babylon.nodeEditor.d.ts 48 KB

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  1. /// <reference types="react" />
  2. declare module NODEEDITOR {
  3. export class BlockTools {
  4. static GetBlockFromString(data: string, scene: BABYLON.Scene): BABYLON.BonesBlock | BABYLON.InstancesBlock | BABYLON.MorphTargetsBlock | BABYLON.DiscardBlock | BABYLON.ImageProcessingBlock | BABYLON.ColorMergerBlock | BABYLON.VectorMergerBlock | BABYLON.ColorSplitterBlock | BABYLON.VectorSplitterBlock | BABYLON.TextureBlock | BABYLON.ReflectionTextureBlock | BABYLON.LightBlock | BABYLON.FogBlock | BABYLON.VertexOutputBlock | BABYLON.FragmentOutputBlock | BABYLON.AddBlock | BABYLON.ClampBlock | BABYLON.ScaleBlock | BABYLON.CrossBlock | BABYLON.DotBlock | BABYLON.PowBlock | BABYLON.MultiplyBlock | BABYLON.TransformBlock | BABYLON.TrigonometryBlock | BABYLON.RemapBlock | BABYLON.NormalizeBlock | BABYLON.FresnelBlock | BABYLON.LerpBlock | BABYLON.DivideBlock | BABYLON.SubtractBlock | BABYLON.StepBlock | BABYLON.OneMinusBlock | BABYLON.ViewDirectionBlock | BABYLON.LightInformationBlock | BABYLON.MaxBlock | BABYLON.MinBlock | BABYLON.LengthBlock | BABYLON.DistanceBlock | BABYLON.NegateBlock | BABYLON.PerturbNormalBlock | BABYLON.InputBlock | null;
  5. static GetColorFromConnectionNodeType(type: BABYLON.NodeMaterialBlockConnectionPointTypes): string;
  6. static GetConnectionNodeTypeFromString(type: string): BABYLON.NodeMaterialBlockConnectionPointTypes.Float | BABYLON.NodeMaterialBlockConnectionPointTypes.Vector2 | BABYLON.NodeMaterialBlockConnectionPointTypes.Vector3 | BABYLON.NodeMaterialBlockConnectionPointTypes.Vector4 | BABYLON.NodeMaterialBlockConnectionPointTypes.Color3 | BABYLON.NodeMaterialBlockConnectionPointTypes.Color4 | BABYLON.NodeMaterialBlockConnectionPointTypes.Matrix | BABYLON.NodeMaterialBlockConnectionPointTypes.AutoDetect;
  7. static GetStringFromConnectionNodeType(type: BABYLON.NodeMaterialBlockConnectionPointTypes): "Float" | "Vector2" | "Vector3" | "Vector4" | "Matrix" | "Color3" | "Color4" | "";
  8. }
  9. }
  10. declare module NODEEDITOR {
  11. export class DataStorage {
  12. private static _InMemoryStorage;
  13. static ReadBoolean(key: string, defaultValue: boolean): boolean;
  14. static StoreBoolean(key: string, value: boolean): void;
  15. static ReadNumber(key: string, defaultValue: number): number;
  16. static StoreNumber(key: string, value: number): void;
  17. }
  18. }
  19. declare module NODEEDITOR {
  20. interface ITextLineComponentProps {
  21. label: string;
  22. value: string;
  23. color?: string;
  24. underline?: boolean;
  25. onLink?: () => void;
  26. }
  27. export class TextLineComponent extends React.Component<ITextLineComponentProps> {
  28. constructor(props: ITextLineComponentProps);
  29. onLink(): void;
  30. renderContent(): JSX.Element;
  31. render(): JSX.Element;
  32. }
  33. }
  34. declare module NODEEDITOR {
  35. interface ILineContainerComponentProps {
  36. title: string;
  37. children: any[] | any;
  38. closed?: boolean;
  39. }
  40. export class LineContainerComponent extends React.Component<ILineContainerComponentProps, {
  41. isExpanded: boolean;
  42. }> {
  43. constructor(props: ILineContainerComponentProps);
  44. switchExpandedState(): void;
  45. renderHeader(): JSX.Element;
  46. render(): JSX.Element;
  47. }
  48. }
  49. declare module NODEEDITOR {
  50. export class PropertyChangedEvent {
  51. object: any;
  52. property: string;
  53. value: any;
  54. initialValue: any;
  55. }
  56. }
  57. declare module NODEEDITOR {
  58. interface ITextInputLineComponentProps {
  59. label: string;
  60. globalState: GlobalState;
  61. target?: any;
  62. propertyName?: string;
  63. value?: string;
  64. onChange?: (value: string) => void;
  65. onPropertyChangedObservable?: BABYLON.Observable<PropertyChangedEvent>;
  66. }
  67. export class TextInputLineComponent extends React.Component<ITextInputLineComponentProps, {
  68. value: string;
  69. }> {
  70. private _localChange;
  71. constructor(props: ITextInputLineComponentProps);
  72. shouldComponentUpdate(nextProps: ITextInputLineComponentProps, nextState: {
  73. value: string;
  74. }): boolean;
  75. raiseOnPropertyChanged(newValue: string, previousValue: string): void;
  76. updateValue(value: string, raisePropertyChanged: boolean): void;
  77. render(): JSX.Element;
  78. }
  79. }
  80. declare module NODEEDITOR {
  81. export interface ICheckBoxLineComponentProps {
  82. label: string;
  83. target?: any;
  84. propertyName?: string;
  85. isSelected?: () => boolean;
  86. onSelect?: (value: boolean) => void;
  87. onValueChanged?: () => void;
  88. onPropertyChangedObservable?: BABYLON.Observable<PropertyChangedEvent>;
  89. }
  90. export class CheckBoxLineComponent extends React.Component<ICheckBoxLineComponentProps, {
  91. isSelected: boolean;
  92. }> {
  93. private static _UniqueIdSeed;
  94. private _uniqueId;
  95. private _localChange;
  96. constructor(props: ICheckBoxLineComponentProps);
  97. shouldComponentUpdate(nextProps: ICheckBoxLineComponentProps, nextState: {
  98. isSelected: boolean;
  99. }): boolean;
  100. onChange(): void;
  101. render(): JSX.Element;
  102. }
  103. }
  104. declare module NODEEDITOR {
  105. /**
  106. * Generic node model which stores information about a node editor block
  107. */
  108. export class GenericNodeModel extends DefaultNodeModel {
  109. /**
  110. * BABYLON.Vector2 for the node if it exists
  111. */
  112. vector2: BABYLON.Nullable<BABYLON.Vector2>;
  113. /**
  114. * BABYLON.Vector3 for the node if it exists
  115. */
  116. vector3: BABYLON.Nullable<BABYLON.Vector3>;
  117. /**
  118. * BABYLON.Vector4 for the node if it exists
  119. */
  120. vector4: BABYLON.Nullable<BABYLON.Vector4>;
  121. /**
  122. * BABYLON.Matrix for the node if it exists
  123. */
  124. matrix: BABYLON.Nullable<BABYLON.Matrix>;
  125. /**
  126. * Constructs the node model
  127. */
  128. constructor();
  129. prepare(options: NodeCreationOptions, nodes: Array<DefaultNodeModel>, model: DiagramModel, graphEditor: GraphEditor): void;
  130. renderProperties(globalState: GlobalState): JSX.Element;
  131. }
  132. }
  133. declare module NODEEDITOR {
  134. export class AdvancedLinkModel extends DefaultLinkModel {
  135. constructor();
  136. }
  137. }
  138. declare module NODEEDITOR {
  139. /**
  140. * Port model
  141. */
  142. export class DefaultPortModel extends PortModel {
  143. /**
  144. * If the port is input or output
  145. */
  146. position: string | "input" | "output";
  147. /**
  148. * What the port is connected to
  149. */
  150. connection: BABYLON.Nullable<BABYLON.NodeMaterialConnectionPoint>;
  151. defaultValue: any;
  152. static idCounter: number;
  153. constructor(name: string, type?: string);
  154. canLinkToPort(port: DefaultPortModel): boolean;
  155. syncWithNodeMaterialConnectionPoint(connection: BABYLON.NodeMaterialConnectionPoint): void;
  156. getNodeModel(): DefaultNodeModel;
  157. link(outPort: DefaultPortModel): LinkModel<import("storm-react-diagrams").LinkModelListener>;
  158. createLinkModel(): LinkModel;
  159. static SortInputOutput(a: BABYLON.Nullable<DefaultPortModel>, b: BABYLON.Nullable<DefaultPortModel>): {
  160. input: DefaultPortModel;
  161. output: DefaultPortModel;
  162. } | null;
  163. }
  164. }
  165. declare module NODEEDITOR {
  166. export interface IDefaultPortWidgetProps extends BaseWidgetProps {
  167. name: string;
  168. node: NodeModel;
  169. style: any;
  170. }
  171. export class DefaultPortWidget extends BaseWidget<IDefaultPortWidgetProps, PortState> {
  172. constructor(props: IDefaultPortWidgetProps);
  173. getClassName(): string;
  174. render(): JSX.Element;
  175. }
  176. }
  177. declare module NODEEDITOR {
  178. export class PortHelper {
  179. private static _GetPortTypeIndicator;
  180. static _GetPortStyle(type: BABYLON.NodeMaterialBlockConnectionPointTypes): {
  181. background: string;
  182. };
  183. static GenerateOutputPorts(node: BABYLON.Nullable<DefaultNodeModel>, ignoreLabel: boolean): JSX.Element[];
  184. static GenerateInputPorts(node: BABYLON.Nullable<DefaultNodeModel>, includeOnly?: string[], ignoreLabel?: boolean): JSX.Element[];
  185. }
  186. }
  187. declare module NODEEDITOR {
  188. /**
  189. * GenericNodeWidgetProps
  190. */
  191. export interface GenericNodeWidgetProps {
  192. node: BABYLON.Nullable<GenericNodeModel>;
  193. globalState: GlobalState;
  194. }
  195. /**
  196. * GenericNodeWidgetState
  197. */
  198. export interface GenericNodeWidgetState {
  199. }
  200. /**
  201. * Used to display a node block for the node editor
  202. */
  203. export class GenericNodeWidget extends React.Component<GenericNodeWidgetProps, GenericNodeWidgetState> {
  204. /**
  205. * Creates a GenericNodeWidget
  206. * @param props
  207. */
  208. constructor(props: GenericNodeWidgetProps);
  209. render(): JSX.Element;
  210. }
  211. }
  212. declare module NODEEDITOR {
  213. /**
  214. * Node factory which creates editor nodes
  215. */
  216. export class GenericNodeFactory extends SRD.AbstractNodeFactory {
  217. private _globalState;
  218. /**
  219. * Constructs a GenericNodeFactory
  220. */
  221. constructor(globalState: GlobalState);
  222. /**
  223. * Generates a node widget
  224. * @param diagramEngine diagram engine
  225. * @param node node to generate
  226. * @returns node widget jsx
  227. */
  228. generateReactWidget(diagramEngine: SRD.DiagramEngine, node: GenericNodeModel): JSX.Element;
  229. /**
  230. * Gets a new instance of a node model
  231. * @returns generic node model
  232. */
  233. getNewInstance(): GenericNodeModel;
  234. }
  235. }
  236. declare module NODEEDITOR {
  237. export interface IButtonLineComponentProps {
  238. data: string;
  239. }
  240. export class DraggableLineComponent extends React.Component<IButtonLineComponentProps> {
  241. constructor(props: IButtonLineComponentProps);
  242. render(): JSX.Element;
  243. }
  244. }
  245. declare module NODEEDITOR {
  246. interface INodeListComponentProps {
  247. globalState: GlobalState;
  248. }
  249. export class NodeListComponent extends React.Component<INodeListComponentProps, {
  250. filter: string;
  251. }> {
  252. constructor(props: INodeListComponentProps);
  253. filterContent(filter: string): void;
  254. render(): JSX.Element;
  255. }
  256. }
  257. declare module NODEEDITOR {
  258. export interface IButtonLineComponentProps {
  259. label: string;
  260. onClick: () => void;
  261. }
  262. export class ButtonLineComponent extends React.Component<IButtonLineComponentProps> {
  263. constructor(props: IButtonLineComponentProps);
  264. render(): JSX.Element;
  265. }
  266. }
  267. declare module NODEEDITOR {
  268. export class StringTools {
  269. private static _SaveAs;
  270. private static _Click;
  271. /**
  272. * Gets the base math type of node material block connection point.
  273. * @param type Type to parse.
  274. */
  275. static GetBaseType(type: BABYLON.NodeMaterialBlockConnectionPointTypes): string;
  276. /**
  277. * Download a string into a file that will be saved locally by the browser
  278. * @param content defines the string to download locally as a file
  279. */
  280. static DownloadAsFile(document: HTMLDocument, content: string, filename: string): void;
  281. }
  282. }
  283. declare module NODEEDITOR {
  284. interface IFileButtonLineComponentProps {
  285. label: string;
  286. onClick: (file: File) => void;
  287. accept: string;
  288. }
  289. export class FileButtonLineComponent extends React.Component<IFileButtonLineComponentProps> {
  290. constructor(props: IFileButtonLineComponentProps);
  291. onChange(evt: any): void;
  292. render(): JSX.Element;
  293. }
  294. }
  295. declare module NODEEDITOR {
  296. export interface INodeLocationInfo {
  297. blockId: number;
  298. x: number;
  299. y: number;
  300. }
  301. }
  302. declare module NODEEDITOR {
  303. export class SerializationTools {
  304. static Serialize(material: BABYLON.NodeMaterial, globalState: GlobalState): string;
  305. static Deserialize(serializationObject: any, globalState: GlobalState): void;
  306. }
  307. }
  308. declare module NODEEDITOR {
  309. interface IPropertyTabComponentProps {
  310. globalState: GlobalState;
  311. }
  312. export class PropertyTabComponent extends React.Component<IPropertyTabComponentProps, {
  313. currentNode: BABYLON.Nullable<DefaultNodeModel>;
  314. }> {
  315. constructor(props: IPropertyTabComponentProps);
  316. componentDidMount(): void;
  317. load(file: File): void;
  318. save(): void;
  319. customSave(): void;
  320. render(): JSX.Element;
  321. }
  322. }
  323. declare module NODEEDITOR {
  324. interface IPortalProps {
  325. globalState: GlobalState;
  326. }
  327. export class Portal extends React.Component<IPortalProps> {
  328. render(): React.ReactPortal;
  329. }
  330. }
  331. declare module NODEEDITOR {
  332. interface ISliderLineComponentProps {
  333. label: string;
  334. target?: any;
  335. propertyName?: string;
  336. minimum: number;
  337. maximum: number;
  338. step: number;
  339. directValue?: number;
  340. useEuler?: boolean;
  341. onChange?: (value: number) => void;
  342. onInput?: (value: number) => void;
  343. onPropertyChangedObservable?: BABYLON.Observable<PropertyChangedEvent>;
  344. decimalCount?: number;
  345. }
  346. export class SliderLineComponent extends React.Component<ISliderLineComponentProps, {
  347. value: number;
  348. }> {
  349. private _localChange;
  350. constructor(props: ISliderLineComponentProps);
  351. shouldComponentUpdate(nextProps: ISliderLineComponentProps, nextState: {
  352. value: number;
  353. }): boolean;
  354. onChange(newValueString: any): void;
  355. onInput(newValueString: any): void;
  356. prepareDataToRead(value: number): number;
  357. render(): JSX.Element;
  358. }
  359. }
  360. declare module NODEEDITOR {
  361. interface IFloatLineComponentProps {
  362. label: string;
  363. target: any;
  364. propertyName: string;
  365. onChange?: (newValue: number) => void;
  366. isInteger?: boolean;
  367. onPropertyChangedObservable?: BABYLON.Observable<PropertyChangedEvent>;
  368. additionalClass?: string;
  369. step?: string;
  370. digits?: number;
  371. }
  372. export class FloatLineComponent extends React.Component<IFloatLineComponentProps, {
  373. value: string;
  374. }> {
  375. private _localChange;
  376. private _store;
  377. constructor(props: IFloatLineComponentProps);
  378. shouldComponentUpdate(nextProps: IFloatLineComponentProps, nextState: {
  379. value: string;
  380. }): boolean;
  381. raiseOnPropertyChanged(newValue: number, previousValue: number): void;
  382. updateValue(valueString: string): void;
  383. render(): JSX.Element;
  384. }
  385. }
  386. declare module NODEEDITOR {
  387. interface ITexturePropertyTabComponentProps {
  388. globalState: GlobalState;
  389. node: TextureNodeModel;
  390. }
  391. export class TexturePropertyTabComponent extends React.Component<ITexturePropertyTabComponentProps, {
  392. isEmbedded: boolean;
  393. }> {
  394. constructor(props: ITexturePropertyTabComponentProps);
  395. private _generateRandomForCache;
  396. updateAftertextureLoad(): void;
  397. /**
  398. * Replaces the texture of the node
  399. * @param file the file of the texture to use
  400. */
  401. replaceTexture(file: File): void;
  402. replaceTextureWithUrl(url: string): void;
  403. render(): JSX.Element;
  404. }
  405. }
  406. declare module NODEEDITOR {
  407. /**
  408. * BABYLON.Texture node model which stores information about a node editor block
  409. */
  410. export class TextureNodeModel extends DefaultNodeModel {
  411. private _block;
  412. /**
  413. * BABYLON.Texture for the node if it exists
  414. */
  415. texture: BABYLON.Nullable<BABYLON.Texture>;
  416. /**
  417. * Constructs the node model
  418. */
  419. constructor();
  420. renderProperties(globalState: GlobalState): JSX.Element;
  421. prepare(options: NodeCreationOptions, nodes: Array<DefaultNodeModel>, model: DiagramModel, graphEditor: GraphEditor): void;
  422. }
  423. }
  424. declare module NODEEDITOR {
  425. interface ITextureLineComponentProps {
  426. texture: BABYLON.BaseTexture;
  427. width: number;
  428. height: number;
  429. globalState?: any;
  430. hideChannelSelect?: boolean;
  431. }
  432. export class TextureLineComponent extends React.Component<ITextureLineComponentProps, {
  433. displayRed: boolean;
  434. displayGreen: boolean;
  435. displayBlue: boolean;
  436. displayAlpha: boolean;
  437. face: number;
  438. }> {
  439. constructor(props: ITextureLineComponentProps);
  440. shouldComponentUpdate(nextProps: ITextureLineComponentProps, nextState: {
  441. displayRed: boolean;
  442. displayGreen: boolean;
  443. displayBlue: boolean;
  444. displayAlpha: boolean;
  445. face: number;
  446. }): boolean;
  447. componentDidMount(): void;
  448. componentDidUpdate(): void;
  449. updatePreview(): void;
  450. render(): JSX.Element;
  451. }
  452. }
  453. declare module NODEEDITOR {
  454. /**
  455. * GenericNodeWidgetProps
  456. */
  457. export interface ITextureNodeWidgetProps {
  458. node: BABYLON.Nullable<TextureNodeModel>;
  459. globalState: GlobalState;
  460. }
  461. /**
  462. * Used to display a node block for the node editor
  463. */
  464. export class TextureNodeWidget extends React.Component<ITextureNodeWidgetProps> {
  465. /**
  466. * Creates a GenericNodeWidget
  467. * @param props
  468. */
  469. constructor(props: ITextureNodeWidgetProps);
  470. render(): JSX.Element;
  471. }
  472. }
  473. declare module NODEEDITOR {
  474. /**
  475. * Node factory which creates editor nodes
  476. */
  477. export class TextureNodeFactory extends SRD.AbstractNodeFactory {
  478. private _globalState;
  479. /**
  480. * Constructs a TextureNodeFactory
  481. */
  482. constructor(globalState: GlobalState);
  483. /**
  484. * Generates a node widget
  485. * @param diagramEngine diagram engine
  486. * @param node node to generate
  487. * @returns node widget jsx
  488. */
  489. generateReactWidget(diagramEngine: SRD.DiagramEngine, node: TextureNodeModel): JSX.Element;
  490. /**
  491. * Gets a new instance of a node model
  492. * @returns texture node model
  493. */
  494. getNewInstance(): TextureNodeModel;
  495. }
  496. }
  497. declare module NODEEDITOR {
  498. interface INumericInputComponentProps {
  499. label: string;
  500. value: number;
  501. step?: number;
  502. onChange: (value: number) => void;
  503. }
  504. export class NumericInputComponent extends React.Component<INumericInputComponentProps, {
  505. value: string;
  506. }> {
  507. static defaultProps: {
  508. step: number;
  509. };
  510. private _localChange;
  511. constructor(props: INumericInputComponentProps);
  512. shouldComponentUpdate(nextProps: INumericInputComponentProps, nextState: {
  513. value: string;
  514. }): boolean;
  515. updateValue(evt: any): void;
  516. render(): JSX.Element;
  517. }
  518. }
  519. declare module NODEEDITOR {
  520. interface IVector2LineComponentProps {
  521. label: string;
  522. target: any;
  523. propertyName: string;
  524. step?: number;
  525. onChange?: (newvalue: BABYLON.Vector2) => void;
  526. onPropertyChangedObservable?: BABYLON.Observable<PropertyChangedEvent>;
  527. }
  528. export class Vector2LineComponent extends React.Component<IVector2LineComponentProps, {
  529. isExpanded: boolean;
  530. value: BABYLON.Vector2;
  531. }> {
  532. static defaultProps: {
  533. step: number;
  534. };
  535. private _localChange;
  536. constructor(props: IVector2LineComponentProps);
  537. shouldComponentUpdate(nextProps: IVector2LineComponentProps, nextState: {
  538. isExpanded: boolean;
  539. value: BABYLON.Vector2;
  540. }): boolean;
  541. switchExpandState(): void;
  542. raiseOnPropertyChanged(previousValue: BABYLON.Vector2): void;
  543. updateStateX(value: number): void;
  544. updateStateY(value: number): void;
  545. render(): JSX.Element;
  546. }
  547. }
  548. declare module NODEEDITOR {
  549. interface IVector2PropertyTabComponentProps {
  550. globalState: GlobalState;
  551. inputBlock: BABYLON.InputBlock;
  552. }
  553. export class Vector2PropertyTabComponent extends React.Component<IVector2PropertyTabComponentProps> {
  554. render(): JSX.Element;
  555. }
  556. }
  557. declare module NODEEDITOR {
  558. interface IVector3LineComponentProps {
  559. label: string;
  560. target: any;
  561. propertyName: string;
  562. step?: number;
  563. onChange?: (newvalue: BABYLON.Vector3) => void;
  564. onPropertyChangedObservable?: BABYLON.Observable<PropertyChangedEvent>;
  565. }
  566. export class Vector3LineComponent extends React.Component<IVector3LineComponentProps, {
  567. isExpanded: boolean;
  568. value: BABYLON.Vector3;
  569. }> {
  570. static defaultProps: {
  571. step: number;
  572. };
  573. private _localChange;
  574. constructor(props: IVector3LineComponentProps);
  575. shouldComponentUpdate(nextProps: IVector3LineComponentProps, nextState: {
  576. isExpanded: boolean;
  577. value: BABYLON.Vector3;
  578. }): boolean;
  579. switchExpandState(): void;
  580. raiseOnPropertyChanged(previousValue: BABYLON.Vector3): void;
  581. updateVector3(): void;
  582. updateStateX(value: number): void;
  583. updateStateY(value: number): void;
  584. updateStateZ(value: number): void;
  585. render(): JSX.Element;
  586. }
  587. }
  588. declare module NODEEDITOR {
  589. interface IVector3PropertyTabComponentProps {
  590. globalState: GlobalState;
  591. inputBlock: BABYLON.InputBlock;
  592. }
  593. export class Vector3PropertyTabComponent extends React.Component<IVector3PropertyTabComponentProps> {
  594. render(): JSX.Element;
  595. }
  596. }
  597. declare module NODEEDITOR {
  598. class ListLineOption {
  599. label: string;
  600. value: number | string;
  601. }
  602. interface IOptionsLineComponentProps {
  603. label: string;
  604. target: any;
  605. className?: string;
  606. propertyName?: string;
  607. options: ListLineOption[];
  608. noDirectUpdate?: boolean;
  609. onSelect?: (value: number | string) => void;
  610. onPropertyChangedObservable?: BABYLON.Observable<PropertyChangedEvent>;
  611. valuesAreStrings?: boolean;
  612. defaultIfNull?: number;
  613. getSelection?: (target: any) => number;
  614. }
  615. export class OptionsLineComponent extends React.Component<IOptionsLineComponentProps, {
  616. value: number | string;
  617. }> {
  618. private _localChange;
  619. private _getValue;
  620. constructor(props: IOptionsLineComponentProps);
  621. shouldComponentUpdate(nextProps: IOptionsLineComponentProps, nextState: {
  622. value: number;
  623. }): boolean;
  624. raiseOnPropertyChanged(newValue: number | string, previousValue: number | string): void;
  625. updateValue(valueString: string): void;
  626. render(): JSX.Element;
  627. }
  628. }
  629. declare module NODEEDITOR {
  630. export interface IColor3LineComponentProps {
  631. label: string;
  632. target: any;
  633. propertyName: string;
  634. onPropertyChangedObservable?: BABYLON.Observable<PropertyChangedEvent>;
  635. onChange?: () => void;
  636. }
  637. export class Color3LineComponent extends React.Component<IColor3LineComponentProps, {
  638. isExpanded: boolean;
  639. color: BABYLON.Color3;
  640. }> {
  641. private _localChange;
  642. constructor(props: IColor3LineComponentProps);
  643. shouldComponentUpdate(nextProps: IColor3LineComponentProps, nextState: {
  644. color: BABYLON.Color3;
  645. }): boolean;
  646. onChange(newValue: string): void;
  647. switchExpandState(): void;
  648. raiseOnPropertyChanged(previousValue: BABYLON.Color3): void;
  649. updateStateR(value: number): void;
  650. updateStateG(value: number): void;
  651. updateStateB(value: number): void;
  652. copyToClipboard(): void;
  653. render(): JSX.Element;
  654. }
  655. }
  656. declare module NODEEDITOR {
  657. interface IColor3PropertyTabComponentProps {
  658. globalState: GlobalState;
  659. inputBlock: BABYLON.InputBlock;
  660. }
  661. export class Color3PropertyTabComponent extends React.Component<IColor3PropertyTabComponentProps> {
  662. render(): JSX.Element;
  663. }
  664. }
  665. declare module NODEEDITOR {
  666. interface IFloatPropertyTabComponentProps {
  667. globalState: GlobalState;
  668. inputBlock: BABYLON.InputBlock;
  669. }
  670. export class FloatPropertyTabComponent extends React.Component<IFloatPropertyTabComponentProps> {
  671. render(): JSX.Element;
  672. }
  673. }
  674. declare module NODEEDITOR {
  675. interface IVector4LineComponentProps {
  676. label: string;
  677. target?: any;
  678. propertyName?: string;
  679. value?: BABYLON.Vector4;
  680. step?: number;
  681. onChange?: (newvalue: BABYLON.Vector4) => void;
  682. onPropertyChangedObservable?: BABYLON.Observable<PropertyChangedEvent>;
  683. }
  684. export class Vector4LineComponent extends React.Component<IVector4LineComponentProps, {
  685. isExpanded: boolean;
  686. value: BABYLON.Vector4;
  687. }> {
  688. static defaultProps: {
  689. step: number;
  690. };
  691. private _localChange;
  692. constructor(props: IVector4LineComponentProps);
  693. shouldComponentUpdate(nextProps: IVector4LineComponentProps, nextState: {
  694. isExpanded: boolean;
  695. value: BABYLON.Vector4;
  696. }): boolean;
  697. switchExpandState(): void;
  698. raiseOnPropertyChanged(previousValue: BABYLON.Vector4): void;
  699. updateVector4(): void;
  700. updateStateX(value: number): void;
  701. updateStateY(value: number): void;
  702. updateStateZ(value: number): void;
  703. updateStateW(value: number): void;
  704. render(): JSX.Element;
  705. }
  706. }
  707. declare module NODEEDITOR {
  708. interface IVector4PropertyTabComponentProps {
  709. globalState: GlobalState;
  710. inputBlock: BABYLON.InputBlock;
  711. }
  712. export class Vector4PropertyTabComponent extends React.Component<IVector4PropertyTabComponentProps> {
  713. render(): JSX.Element;
  714. }
  715. }
  716. declare module NODEEDITOR {
  717. interface IMatrixLineComponentProps {
  718. label: string;
  719. target: any;
  720. propertyName: string;
  721. step?: number;
  722. onChange?: (newValue: BABYLON.Matrix) => void;
  723. onModeChange?: (mode: number) => void;
  724. onPropertyChangedObservable?: BABYLON.Observable<PropertyChangedEvent>;
  725. mode?: number;
  726. }
  727. export class MatrixLineComponent extends React.Component<IMatrixLineComponentProps, {
  728. value: BABYLON.Matrix;
  729. mode: number;
  730. angle: number;
  731. }> {
  732. private _localChange;
  733. constructor(props: IMatrixLineComponentProps);
  734. shouldComponentUpdate(nextProps: IMatrixLineComponentProps, nextState: {
  735. value: BABYLON.Matrix;
  736. mode: number;
  737. angle: number;
  738. }): boolean;
  739. raiseOnPropertyChanged(previousValue: BABYLON.Vector3): void;
  740. updateMatrix(): void;
  741. updateRow(value: BABYLON.Vector4, row: number): void;
  742. updateBasedOnMode(value: number): void;
  743. render(): JSX.Element;
  744. }
  745. }
  746. declare module NODEEDITOR {
  747. interface IMatrixPropertyTabComponentProps {
  748. globalState: GlobalState;
  749. inputBlock: BABYLON.InputBlock;
  750. }
  751. export class MatrixPropertyTabComponent extends React.Component<IMatrixPropertyTabComponentProps> {
  752. render(): JSX.Element;
  753. }
  754. }
  755. declare module NODEEDITOR {
  756. interface IInputPropertyTabComponentProps {
  757. globalState: GlobalState;
  758. inputNode: InputNodeModel;
  759. }
  760. export class InputPropertyTabComponentProps extends React.Component<IInputPropertyTabComponentProps> {
  761. constructor(props: IInputPropertyTabComponentProps);
  762. renderValue(globalState: GlobalState): JSX.Element | null;
  763. setDefaultValue(): void;
  764. render(): JSX.Element;
  765. }
  766. }
  767. declare module NODEEDITOR {
  768. /**
  769. * Generic node model which stores information about a node editor block
  770. */
  771. export class InputNodeModel extends DefaultNodeModel {
  772. readonly inputBlock: BABYLON.InputBlock;
  773. /**
  774. * Constructs the node model
  775. */
  776. constructor();
  777. renderProperties(globalState: GlobalState): JSX.Element;
  778. }
  779. }
  780. declare module NODEEDITOR {
  781. /**
  782. * GenericNodeWidgetProps
  783. */
  784. export interface IInputNodeWidgetProps {
  785. node: BABYLON.Nullable<InputNodeModel>;
  786. globalState: GlobalState;
  787. }
  788. /**
  789. * Used to display a node block for the node editor
  790. */
  791. export class InputNodeWidget extends React.Component<IInputNodeWidgetProps> {
  792. /**
  793. * Creates a GenericNodeWidget
  794. * @param props
  795. */
  796. constructor(props: IInputNodeWidgetProps);
  797. renderValue(value: string): JSX.Element | null;
  798. render(): JSX.Element | null;
  799. }
  800. }
  801. declare module NODEEDITOR {
  802. /**
  803. * Node factory which creates editor nodes
  804. */
  805. export class InputNodeFactory extends SRD.AbstractNodeFactory {
  806. private _globalState;
  807. /**
  808. * Constructs a GenericNodeFactory
  809. */
  810. constructor(globalState: GlobalState);
  811. /**
  812. * Generates a node widget
  813. * @param diagramEngine diagram engine
  814. * @param node node to generate
  815. * @returns node widget jsx
  816. */
  817. generateReactWidget(diagramEngine: SRD.DiagramEngine, node: InputNodeModel): JSX.Element;
  818. /**
  819. * Gets a new instance of a node model
  820. * @returns input node model
  821. */
  822. getNewInstance(): InputNodeModel;
  823. }
  824. }
  825. declare module NODEEDITOR {
  826. interface ILogComponentProps {
  827. globalState: GlobalState;
  828. }
  829. export class LogEntry {
  830. message: string;
  831. isError: boolean;
  832. constructor(message: string, isError: boolean);
  833. }
  834. export class LogComponent extends React.Component<ILogComponentProps, {
  835. logs: LogEntry[];
  836. }> {
  837. constructor(props: ILogComponentProps);
  838. componentDidMount(): void;
  839. componentDidUpdate(): void;
  840. render(): JSX.Element;
  841. }
  842. }
  843. declare module NODEEDITOR {
  844. interface ILightPropertyTabComponentProps {
  845. globalState: GlobalState;
  846. node: LightNodeModel;
  847. }
  848. export class LightPropertyTabComponent extends React.Component<ILightPropertyTabComponentProps> {
  849. render(): JSX.Element;
  850. }
  851. }
  852. declare module NODEEDITOR {
  853. /**
  854. * BABYLON.Light node model which stores information about a node editor block
  855. */
  856. export class LightNodeModel extends DefaultNodeModel {
  857. private _block;
  858. /**
  859. * BABYLON.Light for the node if it exists
  860. */
  861. light: BABYLON.Nullable<BABYLON.Light>;
  862. /**
  863. * Constructs the node model
  864. */
  865. constructor();
  866. renderProperties(globalState: GlobalState): JSX.Element;
  867. prepare(options: NodeCreationOptions, nodes: Array<DefaultNodeModel>, model: DiagramModel, graphEditor: GraphEditor): void;
  868. }
  869. }
  870. declare module NODEEDITOR {
  871. /**
  872. * GenericNodeWidgetProps
  873. */
  874. export interface ILightNodeWidgetProps {
  875. node: BABYLON.Nullable<LightNodeModel>;
  876. globalState: GlobalState;
  877. }
  878. /**
  879. * Used to display a node block for the node editor
  880. */
  881. export class LightNodeWidget extends React.Component<ILightNodeWidgetProps> {
  882. /**
  883. * Creates a GenericNodeWidget
  884. * @param props
  885. */
  886. constructor(props: ILightNodeWidgetProps);
  887. render(): JSX.Element;
  888. }
  889. }
  890. declare module NODEEDITOR {
  891. /**
  892. * Node factory which creates editor nodes
  893. */
  894. export class LightNodeFactory extends SRD.AbstractNodeFactory {
  895. private _globalState;
  896. /**
  897. * Constructs a LightNodeFactory
  898. */
  899. constructor(globalState: GlobalState);
  900. /**
  901. * Generates a node widget
  902. * @param diagramEngine diagram engine
  903. * @param node node to generate
  904. * @returns node widget jsx
  905. */
  906. generateReactWidget(diagramEngine: SRD.DiagramEngine, node: LightNodeModel): JSX.Element;
  907. /**
  908. * Gets a new instance of a node model
  909. * @returns light node model
  910. */
  911. getNewInstance(): LightNodeModel;
  912. }
  913. }
  914. declare module NODEEDITOR {
  915. interface IMessageDialogComponentProps {
  916. globalState: GlobalState;
  917. }
  918. export class MessageDialogComponent extends React.Component<IMessageDialogComponentProps, {
  919. message: string;
  920. isError: boolean;
  921. }> {
  922. constructor(props: IMessageDialogComponentProps);
  923. render(): JSX.Element | null;
  924. }
  925. }
  926. declare module NODEEDITOR {
  927. export class AdvancedLinkFactory extends DefaultLinkFactory {
  928. constructor();
  929. getNewInstance(initialConfig?: any): AdvancedLinkModel;
  930. generateLinkSegment(model: AdvancedLinkModel, widget: DefaultLinkWidget, selected: boolean, path: string): JSX.Element;
  931. }
  932. }
  933. declare module NODEEDITOR {
  934. interface IRemapPropertyTabComponentProps {
  935. globalState: GlobalState;
  936. remapNode: RemapNodeModel;
  937. }
  938. export class RemapPropertyTabComponentProps extends React.Component<IRemapPropertyTabComponentProps> {
  939. constructor(props: IRemapPropertyTabComponentProps);
  940. forceRebuild(): void;
  941. render(): JSX.Element;
  942. }
  943. }
  944. declare module NODEEDITOR {
  945. /**
  946. * Generic node model which stores information about a node editor block
  947. */
  948. export class RemapNodeModel extends DefaultNodeModel {
  949. readonly remapBlock: BABYLON.RemapBlock;
  950. /**
  951. * Constructs the node model
  952. */
  953. constructor();
  954. renderProperties(globalState: GlobalState): JSX.Element;
  955. }
  956. }
  957. declare module NODEEDITOR {
  958. /**
  959. * RemapNodeWidgetProps
  960. */
  961. export interface RemapNodeWidgetProps {
  962. node: BABYLON.Nullable<RemapNodeModel>;
  963. globalState: GlobalState;
  964. }
  965. /**
  966. * Used to display a node block for the node editor
  967. */
  968. export class RemapNodeWidget extends React.Component<RemapNodeWidgetProps> {
  969. /**
  970. * Creates a GenericNodeWidget
  971. * @param props
  972. */
  973. constructor(props: RemapNodeWidgetProps);
  974. renderValue(value: string): JSX.Element | null;
  975. extractInputValue(connectionPoint: BABYLON.NodeMaterialConnectionPoint): any;
  976. render(): JSX.Element;
  977. }
  978. }
  979. declare module NODEEDITOR {
  980. /**
  981. * Node factory which creates editor nodes
  982. */
  983. export class RemapNodeFactory extends SRD.AbstractNodeFactory {
  984. private _globalState;
  985. /**
  986. * Constructs a GenericNodeFactory
  987. */
  988. constructor(globalState: GlobalState);
  989. /**
  990. * Generates a node widget
  991. * @param diagramEngine diagram engine
  992. * @param node node to generate
  993. * @returns node widget jsx
  994. */
  995. generateReactWidget(diagramEngine: SRD.DiagramEngine, node: RemapNodeModel): JSX.Element;
  996. /**
  997. * Gets a new instance of a node model
  998. * @returns input node model
  999. */
  1000. getNewInstance(): RemapNodeModel;
  1001. }
  1002. }
  1003. declare module NODEEDITOR {
  1004. export class GraphHelper {
  1005. static DistributeGraph(model: DiagramModel): dagre.Node[];
  1006. private static _MapElements;
  1007. private static _MapEdges;
  1008. }
  1009. }
  1010. declare module NODEEDITOR {
  1011. export enum PreviewMeshType {
  1012. Sphere = 0,
  1013. Box = 1,
  1014. Torus = 2,
  1015. Cylinder = 3,
  1016. Plane = 4,
  1017. ShaderBall = 5,
  1018. Custom = 6
  1019. }
  1020. }
  1021. declare module NODEEDITOR {
  1022. export class PreviewManager {
  1023. private _nodeMaterial;
  1024. private _onBuildObserver;
  1025. private _onPreviewCommandActivatedObserver;
  1026. private _onAnimationCommandActivatedObserver;
  1027. private _onUpdateRequiredObserver;
  1028. private _onPreviewBackgroundChangedObserver;
  1029. private _onBackFaceCullingChangedObserver;
  1030. private _engine;
  1031. private _scene;
  1032. private _light;
  1033. private _meshes;
  1034. private _camera;
  1035. private _material;
  1036. private _globalState;
  1037. private _currentType;
  1038. constructor(targetCanvas: HTMLCanvasElement, globalState: GlobalState);
  1039. private _handleAnimations;
  1040. private _prepareMeshes;
  1041. private _refreshPreviewMesh;
  1042. private _forceCompilationAsync;
  1043. private _updatePreview;
  1044. dispose(): void;
  1045. }
  1046. }
  1047. declare module NODEEDITOR {
  1048. interface IPreviewMeshControlComponent {
  1049. globalState: GlobalState;
  1050. }
  1051. export class PreviewMeshControlComponent extends React.Component<IPreviewMeshControlComponent> {
  1052. changeMeshType(newOne: PreviewMeshType): void;
  1053. useCustomMesh(evt: any): void;
  1054. render(): JSX.Element;
  1055. }
  1056. }
  1057. declare module NODEEDITOR {
  1058. interface ITrigonometryTabComponentProps {
  1059. globalState: GlobalState;
  1060. trigonometryNode: TrigonometryNodeModel;
  1061. }
  1062. export class TrigonometryPropertyTabComponentProps extends React.Component<ITrigonometryTabComponentProps> {
  1063. constructor(props: ITrigonometryTabComponentProps);
  1064. render(): JSX.Element;
  1065. }
  1066. }
  1067. declare module NODEEDITOR {
  1068. /**
  1069. * Generic node model which stores information about a node editor block
  1070. */
  1071. export class TrigonometryNodeModel extends DefaultNodeModel {
  1072. readonly trigonometryBlock: BABYLON.TrigonometryBlock;
  1073. /**
  1074. * Constructs the node model
  1075. */
  1076. constructor();
  1077. renderProperties(globalState: GlobalState): JSX.Element;
  1078. }
  1079. }
  1080. declare module NODEEDITOR {
  1081. /**
  1082. * GenericNodeWidgetProps
  1083. */
  1084. export interface ITrigonometryNodeWidgetProps {
  1085. node: BABYLON.Nullable<TrigonometryNodeModel>;
  1086. globalState: GlobalState;
  1087. }
  1088. /**
  1089. * Used to display a node block for the node editor
  1090. */
  1091. export class TrigonometryNodeWidget extends React.Component<ITrigonometryNodeWidgetProps> {
  1092. /**
  1093. * Creates a GenericNodeWidget
  1094. * @param props
  1095. */
  1096. constructor(props: ITrigonometryNodeWidgetProps);
  1097. render(): JSX.Element;
  1098. }
  1099. }
  1100. declare module NODEEDITOR {
  1101. /**
  1102. * Node factory which creates editor nodes
  1103. */
  1104. export class TrigonometryNodeFactory extends SRD.AbstractNodeFactory {
  1105. private _globalState;
  1106. /**
  1107. * Constructs a GenericNodeFactory
  1108. */
  1109. constructor(globalState: GlobalState);
  1110. /**
  1111. * Generates a node widget
  1112. * @param diagramEngine diagram engine
  1113. * @param node node to generate
  1114. * @returns node widget jsx
  1115. */
  1116. generateReactWidget(diagramEngine: SRD.DiagramEngine, node: TrigonometryNodeModel): JSX.Element;
  1117. /**
  1118. * Gets a new instance of a node model
  1119. * @returns input node model
  1120. */
  1121. getNewInstance(): TrigonometryNodeModel;
  1122. }
  1123. }
  1124. declare module NODEEDITOR {
  1125. interface IClampPropertyTabComponentProps {
  1126. globalState: GlobalState;
  1127. remapNode: ClampNodeModel;
  1128. }
  1129. export class ClampPropertyTabComponentProps extends React.Component<IClampPropertyTabComponentProps> {
  1130. constructor(props: IClampPropertyTabComponentProps);
  1131. forceRebuild(): void;
  1132. render(): JSX.Element;
  1133. }
  1134. }
  1135. declare module NODEEDITOR {
  1136. export class ClampNodeModel extends DefaultNodeModel {
  1137. readonly clampBlock: BABYLON.ClampBlock;
  1138. /**
  1139. * Constructs the node model
  1140. */
  1141. constructor();
  1142. renderProperties(globalState: GlobalState): JSX.Element;
  1143. }
  1144. }
  1145. declare module NODEEDITOR {
  1146. export interface ClampNodeWidgetProps {
  1147. node: BABYLON.Nullable<ClampNodeModel>;
  1148. globalState: GlobalState;
  1149. }
  1150. export class ClampNodeWidget extends React.Component<ClampNodeWidgetProps> {
  1151. constructor(props: ClampNodeWidgetProps);
  1152. renderValue(value: string): JSX.Element | null;
  1153. render(): JSX.Element;
  1154. }
  1155. }
  1156. declare module NODEEDITOR {
  1157. export class ClampNodeFactory extends SRD.AbstractNodeFactory {
  1158. private _globalState;
  1159. constructor(globalState: GlobalState);
  1160. generateReactWidget(diagramEngine: SRD.DiagramEngine, node: ClampNodeModel): JSX.Element;
  1161. getNewInstance(): ClampNodeModel;
  1162. }
  1163. }
  1164. declare module NODEEDITOR {
  1165. interface ILightPropertyTabComponentProps {
  1166. globalState: GlobalState;
  1167. node: LightInformationNodeModel;
  1168. }
  1169. export class LightInformationPropertyTabComponent extends React.Component<ILightPropertyTabComponentProps> {
  1170. render(): JSX.Element;
  1171. }
  1172. }
  1173. declare module NODEEDITOR {
  1174. export class LightInformationNodeModel extends DefaultNodeModel {
  1175. private _block;
  1176. /**
  1177. * BABYLON.Light for the node if it exists
  1178. */
  1179. light: BABYLON.Nullable<BABYLON.Light>;
  1180. /**
  1181. * Constructs the node model
  1182. */
  1183. constructor();
  1184. renderProperties(globalState: GlobalState): JSX.Element;
  1185. prepare(options: NodeCreationOptions, nodes: Array<DefaultNodeModel>, model: DiagramModel, graphEditor: GraphEditor): void;
  1186. }
  1187. }
  1188. declare module NODEEDITOR {
  1189. /**
  1190. * GenericNodeWidgetProps
  1191. */
  1192. export interface ILightInformationNodeWidgetProps {
  1193. node: BABYLON.Nullable<LightInformationNodeModel>;
  1194. globalState: GlobalState;
  1195. }
  1196. /**
  1197. * Used to display a node block for the node editor
  1198. */
  1199. export class LightInformationNodeWidget extends React.Component<ILightInformationNodeWidgetProps> {
  1200. /**
  1201. * Creates a GenericNodeWidget
  1202. * @param props
  1203. */
  1204. constructor(props: ILightInformationNodeWidgetProps);
  1205. render(): JSX.Element;
  1206. }
  1207. }
  1208. declare module NODEEDITOR {
  1209. /**
  1210. * Node factory which creates editor nodes
  1211. */
  1212. export class LightInformationNodeFactory extends SRD.AbstractNodeFactory {
  1213. private _globalState;
  1214. /**
  1215. * Constructs a LightNodeFactory
  1216. */
  1217. constructor(globalState: GlobalState);
  1218. /**
  1219. * Generates a node widget
  1220. * @param diagramEngine diagram engine
  1221. * @param node node to generate
  1222. * @returns node widget jsx
  1223. */
  1224. generateReactWidget(diagramEngine: SRD.DiagramEngine, node: LightInformationNodeModel): JSX.Element;
  1225. /**
  1226. * Gets a new instance of a node model
  1227. * @returns light node model
  1228. */
  1229. getNewInstance(): LightInformationNodeModel;
  1230. }
  1231. }
  1232. declare module NODEEDITOR {
  1233. interface IPreviewAreaComponent {
  1234. globalState: GlobalState;
  1235. width: number;
  1236. }
  1237. export class PreviewAreaComponent extends React.Component<IPreviewAreaComponent> {
  1238. changeAnimation(): void;
  1239. changeBackground(value: string): void;
  1240. changeBackFaceCulling(value: boolean): void;
  1241. render(): JSX.Element;
  1242. }
  1243. }
  1244. declare module NODEEDITOR {
  1245. interface IGraphEditorProps {
  1246. globalState: GlobalState;
  1247. }
  1248. export class NodeCreationOptions {
  1249. nodeMaterialBlock: BABYLON.NodeMaterialBlock;
  1250. type?: string;
  1251. connection?: BABYLON.NodeMaterialConnectionPoint;
  1252. }
  1253. export class GraphEditor extends React.Component<IGraphEditorProps> {
  1254. private readonly NodeWidth;
  1255. private _engine;
  1256. private _model;
  1257. private _startX;
  1258. private _moveInProgress;
  1259. private _leftWidth;
  1260. private _rightWidth;
  1261. private _nodes;
  1262. private _blocks;
  1263. private _previewManager;
  1264. private _copiedNodes;
  1265. private _mouseLocationX;
  1266. private _mouseLocationY;
  1267. private _onWidgetKeyUpPointer;
  1268. /** @hidden */
  1269. _toAdd: LinkModel[] | null;
  1270. /**
  1271. * Creates a node and recursivly creates its parent nodes from it's input
  1272. * @param nodeMaterialBlock
  1273. */
  1274. createNodeFromObject(options: NodeCreationOptions): DefaultNodeModel;
  1275. addValueNode(type: string): DefaultNodeModel;
  1276. onWidgetKeyUp(evt: any): void;
  1277. componentDidMount(): void;
  1278. componentWillUnmount(): void;
  1279. constructor(props: IGraphEditorProps);
  1280. zoomToFit(retry?: number): void;
  1281. buildMaterial(): void;
  1282. applyFragmentOutputConstraints(rootInput: DefaultPortModel): void;
  1283. build(needToWait?: boolean, locations?: BABYLON.Nullable<INodeLocationInfo[]>): void;
  1284. reOrganize(locations?: BABYLON.Nullable<INodeLocationInfo[]>): void;
  1285. onPointerDown(evt: React.PointerEvent<HTMLDivElement>): void;
  1286. onPointerUp(evt: React.PointerEvent<HTMLDivElement>): void;
  1287. resizeColumns(evt: React.PointerEvent<HTMLDivElement>, forLeft?: boolean): void;
  1288. buildColumnLayout(): string;
  1289. emitNewBlock(event: React.DragEvent<HTMLDivElement>): void;
  1290. render(): JSX.Element;
  1291. }
  1292. }
  1293. declare module NODEEDITOR {
  1294. /**
  1295. * Generic node model which stores information about a node editor block
  1296. */
  1297. export class DefaultNodeModel extends NodeModel {
  1298. /**
  1299. * The babylon block this node represents
  1300. */
  1301. block: BABYLON.Nullable<BABYLON.NodeMaterialBlock>;
  1302. ports: {
  1303. [s: string]: DefaultPortModel;
  1304. };
  1305. /**
  1306. * Constructs the node model
  1307. */
  1308. constructor(key: string);
  1309. prepare(options: NodeCreationOptions, nodes: Array<DefaultNodeModel>, model: DiagramModel, graphEditor: GraphEditor): void;
  1310. renderProperties(globalState: GlobalState): JSX.Element | null;
  1311. }
  1312. }
  1313. declare module NODEEDITOR {
  1314. export class GlobalState {
  1315. nodeMaterial: BABYLON.NodeMaterial;
  1316. hostElement: HTMLElement;
  1317. hostDocument: HTMLDocument;
  1318. onSelectionChangedObservable: BABYLON.Observable<BABYLON.Nullable<DefaultNodeModel>>;
  1319. onRebuildRequiredObservable: BABYLON.Observable<void>;
  1320. onResetRequiredObservable: BABYLON.Observable<BABYLON.Nullable<INodeLocationInfo[]>>;
  1321. onUpdateRequiredObservable: BABYLON.Observable<void>;
  1322. onZoomToFitRequiredObservable: BABYLON.Observable<void>;
  1323. onReOrganizedRequiredObservable: BABYLON.Observable<void>;
  1324. onLogRequiredObservable: BABYLON.Observable<LogEntry>;
  1325. onErrorMessageDialogRequiredObservable: BABYLON.Observable<string>;
  1326. onPreviewCommandActivated: BABYLON.Observable<void>;
  1327. onPreviewBackgroundChanged: BABYLON.Observable<void>;
  1328. onBackFaceCullingChanged: BABYLON.Observable<void>;
  1329. onAnimationCommandActivated: BABYLON.Observable<void>;
  1330. onGetNodeFromBlock: (block: BABYLON.NodeMaterialBlock) => NodeModel;
  1331. previewMeshType: PreviewMeshType;
  1332. previewMeshFile: File;
  1333. rotatePreview: boolean;
  1334. backgroundColor: BABYLON.Color4;
  1335. backFaceCulling: boolean;
  1336. blockKeyboardEvents: boolean;
  1337. customSave?: {
  1338. label: string;
  1339. action: (data: string) => Promise<void>;
  1340. };
  1341. constructor();
  1342. }
  1343. }
  1344. declare module NODEEDITOR {
  1345. export class Popup {
  1346. static CreatePopup(title: string, windowVariableName: string, width?: number, height?: number): HTMLDivElement | null;
  1347. private static _CopyStyles;
  1348. }
  1349. }
  1350. declare module NODEEDITOR {
  1351. /**
  1352. * Interface used to specify creation options for the node editor
  1353. */
  1354. export interface INodeEditorOptions {
  1355. nodeMaterial: BABYLON.NodeMaterial;
  1356. hostElement?: HTMLElement;
  1357. customSave?: {
  1358. label: string;
  1359. action: (data: string) => Promise<void>;
  1360. };
  1361. customLoadObservable?: BABYLON.Observable<any>;
  1362. }
  1363. /**
  1364. * Class used to create a node editor
  1365. */
  1366. export class NodeEditor {
  1367. private static _CurrentState;
  1368. /**
  1369. * Show the node editor
  1370. * @param options defines the options to use to configure the node editor
  1371. */
  1372. static Show(options: INodeEditorOptions): void;
  1373. }
  1374. }