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README.md | %!s(int64=10) %!d(string=hai) anos | |
babylon.objFileLoader.js | %!s(int64=10) %!d(string=hai) anos | |
babylon.objFileLoader.ts | %!s(int64=10) %!d(string=hai) anos |
#Demo To use it, you just have to reference the loader file:
<script src="babylon.2.1.js"></script>
<script src="babylon.objFileLoader.js"></script>
Babylon.js will know how to load the obj file and its mtl file automatically:
BABYLON.SceneLoader.Load("/assets/", "batman.obj", engine, function (newScene) {
// ...
});
var loader = new BABYLON.AssetsManager(scene);
var batman = loader.addMeshTask("batman", "", "assets/", "batman.obj");
BABYLON.SceneLoader.ImportMesh("batmanface", "batman.obj", scene, function (meshes) {
// ...
});