
And then, call the scene loader:
BABYLON.SceneLoader.Load("./", "duck.gltf", engine, function (scene) {
// do somethings with the scene
});